Shadowcat Marvel Heroes Conversion
Hello all! To be honest, wasn't sure if I was going to release this, as idk what people would think about it, but nonetheless, I have decided to release my Shadowcat mod, which includes Lockheed!
In a sense, one can think of this mod as a Marvel Heroes Omega conversion of sorts, as that is what the powers are based on, where the voice is from, and where in general a lot of the inspiration comes from in terms of how she plays. She has a total of ten powers (six main powers, two boosts, one toggle, and one XTREME), six extendable combos (more on those in a bit), and four costumes.
I did my best to try and incorporate every aspect of the character (her phasing, her ninja training, Lockheed, the stuff with the Soulsword, her training with Wolverine, and her many team-ups), though not so much her Guardians phase, as skinning is far beyond my abilities- hopefully sometime in the future someone can giver her a Star Lord skin!
This is my very first mod, so idk if it will be on the level of what some are used to here, but hopefully some will like it, or at the very least it may be used as a basis for future modding.
Without further ado, an overview: Her Powers
1). Non-Corporeal Beatdown
- Shadowcat pummels enemies whilst phasing right through them.
- Kitty directs Lockheed to shoot an explosive fireball at the target, causing Fire DMG.
3). Disciplined Strike
- Shadowcat uses her katanas to perform a deadly multi-hit sword attack.
- Kitty phases her hand through foes, giving their heart a squeeze, with a chance for a critical hit
5). Turn Up The Heat
- Lockheed sets enemies ablaze, acting as Kittyís personal flamethrower.
6). Shadowcat's Pirouette
- Shadowcat uses her dancing skills to perform spin attacks with her katanas.
7). Walking Through Walls
- Kitty becomes intangible, allowing enemies and objects to pass through her. Attacking, Jumping, blocking, dodging, and using powers turns Kitty solid again.
8). Buddy System
- Kitty shares her team-up experience and ninjitsu skills with her team, increasing team DMG and chance for critical hits. She also enters a partially phased state where she shocks enemies with her melee attacks.
- Kitty wields the Soulsword, giving her basic attacks that deal energy damage. Due to her comparatively limited experience, only her basic light attack and heavy attack are affected.
10). Phased Out
- Kitty phases underneath the ground and then pops up all around the battlefield, uppercutting enemies. She then returns to the center of the battlefield and phases parts of the ground, causing any enemies that falls into those parts to fall through the floor and instantly die. Skins
ALL SKINS BY Aventureiromax, andersonbrazil, JulioCabral, and boreman! Check out their stuff!
3). Age of Apocalypse
6). Future Fight Extendable Combos
X = Light Attack, O = Heavy Attack
1). X, O, X, X - Lockheed Rush (Kitty sends out Lockheed to attack enemies around the battlefield; controls like Cap's SHIELD and can be cancelled out of by blocking, dodging, using light or heavy attacks, and powers)
2). X, O, X, O - Ground Phase (Kitty phases the ground for a moment, causing enemies to trip; AOE trip)
3). X, O, O, X - TagTeam (Kitty and Lockheed attack in tandem, with Lockheed firing out three fireballs and Kitty delivering a quick kick for melee damage; functions as both a melee attack and ranged attack, though works best at melee range).
4). X, O, O, O - Claw Slash (Kitty uses Wolverine's bone claw that she carried around with her for a time; does a high amount of damage).
5). X, X, O, X - Dragon Breath (At Kitty's direction, Lockheed shoots an arc of flame at enemies, doing Fire DMG and leaving a small fire on the ground that burns enemies over time.
6). X, X, O, O - Soulsword Slash (Kitty unleashes all the power of the Soulsword, unleashing a wave of energy in an arc; pops up enemies in a HUGE arc- perhaps too huge lol. Notes
1). If you have the White Ranger mod, this mod will conflict at the mannequin and loadscreen
2). Typically best to play in teams of three due to high FightMove count.
3). No need to have the original Shadowcat mod in order to play. Be sure to overwrite all existing Shadowcat files with these ones in order for the mod to work properly.
