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21
Mod Releases and Conversions / Re: Enigma's Skin Releases
« Last post by Enigma on June 15, 2022, 08:23pm »
Magneto MUA2 Helmetless Skin v1.0

Preview: https://drive.google.com/file/d/1zDRvK4FHhC8_y_PBuqKjL-IIRKBFL55v/view?usp=sharing

https://drive.google.com/file/d/1a6JxfCQ3Vv3OGCJq0EkKIdT6JkaoTQ-8/view?usp=sharing

**I recolored BaconWizard17's Magneto Ultimate XML1 skin and 3D head to look like Magneto's MUA2 default skin, as his default skin in that game is just his XML1 skin but different colors. (The red parts of his costume are as close to dark purple and the rest of it is now much darker shades of black and grey. I got the colors as close to MUA2's as I could.) This is the helmetless version.
*I made a custom conversation hud and custom character select portrait.


**Credits:
BaconWizard17: Magneto Ultimate XML1 Helmetless skin model, skin texture and 3D head model, screenshot template
22
Mod Releases and Conversions / Re: Enigma's Skin Releases
« Last post by Enigma on June 15, 2022, 08:20pm »
Magneto MUA2 Skin v1.0

Preview: https://drive.google.com/file/d/1yinoczaTxaIWu0cMShKFsyLerodiaLDL/view?usp=sharing

https://drive.google.com/file/d/1qq4mOchYs5vE-V8a96qoznGO9IAu_D7z/view?usp=sharing

**I recolored BaconWizard17's Magneto Ultimate XML1 skin and 3D head to look like Magneto's MUA2 default skin, as his default skin in that game is just his XML1 skin but different colors. (The red parts of his costume are as close to dark purple and the rest of it is now much darker shades of black and grey. I got the colors as close to MUA2's as I could.)
*I also made a custom conversation hud and a custom character select portrait using Magento's MUA2 concept art.


Credits:
BaconWizard17: Magneto Ultimate XML1 skin model, skin texture and 3D head model, screenshot template
23
Mod Releases and Conversions / Re: Enigma's Skin Releases
« Last post by Enigma on June 15, 2022, 08:19pm »
Iron Man Model 1 Mark III Original Gold Skin v1.0

Preview: https://drive.google.com/file/d/1lJIERfcbxbWdUNET-vBX5YfaV3-MOXaR/view?usp=sharing

https://drive.google.com/file/d/1I1-5tuI797mF79GbPzbYaE-VuEzN1Mri/view?usp=sharing


**I recolored BaconWizard17's Iron Man Model 1 Original skin and 3D head to be the gold version from the comics.
*I also made a custom conversation hud and a custom character select portrait.


Credits:
BaconWizard17: Iron Man Model 1 Original skin model, skin texture and 3D head model, screenshot template
24
Mod Releases and Conversions / Re: Enigma's Skin Releases
« Last post by Enigma on June 15, 2022, 08:17pm »
Beast X-Treme Gear Alternate Skin v1.0

Preview: https://drive.google.com/file/d/1KBBFvPQ7kq8ZUei8MbDuLILF_Xd8lMl6/view?usp=sharing

https://drive.google.com/file/d/168EoALdoT6I8Zout5QmNy-NzKKZI_hi_/view?usp=sharing

**Originally, Beast's X-Treme Gear skin features him without blue fur. This is because that skin was originally made for the cut Act 4 of XML1 which would've featured Beast somehow losing his blue fur. I made this variant so that his X-Treme Gear skin could also have the blue fur. Also included is a 3D head for this skin.
*I also made a custom conversation hud and a custom character select portrait.

Credits:
BaconWizard17: Beast X-Treme Gear skin model and 3D head model, Beast Ultimate skin texture, screenshot template
25
Mod Releases and Conversions / Re: Enigma's Skin Releases
« Last post by Enigma on June 15, 2022, 08:16pm »
Angel New X-Men Alternate Skin v1.0

Preview: https://drive.google.com/file/d/1uvWku9_otTre88XhJwyeHQ3e_krnnTms/view?usp=sharing

https://drive.google.com/file/d/1U6Bxq0XRYvSlzafzmhVRyIuxtjw6H0VX/view?usp=sharing

**Originally, all the playable characters in XML1 would've worn their New X-Men costumes. Angel was a cut playable characters in XML1, but we don't know what his New X-Men costume in XML1 would've looked like. BaconWizard17 made the comic version of his New X-Men costume, which has blue skin and long hair. Angel probably would've had his default XML1/XML2 haircut and wouldn't have become Archangel and gotten blue skin until the cut Act 4 of XML1. So, I made this skin to match what I think his XML1 New X-Men costume might've looked like.
*I put my skin texture on BaconWizard17's Angel Classic model and 3D head.
*I also made a custom conversation hud and a custom character select portrait.


Credits:
BaconWizard17: Angel Classic skin model and 3D head model, Angel New X-Men skin texture, screenshot template
26
Mod Releases and Conversions / Re: Enigma's X-Men Legends II Mod Catalog
« Last post by Enigma on June 15, 2022, 08:14pm »
Additions to Enigma's Skin Releases Thread:
Angel New X-Men Alternate Skin
Beast X-Treme Gear Alternate Skin
Iron Man Model 1 Mark III Original Gold Skin
Magneto MUA2 Skin
Magneto MUA2 Helmetless Skin
27
Ahoy-Hoy, my fellow True Believers! It's been a while hasn't it?

Well I got a whole bunch of new skins ready to go.

