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Author Topic: Ceamonks890's Character Mods  (Read 114424 times)

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #180 on: April 25, 2022, 06:00am »
SONIC

Existing on either the planet Mobius or an alternate Earth depending on who you talk to, there exists a young freedom fighter named Sonic who's exploits against the determined villain, Doctor Ivo 'Eggman' Robotnik and his many creations, serve as inspirational stories of heroism and justice to all who know him on his world.

As a blue humanoid hedgehog with incredible levels of speed, this naturally makes Sonic a very cocky but well-meaning thrill seeker who has complete confidence in his skills and abilities, often to his detriment when he finds himself outsmarted by Eggman on more than one occasion.

During his latest confrontation between himself and Eggman alongside many of his fellow Freedom Fighters, it seemed to be business as usual for the blue blur as they all destroyed Eggman's robots as if they were nothing.

Being far from done, Eggman prepared to rush forward in his mech to crush his long-time arch enemy once and for all while it was powered by the Master Emerald, Sonic preparing to charge forward at great speed much to his allies' protests in response.

Unexpectedly, a strong dimensional portal started to appear in the middle of Eggman's command room, disrupting the battle entirely as the strong gravitational pull of the portal started to pull everything not nailed down into it.
Sonic, Eggman and the Freedom Fighters did their best to escape the strong pull of the portal, but even their highest speeds were no match for this unexplained anomaly.

Successfully pulled into the portal one by one shouting panic-fuelled screams, Sonic was eventually left as the last one standing, still doing the best he could to escape the portal's gravitational pull until he inevitably joined his allies and arch-nemesis's collective fate as he knew no more.

Waking up and struggling to bring himself to his feet, Sonic looked over his new surroundings, finding himself on board a floating ship that didn't resemble anything Eggman would have created, even on his worst day.

Spying four costumed humans in front of him from his unseen position, Sonic decided to follow the denizens of this new world covertly for now, praying that his friends were OK and that there was hopefully a way back to his own home when everyone was accounted for...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of super speed and 25% faster energy regen
-5 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Jason Griffith's voice from various Sonic games.
-Uses assigned number #58 (will clash with Satana and Triton in mannequin).

BUGS:
-Skin segment for Sonic's ball form can be very clearly seen when changing back to normal from Super Sonic (not as easy to spot when changing into said form). Move around and it will quickly disappear.
-When grappling with an enemy for a weapon, Sonic's model will randomly grow in size briefly and bypass the assigned scale factor size in his herostat. Nothing which can be done about this unfortunately.

DISCLAIMER: This mod uses nine minutes worth of music from across the Sonic the Hedgehog franchise. I take no credit for the use of it.

BLOCK COMBOS:
Block + Jump (Broken Record)- To make encounters more interesting, Sonic will play a random iconic song from one of his games for a minute.
Block + Action (Extreme Rider)- Sonic pulls out a skateboard, riding on it briefly to ram into an enemy, dealing knockback damage.

MOVESET:
1. Sonic Wave: Sonic curls into a ball briefly, generating a shockwave that knocks enemies upward if they're within the shockwave's predetermined path, dealing physical damage.
2. Speedy Ball: Sonic goes into a ball, moving and bouncing around. Press $GUARD to uncoil and $ATTACK to perform a Spin Dash. Damage is based on contact speed. Executing any other power will automatically force Sonic out of a ball.
3. Speed Whirlwind: Sonic briefly vanishes as he generates a powerful whirlwind that knocks surrounding enemies into the air, dealing physical damage.
4. Sound Barrier: Sonic activates the boost power from his newer games, dashing forward at great speeds as he knocks down most threats in his way.
5. (Special) Magic Hands: Using this obscure powerup from Sonic Adventure 2, Sonic generates a radial effect around him before firing a projectile at a target, dealing damage with a 50% chance to turn struck foes into harmless action figures.
6. (Boost) Elemental Shields: Sonic activates one of the shield powerups from Sonic 3 & Knuckles, granting defense and specific damage types to melee attacks for entire team, depending on activated powerup.
7. (Boost) Super Sonic: Sonic transforms into his Super form powered by the Chaos Emeralds for a full minute, gaining increased damage, overall speed and invulnerability at the price of all his energy, being unable to regain it during boost duration.
8. (Xtreme) Light Speed Attack: Sonic combines some of his techniques together as he moves between foes at light speed, knocking all struck foes into the air with the Insta Shield technique as high physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation, Black Knight & LW Link costume huds, loading screen, voice/sound file
corvetterules- Invaluable help in finalising and fixing Sound Barrier power
UltraMegaMagnus- Sonic the Hedgehog skins, Modern HUD, mannequin, imported animations from Sonic Forces: Speed Battle mobile game, coding for various powers

Download link: https://www.mediafire.com/file/x3mmiwrrl2mnwwj/Sonic_the_Hedgehog_%2528Ceamonks890%2529.7z/file
« Last Edit: May 01, 2022, 07:18pm by Ceamonks890 »

Offline Outsider

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Re: Ceamonks890's Character Mods
« Reply #181 on: April 25, 2022, 06:21am »
Congratulations! You have brought into MUA one of the most iconic video game characters in history, and no one can ever take that away from you. Curious to try him out. Keep up the great work.


