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#1
Misc. Modifications / PlayStation 2 Model Replacemen...
Last post by Cyborg Sun - December 23, 2024, 10:08PM

A model mod for vanilla assets that replaces pretty much every skin, model, mannequin, and animation file with their PS2 counterparts, perfect for better recreating that 6th generation look. Highly recommended to turn off Advanced Lighting and set Particle Detail to "Low" for a more accurate 6th gen look!

Only replaces vanilla assets, so it's compatible with pretty much every big mod like the OCP and EXG. I still recommend installing this after those "base mods", however.

CREDITS:
Cyborg Sun - Mod "creation" (it's really more of a trimming & all-in-one compilation of others' uploads).
Hemlot - Original uploader of all PS2 assets.
Cates - Fixed Deadpool skins (skinsegment coding was updated to be compatible with how the PC version works, for context)

NOTICE:
The vast majority of the models flash black when hit by an attack. This tends to happen with a LOT of character mods with custom skins though, so I guess in a strange way it makes almost everything more consistent. Go figure...

Download: https://gamebanana.com/mods/564271
#2
Mod Releases and Conversions / Re: Ceamonks890's Character Mo...
Last post by Ceamonks890 - December 23, 2024, 10:02PM
ABELOTH

STORY BIO
An extremely dangerous and powerful Force entity from the Star Wars Expanded Universe, Abeloth started life as a harmless mortal woman who served godlike beings known solely as the Ones centuries before.

Doing what she could to keep the peace within the Ones as a recognised part of the family known only as 'the Mother', Abeloth grew increasingly fearful of her own mortality and losing her precious family, as her husband and children remained perpetually young.

Desperate to hold onto everything she cherished, Abeloth recklessly drank from the Font of Power and bathed in the Pool of Knowledge, gaining vast amounts of insight about the timestream and forbidden dark abilities with few equals at a terrible price.

Now reborn as the infamous, immortal entity feared across the galaxy by both Force users and common galactic citizens alike as ancient legends were constructed, Abeloth was only kept imprisoned from enacting cosmic armageddon for centuries whenever major disruptions to the timestream or the Force occurred, by the very family she sacrificed everything to retain.

When the Father failed to convince the Jedi Knight known as Anakin Skywalker to take his place as an immortal Keeper of the Balance during the Clone Wars as the Sentinel guardians were ultimately destroyed, Anakin's short-sighted actions would eventually lead to Abeloth's release from containment decades later, as a threat to Luke Skywalker, Leia Organa, Han Solo and the new Jedi Order, due to Jacen Solo's turn to the dark side of the Force.

Newly unleashed upon the galaxy with none of her family left to stop her from enacting her grand scale plans, Abeloth used extremely formidable Force abilities to remotely turn young Jedi into rogue agents under her will and create distrust towards Luke Skywalker's New Jedi Order in the eyes of the Galactic Republic.

Fortunately, Luke Skywalker soon discovered Abeloth's existence and proceeded to hunt her down with family, friends and foes alike joining him in his efforts to eradicate her irredeemable threat from the galaxy, as more and more galactic citizens were unwillingly turned to Abeloth's will.

Ultimately destroyed for the time being after many months of hunting by the combined forces of Luke Skywalker and Sith Lord Darth Krayt on the astral plane in a last-ditch attempt to create a new family for herself by kidnapping Luke Skywalker's son Ben and Sith Vestara Khai through forced attempts to make them drink from the Font of Power, Luke and the Jedi doubted the threat of Abeloth was entirely gone from the galaxy in the long run, concerned that she would inevitably rise again and threaten their future descendants.

Tragically, this understandable fear would prove true as Abeloth's essence finally reformed centuries later, her determination renewed to accomplish her grand plans for the Star Wars galaxy as she tried to uncover the strongest Force users of this new time.

But before she could reach out through the Force, Abeloth's attention was drawn to strange, destructive dimensional tears which seemed to lead to a drastically different universe altogether.
Intrigued by the visions she witnessed from examining one of the dimensional tears and the limitless multiversal reach that this 'Earth-7150' seemed to have (not only being limited to familiar Jedi, Sith and galactic citizens but all sorts of incredibly gifted beings of varying morality), Abeloth decided to seep her essence through the tear, ensuring to keep a low profile as she possessed the body of an innocent female scientist within a building known as 'Stark Tower', passing herself off as a secret metahuman (one of the commonly recognised terms for those with superpowers).

Knowing she couldn't enact her intent to take control of the countless resident and dimensionally-displaced beings within this universe quite yet (until the very serious threat of Doctor Doom recklessly wiping everything from existence was prevented), Abeloth kept her cards close as she played along to ensure her inevitable takeover would go according to plan...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, healing factor, always-on revealing of enemy positions on mini-map, 30% faster than most characters, immunity to mind control, psychic and radiation damage types and 30% resistant to all other damage types
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Tricia Helfer's voice for Kerrigan Primal from StarCraft 2
-Uses assigned number #36 (will clash with playable Loki, Mikhail Rasputin, Hammerhead, Captain Planet and King Kong in mannequin).

