Author Topic: rdh94's Mods (Link Mod Collab., Shadowcat- *UPDATED with Version 1.3*)  (Read 2034 times)

Offline rdh94

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Shadowcat Marvel Heroes Conversion



Hello all! To be honest, wasn't sure if I was going to release this, as idk what people would think about it, but nonetheless, I have decided to release my Shadowcat mod, which includes Lockheed!

In a sense, one can think of this mod as a Marvel Heroes Omega conversion of sorts, as that is what the powers are based on, where the voice is from, and where in general a lot of the inspiration comes from in terms of how she plays. She has a total of ten powers (six main powers, two boosts, one toggle, and one XTREME), six extendable combos (more on those in a bit), and four costumes.

I did my best to try and incorporate every aspect of the character (her phasing, her ninja training, Lockheed, the stuff with the Soulsword, her training with Wolverine, and her many team-ups), though not so much her Guardians phase, as skinning is far beyond my abilities- hopefully sometime in the future someone can giver her a Star Lord skin!

This is my very first mod, so idk if it will be on the level of what some are used to here, but hopefully some will like it, or at the very least it may be used as a basis for future modding.

Without further ado, an overview:

Her Powers

1). Non-Corporeal Beatdown- Shadowcat pummels enemies whilst phasing right through them.
2). Spitballs- Kitty directs Lockheed to shoot an explosive fireball at the target, causing Fire DMG.
3). Disciplined Strike- Shadowcat uses her katanas to perform a deadly multi-hit sword attack. 
4). Heartbreaker- Kitty phases her hand through foes, giving their heart a squeeze, with a chance for a critical hit
5). Turn Up The Heat- Lockheed sets enemies ablaze, acting as Kittyís personal flamethrower.
6). Shadowcat's Pirouette- Shadowcat uses her dancing skills to perform spin attacks with her katanas.
7). Walking Through Walls   - Kitty becomes intangible, allowing enemies and objects to pass through her. Attacking, Jumping, blocking, dodging, and using powers turns Kitty solid again.
8). Buddy System- Kitty shares her team-up experience and ninjitsu skills with her team, increasing team DMG and chance for critical hits. She also enters a partially phased state where she shocks enemies with her melee attacks.
9). Soulsword- Kitty wields the Soulsword, giving her basic attacks that deal energy damage. Due to her comparatively limited experience, only her basic light attack and heavy attack are affected.
10). Phased Out - Kitty phases underneath the ground and then pops up all around the battlefield, uppercutting enemies. She then returns to the center of the battlefield and phases parts of the ground, causing any enemies that falls into those parts to fall through the floor and instantly die.

Skins

ALL SKINS BY Aventureiromax and boreman! Check out their stuff!

1). Astonishing
2). Excalibur
3). Age of Apocalypse
4). SHIELD

Extendable Combos

X = Light Attack, O = Heavy Attack

1). X, O, X, X - Lockheed Rush (Kitty sends out Lockheed to attack enemies around the battlefield; controls like Cap's SHIELD and can be cancelled out of by blocking, dodging, using light or heavy attacks, and powers)

2). X, O, X, O - Ground Phase (Kitty phases the ground for a moment, causing enemies to trip; AOE trip)

3). X, O, O, X - TagTeam (Kitty and Lockheed attack in tandem, with Lockheed firing out three fireballs and Kitty delivering a quick kick for melee damage; functions as both a melee attack and ranged attack, though works best at melee range).

4). X, O, O, O - Claw Slash (Kitty uses Wolverine's bone claw that she carried around with her for a time; does a high amount of damage).

5). X, X, O, X - Dragon Breath (At Kitty's direction, Lockheed shoots an arc of flame at enemies, doing Fire DMG and leaving a small fire on the ground that burns enemies over time.

6). X, X, O, O - Soulsword Slash (Kitty unleashes all the power of the Soulsword, unleashing a wave of energy in an arc; pops up enemies in a HUGE arc- perhaps too huge lol.

These extendable combos are kind of vital to early game play, as her first power functions kind of like a grab and so does not work on bosses and so until you get her second power at level 5, these combos are very useful against bosses.

Notes

1). If you have the White Ranger mod, this mod will conflict at the mannequin and loadscreen

2). Typically best to play in teams of three due to high FightMove count.

3). No need to have the original Shadowcat mod in order to play. Be sure to overwrite all existing Shadowcat files with these ones in order for the mod to work properly.
   
Known Glitches:    

1). Due to the nature of her phase script, you may fall through the floor at times, so I would be very careful using it. In my testing I only fell through the floor if I unphased while inside of an object, so don't do that. Otherwise you should hopefully be fine, but I did not test in every single area.

