Author Topic: Converted XML2 Skins Galore  (Read 60742 times)

Offline Noelemahc

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Re: Converted XML2 Skins Galore
« Reply #165 on: February 21, 2007, 04:44am »
Just butting in to state that #62, "Culling Probe" is a clone of XML1's 'Bots (the Shocker, to be precise), therefore their skins I've already covered in the XML1 thread can be used with this skeleton without any ill effects. I will have the other remaining skins up in a few.

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Offline Noelemahc

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Re: Converted XML2 Skins Galore
« Reply #166 on: February 21, 2007, 07:01am »
Okay, this is it.




Top to bottom: Infinite Soldiers, Infinite Captains; Advanced Infinite Captains.
The Soldiers have halberds, but adding them to the pic would've been murder. Sorry.

There is obviously no way to preview the Hellhounds, the Critters and the Scarabs. Sorry again.

Archive: http://h1.ripway.com/ivank/XML2/XML2Baddies9.rar

Offsets:
Code: [Select]
Critter1.igb,-DXT3,256,256,64679,128,128,23767,64,64,17079,32,32,160551,16,16,21175,8,8,14967,4,4,21431.
CritterL1.igb,-DXT3,256,256,42309,128,128,25925,64,64,18221,32,32,22365,16,16,23389,8,8,132109.
Hellhound1.igb,-DXT3,256,256,64533,128,128,130069,64,64,26233,32,32,30601,16,16,30329,8,8,26153,4,4,30585.
InfiniteAdvCapt1.igb,-DXT3,256,256,86189,128,128,67201,64,64,52493,32,32,51213,16,16,52237,8,8,51049.
InfiniteCaptain1.igb,-DXT3,256,256,94065,128,128,53225,64,64,23333,32,32,22037,16,16,23061,8,8,38293.
InfiniteSoldier1.igb,-DXT3,256,256,89735,128,128,155271,64,64,24943,32,32,29375,16,16,29039.
Scarab.igb,-DXT3,256,256,33077,128,128,126789,64,64,143173,32,32,147301,16,16,19165,8,8,19421,4,4,147269.
Note that the Scarabs have identical mappings for small and large ones, so I used one model for all ten. Yeah.

This takes care of codes 60, 61, 66, 70, 72, 73, 91 and 92; wrapping the whole of XML2 skinnage UP! Let's celebrate in the portrait thread (wink, wink, nudge, nudge).

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Offline Noelemahc

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Re: Converted XML2 Skins Galore
« Reply #167 on: February 22, 2007, 05:35am »
Little update:

The Lab Tech Male (#102 of XML2) is the same model as Dr Banner (#77 of MUA), they are even identically mapped. The only difference is the skin tone and the presence of glasses on Banner's nose :D

P.S. Visual guides to BliZZ's skin conversions of characters you probably hadn't seen up close (includes Grizzly just because he got obscured by Holocaust's immensity in BliZZ's snap):




Note how Dazzler, despite being an official model, is just a reskin of Shadowcat -- that's because she's just a wannabe addition to the PC version's exclusive multiplayer level. At least the Hellfire Thugs (which are an equally exclusive addition of the same level) got their own model :P

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

DiamondDave

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Re: Converted XML2 Skins Galore
« Reply #168 on: February 23, 2007, 06:49am »
I finally got around to switching one of Human Torch's skins to Sunfire but when he lands, he's Elektra.  I remember reading something about this but couldn't find an answer.  Any help?  Thanks.

Offline BliZZ

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Re: Converted XML2 Skins Galore
« Reply #169 on: February 23, 2007, 07:44am »
Pop open the skin in a hex editor, search for 1201, 1202, or 1203 (depending which sunfire skin you use) and overwrite that with whatever human torch skin number you overwrote/added.