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11
Mod Releases and Conversions / Re: Enigma's X-Men Legends II Mod Catalog
« Last post by Enigma on January 27, 2023, 09:45pm »
I've updated Spider-Man to v5.2

I've added the following to the Enigma's Skin Releases thread:
Spider-Man Classic with Medium Eyes skin
12
Mod Releases and Conversions / Re: Enigma's Spider-Man Mod
« Last post by Enigma on January 27, 2023, 09:41pm »
I've updated him to v5.2.
Check changelog for details.
13
Mod Releases and Conversions / Re: Enigma's Skin Releases
« Last post by Enigma on January 27, 2023, 09:38pm »
:spiderman:Spider-Man Classic with Medium Eyes Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/137GZziKqGUj7GVnGq6czWcIt3sMYCP6Z/view?usp=share_link

https://drive.google.com/file/d/1eRGnys1_yT88xnW6stILIsXjZJpJ_qh7/view?usp=share_link

This is my skin of Spider-Man's unused medium eyes version of his MUA1 Classic skin.
*This is also included in my XML2 Spider-Man mod.

Here's the story behind this skin:
-In the MUA1 Special Edition DVD's behind the scenes videos, a cutscene model sheet is shown of Spider-Man with eyes that are about halfway between the small eyes version used in MUA1 Retail and the unused big eyes version. (Both of those versions also have cutscene model sheets available else where that I've compared the medium eyes version to.)
-These "medium sized eyes" are roughly the same size as the eyes on the MUA1 Dark Spider-Man boss skin and it's corresponding hud.
-The Dark eyes on the skin texture have various black "tendrils" coming out of them at various angles on the outside and inside of the eyes. I've removed the eyes from the Dark Spider-Man skin texture and modified them to remove these and smooth out all of the odd angles. I then added the eyes to my version of Spider-Man's MUA1 Classic texture that I had previously modified to fix various flaws and issues with it.

*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I made a 3D head.
*I made conversation huds by taking the PS3 version of his MUA1 Spider-Man Dark hud (which already has the glow and background removed), recoloring it to match Spider-Man's Classic skin, altering the eyes in the same way I did the skin texture, and fixing various issues with the original hud art by repainting various parts of it.
-I've done MUA1 versions with both blue and red glows as well as an XML2 version that uses a background I made using part of his MUA1 loading screen.
*Versions hex edited for both XML2 and MUA1 are included.



Credits:
*tubularspacedude: making the Cel Shaded version of the skin, giving me the idea to do this
14
Misc. Modifications / Re: Enigma's MUA1 Miscellaneous Mods
« Last post by Enigma on January 27, 2023, 09:37pm »
:spiderman:Spider-Man Classic with Medium Eyes Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/137GZziKqGUj7GVnGq6czWcIt3sMYCP6Z/view?usp=share_link

https://drive.google.com/file/d/1eRGnys1_yT88xnW6stILIsXjZJpJ_qh7/view?usp=share_link

This is my skin of Spider-Man's unused medium eyes version of his MUA1 Classic skin.
*This is also included in my XML2 Spider-Man mod.

Here's the story behind this skin:
-In the MUA1 Special Edition DVD's behind the scenes videos, a cutscene model sheet is shown of Spider-Man with eyes that are about halfway between the small eyes version used in MUA1 Retail and the unused big eyes version. (Both of those versions also have cutscene model sheets available else where that I've compared the medium eyes version to.)
-These "medium sized eyes" are roughly the same size as the eyes on the MUA1 Dark Spider-Man boss skin and it's corresponding hud.
-The Dark eyes on the skin texture have various black "tendrils" coming out of them at various angles on the outside and inside of the eyes. I've removed the eyes from the Dark Spider-Man skin texture and modified them to remove these and smooth out all of the odd angles. I then added the eyes to my version of Spider-Man's MUA1 Classic texture that I had previously modified to fix various flaws and issues with it.

*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I made a 3D head.
*I made conversation huds by taking the PS3 version of his MUA1 Spider-Man Dark hud (which already has the glow and background removed), recoloring it to match Spider-Man's Classic skin, altering the eyes in the same way I did the skin texture, and fixing various issues with the original hud art by repainting various parts of it.
-I've done MUA1 versions with both blue and red glows as well as an XML2 version that uses a background I made using part of his MUA1 loading screen.
*Versions hex edited for both XML2 and MUA1 are included.



