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#2
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Outsider - August 24, 2026, 04:13AM
Some updates have been made for The Agent, :blackcat: Black Cat and the Sentinel.

BLACK CAT:
Added Future Fight icons, AI allies can no longer use the "Sex Kitten" power, slowing down gameplay.

SENTINEL:
Removed a critical error in its death that unknowingly would have froze the game.


THE AGENT

UNIVERSAL:
- She cannot be harmed during her grab smash; Nerfed the radius of the tremor from the slam.
- Allies AI are now unable to use "Seductive Aura."
- Changed the timing of her "Body Gem" xtreme impact on enemies.
- "The Outsider's Edge" is now her second xtreme to avoid her being OP or players spamming the power.

HOTSHOT VARIATION:
- Changed "Set It Off" where it is no longer chargeable, and now damages differently based on range. The closer you are, the harder it hits.
- Fixed the effect issues with "Flashy Fire" and "Demon Slayer."
- "Crowd Control" now has a chance of stunning enemies rather than absolute stun.
- "Demon Slayer" is now chargeable for more potential damage, but costs more.

32 Fightmoves, 160 Triggers

KUNOICHI VARIATION:
- Buffed damage for "Crescent Moon."
- Increased starting number of enemies in "Ninjutsu" from 2 to 3.
(May consider more changes down the road.)

33 Fightmoves, 135 Triggers

SORCERESS VARIATION:
- Corrected spelling of some power descriptions.
- "Eternal Winter" now inflicts cold damage, though there is a bug that it doesn't inflict as much damage as the description suggests.
- Nerfed the range of the blast from "Thunder Storm."
- Changed the effect of "Dark Angel" so it's less intense.
(May consider more changes down the road.)

32 Fightmoves, 125 Triggers

WRESTLER VARIATION:
- Talent descriptions for "Punishing Piledriver," "360 Throw," and "Aerial Press Slam" have been changed so players understand that they these moves are to be peformed near the enemy, but won't work on bosses.
- The damage from "Punishing Piledriver" has been buffed; she cannot be harmed during this move since she is jumping and enemies should miss.
- With "360 Throw," you have more control on where you can throw the enemy; she cannot be harmed during the swing.
- Changed the timing of the damage from "Aerial Press Slam," added a mechanic to briefly immobilize nearby enemies to set up for her elebow drop. She cannot be harmed during this move since she is jumping and enemies should miss.

35 Fightmoves, 157 Triggers


I'm in the middle of creating more content for the EXG, so more updates will have to wait.

#3
Master Chief Mini-Booster



Quick booster for Ceamonks' Master Chief Mod designed to further evolve your gameplay experience with new music from Halo: Combat Evolved and Halo II, as well as some sound tweaks to Master Chief's Assault Rifle power to use sound effects from Combat Evolved as well.

Mod Download: https://mega.nz/file/nZcAhZoa#6Wjxn75U_XaiA6KZp6laWLitL-Wg0f6ENLjQBO0oUJc

Requires Ceamonks' original Master Chief mod before install: Master Chief (Halo) Mod for Marvel: Ultimate Alliance | MUA Mods

Music can be triggered by pressing Jump while blocking.

Song List:
Halo
Rock Anthem for Saving the World
Blow Me Away (by Breaking Benjamin)
Brothers in Arms
Walk in The Woods
Under Cover of Night
Shadows

Disclaimer: All music belongs to their respective owners. I take no credit for their creation or composition.
#4
Mod Releases and Conversions / Re: Guiguis Skin; Anime, LOL, ...
Last post by Guiguis - August 23, 2026, 06:24PM
NIGHTWING BOOSTER !!!


DOWNLOAD : https://www.mediafire.com/file/53hibwnemh8lqa7/Nightwing_booster.rar/file

First Credits to Jonohood and Bloodymare for the code of some powers from Black widow and Daredevil, also to dimonopru for the Batman claw.
And of course credits to Blaw for the original Mod.


IMPORTANT!!! YOU NEED TO INSTALL THE ORIGINAL MOD FIRST !!!


So Lets go for the changes. I did Changed almost every power from him Nightwing no has 6 powers and a new xtreme, and new animations. i DIDINT touch the boost passives, just changed some effects. Also correct a value in the Talents where skin attack was minimun. SO lets get for the changes.

NIGHTWING new powers : 

Electric Darts
Type: Projectile
Fires a specialized acoustic dart that stuns the target and explodes with electrical damage.

Spin Kick
Type: Radial
Performs a spinning martial-arts kick that hits nearby enemies and causes heavy knockback.

