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#21
Mod Releases and Conversions / Re: Ebonfowl's Mod Releases
Last post by ebonfowl - April 29, 2025, 11:56PM

NEW: Morgan Le Fay booster - see original post

Just realized the thread doesn't bump when I modify the first post, I have to post a reply. I will keep the released mods in the first post for now, but I will announce any new ones like this.

Next up I may update my old ones or maybe work on a male character as I have produced seven ladies in a row by happenstance.

Cheers!
#22
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.3
Last post by Outsider - April 29, 2025, 01:48AM
Quote from: Pichoon04 on April 28, 2025, 02:10AMHello, first of all, I want to say that your work is incredible. Honestly, every time I return to the community, I see your contributions, and they are beyond brilliant. I congratulate you for your great work. I'm about to try this out, so excited.

Likewise, from what I see, you're planning to release an extended version in the future. I've been back in the community for a few days since I didn't have a PC. If you need it and allow me, it would be an honor to help you with whatever you need. Years ago, I left my MUA 1.5 mod unfinished. Now that I'm back, I have so many ideas to do, but my knowledge isn't as extensive as yours. I can only congratulate you again on your work. Anything you can contribute, please count me in.  :glotón:  :logotipo del castigador:


I appreciate the kind words, and for that offer of assistance. I will keep that in mind. In the meantime, feel free to join our Discord server if you wish to, as we generally converse over there.

#23
A few more updates here.

Scorpion:
- Almost everything from the content UltraMegaMagnus provided has been implemented.
- His "Shirai Ryu" power is now a flaming flip kick, but is still named in honor of his clan.
- Movement and combat animations have changed, including the addition of his old school leg trip takedown. However, I've kept his taunt so he's in line with the others, and kept his menu animations since that's how he stands in early MK games.
- As a result of the changes, his trigger count has been reduced more by 13. (I couldn't do the animation changes previously due to lack of time.)

Sonya:
- Added package files for her 15111 skin.

Cassie Cage:
- Added missing gun models for those who don't have Mystique or don't have the models for some reason.

Khameleon:
- Updated with a newer mannequin.


#24
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.3
Last post by Pichoon04 - April 28, 2025, 02:10AM
Hello, first of all, I want to say that your work is incredible. Honestly, every time I return to the community, I see your contributions, and they are beyond brilliant. I congratulate you for your great work. I'm about to try this out, so excited.

Likewise, from what I see, you're planning to release an extended version in the future. I've been back in the community for a few days since I didn't have a PC. If you need it and allow me, it would be an honor to help you with whatever you need. Years ago, I left my MUA 1.5 mod unfinished. Now that I'm back, I have so many ideas to do, but my knowledge isn't as extensive as yours. I can only congratulate you again on your work. Anything you can contribute, please count me in.  :glotón:  :logotipo del castigador:
#25
Misc. Modifications / Enigma's Restored Unique Conve...
Last post by Enigma - April 26, 2025, 02:46PM
Enigma's Restored Unique Conversations v2.5

https://drive.google.com/file/d/1DeIorJlt2-bFxytR0yup-LC2OtInqGPa/view?usp=sharing

****This mod restores many unique conversations that were cut from XML2.
*All of these have audio except the following: Cyclops and Abyss, Bishop NPC, Mister Sinister's Computer Placeholder, Banshee Placeholder, Stryfe Placeholder, Apocalypse's part of the Magneto and Apocalypse conversation.
*I've fixed all issues with their files and fixed all punctuation and spelling errors with the subtitles.
*I've also included a fixed version of the conversation with Mikhail's Bodyguards.


***It contains the following:

Act 0:
*Alternate Cyclops and Nightcrawler:
-This replaces Cyclops and Nightcrawler's dialogue when rescuing Professor Xavier at the start of the game with alternate lines.

*Cyclops and Mystique and Sabretooth:
-This mod also restores cut dialogue of Cyclops telling Mystique and Sabretooth to split up during the prologue/intro level after the door closes on them.
-By default, when the door closes on Mystique and Sabretooth, a generic line plays of whatever character you're controlling talking to them. I've restored a cut line of Cyclops telling them Mystique and Sabretooth to split up that replaces the generic line if Cyclops is on your team during the prologue/intro level, which he always is by default.


