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Author Topic: rdh94's Mods (SHADOWCAT 3.0, LINK MOD COLLAB UPDATE v1.3)  (Read 9548 times)

Offline epicandragon94
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rdh94's Mods (SHADOWCAT 3.0, LINK MOD COLLAB UPDATE v1.3)
« on: November 25, 2019, 09:37pm »
Shadowcat Marvel Heroes Conversion



Assigned Number: 76 (clashes at loadscreen and mannequin with White Ranger mod)

FightMove Count: 34

Download Link: https://www.mediafire.com/file/bqsig0on7lh9bpk/Shadowcat+Mod+3.0.zip/file

Hello all! Once again, I have decided to update Shadowcat. In addition to the Defensive Combat Moves that she had before, she now has a host of other new moves, as I will explain below. Not only is Lockheed a lot more versatile now, but he has brought along his companion, Puff (as she first appeared in Uncanny X-Men #181) and their children (as they appeared in X-Men Gold Vol. 2 #30)!

She also no longer uses fightstyle_shadow, instead using fightstyle_default. In order to keep her powerstyle FightMove count low, she draws upon a new fightstyle, moveset_kitty, for a good portion of her moves. All of these fightstyle changes mean a new herostat in addition to other updates, so be sure to use the herostat provided. 

The changes to this mod will require you to overwrite a lot of files and start a new game, so be aware of that! The changes are altogether quite substantial, as you will see below.

Without further ado, an overview:

Her Powers

1). Non-Corporeal Beatdown- Shadowcat pummels enemies whilst phasing right through them. If surrounded by multiple enemies, Shadowcat phases the ground, causing enemies to falter and be stunned, she then phases underneath and reappears to deliver a phasing uppercut. While phased, Shadowcat is immune to damage. Press Jump at any time during use the AOE ground phase at any time.

2). Spitballs- Kitty directs Lockheed to shoot an explosive fireball at the target, causing Fire DMG.

3). Disciplined Strike- Shadowcat uses her katanas to perform a deadly multi-hit sword attack, doing damage over time and increasing critical chance for a time.
 
4). Heartbreaker- Kitty phases her hand through foes, giving their heart a squeeze, with a chance for a critical hit. While this attack is being used, Shadowcat is immune to all attacks.

5). Turn Up The Heat- Lockheed sets enemies ablaze, acting as Kittyís personal flamethrower.
 
6). Shadowcat's Pirouette- Shadowcat uses her dancing skills to perform spin attacks with her katanas, doing damage over time. Press Jump before spinning to execute enemies with Logan Style, instantly killing foes at the cost of all your energy.
 
7). Walking Through Walls- Kitty becomes intangible, allowing enemies and objects to pass through her. Attacking, Jumping, blocking, dodging, and using powers turns Kitty solid again. Once solid, Kitty remains in a partially phased state, gaining knockback immunity, damage reduction, increased dodge rating, and the ability to shock enemies on contact with phased attacks.

8). Buddy System- Kitty synergizes her attacks with her team and with Lockheed, altering her melee attacks so that her and Lockheed attack in tandem. Also boosts Combo Damage and XP. Press Grab after activating the boost to summon Lockheed's mate, Puff. Press Jump after activating the boost to summon Lockheed and Puff's children. Thanks to BloodyMares for his ideas about this power! Be sure to check out their stuff!

9). Soulsword- Kitty wields the Soulsword, giving her basic attacks that nullify enemy powers and give energy back to you. Also grants immunity to mind control and fear.

10). Phased Out - Kitty phases underneath the ground and then pops up all around the battlefield, attacking enemies. She then returns to the center of the battlefield and phases parts of the ground, causing any enemies that falls into those parts to fall through the floor and instantly die, while all others are tripped. 

Skins

ALL SKINS BY Aventureiromax and andersonbrazil! Check out their stuff!

1). Astonishing
2). Excalibur
3). Age of Apocalypse
4). Days of Future Past (Movie)

Defensive Combat Moves

1). Watch Your Step (Block + Light Attack)- Kitty pulls enemies under ground and they fall to their deaths, instantly killing them, but draining all of her energy.

