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21
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on September 13, 2021, 07:26am »
JIMMY HUDSON

You've had Wolverine, Old Man Logan, Weapon X, X-23 and even Daken...
But now, the Howlett family has expanded even more with the introduction of Jimmy Hudson to the omniversal alliance against the Masters of Evil.

Originally from the Ultimate Marvel continuity, Jimmy found himself flung to Earth-616 alongside Miles Morales and the Maker after the incursions between the two Earths seemingly destroyed their original universe.

But a lot of time has passed since then and Jimmy's gained a lot more than a renewed sense of purpose in this new world he's come to call home, sharing his existence with that of a sole-surviving Poison (a mysterious alien species of crystalline beings that can assimilate symbiote-infected creatures and become an even more powerful life form in the process).

So Jimmy has more than a few tricks up his sleeve, as he and his Poison bring both metallic claws and symbiotic-like tendrils to any fight they and their teammates find themselves in.

Time to uncage the beast and unleash its full power against those who wish to disrupt the balance of the universe!

FEATURES:
-4 powers, 3 boosts and an Xtreme.
-Abilities of might, healing factor, Web-Swinging, 50% weaker to psychic damage, immunity to mind control and poison damage
-1 hex-edited skin, HUD, icons and sound/voice file using a combination of Keith Szarabajika's voice from the Ultimate Spider-Man game and Steve Blum's voice from MUA3 for Jimmy and the Poison respectively.
-Uses official number #246 (shares with Wasp and Shao Khan)

REQUIRES:
-A Poison skin
-A mannequin

MOVESET:
1. Warned You!: Jimmy impales an unlucky enemy on his metallic claws, lifts them up and throws it down. High chance of instant kill.
2. Toxic Tentacles: Jimmy's Poison generates tendrils from within his body, dealing radial damage to surrounding opponents.
3. Merry-Go-Slash!: Jimmy performs a forward spin slash, striking multiple threats at once as bleed damage is dealt.
4. Savage Lunge: Jimmy launches forward, knocking down any human-sized enemy in his way as he brutally slashes them, dealing bleed damage.
5. (Boost) Expert Tracker: Jimmy uses his enhanced senses to reveal nearby enemies on the map, reducing energy cost briefly for himself and his teammates.
6. (Debuff) Worst Nightmare: Jimmy's Poison makes its presence known to foes, terrifying them as they run away in fear with their overall defence reduced.
7. (Boost) Primitive Instinct: Jimmy taunts foes, forcing them to attack him at the cost of less damage being dealt to Jimmy or his teammates.
8. (Xtreme) Poisonous Slime: Jimmy's Poison sends off pieces of itself to ensnare all nearby foes in place, rendering them incapable of defending themselves against Jimmy or his teammates.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons, sounds etc.
BaconWizard17- X-Men Blue skin
Stickbro- Ripped MUA3 Venom voiceclips

Download link: https://www.mediafire.com/file/hj5zqr5tnp9ock0/Jimmy_Hudson_%2528Ceamonks890%2529.7z/file
22
For those of you who have my latest mod of Solid Snake, please download once more. There was an issue with his talents file where icons didn't display properly for those who play with a keyboard. It has since been fixed. You don't need to reinstall the whole mod -- just download, get the "snake.engb" file from his data/talents folder, and place it into your game's data/talents folder, overwriting the previous file.


23
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by TheMK on September 10, 2021, 08:27pm »
Very cool!!!

I remember seeing another user on this forum sometime ago who is a huge Beerus fan and was eager for a mod of him to get made. Hopefully he sees this!
24
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on September 09, 2021, 09:07pm »
BEERUS

For my first mod based off an anime/manga IP, I bring to you the primary Dragon Ball universe's God of Destruction, Beerus.

Being incredibly powerful and arrogant in spite of his lazy nature, Beerus found himself drawn to a seemingly insignificant backwater planet called Earth after having a prophetic dream of a so-called 'Super Saiyan God'.

Informed by his loyal attendant, Whis, of surviving Saiyans on the planet that could lead to what he's looking for, he would eventually end up fighting a greatly enhanced Goku and became somewhat humbled by the Saiyan's refusal to give up during the confrontation, gradually becoming an ally to the main Dragon Ball cast in spite of his gruff, selfish personality getting him into trouble with Bulma on many occasions.

Sensing something from his home planet in-between watching Goku and Vegeta sparring with each other, he asks Whis what that strange anomaly he sensed was and where it came from.

But before Whis could reply with a semblance of an answer, a massive portal opens back on Earth as a ton of strange troopers dressed in yellow suits start coming out of it and begin firing on innocent civilians, with robots following close behind.

