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Author Topic: Ceamonks890's Character Mods  (Read 287516 times)

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #450 on: November 18, 2023, 09:11pm »
CATE ARCHER

Originating from the cult-classic No One Lives Forever video game series, Cate Archer is the resident heroine of her universe who has saved the world several times.

Born on March 30th, 1942 to Lord William Archer and Catherine Anne MacDougal in Glasgow, Scotland, Cate endured a very difficult life early on as her parents passed away at different points and she was moved from various different foster homes.

Deciding to escape from the resident orphanage one night during the 1950s and vanish without a trace, Cate led a life of crime as a natural pickpocket and cat burglar for nine years on the streets of London as 'The Fox'.

Stealing the watch of undercover field agent Bruno Lawrie in 1963 (unaware that it was fitted with a homing device which easily allowed Bruno to track her down and arrest her), Cate's natural skill and inherent bravery impressed Bruno enough to have her enlisted with the spy agency, UNITY, beginning a long career as a spy in her own right.

Desiring to prove herself in 1967 as a proper field agent after several years of simple but dull wiretapping & eavesdropping missions, Cate would become the first female spy for UNITY in spite of sexist upper management doing what they could to deflate her enthusiasm over the course of her first mission across the world, to put a stop to Dmitrij Volkov and the devious H.A.R.M. organization as they slaughtered much of UNITY's active spies.

Ultimately succeeding and now a firmly-established undercover operative in 1968, Cate set off to uncover and stop Project Omega, the latest brainchild of H.A.R.M. which involved the production of super-soldiers, barely managing to prevent global nuclear catastrophe as H.A.R.M. gradually fell into complete disarray afterward, with Dmitrij Volkov's firm resignation after managing to cheat death several times and not wanting to chance it for a third time.

Now in 1969, Cate has become UNITY's best active field agent at only 27 in spite of typical sexism of the era, outsmarting all sorts of crazy schemes.

Learning of a mysterious project designated Project: Marvel, Cate learned that H.A.R.M. sought to expand their ranks through reaching out to different, alternate 'realities', feeling that they could barely get anything done without a strong leader on the level of Volkov.

Managing to activate the dimensional portal, H.A.R.M. got in contact with an individual calling themselves merely 'Kingpin', as a number of H.A.R.M. minions followed Kingpin back to their universe in order to establish how their professional 'inter-dimensional' relationship was going to work.

Covertly following them through, Cate would find her dimensional arrival on Earth-7150 to be far unlike anything she could have ever expected, as she decided to learn all she could about this significantly advanced world before returning to her own...

FEATURES:
-6 powers, 3 boosts and an Xtreme
-Abilities of immunity to stun and poison damage, 50% resistant to fire damage
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Kit Harris's voice from the original No One Lives Forever game
-Uses assigned number #83 (will clash with playable Shi'ar Soldier, J. Jonah Jameson, Ares and Mortal Kombat's Ermac in mannequin).

MOVESET:
1. Electric Charge: Cate pulls out her CT-180 Utility Launcher and fires a blast of electricity, dealing electric damage to struck targets.
2. Airweight Barrage: Cate pulls out an old-school revolver from her universe and fires it repeatedly, dealing physical damage to targets as they're knocked back from the strength of the shots.
3. Submachine Shootout: Cate pulls out an old-school tommygun from her universe and fires away, dealing physical damage constantly to enemies so long as button continues to be held down.
4. Energy Cannon: Cate pulls out an advanced energy weapon and fires it, dealing energy damage with a chance for critical hits if target is stunned beforehand.
5. Lipstick Explosives: Cate throws several disguised grenades which explode upon surrounding enemies, dealing fire damage.
6. Micromissile Launcher: Cate pulls out a missile launcher formally disguised as a woman's bag, firing a missile which seeks a target and deals fire damage to them if successfully struck.
7. (Boost) Spy-Glasses: Cate puts on special shades, revealing nearby enemies on the map while lowering their defense.
8. (Debuff) Glue Bomb: Cate pulls out her CT-180 Utility Launcher and fires a quickly hardening substance at an unlucky target as they're left stuck in place and unable to react temporarily.
9. (Debuff) Flashbang: Cate throws a flashbang grenade at the ground, stunning surrounding enemies and lowering their damage output.
10. (Xtreme) UNITY Finish: Cate leaps into the air and throws a ton of sharp shuriken with impressive precision, dealing heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Enigma- Cleanly ripped audio from No One Lives Forever 1 PC game files
Escanor610- Cate Archer skins, mannequin

