Author Topic: Beast Uncanny Character Mod (Cohollow)  (Read 311 times)

Offline Cohollow

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Beast Uncanny Character Mod (Cohollow)
« on: December 01, 2019, 10:38pm »
:beast: Beast Character Mod :beast:


Brains meets brawn in this fully realized Beast mod. Built as an agile bruiser, Hank's well designed to go from target to target with ease. Attacks that afford a wide range of style and effects give Beast a solution to every problem. Right the wrong of Beasts absence as a playable character with this dope character mod! 



http://www.mediafire.com/file/qwdx54g8297rw1o/Beast_Mod_%2528Cohollow%2529.7z/file
Add this file to reduce the skill count of shared skills like mutant master, and to add the striker passive that i will be adding to some characters!
Shared Talents: https://www.sendspace.com/file/w0dwji

Abilities

Attacks

Sharp Check Swipes at the target, before delivering a powerful shoulder check with knockback.

Execution - Relatively basic like most starting attacks, with the added bonus of doing two strikes (each attack does less damage than your typical starter). The second hit can be directed to hit a second target and do knockback. Beast steps forward during attack instead of doing a short slide to the target, making the attack feel much smoother.

Furball Curled into a ball, Beast rolls forward, battering enemies on impact. (press and hold)

Execution - Much like any bruiser charge attack but with less damage, less knockback, and better turning. Well suited as a controlled travel attack. Good for travel as it unlocks early, allowing ep cost to be kept low.

Corrosive Concoction Throws exploding canisters of a deadly mixture, doing radiation damage over time.

Execution - The lack of enemies with radiation resistance makes this attack effective against nearly enemy type. With decent range, a wide spread, and decent blast radius, this move is well suited for dealing with the more mobile and ranged mobs.

Propeller Kick A spinning hand stand knocks nearby enemies off their feet.
 
Execution - Beasts signature radial attack. Well suited for tripping up surrounding enemies to give Beast an edge over thick mobs.

Ravage Rush towards the target, and deliver a flurry of clawed swipes with increased critical chance.

Execution - A very useful attack for closing in on distant, and ranged enemies. With multiple strikes, and an increase critical hit chance, this move has the highest damage potential of all of Beasts basic powers. Be sure to compensate for the short wind up of this attack when necessary.

Zap Trap Sets a small trap that sends out a radial wave of electricity when enemies are near.

Execution - The electricity damage of Zap Trap can be very effective at dealing with physical resistant enemies. A useful set it and forget it attack that can stun and damage enemies for a time while Beast is free to move onto other enemies and attacks.

Pouncing Pound Leaps forward, causing a radial ground smash on landing, knocking back surrounding enemies.

Execution - Another travel attack that adds to Beasts agile repertoire. A more controlled and accurate version of colossus' and toad's leaping pound attacks. Pouncing Pound is very effective at breaking up thick mobs near and far. A great tool for getting small mobs away from the buffs of mob leaders.

Xtremes

ORBITAL BOMBARDMENT Calls powerful lasers down to smite enemies.

Execution - A more unique Xtreme attack for a bruiser character, Orbital Bombardment is Beasts only energy damage move. This Xtreme is able to hit enemies on the other side of walls and hits with pinpoint accuracy.

BEASTIAL AWAKENING Beast resurrects himself from the dead if he dies within boost lifetime.

Execution - Just like Sabretooth and Wolverines revive Xtremes. This move is very useful when facing down enemies you expect may be able to down Beast.

Boosts

Berserk The animal within is let loose, adding bleed damage to all physical attacks for a time.

Execution - Powers that hit as many enemies as possible are a great way to spread this bleed damage.

Formulate Beast coordinates the team, reducing EP cost, and increasing the level of all skills.

Execution - Formulate is the other side of the buff coin, improving the effectiveness of the entire team. The reduced EP helps to counteract the cost of increased skills. I've never had a desire to use skill increasing boosts with anyone as i tend to keep my powers at an affordable skill level. Anyone who feels the same may enjoy this version of this boost type.

Passives

Uncaged Instincts and cunning allow an increase in attack and critical hit chance. Increases to reveal cloaked enemies (level 7).

Execution - The increase to critical chance makes this type of passive more useful for those who don't get much use out of attack due to their play style.

Tameless Reflexes Increases chance to dodge melee attacks. Increases to unlock double jump attacks (level 7).

Execution - By far my favorite passive for its added agility moves. The double jump results in radial damage upon landing. The dodge chance and ability to jump off walls with the double jump is a big help for keeping from getting cornered. Some locations are no longer out of reach with the help of double jump.

Leadership Increases entire teams combo xp gain, and critical chance

Execution - as expected

Might Can lift heavy objects and damage reinforced walls.

Execution - as expected

Mutant Master Increases EP regeneration rate.

Execution - as expected




Other Features

 - Many minor changes to abilities that are not listed such as damage, EP cost, added sounds, improved effects, etc
 - Features additional skins made by BaconWizard17 and Teancum
 - Now uses one skeleton
 - All passives require 3 less skill points



Credits

- Skins -

BaconWizard17
be sure to check out BaconWizard17's great work here:
http://marvelmods.com/forum/index.php/topic,9904.0.html

Teancum
be sure to check out Teancum's great work here:
https://marvelmods.com/forum/index.php/topic,10642.0.html

UltraMegaMagnus
be sure to check out UltraMegaMagnus' great work here:
https://marvelmods.com/forum/index.php/topic,10212.0.html


- Hud Heads -

BaconWizard17
be sure to check out BaconWizard17's great work here:
http://marvelmods.com/forum/index.php/topic,9904.0.html

Teancum
be sure to check out Teancum's great work here:
https://marvelmods.com/forum/index.php/topic,10642.0.html


- Icons -

BaconWizard17
be sure to check out BaconWizard17's great work here:
http://marvelmods.com/forum/index.php/topic,9904.0.html



Big thanks to many community members for continued assistance and support!
« Last Edit: December 05, 2019, 02:45am by Cohollow »

Offline Teancum

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Re: Beast Uncanny Character Mod
« Reply #1 on: December 02, 2019, 10:39am »
I love it dude! You church out better-than-Ravensoft quality mods!