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#81
Tutorials / Re: [All Games] Marvel Mods Ae...
Last post by BaconWizard17 - March 04, 2026, 02:39PM
The Marvel Mods Aesthetics Tutorial has just received a major rewrite! It now covers how to set up and export textures out of GIMP for 3D assets as well as various types of 2D assets. These exported textures can then be used with the Marvel Mods Modeling Tutorial or the Alchemy 5 Texture Replacement Method/Creation.
#82
Tutorials / Re: [All Games] Marvel Mods Ae...
Last post by BaconWizard17 - March 04, 2026, 02:37PM
Placeholder for future content if needed.
#83
Tutorials / Re: [All Games] Marvel Mods Ae...
Last post by BaconWizard17 - March 04, 2026, 02:37PM
Placeholder for future content if needed.
#84
Modding Tools / Re: Marvel Mods GIMP Scripts
Last post by BaconWizard17 - March 04, 2026, 02:36PM
The Marvel Mods GIMP Scripts have been updated to version 3.0.0 with the following updates:
  • Coding for 2D and 3D asset textures has been reduced, with alternate formats removed, as igbFinisher can now perform all texture optimizations using different versions of Alchemy.
  • Scripts for secondary textures have been removed, as this distinction is no longer required.
  • Lots of code has been rewritten to a better format.

This update has some file names changed. Before installing, delete the following folders:
  • (GIMP installation)\GIMP 2\lib\python2.7\site-packages\Marvel_Mods_Basic_Gimp_Procedures
  • (GIMP installation)\GIMP 2\lib\python2.7\site-packages\Marvel_Mods_Export_Previews
  • (GIMP installation)\GIMP 2\lib\python2.7\site-packages\Marvel_Mods_Export_Textures

If you use igbFinisher, be sure to update to the latest version as well.
#85
Modding Tools / Re: BaconWizard17's igbFinishe...
Last post by BaconWizard17 - March 04, 2026, 02:36PM
igbFinisher has been updated to v4.0.0 with lots of changes!
  • The program is now called as an exe from the command line or a batch file.
    • You can now specify a custom settings file (if no settings file is specified, the default name is used)
    • The program runs once and then closes rather than staying open, so this no longer freezes your file explorer window.
  • Settings have been revised for better control:
    • You can now specify paths for all games.
    • There are more options for names and numbers.
    • You can specify a different path for each game.
    • You can selectively control each console.
    • Many new settings are added to work with the new capabilities.
    • Error checking is much more simple and straightforward.
  • Console-specific texture folders are no longer needed! igbFinisher now only needs plain png files. The Marvel Mods GIMP Scripts have been updated to account for this.
    • Textures are resized and texture formats are now converted with Alchemy optimizations using Alchemy 3.2 and Alchemy 5.
  • Alchemy 3.2 optimizations slightly reduce the file size of static models for last-gen consoles.
  • Added new Alchemy optimizations: generating collision and setting up advanced textures.
  • Improved error handling.
  • Improved overall process flow for speed and efficiency.

Be sure to update to the latest version of the Marvel Mods GIMP Scripts before use.
#86
:sunfire: Sunfire Power Booster v1.0 by V. Aquilegia :sunfire:

This is a booster for a character I've loved since I first picked up this game.
Sunfire's been given a much needed overhaul. He's had his existing skillset upgraded alongside 2 new abilities that allow him to dominate the playing field, while still providing a challenge for players to enjoy.