Download link: https://www.mediafire.com/file/kh29jqyokbwzqn4/Cate_Archer_%2528No_One_Lives_Forever%2529-_Ceamonks890.7z/file
« Last Edit: December 06, 2023, 12:55am by Ceamonks890 »

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #451 on: November 21, 2023, 08:25pm »
BIZARRO

A genetic clone of Superman by Lex Luthor's hand (intended to deal with the Man of Steel as a perceived threat on Metropolis), Lex would realize too late how difficult it was to clone the DNA structure of a Kryptonian.

Displaying drastically different interpretations of Superman's vast powerset as his skin quickly turned grey and his overall intelligence began to fluctuate, Bizarro soon escaped from Lex Luthor's labs and began to unleash total anarchy upon the city.

Eventually confronting the real Superman, Bizarro fought against the Man of Steel in impressive fashion, throwing out all sorts of confusingly spoken, reverse psychology-level taunts before he was stopped by Superman.

Captured at different points by an assortment of villains throughout the DC Universe for use as a living weapon, Bizarro was unexpectedly rescued by anti-heroes Artemis and Red Hood, becoming a founding member of the New Outlaws team.

Discovering more about his altered physiology and powers with time upon learning that consuming liquefied green Kryptonite had the side-effect of temporarily increasing his intelligence to genius levels and a more normal way of speaking, Bizarro gradually rose above his flaws and looked at his difficult to understand circumstances as more of a blessing, established allies learning to get to grips with his unique way of speaking (talking opposite when calm, happy, excited or sad and more normal when irritated or enraged).

Being among the countless characters across the DC Comics multiverse pulled from their original universe prior to its destruction at the reckless future machinations of supervillain Doctor Doom (to the past of a designated reality known as Earth-7150), Bizarro made sure to target its members and ensure the 'Masters of Evil's' ranks were happy...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, immunity to knockback, stuns, finishers, fire and radiation damage, 80% resistant to physical damage, 75% resistant to cold damage and 25% resistant to electricity damage
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Patrick Seitz's voice from Injustice 2
-Uses assigned number #78 (will clash with all playable versions of Colossus, Volstagg and Kim Possible in mannequin).

MOVESET:
1. Down, Down and Away: Bizarro throws a powerful uppercut, dealing physical damage to struck threats as they're knocked into the air.
2. Disruptive Pounding: Bizarro moves between all enemies in range through superspeed, punching them and dealing physical damage as struck targets are left stunned from the blows.
3. Arctic Vision: Bizarro emits a potent stream of cold from his eyes, freezing enemies in place. If they receive a critical hit, than the affected enemy will completely shatter!
4. Flame-Breath: Bizarro sprays super-heated plasma from his mouth upon enemies, dealing fire damage over time as struck targets are set on fire.
5. Earth Rumble: Bizarro repeatedly pounds the ground with his fists, dealing physical damage to enemies across an ever-increasing radius.
6. (Boost) Bizarro Enemy: Based off Post-Crisis comics, Bizarro replicates an identical clone of himself from his body mass to assist in combat temporarily.
7. (Boost) Weakened Vision: Based off modern comics, Bizarro uses various vision-based abilities inherent to Kryptonian DNA, in order to reveal enemy positions on the map while increasing critical hit damage chances.
8. (Xtreme) Bizarro World: Bizarro flies around in a circle, generating a very powerful tornado as surrounding enemies are flung into the air, with high physical damage dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Aventureiromax- Bizarro Classic, New 52 and DCEU styled skins
Guiguis_12- Bizarro Injustice 2 skin, HUD and mannequin

Download link: https://www.mediafire.com/file/zlkm869vnjimm0f/Bizarro_%2528DC_Comics%2529-_Ceamonks890%2529.7z/file

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #452 on: November 25, 2023, 09:41pm »
QUENTIN QUIRE

One of many teenage mutants to eventually reside at the Xavier Institute for the Gifted, Quentin Quire proved himself to be impressively intelligent from the get-go, demonstrating an impressive variety of psychic abilities.

