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#1
Mod Releases and Conversions / Re: Shabranigdu's boosters - B...
Last post by Shabranigdu - November 27, 2025, 04:26PM
Quote from: powpowpower on November 09, 2025, 07:09PMummmmmmm wow, how did I miss your boosters? they are amazing. I will have them all. Please make more! Thank You so much for your time!
Thanks! Glad you like them, and yeah I still have a lot to share :)

Quote from: powpowpower on November 16, 2025, 07:56AMI think the original link to the iceman booster is gone, I have the update to the PS file and that works fine but I am missing the other files. Am I missing something?
You're right, sorry! Also sorry for the late reply, we don't get notifications from here, but we're easier to reach on Discord. I updated the newer pack with Iceman's missing entities file, please check if it works now
#2
Mod Releases and Conversions / Re: Shabranigdu's boosters - B...
Last post by Shabranigdu - November 27, 2025, 04:21PM
DBZ booster pack added for Goku, updated Vegeta, Frieza and Android 18
#4
Mod Releases and Conversions / The Outsider's Crypt - Huntr/x
Last post by Outsider - November 26, 2025, 11:00PM

You just knew :marvelmods: Marvel Mods had to do it, right? Earlier this year on Netflix, there was a highly successful movie that took the world by storm entitled K-Pop Demon Hunters. Well, that animated film's trio of heroines collectively known as Huntr/x has arrived! Think of it as my Thanksgiving Day gift to you guys and gals. They say good things come in threes... Rumi, Zoey & Mira are here, bringing different combat skills mixed with unique fun elements for interesting mods. But don't take my word for it -- some of the enemies in Marvel: Ultimate Alliance are in fact, demons. So put down the ramen and get the fighting!


FEATURES:
-4 powers, 2 boosts, and an Xtreme (Rumi); 3 powers, 2 boosts, and an Xtreme (Zoey); 3 powers, 2 boosts, and an Xtreme (Mira).
-Ability of Dance Break! (Can have the group dance at any time. Has no advantage, but they cannot be harmed during it), as well as a Honmoon-connected passive. Rumi can also teleport.
-6 hex-edited skins, HUDs, icons, 3 loading screens, mannequins, and sound files voiced by Arden Cho, Ji-young Yoo & May Hong.
-Rumi uses assigned number #206 (shares with Bishop, Spider-Man MCU & Leonardo); Zoey uses assigned number #208 (shares with Rogue & Donatello); Mira uses assigned number #210 (shares with Cable & Pepsiman) These will clash in loading screens and mannequin.


RUMI:
1. Huntress Strike: Slashes at enemies with her sain-geom. Also improves her grab smash.
2. Tornado Blade: Spins and strikes with her large sword causing damage and knockback to all enemies within a given distance.
3. Soul of Jinu: Sends the spirit of the fallen demon leader of the Saja Boys to follow and attack multiple enemies.
4. For the Honmoon!: Does a flip through the air onto an enemy with her large sword and stabs the enemy. Growing chance for critical damage.
5. (Boost) Roaming Free: As the song Free plays, her team has a portion of melee damage reflected back at their enemies.
6. (Boost) Golden Defense: As the song Golden plays, her team has their damage taken reduced and gain defensive immunities.
7. (Xtreme) Demonic Rhythm: Embracing her half-demon side, teleports to enemies within a radius and slices them with her large sword.
Trigger Count: 147


ZOEY:
1. So-Cal Cutter: Strikes at her enemy with her shin-kal daggers acting as claws. Also improves her grab smash.
2. 6 Ways from Sunday: Throws her six shin-kal daggers at enemies.
3. Dancing Hurricane: Spins herself in a hurricane-like attack with daggers outward, slicing all enemies in her path.
4. (Boost) Sounds Like Winning: As the song What It Sounds Like plays, her team gains higher maximum energy and evasion chances.
5. (Boost) Vigorous Strategy: As the song Strategy from TWICE plays, her team gains more health & momentum when defeating enemies, as well as enemies appearing on the mini-map.
6. (Xtreme) Shin-Kal Symphony: Leaps up and throws multiple shin-kal daggers that will ricochet off walks and slice enemies in the area.
Trigger Count: 158


MIRA:
1. Comet Launch: Swings her gok-do hard, extending her reach and damaging back nearby enemies. Also strengthens grab smash.
2. Magic Mira: Rapidly swings her gok-do to attack enemies in a forward arc while deflecting off projectiles and beams.
3. Gok-Do-2-Go: Throws her gok-do like a deadly javelin at enemies.
4. (Boost) How It's Done: As the song How It's Done plays, her team gains extra SHIELD credits every time an enemy is defeated.
5. (Boost) Taking Them Down: As the song Takedown plays, her team gains extra melee and power damage.
6. (Xtreme) Explosive Bassline: Slams her gok-do into the ground, creating a shockwave of magic upon all enemies within its radius.
Trigger Count: 121


SPECIAL NOTE:
These mods use 60 seconds of music from the K-Pop Demon Hunters soundtrack. I claim no credit for any of these tracks.

