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Cannonball's sections have been updated with his other 3 skins I'm doing for him! They are X-Treme X-Men, Age of Apocalypse, and X-Treme Gear. That's all I'm doing for Cannonball for now, but I may come back to him in the future

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Misc. Modifications / RE/NextGen HUD Showcase
« Last post by ak2yny on November 22, 2020, 05:46pm »
RE/NextGen HUD Showcase

http://www.mediafire.com/file/w2n86pcounqgpv1/UI_RE_2016_HUD.rar/file

                   
Preview                                                                          Remastered Edition (for comparison)

 
 
 
 


More comparison:
 
Healthbars (Remastered Edition on the right or bottom)
 

Healthbars small (Remastered Edition on the bottom)

Coin bar (Remastered Edition)
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Misc. Modifications / ak2yny's releases: Loadscreens
« Last post by ak2yny on November 22, 2020, 05:05pm »
Loadscreens


Clea, Credits (Marvel War of Heroes) + Murs Lind

Dazzler 1, Credits Mark Brooks

Dazzler 2, Credits David Saavedra

Dazzler 3, Credits FS (2008) + Unknown (+ Outsider for the Idea)


Shafcrawler's Loadscreens for MUA, XML2 and Deviantart recovery


Ultimate Angel

Anole

Aurora and Northstar (made by Outsider, without Watermark)

Aurora (not available without watermark)

Cannonball

Caliban

Chamber, please tell me if this is not working

Danielle moonstar

Dust

Elixir

Emma frost

Firestar

Goblin queen

Hellion

Husk

Magik

Marvel Girl, Outsider's version without signature

Mastermind Sisters

Multiple Man

Northstar

Northstar Starburst

Omega Sentinel

Pixie

Polaris

Psylocke Eminence

Psylocke Evanescence

Psylocke 1

Psylocke 2

Psylocke 3

Quicksilver

Revanche, Outsider's version without signature

Sabretooth

Sage

Scarlet Spider

Shadowcat

Shaman

Shatterstar

Stacy-X

Stepford Cuckoos

Surge

Thunderbird

Wolfsbane

X-23

Sunspot has been done by both Outsider (no signature) and Shafcrawler

Credits Shafcrawler (his MUA page)
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Mod Releases and Conversions / Re: Mortal Kombat - Release Katalog
« Last post by TheMK on November 22, 2020, 04:08pm »
Oh, wow! Very cool!

I'm very happy that you're doing this, but I hope those who voiced their feelings of the, well, voices (myself included) didn't come off disrespectful or rude to you in any way. If it came down to it, I'd rather have there be MK mods exactly as they are vs. not having them at all; and it's completely understandable that one would want to wait until there's enough material to give them all their respective voices.

Thank you for everything you do, Outsider!
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Mod Releases and Conversions / Re: Mortal Kombat - Release Katalog
« Last post by Outsider on November 22, 2020, 11:03am »
So everyone, I've heard the complaints, but wasn't going to address them yet as I still had other mods I was creating.

People have mentioned how much they love the MK warrior mods -- most of which were of my creation. Thank you all very much for that. However, they also respectfully voiced their displeasure over the lack of voices. At the time, there wasn't a lot of voices to work with and some characters didn't have voices at all. For example, Fujin and Rain didn't have voices at time of their creation. Plus, the simplicity of having Shao Kahn say that the warrior wins made it easier to create them.

But now, with MK11 having released DLC of various characters, now it can be done, and I was already planning on doing so. Enchlore has provided me with voice files from MK11, and I will gather voice files from both MK9 and MKX. (Currently, only Shao Kahn, Shinnok, and Kronika has voices. The rest have taunts that fit whoever you're playing as.) I was going to wait until some of my planned mods were done, but with Ceamonks' recent release of Cassie Cage's MKX voice file (instead of the MK11 voice), it's now clear that the wait can't continue anymore. I promise you all, I will make sure that all of the warriors will have voices. I'll put my current plans on hold, and focus on this now. I've been this committed to the MK roster -- may as well see this through as well. Stay tuned.

Oh, and for those wondering... No, Ronda Rousey's voice will NOT be used for Sonya. LOL

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Misc. Modifications / Re: Ceamonks890's Character Voice & Sound Packs
« Last post by TheMK on November 22, 2020, 02:23am »
Very cool!

I really like all the MK mods a lot, but it always bothered me that they don't talk the same way as the regular MUA characters or other mods. You're doing good work here!
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Misc. Modifications / Ceamonks890's Character Voice & Sound Packs
« Last post by Ceamonks890 on November 21, 2020, 08:26pm »
Hey everyone, decided to start making these out of boredom. Most of these are likely going to be made for character mods who greatly lack much of a voice to call their own or have more than one actor having voiced them in official media.

But anyway, to start things off, here's Ashly Burch's voice for Outsider's Cassie Cage mod (finally giving her more of a voice, though they will clash with much of the MK11 voice actresses' audio which I've largely preserved for better synchronicity with the character mod). Enjoy!

https://www.mediafire.com/file/b49y55vhvo9kpcd/Cassie_Cage_%2528Ashly_Burch%2529-_Ceamonks890.7z/file

EDIT (23/11/20): Due to coincidental release timing, its been confirmed that Outsider will be handling the rest of the non-voiced MK character mods himself (so I won't be making any other Mortal Kombat character voice/sound packs to avoid conflicting with Outsider through redundant releases). But with all that said, stay tuned!
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Very cool! :)

I apologize for sounding selfish, but I can't help but get excited whenever you say you're going to end up modding more than you originally planned! Each of your mods are an absolute winner, and it's always impressive to see whatever you end up doing next!
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Everyone, the Agents of SHIELD collection has been updated, as the turncoat double-agent of HYDRA, Grant Ward has arrived! I've also added SHIELD profiles for both Grant Ward and Ceamonks' mod of Dum Dum Dugan. Check it out here: https://marvelmods.com/forum/index.php/topic,8753.msg194752.html#msg194752

It's funny that just when I think about calling it a modding career, there's always someone else I want to see made into this game. And a lot of times I feel like if I don't do it, it's not gonna get done. Granted, I can't do everyone I wish to see made, but still... So, I'm trying not to think of some endgame number. I'm just going to keep releasing the characters I want to see made, and then just end it when I'm ready to. I still plan to retire, but it will likely take longer than expected. Stay tuned, as more await inside The Crypt!


M.O.D.O.K.!!  This is enough to make me currently stop playing XML2 and pick up MUA1 again this weekend!  I LOOOOOOVE M.O.D.O.K.

I appreciate that. Yes, M.O.D.O.K. was a challenge, but y'all know me -- I like a challenge.

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Misc. Modifications / Re: PlayStation Buttons/Icons Released
« Last post by vikdarkbomb on November 21, 2020, 08:03am »
Sorry for the very extreme necro-bump

I noticed the face buttons here are inverted, ie circle and cross is mixed up and the same is for square and triangle.

With the use of the textures this guy provided, and some paint trickery, the face buttons should work properly now. I haven't tested whether the triggers worked yet, but if they are inverted as well I will update this post.

I assume that if you use a PlayStation controller you are using it as an emulated Xbox controller, if you feel inclined you can use it as a Logitech one by merely renaming the files to match in the texes folder.

360 SD textures (name as FontTexture0_beenox360)
360 HD textures (name as FontTexture0_beenox360_hd)
Full-key set in english (name as Fullkeyset_eng)

Not as inclined to mess around with the italian keyset, if you feel inclined feel free to do it :P


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