Grapple Line
Type: Special
Fires a grapple line at an enemy, pulling them directly into melee range and dealing damage.

Electric Strike
Type: Melee
Performs a lethal melee combo with electrically charged Escrima batons.

Rebounding Baton
Type: Projectile
Throws an Escrima baton that bounces off walls, stuns enemies, and has a chance to disarm them.

Acrobat Finisher
Type: Finisher
Performs a powerful acrobatic kick that causes Bleed and knocks out enemies below 20% HP.

Justice Among Us
Type: Xtreme
Overcharges the Escrima batons and unleashes a massive electrical surge on nearby enemies while restoring energy to the entire team.


Obs: i Included together some Skins and huds i converted too.
Have fun! THE NIGHT BELONGS TO NIGHTWING!!!
#5
Mod Releases and Conversions / Re: Selena's Mods
Last post by Selena Repulsa - August 22, 2026, 09:12PM
Here's some more mods from me, including a micro booster to a Canino mod.

In this order, I give you, the Notorious Ivan Vanko, known as Whiplash....a fix for Hyperion,  the strange visitor from another reality,  so he no longer clashes in sounds with his counterparts known as Superman...and an update for Bullseye (Wilson Bethel) featuring him masquerading as Daredevil.







Whiplash

Hyperion

Bullseye Update


Original Hyperion mod here.  Thanks to Canino.
#6
Mod Releases and Conversions / Re: Irelon's mods
Last post by IronManRocks - August 22, 2026, 05:12AM
:deadpool: DEADPOOL :deadpool:


Very well guys, it here it is my second mod post, which is actually a fix.
Long ago I posted in the MUA1 thread on the Discord server a fixed Deadpool vanilla OCP powerstyles for powers p1, p2 and p3. If you missed it don't worry, great news, because thanks to nshinnosuke/NoWhere'Mans code I've also been able to finally fix his p5 grenades, so I can happily announce Deadpool vanilla OCP is finally fully fixed!

A quick Recap:
p1) Assassin's Strike : now it hit 3 times as it was supposed to do, but didn't because the last 2 attacks were both "index=2". Indeed if you cast it without hitting an enemy, you'll clearly hear 3 sounds, like "ta, ta-da" with his swords: that's because the index was already correct for when he does not hit anything;
p2) Dual Shot: simply makes the knockback register again. The knockdown never registered before, because the word "auto" was missing from "dmgmod_auto_knockback". So now, when an enemy will attack you, the bullets will have the possibility to knock him back. NO OTHER CHANGES DONE BEYOND THE "auto" WORD CORRECTION. Important:  since the chance is already low (1%, 3%,..., 20% ), and it only activates when an enemy is hitting/running towards you while you're shooting him, so pretty much rarely, I added an optional talent file with increased chance of kb (10%, 30%, ...., 100%)
p3) Teleport Flurry: The stun has been corrected. "victimeventtag = 101" was missing from the trigger.
p5) Grenade Toss: for the same previous reasons, rushed code (probably the developer was a bit drunk that day) it didn't hit all any enemies, or didn't do damage at all or didn't do knockback or just who knows what, anyway it was just missing some tags/eventtag here and there, that's it, nothing else, and somehow NowhereMan and nshinnosuke were able to find them and put them back in making it work as intended. They also slightly incresed  the radius of the toss,  and added a popup effect, I let it in that way since make it look exactly as intended.

Last but not least, many thanks to Trini Bwoi who was the first who found the mistakes in the p1, p2 and p3 powers and was so kind to write about them in the forum and tell us how to fix them.
Here it is Ladies and Gentleman, have fun Deadpooling around with your fully fixed deadpool!❤️�🔥 :xmen_logo:  :deadpool:

  :deadpool: Mod Download link (Discord):  :deadpool:
https://discord.com/channels/449510825385000960/929457958159548506/1540692779196350617
#7
Mod Releases and Conversions / Re: Irelon's mods
Last post by IronManRocks - August 21, 2026, 03:28AM
:venom2: :venom: VENOM :venom:  :venom2:


Very well guys, after some little fixes released here and there in the MUA1modding channel on Discord, here it is my first full mod on the community: a booster for Venom! :venom:  :venom2: 

The point of this mod is to make it more Comic Like :deadpool:  and give him some justice, making it highly customizable, with skins, huds,  claws (try AntiVenom and Toxin ;-) ) and tongue :toxin:  :venom: , new matching effects, new sounds and conversations sounds (try "talking" to Rhyno :rhino:  in Pinball or Mysterio in Omega Base) and fixed and/or updated powers. It also uses Rdh94's code as base in order to have all the power of Venom with a lesser count of triggers. All the details in the ReadMe.