However, the incredible power at Quentin's disposal would go to his head for the worst as he received a phone call from his parents who informed him he was adopted and not their child by blood, sending Quentin over the edge as he started taking addictive drugs called 'Kick' which enhanced mutant abilities further to unnatural levels while he took ever-increasingly drastic measures against anti-mutant protests which brought him often into conflict with the more senior members of the X-Men.

His consciousness mutating into unstable psionic energy as a nasty side-effect of a 'Kick' drug overdose upon his physical body after Quentin was restrained and taken back into the X-Men's custody, he would seemingly fade away from the mortal plane despite the X-Men's efforts to save him and restore Quentin to normal, his physical body exploding in a contained blast of psionic energy.

Finding himself inside the 'Astral Plane' dimension with his powers now more under control, Quentin was immediately surrounded by many of the realm's inherently malicious residents.

Deciding to see this as an opportunity to experiment and see the true limits of his powers without being concerned about potentially harming innocent lives or requiring basic human necessities to survive while in this realm, Quentin grew more confident and proficient with his mutant abilities to the point that even the Shadow King could no longer tolerate Quentin's presence within his realm and forcibly sent his consciousness back to the mortal plane.

Quentin's body reconstituting itself within the X-Mansion medical lab, he would find the mansion's hidden floor level mysteriously deserted and ventured outside, learning from leftover digital recordings that the veteran X-Men and New Mutants members had left to assist SHIELD against a supervillain group calling themselves 'The Masters of Evil.'

Rolling his eyes at the uncreative supervillain group name, Quentin managed to 'borrow' one of Wolverine's motorcycles from the mansion garage as he headed off for Stark Tower to join the other heroes and engage in a bit of fun as he intended to make amends somewhat for his past mistakes...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of flight, immunity to psychic damage and mind control, faster energy regen (Psychic Intelligence) & always-on enemy reveals on map (Telepathic Tracking)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Tim Phillipps's voice for reboot Dante from PlayStation All-Stars Battle Royale
-Uses assigned number #73 (will clash with Karnak, Knull, Kamen Rider Black and Solid Snake in mannequin).

MOVESET:
1. Unleashed Emotions: Quentin uses his vast psychic abilities to generate a short-ranged radial blast of psychic energy, dealing psychic damage to surrounding enemies.
2. Boring Tool: Having little patience for foes which waste his time, Quentin uses his omega-level telekinesis to effortlessly lift an unlucky enemy off the ground and fling them away with his mind, dealing physical damage.
3. Badass Finisher: Spawning his psionic sword construct, Quentin prepares to perform a damaging spin attack with it, dealing psychic damage to all enemies within a given range.
4. Brain Blast: Quentin generates a shotgun construct and fires it repeatedly, dealing psychic damage over time so long as button is held down. Can move around and strafe while power is active.
5. Psionic Rockets: Quentin generates a psionic rocket launcher construct, firing missiles that deal psychic damage to struck targets.
6. (Debuff) Unstable Mind: Quentin uses his vast psychic abilities to generate illusions so convincing, that enemies entirely flee in complete terror from him.
7. (Boost) Hypnotic Presence: Quentin uses his vast psychic abilities to render himself and his teammates invisible to all enemies for 30 seconds, increasing critical hit chances temporarily.
8. (Boost) Non-Corporeal Travel: Taking advantage of his secondary mutation now that he's gained greater control of it, Quentin becomes completely intangible as he passes through walls and doors with little effort while enemies are unable to harm him. Press Jump while stationary to return Quentin to his primary physical form.
9. (Boost) Obedient Minions: Utilizing his vast psychic abilities, Quentin takes control of nearby enemy minds and forces them to assist him and his teammates in combat for a full minute.
10. (Xtreme) Psionic Overload: Having had enough of the current battle, Quentin generates seven powerful bolts of psionic energy that bounce off walls and deals psychic damage to all on-screen enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Escanor610- Quentin Quire Kid Omega MFF skin, mannequin, psychic sword, shotgun and rocket launcher construct boltons
Outsider- Loading screen