Act 1:
*Cyclops NPC:
-This restores a cut Cyclops NPC in the Sanctuary hub during act 1.
-This NPC appears after you can enter Genosha.

*Beast and Storm:
-This restores a cut unique conversation between Rogue and Magneto in the Sanctuary hub during act 1.
-This conversation is available as soon as you get to the Sanctuary hub for the first time at the start of act 1.
-It triggers if Storm is in your party when you talk to Beast.

*Rogue and Magneto:
-This restores a cut unique conversation between Rogue and Magneto in the Sanctuary hub during act 1.
-This conversation is available during act 1 as soon as Magneto's NPC appears in the Sanctuary hub, which is after you can enter Genosha.
-It triggers if Rogue is in your party when you talk to Magneto.

*Beast over the radio in the Dead Zone Radio:
-This replaces Forge's conversation over the radio in the Dead Zone with a cut voiced version by Beast.
-It also replaces Forge's random audio that plays during certain parts of the Dead Zone where he warns you to avoid the targeting beam with voiced versions by Beast.
-Raven probably cut and replaced Beast's audio with Forge's because if you move onto Act 2, where Beast is kidnapped at the start, then go back to Act 1, Forge has replaced Beast in the hub, but Beast's random audio would still play during the Dead Zone maps.

*Bishop and Grizzly:
-This restores a cut unique conversation between Bishop and Grizzly right before Grizzly's boss battle during act 1.
-It triggers if Cyclops is in your party when you meet Grizzly for the boss battle.
-This conversation provides additional character development and motivation for Grizzly, as well as providing an additional reason for why he left the X-Men.
-This conversation has an unused 5th dialogue option. Since XML2 has a limit of 4 per conversation, it was removed from the default version of this. I've removed one of the options, "Why are you with Apocalypse," because he already tells Bishop why this at the start of the conversation. I've restored the cut one, "Why are you in the Dead Zone" in it's place. It's voiced.

*Juggernaut and Blob:
-This restores a cut unique conversation between Juggernaut and Blob during act 1.
-It triggers if Juggernaut is in your party when you meet Blob for the first time in the Genosha Seawall during act 1.

*Colossus and Blob:
-This restores a cut unique conversation between Colossus and Blob during act 1.
-It triggers if Colossus is in your party after you save Blob and attempt to leave the Genosha Seawall map to go to the next map during act 1.

*Scarlet Witch and Varese (the Genosha blimp captain)
-This restores a cut unique conversation between Scarlet Witch and Varese in Genosha during act 1.
-It triggers if Scarlet Witch is in your party when you first meet Varese.

*Cyclops and Abyss:
-This restores a cut unique conversation between Cyclops and Abyss right before Abyss's boss battle during act 1.
-It triggers if Cyclops is in your party when you enter the room Abyss is in.


Act 2:
*Colossus and Mikhail:
-This restores a cut unique conversation between Colossus and Mikhail right before Mikhail's boss battle during act 1.
-It triggers if Colossus is in your party when you enter the room Mikhail is in.
-This ties in with the briefing for this mission in which Colossus talks about his brother.
-The first line, which is spoken by Mikhail, has 2 different versions. They are the same written line but the line reading/performance by the actor is different. I've made the default 1 the version I felt was best and made the other version as an alternate.


Act 3:
*Bishop NPC:
-This restores a cut Bishop NPC in the Weapon X hub during act 3.
-This NPC appears as soon as you get to the Weapon X hub for the first time at the start of act 3.
-Originally, this NPC was supposed to appear in the Sanctuary hub during act 1, but that hub can only support 1 more NPC and Cyclops's cut NPC is both voiced and fits there better, so I moved this one to the Weapon X hub.

*Mister Sinister's Computer Placeholder:
-There is an alternate unused placeholder conversation that breaks the fourth wall and has a very Deadpool sort of sense of humor, so I've restored it and made it a unique conversation for Deadpool.
-Because this conversation mentions Deadpool, I've changed that part to be written in first person.

