Shadowcat Marvel Heroes Conversion
Preview Video:
https://youtu.be/8cDveTtOdwcAssigned Number: 76 (clashes at loadscreen and mannequin with White Ranger mod)
Trigger Count: 236 (Default), 339 (Expanded), 335 (Block Controls)
Press-and-Hold Phase increases it by 4.
Download Link:
https://www.mediafire.com/file/2qdsrtqiv7j5tjs/Shadowcat+Mod+6.0.zip/fileHello all! Shadowcat has once again been updated to version 6.0!
I've said it many times before, but I am truly hoping this will be the last version update.
Over the years, since I first started this mod in 2019, I've made quite a few changes and overhauls, trying my best to perfect the mod and improve it as new technology advances and I learn and grow more as a modder. I truly believed I have improved it as much as I can as of now.
There are now two versions of this mod: a Default Version, which has less moves but can be played in most teams of four (she is a medium-to-heavy character, so putting her on teams with Nightcrawler, Venom, etc. is less advised), and an Expanded Version, which has more moves but is ideal to play solo or in teams of three.
Within this, the expanded version also has two control schemes: one where powers differ based on if you press or hold down the button, and another where powers are split between normal powers and block powers (pressing Block and then Attack, Smash, Grab, or Jump).
Other changes include new Lockheed models, new Lockheed animations, new Marvel Heroes Omega animations for Shadowcat, new effects, and other little quality of life changes.
Her skins have also been renumbered and simplified so that she now only has eight skins, with six of those being able to be swapped out (her Age of Apocalypse and Red Queen skins use unique boltons, so don't swap those out - skin numbers 7617 and 7604, respectively).
You do not have to start a new game to use any of these versions. Just copy the actors and data folder from one version into your main directory for Marvel: Ultimate Alliance.
Without further ado, an overview:
Powers 1).
Non-Corporeal Beatdown- Shadowcat pummels enemies whilst phasing right through them. Upgrading this also increases defense rating and grab smash.
2).
Spitballs- Kitty directs Lockheed to shoot an explosive fireball at the target, causing Fire DMG. Hold to continue shooting fireballs.
3).
Phasing Ninja- Shadowcat phases under the ground and then phases upwards through it with her katana, knocking enemies into the air. After phasing, continue holding to pull enemies under the ground and instantly kill them, at the cost of all your energy.
4).
Heartbreaker- Kitty phases her hand through foes, giving their heart a squeeze, with a chance for a critical hit. While this attack is being used, Shadowcat is immune to all attacks.
5).
Dragon Breath- Hold for Lockheed to shoot a continuous stream of flame.
6).
Shadowcat's Pirouette- Shadowcat uses her dancing skills to perform spin attacks with her katanas, doing damage over time.
7).
Walking Through Walls- Kitty becomes intangible, allowing enemies and objects to pass through her. Attacking, Jumping, blocking, dodging, and using powers turns Kitty solid again. Once solid, Kitty remains in a partially phased state, gaining knockback immunity, damage reduction, increased dodge rating, and the ability to shock enemies on contact with phased attacks.
In the 'xtras' folder, there is a version of this power that is a Press-and-Hold power, which functions more like Iceman's Ice Slide: press-and-hold to run and phase through any enemies or objects you come in contact with, release to turn solid. This does take up more triggers/memory though.
8).
Buddy System- Press to control Lockheed directly (steers Lockheed like Cap's shield). Hold to alter melee attacks.
9).
Soulsword- Kitty wields the Soulsword, blasting foes with energy that nullifies their powers and makes them take more damage to bladed attacks.
10).
Phased Out - Kitty phases underneath the ground and then pops up all around the battlefield, attacking enemies. She then returns to the center of the battlefield and phases the ground close to her, causing enemies within this radius to fall through the floor and die, with all others being tripped.
Stats1). Shadowcat has mental resistance and is unable to be grabbed by demonic leapers.
2). Press and hold Jump after a double jump to walk on the air using phasing powers.
3). While blocking, attacks go right through Shadowcat.
Skins1). Astonishing
2). Excalibur
3). Age of Apocalypse
4). Red Queen
5). Days of Future Past (Movie) / New X-Men
6). Original
7). Sprite
8). Modern / All-New X-Men
9). Agent of S.H.I.E.L.D.
10). Guardians of the Galaxy (maskless Star-Lord costume)
11). X-Men Evolution
Expanded Version Additional Moves1).
Non-Corporeal Beatdown has an AOE-variant attack if you are surrounded, which you can also activate by pressing Block.
2).
Phasing Ninja is now
Disciplined Strike- you press for a multi-hit sword move and hold for a phasing uppercut.
3).
Heartbreaker now has the "pull foes under at the cost of all energy" move if you hold it down.
4).