Download link: https://www.mediafire.com/file/8hzrqwirekq5nfo/Quentin_Quire_%2528X-Men%2529-_Ceamonks890.7z/file

Offline syafiq
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Re: Ceamonks890's Character Mods
« Reply #453 on: November 28, 2023, 09:42am »
WOW Amazing Mods so far!! Wonder if you can maybe introduce Hope Summers in your list of mods?  :phoenix:

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #454 on: December 01, 2023, 09:41pm »
BLUE BEETLE

The third person in the DC Universe to take on the codename of Blue Beetle, Jaime Reyes was a fairly normal high school teenager who resided in El Paso, Texas.

But one day, Jaime would find a mysterious blue-colored scarab within a burning crashsite, examining it before it unexpectedly came alive and symbiotically grafted itself to Jaime's spine, forming a beetle-themed, armored suit across his body.

Understandably freaking out over the situation, Jaime would gradually bring his loved ones into the know over his new unwilling costumed identity as much of the DC Universe's vast cast of residing heroes would encounter and learn of the new hero popping up in Texas.

Struggling to get along and co-exist with the sentient scarab, Jaime would be brought up to speed in regards to his late Blue Beetle predecessors, archaeologist Dan Garrett and billionaire Ted Kord, by the heroes who were lucky enough to have known them when they were alive.

Soon learning that the supernatural scarab attached to his spine was not magic based as previously assumed for decades by Dan and Ted, but that of the property of an alien race calling themselves 'The Reach', Jaime would attempt to track down and figure out what the Reach's plans for Earth were.

Ultimately managing to succeed in preventing the Reach from taking over the Earth as Jaime allowed himself to be willingly captured while trusting the scarab to do what needed to be done in going through with their shared plan, the scarab (now calling itself by its true name of Khaji Da) would hack the Reach's systems and send out a distress signal for the Justice League to pick up, as the surviving Reach forces fled Earth's orbit, never to be seen again.

Now however, a few years have passed and Jaime has grown into his own as a hero, managing to maintain a proper balance between superheroics and time spent with his loved ones.

Spying mysterious dimensional tears near the Texas border which were reported on the news to be appearing across the world, Jaime suited up as Blue Beetle and promised his family and friends that he would be back as soon as he could, spying Booster Gold waiting outside for him...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Antony Del Rio's voice from Injustice 2
-Uses assigned number #53 (will clash with Spider-Girl, Joseph, Howard the Duck and Sora in mannequin).

MOVESET:
1. Energy Blasts: Jaime generates two energy cannons in place of his arms, firing projectiles from them and dealing energy damage, so long as power button continues to be rapidly tapped.
2. Chakram Barrage: Jaime generates several chakrams and throws them at enemies, dealing physical damage.
3. Pincer Spiral: Jaime generates two pincer blades in place of his arms, performing a spin attack that deals physical damage to surrounding enemies.
4. Barrier Charge: Jaime generates a shield in front of him as he charges forward, knocking over enemies in his way as physical damage is dealt.
5. Energy Pulse: Jaime creates an outward surge of energy soundwaves, physically damaging surrounding enemies.
6. (Boost) Scarab Scanners: Jaime activates scanners within the suit, revealing nearby enemies on the map while reducing overall energy cost for entire team.
7. (Boost) Pincer Mode: Jaime generates two pincer blades in place of his arms, gaining access to new attacks and increasing his overall damage output while power is active.
8. (Xtreme) Heavy Reach: Jaime generates two energy cannons in place of his arms, firing a barrage of energy projectiles which bounce off walls and deal heavy energy damage to all on-screen enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Aventureiromax- Mannequin
Escanor610- All other Blue Beetle assets

Download link: https://www.mediafire.com/file/wnygclmqmvzsdz3/Blue_Beetle_%2528DC_Comics%2529-_Ceamonks890.7z/file

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #455 on: December 04, 2023, 04:06am »
GORILLA-MAN

An obscure Marvel Comics character originally created by Stan Lee and Robert Q. Sale during the early 1950s, Kenneth Hale started out his life as a normal human.