CREDITS:
Outsider - Mod creation & coding, skins & mannequin retexture, icons, loading screens, effects, sounds, hex-editing, etc.
ProfEscanor - Skins, HUDs, weapon boltons
UltraMegaMagnus - Dance animations
Bloodymares - Mira's Taking Them Down animation

BUGS:
None so far.

GET IT HERE: https://www.mediafire.com/?bvfbmspfpq0thyw


#5
Misc. Modifications / XML2- Invisible PC Team and Pa...
Last post by powpowpower - November 24, 2025, 01:45PM
I made a super quick and easy mod years ago that I wanted to share with the Marvel Mods community, It just replaces the original Team and Pause PC Hud Icons (the ones in the middle of the screen at the top) with transparent ones.  Its a nice supplement to the invisible player icons

Just drop the texs folder in your Xml2 directory and backup original folder, it should overwrite 2 files

This is my first "mod" with a new mediafire account so try this out for me!

https://www.mediafire.com/file/hvwftf7akb21y20/Invisible_PC_Team_and_Pause_Icons.rar/file
 
#7
Mod Releases and Conversions / Re: Nicaras' Skins
Last post by Nicaras - November 23, 2025, 02:25PM
Hello, everyone,

It's been a long time since I last posted here, but I have some new skins to share with you, as well as some that I had already posted on Discord and would like to keep a record of here as well.

Psylocke – Classic (recolored)
This skin had already been posted by CaiqueWebSlingerBR and it's my favorite, but I noticed that its color doesn't match the mannequin made by UltraMegaMagnus. So all I did here was extract the mannequin's textures and inject them into the skin.


Download link: https://www.mediafire.com/file/atpwyc1xprju92r/Psylocke_MH_retextured_skin.zip/file


Jean Grey – Ultimate (recolored)
The Jean Grey that appears in the original version of the game has a HUD from the Ultimate version of the character, which doesn't match the Phoenix skin. So I thought about reusing the Ultimate skin made by AventureiroMax and just added a detail to her uniform, covering the stomach area.


Download link: https://www.mediafire.com/file/iv47jg6nylj70du/Jean_Grey_Ultimate_%2528alt%2529.zip/file


Storm – 90s (black uniform)
I took advantage of the Storm 90s uniform skin with cape made by AndersonBrazil and recolored it into a black version (one with cape and another without).

Download link (with cape): https://www.mediafire.com/file/dc9jbq7y1ms0qwg/Storm_90s_%2528black_suit%2529.zip/file
Download link (no cape): https://www.mediafire.com/file/9ssgbiob0hlphko/Storm_90s_%2528black_suit_no_cape%2529.zip/file


Jean Grey – Phoenix (recolored)
nuhverah had made a Dark Phoenix skin that turned out fantastic, so I recolored that skin to get closer to the original Phoenix version. I also made an extra version with a small Phoenix logo, similar to some versions we see in the comics.

Download link: https://www.mediafire.com/file/2q2fjllnag7mgw1/Jean_Grey_Phoenix_recolored.zip/file


Angel – Halo (skin pack)
In his Small Pack 20, AndersonBrazil had posted four Angel skins, so what I did was create some additional variations of his uniform.
(P.S.: I recommend turning the Advanced Lighting video settings off, otherwise they will show black spots all over them. I'm truly sorry for this inconvenience.)

Download link: https://www.mediafire.com/file/g2pvuxji3trpl4i/Angel_Halo_%2528skin_pack%2529.zip/file


Thank you very much to all the skinners and also to the community for sharing your knowledge and your editing and modding tools. :xmen_logo:
#8
Mod Releases and Conversions / Mandarin Booster for Outsider'...
Last post by Deidara - November 23, 2025, 10:29AM
The Mandarin's Booster


Here is the first official booster for Iron Man's arch rival, The Mandarin! The aim of this booster is to make Mandarin truly feel like his NPC boss became unlockable with all his powers but has extra abilities, and this booster certainly provides that. There's a lot of good stuff here, featuring new abilities, buffed abilities, and an extra skin. This mod is intended as a booster for Outsider's Mandarin character mod. Check it out!