With this, you can now take control of the full power of the Sun!
- Credits -
     - BaconWizard17 : Skins, 3D Heads, and Textures
     - Enigma : Powerstyle Coding, Power Descriptions, VFX, 1208 HUD (Using art by BaconWizard17), Modified 1201 Skin Texture


- Overall Changes -
- Sunfire is now a 'Light Support' Type Hero
- He now has both Fire DMG Immunity & Radiation DMG Immunity
- He has been given 2 new powers, several reworks to his previous moveset and new skins!
- All of his abilities can now affect downed enemies.
- His abilities and passives have all been renamed for visual flair and to emphasize his Japanese heritage
     - NOTE : All of his ability names use the Romaji spelling of different Japanese phrases.
- All of the abilities Sunfire has now inflict a status effect. That status effect has been given it's own Damage value in the talent and powerstyle coding.
- The passive ability 'Ionize' has been removed


- Power List -
[Reworked - Lvl. 1] Taiyo no Hikari - Special = Sunfire sprays his enemies with blistering flames, dealing continuous Fire DMG and burning them for a time.
- Changes -
     - Increased hit count
     - Increased arc size and range
     - Extended length of Burn effect
       - Added visuals to show inflicted burn

[Reworked - Lvl. 2] Honou no Ken - Melee = Sunfire creates a sword of made of Fire, swinging it in a sweeping arc. This attack knocks his enemies away, dealing Fire DMG and burning them for a time.
- Changes -
     - Increased attack range
     - Inflicts Knockback
     - Inflicts Burn
     - Visuals added to emphasize burn debuff

[Reworked - Lvl. 4] Hi no Hana - Projectile = Sunfire launches a set of plasmic projectiles at enemies, dealing Fire DMG on hit and Irradiating foes. This ability inflicts Knockback. Level up to increase the number of fireballs.
- Changes -
     - Increased default projectile count from 1 > 3
     - Inflicts Knockback
     - Inflicts Irradiation

[Reworked - Lvl. 8] Honou no Hashira - Blast = Sunfire superheats the air around him, creating a pillar of Solar flame, blasting away foes and inflicting burns on all nearby enemies. This ability deals Fire DMG.
- Changes -
     - New Animation
     - Combines the abilities 'Ignite' and 'Flame Geyser'
     - Multi-Hit AOE Attack
     - Inflicts Knockback

[Reworked - Lvl. 10] Hiyake - Trap = Sunfire flings a salvo of searing flames on the ground, setting it ablaze. This ability deals $DMG_FIRE to enemies hit and inflicts irradiation for a time.
- Changes -
     - Default projectile count increased from 1 > 3
     - New VFX

[NEW - Lvl. 12] Taiyofuu = Trap = Sunfire summons fierce solar winds against his foes. This ability deals Fire DMG to enemies hit, lifts them into the air, and inflicts irradiation for a time.
- Details -
     - Creates two Flaming Tornadoes
          - Count does not increase
     - Deals Fire Dmg for entire duration
     - Irradiates enemies

[NEW - Lvl. 14] Jigoku no Hi = Blast = Sunfire envelops his immediate area in flames, destroying any and everything in his wake. This ability deals extensive Fire DMG to enemies hit and inflicts serious burns for a time.
- Details -
     - Multi-hit AOE attack
     - Inflicts Popup
     - 4-part Segmented Range

Boosts:
[Reworked - Lvl. 5] Atatakai Hikari = Sunfire absorbs the sunlight around him, creating a field of ionized energy that rejuvenates him and burns nearby enemies.
- Changes -
     - VFX Changed
     - Added HP Regen effect
     - Increased radial Fire DMG

[Reworked - Lvl. 10] Moeru Te = Sunfire absorbs Radiation from his environment, metabolizes it, and blankets the party with it. This increases EP Regen and makes all non-powered Melee attacks for the entire party deal added Fire DMG for a time.
- Changes -
     - Overall ATK increase removed
     - Added EP Regen effect
     - Added Melee Fire DMG Effect
     - Improved VFX

Xtremes:
[Reworked - Lvl. 15] SUPERNOVA = Radial = Sunfire channels all of his might to create a solar flare, dealing massive Fire DMG. This inflicts irradiation on enemies with a chance for a Critical Hit.
- Changes -
     - Now hits multiple times
     - Inflicts Irradiation
     - Inflicts severe knockback
     - Decreased Range
     - Added Crit. Chance

[Reworked - Lvl. 20] RISING SUN = Boost = Sunfire draws in as much solar energy as possible, turning himself into a living battery. This removes all $EP cost from his abilities and grants Shiro increased power damage for a time.
- Changes -
     - Invincibility Removed
          - 100% EP Cost Reduction Added
     - Removed overall DMG Boost
          - Specified to Power DMG instead

Passives:
[Lvl. 3] Yama Kaji = Adds Fire damage to all non-powered Melee attacks.