2). Dragon Breath (Block + Heavy Attack)- At Kitty's direction, Lockheed shoots an arc of flame at the ground, doing Fire DMG and leaving a small fire on the ground that burns enemies over time. Upgrading Turn Up The Heat increases the damage and energy cost of this move.

3). Lockheed Rush (Block + Grab)- Kitty sends out Lockheed to attack enemies around the battlefield; controls like Cap's SHIELD and can be cancelled out of by blocking, dodging, using light or heavy attacks, and powers. Upgrading Spitballs increases the damage and energy cost of this move.

4). Phasing Ninja (Block + Jump)- Kitty phases underneath the ground and appears underneath enemies, bursting through the ground with her katana. The opening of this move counts as a dodge as she phases underground. Upgrading Shadowcat's Pirouette increases the damage and energy cost of this move.

5). Bone Claw (Block + Movement)- Kitty uses Wolverine's bone claw that she carried around with her for a time; does a high amount of damage and has chance for critical hit. Upgrading Disciplined Strike increases the damage and energy cost of this move.

6). Intangibility- a passive that increases your defense. Upgrading Non-Corporeal Beatdown increases the amount of defense this passive gives.

7). Dragon Charge (during Lockheed Rush, press Grab)- direct Lockheed to dart forward at full speed, instantly killing all in his path at the cost of all your energy.

8). Line of Fire (during Lockheed Rush, press Jump)- Lockheed darts forward while shooting fire, knocking foes back and doing damage over time. Scales with Spitballs.

Buddy System Attacks

1). Lockheed Combo (Attack x 6)- perform melee attacks in tandem with Lockheed, damaging enemies twice.

2). Dragon Blast (Smash)- blast foes with fire, slowing them down.

3). Shadow and Flame (Attack x 3, Smash; also works at any point in the combo unless you do trip or popup)- perform a roundhouse kick while Lockheed blasts with fire.

4). Come on Down (Attack, Grab; also works at any point during the combo)- phase Lockheed underneath the ground and direct him to attack enemies from below,

5). Ring of Fire (Attack, Jump; also works at any point during the combo)- Lockheed blasts enemies with fire in a circle while you slash with your katana.

Notes

1). No need to have the original Shadowcat mod in order to play. Be sure to overwrite all existing Shadowcat files with these ones in order for the mod to work properly.

2). If you have the ents_shadow.engb file from the old mod, delete it- otherwise this mod will not work properly.

***THIS MOD CONTAINS ALTERNATE WEAPON FIGHTSTYLES (OTHERWISE KITTY WON'T BE ABLE TO USE WEAPONS). BACK UP THE ORIGINAL FILES AND LET ME KNOW IF THERE ARE ANY ISSUES WITH THESE ALTERNATE FILES. NOTHING WAS CHANGED ANIMATION-WISE, JUST SOME ADDITIONAL FIGHTMOVE; SHOULD NOT AFFECT OVERALL FM/TRIGGER COUNT, AS THESE ADD FIGHTMOVES WITH ONLY CHAINS, NOT TRIGGERS.***
   
Known Glitches   

1). Due to the nature of her phase script, you may fall through the floor at times, so I would be very careful using it. In my testing I only fell through the floor if I unphased while inside of an object, so don't do that. Otherwise you should hopefully be fine, but I did not test in every single area.

Credits

-Astonishing, Age of Apocalypse, and Days of Future Past move skins by andersonbrazil. Excalibur skin by Aventureiromax.

-Loading screen by Outsider

-Excalibur, AoA, and Astonishing huds by Nando915, Days of Future Past movie hud by me (rdh94).

-power coding, bolton-importing, animation importing, hex-editing, talent coding, sound editing, etc. by me (rdh94).

Special Thanks

-nodoubtjr. and Norrin Rad for the original XML2 and MUA mods.

-Gazillion entertainment for their awesome rendition of Kitty Pryde in MHO, which this is based on.

