Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

Previous topic - Next topic
Impressive work, and you keep going, wow

THE DRAGONBORN

The first new being born in the Elder Scrolls universe with the soul of an ancient dragon after 200 years of absence, the mysterious Nord known commonly as the 'Dragonborn' arrived in the frosty lands of Skyrim as a prisoner.

Fated for execution, the Dragonborn's death would be prevented however as a dragon named Alduin suddenly arrived at the Imperial fort and proceeded to massacre as many living creatures as they could, the Dragonborn and various other prisoners using this as an opportunity to escape and regain their freedom.

Gradually learning of his destiny through ancient sorcerers and a friendly dragon named Paarthurnax, the Dragonborn would utilise his new abilities to ultimately slay and reimprison Alduin within their dimensional prison, saving all of Tamriel from destruction once more.

Engaging in thousands of quests and joining all sorts of guilds to expand his knowledge and understanding of the world over the next few months (hoping to redeem themselves for their past life as a criminal), the Dragonborn would encounter a strange 'portal' unlike anything they had previously encountered during their travels.

Deciding to investigate while arming themselves anew with a sword and shield, the Dragonborn stepped through the 'portal' and found themselves now residing in an environment far more advanced than anything he'd seen during his time in Skyrim as the portal instantly disappeared behind him.

Suddenly attacked by sentient statues, the Dragonborn prepared to unleash a powerful dragon shout as he screamed 'Fus Ro Dah!', blissfully unaware of the great journey to come...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and sound file
-Uses assigned number #84 (will clash with Ronan the Accuser, Old Man Logan and the Xenomorph in mannequin).

REQUIRES:
-A more convincing skin (Using Viking Archer as a placeholder in the meantime).
-A mannequin

MOVESET:
1. Unrelenting Force: The Dragonborn utilises his most iconic dragon shout, generating a powerful blast of force which knocks most enemies to the ground, dealing physical damage.
2. Ice Form: The Dragonborn lets out a dragon shout which generates a potent blast of cold that freezes targeted enemies completely solid while slowing them down for 30 seconds as cold damage is dealt.
3. Cyclone: The Dragonborn lets out a dragon shout which generates a cyclone powerful enough to fling surrounding enemies into the air, dealing constant physical damage so long as the cyclone is active.
4. Fire Breath: The Dragonborn lets out a dragon shout which expels fire from his mouth, dealing fire damage to struck foes as they're set alight.
5. Storm Call: The Dragonborn lets out a dragon shout which causes lightning to rain down from above, dealing electricity damage to any surrounding foe.
6. (Boost) Battle Fury: The Dragonborn lets out a dragon shout which temporarily boosts overall damage and combat speed for entire team.
7. (Boost) Bend Will: The Dragonborn lets out a dragon shout which makes enemies forcibly do his bidding, turning them into allies on the current map for 60 seconds.
8. (Debuff) Dismay: The Dragonborn lets out a dragon shout which makes nearby enemies completely run away in fear as their overall defence is reduced.
9. (Boost) Slow Time: The Dragonborn lets out a dragon shout which slows down time for everything but himself and his teammates, allowing them to react to events much more quickly.
10. (Xtreme) Call Dragon: The Dragonborn lets out a powerful dragon shout which calls in a friendly dragon from across dimensions named Odahviing, to rain down fireballs on all on-screen enemies, dealing heavy fire damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/m65no9a9pdgmtrv/The_Dragonborn_%2528Elder_Scrolls%2529-_Ceamonks890.7z/file

PHYLA-VELL

Originally born from Genis-Vell subtly altering the reality of the Marvel Universe, Phyla was raised by her resurrected biological mother, Elysius, in a similar way as Genis.

Following her own path as a hero of the galaxy, Phyla would be involved in all sorts of cosmic-level threats against the universe, developing a strong romantic relationship with Moondragon over time as she took up the codenames of Captain Marvel & Quasar temporarily, before eventually settling on the distinct codename of Martyr as she became the new avatar of cosmic entity Oblivion.

Later joining the Guardians of the Galaxy, Martyr would be tested time and time again with her increased levels of responsibility which came with the incredible godlike power she possessed as her sense of self-control fluctuated and frequently put the safety of her teammates in the Guardians at risk, being a byproduct of Oblivion's influence.

Facing off against an invading, alternate reality Thanos from Earth-18897 alongside her Guardians teammates, all seemed lost as Martyr found herself the last one standing while her teammates lay unconscious, preparing to strike this variant of the Mad Titan down with her Quantum Sword.

But despite this version of Thanos lacking an Infinity Gauntlet, he was every bit as cunning and formidable, soon managing to slew Martyr with her own Quantum Sword as she collapsed on the ground slowly dying.

Martyr managing to hear her own voice while slipping in and out of consciousness as Earth-18897's variant of Phyla sliced her Thanos's head off in revenge (fearing she had come too late to stop him), Phyla knew there was only one way to save her alternate reality counterpart from death, deciding to test out a theory and used her own vast cosmic power to seemingly merge herself and Martyr into one, becoming a far stronger being with an entirely new costumed appearance to compliment her new sense of self.

The Guardians and Moondragon wondering if Phyla was alright (not sure what to think of this new series of circumstances as they gradually awakened), Phyla confidently stated that she felt as if she'd been born again (managing to maintain her vast powers as Martyr while having them combined with the residual memories & Quantum Band abilities of her Earth-18897 counterpart who had bravely sacrificed themselves to save her life).

Now however, Phyla and the Guardians find themselves contacted by the Avengers back on Earth (informing them of a very serious existential threat to all of reality if Doctor Doom and the Masters of Evil weren't stopped).

Deciding to follow up on the SOS, Star-Lord informed the Avengers that they would be on their way soon as they jumped to light speed...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of might and flight
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Lani Minella's voice for Ivy from Soulcalibur V
-Uses assigned number #76 (will clash with Shadowcat, playable Senator Kelly, White Ranger and Alan Wake in mannequin).