And first up is my biggest release yet, so get ready to meet the Earth 5001 versions of:

The Uncanny X-Men!




I want to give a special shoutout to BaconWizard17 for letting me use some of their models and for helping me with ideas and putting up with my insane questions.

Thanks a million, I couldn't have done it without ya!
28
Mod Releases and Conversions / Re: Enigma and hemlot's Cable Mod
« Last post by Enigma on June 14, 2022, 12:08pm »

Here's his power list:

Powers:
Plasma Rifle - Cable fires an intensely-focused beam of Plasma Energy from his rifle that can pierce through enemies.
Psionic Spike - Cable throws a spike of Psychic Energy that hones in on its target and stuns them.
Psimitar Sweep - Cable swings his Psimitar and strikes all nearby enemies, causing Mental Damage and knockback.
Energy Grenade - Cable launches a single grenade from his rifle that explodes and causes Energy Damage and knockback.
Time Distortion - A radial burst of Mental Energy that slows enemy movement by distorting their perception of time.

Boosts:
Cone of Silence - Cable uses a prototype shield device to increase the party's Defense and convert Energy Damage taken into $HP.
Command - Uses his natural leadership abilities to boost the effectiveness of all skills for the entire team.
Telekinetic Cloak - Cable masks all party members' presences from being detected by others and gives all attacks a greater chance of causing Criticals.

Xtremes:
Psychic Slam - Surrounding enemies are hoisted into the air by Telekinesis and slammed into the ground.
Channel Rage - Deflects all damage taken back onto enemies for a time.

Passives:
Telekinetic Grid - Adds a chance to dodge projectile attacks.
Mental Mastery - Increases damage and chance for Criticals with all Mental attacks.
Master of War - Increases damage and chance for Criticals with rifle, grenade, and Psimitar attacks.
29
Mod Releases and Conversions / Enigma and hemlot's Cable Mod
« Last post by Enigma on June 14, 2022, 12:04pm »
Enigma and hemlot's Cable Mod v1.0

https://drive.google.com/file/d/1scDwoLWavCm72c1KtR6C290EMv957zLV/view?usp=sharing

This is a new Cable mod by helmot and I. It contains the following improvements from the original mod by nodoubt_jr:

Sound Changes:
*Now includes his own unused voices by Peter Lurie from the PC version of XML2.
-I fixed issues with some of the audio files popping.
-I expanded his voices using his menu breaks because they were perfect for that.
-He had no level up lines, so I repurposed one of his menu breaks for that. I used the rest for I see you and respaffirm lines.
-His no work lines are now also used for no power lines, as his no work lines are barely used.
*Because he has no official XML2 grunts (they're just Bishop's), he has new grunts taken from other roles played by the same voice actor: Executioner and Dark Elf in MUA1 as well as some characters from Jedi Academy.
*He now has his own unique power sounds and every power has unique sounds, so he no longer shares the sound files for multiple other characters. Because we gave him a whole new set of powers, I couldn't use his PSP power sounds (with one exception) because they didn't really fit these new powers, so I used his Marvel Heroes power sounds instead.
-I also used an unidentified sound from Marvel Heroes for the spinning part of his Psimitar Sweep power.

Power Changes:
*Replaced his previous powers and passives with a whole new set of powers and passives designed by hemlot and myself.
*Now uses Blade's skeleton instead of Bishop's.
*He now starts with 1 point in the first power, just like every other character does.
*He now has Might and Mental Resistance.
*Various other assorted coding fixes.


Visual Changes:
*Includes skins, 3D heads, huds and icons made by BaconWizard17.
*I've AI Upscaled his unused XML2 PC loading screen.
*I redid his character select portrait using the same AI Upscaled version of his loading screen.
*Includes BaconWizard17's remake of his PSP rifle model, which now correctly appears everywhere it's supposed to.
*Includes BaconWizard17's custom Psimitar model, which is used for Cable's new Psimitar Swipe power.
*He no longer shares effects with multiple other characters.
*He now has his own custom unique power effects, made by me, and no longer shares effects with multiple other characters.
-However, I did use the Pouncing Pound effect from Cohollow's Beast mod for the Energy Grenade's trail effect.
*His effects' color scheme is completely different. All his Psychic powers have yellow effects and all his weapon powers have blue effects.
*Psychic Slam's effects are now attached to the hand that slams down instead of to his head.


Misc Changes:
*I have included package files for 9 skins. He only has 8 in this mod, but the option is now available to you.
*I changed his packages to allow for unique conversation huds and 3D heads for every skin. I also made a few small fixes to them.

Bonuses:
*Cable X-Force loading screen: a loading screen featuring art by Peter Nguyen.
*Cable Desaturated loading screen: a desaturated version of Cable's XML2 loading screen by ak2ny.
*XML2 PSP XMB title screen: An AI Upscaled version of the PSP XMB title screen, which features Cable. I used the same AI Upscaled version of his XML2 loading screen mentioned above, as well as higher quality company logos to remaster this. There are versions with and without company logos.


Credits:
*nodoubt_jr: original Cable mod
*BaconWizard17: new skins, huds, 3D heads, icons, Plasma Rifle weapon model, Psimitar weapon model, ideas
*ak2ny: Cable desaturated loading screen
*Ninja Kyden: troubleshooting
*Cohollow: I used the Pouncing Pound effect from his Beast mod for the Energy Grenade's trail effect.


30
Mod Releases and Conversions / Re: Enigma's X-Men Legends II Mod Catalog
« Last post by Enigma on June 14, 2022, 12:00pm »
Added Cable mod.
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