Offline TheMK

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Re: Ceamonks890's Character Mods
« Reply #182 on: April 25, 2022, 08:56pm »
Great job putting Sonic in MUA! Way past cool!

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #183 on: May 01, 2022, 07:22pm »
Everyone, Sonic has been updated with two new primary skins (Black Knight & Lost World Link DLC costume), as well as a unique Super form for the Black Knight skin where he turns into Excalibur Super Sonic from that game when the related power is used.

The Caliburn bolton (which is briefly seen when Sonic does one of his melee combos), has also been replaced with the official model from Sonic and the Black Knight. Credit to UltraMegaMagnus for all of these.

Offline edward

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Re: Ceamonks890's Character Mods
« Reply #184 on: May 01, 2022, 07:50pm »
You got Sonic up in here, insane work he has a soft spot from my childhood and you combined it with my other childhood just brilliant!

Offline TheMK

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Re: Ceamonks890's Character Mods
« Reply #185 on: May 01, 2022, 08:29pm »
Very nice work updating Sonic!

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #186 on: May 04, 2022, 02:37am »
KIM POSSIBLE

Residing on an alternate Earth where relatable teenage problems frequently collided with supervillains and world-ending events, there existed a high-school aged teen spy named Kim Possible.

Usually accompanied by her childhood friend (now boyfriend) Ron Stoppable and his naked mole rat, Rufus on missions (with her ever-reliable tech wiz, Wade, residing from the sidelines), Kim has proven herself time and again against the forces of evil, having saved her world countless times.

But a good number of years have passed since her early beginnings and now a fully graduated young woman in her 20s, Kim's truly come into her own as a crimefighter, having joined the Global Justice Network she first encountered as a teenager full-time.

Brought up to speed by her veteran superior, Betty Director, about a major existential threat, she is promptly introduced to a similarly dressed man from another universe via a real-time broadcast from across realities called Nick Fury, the director of an organization called SHIELD.

Betty explaining how this Nick Fury managed to get in contact with the Global Justice Network several years back, Kim, Ron, Rufus, Wade and the forces of the Global Justice Network are asked by Nick Fury for immediate assistance against the forces of a group calling themselves the 'Masters of Evil'.

While Ron did his best to make light of the situation, Kim wasn't so easily convinced and continued to listen to what Nick Fury had to say.

Coming to understand how grave a risk this 'Doctor Doom' character would be if he wasn't stopped, Kim agreed to journey through the Global Justice Network's recently constructed dimensional portal to the universe of Nick Fury on the designated reality of Earth-7150 and lend support to an ever-growing alliance of powerful & skilled individuals in any way she could.

Taking one last glance back at her fellow GJN agents, Kim proceeded to walk through the portal before knowing no more.

Arriving in a fancy building filled with tons of scientific gear, Kim finally met Colonel Nick Fury in the flesh and was promptly introduced to all sorts of interesting heroes, preparing for the biggest fight of not only her life but of all existence as well...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Christy Carlson Romano's voice.
-Uses assigned number #78 (will clash with Volstagg and all playable versions of Colossus in mannequin).

DISCLAIMER: This mod uses three minutes worth of music from the original Kim Possible cartoon. I take no credit for the use of it.

BLOCK COMBO:
Block + Jump (Can Do Anything)- To liven up combat encounters, Kim plays music from her personal playlist as a random track from her cartoon plays for a minute.