NEEDS:
-A more convincing skin (Using Stark Tower Female Scientist model as a placeholder in the meantime).
-A mannequin (preferably after Abeloth's received an official model).

MOVESET:
1. Suffocating Tentacles: Abeloth uses her altered biology to her advantage, generating tendrils that deal physical damage to any enemy in its path.
2. Burning Hatred: Abeloth uses her strong Force control over fire to generate an unexpected blast of lava, sending struck foes flying as fire damage is dealt.
3. Shocking Reception: Abeloth uses her strong Force control to generate lightning from her hands, dealing electric damage over time to struck threats (so long as button is held down).
4. Strangling Plants: Abeloth uses her strong Force control to quicken the growth of nearby plants, using vines to grab an unlucky enemy and spin them around as a makeshift weapon. Let go of power button to throw enemy away!
5. Chilling Aftermath: Abeloth uses her strong Force control over cold to create a mini ice-storm, dealing cold damage to surrounding enemies across a specific radius.
6. Fold Space: Abeloth uses her strong Force control to teleport between enemies, performing a strong 180 degree kick before returning to her original position, dealing physical damage.
7. (Boost) Body Swap: Abeloth quickly takes the form of a generic enemy who's lifeforce she absorbed beforehand, convincingly disguising herself as she blends into enemy ranks.
8. (Boost) Consume Essence: Abeloth uses the Force to feed on the negative emotions of enemies effortlessly, increasing her overall damage output while causing nearby enemies to be permanently stricken with a great sense of fear.
9. (Xtreme) Deranged Rage: Abeloth unleashes a powerful blast of Force energy which sends struck foes back, dealing heavy physical damage with a 50% chance of instant kill if targets are already stunned.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/47pm6dd2g5ks12e/Abeloth_%2528Star_Wars%2529-_Ceamonks890.7z/file
#3
Mod Releases and Conversions / Re: The Outsider's Crypt (cont...
Last post by Outsider - December 23, 2024, 12:45AM
Everyone, the following mods have been updated.

Luna Snow: Now has a full 10 moveset. Added a new power, a new boost, her voice from Marvel Rivals; Fixed her dark ice effects.
:punisher_logo: Punisher: Fixed his special conversation with the Wrecking Crew at Bifrost.
Ryu: Added a texture for one of his effects that some may not already have.
Stryker: Fixed up Baton Strike, as originally there was an error.

(Please note that for Punisher's special conversations to trigger, you must be playing as the Punisher. It won't trigger by him just being on your team.)


#4
Mod Releases and Conversions / Third-Person Modes
Last post by Darkcloud - December 21, 2024, 06:22PM
Ever since I was a kid and played these games over 15 years ago I've dreamed of experiencing them from a third person perspective.
Having discovered this community and the insane amount of mods, it inspired me to actually take this into my own hands and do just that.

Below you will find details about all released third person mods and the links to each one of them, hopefully you will enjoy these games again through a completely new perspective as I did:

X-Men Legends
Given the first X-Men Legends never received a PC port, this mod was made for the XBOX version of the game running on the emulator XEMU, this version was picked because it has significantly better sound, textures, models and leeway in terms of what it can handle before breaking compared to the Gamecube and PS2 versions. All things that work in favor of what I wanted to achieve here.

Features:
◆ Third Person Camera:  As with my MUA 3rd person mod, you can fully control the camera as you would in any action/adventure 3rd person game.
The game was initially developed with this camera angle and I personally found it still works very well with it as the levels are surprisingly vertical and experiencing them this way added to the immersion quite a bit in my test playthrough.
◆ Extra Character: Angel was restored as an additional playable character and NPC by @andy🌻, who did tremendous work on also restoring dialogue, icons, loading screen, comic and even the danger room challenge.
◆ 7 Skins/Character: The skins selected were specifically mostly skins that are not in XML2 and will not be included in the upcoming Ultimate Patch.
This was to give them a chance in the spotlight and avoid redundancy (which would be a shame considering the sheer number of beautiful high-quality alternative skins made by the community that lay buried or forgotten).
◆ Unlockable costumes: A part of the Unlockables mod by Teancum was included. Specifically the option that allows you to unlock all costumes from the start through a button in the menu.
◆ Max Level Cheat: XML can be a surprisingly tough game compared to MUA, and it doesn't have a difficulty setting nor a game+ mode.
So I decided to include a hotkey that instantly boosts all characters to Lv.45 upon gaining experience.
This is completely optional and is meant to incentivize replays or function as a sort of "easy mode", it can be activated at any point. Even with all the skill points you won't be able to max-out all stats/powers. So you still need to make strategic choices while building your characters the same way.
◆ Reshade Preset: Once again I spent significant time making a preset that enhances the visuals of the game while preserving and working with it's artistic style and identity.
◆ Removed selection circles: The big bulky selection rings around the characters have been removed (mod by @UltraMegaMagnus) to improve the visual appeal of the 3rd person perspective.
◆ Co-Op: 2 player co-op was tested and it seemed to work pretty well. 3-4 player should also work but wasn't tested.