MOVESET:
1. Quantum Slash: Phyla performs a forward slash with her Quantum Sword, dealing physical damage to struck targets.
2. Quantum Destruction: Phyla performs a three-hit combo with her Quantum Sword, dealing physical damage to struck targets.
3. Marvellous Spiral: Phyla spins forward, hitting multiple enemies at once with her Quantum Sword as physical damage is dealt.
4. Cycle of Life: Phyla performs a radial spin attack with her Quantum Sword, dealing physical damage to surrounding foes across a given distance.
5. Imprisoning Construct: Phyla taps into the power of her Quantum Bands, generating a powerful construct which traps unlucky foes as their health is drained.
6. (Boost) Quantum Augmentation: Phyla taps into more of the Quantum Bands' inherent power, boosting her overall defense and movement speed further for a time.
7. (Boost) Universal Absorption: Phyla begins to absorb energy from the surrounding environment, boosting her overall health and striking stats while reducing overall energy cost for powers.
8. (Boost) Blast Wave Emissions: Phyla projects a powerful radial energy pulse from her body which disarms armed enemies of their weapons as they're left stunned from the blast.
9. (Boost) Quantum Protection: Phyla uses her renewed connection to the Quantum Bands to generate incredibly durable forcefields on the entire team, rendering them temporarily invincible for a full minute.
10. (Xtreme) Avatar of Oblivion: Living up to her title, Phyla moves between targets at incredible speeds, dealing heavy physical damage to nearby enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Phyla-Vell Modern skin, Quantum Sword bolton, mannequin
Zignutus- Phyla-Vell Classic, Quasar & Martyr era skins

Download link: https://www.mediafire.com/file/ugdg8ljlxh891sh/Phyla-Vell_%2528Ceamonks890%2529.7z/file

Quote from: Ceamonks890 on January 06, 2024, 02:56AM
THE DRAGONBORN

I was thinking it would be cool to have the generic dragonborn in mua barely a week ago xD This is awesome Ceamonk, even with this skin, I love it

January 17, 2024, 06:21PM #469 Last Edit: January 19, 2024, 02:33AM by Ceamonks890
LEGION

The secret son of Charles Xavier and Gabrielle Haller as a result of a private affair several decades prior, David Haller grew up blissfully unaware for many years of his true biological father.

But when his family home in Paris was invaded by a terrorist group and his beloved stepfather, Daniel Shomron, coldly murdered before his eyes by the terrorists, the now teenage David's terror unexpectedly activated his genetically-inherited mutant powers.

His incredibly potent psionic powers entirely incinerating the brains of the assassins while unwillingly experiencing their thoughts and emotions in their dying moments, this would deeply traumatize the normally gentle and loving David as he fell into a catatonic state while the consciousness of the terrorist leader, Jemail Karami, was absorbed into David's mind.

Karami's consciousness trapped within David's mind after being forcibly merged with David's sense of self for a year, they would eventually separate and come to learn more about the young man whose mind they now inhabited, upon unexpectedly gaining access to David's psychic powers.

Reading the minds of his loved ones as they moved near David's catatonic body in a hospital while coming to express great remorse for what he had done to the young man (who had developed a serious case of dissociative identity disorder from the trauma he had a part in), Karami attempted to re-integrate David's various alternate personas back into his core sense of self.

However, not all of David's split alters would willingly give up their own independent existence within his mindscape easily and suddenly began to exhibit all sorts of unique superpowers which had a chance of manifesting in the real world, depending on the alter that took charge of David's physical body as Karami did what he could to keep David's mind stable (coming to accept he would never again return to the world he once knew, helping various members of the X-Men out when they found themselves unexpectedly pulled into David's mind too when trying to help him on Muir Island).

Charles Xavier finally learning that David was his son while the rogue alters started to call themselves 'Legion', he would attempt to do what he could as the father figure that David desperately needed in his life.

Proving either a invaluable ally at best in stopping formidable, almost god-like foes in Proteus and the Shadow King or a highly dangerous threat at worst (responsible for the creation of Earth-295, the Age of Apocalypse timeline, through accidentally killing Charles in a well-intended time travel event meant for stopping Magneto and the Brotherhood from ever coming into being), David's time among the X-Men has always been a very slippy slope as both malicious and benevolent personalities fight for control over David's body and enact all sorts of grand plans for the world.

Eventually sent off to a spiritualist commune in the Himalayas and studying under a guru known as Merzah the Mystic for several months while accompanied by Hope Summers who also sought to better understand her own potent mutant abilities in a safe place, David gained a far greater level of control over his powers and alters to the point he became effectively god-like himself (instantly teleporting to his father's current location upon receiving telepathic distress signals and preventing Charles from being killed by the Reavers who attempted to attack him while he was left vulnerable).

Knowing deep down that this sense of self-control could not be maintained indefinitely alone (having learned of prior failed attempts by Bruce Banner in the past to bring their own dangerous Hulk alters fruitlessly under control as a byproduct of their own dissociative identity disorder), David attempted to do as much good as he could, working with Reed Richards, Madison Jeffries and Doctor Nemesis to engineer a very durable device called the 'Neural Switchboard Wristband' which allowed him to reliably use any combination of his alters' abilities at once without the risk of losing control over himself ever again.

Now a lot more reasonably confident with the limitless power he had access to (only unleashing his full potential when he had no other choice), David was telepathically contacted from inside the X-Mansion while meditating on the mansion grounds by his father and was informed that the X-Men were needed by SHIELD, to stop a grand plan which greatly threatened to wipe out the entire multiverse if Doctor Doom and his 'Masters of Evil' group weren't stopped.

Acknowledging telepathically in response and taking flight to the skies above, David followed the X-Jet from a safe distance as they flew directly for Stark Tower...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of might, flight, faster energy regen, constant detection of nearby enemies on maps and 50% chance of resurrection
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Sean Schemmel's voice for Ryze from League of Legends
-Uses assigned number #87 (will clash with playable Black Bolt, Spider-Gwen, Stanley and Omni-Man in mannequin).

