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Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Dorpond on Today at 12:29 am »
Ok,I will definitely join your Discord server as i will have a possibility.
What a type of chat do you use ? Voice,text or video? And a very big problem to me for joining your discord server it,s a big time difference.
For example,when i writing this message on my hour it's 9:30 AM (i'm living in Ukraine) don't know about your time.

Misc. Modifications / Re: Enigma's Boosters and Sound Mods
« Last post by Enigma on December 03, 2021, 01:48pm »
Updated Omega Red Booster to v4.0
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on December 03, 2021, 04:06am »
It's largely down to me having a lot of free time on my hands at present as a result of the current pandemic, with a lot of required powerstyle/talents code, audio and skin/weapon/item models already available for reuse in whatever powers I have in mind for a given character (with fellow modders such as UltraMegaMagnus, Amit Amir, Andersonbrazil, Outsider, BaconWizard17, Zignutus and many, many more kindly converting or making specific assets that I can then utilize in my own mods, with or without a bit of personal tweaking to better reflect a given character's original source material).

The vast majority of the steps required to make a character mod as outlined in Outsider's tutorial, are also very easy and quick for me to get through personally by this point (with the actual coding part taking me the longest to put together and even then, its usually not too much of a tedious slog to go through every time). Only elements that really hold me back from making specific characters I really want to make is again, the lack of relevant character and item/weapon models to bring them to life in MUA proper.

Also, feel free to join the community's Discord server when you get the chance Dorpond (as that's where everyone within the community is usually located at these days and we're all able to chat in real time there).
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Dorpond on December 03, 2021, 03:42am »
I'm sorry for double-posting and maybe be annoying for you.
But i have question again...
How do you making mods so fast? If i'm remembering correctly i was developed Saint Walker mod around 2 months and it was not so easy..if this a something like a secret you can write me a an PM  ;)
Thank you in advance!
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Dorpond on December 03, 2021, 01:46am »
Thaks a lot!
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on December 03, 2021, 01:42am »
^Check out this section of Outsider's tutorial. It'll offer exactly what you're looking for- https://marvelmods.com/forum/index.php/topic,10705.msg198277.html#msg198277
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Dorpond on December 03, 2021, 01:36am »
Ok maybe i understand something wrong from you,sorry if i was looked as a fool.
You probably know what English it's not my native language and i can have some problems with writing.
I'm not big Anti-Monitor fan in DC comics Universe i like more various Lanterns and Batman.

Also want to ask you something..
Do you know where I can find templates for icons and huds ? (this can be very useful for me), I have found them but I cannot find them again (since i'm using smartphone to visit a forum and surfing forum its not easy for me)

P.S congrats on Starbolt mod
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on December 03, 2021, 01:32am »

A firmly dedicated member of the Shi'ar Imperial Guard, the mysterious being known as Starbolt was granted incredible power over a mysterious form of flammable plasma energy through an unrevealed process on his homeworld.

This incredible power in hand to defeat whatever enemy stood in the path of the Empress, it unfortunately came with a terrible price and made him unable to ever have a wife or children to call his own.

His sworn duty to the Imperial Guard being all that he had left to live for now, Starbolt remains steadfast in dealing with any opposing force against the Shi'ar Empire.

Ultimately being among the traitors who allowed Deathbird to assume the throne of the Empire from Lilandra, he was swiftly defeated by a strike team of various heroes and mutually aligned villains far quicker than he had anticipated.

Struggling to get to his feet again after such a humiliating defeat, he rushes to quickly follow the strike team's steps in hopes of cutting them off, completely unaware of the very real lethal fate that awaited him and how far Deathbird was willing to go to retain her hold over the throne...

-4 powers and an Xtreme
-Abilities of might and 100% immunity to fire damage
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by Beau Weaver.
-Uses assigned number #48 (will clash with the Predator, Dark Beast and Captain Universe in mannequin)

-Starbolt's always-on passive visual effects only work as intended during gameplay and do not display in the menu at all. Getting rid of fxlevel coding for Starbolt's passive visual effects entirely, reveals that they glitch out while Starbolt is in the menu. As a result, his passive visual effects have been left disabled within the menu in the herostat code.

1. Imperial Plasma: Starbolt flings two bolts of hot plasma from his hands, dealing fire damage to targeted enemies.
2. Imperial Heat: Starbolt generates an area-of-effect plasma blast from his body, dealing fire damage to surrounding foes.
3. (Special) Burning Hate: Starbolt gets increasingly agitated as flames start to spawn around him as a result of his unique physiology, dealing fire damage to any foes stupid to get close. Also adds increased fire damage to his regular attacks.
4. (Special) Destructive Tendency: Starbolt breathes hot flames from his mouth on enemies, igniting struck targets as they run around in desperation to put out the flames and recklessly set their own allies on fire during the scuffle.
5. (Xtreme) Raining Plasma: Starbolt raises his hands, generating vast plasma which rains down upon all enemies on-screen, dealing fire damage.

Ceamonks890- Mod creation & coding, icons etc
Raven Software- Starbolt model, HUD, effects, voice clips

Download link: https://www.mediafire.com/file/iyggohqapew6b6r/Starbolt_%2528Ceamonks890%2529.7z/file
Bonus Official Loading Screens v5.5:

*v5.5 changes:
*Added the following loading screens which I extracted from X2 Wolverine's Revenge: X2WR Act 1 (Wolverine Weapon X), X2WR Act 2 (Wolverine), X2WR Act 3 (Wolverine vs Sabretooth), X2WR Act 4 (Wolverine vs Soldiers), X2WR Act 5 (Magneto), X2WR Act 6 (Wolverine vs Lady Deathstrike)

**v6.0 Plans:
*The rest of the MUA1 loading screens, including the rest of the epilogues.
*A bunch of custom ones (I've found some art by comic artist Peter Nguyen that's very loading screen-esque, is relatively close to the loading screens' art style, and features characters and costumes that don't have loading screens yet.)
*Upscaled letterboxed versions of any XML1 loading screens I couldn't find the fullsize versions of.
*Anything else I might find
Misc. Modifications / Re: XML1 Prototype Sound Files
« Last post by Enigma on December 02, 2021, 09:48pm »
Slight update: sound#3 in avalan_m is in his voice and not used. it sounds like an alternate death sound. All the rest of the sounds in that folder are either placeholders or are used in the final version, but sound #3 is the exception.
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