Gameplay:
https://youtu.be/bHl-8YHZcV4

Download:
https://gofile.io/d/slgL4u

Credits: Work by andy._.l, BaconWizard17, Teancum, Adventureiromax, Quentin Hex, Enigma, UV, nuhverah, Matt710, Blizz, Lionsden99, Marquis, Me, iammingy, Scabbia, UltraMegaMagnus was included. More detailed credits can also be found in the Readme.txt.


Marvel Ultimate Alliance
Features:
● 3rd Person Camera: You can now get up and personal with the characters and environments and experience MUA in a whole new way. You can fully control the camera as you would in any other third-person games.
● Removed scripted camera sequences: Most of the levels and sequences where the game locks the camera in a certain perspective have been changed to allow you to play through them freely through the new third person perspective.
● Skyboxes: Unique custom made skyboxes have been added to most exterior levels to accommodate and improve the third person experience.
● Improved Lightning: Global lightning has been tweaked across some levels to complement the skyboxes and enhance the overall atmosphere.
● 4K: You can now run the game at an internal resolution of 2160p even if your screen isn't UHD. This will improve the accuracy of several features such as shadows and post-processing effects.
● Reshade: It was previously not possible to run reshade in 4K because it shares the same .dll as dgvoodoo. Now it is. Included is also a specifically made preset to improve the visuals and work in symbiosis with the rest of the features while also not being destructive or exaggerate in effects such as bloom.

Gameplay:
https://youtu.be/DPLdso2rtRA

Download Link:
https://gofile.io/d/xx85OS

Regarding plans for the future with this mod:
• I would be happy to keep making skyboxes for any new outdoors levels @Outsider might introduce in the EXG.
• There was meant to be an over-the-shoulder preset but unfortunately it proved more difficult than I had anticipated, the problem with it is mostly mathematical, I might work on this for a future update.
• A skybox pack that is compatible with the non-advanced lightning graphic settings should be easy enough to make so it's on my list. Unless someone makes it first.

Marvel Ultimate Alliance 2 Wii
Nobody asked for this one but here we go regardless.
I think most of us can agree last-gen MUA2 was underwhelming and was a step down in almost every way compared to MUA1. 
But it still remains the closest thing to what a sequel would had looked like if it had been made earlier and closer in style to the original and XML series. 
Despite it's many flaws I think it's a fascinating entry in the franchise and there is some potential here.
So as usual I did my best to make this game as enjoyable as I could.
This is meant to work with the Wii Version of the game running on Dolphin on the Vulkan renderer.
The Wii version was picked due to it having better textures, framerate, audio and leeway in terms of what it can handle. With a proper controller configuration (included in the mod) the occasional Wii gimmick becomes irrelevant.
 
Features:
● 4 Extra playable characters: DS exclusives Sentry & She-Hulk have been added to the game.
The other two are Domino & Agent 13 bringing the roster to a solid 30.
I wanted them to be completely new and not present in any other version of any of the XML/MUA games.
● New Third Person Camera: Same third person camera as my previous XML & MUA mods to allow people to experience this game in a completely new way.
● Enhanced Visuals: This game notoriously looked worse than even XML1, which was made 5 years prior. So HD Textures and a custom made Reshade preset have been made to bring this entry visually more on par with the rest of the series.
● Removed selection circles: For a better and more immersive experience.
● Max Level trigger: For some reason this game is frustratingly hard even on easy/normal with very random difficulty spikes. I added a script trigger to instantly level up all characters to lv. 99 within the first level to balance the playing field. Not to worry, despite this, it won't take the challenge out of it. And the game will still feel like torture on hard mode, while easy/normal now play more like how they were supposed to in my opinion while looking also at MUA1.

Gameplay:
https://youtu.be/NEzkJVNVn_E

Download Link:
https://gofile.io/d/RUS05f

Credits: Agent 13/Domino by Outsider, Zignutu for Domino skin, She-Hulk by iammingy, Sentry by sbarth13. jayglass (roster hack), UltraMegaMagnus (HD Huds), ak2yny, BaconWizard17 for help with various things.


MAKE SURE YOU FOLLOW THE TUTORIALS AND READ THE README.TXT TO CORRECTLY USE THESE MODS
#5
Mod Releases and Conversions / Re: Ceamonks890's Character Mo...
Last post by Ceamonks890 - December 19, 2024, 09:24PM
REBECCA CHAMBERS

STORY BIO
Reportedly born in 1980 and technically the longest active survivor of the Resident Evil franchise, the young Rebecca Chambers found herself a child prodigy and moved through her education at an impressive pace greater than others her age, eventually graduating with a bachelor's degree in chemistry at just 18 years old.