FEATURES:

-New and complete voice pack with all unused lines in the boss file, custom voice lines made from NPC dialogue, grunts, xtreme call out, menu break lines, and roster callout by Scott MacDonald
-A few new power animations
-Uses four secret block powers
-Uses his two cut boss abilities that still remained in his file, so I restored them in a functional way
-New melee combat animations to reflect his martial artist expertise
-Now has flight and custom whirlwind effect and sounds I put together
-Now uses his PS2 retro red robes skin and has his NPC HUD recolored to match this skin
-New upgragable grab smash power
-Herostat has changed (also added a 1.05 scale_factor value)


Secret Block Powers:

Teleport (changed sounds and now uses teleport effects used during boss battle)- Using advanced Makluan technology hidden on his person, Mandarin can teleport by pressing $SMASH while blocking.

Resurrect- Much to his chagrin, Mandarin knows he can not defeat the Masters of Evil on his own. Using the ^Remaker ring, Mandarin restores the molecules in his incompetent allies to full health. Press $ATTACK while blocking to ^resurrect fallen allies.

Restoration- Using the ^Remaker and ^Lightning rings, Mandarin boosts his allies fighting potential by healing their wounds and granting them electric damage. Press $MOVE while blocking to support your piteous allies.

The Nightbringer (restored boss Power)- Much like his personality, Mandarin's abilities cast an ominous shadow over the world. Press $GUARD while blocking to confound The Mandarin's victims under the power of the ^Black ^Light ring.


POWERS:

Poison Cloud (buffed to included knockback and replaced the knockback charge)-Press $SMASH to use Mandarin's ^Remaker ring. This ring will rearrange atoms to create poisonous gases in the air that attack enemies for a time and blast them all away.

Impact Beam (relatively unchanged)-Using his ^Influence ring, Mandarin fires an intense beam of energy, causing popup and knockback. Will also increase potency of his ^Poison ^Cloud ability.

Levitation (completely reworked. Now is the same ability as Mephisto's)-Using his ^Daimonic ring, Mandarin uses white light from the electro-magnetic spectrum to lift and crush enemies.

Whirlwind Vortex (now uses same animation as in game boss)-Using his ^Spin ring, Mandarin accelerates time and creates a fierce whirlwind that traps enemies in its' vortex.

Ice Blast (render fx added, ice will no longer shatter upon inflicted damage)-Using his ^Zero ring, Mandarin unleashes a beam from the icy heart of outer space. Freezes multiple enemies instantly, and for a time.

Star Flame (reworked, now uses same effects as boss)-Using his ^Incandescence ring, Mandarin summons the scorched heart of a star, and hurls a charged fire beam, piercing foes and igniting them upon impact.

Psychic Shift (effect change)- Using ^The ^Liar ring, Mandarin projects a short-range psionic beam that mentally controls the thoughts and actions of an enemy for a time.

Electro-Blast (restored boss power)-Using his ^Lightning ring, Mandarin discharges high amounts of electricity around himself and his surroundings. Will further increase his ^Restoration ability. Upon his victims, unleash a deadly spread of continuous electric bolts.  $PT_HOLD

Black Light (unchanged)-Using his ^Nightbringer ring, Mandarin releases malleable darkness around himself, dealing damage to all enemies within radius over time. The Darkforce also reduces damage taken by 25%.

Power of the Mandarin (buffed Xtreme)- Using his ^Spectral ring, Mandarin releases powerful disintegration beams all over the area, followed by a devastating radial blast. The blast destroys the atoms and molecules of all enemies, annihilating them

REDUCTIONS:
As this is an ambitious booster, I cut triggers where I could to remove bloating.

Dominance has been removed
Trimmed down Poison Cloud
Greatly simplified Teleport (can only teleport backwards as a means of escape, no longer can teleport allies).
Removed shared lightning bolt for allies


CREDITS:
Outsider - Mandarin character mod, upgradable grab smash, secret block power coding
Ak2yny - Animation extraction, global color fix, hex editing, HUD finalization
Canino - Nova character mod extreme effect
Epicandragon94 - Additional animation mixing
Edward- XML2 mod for PS2 Red Retro Robe skin
Deidara1046 - Effect recoloring, power coding, sound files, descriptions, retro HUD recoloring

BUGS:
None so far but remember to back up your files

Get it here!:
https://www.mediafire.com/file/mwiosxyn8fdzsnu/Mandarin_booster_by_Deidara.zip/file
#9
Mod Releases and Conversions / Enigma's Wolverine Booster
Last post by Enigma - November 22, 2025, 02:21PM
:wolverine: Enigma's Wolverine Booster v1.0 :wolverine:

https://drive.google.com/file/d/1f3ngrdExh9Gm_yiKeEjvF8eGEtGoQNf2/view?usp=sharing