[Lvl. 18] Kazoku no Hokori = Increases damage and Critical chance of all powered and non-powered Fire damage and Radiation damage attacks and increases his resistance to Fire damage and Radiation damage.


-- Thank you for downloading!
#87
:jubilee: Jubilee Power Booster v1.0 by V. Aquilegia :jubilee:

Give 'em a show they won't forget!

This is a Power Booster created around Enigma's character mod for Jubilee.
She's gotten a couple of upgrades to her kit, including a slew of new abilities and effects, new VFX, and a drastic increase to her survivability!


- Credits -
     - BaconWizard17 : Skins, 3D Heads, and Textures
     - Enigma : Base Mod & New VFX (AOE Ability VFX pulled from Dazzler Mod)


- Overall Changes -
- Jubilee is a 'Heavy Support' Type character with a high starting Strike stat, high Body stat, avg. Speed and avg. Mind
- She has been given 'Energy Immunity' and halved resistance to Fire DMG
- Jubilee has 4 new abilities added to her arsenal
- The passive ability 'Point Blank' has been removed
- Several of her original powers have been reworked and renamed. See the 'Power List' for more details.
     - Fun Fact : The majority of her powered attacks have been named after different types of fireworks!


- Power List -
[Reworked - Lvl. 1] : Firecrackers - Projectile = Jubilee flings homing bolts of pure Light energy at her enemies, dealing Energy Damage and inflicting 'Knockback'.
- Changes -
     - Now has 2 attacks
       - Default 3 projectiles per attack
     - Inflicts knockback to enemies
     - Homing effect added
       - Speed reduced to better facilitate tracking
     - New Projectile VFX Created

[Lvl. 2] : Whistling Star - Blast = Jubliee unleashes a strobing pulse of Lumikinetic Energy that stuns and immobilizes enemies.
- Changes -
     - Attack range now segmented

[NEW - Lvl. 4] : Light Show - Boost = Jubilee rallies the entire party, increasing EP Regen, reducing Damage taken, and adding Energy damage to the party's ATK for a time.
- Changes -
     - Replaces 'Pep Rally' Boost
     - Flat DMG Reduction Rate of 35%
     - Melee Energy DMG and EP Regen increase per level

[NEW - Lvl. 6] : Iron Flower - Blast = Jubilee charges the ground with Light energy, creating a violent explosion that inflicts 'Pop Up' on enemies.
- Details -
     - 4-Hit AOE Blast
     - Attack range segmented
     - Max Range - 180ft

[Reworked - Lvl. 8] : Practical Joke - Debuff = Jubilee blinds her enemies, dealing minor Energy damage and stunning them for a time.
- Changes -
     - Formerly 'Bait' Debuff
     - Increases DMG inflicted to enemies caught in range

[NEW - Lvl. 10] : Energy Conservation - Boost = Jubilee absorbs the ambient light in the room, reducing the EP cost of her abilities and gaining HP Regen for a time.
- Details -
     - Replaces 'Energy Nullification' Boost
     - Adds HP Regen Effect
     - Adds EP Cost reduction
     - New VFX

[Reworked - Lvl. 12] : Peony Salute - Radial = Jubilee releases a powerful wave of Lumikinetic Energy that blows enemies away, dealing heavy Energy damage.
- Changes -
     - Burn Effect removed
     - Inflicts heavy Knockback
     - Added index coding to create multi-hit