MOVESET:
1. Grapple Soar: Kim fires her grapple gun, pulling an enemy towards her as they're sent flying by the strength of the grapple line, dealing physical damage.
2. Elastic Lipstick: Kim fires a quick shot of a hardening elastic substance from normal-looking lipstick, dealing minor physical damage as struck foes are left stuck in place and unable to fight back.
3. Rocket Boots: Kim activates hidden rockets within her combat boots, charging forward and knocking human-sized enemies to the ground which cross her path. Mash button to keep attack going!
4. Veteran Combo: Kim unleashes a powerful combo of martial art kicks, dealing physical damage to struck targets.
5. (Boost) Stealthy Espionage: Kim activates hidden features on her outfit, becoming completely invisible to enemies temporarily as critical hit chances are increased.
6. (Debuff) Stink Bomb: Kim throws an opened, innocent-looking hair gel container on the ground, generating a foul odor as enemies run away to escape from it.
7. (Boost) Super Suit: Kim activates hidden features on her outfit as her arms begin to glow with blue energy, her overall battle speed increased whilst energy damage is added to her attacks temporarily. Inspired by the experimental suit in the animated Kim Possible film, So The Drama.
8. (Xtreme) Possible Outcome: Putting her experience as a combatant and cheerleader to good use, Kim leaps into the air and moves between enemies, dealing major physical damage with a 25% chance for an instant kill.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Outsider- Custom Adult Kim Possible skin, loading screen
UltraMegaMagnus- Batman grapple gun bolton
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/8rz22tm6u1ueg70/Kim_Possible_%2528Disney%2529-_Ceamonks890.7z/file
« Last Edit: June 20, 2022, 06:09pm by Ceamonks890 »

Offline TheMK

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Re: Ceamonks890's Character Mods
« Reply #187 on: May 04, 2022, 06:16pm »
Interesting choice for a mod!

Offline edward

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Re: Ceamonks890's Character Mods
« Reply #188 on: May 06, 2022, 09:46am »
Mods get more insane the one, "Kim Freakin Impossible" believe that!  :thumbsup:

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #189 on: May 09, 2022, 06:48pm »
KURTIS TRENT

Originating from the Tomb Raider franchise as a one-off character introduced in the sixth main entry, The Angel of Darkness, Kurtis Trent was one of many casualties as a result of the rushed and unfinished development cycle for said game, his backstory and much of his inherent capabilities left on the cutting room floor.

Born on 26th June 1972 in a bunker within Salt Flats, Utah, Kurtis Heissturm found himself constantly on the run with his family from the likes of the immortal black alchemist, Eckhardt and his equally deadly Cabal organisation who sought to wipe out all surviving traces of the Lux Veritatis.

Trained in the ways of the Lux Veritatis order by his father Konstantin from an early age (which were in themselves an offshoot of the Knights Templar), Kurtis underwent many strenuous and intense trials, his father becoming increasingly distant as his priorities for the Lux Veritatis outweighed his time to devote to his son as he aged into adulthood.

Eventually gaining access to powerful abilities and skills not too long after becoming nineteen, Kurtis became disillusioned with the Lux Veritatis's collective mission and disappeared to join the Foreign Legion, changing his surname to Trent in order to keep a low profile.

Staying hidden from the Cabal for five long years within the Foreign Legion in order to qualify for French citizenship, Kurtis found himself constantly assaulted by strange and hard-to-explain events linked to the occult.

Adapting the nickname of 'Demon Hunter', Kurtis would leave the Foreign Legion in 1996 to freelance as a mercenary under an assortment of semi-legal agencies collectively under the direction of Marten Gunderson, continuing to deal with whatever odd jobs needed to be sorted out for the next three years whilst continuing to evade the attention of the Cabal.

Eventually learning through a covertly sent letter that his father had been caught and murdered by Eckhardt, Kurtis felt nothing but feelings of incredible guilt for leaving the Lux Veritatis and in his grief, vowed revenge against Eckhardt to ensure his father had not died in vain.

Granted by his mother Marie, the terrifying Chirugai blade (a discus-like glaive) and two talismanic items known as the Periapt Shards (which were the only things capable of killing Eckhardt for good if all three were united), Kurtis would set off on a personal mission to overthrow Eckhardt and finally bring an end to his centuries of tyranny.

Crossing paths several times with world renowned adventurer, archeologist and tomb raider, Lara Croft across Paris as he searched for the fabled Obscura Paintings that contained parts needed to revive an ancient evil called the Sleeper (which would in return revive the dangerous Nephilim race), the two eventually formed a partnership to stop the major threat once and for all.

Through many trials and tribulations as the two travelled all across Europe to stop the true villain, Karel, an undercover Nephilim posing as one of Eckhardt's Cabal lieutenants, from continuing where Eckhardt had failed, Lara and Kurtis would succeed and save the world from the threat of both the Cabal and Nephilim, going their separate ways whilst continuing to keep in contact if another major threat were to arise again in future.

Now reunited with Lara Croft once again after four years, Kurtis finds himself joining Lara among a vast alliance of powerful individuals brought together under the management of S.H.I.E.L.D., their collective reason for joining together being to stop Doctor Doom and the Masters of Evil from destroying all of existence.