Witnessing the madness unfold in real time on Whis's staff, Goku and Vegeta knew then that their friends and family needed them back on Earth.

Curious about the temporal anomaly himself, Beerus went with them to Earth (arriving just as some of Earth's other defenders, Gotenks and Piccolo, were attempting to fend off the mysterious soldiers via intimidation alone).
After the timely intervention of Goku and Vegeta, the mysterious enemy forces had largely fallen back or been knocked unconscious and destroyed from the fighting, the portal still remaining open inexplicably.

As the other Z fighters arrived to clean up the mess, they took time to examine the portal from a safe distance and wondered if it was safe to risk going through it.

Vegeta very unsure if they'd even be able to come back (were the portal to suddenly close on them), a sudden large blast of energy came firing out of the portal as the Z fighters quickly retaliated with Ki blasts of their own to dissipate it.

Deciding then and there that the source of this unwarranted attack needed to be sorted out once and for all, everyone present at the battlefield gradually went through the portal, preparing themselves for anything on the other side...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, immunity to mind control and power nullify, immunity to energy, poison and psychic damage, 50% resistant to other damage types
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jason Douglas's voice from Dragon Ball Fighterz.
-Uses assigned number #8 (will clash with Jack Power of the Power Pack and Iceman in mannequin).

REQUIRES:
-A mannequin.

MOVESET:
1. Pressure Point Attack: For the sake of being a good sport to the weaker enemy ranks of the Marvel Universe, Beerus performs a careful strike at a vulnerable enemy spot, dealing minor physical damage whilst leaving them stunned from the blow.
2. God of Destruction's Judgement: Beerus teleports between foes, knocking them up into the air as physical damage is dealt.
3. God of Destruction Rampage: Beerus leaps into the air and slams the ground hard, knocking nearby foes into the air as physical damage is dealt.
4. God of Destruction's Wrath: Beerus unleashes a radial attack of multiple ki blasts in all directions, dealing energy damage to surrounding enemies.
5. Hakai: Beerus uses one of his deadliest techniques, firing a purple energy blast which instantly KOs any struck foes.
6. (Boost) Fury: Beerus powers up into a stronger energy state, glowing purple as overall damage is increased further temporarily with him cutting a little loose.
7. (Boost) Devious Clone: Deciding to mess with the weaker enemy ranks of the Marvel Universe, Beerus generates an equally powerful clone of himself to support his teammates in battle temporarily.
8. (Xtreme) Beerus Ball: Having grown bored with the current battle, Beerus decides to create a massive energy ball and flings it down on the battlefield, destroying all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Blacthulhu- Beerus model
Julio Cabral- Recoloured Super Saiyan aura effect for Power 6
Maegawa & Outsider- Goku Spirit Bomb Xtreme coding for Power 8

Download link: https://www.mediafire.com/file/5hzgt6qt8kbewf9/Beerus_%2528Dragon_Ball%2529-_Ceamonks890.7z/file
25
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by TheMK on September 07, 2021, 06:52pm »
^Don't think there's anything seriously unique about those versions of Spidey in a gameplay sense (so it'd be quite hard to justify them as their own character mods). Voicepacks would be more likely to happen.

That's fair. I appreciate the thought, anyhow. If they ever do become voicepacks, that'd be a neat treat, but having the live action cinematic Spider-Man trinity as their own unique mods is more than good enough. Once again, great work on everything!
26
Collection Thirty is now available, containing mods from Ceamonks890, Outsider & UltraMegaMagnus respectively:

-Beerus(Dragon Ball)
-Dark Beast(X-Men villain)
-Garokk(Ka-Zar villain)
-Invincible/Mark Grayson(Image Comics)
-Jimmy Hudson(X-Men)
-Kamen Rider Decade(Kamen Rider)
-Living Monolith(X-Men villain)
-MCU Spider-Man
-Prodigy(X-Men)
-Senator Kelly(X-Men character)
-Solid Snake(Metal Gear)
-The Shroud(Marvel Comics)

https://www.mediafire.com/file/iprlz4v9s456t0o/Ceamonks890s_Character_Roster_Menu_Callouts_Collection_Thirty.7z/file

EDIT(17/9/2021): Added new callouts for Beerus, Jimmy Hudson, Kamen Rider Decade and the X-Men's Prodigy.
27
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on September 07, 2021, 04:59pm »
^Don't think there's anything seriously unique about those versions of Spidey in a gameplay sense (so it'd be quite hard to justify them as their own character mods). Voicepacks would be more likely to happen.
28
Everyone, the following mods have been updated.

Gwenpool: Added a new voice file created off of Jonnydragon88's initial voice file, as well as break lines.
Monet St. Croix (M): Same as Gwenpool.
John Wraith: C-4 now takes more damage & bomb shows on enemy, walks faster when carrying object, explosive throw takes more damage.