[Reworked - Lvl. 14 : Cherry Bombs] - Projectile = Jubilee launches a set of fireworks at her enemies that explode violently upon contact.
- Changes -
     - Projectile count increased from 1 > 3
     - Homing Effect Added
     - Proj. Speed reduced to facilitate tracking
     - New Proj. VFX created

[Reworked - Lvl. 18 : Judas's Belt] - Special = Jubilee manipulates Energy to detonate matter at an atomic level, sending her enemies flying and knocking back nearby enemies.
- Changes -
     - No longer requires a point of contact
     - Enemies within 90ft of range affected by charge
     - Detonation interval slightly decreased
     - Added 7-12 Energy DMG to charge/contact

Xtremes:
[Lvl. 15] - INDEPENDENCE DAY - Blast = Jubilee fills the sky with brilliant fireworks that rain down upon enemies and explode, inflicting 'Bounce'.
     - No significant changes were made to this ability, only the addition of the Damage Mod 'Bounce'.

[NEW - Lvl. 20] - HAPPY BIRTHDAY! - Boost = Jubilee causes a celebratory ruckus, significantly increasing EXP gain and raising the chance of restorative items appearing in the field.
- Details -
     - Replaces 'Lumikinetic Shield'
     - Increases Item Drop Chance & EXP Gain

- DISCLAIMER : 2 of Jubilee's abilities use animations from the 'Hero' Fightstyle. If you decide to change her fightstyle in the Herostat, it will affect their visuals.
     - Abilities affected : Firecrackers, Iron Flower


Passives:
[Lvl. 3] : Roaming Candles = Adds Energy damage to all non-powered Melee attacks
[Lvl. 10] : Lumikinetic Mastery = Increases the damage and Critical chance of all powered and non-powered Energy damage.

-- Thank you for downloading!
#88
Booster has been updated to v1.25.

- Changes -

- All reported Multi-hit attacks have been given index coding to properly add the necessary amount of attacks.
     - Included -
       - Telekinetic Drill
       - Psi Style : Tsuihou
       - Psi Style : Furisosogu Ame
       - Psychic Onslaught


- Psi Style: Futaken's code has been updated to remove EP conversion created by being attacked by enemies.
#89
Added Aragorn (Lord of the Rings) character mod.
#90
Cabba (Dragon Ball)
https://gamebanana.com/mods/656628
Shares mannequins with Jubilee, Night Nurse and Sam (from Evil Dead)

========================================================================
                          CABBA (DRAGON BALL)                         
                      MARVEL: ULTIMATE ALLIANCE                       
========================================================================

[ MOD INFORMATION ]
------------------------------------------------------------------------
Character: Cabba (Universe 6 Saiyan)
Version:  1.0
Base:      Julio Cabral's Vegeta Mod

[ CREDITS ]
------------------------------------------------------------------------
  - Inspired by the original Vegeta mod by Julio Cabral.
  - Link: https://marvelmods.com/forum/index.php/topic,8986.0.html

  - Skins and textures: Dragon Ball Power Awakened (Galactic Clash) and Dragon Ball Legends.
  - Audio: Dragon Ball Xenoverse, Legends, and Sparking! ZERO.
  - Voice Actor: Clifford Chapin.
  - Animations: Dragon Ball Sparking! ZERO.

  - Dragon Ball created by Akira Toriyama.
  - Rights: Bandai Namco, Toyotaro, TOEI Animation, & SHUEISHA.
  - MUA: Marvel, Activision, and Raven Software.

[ SPECIAL THANKS ]
------------------------------------------------------------------------
Big thank you to the community and tool creators:
- Outsider          - ak2yny          - BloodyMares
- nikita484        - Julio Cabral    - Aventureimax

[ Permission to use on others mods ]
------------------------------------------------------------------------

With permission only, unless you are credited here or that I already gave you permission.