-Ceamonks890 for providing the Lockheed model from Marvel Heroes, and for convincing me my Lockheed bolton idea wasn't crazy, thus inspiring me to do the mod in the first place.

-UltraMegaMagnus for answering all of my incessant questions and pointing me in the right direction countless times, and for providing all of Kitty's sound files from Marvel Heroes 2015/2016/Omega.

-Cohollow for giving me ideas for how to implement powers and for helping me with her XTREME coding.

-Outsider for helping me with XTREME coding and for his innovations regarding powers used while blocking and grab smash scaling.

-JulioCabral for pointing out what kind of files I needed to start importing Lockheed and for converting the Future Fight model.

-iammingy for the Soulsword bolton.

-andersonbrazil for all of his skins and video tutorials, without which this would not be accomplished. Also thanks to him for early update suggestions (v1.2).

-Nando915 for his fantastic huds.

-Clarityman for figuring out why the Lockheed fireballs weren't working for some people.

-BaconWizard17 for his modeling tutorial.

-Corvetterules for his tutorial on fx bones.

-BloodyMares for his suggestions and ideas about how the Buddy System power should work.

-everyone who has ever provided a tutorial here in general, as I looked through so many and they were all helpful in some way.

-anyone else I forgot- will add if I think of more!

Version 3.0 Updates

-Uses fightstyle_default instead of fightstyle_shadow.

-New fightstyle: moveset_kitty

-Now has mental resistance (to reflect how Kitty's mind is hard to read while phased).

-New passives for costumes (buffs to Phasing, Lockheed, and Ninja/Sword powers, among others).

-Age of Apocalypse costume uses her claws instead of katana in order to be more accurate to that version of Kitty. Properties of moves are still the same.

-Fourth costume (Days of Future Past) grants a chance to activated The Black Vortex while blocking, a massive AOE blast of cosmic energy followed by a stealth buff. 

-Non-Corporeal Beatdown now no longer requires rapid press, though on the last hit you have to press the button again to keep going.

-The AOE form of Non-Corporeal Beatdown can be activated by pressing Jump at any point during the attack.

-Disciplined Strike now causes damage over time and gives a small buff that increases critical chance.

-Shadowcat's Pirouette now causes damage over time.

-New move: Logan Style, an instant-kill that can be activated at the start of Shadowcat's Pirouette. No longer has a cooldown as it did on first release of 3.0.

-Walking Through Walls now has two modes: a true phase "no-clip" mode and a partial phase mode that grants various buffs (damage reduction, knockback immunity, stun immunity, trip immunity, slow immunity, and electricity damage to enemies on contact.

-Buddy System no longer boosts team damage or grants touch damage. Instead, it gives an alternate set of melee attacks where you and Lockheed attack together and boosts combo DMG and XP.

-New Move: Shadow and Flame (activated by doing the stun combo during Buddy System or by pressing Smash after the third, fourth, fifth, or sixth hit of the main attack string.

-New Move: Come on Down (press Grab during the main combo of Buddy System).

-New Move: Ring of Fire (press Jump during the main combo of Buddy System). 

-Puff and Lockheed's Children can be summoned immediately after executing Buddy System.

-Soulsword now gives energy back to you on hit, nullifies enemy powers, and gives mind control immunity and immunity to fear.

-New move: Watch Your Step. No longer has a cooldown as it did on first release of 3.0.

-Bone Claw has been moved to Block + Control Stick/Movement and acts as a dodge in case of accidental input while trying to dodge. Also now has knockback. Still has high critical hit chance.

-New Move: Line of Fire, activated by pressing Jump during Lockheed Rush.

-New Move: Dragon Charge, activated by pressing Grab during Lockheed Rush. No longer has cooldown like in original 3.0.

-New passive: Intangibility (grants defense). 

-New higher quality icons.

-Power descriptions less cluttered. Should be able to read everything now without parts getting cut off.

-In addition to the changes above, various tooltips have been added to better explain all the new moves.
« Last Edit: February 11, 2021, 04:59am by epicandragon94 »

Offline Julio Cabral

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #1 on: November 26, 2019, 04:12am »
It looks awesome. I hope for XML II conversion.