My next mod project is coming up, but may take a while because I have to create a skin for this little-known character. Stay tuned...


Awesome mod, Outsider!!!

I remember playing Metal Gear Solid 3 years ago. Beating that game was one of the most intense and engaging moments for video games in my life. It's the earliest example I can think of for the more cinematic, emotional, story-and-character-driven games we're more lucky and often to get nowadays, or, at least, have been able to for years. I wish I could have experienced more of the series. Maybe someday!

Excellent choice for a character to mod.

Thanks for that. Solid Snake was requested for a very long time, and I'm a fan myself, so I wanted to make sure he was accurate to his series.

29
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by TheMK on September 07, 2021, 10:12am »
Nice work!

The MCU version of Spider-Man isnít my favorite either, but I appreciate what I can about him including this cool mod!

Any chance you might consider Chris Pineís Spider-Man or Jake Johnsonís Peter B. Parker from Into The Spider-Verse? Could be fun! No pressure though, I just think itís a cool idea.
30
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on September 07, 2021, 04:52am »
MCU SPIDER-MAN

Didn't expect me to be the one to make this cinematic incarnation of Spider-Man playable? Me neither quite frankly.

But after spending time working on other mods and being in a particularly good creative mood, the idea came back to me and seeing various members of the community being so happy with my mods of Sam Raimi and Marc Webb's takes on Spider-Man in anticipated hype for Spider-Man: No Way Home, I knew then and there that MCU Spidey needed to be made to complete the cinematic Spidey trinity (no matter what my personal biases).

So I've taken it upon myself to put as much effort into this version of Peter Parker as I possibly can, making him as distinct from Maguire and Garfield's incarnations as reasonably possible.

Being brought on board the ever-increasing alliance standing against the Masters of Evil in the primary Marvel continuity by other heroic Spider-characters, this version of the web-head finds himself utterly starstruck by the types of individuals on the side of SHIELD as they set off on a vast quest to save the omniverse from complete destruction.

Having access to all 7 of his on-screen costumes from his trilogy of films through mixing and matching, some advanced tech provided by the late Tony Stark of his timeline and some of his own ingenuity, the MCU Spider-Man is prepared for anything that comes his way!
 
FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, healing factor and Web-Swinging
-8 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Tom Holland's voice.
-Uses assigned number #206 (will clash with Leonardo of the Ninja Turtles and Bishop in mannequin).

DISCLAIMER:
This mod uses a six second snippet of music from Spider-Man Homecoming. I take no credit for the use of it.

MOVESET:
1. Taser Web: MCU Spidey fires electrified web bullets from his webshooters, dealing electric damage to struck threats over time. Mash button to keep attack going!
2. Web Grenade: MCU Spidey fires specialized non-lethal bombs which entrap several enemies at once in durable webbing for a time.
3. Spider Tingle: MCU Spidey utilizes his Spider-Sense to his advantage, anticipating an incoming enemy attack. He then reverses the attack and strikes with a counter blow, dealing physical damage.
4. Hero of Queens: MCU Spidey uses his webbing to fling an enemy into the air. Charge longer to increase the overall distance an enemy will be thrown into the air.
5. (Boost) Youthful Stubbornness: MCU Spidey refuses to give up, increasing his overall attack speed and defence temporarily.
6. (Boost) Spider-Drone: MCU Spidey utilizes a hidden mini-drone to reveal nearby enemies on the map, greatly decreasing energy cost for powers on entire team temporarily.
7. (Boost) KAREN Tactical Diagnostics: MCU Spidey uses the AI interface within his suit to better adapt to enemy tactics, increasing critical hit damage chances temporarily.
8. (Xtreme) E.D.I.T.H.: MCU Spidey puts on some fancy-looking unseen shades, ordering the EDITH AI to utilize drone missiles from off-screen, dealing fire damage as they rain down on all on-screen targets.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Andersonbrazil- Homemade Suit from Spider-Man Homecoming movie, HUD
BobbFett42- No Way Home Integrated, Far From Home and Black & Gold suits, HUDs and mannequin
Captain JZ America- Cleanly ripped MCU webshooter sound
Enchlore- Infinity War/Endgame Iron Spider model
fighttherot- Night Monkey model
Panaka_69- Homecoming Unmasked Variant, Tom Holland voice clips
UltraMegaMagnus- Spider-Man Homecoming Stark Suit model, Infinity War/Endgame Iron Spider model

Download link- https://www.mediafire.com/file/0lln94om0udo90i/Spider-Man_%2528MCU%2529-_Ceamonks890.7z/file
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