Credits:

-Astonishing, Excalibur, and Age of Apocalypse skins by Aventureiromax, SHIELD skin by boreman, and mannquin by Aventureiromax,

-Loading screen by Outsider

-AoA Hud by AllanHoult

-power coding, bolton-importing, animation importing, hex-editing, talent coding, sound editing, etc. by me (rdh94)

Special Thanks:

-nodoubtjr. and Norrin Rad for the original XML2 and MUA mods.

-Gazillion entertainment for their awesome rendition of Kitty Pryde in MHO, which this is based on.

-Ceamonks890 for providing the Lockheed model from Marvel Heroes, and for convincing me my Lockheed bolton idea wasn't crazy, thus inspiring me to do the mod in the first place.

-UltraMegaMagnus for answering all of my incessant questions and pointing me in the right direction countless times, and for providing all of Kitty's sound files from Marvel Heroes 2015/2016/Omega.

-Cohollow for giving me ideas for how to implement powers and for helping me with her XTREME coding.

-Outsider for helping me with XTREME coding and 1.2 Update suggestions.

-JulioCabral for pointing out what kind of files I needed to start importing Lockheed.

-iammingy for the Soulsword bolton.

-andersonbrazil for all of his video tutorials and 1.2 Update suggestions, without which this would not be accomplished.

-everyone who has ever provided a tutorial here in general, as I looked through so many and they were all helpful in some way.

-anyone else I forgot- will add if I think of more!
   
https://www.mediafire.com/file/hrr3ey45rlij83c/Shadowcat_Mod_v1.3.zip/file

Version 1.2 Update

-Changed timing of XTREME.

-Grabsmash should be working.

-Changed Walking Through Walls so that it now deactivates upon attacking with regular attacks, extendable combos, and powers in addition to jumping and blocking.

-Updated text of Walking Through Walls so that it specifically mentions to use it on a level plain/at the same altitude it was activated at.

-Updated text of Phased Out so that it now mentions that enemies who are not kill instantly by falling through the floor are tripped.

Version 1.3 Update

-Shadowcat can now jump in bases and in the pitfall minigame.

-Shadowcat's combos now work on elite enemies that are shielded.

The link above contains the full mod (version 1.3) with fixes, the link below contains the fix only and requires you already have the Shadowcat Mod installed.

https://www.mediafire.com/file/ddr7plm5ueukppn/Shadowcat_Mod_Fix.zip/file
« Last Edit: February 17, 2020, 07:56pm by rdh94 »

Offline Julio Cabral

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #1 on: November 26, 2019, 04:12am »
It looks awesome. I hope for XML II conversion.

Offline UltraMegaMagnus

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #2 on: November 26, 2019, 11:40am »
 :applause:, Always good to see new modders release, Lockheed powers are really well done  :applause:
Install Alchemy to preview igb custom model http://marvelmods.com/forum/index.php/topic,8626.0.html

Offline Outsider

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #3 on: November 26, 2019, 11:58am »
Haven't had a chance to check it out yet, but it certainly sounds like an improvement over the original. Well done.


Offline Teancum

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #4 on: November 26, 2019, 06:25pm »
YAY! I was thinking how Shadowcat is an underrated character and should have been in the X-Men Legends games as playable. Glad someone gave her a chance.

Also, I spiced up your first post with an image and some flair to the title text.

Offline TheMK

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #5 on: November 26, 2019, 08:56pm »
Nice work! Shadowcat is awesome!

Offline Aventureiromax

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #6 on: November 27, 2019, 06:22am »
I tested it and found it a lot of fun ;) Thanks for sharing and keep up the good work  :applause: :jumping: :rockon: :thumbsup2:
Marvel Skins Here

DC Skins And Others Here

Offline BaconWizard17

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #7 on: November 27, 2019, 11:18am »
This is awesome! I canít wait to give it a try! Itís so awesome to see new modders

Online andersonbrazil

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Welcome to this engaging world of modification for MUA and congratulations! Your first mod is so much fun!
The greatest hero died because of many.

Offline rdh94

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Link Mod



This mod was a collaborative effort between myself, BaconWizard17,  Outsider, and tubular spacedude! None of this would have been possible without their hard work! Check out their stuff! They are all very talented individuals who more than live up to their reputations! 

Hello all! Introducing the latest addition to the Ultimate Alliance- Link, the protagonist from The Legend of Zelda series!

Some of you may not know, but Link was originally supposed to be in the Wii Version of Marvel: Ultimate Alliance (along with Samus- check out aventureiromax's mod of her here: https://marvelmods.com/forum/index.php/topic,4284.1575.html ), but was cut.