Offline UltraMegaMagnus
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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #2 on: November 26, 2019, 11:40am »
 :applause:, Always good to see new modders release, Lockheed powers are really well done  :applause:

Offline Outsider

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #3 on: November 26, 2019, 11:58am »
Haven't had a chance to check it out yet, but it certainly sounds like an improvement over the original. Well done.


Offline Teancum
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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #4 on: November 26, 2019, 06:25pm »
YAY! I was thinking how Shadowcat is an underrated character and should have been in the X-Men Legends games as playable. Glad someone gave her a chance.

Also, I spiced up your first post with an image and some flair to the title text.

Offline TheMK

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #5 on: November 26, 2019, 08:56pm »
Nice work! Shadowcat is awesome!

Offline Aventureiromax

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #6 on: November 27, 2019, 06:22am »
I tested it and found it a lot of fun ;) Thanks for sharing and keep up the good work  :applause: :jumping: :rockon: :thumbsup2:
Marvel Skins Here

DC Skins And Others Here

Offline BaconWizard17

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #7 on: November 27, 2019, 11:18am »
This is awesome! I canít wait to give it a try! Itís so awesome to see new modders

Offline andersonbrazil

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Welcome to this engaging world of modification for MUA and congratulations! Your first mod is so much fun!
The greatest hero died because of many.

Offline epicandragon94
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Link Mod



Assigned Number: 255 (clashes at loadscreen and mannequin with Director Fury mod)

FightMove Count: 29

Installing the full update will need a herostat change, and thus a new game, though one can also install just the actors, powerstyle, and fightstyle files and get all the changes (except for explanation of the deku nut ability).

This mod was a collaborative effort between myself, BaconWizard17,  Outsider, and tubular spacedude! None of this would have been possible without their hard work! Check out their stuff! They are all very talented individuals who more than live up to their reputations! 

Hello all! Introducing the latest addition to the Ultimate Alliance- Link, the protagonist from The Legend of Zelda series!

Some of you may not know, but Link was originally supposed to be in the Wii Version of Marvel: Ultimate Alliance (along with Samus- check out aventureiromax's mod of her here: https://marvelmods.com/forum/index.php/topic,4284.1575.html ), but was cut.

In designing the powers for this mod, I tried my best to adhere both to the little footage we have while also being true to the original Zelda games.

With a character like this, it is difficult to incorporate all aspects, given how many games he's been in and all the things he is able to do. Thus, we decided to stick mainly to Ocarina of Time Link- the Hero of Time- for inspiration.

And so, an overview:

His Powers

1). Sword Beam- Link fires out a beam of light from the Master Sword.
2). Great Spin- Perform a spin attack with the Master Sword.
3). Boomerang- Throws boomerang, stunning enemies.
4). Hero's Bow- Link uses his bow and arrows. Press Light Attack to fire out a normal arrow, which pierces through enemies. Press Heavy Attack to shoot a fire arrow, which sets enemies ablaze and does damage over time. Press Grab to shoot an ice arrow, which freezes an enemy and slows those around them. Press Jump to shoot a light arrow, which instantly kills non-boss enemies at the cost of all your energy. Fire and Ice Arrows also cost additional energy.
5). Bombs- Toss a bomb. Explodes in a radius.
6). Megaton Hammer- Slam the Megaton Hammer into the ground, causing damage in a radius.
7). Din's Fire- Call upon the Goddess of Power, Din, to unleash Din's Fire- an outward blast of flame that burns enemies and also sets fires on the ground.
8). Nayru's Love- Call upon the Goddess of Wisdom, Nayru, providing Link with a magical barrier that blocks all attacks for a limited time.
9). Farore's Wind- Call upon the Goddess of Courage, Farore, to teleport yourself or allies around the map. Damage is also dealt at the destination.
10). Triforce- Complete the Triforce, granting you one wish- to restore peace to the land, smiting foes and reviving allies.