Also, original Outsider Agent Venom mod uses the venom folder  to share its effect and its 17604 skin to transform; I separated them both giving the transofrmation skin of Agent Venom number 17607 and creating a new one separated effect folder simply named "venom2", so you can now freely customize them both indipendently.

So, what are the new/fixed/updated powers?
||- Power 1 - **Venom Thrust**: Fixed it so that it now damages all the enemies in its way with a knockback and also stun them for a while.||
||- Power 2 - **Symbiote Flail & Internal Smothering**: Fixed it to to hit on impact AND overtime, plus now he can take up to 7 targets and drain their health with his tendrils!||
||- Powers 3 & 4: Nothing changed||
||- Power 5 - **Symbiote Bite**: Thanks to Irelon/Rdh94/Outsider coding, he can now hit properly without missing targets and damage bosses; I also added a restoring health feature if he succeeds to bite his enemy with an instant KO chance. Watch out from those fangs!||
||- Power 6 - **Venom's Rage**: Like in the Comics, the old p6 and p7 are now combined in this single new boost with its new name and some hot stuff...thus now Venom grows in size, he moves, attack and regens his health faster, use his tendrils and claws to increase his damage and defense against physical damage, terrorise his enemies and deflect all kind of projectiles attacks! Unleash your King of the Symbiotes powers; we...are...VENOM!||
||- Power 7 - **Chameleon**: straight from the Comics, the new p7  now has his chameleonic ability to become invisible||
||- Power 8 - **Symbiote Sludge**: Fixed it so that he now does both impact on hit (thus being useful against bosses as well) and overtime.||

And that's it!

Many thanks to:
-AndersonBrazil, for his precisely crafted mannequins (in this mod) and skins, but above all for his extremely clear tutorials: even though I'm not from Brazil, I found them incredibly useful; it was also a great publicity of how far this game and this community have come—and continue to go!
-CaiqueWebSlingerBrazil for his Amazing Skins and Huds conversions from Marvel Heroes
-Da Pestilence for War of Realms skin and HUD from Marvel Future Fight
-Kamkyoin for her Caique's updated skins with Specs and for her recent work on the Symbiotes, giving them all Justice they deserve; go check her page
-Ethan Bacon Wizard, BloodyMare[RU] and Ceamonks890 and many others for their general help and tips
-Ceamonks890 also for his AntiVenom stance
-ProfEscanor[Uk] for his humor, keeping the chat's moods always light
-Outsider for his modding guide and costant help about coding, his tips, suggestions and avaibility, and all of his beautifull creations!
-EpicDragon aka rdh94 For his great Venom reducer on trigger and fix for aiming the Symbiote Bite, which I used as a Base for this mod
-DarkMark, Original Venom booster mod, original mod conversion and creation of Venom for MUA1. This would have not be possible without him, expecially for the p1 and p8; I used its original booster as both a base and inspiration
-Sazandra125 for the original Spidey and Venom Shield mod
-StarKiller for his original MH2016 conversion sounds mod, in particular for the pinched down special dialogues of Venom, making it suite perfectly the new sounds and voicelines from Neil Kaplan (still probably the best voice for Venom IMOP)
-NickJustInt for his updated MH2018 Venom Sounds
-Ak2yny for creating for me the merged sound file Comprehensive of OCP, MH2016 and MH2018. If the new Venom sounds like that, it is thanks to him.
-Another special thanks still to ak2yny. Yes, to him: for his "Herculean" [cit. Outsider] patience, help and avaibility and support in and to this incredible community, for creating QuickBatch and the other programs who made modding this game so much easier, give less headache and much more fun!

Well, here it is Ladies and Gentlmen, that's all I guess, and I hope I didn't forgot anyone. If so, I'm so, so sorry. Forgive me.
Cheers and happy MUA1 gaming ad modding to you all!

Best regards,
Irelon  aka Rirgaril aka IronManRocks :stark:

:venom2: :venom:  Mod Download link (Discord):  :venom:  :venom2:
https://discord.com/channels/449510825385000960/929457958159548506/1539787539047776359
#8
Mod Releases and Conversions / Irelon's mods
Last post by IronManRocks - August 21, 2026, 03:02AM
Hello guys, Irelon here, aka IronManRocks in the forum aka Rirgaril on te NexusForum.
This is the release thread for my mods, hope you all enjoy and Have fun  :strange:
#9
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - August 20, 2026, 09:08PM


MERLYN

He has many names. But which ones are his and which were given by others? Which by allies, which by enemies? Which by rumours and myth? Is he a man or a demigod? A benevolent spirit? A demon? An evolved mortal or a cosmic entity?