A soldier of fortune who lived for thrills and adventure, Ken began to fear for his own mortality as he gradually aged and sought immortality to continue his adventurer lifestyle forever.

Learning of a tale related to a gorilla that stood like a man on the African continent (which would grant him the immortality he desired if he managed to kill it), Ken eventually tracked it down but ultimately didn't go through with killing the creature and left it in peace.

Becoming lost and sick within the jungles of Africa, Ken would unfortunately encounter the special gorilla again and was forced to kill it in self-defense as it instinctively attacked him (unaware that the promised immortality came with the catch of spending the rest of his immortal life in the body of a different gorilla altogether, as part of an ancient mystical curse).

Brought back into human civilization several times throughout the next few decades for various challenging missions that brought him to the attention of organizations such as SHIELD or the X-Men, Ken under his new codename of 'Gorilla-Man', would go on to be one of the original founding members for the first Agents of Atlas team (working alongside M-11, Venus, Namora & Robert Grayson's Marvel Boy to uncover what happened to their greatly injured long-time ally, Jimmy Woo, after a botched SHIELD mission).

Marvel Boy restoring Jimmy Woo's youth to that of his prime during the 1950s at the cost of losing his memories and experiences gained in the decades since as an older man, Ken and the newly formed Agents of Atlas went on a road trip across the world, soon discovering that it was an old foe of Jimmy's from the WWII days named Yellow Claw who attempted to kill him for control over the financial holdings of The Atlas Foundation.

Defeating Yellow Claw for good as they continued their activities as the Agents of Atlas in secret, Ken and the others would eventually be contacted through a secret transmission frequency by Colonel Nick Fury, requesting their decades of experience in relation to serious matters affecting existence itself.

Jimmy Woo confirming to Fury that they would be at the Helicarrier as soon as possible (in exchange for keeping SHIELD off their backs when this latest mission was over), the Agents of Atlas got into a smuggled plane and set their destination for New York City...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, immunity to radiation damage & being grabbed and constant reveal of enemy positions on map due to enhanced sense of smell
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Fred Tatasciore's voice for Beast from Marvel Heroes
-Uses assigned number #74 (will clash with Purple Man, Peter Wisdom, Sly Cooper and Wally West's Flash in mannequin).

MOVESET:
1. Gorilla Smash: Ken performs a devastating punch, dealing physical damage as struck foes are temporarily stunned and disoriented from his enhanced strength.
2. Rapid Shootout: Ken pulls out a large, custom-made gun designed for him and sets it to rapid fire bullet mode, dealing physical damage constantly so long as power button is held down.
3. Sapien Fury: Ken pounds the ground with his powerful gorilla fists, physically damaging enemies across an increasing radius.
4. Cover Fire: Ken pulls out a large, custom-made gun designed for him and sets it to spread mode, continuously firing shots at enemies and dealing physical damage. Can move around and strafe while power is active.
5. Big Boom: Ken pulls out a large, custom-made gun designed for him and sets it to beam mode, firing it and dealing energy damage with a chance for critical hits upon enemies if they're stunned.
6. (Boost) Immortal Veteran: Thanks to his decades of combat experience as both a human and an intelligent gorilla, Ken's overall defense and movement speed is increased temporarily.
7. (Debuff) Terrifying Roar: Ken takes advantage of his unique gorilla physiology and lets out a terrifying roar which causes nearby enemies to run away in fear as their overall defense is reduced.
8. (Xtreme) Agent of Atlas: Ken leaps into the air and draws two custom-made guns, raining down bullets on enemies before finishing the job with a 360 spin, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Archived Beast audio from Marvel Heroes MMO files
Escanor610- Gorilla-Man Marvel Future Fight skin, mannequin, Future Fight gun model

Download link: https://www.mediafire.com/file/euepxkgqoossf90/Gorilla-Man_%2528Agents_of_Atlas%2529-_Ceamonks890.7z/file

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #456 on: December 04, 2023, 09:13pm »
KORATH THE PURSUER

An agent for the Kree Empire, Korath-Thak was a cyber-geneticist and the founder of the 'Pursuer Project', which existed to create cybernetic warriors for the Kree military.