This is my Wolverine booster. It contains the following differences from the default XML2 version:


Sounds:
*I've made a new voicepack using lines of Steve Blum as Wolverine from the following sources: XML1 Prototype (he has 2 No Power lines that were exclusive to the XML1 Prototype), XML1 Retail, XML2, MUA1, MUA2 PC, MUA2 Wii, MUA3, Lego Marvel 1, the Deadpool game, Marvel Heroes, Ultimate Marvel vs Capcom 3, and Marvel Rivals.
-I've used various types of lines for various other types of lines where I felt they fit. I also used various NPC conversation lines from the various games listed for various types of lines.
-For his new Xtreme Boost, it randomly picks from among his XML2 Berserker Fury callout (which is the name I've given it), and 2 lines from Marvel Rivals I felt fit.
-He now has 3 Banter lines with Deadpool.
-He now has 1 Banter line with Dr Strange. (I've added support for Banter with Dr Strange to the XML2 Ultimate Patch.)
-I replaced the following number of banter lines for the following characters with ones from other games: Cyclops (2), Colossus (1), Jean (2), Gambit (1), Magneto (1), Nightcrawler (2), Storm (2)
-I've used grunts of Steve Blum as Wolverine from the following sources: XML1, XML2, MUA1, MUA2 PC, Lego Marvel 1, MUA3 (I used 2 death grunts I had to edit to be shorter since they were way too long)
-Since I found 2 clips of Wolverine saying he's now invincible, I've turned those into alternate Xtreme callouts for his new Xtreme Boost, Berserker Fury, which I've made make him invincible.
*For the claws in and out sounds, he randomly picks from the following:
-The claws in and out sounds he uses in XML1, XML2, MUA1, and MUA2 Wii (the same in and out sounds are used in all 4 games)
-The claws in and out sounds he uses in MUA2 PC.
-The claws out sound he uses in MUA3.
-The claws in and out sounds he uses in X2 Wolverine's Revenge.
-3 power sounds he uses in Marvel Rivals, which I've used for claws in sounds.
-2 power sounds from Marvel Heroes, which I've used for claws in sounds
-4 power sounds from Marvel Heroes, which I've used for claws out sounds.
*His Block now has power sounds. It randomly picks from among Wolverine's 3 different blocking sounds from the PSP version of the X-Men Origins Wolverine game and the 4 different blocking sounds from the PC version of MUA2.
*The Fastball Special now has power sounds. It uses 1 of Wolverine's Marvel Rivals power sounds.
*All non-powered melee attacks (including the ground attack) now have unique power sounds using some of Wolverine's Marvel Rivals and Lego Marvel 1 power sounds.
*Claw Slash uses 1 of his MUA2 PC power sounds.
*For Claw Flurry, I modified and combined together 4 of his MUA2 PC power sounds.
*Claw Frenzy uses 1 of his Marvel Rivals power sounds.
*Eviscerate randomly picks from between 2 of Wolverine's Marvel Heroes power sounds.
*Savage Scream uses 2 of his Marvel Rivals power sounds and 2 of his Marvel Heroes power sounds.
*Lethal Lunge uses 1 of Feral Rage's XML1 power sounds (that's also in his XML2 sound file unused) for when he leaps into the air, 1 of its XML2 power sounds for when he attacks enemies, and 1 of his Lego Marvel 1 power sounds for when he lands.
*For Berserker Rage, he randomly picks from the following:
-A voiced callout line from Marvel Rivals, which I edited to remove a long pause from between the words Berzerker and Rage.
-A voiced callout line from MUA3.
*Berserker Rage also uses 1 of his MUA2 PC power sounds.
*Berserker Rage also no longer has sounds that play every time he melee attacks and every time he hits an enemy, both because I've changed that boost and because I wanted to try and make that boost even more different from the boost Sabretooth has that also does that with the audio.
*Bloodlust uses 1 of his Lego Marvel 1 power sounds.
*Savage Rampage uses 1 of his Marvel Rivals power sounds and 1 of his Ultimate Marvel vs Capcom 3 power sounds.
*Berserker Fury uses 2 of his Marvel Rivals power sounds.