DISCLAIMER: Due to how demanding the block combos are, they've been moved to an optional series of extra files for players who want to play as Legion by himself. Less demanding files without the block combos included are used by default.

SPECIAL MOVES:
Blocking (Newtonian Conduit)- Channeling two of his alters' powers at once for max effectiveness, David generates an impenetrable energy forcefield that reflects projectile and beam attacks back at their original source, so long as you hold the block button down while remaining invulnerable to overall damage from enemies.

Grabsmash (Vampiric Chain)- Channeling two of his alters' powers at once, David bites an enemy akin to a vampire as a temporary 'viral' clone of David is created to assist in combat from within an enemy's body as damage is dealt to them.

Block + Jump (Styx Insects)- Channeling one of his alter's powers, David spawns various bees which follow his mental command and sting any enemies that get near him, dealing physical damage. Unlocked at Level 5.

Block + Action (Spikey Protrusions)- Channeling one of his alter's powers, David suddenly sprouts twin spike sickles made of bone and spins forward with them, dealing physical damage to struck targets. Unlocked at Level 10.

Block + Light Attack (Absent Fondness)- Channeling one of his alter's powers, David siphons off a portion of an enemy's inherent compassion and body heat to temporarily increase his max health, energy and overall damage output temporarily. Unlocked at Level 15.

Block + Heavy Attack (In Sunshine)- Channeling one of his alter's powers, David takes advantage of the raw emotion generated by enemies and unleashes a powerful explosive blast of energy, dealing special damage while stunning struck foes briefly. Unlocked at Level 20.

MOVESET:
1. Hugh 762: Channeling two of his alters' powers at once for max effectiveness, David inexplicably generates a long tongue from his mouth which stabs enemies, dealing physical damage as they're left stunned by the poison.
2. Oxy Wayne: Channeling two of his alters' powers at once, David encases an unlucky enemy or an object in a durable oxygen bubble while using his telekinesis to move and fling them away, dealing physical damage upon contact.
3. Sally 181: Channeling two of his alters' powers at once, David increases to the size of a giant while gaining further enhanced superhuman strength as he punches the ground several times, dealing physical damage across a specific radius before shrinking back to normal size.
4. Cowboy 749: Channeling two of his alters' powers at once, David inexplicably pulls out a pair of dual pistols and repeatedly fires blasts of psychic energy from them and deals psychic damage, so long as power button is held down. If button is let go, David will finish with a sudden lightning storm which rains down on surrounding enemies as the pistols disappear from his hands.
5. Priestly Wolf: Channeling two of his alters' powers at once, David slices at enemies with sharp claws akin to a werewolf while causing struck foes to have their personal gravity lessened as they're flung very high into the air briefly from the strikes, dealing physical damage.
6. Clown 302: Channeling two of his alters' powers at once, David performs a superfast six-hit punch combo on an unlucky target before finishing them off with a powerful sonic scream, dealing physical damage.
7. Astral Endgame: Channeling two of his alters' powers at once, David inexplicably generates multiple laser beams from his hands at surrounding enemies which cause knockback while psychically stunning them for 30 seconds.
8. (Boost) Neural Benefits 1: Channeling a random alter, David can affect targeted or nearby enemies in a variety of ways.
9. (Boost) Neural Benefits 2: Channeling a random alter, David can share a beneficial powerup among himself and his teammates for use temporarily.
10. (Xtreme) Wormhole Fury: Channeling two of his alters' powers at once, David generates wormholes that he teleports between as he kicks struck enemies into the air before teleporting back to his original position and generating a powerful radial blast of fire to finish off surviving stragglers as heavy damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Hannah- Original Enchantress Fear coding for one of Legion's debuff abilities
nuhverah- Legion Comics and TV series skins, mannequin
Outsider- Loading screen

Download link: https://www.mediafire.com/file/8o4qpku546juj4s/Legion_%2528X-Men%2529-_Ceamonks890.7z/file

January 22, 2024, 08:07AM #470 Last Edit: March 12, 2024, 05:02PM by Ceamonks890
LARA CROFT

The main protagonist of the Tomb Raider franchise, Lara Croft was originally born on 14th February 1968 into a life of privilege and aristocracy, attending all sorts of fancy boarding schools throughout her childhood as her parents pushed her down a seemingly predetermined path in life.

But after experiencing various adventures in Ireland and Cambodia during her late teens, it awoke a strong love for archaeology and adventure within her among numerous other interests that Lara would only serve to double down on after finding herself the only survivor of a plane crash in the Himalayas at 21 years old.

Coming out of the experience greatly changed and who now found her previously sheltered upbringing claustrophobic and suffocating, Lara realized that she only felt truly alive when out travelling the world alone, acquiring an intimate knowledge of many ancient civilizations across the globe to the open disapproval of her stubborn parents, who swiftly disowned her from her inheritance.

Turning to writing in order to keep funds for her trips in the green while provided a home to live at Croft Manor by her supportive aunt with a loyal elderly butler named Winston, Lara would amass a public reputation which made her a mysterious but fascinating individual to learn about in the public eye as travel books and detailed journals were consistently published about her various exploits.

Having encountered a vast variety of supernatural threats over the course of her long tomb-raiding career for priceless artifacts, from somehow active dinosaurs, ghosts, an assortment of immortal cults and Bigfoot to more outlandish beings such as dragons, atlanteans, aliens and literal reincarnated gods to name a few, Lara has rarely found herself venturing outside the confines of Croft Manor without having at least her trusty dual pistols on hand at all times.

However, this almost obsessive-compulsive need to raid all sorts of tombs for the latest trinket of the week would eventually come back to bite Lara in December 1999 as she recklessly pulled out the Amulet of Horus from an Egyptian sarcophagus (which was the only thing keeping the ancient ruler of the Egyptian underworld, Set, imprisoned for centuries as they were freed and unleashed upon the world for cosmic armageddon).

Intending to make things right upon discovering the dire implications from translated descriptions on the Amulet of Horus itself, Lara travelled all across Egypt for ancient armor pieces of Horus that would in theory call down Horus himself to defeat Set once more, but Lara's hopes would blow up in mystical smoke as Set disrupted and destroyed the Horus armor before his ancient brother could reincarnate on Earth and stop him, forcing her to escape the cavern contained deep within the Great Pyramid and trap Set down there forever, as she placed the Amulet on a slot of ancient doors.

Attempting to escape the Great Pyramid as it began to collapse from her confrontation with Set, Lara would seemingly perish as the entrance collapsed and trapped her.

Fortunately against all odds, Lara would be rescued from the pyramid by members of a local tribe in Egypt known as the Bantiwa tribe at the dawn of the new millennium, their resident shaman Putai forging a strong bond with her as Lara began to find a new sense of peace and purpose among the tribe, preferring to leave her true past far behind as she relished life among the gradually accepting tribe members.

Taking up the guise of 'El Hawa' soon enough as both complete acceptance into the Bantiwa tribe and as a mythical protective figure of the night who mercenaries came to fear across the vast deserts, disaster would inevitably strike Lara's life once more as the tribe were unexpectedly massacred and wiped completely off the map while she had returned to the United Kingdom in order to resolve unfinished matters from her old life as word quickly spread of Lara Croft's return amongst the general public.

Devastated at the news, Lara initially planned to return and launch her own investigation into her adopted family's collective slaughter, before suddenly receiving a phone call at Croft Manor from Werner Von Croy, her former archaeologist mentor and the man who had briefly served as an unknowing vessel for Set's evil several years prior, about meeting up with him at his apartment in Paris.

Still grieving over the loss of Putai and her Bantiwa friends while lost in a state of guilt-fuelled anger and rage, Lara sought to get the meeting with Von Croy over with as quickly as possible.

Learning that he had called her for help in acquiring mysterious 'Obscura Paintings' for a client known only as Eckhardt (personally fearing for his life), Lara could only react in disinterested frustration and called Werner out for being out of his depth, questioning why she should care about his problems.

But despite the strained relationship, Werner pulled out a gun and seemingly fired at something behind her, Lara knocked unconscious by an unknown threat that had invaded Werner's apartment and brutally killed him without a sliver of remorse.

Questioning what had happened as blood began to pour out of Werner's dead body while Lara held him up (silently wondering if it had been her who had done the cruel deed while her memory was temporarily affected by the injury she sustained), she decided to track down Werner's murderer while staying on top of the police as a public warrant was issued for her arrest, retrieving engravings and one of the Obscura Paintings itself, located deep underground in an abandoned tomb underneath the Louvre.

Eventually discovering the truth and uncovering an ancient group of cult members known as the Cabal being the ones responsible for Werner's murder, Lara tracked them down to Prague and covertly infiltrated their base at the Strahov, running into the mysterious man known as Kurtis Trent who explained why he had run into her several times across Paris, desiring vengeance for his father's murder at Eckhardt's hands while preventing the resurrection of the highly dangerous 'Nephilim' race upon the Earth once more, being twisted offsprings of angels and humans born centuries before.

Sensing a kindred spirit in Kurtis, Lara ultimately worked together with him in order to bring down the Cabal and soon enough, the Nephilim race itself hidden all across Europe before parting their separate ways as Lara returned to England with her name swiftly cleared of all charges by her lawyers.

Now however, several years have passed and Lara has returned to the life of a tomb-raiding adventurer and archaeologist (having laid the memory of Werner and the Bantiwa tribe to rest after personally bringing down the mercenaries who had brought down the latter months before), doing her best to remain in shape as she pushed herself within her personal gym in the manor.

Alerted by Winston that they had visitors, Lara dropped from the monkeybars she had been clinging to and picked up the towel Winston was thoughtfully holding in his hands as she cleaned herself up.
Introduced to a woman named 'Natasha Romanoff', Lara was brought up to speed about a grave threat which would impact all of existence if a group led by a power-hungry supervillain known as Doctor Doom whom collectively called themselves 'The Masters of Evil' weren't stopped, before their grand plans were enacted.

Initially rolling her eyes at the uncreative group name, Lara was eventually convinced by Black Widow after a sudden sparring session, to join the vast strike team on an alternate reality known as Earth-7150, where superheroes existed and of which many other intriguing heroes and temporarily aligned criminals from all sorts of different worlds had been dimensionally displaced too after their original home realities were destroyed by seemingly pre-destined events far into the future of Earth-7150's timeline.

Spying Kurtis and a mysterious 'Doppelganger' of herself among the vast ranks, Lara sensed deep down that this would be one of her toughest adventures yet...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of triple jump and air pistol barrage (press heavy attack button while in the air)
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Jonell Elliott's voice.
-Uses assigned number #160 (will clash with Outsider's Lara Croft and Yelena Belova in mannequin).