*Juggernaut and Holocaust:
-This restores a cut conversation between Juggernaut and Holocaust before Holocaust's boss battle during act 3.
-It triggers if Juggernaut is in your party when Holocaust shows up during the boss battle.


Act 4:
*Brain Trust Door Guard:
-This restores a voiced cut conversation with one of the guards that are guarding the door to the Brain Trust. It replaces a simple generic player character line about wanting to break down the door, which Raven appears to have used to replace the cut voiced guard conversation.
-Based upon how Raven numbered conversation audio lines, I've reconstructed the way the developers intended the conversation to play out. Because there was a missing generic unvoiced line for the playable character to say after the NPC's first line, I've written one.
-The enemy that's speaking in the conversation has no hud by default.


*Banshee Placeholder:
-This replaces the conversation when you find Banshee in the Sewers with an alternate unused placeholder conversation that's parodying the way Banshee speaks.


*Stryfe Placeholder:
-There is an alternate unused placeholder conversation with Stryfe that is a sort of parody of Stryfe and also features the player character making jokes about him. I have restored this and made it a unique conversation for Spider-Man since the writing fits his style of humor.
-One of the player's lines makes fun of Stryfe for using 2 made up words, but Stryfe doesn't use both of them. I have added the 1 he doesn't use in the spot that I felt made the most sense.
-Because I couldn't get the priority-based method MUA1 uses to allow the same NPC to have multiple unique conversations, installing this will disable Toad's unique conversation with Stryfe.



Act 5:
*Magneto and Apocalypse:
-This restores a cut unique conversation between Magneto and Apocalypse before Apocalypse's boss battle at the end of the game.
-It triggers if Magneto is in your party when you enter the room Apocalypse is in.
-This conversation also confirms that either Raven didn't intend for Polaris to be Magneto's daughter in XML2 or that he didn't know she was.
-It also gives him some great character development and ties in with what Scarlet Witch says about her and Quicksilver trying to be positive influences on him.


Conversation Fixes:
**Mikhail's Bodyguards:
-By default, the door to the room where Mikhail is on his warship is guarded by 3 enemies. The conversation calls them "Bodyguard1" "Bodyguard2" and "Bodyguard3." They also have no huds. I've replaced their names with the names of the enemies that are supposed to be speaking, which also gives them the huds of those enemies when they speak.
-By using this file, it also means you can delete the npcstat entries for "Bodyguard1" "Bodyguard2" and "Bodyguard3."
**I capitalized Hero Stash's name in its description in the Sanctuary and Weapon X hubs. The conversations that take place in those maps feature those fixes.



IMPORTANT NOTES:
*Read these before seeking troubleshooting help:
-I don't know if there's a limit on unique conversations in XML2 or what it is if there is. Everything seems fine as far as I can tell, but if something doesn't work, that might be why.
-The map genosha5, Genosha Seawall, is where both the Blob conversations and the Scarlet Witch conversation take place. This map can only handle 1 more unique conversation. The files from these 3 unique conversations are not compatible with each other. Don't install all 3 of those together! You can only install 1 of these at a time!
-The act 1 hub map, Sanctuary, is where both the Storm and Beast conversation and the Rogue and Magneto conversations take place. This map can only handle 1 more unique conversation. The files from these 2 unique conversations are not compatible with each other so son't install them together. You can only install 1 of these at a time!
-After both the Storm and Beast conversation and the Rogue and Magneto conversation, the conversations end instead of going to Beast's/Magento's dialogue options. If you talk to them again after that, it's fine. I'm not sure why this happens. The only default unique conversation with an NPC in a hub map is Colossus and Kitty, which works very differently than this one does, so maybe they're supposed to work this way, but in any case, I was unable to fix that.
-In the unique conversation between Magneto and Apocalypse, only Magneto has audio because in the XML2 Prototype, only Magneto's half of the audio was there and not Apocalypse's audio.