Dragon Breath has a large arcing blast if you press and the flamethrower-like move if you hold.
5).
Shadowcat's Pirouette has an instant-kill move if you block prior to or after the spin attack.
6).
Buddy System has two additional moves while controlling Lockheed: press Jump for
Line of Fire (Lockheed charges forward blasting fire) and Grab for
Dragon Charge (instant-kill at the cost of all energy).
7).
Soulsword alters melee attacks.
Defensive Combat Moves (Block Powers Version Only)1).
Watch Your Step (Block + Light Attack)- Kitty pulls enemies under ground and they fall to their deaths, instantly killing them, but draining all of her energy. Hold Block to cancel. Upgrading
Heartbreaker increases the amount of enemies Kitty will target.
2).
Dragon Breath (Block + Heavy Attack)- At Kitty's direction, Lockheed shoots an arc of flame at the ground, doing Fire DMG and leaving a small fire on the ground that burns enemies over time. Upgrading
Turn Up The Heat increases the damage and energy cost of this move.
3).
Lockheed Rush (Block + Grab)- Kitty sends out Lockheed to attack enemies around the battlefield; controls like Cap's SHIELD and can be cancelled out of by blocking, dodging, using light or heavy attacks, and powers. Upgrading
Spitballs increases the damage and energy cost of this move.
4).
Phasing Ninja (Block + Jump)- Kitty phases underneath the ground and appears underneath enemies, bursting through the ground with her katana. The opening of this move counts as a dodge as she phases underground. Upgrading
Shadowcat's Pirouette increases the damage and energy cost of this move.
5).
Intangibility- a passive that increases your defense. Upgrading
Non-Corporeal Beatdown increases the amount of defense this passive gives.
6).
Dragon Charge (during Lockheed Rush, press Grab)- direct Lockheed to dart forward at full speed, instantly killing all in his path at the cost of all your energy.
7).
Line of Fire (during Lockheed Rush, press Jump)- Lockheed darts forward while shooting fire, knocking foes back and doing damage over time. Scales with
Spitballs.
Notes1). No need to have the original Shadowcat mod in order to play. Be sure to overwrite all existing Shadowcat files with these ones in order for the mod to work properly.
Credits-Astonishing, Excalibur, and Age of Apocalypse skins by aventureiromax, Days of Future Past move skin by andersonbrazil. All-New X-Men/Future Fight skin by Julio Cabral. Sprite and Original skins by lionsden99. X-Men Evolution skin by solario. Star-Lord, Guardians of the Galaxy, skins by Zignutu. Agent of SHIELD skin by boreman. Red Queen skin by Teancum.
-Loading screen by shaftcrawler (converted by ak2yny).
-Excalibur, AoA, and Astonishing huds by Nando915, SHIELD hud by boreman, all other huds by me (rdh94).
-cutlass boltons by Enigma.
-power coding, bolton-importing, animation importing, effects, animation combining, hex-editing, talent coding, sound editing, etc. by me (rdh94).
Special Thanks-nodoubtjr. and Norrin Rad for the original XML2 and MUA mods.
-Gazillion entertainment for their awesome rendition of Kitty Pryde in MHO, which this is based on.
-andersonbrazil for all of his video tutorials, advice on updates, and skins.
-Ceamonks890 for providing the Lockheed model from Marvel Heroes, and for convincing me my Lockheed bolton idea wasn't crazy, thus inspiring me to do the mod in the first place.
-UltraMegaMagnus for answering all of my incessant questions and pointing me in the right direction countless times, for providing all of Kitty's sound files from Marvel Heroes 2015/2016/Omega, and for consultations on new animations.
-Cohollow for giving me ideas for how to implement powers and for helping me with her original XTREME coding.
-Outsider for helping me with XTREME coding.
-JulioCabral for pointing out what kind of files I needed to start importing Lockheed.
-Nando915 for his fantastic huds.
-nikita488 for his combiner tool, actorConverter, animationConverter, and igbConverter.
-defogexa for his modification to the combiner tool and his tutorial.
-BaconWizard17 for his modeling tutorial.
-Corvetterules for his tutorial on fx bones.
-BloodyMares for his insights, suggestions, and ideas on how the Buddy System and Walking Through Walls powers should work, as well as advice on the X-Treme coding. Also for animations retargeting discovery.
-UMM and ak2yny for their animation tutorials and for providing Max12 and other tools and templates.
-Teancum for the Red Queen skin.
-everyone who has ever provided a tutorial here in general, as I looked through so many and they were all helpful in some way.
-anyone else I forgot- will add if I think of more!
Version 6.0 Updates-Hex edited every skin and changed numbers.
-New smoother phasing animations for Shadowcat that allow both her and enemies to actually phase through the floor.
-New retargeted animations from Marvel Heroes Omega.
-New Lockheed models and animations.