REQUIRES:
-Lara's old-school classic outfit from the PS1 Tomb Raider game FMVs as a second alternate costume. https://www.deviantart.com/litoperezito/art/XPS-My-TR4-FMV-Lara-V1-599029886

MOVESET:
1. Instinctive Reaction: Lara does an impressive backwards flip to keep her distance from enemies, before expertly landing on the ground and firing away with her dual pistols, dealing physical damage continously so long as button is held down.
2. Blistering Viper: Lara pulls out a highly modified MP5 from Tomb Raider Chronicles, allowing either rapid fire or burst modes while sniping and physically damaging a target, with the burst mode having a 50% chance of instantly killing a target if allowed to charge!
3. Disorienting Poison: Lara pulls out a crossbow from the Last Revelation, firing darts which inject struck threats with poison as radiation damage is dealt over time. Upgrade power to fire more darts at once!
4. V-Packing: Lara pulls out her ever reliable shotgun and fires constantly at enemies, dealing physical damage. Can strafe and move around while using this power!
5. Golden Guns: Pulling out enchanted dual weapons from the obscure GBA entry, Tomb Raider - The Prophecy, Lara repeatedly fires projectiles of energy from them which knocks targeted threats to the ground as energy damage is continuously dealt so long as button is held down.
6. (Boost) Medical Recovery: Lara shares some of her medical supplies with her teammates, restoring their health back to full. Won't work on defeated allies!
7. (Debuff) Grenadegun Flash: Lara pulls out a modified grenade gun from The Last Revelation, firing a special grenade which temporarily blinds and stuns surrounding foes, reducing overall defense.
8. (Debuff) K2 Impacter: Lara pulls out her leftover taser from Angel of Darkness, electrocuting targeted foes as they're stunned briefly from the shock.
9. (Boost) Amulet of Putai: In reference to cut content from Angel of Darkness, Lara taps into her inner strength by interacting with a treasured item around her neck, boosting overall momentum while reducing energy cost for powers.
10. (Xtreme) Scorpion Extermination: Lara leaps into the air, drawing out a pair of Uzis and raining down a barrage of bullets, landing on the ground as she finishes off any surviving stragglers, dealing physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons, voice/sound files etc
Enchlore- Converted TR Angel of Darkness PS2 models, HUDs
Escanor610- Mannequin
Hannah- Reused Spring Shot coding from Black Widow mod for Lara's first power

Download link: https://www.mediafire.com/file/bafulyzuvfogwwv/Lara_Croft_%2528Tomb_Raider%2529-_Ceamonks890.7z/file

January 27, 2024, 01:43AM #471 Last Edit: January 27, 2024, 03:05AM by Ceamonks890
KAZUYA MISHIMA

Originating from the Tekken series, Kazuya Mishima was born as the only child to Heihachi & Kazumi Mishima in Japan (loved by his mother and grandfather, Jinpachi, from an early age).

However, disaster would strike once Kazuya reached the age of five as Jinpachi suddenly disappeared without explanation and Kazumi mysteriously died, both in actuality by Heihachi's hand for betraying his trust in some capacity.

Enraged upon learning what Heihachi had done to his mother, Kazuya put his training in Mishima-styled karate under his grandfather to use and attempted to fight Heihachi off, but was quickly outmatched and suddenly thrown off a cliff by Heihachi.

His inherited 'Devil Gene' from his mother's side of the family activating as he was close to death, Kazuya was granted superhuman abilities which allowed him to transform into a purple humanoid demon, gaining all the strength he required in order to inexplicably climb back up the cliff he was thrown down and enact vengeance upon Heihachi.

Among the contestants to enter the first King of Iron Fist Tournament years later as an adult, Kazuya fought through the ranks for a long-desired rematch against Heihachi, managing to come out on top and defeat him for the very first time (throwing Heihachi off a cliff to his presumed death as he once did to him and began to put his grand plans for taking over the world into place, as the limitless resources of the Mishima Zaibatsu organisation were now all his to command).

But somehow, Heihachi survived and impressively climbed back up the cliff (in spite of being no more powerful than a regular human in their physical prime), prepared to take the Mishima Zaibatsu back as two years ultimately passed, Kazuya creating genetically-engineered, poached kangaroos and resurrected dinosaurs who were somehow experienced in various forms of human combat among others for his intended global army as he began another King of Iron Fist tournament, intended for wiping out any remaining strong threats who opposed his will.

Kazuya eventually meeting a wildlife protector named Jun Kazama during the tournament, he became fascinated by her mysterious, almost mystical nature and her genuine interest in him, the two randomly sleeping together one night as Jun later gave birth to a son named Jin who inherited his father's dark 'Devil Gene' curse and went on to be one of the greatest threats to him decades later when they reached adulthood.

Defeated once again by Heihachi during the second King of Iron Fist tournament (even with his formidable Devil form being brought out in all its glory as its more malicious persona took full control of his body), Kazuya was this time thrown into an active volcano by Heihachi for good measure and would not be seen again for twenty years, somehow brought back from the dead by the bio-tech focussed G Corporation, as he prepared to hunt down Jin for the portion of the Devil gene he possessed, in order to further enhance his own control over the Devil form, in spite of knowing Heihachi started up a fourth tournament to draw him out for his own twisted ends.

Fighting through another batch of familiar fighters, Kazuya would ultimately be taken to a covert Japanese temple by Heihachi to where the kidnapped Jin was restrained, briefly taken over by his more monstrous Devil persona before a psychological trigger allowed Kazuya the opportunity to assert back control and eradicate the Devil persona's independence within his mindscape completely as its independent sense of self and overall power merged with his own, going on to fight both Jin and Heihachi time after time as he sought to gain back control over the entire world.

Having definitively killed Heihachi once and for all in the depths of yet another active volcano, Kazuya transformed into his full Devil form and prepared to fly back to his new base of operations at the G Corporation before suddenly spying a random dimensional tear in the middle of his flightpath.

Curious and deciding to investigate, Kazuya flew through the quickly sealed tear and found himself flying high above the skies of an entirely different Earth far removed from the one he left behind.

Flying down to the empty city streets below, Kazuya looked around before having his attention drawn by an unfamiliar, youthful-sounding voice.

'Well, well. What do we have here? A loose demon... and me thinking there wouldn't be any bad demons to fight on this particular world, from all the universes getting scrambled. Who are you supposed to be?' a white-haired man in a red coat said, as they drew their formidable-looking sword off their back.

'Hmm...' Kazuya said, a malicious look beginning to display across his face. 'I am Kazuya Mishima you idiot and I will take complete control of this world, while all weaklings lie defeated before my feet.'