Changelog:
Spoiler
*v2.5:
-Restored the cut voiced Cyclops NPC to Sanctuary hub and fixed issues with subtitles and conversation file.
-Restored the cut unique conversation between Storm and Beast using audio from the XML2 Prototype, changed the unused subtitles to match the audio where necessary, and fixed issues with the conversation file.
-Restored the cut unique conversation between Colossus and Mikhail using audio from the XML2 Prototype and reconstructing the rest myself.
-Added audio to the following conversations from the XML2 Prototype and changed the subtitles to match the audio where necessary: Bishop and Grizzly,  Colossus and Blob, Juggernaut and Blob, Juggernaut and Holocaust, Rogue and Magneto, Scarlet Witch and Varese, Magneto and Apocalyse (Only Magneto's audio was in the XML2 Prototype)
-Restored Bishop's cut unvoiced NPC but moved him from the Sanctuary hub to the Weapon X hub because the Sanctuary hub can't handle having any more NPCs in it. I also fixed typos and such in Bishop's NPC conversation file.
-Fixed issues with Rogue and Magneto's conversation file.
-Capitalized Hero Stash's name in its description in the Sanctuary and Weapon X hubs. The conversations that take place in those maps feature those fixes.
-Merged my Alternate Intro Dialogue mod into this mod.
*v2.4:
-Added a cut voiced conversation that is Beast over the Dead Zone Radio instead of Forge.
-Restored a placeholder conversation with Stryfe and made it a unique conversation for Spider-Man.
-Restored a placeholder conversation with Mister Sinister's Computer and made it a unique conversation for Deadpool.
-Restored a placeholder conversation with Banshee.
-Added a couple missing files for the Rogue and Magneto conversation.
-Fixed issue with Cyclops and Abyss conversation.
*v2.3:
-Added a cut conversation with one of the guards at the entrance to the Brain Trust map.
-Added a fixed version of the Mikhail's Bodyguards conversation.
*v2.2:
-Fixed a typo in the Juggernaut and Holocaust conversation.
*v2.1:
-Fixed a small issue with the Bishop and Grizzly script.
*v2.0:
-Restored cut Bishop and Grizzly unique conversation.
-Replaced a Grizzly dialogue option, "Why are you with Apocalypse" with an unused voiced one, "Why are you in the Dead Zone?" The removed one is redundant because he tells Bishop why at the start of the conversation.
-Restored cut Colossus and Blob unique conversation.
-Restored cut Juggernaut and Blob unique conversation.
-Restored cut Scarlet Witch and Varese (the Genosha blimp captain) unique conversation.


Credits:
*ak2ny: troubleshooting for act 0 conversations
*Enchlore: idea for moving Bishop to the Weapon X hub and coordinates for where to put him, troubleshooting for act 0 conversations
*Generic Unit: finding the cut Brain Trust guard audio files and troubleshooting with getting its audio files to play
*tubularspaceman: idea to have the unused placeholder Stryfe conversation be turned into a unique conversation for Spider-Man, teling me about Banshee placeholder conversation, bug reports
#26
Mod Releases and Conversions / Re: Enigma's X-Men Legends II ...
Last post by Enigma - April 26, 2025, 02:38PM
I've updated my Restored Unique Conversations mod to v2.5
Thanks to the XML2 Prototype, I've been able to update my Restored Unique Conversation mods with a ton of new content!
Almost all of the restored conversations are now voiced, and I've restored a previously unknown fully-voiced cut conversation: Colossus and Mikhail!
I've also restored the cut Cyclops and Bishop NPCs!
I've also merged my Alternate Opening Dialogue mod into this one to make things easier and better organized.
I've also moved this mod to its own thread because of now big the mod now is.
https://marvelmods.com/forum/index.php/topic,11571.0.html
#27
Misc. Modifications / Re: SpiderMatt's Mod Collectio...
Last post by spidermatt - April 26, 2025, 01:32PM
The mod has been updated to version 10 with new Loading Screens and Hud Heads.
#28
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.3
Last post by Outsider - April 24, 2025, 04:03PM
Quote from: Folv on April 17, 2025, 07:28PMThinking of starting up a new playthrough but I read your post from around June of last year that you were working on some big changes/update. Any news on that?