Scouted by an assortment of various groups for her talents, Rebecca would settle on the Special Tactics and Rescue Service or STARS for short, situated within the local police department of Raccoon City (assigned to the Bravo team in June 1998 as their unit's medic and rear security).

However due to her youth and inexperience out in the field, she would be entirely unprepared for the two collective nightmares to come as STARS Bravo was flown off northwest to the Arklay Mountains, in order to investigate some suspiciously bizarre murders recorded recently in the area.

Unexpectedly experiencing engine difficulties, the Bravo team's helicopter was forced to make an emergency landing in the woods as Bravo Team explored the area before becoming scattered after being attacked by a pack of zombified dogs codenamed 'Cerberuses'.

Running for her life, Rebecca would discover a private train called the Ecliptic Express parked mysteriously in the wilderness.

Stepping in to investigate and provide herself a momentary breather, Rebecca would soon get unexpectedly attacked anew by more zombie variants, this time of the human and leech variety (only saved in the nick of time from being completely devoured by leeches through the timely intervention of rogue military prisoner Billy Coen, whose turned prison transport Rebecca had encountered earlier with her teammates at Bravo Team).

Recognizing who Coen was immediately from the leftover materials in the military vehicle (but not really having much of a choice given the circumstances), the two of them forged a shaky but mutual alliance in order to get out of this situation alive.

Soon arriving at a secret underground training facility managed by the Umbrella corporation, Rebecca and Billy would learn much of what dark secrets and moments in history had transpired there (including the manufactured creation of Bio Organic Weapons through human experimentation in a dangerous virus, the facility director, James Marcus's gradual insanity and the growing rivalry between two particular employees known as William Birkin and Albert Wesker).

Learning as well that Billy's crimes were the result of his commanding officer using him as a scapegoat for the deaths of innocent African civilians and that he never fired a single shot that day at the victims, Rebecca grew to respect Billy enough that she made up a cover story for her superiors, to claim he had died during the incident involving the train (after the two narrowly defeated a resurrected James Marcus just before the facility exploded, as the madman utilized his new power over insects to attempt to bring them down).

Arriving at the Spencer mansion a few hours later, Rebecca would collapse onto a bed completely exhausted and would only be awoken from horrible nightmares by the timely arrival of Bravo team officer Richard Aiken (exploring the mansion grounds as they fought off an assortment of zombified humans and animals, the situation growing hopeless for them before the arrival of STARS Alpha team members Chris Redfield, Jill Valentine and Barry Burton ensured her survival (events playing out much like before during her time with Billy Coen, as Rebecca would support them moreso from the background).

Making it out alive as the sole surviving member of STARS Bravo alongside Chris, Jill and Barry through the timely arrival of Brad Vickers by helicopter to pick them up, they would ultimately destroy a surviving Tyrant BOW with a rocket launcher before escaping just as the mansion grounds exploded into pieces.

Writing her report about Billy Coen's supposed death to prevent a further manhunt for him (after being hospitalized upon her return to Raccoon City), she would soon leave just before Raccoon City's eventual annihilation off the map, to prevent another outbreak from encompassing the entirety of the United States over time.

Returning to university to achieve a doctorate in the field of virology (to better assist her more combat-experienced allies as the surviving STARS members forged the BSAA to combat Umbrella-calibur threats more efficiently on a global scale), Rebecca would be a much more common and invaluable resource to the BSAA as she thoroughly documented every virus strain that they had encountered and manufacture cures to victims who were not too far gone.

Being among the veteran BSAA members to heed the call for aid from an alternate universe known as Earth-7150 (where beings with superpowers existed in mass abundance), Rebecca prepares to do what she can, putting her years of experience to the ultimate test...

DISCLAIMER: This mod uses seven minutes worth of music from the Resident Evil franchise. I take no credit for the use of it.

FEATURES:
-2 powers, 5 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Stephanie Sheh's voice from Resident Evil: The Umbrella Chronicles
-Uses assigned number #54 (will clash with Patriot, Ulik, X-Men's Prodigy, Madman, Faith Connors and Mortal Kombat's Smoke in mannequin).

NEEDS:
-An official skin for Rebecca Chambers from one of the Resident Evil games (Using Jill Valentine RE1 Classic skin as a placeholder in the meantime).
-A mannequin (preferably after Rebecca's received an official skin).

