Enigma's Skin Releases

Started by Enigma, November 24, 2021, 08:08PM

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I updated the following skins:
Forge XML Ultimate Skin
Forge XML1 Ultimate Alternate Skin
Forge Earth-95165 Skin
Forge Classic Skin
Forge Classic Alternate Skin
Forge Modern Skin
Forge Modern Alternate Skin
Morph X-Treme Gear Skin

:guardian:Guardian XML2 Classic Skin v1.0 :guardian:

Preview: https://drive.google.com/file/d/1h_KGGokH3oAL3JcWZbjIU2xVA-rr7G-E/view?usp=sharing

https://drive.google.com/file/d/1eSItHO1xKSU8WN-bK1oXlzQ1wRo_ZS2Q/view?usp=sharing


**This is my version of Guardian's XML2 Classic skin.
*The costume has had a lot of minor variants over the years in the comics, so I've picked the ones that I thought worked best and looked best.
*I've given him yellow eyes, made a white stripe on his back that's the same size as the one on his front, and made the inside parts of his legs white.
*I've also fixed a lot of other various issues with the model and texture, including the issue with the bottoms of his feet having placeholder wireframe textures.
*For his XML2 conversation hud, hemlot AI Upscaled and Denoised it, then I fixed a lot of various issues with it and added the yellow eyes.
*I made a MUA1 hud using the same art from his XML1 hud.
*I also made a 3D head and character select portrait.
*I've done versions hex edited for his XML2 and MUA1 character numbers.


Credits:
*BaconWizard17: foot bottom texture from his Cyclops 90s skin which I recolored, feedback, troubleshooting, skeleton template, screenshot template
*hemlot: AI Upscaling and Denoising his XML2 conversation hud.

:guardian:Guardian Antiguard Skin v1.0 :guardian:

Preview: https://drive.google.com/file/d/1k2WzuXtCaHkr-27LzwO8MMCVRvhp1vef/view?usp=sharing

https://drive.google.com/file/d/1Op62X5VzfuB8B0BHKyfbbY_hMUY3oQag/view?usp=sharing


**This is my version of Guardian's Antiguard skin, which was a sort of zombie version of him that was used briefly in the 1980s Alpha Flight comic series.
*I've given him light blue eyes, made a white stripe on his back that's the same size as the one on his front, and made the inside parts of his legs white.
*I've also fixed a lot of other various issues with the model and texture, including the issue with the bottoms of his feet having placeholder wireframe textures.
*For his XML2 conversation hud, hemlot AI Upscaled and Denoised it, then I fixed a lot of various issues with it, recolored it and added light blue eyes.
*I made a MUA1 hud using the same art from his XML1 hud.
*I also made a 3D head and character select portrait.
*I've done versions hex edited for his XML2 and MUA1 character numbers.


Credits:
*BaconWizard17: foot bottom texture from his Cyclops 90s skin which I recolored, feedback, troubleshooting, skeleton template, screenshot template
*hemlot: AI Upscaling and Denoising his XML2 conversation hud.

:silvers:Silver Surfer Dark Surfer Skin v1.0 :silvers:

Preview: https://drive.google.com/file/d/1oC86htymSoNamAab-Pw5XioFchFMxjuo/view?usp=sharing

https://drive.google.com/file/d/1g-qTCBLiLeYv02kSSsjOwKLjr-Q04kAh/view?usp=sharing


***This is my skin of Silver Surfer as the Dark Surfer from Marvel Super Hero Squad. I've used my version of his MUA1 Prototype Original skin, recolored it, then made and added black environment maps to it, then added an Infinity Gauntlet I made to it, then made and added gold environment maps to that.
**The rest is the same as my Silver Surfer MUA1 Prototype Original skin:
*The Silver Surfer's PS2 skin is in higher quality in the MUA1 Prototype and also has a reflective environment map on it. It's also a different design from the MUA1 PC version. I've made my own version of this by fixing all issues with the model and skin texture.
*The Silver Surfer's MUA1 official hud depicts this skin, not the PC version. I've made a version of it that fixes an issue. I also made a XML2 hud and character select portrait and recolored them all to match the skin.
*I made a 3D head.
*His MUA1 Prototype surfboard is also higher quality than the PS2 version and has the same reflective environment maps. I've fixed all issues with the texture and recolored it to black.



Credits:
*BaconWizard17: figuring out how to get the environment mapping working, idea for skin, screenshot template
*Enchlore: figuring out how to get the environment mapping working

January 28, 2024, 09:10PM #139 Last Edit: February 09, 2024, 09:22PM by Enigma
:silvers:Silver Surfer Infinity Gauntlet Skin v1.0 :silvers:

Preview: https://drive.google.com/file/d/1qfFSe_RNBb8OHJNsMMbd2x_t7fxBogzM/view?usp=sharing

https://drive.google.com/file/d/1KtVz7sJc5vosST5JB_HUIUb0qlLUxFC8/view?usp=sharing


***This is my skin of Silver Surfer wearing the Infinity Gauntlet from What If Volume 2 #49. I've used my version of his MUA1 Prototype Original skin, added an Infinity Gauntlet I made to it, then made and added gold environment maps to that.
**The rest is the same as my Silver Surfer MUA1 Prototype Original skin:
*The Silver Surfer's PS2 skin is in higher quality in the MUA1 Prototype and also has a reflective environment map on it. It's also a different design from the MUA1 PC version. I've made my own version of this by fixing all issues with the model and skin texture.
*The Silver Surfer's MUA1 official hud depicts this skin, not the PC version. I've made a version of it that fixes an issue. I also made a XML2 hud, character select portrait, and 3D head.
*His MUA1 Prototype surfboard is also higher quality than the PS2 version and has the same reflective environment maps. I've fixed all issues with the texture.


Credits:
*BaconWizard17: figuring out how to get the environment mapping working, feedback, screenshot template
*Enchlore: figuring out how to get the environment mapping working


I updated the following skins:
Human Torch MUA1 Flame On Skin
Human Torch Marvel Nemesis Dark Skin
Human Torch Flame On Silver Age Skin

:cyclops: Cyclops XML2 Ultimate Cutscene Skin v1.0 :cyclops:

Preview: https://drive.google.com/file/d/1nEOMR0AIu48iP14ECSCRF0WEzap3Vuf5/view?usp=sharing

https://drive.google.com/file/d/11wa7YSNwmd05blA5m1FvviBp94MO6qZM/view?usp=sharing


**XML2's concept art gallery features a render sheet of Cyclops's cutscene model, which matches his in-game default skin. But the actual model used in XML2's opening and closing cutscenes doesn't match those. Instead, Cyclops's gloves and the straps on his boots are gray instead of yellow. Interestingly, this is very similar to an unused variant of Cyclops from early XML1 screenshots, which BaconWizard17 recreated as his Cyclops Ulimate XML1 Alternate Skin. I've made a skin to match the XML2  cutscene version.
*I combined BaconWizard17's Cyclops Ultimate XML2 skin texture with parts from his Cyclops Ultimate XML1 Alt texture. I then put this texture on BaconWizard17's Cyclops Ultimate XML2 skin model and 3D head model.
*I've used BaconWizard17's Cyclops Ultimate XML2 huds (MUA1 style, MUA1 villain style, and his improved version of Cyclops's default XML2 hud) and character select portrait because there are no differences in the parts of the skin those show.



[size=14]Credits:[/size]
*copycat: letting me know the cutscene model is different and what it looks like.
*BaconWizard17: Cyclops Ultimate XML1 Alternate and Ultimate XML2 textures, models, 3D head model, huds, character select portrait; screenshot template