My apologies on answering sooner.

I am currently working on a major EXG expansion, featuring even more stages and missions, as well as some fixes. But it'll likely be awhile before I can finish, so don't let that stop you if you wish to play it again. Hope you're having fun with it.

#30
Mod Releases and Conversions / Ebonfowl's Mod Releases
Last post by ebonfowl - April 23, 2025, 07:23PM
Adding some more boosters after returning to this great game! I'm pretty impressed with these ones. I have focused a lot on adding new powers and custom melee combos with high-quality aesthetics across the board. Hope people like them!

Pictures now added!

I will post updated versions of my other boosters here soon as well to get them all in one place.

All boosters are standalone, but please download the original mod to give the creator some love!

Magik
Based on the excellent mod by JONOHOOD which was, as far as I am aware, only released on YouTube. Adds many new features and aesthetics to bring the former Queen of Limbo to life!

Added:
-5 new HUD heads
-5 new hex-edited skins
-New herostat to reflect changes

Abilities:
Queen of Limbo (New): press smash while blocking to summon a random demon from Limbo to aid you in combat. Unlocked and strengthened by upgrading the Stepping Disk power. All demon options are shown below.

Teleport (Altered): will use stepping disks to teleport when double-jumping or when pressing jump while blocking.

Powers:
Stepping Disk (Altered): Magik Teleports around the battlefield attacking enemies. Strengthens summoned demons when leveled up. Repeated tap.

Soul Shock (Projectile): Sends beams of astral energy at foes restoring a percentage health. Strengthens Grab Smash when leveled up.

Reign Hell (Altered): Magik opens portals that drop flaming rocks from Limbo.

Demonic Swarm (Altered): Hold the button to summon small winged demons that fly at targets, causing physical damage.

Sorceress Supreme (Radial: Altered): Magik casts a spell that has a chance to panic her enemies for a time. Repeated tap.

Darkchylde (Boost: Altered): Magik changes into her Darkchylde form, doing much more damage. NOTE: there is an included alternative version of her power file that does not apply the Darkchylde skin as I got tired of looking at it on-screen. It is a well-done skin, just got tired of seeing it. To switch power files, change the name of the one you want to 'ps_magik.engb' and replace the current file. Default/transform (left) and no transform (right) are shown below.

Eldritch Aura (Boost): melee attacks restore energy points and raises defenses.

Ruler of Limbo (XTreme)

Melee Moves:
Stun: Magik summons a radial explosion of mystical energy which stuns opponents

Pop-up: Magik summons a radial explosion of mystical energy which knocks opponenets into the air

Trip: Magik executes a spinning sword slash which trips opponenets

Heavy: Magik slams her soulsword into the ground causing an explosion that knocks enemies away.

Credits:
-JONOHOOD for original character mod
-AndersonBrazil, Zuluviking, and Zignutu for super high-quality new skins

Download Here

Elsa Bloodstone
Based on the mod by Outsider. Changes nearly everything to better represent Marvel's top monster slayer.

Added:
-All new powers
-All new melee moves
-New abilities
-New herostat to reflect changes

Abilities:
Bloodgem Revival (New): 50% chance for Elsa to resurrect when killed

Healing Factor

Teleport: press jump while blocking to teleport

Powers:
Slayer's Barrage (Projectile: New): Pulls out two pistols and fires rapidly as long as the button is held down.

Fun Switch (Special: Altered): Elsa pulls out a machine gun and shoots at enemies with rapid fire. Repeated tap.

Head Shot! (Projectile: New): Elsa uses a high-powered rifle to shoot a single enemy. Fires on release. 25% chance for instant kill. If victim is stunned, chance increases to 50%. Hold the button to aim, release to fire.

Shotgun Blast (Blast: Altered): Elsa readies her sawed-off shotgun and fires at enemies, blowing them away with devastating damage and knockback.