Powers:
*He uses a hex edited skeleton. I've used the following animations:
-The following animations of Wolverine's that are the same in XML1, XML2, and MUA1: idle, walk, run, light1 melee attack, light2 melee attack, the animation I used for Claw Slash
-The following animations of Wolverine's that are the same in XML1 and XML2: jog (MUA1 has no jog animation), menu idle, menu select, the animation I used for Savage Scream, an unused animation I used for Bloodlust, an unused animation I used for Berserker Fury
-The following animations of Wolverine's that are the same in XML2 and MUA1: menu exit, stun3 melee attack (although MUA1 uses it for stun2)
-The following animations of Wolverine's that are unique to XML1: the animation I used for Claw Frenzy (it's similar to the animation this power uses by default in XML2 but the XML1 version moves faster)
-The following animations of Wolverine's that are unique to XML2: the animation I used for Berserker Rage,
-The following animations of Wolverine's that are unique to MUA1: block, knockback melee attack (In MUA1 knockbacks have you hold the button. I used the ending animation of his knockback and used it for a custom XML2-style standalone knockback melee attack), light3 melee attack, popup melee attack, stun1 melee attack, trip1 melee attack (I used this for a trip2 melee attack), ground attack1 melee attack
-I used Wolverine's MUA2 Wii double jump start animation.
-I used Dum Dum Dugan's unused MUA1 heavy1 melee attack animation, which I used for a heavy2 melee attack for Wolverine.
*I've hex edited his skeleton so that I can use one of his unused animations, which I've used for my new Xtreme Boost.
*He now has double jump, like he does in the XML1 Prototype.
*His Might can now level up and isn't limited to just 1 level now.
*For all the powers I've used from XML1, XML2, and MUA1, as well as his unique melee attacks, I've completely recoded them, replaced and rebalanced the AI coding, rewrote the combo text and descriptions, added in damage types where they were missing, unscaled them and rebalanced them.
*I've added a new passive, Claw Combat. All his non-powered melee attacks now start off doing Physical damage and this power changes them to do Blade damage instead.
*I've kept Enhanced Senses and Claw Mastery and completely recoded them.
*He doesn't have Mutant Mastery by default like he does in XML1. So I've merged Regeneration with Mutant Mastery, added an increase to Radiation resistance, and renamed it Healing Factor, which is the name of 1 of his XML1 passives.
-Claw Mastery's description now says it affects non-powered claw attacks.
*He has his XML2 power Feral Slash. I've made the following changes:
-I've given it the name of its MUA1 version, Claw Slash.
-It no longer does knockback, which didn't work properly anyway. Instead, it now trips.
*He has his XML2 power Claw Flurry. I've made the following changes:
-It's now listed as a Radial instead of a Melee power.
-Like the MUA1 power with the same animation, Eviscerate, the attack now attacks 4 times while he's spinning instead of 3,each one's damage arc is now 180 instead of 65, and the maximum range is now farther.
*He has his XML2 power Claw Frenzy. I've made the following changes:
-It's now listed as a Charge power instead of a Melee power. I've recoded the power to now work like one. Because of this, Wolverine now runs a lot faster during this power. It's also now a hold the button power like other XML2 charge powers are instead of a tap the button power.
-It now uses EP per second like other Charge powers do.
-It no longer increases his Attack Speed with each hit.
-It now uses an animation from XML1, which is similar to its XML2 animation but moves faster.
*He has his XML2 power Scream. I've made the following changes:
-I've renamed it to Savage Scream.
*He has his XML2 power Lethal Lunge. I've made the following changes:
-I've replaced the instant knockout chance with a chance for a Deadly Strike.
*He has his XML2 power Eviscerate. I've made the following changes:
-It no longer weakens him for a while after using the power.
-It now immobilizies enemies.
-I've made it clear with the description and levelup info that this power attacks multiple times and can hit multiple enemies.
*He has his XML2 boost Berserker Rage. I've made the following changes:
-I removed the Defense Rating increase.
-It now adds burning Fire damage to all non-powered Melee attacks, as this is something his Berserker Rage has been able to do in recent comics and in Marvel Rivals.
*He has his XML2 Xtreme Berserker Fury. I've made the following changes:
-I've renamed it to the name of his XML1 Xtreme, Savage Rampage.
-It now uses an animation that's unused in both XML2 and MUA1.
*I removed his Bloodlust power, since it's exactly the same as Feral Slash but does Bleed damage instead of Physical damage. I've created a new boost that reuses that name and also uses an unused animation.
*I've removed his Rude Awakening Xtreme Boost since I think it was fairly useless. I've replaced it with a new Xtreme Boost which I used the Berserker Fury name for because I felt it fits in with the name of his Berserker Rage boost. I've used an unused animation for this.
*I've removed the slowdown that happens at the end of the stun combo.