In designing the powers for this mod, I tried my best to adhere both to the little footage we have while also being true to the original Zelda games.

With a character like this, it is difficult to incorporate all aspects, given how many games he's been in and all the things he is able to do. Thus, we decided to stick mainly to Ocarina of Time Link- the Hero of Time- for inspiration.

And so, an overview:

His Powers

1). Sword Beam- Link fires out a beam of light from the Master Sword.
2). Great Spin- Perform a spin attack with the Master Sword.
3). Boomerang- Throws boomerang, stunning enemies.
4). Hero's Bow- Link uses his bow and arrows. Press Light Attack to fire out a normal arrow, which pierces through enemies. Press Heavy Attack to shoot a fire arrow, which sets enemies ablaze and does damage over time. Press Grab to shoot an ice arrow, which freezes an enemy and slows those around them. Press Jump to shoot a light arrow, which instantly kills non-boss enemies at the cost of all your energy. Fire and Ice Arrows also cost additional energy.
5). Bombs- Toss a bomb. Explodes in a radius.
6). Megaton Hammer- Slam the Megaton Hammer into the ground, causing damage in a radius.
7). Din's Fire- Call upon the Goddess of Power, Din, to unleash Din's Fire- an outward blast of flame that burns enemies and also sets fires on the ground.
8). Nayru's Love- Call upon the Goddess of Wisdom, Nayru, providing Link with a magical barrier that blocks all attacks for a limited time.
9). Farore's Wind- Call upon the Goddess of Courage, Farore, to teleport yourself or allies around the map. Damage is also dealt at the destination.
10). Triforce- Complete the Triforce, granting you one wish- to restore peace to the land, smiting foes and reviving allies.

Other Abilities and Attributes

1). Link has access to the Fairy in a bottle, which has a 25% chance of reviving him from death at a quarter of his health.

2). In addition to this, while blocking you can press light attack and Link will toss a deku nut, stunning enemies for 10 seconds.

Skins

All skins by BaconWizard17! Check out his work if you haven't!

1). Hero of Time
2). Goron Tunic
3). Zora Tunic
4). Dark Link

Notes

1). If you have the Director Fury mod, this will clash at the mannequin and loadscreen.

2). Has skin segments rather than boltons for his sword and shield, so be aware of surpassing the skin segment limit. He has four total (two on the back, one in each hand).

Credits

-All skins by BaconWizard17.

-Voice file/zss file by tubular spacedude.

-Loading screen by Outsider.

-Power coding, hex editing, icon creation, hud creation, power sounds/zsm file, talent coding by me (rdh94).

Special Thanks

-BaconWizard17 for providing and then importing the models, and tubular spacedude for providing and then doing the sounds. This would not have been possible without you guys!

-Outsider for the loadscreen, and for encouragement/insight regarding releasing the mod, as I had reservations due to rights issues that he put to rest.

-Ceamonks890 for insight regarding rights issues and other such things when I had reservations. He convinced me that if other games can have Nintendo characters, why not us?

-The creators of Project M for making such a perfect model that fits well with the game!

-Whoever originally posted the video of Link in MUA and whoever originally leaked that, as otherwise it would have never occurred me to try and put him into the game.

-Anyone and everyone who has ever done a tutorial on the site.

So, with all that said, and all this info at your disposal, I must ask:

HAVE YE WHAT IT TAKES?

https://www.mediafire.com/file/yd2kvn8iw29daxi/Link_Mod.zip/file
« Last Edit: February 18, 2020, 05:49pm by rdh94 »

Offline tubularspacedude

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Glad to see this come to fruition at last! This mod has been an amazing collab overall and I'm happy that at last, the Hero of Time has returned to MUA after over ten years!

Great Work!

Offline BaconWizard17

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Iím super excited to try him out!

Offline TheMK

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Oh my god, yes!!! Thank you!!!

Offline Clarityman

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Hello,

First I'd like to thank you for the new Shadowcat mod! True story, years ago I registered here just to download the original Shadowcat mod- I'm a huge Kitty Pryde fan. From then on, I've been modding MUA for years ever since!

It's such an improvement! On the old mod, I hated that she was overly flippy and kicky. Yeah, I know she's got that ninja training, but I always felt the Claremont punch-you-in-the-face Kitty was underrepresented in the original mod.

The Lockheed powers are especially a nice touch. Speaking of, I thought I'd point out that if anyone has the old mod installed and has ents_shadow.engb in their entities folder, the Lockheed fireballs won't work. It needs to be deleted. You might want to put that in the Readme.

Anyway, thanks again. This is the most fun Kitty Pryde I've played. I hope you keep producing mods!