Bloodgem Blast (Beam: Altered): Elsa fires a powerful blast of mystic energy from the Bloodgem fragment embedded in her right hand that can be charged for more damage. May stun enemies.

Slayer's Song (Boost: New): Elsa inspires her team to dispose of anything that goes bump in the night. Boosts allies' attack speed and damage temporarily.

Bloodgem Infusion (Boost: Altered): Elsa's Bloodgem imbues her body with a rush of mystic energy, making her invulnerable to physical damage for a time. She can also sense enemies via the mini-map.

Bloodgem Annihilation (XTreme)

Melee Moves:
Stun (New): Elsa channels the power of the Bloodgem through her shotgun just like her daddy used to do, firing it into the ground and causing a stunning radial explosion of scarlet energy

Pop-up (New): Elsa releases a wide-angle blast from her hand launching enemies into the air

Trip (New): After delivering a Bloodgem-infused uppercut, Elsa backflips through the air, rapidly firing her pistols and shooting enemies' legs out from underneath them

Heavy (New): Elsa releases a blast from the Bloodgem that sends enemies flying. Wider when charged.

Credits:
-Outsider for original character mod

Download Here

Satana

Based on the mod by Outsider. Almost everything is changed. I think I did more aesthetic work on the FXs in this mod than any other one I have done. I hope it shows. Really leans heavily into her ability to manipulate hell/soulfire, entice mortals, and summon demons.

Added:
-All new powers
-All new melee moves
-New herostat to reflect changes

Powers:
Soulfire Bolts (Projectile: New): Fires a series of magic bolts and each bolt is capable of exploding on impact.  Also strengthens grab smash. Hold button to keep firing.

Hellfire Torrent (Special: New): Satana unleashes a continuous stream of hellfire that does fire damage, ignites targets, and has a chance to incinerate her foes. Hold button to keep firing.

Decadent Bliss (Special: Altered): Satana invades the dreams of men, causing them to fall asleep while attacking them mentally for a time.

Hellrift (Special: New): Satana briefly opens a portal to Hell, summoning forth a demon to aid her in battle and blasting nearby enemies with hellfire.

Dark Ritual (Special: New): Satana performs a ritual which sets off multiple eruptions of soulfire which extract the lifeforce from nearby foes, returning it to Satana. Repeated tap.

Succubus (Special): Will kiss an enemy, draining their health into herself. Under her spell, the enemy's defense & speed are lowered by half for a time. (Can be done from a short distance away.)

Murder Inc. (Boost): For a time, Satana and her allies gain more health and energy per kill, promoting a high body count.

Demonic Body (Boost): Satana turns herself into a demon of destruction, decreasing damage taken & gaining critical chance. +10% fire damage.

Field of Screams (XTreme)

Melee Moves:
Stun (New): Satana sweeps streams of soulfire originating from each hand across the battlefield, stunning enemies. Can further chain to the trip finisher.

Pop-up (New): Satana creates a nova of hellfire that launches surrounding enemies into the air.

Trip (New): Stomps the ground causing a nova of soulfire to trip nearby enemies.

Heavy (New): Summons a gust of hellfire wind knocking enemies away. Much wider gust when charged.

Grab Smash (New): Blows a kiss to the grappled opponent draining their health, healing Satana, and enticing the enemy to fight for you for a time.

Credits:
-Outsider for original character mod

Download Here

Morgan Le Fay
Based on the mod by Erik Lensherr. Substantially altered to turn down some of the more overpowered elements of the original mod, add a whole new set of melee moves, and updated with the more modern skins and mannequin.

Update: forgot to hex edit the skins. Should be good now.

Added:
-3 new HUDs
-3 new hex-edited skins
-New mannequin
-All new melee moves

Altered:
-Power AOEs have been decreased substantially - they were larger than the screen in the original mod
-All magic powers now use the Special damage type

Abilities:
Powerful Sorceress (Altered): Morgan Le Fay's knowledge of magical secrets allows her to resurrect after death and gives her immunity to control effects. Press Smash while blocking to activate Chaotic Call which uses dark magic to call Jack O'Lantern to assist her in the battle.

