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Mod Releases and Conversions / Re: The Outsider's Crypt - Batgirl
« Last post by VunderGuy on Today at 07:16 pm »
BATGIRL

It is now time for Barbara "Babs" Gordon to officially enter the fray, no longer connected to another mod. Deserving a mod of her own is the classic superheroine from DC Comics known as Batgirl. A simple but very fun mod, I've combined her classic weaponry with some computer tech from her time as Oracle. And with some rather cool skins in there, she makes for an excellent presentation. Check her out.

NOTE:
Now that Batgirl is her own mod, download Black Canary again as she no longer has Batgirl included. Also, note that while Batwoman is one of Batgirl's costumes, Kate Kane doesn't have exclusive skills.

FEATURES:
-5 powers, 2 boosts, and an Xtreme.
-10 hex-edited skins, 8 HUDs, loading screen, icons, mannequin, and sound/voice file using her own voice from Injustice.
-Uses assigned number #38 (will clash with Spider-Woman in mannequin).

MOVESET:
1. Batarang Throw: Can throw numerous Batarangs at enemies.
2. Crusader Kick: Moves forward and kicks an enemy, causing knockback.
3. R.C. Batarang: Throws a Remote Control Batarang that will slice enemies and cause bleeding. Can control its' direction.
4. Smoke Bomb: Throws a quick smoke bomb that disorients enemies, stunning them and weakening their defense.
5. Oracle Beams: Hacks a satelite to fire beams down at enemies.
6. (Boost) Utility Belt: Activates special gadgets within her belt that increases her power damage and momentum.
7. (Boost) Nanite Activation: Oracle activates special nanites for the team that reduces power costs temporarily.
8. (Xtreme) Bat-A-Boom: Throws several wall-bouncing Batarangs that trigger small impact explosions.

CREDITS:
Outsider - Mod creation & coding, HUDs, icons, loading screen, sounds, hex-editing, etc.
Aventureiromax - Skins, mannequin
BLaw - Batarang models

BUGS:
None so far.

GET IT HERE: https://www.mediafire.com/?jt3p74kkhbayzgh

Her mannequin isn't showing up at heroselect. If it helps, some of her files did replace some from your Batman mod that I had installed earlier.
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I'm having issues with the Martian Manhunter Mod...What exactly are the button prompts for it, because I literally can only shape shift into the LB character and the Hold characters.

I encountered the same problem from the start.  I eventually gave up on using those particular powers.
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Hey man. Your mods can't be opened with 7-zip for some reason. Why is that?

Maybe your particular copy of 7-Zip is either out-of-date or the mod downloads weren't properly completed on your end? Because I downloaded Jason Voorhees to test whether its the same case for me with 7-Zip and it was able to open, view & even extract the files without issue.
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Hey man. Your mods can't be opened with 7-zip for some reason. Why is that?
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You're under arrest!

Remember the Police NPCs from X-Men Legends 1? Yeah, I made one into a Danger Room NPC you can play as. Most importanly, in case anyone wants to use this guy as a custom ally NPC for their custom level mods. He lacks a unique head model, but originally did not have one in his original files and instead, used Defaultman's Head. It still works as a good placeholder since I don't do any modeling, and so he doesn't lack one when playing him in Danger Room Simulators.






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Genosha:



Although, Mr. Sinister doesn't need any help when it comes to experimenting on the Genoshan civilians for Harmonic DNA, I thought it be fun to create some Lab Tech enemies to assist him in his work. These guys replace the Energy Demon that appears in the first map when you enter Genosha as well as the Hell Hounds in the map you meet Mr. Sinister in. Being forced away from helping Sinister with searching for the Harmonic DNA, these helpless guys take arms with tranquilizers against your heroes in hopes of capturing you for Sinister's experiments. Getting hit by them will make you slower and vulnerable to other enemies to attack you, as well as having these maps becoming more difficult to progress in early game. How else are these guys be able to capture mutants so easily around here? Their weapon of course!

Rank Names:
Mutant Experimenter
Lead Experimenter - Leader Name




6
I'm having issues with the Martian Manhunter Mod. The mod is great and is really awesome and stuff, it's just... I'm having trouble shapeshifting with my 360 controller. What exactly are the button prompts for it, because I literally can only shape shift into the LB character and the Hold characters. Is it an energy thing? Do I just not have the energy to transform into anyone else?
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Mod Releases and Conversions / Re: Cohollows Sneak Peeks
« Last post by Cohollow on Today at 08:30 am »
:juggernaut:  I'm The Juggernaut, Comrade  :colossus:


Now introducing the Unstoppable Colossus! this mod will feature upgraded powers from both Juggernaut and Colossus.

-Juggs-
Arcane Fist (now Arcane Stomp)
Crimson Rage

-Colossus-
Thunder Clap
Bounding Smash

-Other-
Siberian Rush (a power both characters share)
Massive Strike(re purposed as "Crush" for his basic first power)

8
Is there any chance of getting this selection screen with the regular background?

https://www.mediafire.com/file/xpdou5ouif9uju4/m_team_stage_grey_background_36_roster.7z/file
Yes, but it's not exactly the same background, I stretched it to fit the screen.
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Is there any chance of getting this selection screen with the regular background?
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Mod Releases and Conversions / Re: Cohollows Sneak Peeks
« Last post by Cohollow on December 13, 2019, 12:14pm »
Guess Who?

So who can tell what this project is going to be? This isn't something that I had in my current plans, but I was suddenly inspired!

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