'That so, huh?' the red-coated man quipped. 'In any case, I'd hate to disappoint such a worthy opponent. Fellas, let's get this party started!'

Seemingly as if this entire meeting had been prepared ahead of time, three more special individuals leaped from above or appeared from the shadows with weapons drawn (including a man with a chainsaw for an arm, a humanoid-looking demon with chains surrounding them and an older-looking warrior with two sword hilts attached to his back as he prepared to aim some form of magic).

'Very well then,' Kazuya confirmed, as he got into a fighting stance and prepared to combat these unknown threats. 'Come at me with everything you've got!'

FEATURES:
-6 powers, 1 boost and a Rage Art
-3 hex-edited skins, HUD, loading screen, icons and voice/sound file using carefully picked, archived audio of Masanori Shinohara's voice from Street Fighter X Tekken and Super Smash Bros Ultimate
-Uses assigned number #85 (will clash with playable Titannus, Vindicator and Mortal Kombat's Rain in mannequin).

MOVESET:
1. Hip Throw: Kazuya grabs an enemy and forces them to the ground, dealing physical damage.
2. Leaping Side Kick: Kazuya rushes forward, performing an efficient air kick to an unlucky enemy, dealing physical damage as they're knocked to the ground from the blow.
3. (Devil exclusive power) Inferno: Devil generates a laser beam from the demonic third eye on his head, dealing energy damage to a struck target as they're knocked down from the intense power.
4. Ultimate Tackle: Kazuya rushes forward, forcing an enemy to the ground as he punches them several times before getting off their body, dealing physical damage.
5. (Devil exclusive power) Devil Fist: Devil performs a quick dash with one of his arms stretched out, inexplicably bypassing defenses by brutally striking an enemy as physical damage is dealt.
6. Lightning Screw Uppercut: Kazuya performs three leg spins before throwing a highly damaging uppercut, sending a struck enemy upward as physical damage is dealt.
7. (Boost) Devil: Kazuya transforms into his original Devil Gene form from Tekken 2, becoming physically stronger, requiring less energy for powers and much more resistant to physical and energy attacks. Also gains access to flight and exclusive powers while boost is active.
8. (Rage Art) Final Blaster: Kazuya transforms into his more powerful Devil Gene form from Tekken 7, unleashing a barrage of long-ranged beams from his body which deals heavy energy damage to struck threats.

CREDITS:
Ceamonks890- Mod creation and coding, HUD, loading screen, icons etc
Guiguis_12- Converted Kazuya Mishima and Devil form models from Smash Bros Ultimate & Tekken Tag Tournament 1

Download link: https://www.mediafire.com/file/nzh4af1gb84hypx/Kazuya_Mishima_%2528Tekken%2529-_Ceamonks890.7z/file

February 05, 2024, 02:05AM #472 Last Edit: March 17, 2024, 08:31PM by Ceamonks890
PEACEMAKER

Born Christopher Smith, the man who would become Peacemaker was raised by a racist supervillain called the White Dragon.

Trained from the moment he was able to become an efficient killing machine, Chris became a soldier and later a vigilante.

Though he genuinely craved for peace with his heart and soul, his twisted upbringing and life experiences caused him to seek it out by any means necessary, even through lethal bloodshed, and instilling him with an immature frat boy persona that masked his true depths.

After a confrontation where he finally killed his father, Peacemaker embarked on a soul searching journey, trying to reconcile the conflicting halves of his soul to pursue the maintenance of peace without betraying his morals.

Little did he know that his greatest test in this endeavor was right around the corner.

Pulled into a rip in the multiverse, Peacemaker found himself in a new world that was equally strange and familiar to the one he was from.

With superheroes and supervillains from his native world informing both SHIELD and the Masters of Evil that he could be a useful recruit, Peacemaker was both pursued and targeted by both parties, with the members within both unsure if they should conscript or neutralize him.

Peacemaker thought his personal choice would be obvious, but when he learned more about the leader of the Masters of Evil, Doctor Doom, he hesitated.

Doom was in charge of the villains threatening the multiverse, but he also ruled his own country, Latveria. A country that was free of crime and violence, because he forced constant peace through ruling with an iron fist, and wanted to extend this rule to the multiverse, torn between the freedom SHIELD fought to ensure, and the security Doom's rule would bring.

Reflecting on his past mistakes, and considering that maybe, just maybe, sometimes the price for peace was too high, Peacemaker forced himself to align with SHIELD's efforts.

He hoped to pursue redemption, and, if possible, the peace he had sought for all his life...

DISCLAIMER: This mod uses uncensored swear words in many of their voice clips. If you're someone who takes offense to such language, then please don't download this mod.
This mod also uses one minute of licensed music from the Peacemaker TV series. I take no credit for the use of it.

FEATURES:
-3 powers, 6 boosts and an Xtreme
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of John Cena's voice.
-Uses assigned number #26 (will clash with playable Hussar, Black Cat, Garokk and He-Man in mannequin).