Arming himself with his custom made Boran X pistol, Kurtis prepares to handle this mission in his stride, his strengthened confidence and cocky attitude shining through as he prepares for whatever comes next...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons, mannequin and voice/sound file using archived audio of Eric Loren's voice from Tomb Raider: Angel of Darkness.
-Uses assigned number #61 (will clash with Lizard and Miss America in mannequin).

MOVESET:
1. Broken Ego: Kurtis puts his combat training under the French Foreign Legion to good use, grabbing an enemy with his legs as he sends them soaring to the ground hard, dealing physical damage.
2. Chirugai Throw: Kurtis pulls out his Chirugai Blade and throws it at an enemy, dealing physical damage. Hold button down and use movement controls to steer Chirugai.
3. Death Takes All: Kurtis pulls out his custom-made pistol from TR Angel of Darkness, the Boran X, to fire at enemies in his way. Can move and strafe while firing.
4. Vicious Cycle: Kurtis pulls out his Chirugai Blade and spins around, cutting through enemies and objects across a specific radius as physical damage is dealt.
5. (Debuff) Sardonic Intimidation: Kurtis throws out a quip an enemy's way to taunt them, enraging affected foes into attacking him as their overall defence is decreased.
6. (Boost) Mind's Eye: Kurtis uses his granted Lux Veritatis abilities to his advantage, using his psychic sight to briefly astral project and reveal nearby enemies on the map. Also decreases energy cost for entire team.
7. (Boost) Psychic Strength: In order to stay on top of his enemies, Kurtis uses his Lux Veritatis abilities to drain the lifeforce of an unlucky enemy, temporarily increasing his max health, energy, damage and combat speed to superhuman levels.
8. (Xtreme) Lux Veritatis Legacy: Kurtis pulls out his Chirugai Blade and throws it in a giant arc, as it circles around and hits all enemies on screen with major physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons, voice/sound file etc
Murti Schofield (Ex-Core Design developer and established book author)- Kurtis Trent creator
Outsider- Loading screen
UltraMegaMagnus- Converted Kurtis Trent model, Boran X & Chirugai Blade boltons, mannequin

Download link: https://www.mediafire.com/file/kxe1kxj2pcxlhg6/Kurtis_Trent_%2528Tomb_Raider%2529-_Ceamonks890.7z/file

Offline TheMK

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Re: Ceamonks890's Character Mods
« Reply #190 on: May 09, 2022, 07:54pm »
Very interesting character! Nice work!

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #191 on: May 13, 2022, 08:10am »
ZELDA

Across many generations within several different timelines, there has existed a young woman named Zelda who usually becomes the ruling royal princess over the land of Hyrule.

Possessing the Triforce of Wisdom on her person to compliment the Triforce of Courage embodying the Hero of Time and their many descendants, Zelda has access to divine wisdom and incredible mystical capabilities that makes her a capable tactician in her own right.

For this specific incarnation of Hyrule's royal princess however, she has recently survived and come out of a great invasion against her kingdom by the malicious Zant, the Twilight King of the realm of shadows and the eternal enemy of every previous generation of Link & Zelda alike, Ganondorf (allying herself with the latest incarnation of Link and his mysterious companion, Midna, to ultimately win the day and restore peace to the land).

But peace only lasts so long, as Zelda herself is well-aware and not too long after parting ways with her recent companions, finds herself confronted by unfamiliar beings that ask for her aid in a matter involving the fate of existence itself.

Knowing there was precious little time to think over what she was about to do, Zelda chose to side with these mysterious 'Exiles' and accompanied them to a vastly different world far beyond her wildest dreams...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived grunts of Ayumi Fujimura's voice from Super Smash Bros Ultimate.
-Uses assigned number #65 (will clash with MODOK and Rocket Raccoon in mannequin).

BUGS:
-Portions of Zelda's model can consistently be seen floating in mid-air, a noticeable distance from her. An unfortunate bug of the original model rigging process under Blacthulhu I'm afraid and the only way to fix it is to convert the entire model over again from scratch.