Visuals:
*He uses the following loading screens, which are my 3 favorite ones out of all his official ones:
-A higher quality version of his XML2 loading screen I found.
-A higher quality version of his XML1 Original loading screen I found and AI Upscaled.
-His unused XML1 X-Treme Gear loading screen I found and AI Upscaled.
*Includes higher quality versions of his XML2 icons by BaconWizard17.
-I made some modifications to them to touch them up and fix some minor issues.
-I modified one of the icons to remove the blood from the claws so I could use it for Claw Combat.
-I recolored and modified his Rude Awakening Xtreme icon into one I could use for my new Berserker Fury Xtreme.
-I combined half of BaconWizard17's version of the Regeneration icon with half of BaconWizard17's Emma Frost Queen's Blessing icon to make the Healing Factor icon.
-I've rearranged which icons go with which powers.
-I've also used BaconWizard17's higher quality version of the XML2 Block icon.
*Includes the following skins and 3D heads by BaconWizard17:
-XML2 Ultimate, Astonishing, AOA, Original, Classic, Weapon X, X-Treme Gear, and Gladiator.
*I've used BaconWizard17's huds for the Ultimate XML2, Astonishing, AOA, and Classic skins.
*I made huds for the Original, Weapon X, X-Treme Gear, and Gladiator skins using my higher quality versions of the XML1 loading screens that depict those skins.
*I've used my recreation of Wolverine's unused XML1 New X-Men.
-For the hud, I colorized Wolverine's unused XML1 Prototype hud.
*Includes BaconWizard17's versions of his claws.
*His unique Melee stun uses the XML2 Ultimate Patch version of its effect.
*Claw Slash uses the XML2 Ultimate Patch version of its effect.
*Claw Flurry uses the XML2 Ultimate Patch version of its effect.
-I've modified it to remove the smoke puffs that appears at the beginning and end of the power.
*Claw Frenzy uses the XML2 Ultimate Patch version of its effect.
*Eviscerate uses the XML2 Ultimate Patch version of its effect.
*Savage Scream uses a new effect I created which is now in the correct place so it looks like it's coming out of his mouth, unlike his default effect.
*Lethal Lunge uses the following effects:
-I've combined the body trail part of the XML2 Ultimate Patch version of its effect along with the arm trail parts of the MUA1 equivalent power's effect.
-For the effect that's used when he hits an enemy, I've used the XML2 Ultimate Patch version of that effect.
-I've used the XML2 Ultimate Patch version of its landing effect, but I removed the dust cloud from it, since I think it's out of place and it looks better without it.
*Berserker Rage uses his MUA1 Rage aura effect, a recolored version of the same hand trail effect I used for Claw Combat, and a set of claws I made by recoloring BaconWizard17's versions of his claws to be bright red.
*Bloodlust uses effects I created.
*Claw Combat uses 1 of his unused XML2 effects.
*Savage Rampage uses the XML2 Ultimate Patch version of its effects.
*Berserker Fury uses the XML2 Ultimate Patch version of its aura effect.
*I've AI Upscaled his concept art page and replaced the actual drawn concept art part with a higher quality version from artist Jeffrey Moy's portfolio.


Misc Changes:
*Includes new package files for every skin slot by BaconWizard17.
-These are also the new X-Men Legends II Ultimate Patch streamlined packages.
-They allow each skin to have a unique hud and 3D head.
-They also allow the icons to be in higher quality in the character select menu.