MOVESET:
1. Free Fire: Peacemaker pulls out a sub-machine gun and fires at enemies repeatedly, continuing to deal physical damage so long as power button is held down. Can move and strafe while power is active.
2. Exploding Compression Bullets: Peacemaker fires a single shot at an enemy, hitting them with a bullet that explodes, dealing fire damage to any target it successfully hits.
3. Activate Sonic Boom: Peacemaker uses the sonic boom function on his helmet, dealing radial damage to enemies as they are knocked down.
4. (Boost) Bury the Hatchet: Peacemaker inexplicably pulls out an axe from seemingly nowhere, allowing himself or a teammate to pick it up and use in combat until it breaks.
5. (Debuff) Disturbing The Peace: Peacemaker hurls a vulgar insult towards the enemies closest to him, causing them to focus on him and lowering their defenses from anger.
6. (Boost) Eagly Scout: Peacemaker's eagle sidekick, Eagly, soars overhead offscreen and screeches, temporarily alerting Peacemaker to enemies' positions on the minimap while reducing energy cost for powers temporarily.
7. (Boost) Not Peace, But A Sword: Peacemaker wields a sword in melee combat as he gains access to new attacks, dealing bleed damage to enemies.
8. (Boost) Do You Wanna Taste It: Peacemaker loudly plays the theme song from his show, giving himself and his team increased strength, speed, and defense for the duration.
9. (Boost) Reflective Helmet: Peacemaker activates the reflective shield function in his helmet, covering his body with an invisible field that reflects enemy projectiles back in the opposite direction and dealing reflective electrical damage to melee attackers.
10. (Xtreme) Activate Human Torpedo: Peacemaker uses the torpedo function on his helmet, launching his body forth and bursting through and bouncing between surrounding onscreen enemies, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding
Arachknight- Provided Peacemaker moveset suggestions and resources, character bio
Guiguis_12- Peacemaker skins, HUDs, mannequin
Miles838- Updated voice and sound files
Putine- Repurposed Mephisto booster Soulsword code for Bury The Hatchet power

Download link: https://www.mediafire.com/file/f56whw4kfnurwh4/Peacemaker_%2528DC_Comics%2529-_Ceamonks890_%2526_Arachknight.7z/file

February 08, 2024, 05:36AM #473 Last Edit: February 08, 2024, 04:43PM by Ceamonks890
STINGRAY

A very intelligent engineer and oceanographer, Walter Newell was among the supervising staff involved in the construction of a domed city under the sea, intended as a place to grow more food and eventually house people, in order to address the dilemma of gradual global overpopulation.

But when he found himself unexpectedly drawn into a conflict between the Atlanteans known as Tiger Shark and Namor the Sub-Mariner (providing assistance to the latter in nullifying the effects of a deadly virus from being unleashed upon the seas), Walter designed a unique, formidable suit for deep sea exploration while still allowing himself to hold his own when the situation called for it, with several different counter-measures available (taking up the codename of Stingray).

Encountering many of Earth-7150's resident heroes for one reason or another in-between focussing on his research (forging a enduring friendship with Namor as he assisted the rightful King of Atlantis during various crises), Walter became a reliable ally for many heroes to call upon for assistance when finding themselves in a tough bind (soon finding love in the good-hearted sister of Tiger Shark known as Diane Arliss).

Currently residing at the new 'Hydrobase' island research station after losing the domed city during another attack from invading Atlantean tyrants, Walter and his now wife Diane, had loaned sections of the island off to various heroes as a makeshift headquarters.

Alerted by Captain America of a worrying transmission by Namorita involving Namor being uncharacteristically forced off his throne by rioting members of his own people, Walter would ultimately suit up anew as Stingray, informing Diane of what he had to do as he dived into the seas and swam impressively fast to meet with the strike team at an old SHIELD underwater outpost nearby, blissfully unaware of the major quest he would soon become a part of...

PREREQUISITE:
This requires Outsider's special scripts package for the Aquatic Advantage block combo to function properly. Download that here: https://www.mediafire.com/?b68zxsod7a0g05k. (If you have the EXG installed, then disregard, as the EXG has these scripts already.)

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of might, glide, 50% resistant to radiation damage and Aquatic Advantage
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of an unknown actor's voice from Lego Marvel 2
-Uses assigned number #77 (will clash with White Tiger, Amanda Sefton, Adam West's Batman and the Witcher's Geralt in mannequin).

MOVESET:
1. Quick Counter: Stingray grabs an enemy by the arm and slams them to the ground, dealing physical damage.
2. Electric Defense: Stingray fires an electrical blast from his suit, dealing electric damage to targeted foes.
3. Intense Combo: Stingray performs a quick barrage of strikes, dealing physical damage to struck threats.
4. (Boost) Suit Sonar: Stingray activates a feature on his suit, revealing nearby enemy positions on the map while reducing energy cost for entire team.
5. (Boost) Potent Sting: Stingray pushes his armor's capabilities further, boosting attack speed and damage temporarily.
6. (Xtreme) Electro Burst: Stingray unleashes a powerful radial blast of electricity, dealing heavy electric damage to surrounding foes.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Custom Stingray skins, mannequin

Download link: https://www.mediafire.com/file/z6qy2dg9bm0cqcu/Stingray_%2528Marvel_Comics%2529-_Ceamonks890.7z/file

PUMA

The result of ten generations' worth of genetic engineering by the Kisani Native American tribe, Thomas Fireheart was uniquely born with the ability to transform into a humanoid, mountain lion hybrid at will (possessing incredible strength, speed and senses far more potent than any normal human while retaining his humanity and intellect).

Assigned as the traditional protector of his tribe located within New Mexico from birth and eventually mastering the 'Puma' transformation, Thomas gradually found himself questioning the rituals and traditions of the Kisani, soon leaving to amass a reputation as one of the best international assassins in the world (selling his powers and experience to the highest bidder).

Soon hired by the mob boss known as The Rose to remove Spider-Man as a consistent thorn in his side, the two would clash for some time before Thomas was eventually called off from continuing his hunt on the webslinger by the Rose, after they re-examined how keeping Spider-Man around was more of a necessity for his own ends at disrupting the plans of other big gang bosses within New York City than the burden he previously believed.

His professional record as a mercenary retained in spite of not killing Spider-Man, Puma and the web-head gradually found themselves becoming reliable allies over time, sometimes even assisting each other on particular cases they were working on.

And while their professional connection came to blows many times as Thomas's own inherent insecurities came bubbling to the surface, he would somehow always find a way to make amends with Spider-Man and maintain an unsaid code of honor through it all.

Currently residing alone in his CEO office at Fireheart Enterprises after failing to kill the Beyonder as part of a predestined event by the Kisani tribe (the Molecule Man of all people having sacrificed their own existence to get rid of the Beyonder themselves) and doubting his own skills as Puma because of it, Thomas learned through the grapevine of a supervillain team founded by Doctor Doom known as the 'Masters of Evil', who intended to enact grand schemes which seemed to pose a threat so great that many superheroes from all over the world, had seemingly gathered at Stark Tower for a meeting.