MOVESET:
1. Nayru's Love: Zelda generates a magical barrier around her briefly as she spins in place, reflecting all incoming enemy attacks back at them as physical damage is dealt.
2. Eternal Cycle: Inspired by a technique from Smash Bros, Zelda enchants her arms with fire briefly as she performs a spin attack, dealing fire damage to any struck foes.
3. Lightning Kick: Inspired by a technique from Smash Bros, Zelda does a martial artist-styled jump kick, knocking struck targets back as electric damage is dealt.
4. Din's Fire: Zelda uses magic to project a fireball from one of her hands, dealing fire damage to struck targets. Charge attack to stun enemies and keep them in fire longer.
5. Farore's Wind: Green magical energy surrounds Zelda, as she teleports to different positions, knocking enemies upward if they're in range.
6. (Boost) Triforce of Wisdom: Zelda uses her portion of the Triforce to telepathically share invaluable combat knowledge with her teammates, increasing evasion chances for entire team.
7. (Boost) Princess of Hyrule: Zelda casts a powerful spell, restoring the vitality of herself and her teammates at the cost of all her energy. Will also bring any teammates back if they've previously fallen in battle.
8. (Xtreme) Light Arrow Barrage: Zelda pulls out a bow and carefully aims it upward, firing multiple arrows of enchanted light into the air which rain down on surrounding enemies, dealing heavy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Blacthulhu- Zelda Twilight Princess model
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/nz1vofnb9cbc943/Zelda_%2528Legend_of_Zelda%2529-_Ceamonks890.7z/file
« Last Edit: June 20, 2022, 06:06pm by Ceamonks890 »

Offline TheMK

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Re: Ceamonks890's Character Mods
« Reply #192 on: May 13, 2022, 05:44pm »
Nice! Always love when more Nintendo and/or Super Smash Bros. characters make it into MUA!

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #193 on: May 17, 2022, 05:46am »
DEFAULTMAN

And now for my 100th character mod, I present Defaultman!

Ever since 2004, he has been a persistent presence within the game code of X-Men Legends, X-Men Legends II and Marvel Ultimate Alliance (only making his vast power truly known to those who mess up modifying the work of Raven Software in any major capacity).

Frequently spotted most of all as the form taken by the androids within Murderworld when character skins haven't been properly hex-edited, Defaultman has followed his job to the letter for 18 years and has never wavered in his long-forgotten responsibilities... until now.

Having gotten bored with the same old role of being the placeholder guy whenever a cast member hasn't been hired for a given role during a player's current playthrough, Defaultman suddenly gains full sentience and desires to play the hero himself for a change.

Breaking the fourth wall, they ask this unusual 'Ceamonks890' to change things up a little and somehow make him be in the same league as all of these other characters that millions of human beings all over the world come back to play as through these old games time and time again.

His wish granted, Defaultman's power is now truly unleashed as he prepares to use his control over the Marvel Ultimate Alliance game code to stop any foul villain in the path of him or his many allies...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, 100% chance of resurrection, immunity to mind control, psychic, radiation, cold & fire damage
-3 hex-edited skins, HUDs, icons and voice/sound file using a UK text-to-speech voice named Charles offered by the website Natural Readers.
-Uses assigned number #0 (will clash with Mistress Death and The Agent in mannequin).

MOVESET:
1. Unrestrained Beating: Defaultman performs a six hit combo before finishing with an air kick, dealing physical damage to struck targets. If enemy is in path of kick finisher, they will be knocked back!
2. Number Crunching: Defaultman messes around with the MUA game code, firing multi-coloured balls of energy from his hands as damage is dealt to struck foes.
3. Tiny Hexes: Defaultman utilizes his vast control over the MUA game code to lift an enemy into the air effortlessly and fling them away, dealing physical damage.
4. Unstable Code: Defaultman uses his surprising levels of strength to pound the ground repeatedly, damaging enemies across an ever-increasing radius as they're flung into the air from the impact.
5. Aerial Beating: Defaultman messes around with the MUA game code, raining down different forms of energy at once as damage is dealt to struck enemies.
6. (Special) AI Reprogramming: Defaultman uses his vast control over the MUA game code to make enemies into allies on the current map for a whole minute.
7. (Boost) Heroic Modifiers: Defaultman uses his vast control over the MUA game code to make himself and his allies completely invulnerable to all damage for a minute.
8. (Xtreme) Code Erasure: The environment goes completely dark briefly as Defaultman loses patience with evildoers who never learn their lesson, proceeding to use his vast power to kill all enemies on screen.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
ak2yny- Custom Defaultman all-white mannequin
Raven Software- Defaultman all-white, ice form & rock form skins

Download link: https://www.mediafire.com/file/kqw8tvw9ub06vfv/Defaultman_%2528Ceamonks890%2529.7z/file

Offline Polygone

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Re: Ceamonks890's Character Mods
« Reply #194 on: May 17, 2022, 06:47am »
Lol hahaha, thanks for the mod!
My Release topic : http://marvelmods.com/forum/index.php/topic,8934.0.html

Newest Release : Raven