Other Abilities and Attributes

1). Link has access to the Fairy in a bottle, which has a 25% chance of reviving him from death at a quarter of his health.

2). In addition to this, while blocking you can press light attack and Link will toss a deku nut, stunning enemies for 10 seconds.

Skins

All skins by BaconWizard17! Check out his work if you haven't!

1). Hero of Time
2). Goron Tunic
3). Zora Tunic
4). Dark Link

Notes

1). Has skin segments rather than boltons for his sword and shield, so be aware of surpassing the skin segment limit. He has four total (two on the back, one in each hand).

Credits

-All skins by BaconWizard17.

-Voice file/zss file by tubular spacedude.

-Loading screen by Outsider.

-Power coding, hex editing, icon creation, hud creation, power sounds/zsm file, talent coding by me (rdh94).

Special Thanks

-BaconWizard17 for providing and then importing the models, and tubular spacedude for providing and then doing the sounds. This would not have been possible without you guys!

-Outsider for the loadscreen, and for encouragement/insight regarding releasing the mod, as I had reservations due to rights issues that he put to rest.

-Ceamonks890 for insight regarding rights issues and other such things when I had reservations. He convinced me that if other games can have Nintendo characters, why not us?

-The creators of Project M for making such a perfect model that fits well with the game!

-Whoever originally posted the video of Link in MUA and whoever originally leaked that, as otherwise it would have never occurred me to try and put him into the game.

-Anyone and everyone who has ever done a tutorial on the site.

So, with all that said, and all this info at your disposal, I must ask:

HAVE YE WHAT IT TAKES?

Version 1.1 Update

-Sounds should be louder.

-You can now cancel out of Hero's Bow by blocking or dodging.

Version 1.2 Update

-Minor sound updates.

Version 1.3 Updates

-New Idle animations.

-The AI can no longer use the bow and arrow.

-Ice Arrows now work if Hawkeye is on your team.

-New high quality Dark Link Hud.

-New tooltips explaining Deku Nut ability.

-Huds now have glow.

-Light Arrows now make enemies disappear and don't leave bodies behind.

Download Link: https://www.mediafire.com/file/yd2kvn8iw29daxi/Link_Mod.zip/file
« Last Edit: February 11, 2021, 04:34am by epicandragon94 »

Offline tubularspacedude
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Glad to see this come to fruition at last! This mod has been an amazing collab overall and I'm happy that at last, the Hero of Time has returned to MUA after over ten years!

Great Work!

Offline BaconWizard17

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Iím super excited to try him out!

Offline TheMK

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Oh my god, yes!!! Thank you!!!

Offline Clarityman

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Hello,

First I'd like to thank you for the new Shadowcat mod! True story, years ago I registered here just to download the original Shadowcat mod- I'm a huge Kitty Pryde fan. From then on, I've been modding MUA for years ever since!

It's such an improvement! On the old mod, I hated that she was overly flippy and kicky. Yeah, I know she's got that ninja training, but I always felt the Claremont punch-you-in-the-face Kitty was underrepresented in the original mod.

The Lockheed powers are especially a nice touch. Speaking of, I thought I'd point out that if anyone has the old mod installed and has ents_shadow.engb in their entities folder, the Lockheed fireballs won't work. It needs to be deleted. You might want to put that in the Readme.

Anyway, thanks again. This is the most fun Kitty Pryde I've played. I hope you keep producing mods!

Offline epicandragon94
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Re: rdh94's Mods (SHADOWCAT 3.0, LINK MOD COLLAB UPDATE v1.3)
« Reply #14 on: February 11, 2021, 04:36am »
Hello all!

Just bumping this topic to remind folks that there is a new release of Shadowcat and to download it if you haven't already. If you've experienced any glitches (particularly with the ground attacks not working) I urge you to download again, as I have fixed all the bugs (that I know of, let me know if you encounter any).

Link is also getting an update soon, so stay tuned for that as well! I also have a few other projects in the pipeline (a War Machine revamp, and possibly Gamora and Drax revamps as well).