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Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

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Just like you, Yoda the goat for real

"Nothing is true, Everything is permitted"

CHEWBACCA

STORY BIO
The legendary hairy humanoid 'Wookiee' alien from the planet Kashyyyk, Chewbacca was consumed by a strong desire for adventure and exploration of the wider galaxy from an early age.

Becoming a part of a secret Wookiee organization known as the Claatuvac Guild in early adulthood, Chewbacca grew into one of the guild's most trusted navigators and Kashyyyk's greatest warriors as many Wookiees found themselves brought into war with the Galactic Republic against the Federation during the Clone Wars.

Now a wanted fugitive by the newly-formed Empire's forces for aiding the Republic (as many innocent Jedi were hunted down and killed as part of Order 66 by order of Emperor Palpatine), Chewbacca wandered the galaxy for months before eventually meeting his long-time best friend, Han Solo, after being captured by slavers (forging a life debt with the smuggler which served them both well through many adventures, including a new record for the 'Kessel Run', eventually joining the Rebellion and taking part in the legendary Battle of Endor which ended in the defeat of Darth Vader and Emperor Palpatine while greatly weakening the surviving forces of the Empire, becoming widely recognised across the galaxy as war heroes).

Considered a beloved member of the Solo family as Han and Princess Leia Organa gradually came to terms with their romantic feelings for each other (getting married and having kids who would all become impressively strong with the Force themselves that he would do his best to protect as they aged), Chewbacca would be present with the Solo family on the primary planet of the New Republic as sudden dimensional tears started to tear the galaxy apart.

A plan co-ordinated with Luke Skywalker and his fellow new Jedi Order while Chewie, Han, Leia, Lando and the visiting Solo kids rushed to the Millennium Falcon, the heroes of the Star Wars universe all bravely went through a portal together to an entirely unfamiliar universe, soon knowing no more...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived sound effects from the Star Wars franchise
-Uses assigned number #172 (will clash with MUA Cyclops, X-Men arcade version of Cyclops and Melinda May in mannequin).

NEEDS:
-A converted model for his Bowcaster (Using a standard crossbow as a placeholder in the meantime).
-A mannequin

MOVESET:
1. Furious Bowcaster: Chewie fires a quick energy shot from his trademark weapon, dealing energy damage with a chance to perform an instant kill if struck enemy is stunned!
2. Wookiee Concussion: Chewie spins around and slashes surrounding enemies with his retractable claws multiple times, dealing physical damage.
3. Shock Grenades: Chewie throws several custom grenades which deal electricity damage to surrounding enemies, leaving them temporarily stunned by the blast.
4. Charge Slam: Chewie charges forward, tackling an unlucky foe to the ground as he viciously attacks them, dealing physical damage.
5. Furious Resilience: Chewie attacks enemies behind and in front of him with his retractable claws, dealing physical damage.
6. (Boost) Impervious: Chewie unleashes his full battle rage, boosting overall damage for entire team as their morale increases.
7. (Debuff) Echoing Roar: Chewie lets out a terrifying roar, causing nearby enemies to run away in fear as their overall defence is decreased.
8. (Xtreme) Life Debt: Putting his allies first, Chewie leaps forward and slams the ground with his fists, dealing heavy physical damage while knocking surrounding enemies into the air.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Miles838- Converted Chewbacca Star Wars Battlefront 2 2005 model

Download link: https://www.mediafire.com/file/czmzefat6xghv88/Chewbacca_%2528Star_Wars%2529-_Ceamonks890.7z/file

MACE WINDU

STORY BIO
One of the notable Jedi to originally debut as part of the Star Wars prequel film trilogy (played by Sam L. Jackson), Mace Windu was a man who lived a very complicated life from his very birth to his tragic death at Emperor Palpatine's hands (going through many difficult physical and emotional trials in his path as a Jedi).

A part of the Jedi Order since he was six months old after his birth parents on the home planet of Haruun Kal were killed unexpectedly, Mace quickly learned of his unusual ability to see shatterpoints within the Force itself (gradually amassing experience in the unique lightsaber combat art of Vaapad as he eventually became one of the greatest swordsmen and Force users to have ever lived).

Impressively becoming a Jedi Master at only 28 years of age as a result of becoming greatly familiar with the Jedi's teachings and philosophy, his abilities as a diplomatic middleground served the Jedi Order well through many conflicts and peace-keeping missions.

Constantly battling an internal war between light and dark as a byproduct of his training in Vaapad (being the only recorded user to maintain consistent control over themselves and not fall to the dark side while drawing from the negative emotions of opponents to strengthen themselves), Mace would eventually question his firmest beliefs as the well-planned machinations of Palpatine went on behind the scenes.