But when the Pursuer Project found itself discontinued due to a lack of available funds to keep it afloat, Korath sought to prove the validity of his research and successfully re-engineered the tech to imprint the Pursuer template on himself.

Using cyber-genetic tech of his own design to grant him superhuman abilities, he would be among those who fought the Earth-based Avengers superhero team during the infamous 'Kree-Shi'ar War' and was ultimately defeated by their hands, imprisoned within a Shi'ar stasis ray for a planned warcrime trial, due to attempted assassination on Empress Lilandra's life.

Inexplicably finding himself waking up and out of stasis (thanks to the unexpected generosity of Lilandra's morally bankrupt sister, Deathbird, who had forced Lilandra off the throne and crowned herself the new Empress), she hoped to use Korath's expertise for her own ends.

Not having a whole lot of choice if he wished to stay alive, Korath ventured down to the lower levels of the royal Shi'ar ship, blissfully unaware that he would encounter those Earth-based superheroes once again soon enough...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of James Faulkner's voice for Swain from League of Legends
-Uses assigned number #79 (will clash with playable Mephisto, Binary, Top-Heat OC mod and Mortal Kombat's Reptile in mannequin).

MOVESET:
1. Intense Impatience: Having no time for what he considers small-fry, Korath grabs an unlucky enemy and forcibly slams them to the ground, breaking their arm while dealing physical damage.
2. Beta-Baton Shock: Korath pulls out his two batons, striking enemies with enough electrically-powered force to stun them briefly as physical damage is dealt.
3. Beta-Baton Charge: Korath charges towards a nearby enemy and knocks them into the air with his two batons, dealing physical damage.
4. (Boost) Psionic Readings: Utilizing a distinct ability unique for his race as part of the Pursuer Project experiments, Korath psionically locates and reveals nearby enemies on the map through tracing their brain patterns or active circuitry, increasing his overall damage output temporarily.
5. (Boost) Sociopathic Pursuer: Letting the power go to his head, Korath taps into his full strength, increasing overall defense and movement speed temporarily.
6. (Xtreme) Genetic Perfection: Korath leaps into the air and elbow drops into the ground hard, dealing heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Korath assets

Download link: https://www.mediafire.com/file/zx0r4ijfrc50073/Korath_the_Pursuer_%2528Ceamonks890%2529.7z/file

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #457 on: December 08, 2023, 06:17am »
HOMELANDER

Originating from the universe of 'The Boys' created by Garth Ennis, Homelander is widely regarded as the poster child of Vought International, a multi-billion dollar entertainment conglomerate where superheroes are big business.

Reportedly the last survivor sent from a dying world according to movies made about him whilst being incredibly durable and powerful, the truth of Homelander's existence is far more insidious, his heroic, boyscout persona only running skin deep.

Being in actuality a lab experiment created sometime in 1981 from the genetic material of 'Soldier Boy', the first reported superhero in existence on his world, the young 'John' was put through all sorts of painful and traumatic surgeries to have his superhuman abilities tested for Vought's own ends.

Eventually snapping mentally from all the torture and brainwashing, John's mind would create a twisted, sociopathic, alternate personality which helped him through the countless traumatic experiences of his childhood as he aged into an adult.

Becoming the leader of the superhero team known simply as 'The Seven' while debuting his Homelander persona to the world years later, John relished in all the positive media attention as he frequently saved people in front of the cameras while engaging in much more shady activities out of the public eye.

Knowingly taking advantage of his position of power by coercing a woman named Becca into sleeping with him, he would gain a son named Ryan later on and some semblance of control over his own life outside the control of Vought.

However, what Homelander couldn't have foreseen that day was that he created a long-term vengeful enemy and skilled rival in Billy Butcher, the husband of the woman he had knowingly fostered a child with.

Getting increasingly frustrated and angry at the continued persistence of Billy Butcher and his underground rebellion while struggling to keep his perception in the public eye from being entirely shattered, his attention would immediately be drawn to strange interdimensional tears which began to pop up across the planet and erase all life at an alarming rate.

Desiring to not lose the fame he retained permanently but left with no other choice, Homelander selfishly flew quickly through one of the tears and found himself on an entirely new Earth altogether, which possessed their own vast groups of superheroes who seemed much more genuine in their heroics than he could ever hope to be.