Magic Runes (Altered): Morgan drains her power from magic runes. Arcanum Ego (Soul Rune) - +20% health and +10 health per kill. Arcanum Eco (Destruction Rune) - +10% magic damage from all powers. Arcanum Exo (Mind Rune) - 100% mental immunity and +10 energy per kill. These effects have been substantially decreased from the original mod.

Powers:
Soulless Discord (Special: Altered): Morgan creates a stream of mystical energy to heal herself and drain souls from enemies. Hold button to keep firing.

Ritualistic Flame (Radial: Altered): Releases a powerful occult flame attack that blasts nearby enemies away.

Mystic Energy (Special): Morgan throws four magical balls which damage and stun enemies. Heavy damage at close range.

Cyttorack's Rage (Radial: Altered): Creates field of Cyttorack's power to damage all nearby enemies and hold them in a place for a time.

Time Warper (Special: Altered): Morgan Le Fay is a powerful Time Warper. She creates a local time disturbance which slows everything around her.

Chaotic Field (Debuff): Morgan creates a deadly aura of chaotic energy to damage nearby enemies and drain their energy.

Celestial Curse (Radial: Altered): Morgan curses enemies in a range, damaging them and causing them to run in fear.

Norn Stones (Boost): Morgan can combine power of Norn Stones to boost herself in one of three ways. Destiny Cloak - Invisibility with a chance of critical hit. Focused Sorcery - Full Power of Morgan's magic. Energy Barrier - Powerful Shield that protects from all damage.

Darkhold Blast (Special: Altered): Morgan releases powerful spell from Darkhold to hurt nearby enemies and resurrect fallen allies. Fixed a bug that was re-animating enemies and making them untargetable.

Magical Shift (XTreme)

Melee Moves:
Light Attack Finsher (New): Blasts the enemy away with extreme knockback.

Stun (New): Morgan calls down mystical lightning, stunning enemies.

Pop-up (New): Uses mystical bindings to launche surrounding enemies into the air.

Trip (New): Creates a nova of mystial energy to trip nearby enemies.

Heavy (New): Blasts enemies away with a wide arc of magical lightning.

Charged Knockback (New): Creates a mystical shield that blocks projectiles and does minor damage to enemies attempting to cross its boundary. Release the button and the shield explodes, knocking enemies away violently.

Credits:
-Erik Lensherr for original character mod
-AndersonBrazil for super high-quality new skins

Download Here

Phyla Vell
Based on the mod by Outsider. I wanted to give Phyla better quantum band representation as opposed to just being a sword hero, so I added many Quasaresque powers.

Added:
-All new powers
-Extra melee chain finishers
-New herostat to reflect changes

To-Do:
-Make Quantum Sword more yellow/gold
-Pray someone who knows how makes a better Martyr skin

Powers:
Quantum Beam (Beam: New): Phyla uses her Quantum Bands to fire a powerful piercing beam. Also strengthens grab smash. More powerful when charged.

Quantum Spheres (Projectile: New): Phyla creates multiple quantum energy constructs that orbit her and attack enemies that come into range.

Containment Slam (Special: New): Phyla uses her Quantum Bands to trap nearby foes in quantum energy spheres before lifting them into the air and slamming them back into the ground.

Circle of Life (Radial): Phyla performs a radial spin attack with her Quantum Sword, dealing physical damage to surrounding foes across a given distance. Can be charged for more damage.

Imprisoning Constructs (Special: New): Phyla taps into the power of her Quantum Bands, generating sperical energy constructs which trap unlucky foes as their health is drained.

Quantum Augmentation (Boost): Phyla taps into more of the Quantum Bands' inherent power, boosting her overall defense and movement speed further for a time.

Universal Absorption (Boost): Phyla begins to absorb energy from the surrounding environment, boosting her overall health and striking stats while reducing overall energy cost for powers.

Blast Wave Emissions (Special: Altered): Phyla projects a powerful radial energy pulse from her body which disarms armed enemies of their weapons as they're left stunned from the blast.