Currently prepared to engage Palpatine after uncovering the truth beforehand and fellow Jedi allies unexpectedly killed effortlessly by Palpatine, Mace was ready to end the newly uncovered Sith Lord's threat to the galaxy... before he got suddenly pulled into a dimensional tear unwillingly, much to the mutual surprise of Palpatine and the conflicted Anakin Skywalker, who was much more easily turned to Palpatine's side while the Empire rose up in the face of mass Jedi genocide.

Waking up and finding himself in an unfamiliar 'mystical' building, Mace quickly retrieved his purple lightsaber near him on the floor and covertly made his way down the hallway, spying a ton of unknown faces either in colorful costumes or covered in colorful fur and scales, horrified to see Emperor Palpatine casually sitting around.

Preparing to lunge at Palpatine and make sure to not repeat his mistake a second time, Mace got unexpectedly stopped by a mysterious old-looking scaly humanoid creature with three talon-styled fingers on both hands, who defensively blocked Mace's lightsaber strike with their distinctly serpentine sword.

'I would stand down if I were you mortal.' the yellow-grey skinned vampire stated casually. 'There's much more at stake in this whole existential affair than you currently know and we cannot afford to start fighting among ourselves.'

'Needlessly killing?! That twisted tyrant will bring doom to the Jedi and is too dangerous to live. So get out of the way monster or you'll be joining them!' Mace yelled, facing off against the vampire who impressively countered Mace's attacks with little effort blow for blow while unexpectedly displaying their own form of telekinesis, chuckling as if this whole battle was a simple playfight while Mace could only fruitlessly struggle against the ancient vampire's greater skill.

Kain holding Mace in place while other members present could only watch with either tension-fuelled nerves or subtle malicious glee, SHIELD director Nick Fury entered the room shouting, 'What the blazes is going on in here? Why are you holding that man in place Kain?'

'If you must know... 'Colonel', I was taking the initiative and assuring another one of these newly arrived Force users wasn't doing anything rash. They attempted to apparently settle evident old grudges with Palpatine over there, but I stopped our friend here from taking off his head most swiftly.'

'Understood. Put him down now Kain. Think he's taken time to cool off,' Nick Fury stated with reliable firmness.

'Very well.' Kain said a little disappointed, loosening his telekinetic hold on Mace as he collapsed to the ground, breathing heavily while Kain returned to his previous position near the Orb of Teleportation, laying against a wall while resuming himself in his private thoughts.

'Sorry about that,' Luke Skywalker said as he helped Mace Windu to his feet, several distinct Jedi and alien species Mace felt as being from his original galaxy, standing behind him as Palpatine quietly left the room. 'Kain comes from a universe where free will is openly opposed and doesn't appreciate any opportunity of a second chance at resolving matters on a cosmic scale. I'm Luke Skywalker.'

'Skywalker? You wouldn't happen to be related by chance to Anakin Skywalker would you?' Mace Windu inquired.

'He is,' Obi-Wan Kenobi confirmed. 'One day, he and his twin sister Leia will be the ones to restore freedom to the galaxy. Or I guess, one possible future now with all of us now being pulled from across different eras of time to this universe.'

'Interesting,' Mace Windu remarked. 'And what happens to me in the future? I was close to stopping Palpatine before a sudden 'tear' pulled me away from the fight.'

'Oh...' Ahsoka Tano awkwardly commented. 'Master Windu... you died by Palpatine's hands and had your legacy tainted by his Empire as a convenient scapegoat.'

Squeezing his open hand into a fist briefly, Mace took a deep breath to clear his mind before asking his next question, 'So why are surviving Jedi working with members of the Sith? They never have the best intentions at heart and will take any chance to turn on you for power.'

'Understand your viewpoints, I do,' Yoda commented. 'Working with Sith of different time periods, I do not like. But fate of all existence more important.'

'Alright,' Mace Windu uttered. 'But when this whole quest is over, Palpatine will face trial for everything he's done.'

Proceeding to head out of the Sanctum Sanctorum with various other Jedi for an assigned mission to keep track of the local scum and villainy, Mace and the others leaped to the tops of buildings, preparing their patrols...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of immunity to psychic damage and mind control, Vaapad (becomes stronger and faster temporarily as he draws upon the negative emotions of enemies he fights)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of TC Carlson's voice from various Star Wars games
-Uses assigned number #34 (will clash with playable Ultron, Sentinel, Terrax the Tamer, Cheryl Mason and The Mask in mannequin).

NEEDS:
-An official model (Using Director Fury as a placeholder in the meantime).
-A mannequin (preferably after Mace Windu has received an official skin).

MOVESET:
1. Passionless Throw: Mace Windu effortlessly lifts an enemy off the ground with the Force, throwing them away as physical damage is dealt.
2. Efficient Cycle: Mace Windu performs a spin attack with his lightsaber, causing physical damage to all enemies within a specific distance. Charge attack for max damage!
3. Determined Pummel: Impressively using the Force to enhance his body's capabilities, Mace Windu performs a brutal six hit punch combo, dealing physical damage.
4. Dantooine Ride: In reference to an episode of the first Clone Wars cartoon series, Mace Windu uses the Force to raise the ground and slide across the level, damaging and knocking back enemies in the way as physical damage is dealt.
5. Destructive Torrent: Mace Windu uses the Force to generate a radial kinetic blast, physically damaging enemies as they're knocked back from the strong impact.
6. (Debuff) Shatterpoints: Mace Windu uses a Force power he has a natural affinity in, seeing weak points in enemies which allow him to effortlessly stun them briefly with a careful, non-lethal strike.
7. (Boost) Focussed Energies: Mace Windu carefully places his lightsaber in front of him briefly, increasing his overall damage resistances while decreasing his overall energy cost temporarily.
8. (Xtreme) Clean Blows: Mace Windu uses Force Speed to move between enemies instantly, dealing heavy physical damage before returning to his original position.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/3vn6te8b374sl2h/Mace_Windu_%2528Star_Wars%2529-_Ceamonks890.7z/file

December 16, 2024, 11:29PM #558 Last Edit: December 19, 2024, 05:21PM by Ceamonks890
SIMON BELMONT

STORY BIO
Originating from the greatly beloved Castlevania series and the original protagonist that introduced the series itself in the 1980s on the Nintendo Entertainment System and Famicom (in spite of not being the first Belmont canonically), Simon Belmont was a renowned vampire hunter from the 17th century on an alternate Earth.

A descendant of the Belmont clan whose eternal destiny was to put a stop to the king of vampires, Lord Dracula himself, every 100 years and prevent his formidable dark powers from overwhelming humanity, Simon grew up hearing stories of his past ancestors' legendary encounters (often wondering how he compared as he began his vampire hunter training in the ways of the whip).

But in 1691 at 22 years old, Simon was finally given an opportunity to prove himself worthy of the Belmont family legacy as the infamous sentient 'Castlevania' castle rose up from the ground on Easter Day, 100 years after Dracula was defeated by Simon's ancestor, Christopher Belmont.

Dracula resuming his threat against humanity anew, Simon was determined to end Dracula's renewed reign of terror, bravely entering the castle alone to face the count.

Venturing up the castle and slaying Dracula's loyal servants one by one whilst barely managing to survive the taxing encounters, Simon eventually faced off against Dracula himself.

Unknowingly for Simon however, Dracula would place a curse on him through a brutal wound he inflicted upon his back in his final death throes, Castlevania crumbling once again for another 100 years as Simon departed from an observing cliff on a job well done.

Unfortunately, Dracula's slowly building curse finally began to make its presence known to Simon seven years later, the curse slowly decaying Simon's body as he began to believe his death was only a matter of time.

Confronted by a mysterious woman who seemed to know a lot more than she was letting on while contemplating his situation at the Belmont family cemetery, Simon was informed by the woman that he was slowly dying due to a curse Dracula had placed on him during their final battle (the only way to be rid of the curse and live to old age involving the collection of Dracula's disturbingly morbid remains and burn them all in the ruins of Castlevania).

Resolving to take up this challenge, Simon began his quest to collect the remains of Dracula as monsters started to newly infest the land at night, terrifying the villagers who would board up their homes and hide until the unspeakable terror was over.

Taken through all sorts of twists and turns by different villagers who were both willing to genuinely help in his quest and manipulate Simon in an often misguided fashion, this would not stop the veteran vampire hunter as he was able to find each of the remains gathered by Dracula's surviving servants over time (which were all placed in mansion strongholds throughout the land of Translyvania).

Returning to the original site of the ruins of Castlevania, the collected fang of Dracula would in fact revive the vampire who was determined to ensure he would not fall before Simon again.

However, Simon would still manage to defeat Dracula a second time and properly burned the vampire lord's remains, lifting Simon's curse as he buried what was left of Dracula in an alternate graveyard (redeeming the Belmonts in the eyes of the populace for generations to come, as Simon was forever remembered for his bravery).

And while it would not be the definitive end for the Castlevania universe's variant of Dracula in the long term as he inevitably rose time and time again for latter Belmont descendants and equally gifted, noble heroes inspired to fight back against the Lord of Darkness, it would canonically be the conclusion for Simon Belmont's part in the wider franchise's long-running storyline.