Deciding to play along and pretend he had the best interests for all of existence at heart in front of the vast 'SHIELD' strike team, it wouldn't be long before telepathic members on the strike team learned of Homelander's true motives and warned everyone openly of his psychological instability.

Initially lashing out in childish rage as he displayed his heat vision in front of the entire alliance (threatening to kill any of them if they stood in his way of restoring his world and fame), Homelander would immediately be stopped and forcibly restrained by costumed heroes with similar abilities to his own known as 'Superman' and 'Hyperion', warning Homelander with confidence that he had no authority on this Earth nor was he an invulnerable god that he delusionally believed himself to be, a significant chunk of their omniversal 'alliance' being perfectly capable of stopping him with a mere thought if he steps even one foot out of line.

Realizing to his internal horror that not only were all of the heroes present, being completely serious and would do whatever they could to protect their own (but could actually harm him reliably if they saw fit), Homelander knew then and there that his back was against the wall, deciding through great reluctance to gradually stop this 'Masters of Evil' with them and hopefully return to his own world as if this little misadventure was nothing more than a bad dream...

DISCLAIMER: This mod uses plenty of uncensored swear words in many of their voice clips. So if you're someone who takes offense to the use of such language, than please don't download this mod.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, 80% resistant to physical attacks and immunity to radiation damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Antony Starr's voice from Call of Duty Modern Warfare 2 collaborations.
-Uses assigned number #154 (will clash with playable Clea and Kate Bishop in mannequin).

MOVESET:
1. Spine Crusher: Homelander grabs an unlucky enemy and crushes their bones, dealing physical damage.
2. Burning Resentment: Homelander utilizes his heat vision as he generates continuous beams of energy from his eyes, dealing fire damage over time to enemies so long as power button is held down.
3. Bold Supe: Deciding to think a little out of his usual technique box, Homelander grabs an unlucky enemy and flings them around as a makeshift weapon, dealing physical damage to surrounding foes. Let go of power button to fling enemy in Homelander's hands away!
4. Howling Eardrums: Homelander lets out a powerful sonic scream, dealing physical damage as enemies are left disoriented from internal damage to their ears.
5. Atmospheric Re-Entry: Homelander leaps into the air and lands on the ground hard, dealing physical damage to surrounding enemies as they're knocked back from the impact.
6. (Boost) Observant Senses: Homelander uses his superhuman senses to reveal nearby enemies on the map while increasing his own critical hit chances temporarily.
7. (Debuff) Intimidating Presence: Homelander says a terrifying taunt, causing surrounding enemies to flee for their lives in fear as their overall defense is reduced.
8. (Xtreme) Impertinent Rage: Having lost his patience with the current battle, Homelander makes use of his superhuman speed efficiently and moves between enemies quickly, dealing physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Mannequin
UltraMegaMagnus- Homelander model

Download link: https://www.mediafire.com/file/jwyrdaw1qiilqbx/Homelander_%2528The_Boys%2529-_Ceamonks890.7z/file
« Last Edit: December 10, 2023, 01:23am by Ceamonks890 »

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #458 on: Today at 05:19 am »
ALAN SCOTT

The first reported Green Lantern to reside on Earth within the DC Universe, Alan Scott started off his adult life as an engineer in Gotham City during the 1940s.

Discovering the mysterious green-colored lantern on a train he was travelling on possessed incredible mystical powers which allowed him to survive a train crash, Alan's life would be irrevocably changed forever as he was bathed in its supernatural energies and granted an impressive amount of superpowers.

Adopting the secret identity of Green Lantern as he fashioned a part of the mysterious 'Starheart' lantern into a ring to channel its abilities completely in twenty-four hour periods for crimefighting before needing a recharge like any common battery, Alan quickly became recognized as Gotham City's resident superhero for the next decade, also serving as a founding member for the Justice Society of America.

Eventually however, World War II would come to an end and the Justice Society ultimately disbanded after government pressure proved too much for Alan and his teammates to tolerate any longer, only returning decades later with the debut of Superman in Metropolis and the Justice League, many of the then newcomers within its ranks greatly inspired by the tales of the Justice Society in their youth.