MOVESET:
1. Stunning Shock: In reference to RE5 Mercenaries, Rebecca pulls out a stun gun and fires it at enemies, dealing electric damage as they're left stunned for an easy finish.
2. Flame Spray: In reference to RE5 Mercenaries, Rebecca pulls out a bottle of airspray and uses it while her lighter is active, generating a continued blast of fire which burns struck targets (so long as button is continually held down).
3. (Boost) Blue Herbs: Quickly making a specific combination of colored herbs with her mixing kit, Rebecca shares blue herbs with her teammates, removing any harmful status debuffs currently afflicting entire team.
4. (Boost) Red Herbs: Quickly making a specific combination of colored herbs with her mixing kit, Rebecca shares red herbs with her teammates, boosting overall resistances for entire team temporarily.
5. (Boost) Green Herbs: Quickly making a specific combination of colored herbs with her mixing kit, Rebecca shares green herbs with her teammates, restoring health for entire team whilst bringing back defeated allies by injecting them with adrenaline or nanites (depending on the character).
6. (Boost) Yellow Herbs: Quickly making a specific combination of colored herbs with her mixing kit, Rebecca shares yellow herbs with her teammates, temporarily boosting overall health and energy for entire team.
7. (Boost) Reflective Moment: Taking a quick breather, Rebecca draws upon inner strength from prior missions she's undergone in her career, adding increased critical hit damage chances and skill levels temporarily to entire team while a random iconic theme from the Resident Evil franchise plays for a minute.
8. (Xtreme) Zero Day: Rebecca pulls out a very potent tear gas grenade and throws it on the ground, inflicting damage to surrounding threats while dealing a small amount of damage over time for any enemy that survives the initial blast temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/0dutqd2d531g1vf/Rebecca_Chambers_%2528Resident_Evil%2529-_Ceamonks890.7z/file
#6
Mod Releases and Conversions / Re: Ceamonks890's Character Mo...
Last post by Ceamonks890 - December 16, 2024, 11:29PM
SIMON BELMONT

STORY BIO
Originating from the greatly beloved Castlevania series and the original protagonist that introduced the series itself in the 1980s on the Nintendo Entertainment System and Famicom (in spite of not being the first Belmont canonically), Simon Belmont was a renowned vampire hunter from the 17th century on an alternate Earth.

A descendant of the Belmont clan whose eternal destiny was to put a stop to the king of vampires, Lord Dracula himself, every 100 years and prevent his formidable dark powers from overwhelming humanity, Simon grew up hearing stories of his past ancestors' legendary encounters (often wondering how he compared as he began his vampire hunter training in the ways of the whip).

But in 1691 at 22 years old, Simon was finally given an opportunity to prove himself worthy of the Belmont family legacy as the infamous sentient 'Castlevania' castle rose up from the ground on Easter Day, 100 years after Dracula was defeated by Simon's ancestor, Christopher Belmont.

Dracula resuming his threat against humanity anew, Simon was determined to end Dracula's renewed reign of terror, bravely entering the castle alone to face the count.

Venturing up the castle and slaying Dracula's loyal servants one by one whilst barely managing to survive the taxing encounters, Simon eventually faced off against Dracula himself.

Unknowingly for Simon however, Dracula would place a curse on him through a brutal wound he inflicted upon his back in his final death throes, Castlevania crumbling once again for another 100 years as Simon departed from an observing cliff on a job well done.

Unfortunately, Dracula's slowly building curse finally began to make its presence known to Simon seven years later, the curse slowly decaying Simon's body as he began to believe his death was only a matter of time.

Confronted by a mysterious woman who seemed to know a lot more than she was letting on while contemplating his situation at the Belmont family cemetery, Simon was informed by the woman that he was slowly dying due to a curse Dracula had placed on him during their final battle (the only way to be rid of the curse and live to old age involving the collection of Dracula's disturbingly morbid remains and burn them all in the ruins of Castlevania).

Resolving to take up this challenge, Simon began his quest to collect the remains of Dracula as monsters started to newly infest the land at night, terrifying the villagers who would board up their homes and hide until the unspeakable terror was over.

Taken through all sorts of twists and turns by different villagers who were both willing to genuinely help in his quest and manipulate Simon in an often misguided fashion, this would not stop the veteran vampire hunter as he was able to find each of the remains gathered by Dracula's surviving servants over time (which were all placed in mansion strongholds throughout the land of Translyvania).

Returning to the original site of the ruins of Castlevania, the collected fang of Dracula would in fact revive the vampire who was determined to ensure he would not fall before Simon again.

However, Simon would still manage to defeat Dracula a second time and properly burned the vampire lord's remains, lifting Simon's curse as he buried what was left of Dracula in an alternate graveyard (redeeming the Belmonts in the eyes of the populace for generations to come, as Simon was forever remembered for his bravery).

And while it would not be the definitive end for the Castlevania universe's variant of Dracula in the long term as he inevitably rose time and time again for latter Belmont descendants and equally gifted, noble heroes inspired to fight back against the Lord of Darkness, it would canonically be the conclusion for Simon Belmont's part in the wider franchise's long-running storyline.

Busy training his unnamed son years later to continue the Belmont legacy against Dracula in the event of his passing or disappearance, Simon would venture outside the Belmont family estate for some air, immediately drawn to a suspicious dimensional tear that seemingly generated vast destructive power.

Knowing he couldn't leave this matter alone and fully aware his teenage son wasn't ready quite yet to wield the enchanted 'Vampire Killer' family whip, Simon took a chance as he newly equipped himself with the whip and various monster-killing tools, venturing through the tear fearlessly without a second thought as it sealed behind him and sent Simon to a world far more advanced than anything he could have ever imagined...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Keith Silverstein's voice from Castlevania Judgment on Wii
-Uses assigned number #50 (will clash with playable Dum Dum Dugan, Honey Badger, Robbie Reyes, Shazam and Amy Rose in mannequin).

MOVESET:
1. Belmont Daggers: Using an iconic Castlevania series sub-weapon, Simon throws several daggers at enemies, dealing physical damage. Can throw more daggers as Simon levels up!
2. Holy Water: Using an iconic Castlevania series sub-weapon, Simon throws a small flask on the ground blessed with purified water, generating blue-coloured sacred flame which sends struck foes upward, dealing special damage.
3. Belmont Axes: Using an iconic Castlevania series sub-weapon, Simon throws three axes at once towards enemies, dealing physical damage as they're knocked to the ground.
4. Crystal Tornado: In reference to an item from Castlevania II on NES, Simon uses an enchanted red crystal to summon a tornado that sends enemies flying, dealing physical damage.
5. Sacred Flame: Using this handy sub-weapon from Castlevania II on NES, Simon throws a small object to the ground which generates pillars of fire that deal fire damage to on-screen enemies.
6. (Boost) Herb: In reference to the obscure Sharp X68000 & PS1 'Chronicles' remake of the original Castlevania on NES, Simon shares enchanted herbs among his allies, restoring back a portion of health for entire team.
7. (Boost) Stopwatch: Pulling out an iconic Castlevania series sub-weapon, Simon slows down time for everything but himself and his allies, allowing them to react to events more quickly.
8. (Xtreme) Flame Whip: Activating the Vampire Killer's most powerful form from Castlevania II on NES, Simon performs two 180 degree lashes with the whip, dealing heavy fire damage across a specific radius.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Guiguis_12- Simon Belmont skins, mannequin

Download link: https://www.mediafire.com/file/txkrxzomq2xz8j2/Simon_Belmont_%2528Castlevania%2529_-_Ceamonks890.7z/file
#7
Mod Releases and Conversions / Re: Ceamonks890's Character Mo...
Last post by Ceamonks890 - December 14, 2024, 07:00PM
MACE WINDU

STORY BIO
One of the notable Jedi to originally debut as part of the Star Wars prequel film trilogy (played by Sam L. Jackson), Mace Windu was a man who lived a very complicated life from his very birth to his tragic death at Emperor Palpatine's hands (going through many difficult physical and emotional trials in his path as a Jedi).

A part of the Jedi Order since he was six months old after his birth parents on the home planet of Haruun Kal were killed unexpectedly, Mace quickly learned of his unusual ability to see shatterpoints within the Force itself (gradually amassing experience in the unique lightsaber combat art of Vaapad as he eventually became one of the greatest swordsmen and Force users to have ever lived).

Impressively becoming a Jedi Master at only 28 years of age as a result of becoming greatly familiar with the Jedi's teachings and philosophy, his abilities as a diplomatic middleground served the Jedi Order well through many conflicts and peace-keeping missions.

Constantly battling an internal war between light and dark as a byproduct of his training in Vaapad (being the only recorded user to maintain consistent control over themselves and not fall to the dark side while drawing from the negative emotions of opponents to strengthen themselves), Mace would eventually question his firmest beliefs as the well-planned machinations of Palpatine went on behind the scenes.

Currently prepared to engage Palpatine after uncovering the truth beforehand and fellow Jedi allies unexpectedly killed effortlessly by Palpatine, Mace was ready to end the newly uncovered Sith Lord's threat to the galaxy... before he got suddenly pulled into a dimensional tear unwillingly, much to the mutual surprise of Palpatine and the conflicted Anakin Skywalker, who was much more easily turned to Palpatine's side while the Empire rose up in the face of mass Jedi genocide.

Waking up and finding himself in an unfamiliar 'mystical' building, Mace quickly retrieved his purple lightsaber near him on the floor and covertly made his way down the hallway, spying a ton of unknown faces either in colorful costumes or covered in colorful fur and scales, horrified to see Emperor Palpatine casually sitting around.

Preparing to lunge at Palpatine and make sure to not repeat his mistake a second time, Mace got unexpectedly stopped by a mysterious old-looking scaly humanoid creature with three talon-styled fingers on both hands, who defensively blocked Mace's lightsaber strike with their distinctly serpentine sword.

'I would stand down if I were you mortal.' the yellow-grey skinned vampire stated casually. 'There's much more at stake in this whole existential affair than you currently know and we cannot afford to start fighting among ourselves.'

'Needlessly killing?! That twisted tyrant will bring doom to the Jedi and is too dangerous to live. So get out of the way monster or you'll be joining them!' Mace yelled, facing off against the vampire who impressively countered Mace's attacks with little effort blow for blow while unexpectedly displaying their own form of telekinesis, chuckling as if this whole battle was a simple playfight while Mace could only fruitlessly struggle against the ancient vampire's greater skill.

Kain holding Mace in place while other members present could only watch with either tension-fuelled nerves or subtle malicious glee, SHIELD director Nick Fury entered the room shouting, 'What the blazes is going on in here? Why are you holding that man in place Kain?'

'If you must know... 'Colonel', I was taking the initiative and assuring another one of these newly arrived Force users wasn't doing anything rash. They attempted to apparently settle evident old grudges with Palpatine over there, but I stopped our friend here from taking off his head most swiftly.'

'Understood. Put him down now Kain. Think he's taken time to cool off,' Nick Fury stated with reliable firmness.

'Very well.' Kain said a little disappointed, loosening his telekinetic hold on Mace as he collapsed to the ground, breathing heavily while Kain returned to his previous position near the Orb of Teleportation, laying against a wall while resuming himself in his private thoughts.

'Sorry about that,' Luke Skywalker said as he helped Mace Windu to his feet, several distinct Jedi and alien species Mace felt as being from his original galaxy, standing behind him as Palpatine quietly left the room. 'Kain comes from a universe where free will is openly opposed and doesn't appreciate any opportunity of a second chance at resolving matters on a cosmic scale. I'm Luke Skywalker.'

'Skywalker? You wouldn't happen to be related by chance to Anakin Skywalker would you?' Mace Windu inquired.

'He is,' Obi-Wan Kenobi confirmed. 'One day, he and his twin sister Leia will be the ones to restore freedom to the galaxy. Or I guess, one possible future now with all of us now being pulled from across different eras of time to this universe.'

'Interesting,' Mace Windu remarked. 'And what happens to me in the future? I was close to stopping Palpatine before a sudden 'tear' pulled me away from the fight.'

'Oh...' Ahsoka Tano awkwardly commented. 'Master Windu... you died by Palpatine's hands and had your legacy tainted by his Empire as a convenient scapegoat.'

Squeezing his open hand into a fist briefly, Mace took a deep breath to clear his mind before asking his next question, 'So why are surviving Jedi working with members of the Sith? They never have the best intentions at heart and will take any chance to turn on you for power.'

'Understand your viewpoints, I do,' Yoda commented. 'Working with Sith of different time periods, I do not like. But fate of all existence more important.'

'Alright,' Mace Windu uttered. 'But when this whole quest is over, Palpatine will face trial for everything he's done.'

Proceeding to head out of the Sanctum Sanctorum with various other Jedi for an assigned mission to keep track of the local scum and villainy, Mace and the others leaped to the tops of buildings, preparing their patrols...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of immunity to psychic damage and mind control, Vaapad (becomes stronger and faster temporarily as he draws upon the negative emotions of enemies he fights)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of TC Carlson's voice from various Star Wars games
-Uses assigned number #34 (will clash with playable Ultron, Sentinel, Terrax the Tamer, Cheryl Mason and The Mask in mannequin).

NEEDS:
-An official model (Using Director Fury as a placeholder in the meantime).
-A mannequin (preferably after Mace Windu has received an official skin).

MOVESET:
1. Passionless Throw: Mace Windu effortlessly lifts an enemy off the ground with the Force, throwing them away as physical damage is dealt.
2. Efficient Cycle: Mace Windu performs a spin attack with his lightsaber, causing physical damage to all enemies within a specific distance. Charge attack for max damage!
3. Determined Pummel: Impressively using the Force to enhance his body's capabilities, Mace Windu performs a brutal six hit punch combo, dealing physical damage.
4. Dantooine Ride: In reference to an episode of the first Clone Wars cartoon series, Mace Windu uses the Force to raise the ground and slide across the level, damaging and knocking back enemies in the way as physical damage is dealt.
5. Destructive Torrent: Mace Windu uses the Force to generate a radial kinetic blast, physically damaging enemies as they're knocked back from the strong impact.
6. (Debuff) Shatterpoints: Mace Windu uses a Force power he has a natural affinity in, seeing weak points in enemies which allow him to effortlessly stun them briefly with a careful, non-lethal strike.
7. (Boost) Focussed Energies: Mace Windu carefully places his lightsaber in front of him briefly, increasing his overall damage resistances while decreasing his overall energy cost temporarily.
8. (Xtreme) Clean Blows: Mace Windu uses Force Speed to move between enemies instantly, dealing heavy physical damage before returning to his original position.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/3vn6te8b374sl2h/Mace_Windu_%2528Star_Wars%2529-_Ceamonks890.7z/file
#8
Misc. Modifications / Re: Noah's Nerd Lab
Last post by NoahTheNerd - December 13, 2024, 01:06PM
So I know this is kinda out of nowhere, considering the fact that I'm also working on English voicepacks for He-Man, Lion-o, and a few others but this was something I was also working on on the side.

I now present to you, Voicepacks for Lex Luthor and Loki!!!

Lex Luthor is now voiced by Clancy Brown using audio from the DCAU and Lego dc supervillains https://www.mediafire.com/file/s85121pbg2kb4ti/Lex_Luthor_%2528Clancy_Brown_Voicepack%2529_%25281%2529.zip/file
&
Loki is now voiced by Troy Baker using audio from Disney Infinity and Marvel Rivals https://www.mediafire.com/file/qhlkymuudz4e4of/Loki_%2528Troy_Baker_Voicepack%2529_%25281%2529.zip/file

(Lokis' voicepack is best used with JONOHOODS booster)

(Sidenote: I don't know how a Lex Luthor voicepack for Clancy Brown wasn't made before but oh well)

(Second Sidenote: I will now also be posting my mods on gamebanana as well as here
https://gamebanana.com/members/4036745)
#9
Mod Releases and Conversions / Re: Ceamonks890's Character Mo...
Last post by Ceamonks890 - December 12, 2024, 07:43AM
CHEWBACCA

STORY BIO
The legendary hairy humanoid 'Wookiee' alien from the planet Kashyyyk, Chewbacca was consumed by a strong desire for adventure and exploration of the wider galaxy from an early age.

Becoming a part of a secret Wookiee organization known as the Claatuvac Guild in early adulthood, Chewbacca grew into one of the guild's most trusted navigators and Kashyyyk's greatest warriors as many Wookiees found themselves brought into war with the Galactic Republic against the Federation during the Clone Wars.

Now a wanted fugitive by the newly-formed Empire's forces for aiding the Republic (as many innocent Jedi were hunted down and killed as part of Order 66 by order of Emperor Palpatine), Chewbacca wandered the galaxy for months before eventually meeting his long-time best friend, Han Solo, after being captured by slavers (forging a life debt with the smuggler which served them both well through many adventures, including a new record for the 'Kessel Run', eventually joining the Rebellion and taking part in the legendary Battle of Endor which ended in the defeat of Darth Vader and Emperor Palpatine while greatly weakening the surviving forces of the Empire, becoming widely recognised across the galaxy as war heroes).

Considered a beloved member of the Solo family as Han and Princess Leia Organa gradually came to terms with their romantic feelings for each other (getting married and having kids who would all become impressively strong with the Force themselves that he would do his best to protect as they aged), Chewbacca would be present with the Solo family on the primary planet of the New Republic as sudden dimensional tears started to tear the galaxy apart.

A plan co-ordinated with Luke Skywalker and his fellow new Jedi Order while Chewie, Han, Leia, Lando and the visiting Solo kids rushed to the Millennium Falcon, the heroes of the Star Wars universe all bravely went through a portal together to an entirely unfamiliar universe, soon knowing no more...

NOTE: You can download additional skins for Chewie not included in the mod itself from ProfEscanor's release thread here: https://www.mediafire.com/file/iec3qr2d9j2upqb/Chewbacca_Skin_Pack.rar/file

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived sound effects from the Star Wars franchise
-Uses assigned number #172 (will clash with MUA Cyclops, X-Men arcade version of Cyclops and Melinda May in mannequin).

MOVESET:
1. Furious Bowcaster: Chewie fires a quick energy shot from his trademark weapon, dealing energy damage with a chance to perform an instant kill if struck enemy is stunned!
2. Wookiee Concussion: Chewie spins around and slashes surrounding enemies with his retractable claws multiple times, dealing physical damage.
3. Shock Grenades: Chewie throws several custom grenades which deal electricity damage to surrounding enemies, leaving them temporarily stunned by the blast.
4. Charge Slam: Chewie charges forward, tackling an unlucky foe to the ground as he viciously attacks them, dealing physical damage.
5. Furious Resilience: Chewie attacks enemies behind and in front of him with his retractable claws, dealing physical damage.
6. (Boost) Impervious: Chewie unleashes his full battle rage, boosting overall damage for entire team as their morale increases.
7. (Debuff) Echoing Roar: Chewie lets out a terrifying roar, causing nearby enemies to run away in fear as their overall defence is decreased.
8. (Xtreme) Life Debt: Putting his allies first, Chewie leaps forward and slams the ground with his fists, dealing heavy physical damage while knocking surrounding enemies into the air.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- All other Chewbacca skins, mannequin, bow caster bolton
Miles838- Converted Chewbacca Star Wars Battlefront 2 2005 model

Download link: https://www.mediafire.com/file/czmzefat6xghv88/Chewbacca_%2528Star_Wars%2529-_Ceamonks890.7z/file
#10
Mod Releases and Conversions / Re: Ceamonks890's Character Mo...
Last post by NoahTheNerd - December 09, 2024, 06:15AM
Just like you, Yoda the goat for real