Busy training his unnamed son years later to continue the Belmont legacy against Dracula in the event of his passing or disappearance, Simon would venture outside the Belmont family estate for some air, immediately drawn to a suspicious dimensional tear that seemingly generated vast destructive power.

Knowing he couldn't leave this matter alone and fully aware his teenage son wasn't ready quite yet to wield the enchanted 'Vampire Killer' family whip, Simon took a chance as he newly equipped himself with the whip and various monster-killing tools, venturing through the tear fearlessly without a second thought as it sealed behind him and sent Simon to a world far more advanced than anything he could have ever imagined...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Keith Silverstein's voice from Castlevania Judgment on Wii
-Uses assigned number #50 (will clash with playable Dum Dum Dugan, Honey Badger, Robbie Reyes, Shazam and Amy Rose in mannequin).

MOVESET:
1. Belmont Daggers: Using an iconic Castlevania series sub-weapon, Simon throws several daggers at enemies, dealing physical damage. Can throw more daggers as Simon levels up!
2. Holy Water: Using an iconic Castlevania series sub-weapon, Simon throws a small flask on the ground blessed with purified water, generating blue-coloured sacred flame which sends struck foes upward, dealing special damage.
3. Belmont Axes: Using an iconic Castlevania series sub-weapon, Simon throws three axes at once towards enemies, dealing physical damage as they're knocked to the ground.
4. Crystal Tornado: In reference to an item from Castlevania II on NES, Simon uses an enchanted red crystal to summon a tornado that sends enemies flying, dealing physical damage.
5. Sacred Flame: Using this handy sub-weapon from Castlevania II on NES, Simon throws a small object to the ground which generates pillars of fire that deal fire damage to on-screen enemies.
6. (Boost) Herb: In reference to the obscure Sharp X68000 & PS1 'Chronicles' remake of the original Castlevania on NES, Simon shares enchanted herbs among his allies, restoring back a portion of health for entire team.
7. (Boost) Stopwatch: Pulling out an iconic Castlevania series sub-weapon, Simon slows down time for everything but himself and his allies, allowing them to react to events more quickly.
8. (Xtreme) Flame Whip: Activating the Vampire Killer's most powerful form from Castlevania II on NES, Simon performs two 180 degree lashes with the whip, dealing heavy fire damage across a specific radius.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Guiguis_12- Simon Belmont skins, mannequin

Download link: https://www.mediafire.com/file/txkrxzomq2xz8j2/Simon_Belmont_%2528Castlevania%2529_-_Ceamonks890.7z/file

December 19, 2024, 09:24PM #559 Last Edit: December 20, 2024, 03:06AM by Ceamonks890
REBECCA CHAMBERS

STORY BIO
Reportedly born in 1980 and technically the longest active survivor of the Resident Evil franchise, the young Rebecca Chambers found herself a child prodigy and moved through her education at an impressive pace greater than others her age, eventually graduating with a bachelor's degree in chemistry at just 18 years old.

Scouted by an assortment of various groups for her talents, Rebecca would settle on the Special Tactics and Rescue Service or STARS for short, situated within the local police department of Raccoon City (assigned to the Bravo team in June 1998 as their unit's medic and rear security).

However due to her youth and inexperience out in the field, she would be entirely unprepared for the two collective nightmares to come as STARS Bravo was flown off northwest to the Arklay Mountains, in order to investigate some suspiciously bizarre murders recorded recently in the area.

Unexpectedly experiencing engine difficulties, the Bravo team's helicopter was forced to make an emergency landing in the woods as Bravo Team explored the area before becoming scattered after being attacked by a pack of zombified dogs codenamed 'Cerberuses'.

Running for her life, Rebecca would discover a private train called the Ecliptic Express parked mysteriously in the wilderness.

Stepping in to investigate and provide herself a momentary breather, Rebecca would soon get unexpectedly attacked anew by more zombie variants, this time of the human and leech variety (only saved in the nick of time from being completely devoured by leeches through the timely intervention of rogue military prisoner Billy Coen, whose turned prison transport Rebecca had encountered earlier with her teammates at Bravo Team).

Recognizing who Coen was immediately from the leftover materials in the military vehicle (but not really having much of a choice given the circumstances), the two of them forged a shaky but mutual alliance in order to get out of this situation alive.

Soon arriving at a secret underground training facility managed by the Umbrella corporation, Rebecca and Billy would learn much of what dark secrets and moments in history had transpired there (including the manufactured creation of Bio Organic Weapons through human experimentation in a dangerous virus, the facility director, James Marcus's gradual insanity and the growing rivalry between two particular employees known as William Birkin and Albert Wesker).