However you call him, he is Merlyn, and he is always - or never - the same.

He fought alongside King Arthur, of course, and he mentored Marvel's long line of Black Knights. He created the Captain Britain corps and empowered each of its members. He has been an ally and rival of Doctor Strange, and a Sorcerer Supreme himself. He has also been an enemy of mortals, be they human or mutant, and a deceiver, and a manipulator with schemes that unfold across centuries, perhaps millennia.

And finally, Here is Merlyn, one of the most recognizable figures in myth and popular culture - and as luck would have it, a Marvel property - ready to play in Ultimate Alliance.

I wanted him to play like a mystical powerhouse, with a minimalistic approach - no "block talents" or extra powers (save for jonohood's AoE magic punches), but a strong basic set, focused on crowd control more than attack or defense.
130 events, 31 nodes - half the trigger limit, for 10 times the punch.

Includes everything you need to play - 4 skins/mannequin (custom-edited from various sources), standard powerset, HUDs, loading screens, effects (from jonohood mods), and soundset (based on Rivals Adam Warlock).

XTRAS: Includes an optional story booster with custom conversations and scripts (EXG required) in the xtras folder

Mod number #222 - shares mannequin and loading screens with Catwoman, Surge, and Symbiote Spidey.

PASSIVES
Flight
Untouchable (immune to grabs)
Omniversal presence (immunity to mental effects and anything that slows, stuns or freezes)
Teleport Dodge (dodging activates his teleport power)

POWERS
1 - Dimension Step (special): teleport damaging enemies at destination (also activated by dodging).
2 - Arcane bolts (special): Floating will-o'wisps that attack approaching enemies.
3 - Entrancing gaze (radial): Hypnotizes (stuns) nearby enemies.
4 - Imprisonment (close range): incapacitates a target, dealing massive damage over time (weaker enemies die), with high energy cost.
5 - Summon Self (special): summon a clone from an alternate timeline to fight on your side.

6 - Timeless Perception (boost): slow enemies + show in minimap.
7 - Chosen Champions (boost): imbues allies with power (increase skill dots).

Xtreme - Cosmic Storm: rains stars and comets on the enemy and increases the damage of other Xtremes.

SKINS
Modern (recolor of Bret Hart's Xmen 97 magneto)
Omniversal Guardian (Alan Davis/ Excalibur incarnation, recolor of Escanor's MFF Malekith)
Merlin the Magus (medieval outfit, recolor of Anderson's luke skywalker)
Great Hierophant (Doctor Who comics version, recolor of Anderson's Ancient One)
Xtra: Street Clothes (Infinity Countdown version, recolor of Anderson's John Wick)

THE STORY BOOST
This is an optional addon (in the xtras folder) which enhances the story if you have Merlyn in your team. Features:
- several special conversations, both in game and in hubs (DM me for spoilers).
- 10 new teammates (including merlyn) can now save both Nightcrawler and Jean :nightcrawler2: :phoenix:  in various ways
- Requires Outsider's EXG to work
- Compatible with the Magneto/ JL conversation/ Zatanna mods
- You can even install this as a standalone, without the Merlyn mod (but I obviously recommend keeping him in the team and checking out the convos)

CREDITS
JC/Superhiepsi - coding, mod assembly
Outsider - EXG coding
Bret "The Hitman" Hart & Superhiepsi - skin 1/ mannequin
Prof Escanor & Superhiepsi - skin 2
Andersonbrazil & Superhiepsi - all remaining skins
Prof Escanor - Staff of One Bolton
Jonohood - most power effects
Ahmed Moustafa, Brian1960 - soundfile

NEEDS
His own voiceset (perhaps based on Disney/kingdom hearts merlin)
A skin based on the aformentioned Disney merlin?

BUGS
- Skins #3 and #4 look weird in advanced lightning settings; turn off to fix
- Despite the low trigger count, may cause teammates to lose some abilities in trigger-heavy areas

Get it HERE
https://www.dropbox.com/scl/fi/gf08n82nue36o9zxgeijd/Merlyn-Mod-by-JC.zip?rlkey=i2qzs8jftqz58liree55yhw60&dl=0
#10
Console Versions / Re: PSP Character Mod Catalog
Last post by Here For The Chaos - August 20, 2026, 01:58PM
Does anyone still have that DLC mod? I'd love to use Cyclops on PSP. :cyclops: