Recent Posts

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Not sure, to be honest. It might be confused with opening and closing braces. If you want to send me the herostat.cfg that broke it, I can try to debug it and find a fix.
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Mod Releases and Conversions / Re: Cohollows Sneak Peeks
« Last post by Cohollow on October 21, 2019, 08:07am »
:avalanche: Full Powerset! :avalanche:


Avalanche now has 6 basic powers and may get a 7th. Plenty of work still to be done, but things are coming along really well! Also thx for the feedback, It's always appreciated! Still gotta get the other characters released for everyone  :storm: :gambit: :beast:

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MUA3 Star-Lord, Gamora, Groot, Nova and Thanos Released in the first post!


MUA2 Gambit soundpack released additionally!

8 xtreme lines yadayadayada
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Everyone, I am back. My computer is functioning again, although it is not completely fixed. Instead of beeping, it blinks the same sequence of 3 long blinks, then 4 short blinks. My computer is an HP all-in-one PC that is a little more than a year old, and that 3.4 beep/blink code implies a power system failure, which is a hardware issue...

Hey Outsider, I just saw this, and I work in IT services, so I'll try to throw some helpful info your way.  First, your brother is right, if you're getting beeping POST (power on self test) codes, or in this case LED codes, it's definitely a hardware issue.  Resetting the system to factory defaults won't solve that, so save yourself that headache, it won't do anything for you.  And the virtual machine is not your issue either.  Step 1 is get a good backup.  The data is probably worth way more (in terms of time/work) than the machine it's on. 

If the problem started when you started converting 3D models, it could be that the system was overheating when it was heavily taxed.  This is very common on all-in-one computers.  Make sure the vents are clear of dust and the system isn't near any heat sources, such as your home's heater, direct sunlight, or a halogen lamp.  You can't help the hardware issue that's already there, but you can make sure you're not doing anything to make it worse.

On the power issue, but there are a couple of simple things you can do to eliminate simple causes (I don't want to get your hopes up too much, but it's important to check these boxes to get the diagnosis right):
1) Try a different surge strip, in case yours is bad.
2) Shut down and unplug your PC, then press the power button ten times while it's unplugged.  This will fully discharge it.  Then plug it in and power it up again, and see if the POST error is still there.

Let me know if you have any luck with this...and in the future, avoid all-in-ones for anything other than very light use.

p.s. Even if the machine drops dead right now, don't toss it.  Based on your issue, the hard drive (or SSD) is probably OK, and your data should be recoverable.
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Everyone, I am back. My computer is functioning again, although it is not completely fixed. Instead of beeping, it blinks the same sequence of 3 long blinks, then 4 short blinks. My computer is an HP all-in-one PC that is a little more than a year old, and that 3.4 beep/blink code implies a power system failure, which is a hardware issue. Then the desktop turns on as normal. When it initially wasn't working, I was pissed off and thoroughly convinced that the Virtualbox/XP add-ons were the cause of it. My brother, who is a tech wiz, looked at it and said that since it is a hardware issue, the Virtualbox/XP package wasn't the cause, but rather the PSU (power system unit). He said for right now, I can still use this computer but keep a watchful eye for if the situation gets worse, as I am very reluctant to do a hard reset of my computer settings to possibly fix it.

As you all well know, I am a proud Christian and a believer that everything happens for a reason. Enraged by what happened, I thought it to be a second sign that I wasn't meant to convert my own 3-D models, since I am down to my final mod projects anyway. (Everyone has moments of doubt when trying something new, or moments of anger when something unfortunate happens -- especially computer problems.) However, while at work, I read your comments to the situation, providing me with positive inspiration that I usually provide to you and others. It's amazing to have read these, and perhaps God wanted me to see such kind messages when I thought about giving it up. If you all believe that I can somehow pull this off, then I should believe it as well. Thank you all for that -- it is much appreciated. I will try to balance between working on my next project -- Wave, and trying again at the 3-D conversions.

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Oh man that's sad! I hope you get it fixed. What it says it that Tinypic is no longer hosting images so that must be the reason why theuy arent showing.

That site appears to be out of business.  Anyone looking to upload and embed images will need to use something else.  I believe Google Drive can be used for this purpose, in case anyone needs an alternative.
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Mod Releases and Conversions / Re: Cohollows Sneak Peeks
« Last post by Dream Weaver on October 20, 2019, 01:05pm »
Sweet idea with the "trap" move with all the rocks rattling and homing in on enemies. Also, nice twist with the first primary attack based from the first game. Mine went a different direction, using elements from Cyclops' first beam attack; as you level it up, it shoots out and travels faster. One move I gave Avalanche was a foot stomping (Wrestling) move, though you'd likely have to give him Wrestling fighting style.

Great work so far.
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Mod Releases and Conversions / Re: 36 Roster Hack (v1.0) "The Holy Grail"
« Last post by scottsum on October 20, 2019, 12:04pm »
...I'm trying to play with the scripts to see if there is a way to unlock everything without cheat codes...

Been digging through the exe, scripts, and even python script info online.  So far no luck.  Trying a different approach- to see if there is a way to simulate key presses in the scripts, thus allowing a way to automate entering the cheat codes.
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Back with a few updates. Been working on some maps and modified them so it includes custom enemies. With the lack of human enemies in this game, I thought it would be great to add some in, reusing models from the first game.


Infinite Factory:

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These guys use the Nuclear Lab Tech models from the first game and replace some of the Infinites patrolling the maps around the Factory. They are ranged enemies equipped with Mp5's used by the GRSO Soldiers from the first game. Their movesets are exactly the same as the Mercenary Snipers that appear throughout the game. Since they usually appear in groups, they can deal serious damage all together on your team.

Rank Names:
Factory Security - Level 26
Factory Patrol - Level 28
Factory Officer - Leader Name



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Perimeter: Radar Array Platforms





These new guys serving under Apocalypse replace the Sinister Operatives and Mikhail Warriors that appear in this map. The Special Forces use the Police SWAT model and the Special Ops use the GRSO Infiltrator's. My goal was to give this map sort of a reference to X-Men Legends 1, having you battle human soldiers and Sentinels at the same time. Since the Mikhail warriors were only scripted to appear once in this map, you won't be seeing much of the Special Ops when the map resets the enemy spawns. Once again, all these Soldiers are based off the Mercenary enemies. I find them a little bit more difficult to deal with now that they can actually hit Charlie as he's trying to set up his bomb, since the Sinister Agent's shurikens could not. Maybe in the future if I can get them to toss grenades, I will consider updating this level.

Rank Names:
Imperial Special Forces - Level 34
Platoon Officer - Leader Name

Imperial Special Ops - Level 35
Imperial Elite Ops - Leader Name


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p.s.

Oddly, in addition to the above edit that made openheroselect not work, it did work when I took the editing even further by removing the following lines:

      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

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