Intrigued and seeing the opportunity as a chance to redeem himself in his role as the Kisani's protector and within the greater world as a formidable opponent not to be underestimated, Thomas transformed into his Puma form once more, leaping from building to building upon leaving through his office window and looked forward to facing whatever Doctor Doom had in mind for Earth...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of JS Gilbert's voice for Udyr from League of Legends
-Uses assigned number #84 (will clash with Ronan the Accuser, Old Man Logan, Xenomorph and The Dragonborn in mannequin).

MOVESET:
1. Fireheart Slash: Puma slices at enemies with his sharp claws, dealing radiation damage as struck threats are poisoned.
2. Acrobatic Humiliation: Puma makes effective use of his superhuman agility, performing a varied seven hit attack that deals physical damage to struck threats.
3. Brutal End: Puma impales an enemy on his sharp claws, lifting them up before throwing them to the ground. High chance of instant kill!
4. Bleeding Spiral: Puma performs a quick spin attack, hitting multiple enemies at once if they are in the path of the attack, dealing physical damage.
5. Vicious Pounce: Puma lunges forward, forcibly tackling an enemy and stabbing them several times with his claws, dealing physical damage.
6. (Boost) Determined Assassin: Puma gets more absorbed into the current situation, boosting his overall damage and combat speed temporarily.
7. (Boost) Tribal Guardian: Puma uses his enhanced senses to reveal nearby enemy positions on the map while increasing his overall defense to combat expected threats.
8. (Xtreme) Feral Instinct: Puma moves quickly between enemies, dealing heavy physical damage to all nearby enemies.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
SuperMaster10- Converted Puma model from Raimi Spider-Man 2 PC game, HUD, mannequin

Download link: https://www.mediafire.com/file/3gytnm13399084j/Puma_%2528Spider-Man_character%2529-_Ceamonks890.7z/file

Hi Ceamonks890!  It's awesome to see that you've already been cranking out so many mods in 2024!  I just downloaded your very first character mod, Jack of Hearts, and I'm anxious to try him out.  I happened to see a note on that page that said you were taking requests for new mods of missing characters.  There are two heroes I'd like to see in MUA.  First is Nighthawk.  He was one of the early recruits for the Defenders, replacing Namor, and is probably the most notable missing member (along with Gargoyle).  My second request is for Darkstar.  She is the only remaining member of the Champions (of Los Angeles) that hasn't been modded.  I can't find where I read this, but it's a little ironic that Jack of Hearts (as well as Black Goliath) were to be the next two heroes joining the Champions if the series had not been cancelled.

I hope you find these characters interesting enough to create mods for them.
Use this poll to tell everyone where you are from:

http://marvelmods.com/forum/index.php/topic,3929.msg73927.html#msg73927

February 12, 2024, 01:05AM #476 Last Edit: February 12, 2024, 01:12AM by Ceamonks890
Welcome back fox456! Its an honour to see a post from an old-school veteran like yourself here again after so many years.

Interesting choice in picking Jack of Hearts for presumably your first character mod to try out from my released material (as he's a lot more basic and crude in places compared to much of my latter output nowadays). But I hope he turns out fun to play in spite of the limitations which came with the era he was originally made in.

As for Nighthawk & Darkstar, I'll add them to the list (though unfortunately, I'm currently swamped with a lot of modding projects and can't tackle them immediately). So my apologies for not being able to fulfill yours or anyone else's requests at this point in time.

Thanks for your reply and for at least considering Nighthawk and Darkstar.  Most of all, I'm glad you are so involved with MarvelMods and helping to keep MUA alive and well.  :)
Use this poll to tell everyone where you are from:

http://marvelmods.com/forum/index.php/topic,3929.msg73927.html#msg73927

February 12, 2024, 12:46PM #478 Last Edit: February 12, 2024, 12:49PM by Shabranigdu
Kazuya is looking great sir but it feels kinda visually buggy? What I think feels wrong:
-Devil form lasts seemingly forever and the same power doesn't revert it
-Laser beam comes out immediately while the animation looks like it should come later when he pulls his head forward. Maybe it's a reference for when he or Jin would pull back out of effort/pain? But it doesn't look too well with this animation
-Devil charge power leaves a purple cone effect on him forever
-The emblematic Tekken hit sounds could sound better if delayed just slightly, they also come immediately when he throws his punches. I imagine getting them on hit only is out of the question for technical reasons, won't ask for that

My two cents, it's nice elaborate work as usual

Quote from: Shabranigdu on February 12, 2024, 12:46PMKazuya is looking great sir but it feels kinda visually buggy? What I think feels wrong:
-Devil form lasts seemingly forever and the same power doesn't revert it
-Laser beam comes out immediately while the animation looks like it should come later when he pulls his head forward. Maybe it's a reference for when he or Jin would pull back out of effort/pain? But it doesn't look too well with this animation
-Devil charge power leaves a purple cone effect on him forever
-The emblematic Tekken hit sounds could sound better if delayed just slightly, they also come immediately when he throws his punches. I imagine getting them on hit only is out of the question for technical reasons, won't ask for that

My two cents, it's nice elaborate work as usual

1. Devil form only lasts two minutes when at max level, for the sake of players being able to use the exclusive powers. If it was any shorter, the boost wouldn't be worth it and there's no way to immediately revert him back to base form instantly.
2. Animation restrictions. If you can find a better animation, I'm all ears. But this was the closest to replicating Devil Kazuya's Inferno technique that I could find and I don't exactly have access to the official Tekken animation for more accurate timing.
3. It's the same timing as Dante's Stinger attack (which is where I got the code from). So it really doesn't linger around that long.
4. Again, restrictions of MUA's engine. Nothing I can do about that.