Credits:
*tubularspacedude: making the Cel Shaded version of the skin, giving me the idea to do this
16
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by TheMK on January 27, 2023, 06:35am »
Awesome mod!

I love the Runaways comics. So cool, dark, funny, unpredictable, and creative. I've really enjoyed everything I've read by the creator, Brian K. Vaughan. I should really finish his Vertigo series Y: The Last Man sometime.

I also really enjoyed what I saw of the Runaways show originally on Hulu, now on Disney Plus. There's three seasons but I only saw the first one; I'll have to try to finish the rest sometime soon.

Chase is one of my favorite characters. In a way, he reminds me a lot of Ash Williams; in a lot of ways he's an oafish goofball, but when it counts, he can be a capable leader and man of action.
17
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on January 27, 2023, 04:43am »
CHASE STEIN

Accidentally conceived by two scientific geniuses, Chase Stein found himself a consistent target for abuse at the hands of his parents for focussing too much on improving his natural tenacity for sports, to the detriment of his overall school grades and aptitude in other subjects.

Constantly disappearing in his mid-teens to an abandoned mansion known as the Hostel (in order to escape from the general stress of life and afford himself a momentary reprieve from his parents' constant hounding), Chase's childhood friends Alex, Nico, Gertrude, Karolina and Molly tended to serve as his only real positive interactions outside school.

Unintentionally witnessing all of their parents sacrifice an innocent girl for a demonic ritual while they were visiting Alex's home, the teens realized to their horror that their parents were all crazy supervillains who were part of a group calling themselves 'the Pride'.

Searching their respective homes while on the run for evidence to show to the police, the newly-formed 'Runaways' would uncover all sorts of peculiar gifts and abilities originally intended for them to fully access upon reaching adulthood by their parents.

Getting his hands on some X-Ray specs and custom-made 'Fistigons', Chase would utilize this incredible technology to constantly fend off anyone who dared to harm him or his friends, often to his own detriment as he frequently found himself at odds with the other Runaways and barely surviving many close shaves with death.
But when it was revealed that Alex had been working with their criminal parents the entire time behind the scenes as they attempted to enter and stop the Pride from enacting another sacrificial ritual, Chase and the others did what they could to recover from this major setback as Alex and the Pride members were killed by the god-like Gibborim for immense disrespect.

Barely escaping with their lives in a vehicle created by Chase's parents called the Leapfrog, the surviving Runaways would be immediately apprehended by Captain America, as they were placed into foster care.

However, this was not to last as the Runaways eventually fled from their foster homes, found their loyal dinosaur companion, Old Lace and regained their equipment from a storage warehouse, deciding to take up shop at one of the Pride's old lairs.

Becoming unofficial defenders of Los Angeles in order to prevent supervillains from taking advantage of the power vacuum left open with the destruction of the Pride, the Runaways did what they could to stay on top of local authorities who wouldn't approve of their vigilante activities, gaining new teammates in the android son of Ultron, Victor Mancha, the chlorokinetic mutant Klara Prast and the Super-Skrull in training, Xavin.

Eventually found and contacted by a travelling Luke Cage, Iron Fist and Cloak & Dagger on behalf of SHIELD, the Runaways were provided with an ultimatum, either choosing to come with them to the Sanctum Sanctorum in New York and use their unique gifts to help save the world from a major threat or face being placed back into foster care and even juvenile prison.

Choosing to go with the smarter option, the Runaways reluctantly agreed as they were transported to the Sanctum Sanctorum in an instant through Cloak.

Collectively amazed by the presence of so many heroes from across Earth and the greater multiverse whilst visibly uneasy by all the obvious supervillians roaming around the Sanctum, Chase did what he could to act as the responsible legal adult of the Runaways, as they were brought up to speed on the situation by Colonel Nick Fury.

