*Due to it's large size, the Production Materials Archive is now a separate download.
*Numerous changes and additions, as well as upgrades to existing loading screens, including many improved AI Upscales and improved cropping. Basically, if you're using any of these, replace them with these versions. So there're too many changes to list, but here are all the additions, as well as the changes worth mentioning:
*Replaced the following with much better versions from artist Glen Angus's website via Internet Archive: Unused XML2 Dark Phoenix, XML2 Cyclops, XML2 Magneto (There were many versions online that had various flaws, issues, and inconsistencies, but I found 1 version that was a perfect better quality version of the in-game version except that it was washed out so I did a Color Match in paint.net with a version I extracted from XML2 and upscaled to the same size and then it became perfect, so I included), XML2 Wolverine, XML2 Archangel,
*Added the following higher quality loading screen versions from artist Glen Angus's website via Internet Archive and elsewhere: XML2 Gambit, XML2 Scarlet Witch, XML2 Wolverine, Unused XML2 Apocalypse Alternate, XML2 Abyss, XML2 Apocalypse, XML2 Breed Pens, XML2 Dead Zone, XML2 Egypt, XML2 Infinite Processing Plant, XML2 Insect Tunnels, XML2 Mister Sinister, XML2 New York City, XML2 Nuwali Monument, XML2 Stryfe, MUA1 Dark Phoenix Epilogue, MUA1 Iron Man Ultimate, Unused MUA1 Stark Tower,
*Added the following: Unused XML1 Jean Grey Gladiator, XML1 Blob Gladiator, Unused MUA1 Captain America Alternate, Unused MUA1 Stark Tower, MUA1 Iron Man Ultimate, Custom Banshee by Peter Nguyen, Custom Angel,
*Replaced with a small fix: XML1 Uncensored Emma Frost (I had previously removed a watermark in the lower right corner and I redid that fix using the lower right corner of another slight smaller copy of this image. I also upscaled this image.)
*Replaced the following with better versions: XML1 Mystique, XML1 Wolverine, XML1 Sabretooth vs Wolverine,
*Replace the following MUA1 loading screens with better versions extracted from MUA1: MUA1 Deadpool, MUA1 Deathbird, MUA1 Iceman, MUA1 Storm,
*Added the following PSP Exclusive loading screens: XML2 PSP Age of Apocalypse Mission, XML2 PSP Dark Phoenix Mission, XML2 PSP Fatal Attractions Mission, XML2 PSP Magneto's Return Mission, XML2 PSP Mutant Massacre Mission, XML2 PSP Rescue Lilandra Mission, XML2 PSP X-Cutioner's Song Mission,
-(All of these were created with the PSP's 16:9 screen in mind, so I had crop them to get them to fit. Because of this, and because different objects and environmental features are on each side of the loading screens, I have made multiple versions of most of these. You can see the originals in the "PSP Exclusive Loading Screens (That I AI Upscaled)" folder in the "Images I Used" folder. Also there's a folder called "Versions" so you can see what version I made of each and choose accordingly. If a loading screen isn't in "Versions" it's because one side of that loading screen was empty enought that no important elements were being lost. Ex #1: The "Fallout" loading screen had parts of a doorframe on each side and anything other than centering it would have looked awkward. Ex #2: The "Age of Apocalypse" loading screen had an empty side and a side with something important on it, so I only did a version with the empty side cropped out.)
*Added the following XMl2 loading screens that I took the Official XML2 website wallpapers, removed the logos, replacing the missing parts with upscaled parts of the retail XML2 version, and adding other missing portions that the retail versions had that the logo versions didn't have: XML2 Bastion, XML2 Bishop, XML2 Colossus, XML2 Grizzly, XML2 Holocaust, XML2 Lady Deathstrike, XML2 Living Monolith, XML2 Madri Temple, XML2 Mikhail, XML2 Nightcrawler, XML2 Omega Red, XML2 Rogue, XML2 Sauron, XML2 Sunfire, XML2 Toad, XML2 Zealot, Unued XMl2 Sunfire Alt Colors (not from Official website but still a logo wallpaper),
*Added upscaled versions of the following loading screens from the retail version of XML2: Unused XML2 Apocalypse's Tower Alternate, Unused XML2 X-Jet, Unused XML2 X-Mansion Alternate, XML2 Apocalyse's Tower, XML2 Avalon, XML2 Garrok, XML2 Genosha, XML2 Perimeter Platforms, XML2 Prison Outpost, XML2 Professor Xavier, XML2 Ruined Sewers, XML2 Sanctuary, XML2 Teleport Chamber, XML2 The Core, XML2 The Savage Land, XML2 Weapon X Facility, XML2 X-Mansion,
*Added upscaled version of the following from BaconWizard: MUA1 PSP-Wii Wolverine in Leather Jacket, Quicksilver by Shafcrawler,
*Added an Official Wallpaper I couldn't fix so I cropped it to remove the logo when I made the loading screen: Unused XML2 Sanctuary Alternate
*Replaced the following from BaconWizard with versions of my own extracted from the XML2 and upscaled: Unused XML2 Beast Astonishing, Unused XML2 Cable, Unused XML2 Cannonball, Unused XML2 Wolverine Astonshing, Unused XML2 X-Man. I also tweaked my upscaled version of his Pyro loading screen a tiny bit to remove a small bit of Avalanche's elbow that was still visible (I'm very happy with the quality of the upscale I did on his Pyro solo, and so I won't need to make my own. The image is in as high a quality as it'll get.)
*Replaced the following from BaconWizard with versions of my own extracted from MUA1 and upscaled: MUA1 Consoles Colossus Original,
*I have included a version I made of a solo XML1 Avalanche loading screen. A solo XML1 Avalanche loading screen was never made and for XML1, the developers just edited him out of the shared Avalanche and Pyro painting and letterboxed him. So I edited Pyro out of their shared image, and I think I did a really good job.
*I've removed the (_x Upscale) from the files names, as it just confuses and clutters the naming and it's not relevant to the user. The degree to which it has been upscaled is in "AI Upscaled" folder inside the "Images I Used" folder.
*Renamed "Unused XML1 Colosseum" to "Unused XML1 Olympus Colosseum" because I'd forgotten XML1 has an Astral Colosseum loading screen that is different (and not included), so this is to not confuse people and to make it clear that Olympus and this Colosseum are connected.
*Renamed "XML1 Colossus Alternate (2x Upscale)" to "Unused XML1 Colossus Alternate (2x Upscale)" because it doesn't appear to be used.
*Renamed "Unused XML2 Bishop" to "Unused XML2 Bishop Alternate" to fit the naming scheme of the rest of the loading screens.
*Added a new folder called "Non-Character Loading Screens." These are the loading screens for locations and such. The XML2 ones retain their original names so you can just copy and paste them into the "loading" folder and use them. And that are unused have "(Unused)" after their names so that you know they are and can replace them with whatever you want.
*The ones listed as "Unused" as listed as that because they either aren't included in XML2 (ex: Cyclops Xtreme) or they are in XMl2 but aren't in review_paths (ex: Cable, X-Jet, etc)
*Added a lot to the "Production Materials Archive" folder. Too much to list. There's more concept art, unused cutscenes, and more. Take a look and see what you can find!
*Made the Cut Content List it's own txt file, formatted it better, and added much much more to it.
*The rest of the MUA1 loading screens, including the rest of the epilogues.
*XML1 and XML2 3D Render Promotional Wallpapers as loading screens (landscape versions of the box arts and similar such images) (There was so much stuff I did for this loading screen that I didn't have time for these, so they'll be in the next version.)
*A bunch of custom ones (I've found some art by comic artist Peter Nguyen that's very loading screen-esque, is relatively close to the loading screens' art style, and features characters and costumes that don't have loading screens yet.)
*Unused XML2 Sanctuary Alternate I forgot to include
*Upscaled letterboxed versions of any XML1 loading screens I couldn't find the fullsize versions of.
*More stuff for the Production Materials Archive
*Anything else I might find.