4). If you have the ents_shadow.engb file from the old mod, delete it- otherwise this mod will not work properly. Known Glitches:
1). Due to the nature of her phase script, you may fall through the floor at times, so I would be very careful using it. In my testing I only fell through the floor if I unphased while inside of an object, so don't do that. Otherwise you should hopefully be fine, but I did not test in every single area. Credits:
-Astonishing, Excalibur, and Age of Apocalypse skins by Aventureiromax, SHIELD skin by boreman, Future Fight skin by Julio Cabral, Movie skin by andersonbrazil, and mannequin by Aventureiromax,
-Loading screen by Outsider
-Excalibur, AoA, Future Fight, and Movie huds by Nando915
-power coding, bolton-importing, animation importing, hex-editing, talent coding, sound editing, etc. by me (rdh94)Special Thanks:
-nodoubtjr. and Norrin Rad for the original XML2 and MUA mods.
-Gazillion entertainment for their awesome rendition of Kitty Pryde in MHO, which this is based on.
-Ceamonks890 for providing the Lockheed model from Marvel Heroes, and for convincing me my Lockheed bolton idea wasn't crazy, thus inspiring me to do the mod in the first place.
-UltraMegaMagnus for answering all of my incessant questions and pointing me in the right direction countless times, and for providing all of Kitty's sound files from Marvel Heroes 2015/2016/Omega.
-Cohollow for giving me ideas for how to implement powers and for helping me with her XTREME coding.
-Outsider for helping me with XTREME coding.
-JulioCabral for pointing out what kind of files I needed to start importing Lockheed and for converting the Future Fight model.
-iammingy for the Soulsword bolton.
-andersonbrazil for all of his video tutorials, without which this would not be accomplished. Also thanks to him for his Movie skin of Shadowcat.
-Nando915 for his fantastic huds.
-Clarityman for figuring out why the Lockheed fireballs weren't working for some people.
-everyone who has ever provided a tutorial here in general, as I looked through so many and they were all helpful in some way.
-anyone else I forgot- will add if I think of more! https://www.mediafire.com/file/m8p6q2fv90g7vjm/Shadowcat_Mod_v1.8.zip/fileVersion 1.2 Update
-Changed timing of XTREME.
-Grabsmash should be working.
-Changed Walking Through Walls so that it now deactivates upon attacking with regular attacks, extendable combos, and powers in addition to jumping and blocking.
-Updated text of Walking Through Walls so that it specifically mentions to use it on a level plain/at the same altitude it was activated at.
-Updated text of Phased Out so that it now mentions that enemies who are not kill instantly by falling through the floor are tripped. Version 1.3 Update
-Shadowcat can now jump in bases and in the pitfall minigame.
-Shadowcat's combos now work on elite enemies that are shielded. Version 1.4 Update
-Shadowcat is now able to use all of her extendable combos while the Soulsword boost is active. Version 1.5 Update
-Lockheed Rush should be easier to control.
-New Lockheed effect when he collides with enemies.
-XTREME changed back to how it was prior to 1.4 in terms of it being faster.
-Added sounds to Disciplined Strike. Version 1.6 Update
-Lockheed Rush should be even easier to control.
-XTREME timing changed so that all sounds and effects play while speed boosts are active.
-Can now cancel out of Lockheed Rush by jumping in addition to other methods.
-Can now chain from Lockheed Rush into a ground attack.
-Slightly different effect for the startup of Soulsword Slash. Version 1.7 Update
-Now has six skins (two extra skins- Future Fight and Movie, by JulioCabral and Andersonbrazil respectively)
-New huds by Nando915.
-Lockheed Rush should be fully working and controllable now, unlike in prior versions where certain circumstances would make Lockheed unable to be controlled.
-Extra sounds during XTREME.
-Fixed glitch where icons would randomly disappear.
-Fixed glitch where Lockheed would not appear if Soulsword boost was active. Version 1.8 Update
-Non-Corporeal Beatdown will no longer cause the player to fall through the floor if one is at certain elevations or inclines.
-Non-Corporeal Beatdown now works on bosses. She won't phase through the bosses but it will still do damage.