Thrilled at the chance to knock down some pretty big names in the global criminal underworld, Chase made sure his Fistigons and newly-obtained 'Footstigons' were in proper working order as he set off with his friends and new teammates to stop whatever crazy scheme the Masters of Evil were plotting...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Darren Scott's voice for Iceman from X-Men Legends 1
-Uses assigned number #130 (will clash with playable Arcade and RoboCop in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Fistigon Flame: Chase floats off the ground as he generates a continuous stream of fire from his Fistigons, dealing fire damage over time to struck enemies.
2. Fistigon Uppercut: Chase performs a strong melee punch with one of his Fistigons, sending struck foes flying as physical damage is dealt.
3. Fistigon Missiles: Chase gets into position and fires two heat-seeking missiles from his Fistigons, the missiles dealing fire damage if they manage to successfully target an enemy in their flight path.
4. Fistigon Concussive: Chase gets into position and generates concussive blasts from his Fistigons, dealing physical damage over time as struck foes are knocked to the ground from the impact.
5. Fistigon Electric: Chase generates lightning from his Fistigons, raining down on enemies as it chains between targets, dealing electric damage. Can chain to more enemies at higher levels with rapid power button tapping!
6. (Boost) X-Ray Specs: Chase puts on his X-Ray googles, revealing nearby enemies on the map while lowering defense received.
7. (Debuff) Holo-Record: The Runaways' sentient transportation, the Leapfrog, generates convincing holograms off-screen from recordings whilst its in-built camouflage tech is active, tricking enemies into turning on each other temporarily.
8. (Xtreme) Resounding Burn: Chase creatively uses the Fistigons' flame functionality to generate a 360 degree fire which deals heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
DamesMaximoff & Maegawa- Ripped Iceman XML1 voice clips
Raven Software- Reverse-engineered super powerglove boltons from XML1 for Fistigons
Zignutus- Custom Chase Stein skin

Download link: https://www.mediafire.com/file/wl6vke66vhdiika/Chase_Stein_%2528Runaways%2529-_Ceamonks890.7z/file
18
Misc. Modifications / Re: MUA1 Bonus Official Loading Screens
« Last post by Enigma on January 26, 2023, 10:25pm »
**Changelog:
*v12.0
-Added Unused MUA1 Captain America and Thor Classic Alternate. It's higher quality and expanded on the bottom but shorter on the right side. It's too different from the other version to merge them.

-I did an improved version of Unused MUA1 Blade Version A. Versions A and B are different art of Blade with the same sword and on the same background, but version A  was cutoff on the right side, the proportions were a bit off, and there was a very subtle graphical flaw with the empty wall on the middle right of the image (that you wouldn't notice unless you overlayed them on top of each other, which I did). I've fixed all of these issues and AI Upscaled Version A, as it was also smaller.

-I've removed the MUA1 logo from a higher quality and extended version of Unused MUA1 Doctor Doom and Loki and then I painted in what was missing. I also AI Upscaled and denoised it. metal venger1 then altered the parts I painted in to blend in better. I then went back and added the rightmost smoke trail on the right side his cape.
19
Mod Releases and Conversions / Re: Enigma's X-Men Legends II Mod Catalog
« Last post by Enigma on January 26, 2023, 10:34am »
I've updated Havok to v2.0 and Spider-Man to v5.1.

I've added the following to the Enigma's Voicepacks and Sound Mods thread:
Havok Marvel Heroes Voicepack
20
Misc. Modifications / Re: Enigma's Voicepacks and Sound Mods
« Last post by Enigma on January 26, 2023, 10:32am »
Havok Marvel Heroes Voicepack v2.0

https://drive.google.com/file/d/1-8VHjxhUfMllfpYIZ4ogscax1RG7HHYQ/view?usp=share_link



*Includes voices by Liam O'Brien from the following sources/performances: as Havok and as Angel from Marvel Heroes as Angel from Marvel Heroes, because the actor is doing exactly the same voice for both of these roles.
*Includes grunts by Liam O'Brien from his performance as Akihiko Sanada from Persona 4 Arena Ultimax.


Changelog
Spoiler
*v2.0:
-Now a standalone voicepack.
-Now has Level Up, Can't Go, No Work, and Too Heavy lines.
-Added 1 more grunt of every type.
-Changed how Xtreme 2 callout works.
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