Bonuses:
*Alternate Concept Art:
-MUA1: I've AI Upscaled his MUA1 concept art, cut each image apart, and arranged them on an AI Upscaled version of the XML2 concept art background image.
-XML1 Weapon X: Concept art of Wolverine in his Weapon X costume from XML1 I got from artist Jeffrey Moy's portfolio. I arranged it on an AI Upscaled version of the XML2 concept art background image.
-XML1 Ultimate: Concept art of Wolverine in his Ultimate costume from XML1 I got from artist Jeffrey Moy's portfolio. I arranged it on an AI Upscaled version of the XML2 concept art background image.
*Bonus Loading Screens:
-MUA1 Civilian Modern: Wolverine's MUA1 Civilian Modern loading screen. Because it's wider than XML2 allows loading screens to be, I've done 2 versions: 1 with him centered and 1 with him off the the side so his full left arm with claws extended can be shown.
-MUA1 Modern Dell'Otto Promo Art: Gabriele Dell'Otto put out a MUA1 and MUA2 art book that shows this art as being made as promo art for MUA1. I found a high quality version of it online and expanded the white background for it.
-MUA1 Promo Card: This is promo art used for a deck of MUA1 promo playing cards. I found a higher quality version of the image, removed an advertising slogan from it, and extended the white background.
-MUA1 PSP-Wii Civilian Leather Jacket: This loading screen is only used in the PSP and Wii versions of MUA1. Since it's wider than XML2 allows loading screens to be, and since there was a version of Wolverine's head on the left side of the image that blends into the smoke, I painted out that head.
-MUA1 Ultimate Dell'Otto Promo Art: Gabriele Dell'Otto put out a MUA1 and MUA2 art book that shows this art as being made as promo art for MUA1. I found a high quality version of it online, AI Upscaled it, and expanded the white background for it.
-Unused MUA1 Civilian Modern Alternate: An unused alternate version of Wolverine's MUA1 Civilian Modern Alternate loading screen I found and AI Upscaled.
-Unused MUA1 Classic Alternate: I used a version of this image with different dimensions to extend the MUA1 Retail version a tiny bit on the left side and a lot on the right side, top, and bottom, painted in missing sections on the top right, bottom right, and top left and denoised it.
-Unused MUA1 with Spider-Man and Galactus: An unused MUA1 loading screen I extracted from MUA1 and AI Upscaled.
-Unused XML1 Gladiator: An unused XML1 loading screen I found and AI Upscaled.
-Unused XML2 Astonishing: A version of Wolverine's unused XML2 Astonishing loading screen I made by scanning a higher quality incomplete version from the XML2 strategy guide and combining it with the unused version in XML2's files, which I then manually touched up.
-XML1 Promo Cyclops and Wolverine: A XML1 promo image I found and AI Upscaled.
-XML1 Ultimate:  A higher quality unletterboxed of Wolverine's XML1 Ultimate loading screen I found.
-XML1 Ultimate Sewers: A higher quality unletterboxed of Wolverine's XML1 Ultimate Sewers loading screen I found and AI Upscaled.
-XML1 Weapon X: A higher quality unletterboxed of Wolverine's XML1 Weapon X loading screen I found and AI Upscaled.
*Bonus Character Select Portraits:
-MUA1 Civilian Leather Jacket: Uses the same art as the MUA1 PSP-Wii Civilian Leather Jacket loading screen.
-MUA1 Civilian Modern: Uses the same art as the MUA1 Civilian Modern loading screen. The part of the art I used to make this is the same on both MUA1 Civilian Modern loading screens.
-MUA1 Classic: Uses the same art as the Unused MUA1 Classic Alternate loading screen.
-MUA1 Cover: Uses art from MUA1's cover which I AI Upscaled.
-MUA1 Modern Dell'Otto Promo Art: Uses the same art as the MUA1 Modern Dell'Otto Promo Art loading screen.
-MUA1 Ultimate Dell'Otto Promo Art: Uses the same art as the MUA1 Ultimate Dell'Otto Promo Art loading screen.
-XML1 Gladiator: Uses the same art as the Unused XML1 Gladiator loading screen.
-XML1 Original: Uses the same art as the XML1 Original loading screen.
-XML1 Promo: Uses the same art as the XML1 Promo Cyclops and Wolverine loading screen.
-XML1 Ultimate: Uses the same art as the XML1 Ultimate loading screen.
-XML1 Ultimate Sewers: Uses the same art as the XML1 Ultimate Sewers loading screen.
-XML1 Weapon X: Uses the same art as the XML1 Weapon X loading screen.
-XML1 X-Treme Gear: Uses the same art as the Unused XML1 X-Treme Gear loading screen.
-XML2 Astonishing: Uses the same art as the Unused XML2 Astonishing loading screen.
-XML2 Promo 1: Uses art from a XML2 promo image.
-XML2 Promo 2: Uses art from a XML2 promo image.
*Bonus Conversation Huds:
-MUA1 Civilian Leather Jacket: Uses the same art as the MUA1 PSP-Wii Civilian Leather Jacket loading screen.
-MUA1 Civilian Modern: Uses the same art as the MUA1 Civilian Modern loading screen. The part of the art I used to make this is the same on both MUA1 Civilian Modern loading screens.
-MUA1 Classic: Uses the same art as the Unused MUA1 Classic Alternate loading screen.
-MUA1 Cover: Uses art from MUA1's cover which I AI Upscaled.
-MUA1 Modern Dell'Otto Promo Art: Uses the same art as the MUA1 Modern Dell'Otto Promo Art loading screen.
-MUA1 Ultimate Dell'Otto Promo Art: Uses the same art as the MUA1 Ultimate Dell'Otto Promo Art loading screen.
-XML1 Promo: Uses the same art as the XML1 Promo Cyclops and Wolverine loading screen.
-XML1 Prototype Dead: My cleaned up version of Wolverine's unused XML1 Prototype black and white dead hud.
-XML1 Ultimate: Uses the same art as the XML1 Ultimate loading screen.
-XML1 Ultimate Sewers: Uses the same art as the XML1 Ultimate Sewers loading screen.
-XML2 Astonishing: Uses the same art as the Unused XML2 Astonishing loading screen.
-XML2 Promo 1: Uses art from a XML2 promo image.
-XML2 Promo 2: Uses art from a XML2 promo image.
-XML2 Ultimate: Uses the same art as the XML2 Ultimate loading screen.
*Bonus Skins:
-Civilian Leather Jacket: BaconWizard17's version of Wolverine's MUA1 PSP and Wii only Civilian Leather Jacket skin. I made the hud by AI Upscaled a screenshot of the official MUA1 PSP website (given to my by LarsKusanagi), where it was cropped into a hexagon. I cut it out of the image, did 2 different AI Upcscaled that I merged together, then I painted in the missing parts, used part of the hair from BaconWizard17's Wolverine Leather Jacket hud to fill out his hair, erased the blue glow and metal background, then added a new background.
-Civilian Modern: BaconWizard17's version of Wolverine's MUA1 Civilian Modern skin.
-Ultimate XML1:  BaconWizard17's version of Wolverine's XML1 Ultimate skin.
-Winter: BaconWizard17's version of Wolverine's XML2 Winter skin.
-Winter Alternate XML1 Prototype: BaconWizard17's version of Wolverine's unused alternate XML1 Prototype Winter skin.
*Non Cel Shaded Skins:
-Non Cel Shaded versions of his default skins.
*Alternate Effects:
-Claw Frenzy - MUA1: This is Claw Frenzy's MUA1 effect.
-Claw Slash - MUA1: This is Claw Slash's MUA1 effect.
-Claw Slash - Unused XML2 Alternate: This is 2 unused Claw Slash effects that were in the files of XML2, 1 for Wolverine's left hand claws and 1 for his right hand claws. I've merged them together into 1 file.
-Claw Slash - XML1: This is the effect from Claw Slash's equivalent power in XML1. I've combined the left and right hand claw effects into 1 file. Because effects colors works differently in XML1, I've recolored them to be as close to their XML1 colors as possible. I didn't use the glint effect file that power also used in XML1 as I felt it wasn't necessary.
-Eviscerate - MUA1: This is Eviscerate's MUA1 effect.
*Menu Breaks: Since his XML2 Menu Breaks are already installed in x-voice by default, I've included a few bonus sets. Feel free to mix and match to pick your favorites.
-MUA1: All 6 of his MUA1 Menu Breaks
-MUA2 Wii: Both of his MUA2 Wii Menu Breaks
-New: A new set of Menu Breaks using lines from Lego Marvel 1, MUA3, and Marvel Rivals.