Quantum Protection (Boost): Phyla uses her renewed connection to the Quantum Bands to generate incredibly durable forcefields on the entire team, rendering them temporarily invincible for a full minute.

Avatar of Oblivion (XTreme)

Melee Moves:
Stun: Pressing Smash after her regular stun finisher will unleash an additional sweeping slash that damages and stuns enemies in a wide arc.

Trip: Pressing Smash after her regular trip finisher will initiate a rapidly spinning attack that rapidly slashes enemies and can project Phyla a great distance very quickly.

Credits:
-Outsider for original character mod

Download Here

Goblin Queen
Based on the mod by JONOHOOD. This completes the original mod with skins and huds, adds a demon summoning ability, and swaps a couple animations.

Added:
-4 hex-edited skins
-4 hud heads
-New herostat to reflect changes

Abilities:
Goblin Queen (New): While blocking, press smash to summon a demonic doppleganger to aid you in battle. Unlocked and strengthened by upgrading the Ego Sprites power. All summon possibilities are shown below.

Powers:
Ego Sprites (Projectile: Altered): Send out a bolt of guided psychic energy that explodes into small homing sprites stunning your enemies. (Sprites have a chance to nullify your foes abilties.) Strengthens summoned demons when leveled up.

Telekinetic Slam (Special): Telekinetically lift your enemies into the air only to violently slam them into the ground.

Telepathic Torture (Special): Use your telepathy to create nightmares inside her enemies mind. Continues as long as the button is held.

Psychic Link (Special): Protect yourself in a telekinetic cocoon while siphoning the psychic energy off your opponent. Continues as long as the button is held.

Domination (Special): Create a magical blast that will bind your enemies for a time.

Goblin Bomber (Radial: Altered): Use black magic to summon a winged fire goblin that soars through the air and lands on your adversaries.

Inferno (Special): Creates a circle of protection that deflects projectile attacks and burns to those who come near it.

Evocation (XTreme)

Melee Moves:
Basic Attacks: Madelyne's basic attacks each create a small telekinetic blast

Stun: Stuns enemies with a radial telepathic burst.

Pop-up: Creates a blast of telekinetic force, launching surrounding enemies into the air.

Trip: Telekinetically slams debris onto the ground, tripping nearby enemies.

Heavy: Projects a wave of telekinetic force knocking enemies away. Much wider wave when charged.

Credits:
-JONOHOOD for original character mod

Download Here

Sharon Rogers

Based on the mod by Outsider. I have never played Future Fight, so I had never heard of this character. I thought the skins were so cool that I began to learn the backstory and wanted to do a booster.

Added/Changes:
-Now always uses her lance in combat
-Lance reach extended slightly to match its size and on-screen reach
-All power names changed to match her patriot theme and sound file
-New herostat to reflect changes

Abilities:
Shield Absorption (New): While blocking, Sharon is immune to energy damage and converts some of the blocked energy damage to health

Powers:
Energy Blade (Passive): adds energy damage to melee attacks.

Liberty Blitz (Melee: Altered): Sprints and slams an enemy with her shield, stunning him. She follows up with a forward shield thrust, launching her enemy upward.

...And Justice For All (Radial: Altered): Spins with her lance, causing damage to all nearby enemies. Follows up with a shield spin to cause knockback.

Star-Spangled Charge (Charge: Altered): Sharon uses her shield as a battering ram, charging towards enemies as long as button is held, knocking them out of the way. Now has a wider arc that better corresponds to the projected energy shield FX.

Javelin Blast (Beam): Sharon uses her lance as a firearm, and blasts enemies away with a beam of concussive force. Will pierce through multiple enemies if charged.

Energy Channel (Boost): Sharon uses her energy-absorbing shield to steal energy thrown at her and redirect it to lower power costs for her team. As a result, she becomes immune to energy damage.

Home of the Brave (Boost: Altered): Sharon is bolstered by her patriotic zeal, gaining momentum and heavy melee damage for a time.

American Dream (XTreme)

Credits:
-Outsider for original character mod

Download Here