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Sunfire Booster v1.0 by V. Aquilegia

Started by IlAmeronlI, Today at 02:34AM

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:sunfire: Sunfire Power Booster v1.0 by V. Aquilegia :sunfire:

This is a booster for a character I've loved since I first picked up this game.
Sunfire's been given a much needed overhaul. He's had his existing skillset upgraded alongside 2 new abilities that allow him to dominate the playing field, while still providing a challenge for players to enjoy.


With this, you can now take control of the full power of the Sun!
- Credits -
     - BaconWizard17 : Skins, 3D Heads, and Textures
     - Enigma : New VFX (certain Sunfire Skin Convo Portraits, VFX Recolors and some pulled from Magma Mod)


- Overall Changes -
- Sunfire is now a 'Light Support' Type Hero
- He now has both Fire DMG Immunity & Radiation DMG Immunity
- He has been given 2 new powers, several reworks to his previous moveset and new skins!
- All of his abilities can now affect downed enemies.
- His abilities and passives have all been renamed for visual flair and to emphasize his Japanese heritage
     - NOTE : All of his ability names use the Romaji spelling of different Japanese phrases.
- All of the abilities Sunfire has now inflict a status effect. That status effect has been given it's own Damage value in the talent and powerstyle coding.
- The passive ability 'Ionize' has been removed


- Power List -
[Reworked - Lvl. 1] Taiyo no Hikari - Special = Sunfire sprays his enemies with blistering flames, dealing continuous Fire DMG and burning them for a time.
- Changes -
     - Increased hit count
     - Increased arc size and range
     - Extended length of Burn effect
       - Added visuals to show inflicted burn

[Reworked - Lvl. 2] Honou no Ken - Melee = Sunfire creates a sword of made of Fire, swinging it in a sweeping arc. This attack knocks his enemies away, dealing $DMG_FIRE and burning them for a time.
- Changes -
     - Increased attack range
     - Inflicts Knockback
     - Inflicts Burn
     - Visuals added to emphasize burn debuff

[Reworked - Lvl. 4] Hi no Hana - Projectile = Sunfire launches a set of plasmic projectiles at enemies, dealing Fire DMG on hit and Irradiating foes. This ability inflicts Knockback. Level up to increase the number of fireballs.
- Changes -
     - Increased default projectile count from 1 > 3
     - Inflicts Knockback
     - Inflicts Irradiation

[Reworked - Lvl. 8] Honou no Hashira - Blast = Sunfire superheats the air around him, creating a pillar of Solar flame, blasting away foes and inflicting burns on all nearby enemies. This ability deals Fire DMG.
- Changes -
     - New Animation
     - Combines the abilities 'Ignite' and 'Flame Geyser'
     - Multi-Hit AOE Attack
     - Inflicts Knockback

[Reworked - Lvl. 10] Hiyake - Trap = Sunfire flings a salvo of searing flames on the ground, setting it ablaze. This ability deals $DMG_FIRE to enemies hit and inflicts irradiation for a time.
- Changes -
     - Default projectile count increased from 1 > 3
     - New VFX

[NEW - Lvl. 12] Taiyofuu = Trap = Sunfire summons fierce solar winds against his foes. This ability deals Fire DMG to enemies hit, lifts them into the air, and inflicts irradiation for a time.
- Details -
     - Creates two Flaming Tornadoes
          - Count does not increase
     - Deals Fire Dmg for entire duration
     - Irradiates enemies

[NEW - Lvl. 14] Jigoku no Hi = Blast = Sunfire envelops his immediate area in flames, destroying any and everything in his wake. This ability deals extensive Fire DMG to enemies hit and inflicts serious burns for a time.
- Details -
     - Multi-hit AOE attack
     - Inflicts Popup
     - 4-part Segmented Range

Boosts:
[Reworked - Lvl. 5] Atatakai Hikari = Sunfire absorbs the sunlight around him, creating a field of ionized energy that rejuvenates him and burns nearby enemies.
- Changes -
     - VFX Changed
     - Added HP Regen effect
     - Increased radial Fire DMG

[Reworked - Lvl. 10] Moeru Te = Sunfire absorbs Radiation from his environment, metabolizes it, and blankets the party with it. This increases EP Regen and makes all non-powered Melee attacks for the entire party deal added Fire DMG for a time.
- Changes -
     - Overall ATK increase removed
     - Added EP Regen effect
     - Added Melee Fire DMG Effect
     - Improved VFX

Xtremes:
[Reworked - Lvl. 15] SUPERNOVA = Radial = Sunfire channels all of his might to create a solar flare, dealing massive Fire DMG. This inflicts irradiation on enemies with a chance for a Critical Hit.
- Changes -
     - Now hits multiple times
     - Inflicts Irradiation
     - Inflicts severe knockback
     - Decreased Range
     - Added Crit. Chance

[Reworked - Lvl. 20] RISING SUN = Boost = Sunfire draws in as much solar energy as possible, turning himself into a living battery. This removes all $EP cost from his abilities and grants Shiro increased power damage for a time.
- Changes -
     - Invincibility Removed
          - 100% EP Cost Reduction Added
     - Removed overall DMG Boost
          - Specified to Power DMG instead

Passives:
[Lvl. 3] Yama Kaji = Adds Fire damage to all non-powered Melee attacks.

[Lvl. 18] Kazoku no Hokori = Increases damage and Critical chance of all powered and non-powered Fire damage and Radiation damage attacks and increases his resistance to Fire damage and Radiation damage.


-- Thank you for downloading!