Skin List:
-Skin: XML2 Ultimate (BaconWizard17) (0301)
-Skin_Astonishing: Astonishing (BaconWizard17) (0302)
-Skin_AOA: Age of Apocalypse (BaconWizard17) (0303)
-Skin_60s: Original (BaconWizard17) (0304)
-Skin_70s: Classic (BaconWizard17) (0305)
-Skin_WeaponX: Weapon X (BaconWizard17) (0306)
-Skin_Future: X-Treme Gear (BaconWizard17) (0307)
-Skin_Winter: Gladiator (BaconWizard17) (0308)
-Skin_Civilian: New X-Men (Me) (0309)




Credits:
*BaconWizard17: skins and 3D heads for Ultimate XML2, Astonishing, AOA, Original, Classic, Weapon X, X-Treme Gear, Gladiator, Ultimate XML1, Civilian (Jacket), Civilian Modern, Winter, and Winter (Alternate); default huds for Ultimate, Astonishing, AOA, Classic, Ultimate XML1, Civilian Modern, Winter, and Winter (Alternate) skins; packages, icons
*Cohollow: XML2 Ultimate Patch versions of effects
*tubularspaceman and Hannah: ripping and sorting Marvel Rivals audio
*tubularspaceman: ripping Wolverine's MUA2 Wii double jump start animation and Dum Dum Dugan's unused MUA1 PC attack heavy animation
*Nikita: animation mixing program
#10
Mod Releases and Conversions / Re: Enigma's X-Men Legends II ...
Last post by Enigma - November 22, 2025, 02:15PM
I've released the following new mods:
Wolverine Booster

I've released the following new voicepacks:
Wolverine Ultimate Spider-Man Voicepack

I've released the following new skins:
Spider-Woman 1979 Cartoon Skin

I've updated the following mods:
Cable
Cannonball
Captain America
Psylocke
Spider-Woman
Thor

I've updated the following voicepacks:
Thor Chris Hemsworth Voicepack

I've updated the following skins:
MUA1 Prototype Skins and Models Pack
Psylocke Ultimate Bishop's Team Skin
Psylocke X-Force
I've also updated all previous Spider-Woman skins with new screenshots, which are also included in the skin uploads.