Learning as well that Billy's crimes were the result of his commanding officer using him as a scapegoat for the deaths of innocent African civilians and that he never fired a single shot that day at the victims, Rebecca grew to respect Billy enough that she made up a cover story for her superiors, to claim he had died during the incident involving the train (after the two narrowly defeated a resurrected James Marcus just before the facility exploded, as the madman utilized his new power over insects to attempt to bring them down).

Arriving at the Spencer mansion a few hours later, Rebecca would collapse onto a bed completely exhausted and would only be awoken from horrible nightmares by the timely arrival of Bravo team officer Richard Aiken (exploring the mansion grounds as they fought off an assortment of zombified humans and animals, the situation growing hopeless for them before the arrival of STARS Alpha team members Chris Redfield, Jill Valentine and Barry Burton ensured her survival (events playing out much like before during her time with Billy Coen, as Rebecca would support them moreso from the background).

Making it out alive as the sole surviving member of STARS Bravo alongside Chris, Jill and Barry through the timely arrival of Brad Vickers by helicopter to pick them up, they would ultimately destroy a surviving Tyrant BOW with a rocket launcher before escaping just as the mansion grounds exploded into pieces.

Writing her report about Billy Coen's supposed death to prevent a further manhunt for him (after being hospitalized upon her return to Raccoon City), she would soon leave just before Raccoon City's eventual annihilation off the map, to prevent another outbreak from encompassing the entirety of the United States over time.

Returning to university to achieve a doctorate in the field of virology (to better assist her more combat-experienced allies as the surviving STARS members forged the BSAA to combat Umbrella-calibur threats more efficiently on a global scale), Rebecca would be a much more common and invaluable resource to the BSAA as she thoroughly documented every virus strain that they had encountered and manufacture cures to victims who were not too far gone.

Being among the veteran BSAA members to heed the call for aid from an alternate universe known as Earth-7150 (where beings with superpowers existed in mass abundance), Rebecca prepares to do what she can, putting her years of experience to the ultimate test...

DISCLAIMER: This mod uses seven minutes worth of music from the Resident Evil franchise. I take no credit for the use of it.

FEATURES:
-2 powers, 5 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Stephanie Sheh's voice from Resident Evil: The Umbrella Chronicles
-Uses assigned number #54 (will clash with Patriot, Ulik, X-Men's Prodigy, Madman, Faith Connors and Mortal Kombat's Smoke in mannequin).

NEEDS:
-An official skin for Rebecca Chambers from one of the Resident Evil games (Using Jill Valentine RE1 Classic skin as a placeholder in the meantime).
-A mannequin (preferably after Rebecca's received an official skin).

MOVESET:
1. Stunning Shock: In reference to RE5 Mercenaries, Rebecca pulls out a stun gun and fires it at enemies, dealing electric damage as they're left stunned for an easy finish.
2. Flame Spray: In reference to RE5 Mercenaries, Rebecca pulls out a bottle of airspray and uses it while her lighter is active, generating a continued blast of fire which burns struck targets (so long as button is continually held down).
3. (Boost) Blue Herbs: Quickly making a specific combination of colored herbs with her mixing kit, Rebecca shares blue herbs with her teammates, removing any harmful status debuffs currently afflicting entire team.
4. (Boost) Red Herbs: Quickly making a specific combination of colored herbs with her mixing kit, Rebecca shares red herbs with her teammates, boosting overall resistances for entire team temporarily.
5. (Boost) Green Herbs: Quickly making a specific combination of colored herbs with her mixing kit, Rebecca shares green herbs with her teammates, restoring health for entire team whilst bringing back defeated allies by injecting them with adrenaline or nanites (depending on the character).
6. (Boost) Yellow Herbs: Quickly making a specific combination of colored herbs with her mixing kit, Rebecca shares yellow herbs with her teammates, temporarily boosting overall health and energy for entire team.
7. (Boost) Reflective Moment: Taking a quick breather, Rebecca draws upon inner strength from prior missions she's undergone in her career, adding increased critical hit damage chances and skill levels temporarily to entire team while a random iconic theme from the Resident Evil franchise plays for a minute.
8. (Xtreme) Zero Day: Rebecca pulls out a very potent tear gas grenade and throws it on the ground, inflicting damage to surrounding threats while dealing a small amount of damage over time for any enemy that survives the initial blast temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/0dutqd2d531g1vf/Rebecca_Chambers_%2528Resident_Evil%2529-_Ceamonks890.7z/file