Inspired by a new generation of heroes to return to action themselves (in spite of Alan and much of the former Justice Society members having barely aged at all since they quit active heroics in the early 1950s for one reason or another), Alan would gradually discover over time during his return to active duty, that he had adult twin children of which he genuinely never knew about for years named Jennifer and Todd, from a brief relationship with a former lover known as Rose Canton aka The Thorn, a reformed enemy of Jay Garrick's Flash.

And while things started out awkward with a lot of tension between the three of them for quite some time, Alan grew to love and accept Jennifer and Todd as his children entirely, being very proud of them for having taken up superheroics and using their incredible gifts for good as the superheroes Jade & Obsidian respectively.

Serving as a durable, positive emotional anchor for the Justice Society as it reformed in the modern era, Alan would soon receive a visit from some of the 'Guardians of the Universe', who explained that the Starheart lantern he drew his power from across many decades, was one of their failed experiments at attempting to fruitlessly wipe out all magic in the universe while possessing a newly-reawakened sentience all its own which threatened to take control of Alan's life if he wasn't careful.

But while Alan would come to be his own worst enemy in primary DC Comics canon with the Starheart itself more overtly threatening to override his will and take control of him if he expelled too much power at once (tragically ending with his own death as he sacrificed himself to save the ones he loved), the Guardians would instead seek to atone for a millennia-long mistake and convinced Alan to temporarily journey back with them to Oa as an honorary member of the Green Lantern Corps, vowing to find some way to fix the Starheart and bring its more malicious tendencies under control.

Many months later, Alan finally has a regained sense of control over his own life and often serves as a mentor to young heroes in need of guidance as he once did.

Having his attention drawn to sudden dimensional tears which were beginning to wipe out all life on Earth at an alarming rate, Alan informed the Justice Society members present that they were witnessing the end of the world as they knew it.

With everything seemed lost, salvation would unexpectedly arrive with the presence of a group of individuals calling themselves 'The Fantastic Four', informing Alan and the other members of the Justice Society to come with them if they wished to have their world saved in the long run.

Deciding to take a chance and hope for the best, the Justice Society members all leaped through the Fantastic Four-generated portal and found themselves on a more currently stable universe known as Earth-7150 while the portal they came from dissipated, willingly offering their support at stopping this devious 'Masters of Evil' group and hopefully undo the damage being gradually done to the vast multiverse in the process...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jason Phelps's voice from DC Universe Online
-Uses assigned number #138 (will clash with playable Blackheart and Claire Voyant in mannequin).

MOVESET:
1. Starheart Will: Using the Starheart's unique energy projection capabilities, Alan fires a projectile of willpower at an unlucky target, dealing physical damage to them upon contact.
2. Starheart Magnetism: Using the Starheart's unique energy projection capabilities, Alan seemingly lifts enemies or objects off the ground with surprising ease, throwing them away with great force while physical damage is dealt.
3. Starheart Lightning: Using the Starheart's unique energy projection capabilities, Alan seemingly generates electricity from his hands, dealing constant electric damage to all enemies.
4. Starheart Fire: Using the Starheart's unique energy projection capabilities, Alan seemingly generates an outward blast of fire beneath enemies, popping them upward as fire damage is dealt.
5. Starheart Cold: Using the Starheart's unique energy projection capabilities, Alan seemingly generates a beam of cold which freezes enemies solid briefly. If a struck foe receives a critical hit, they'll be instantly defeated.
6. (Boost) Blinding Light: Alan uses the Starheart's unique properties to render himself and his teammates completely invisible to enemies while boosting critical hit chances.
7. (Boost) Restorative Essence: Alan uses the Starheart's unique properties to restore the vitality of his teammates to full health at the cost of all his available energy. Will also resurrect any fallen allies in battle if nearby.
8. (Xtreme) Light of the Green Lantern: Alan uses the Starheart's vast power to teleport between enemies in a green flash, dealing heavy physical damage as they're collectively knocked into the air.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Escanor610- Mannequin
Guiguis_12- Alan Scott Classic skin & HUD

Download link: https://www.mediafire.com/file/lljltvvgfxswvps/Alan_Scott_%2528DC_Comics%2529-_Ceamonks890.7z/file