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#81
Mod Releases and Conversions / The Outsider's Crypt - Team En...
Last post by Outsider - September 21, 2025, 03:19AM


For those of you who use the "My Team" feature where you gain reputation points to build up only chosen characters of your team, I've decided to bring to you the Team Enhance. This jumps up the customization for this feature. See the pics for previews. Check it out.




FEATURES:
- Added more team passives for you to spend reputation points on.
- Has 27 high-resolution icons for your created team, replacing the low-resolution originals.
- "Team Tactics" and "Team Bench" are now available at the start.
- Added X-Men and Midnight Sons to the team presets, replacing Marvel Knights.






CREDITS:
Outsider - Mod creation & coding, icons, etc.
Canino - Icon format from his icon collection


BUGS:
None so far.


GET IT HERE: https://www.mediafire.com/?4kdrx5ju4qa5u4v


#82
Quote from: Da_Pestillence on September 08, 2025, 09:50PMSkin update
Cyael's Classic Brown and Gold Wolverine custom has been updated with improved body proportions and a new HUD.






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#83
Added new stuff throughout, including 2 new categories: Handlers and Bolton Slots.
#84
Other Game Assets / The Adventures of Batman & Rob...
Last post by Enigma - September 20, 2025, 12:24PM
The Adventures of Batman & Robin Cartoon Maker Assets v1.0


https://drive.google.com/file/d/1UozKuPnNAmGBBoHiEFxMyFVG__hT_0xc/view?usp=sharing


***This contains the following assets from The Adventures of Batman & Robin Cartoon Maker, which is based upon Batman the Animated Series:
**All voices, which are all of the Dick Greyson version of Robin, voiced by the same actor as the cartoon. There's 1 grunt, which sounds like him and has to be him since he's the only credited actor.
**All the music, which is all midi.
**All sound effects.
**All image files that were in it, which are all .bmp format.


**Credit me if you use any of this.


Voice Actor Credits:
*Loren Lester - Robin (Dick Greyson)
#85
Quote from: Da_Pestillence on September 08, 2025, 09:50PMNew Release!
Captain America (Bucky Barnes/Winter Soldier).







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#86
Tutorials / Using GitHub in Modding Projec...
Last post by BaconWizard17 - September 17, 2025, 03:25PM
USING  GITHUB  IN  MODDING  PROJECTS
AN OVERVIEW

By BaconWizard17



Introduction
    GitHub is a platform, often used in code projects, that allows you to host your files in a specific location, share them, and control their revisions. It has many uses in modding projects, as it can show differences in code, allow you to revert to old files, and collaborate with others. This tutorial is an abbreviated version of this official one on the GitHub Desktop documentation.



Setting Up GitHub Desktop
    GitHub Desktop is the way to use GitHub on your computer. Here's how to set it up.
Expand to see steps
  • Go to github.com and set up an account.
  • Download and install GitHub Desktop. Be sure to log in after opening it.
  • If this is your first time using GitHub Desktop, you'll get the "Let's Get Started" screen. Choose "Create a New Repository on your Hard Drive..."
  • If you've previously used GitHub Desktop, then at the top left of GitHub desktop, go to File>New Repository.
  • When the "Create a new repository" window appears, first type the name of the folder in "Name." It doesn't matter what this is, but make sure it describes your project (note that any spaces will be replaced with dashes, and certain characters, like apostrophes, are not allowed). The other thing you can change is the "Local Path." I recommend a short path, like C:\GitHub. You don't need to change any other settings. After this, click "Create."
  • With your repository created, you can now publish it! To do this, click the "Publish repository" button at the top middle of the screen (or the other one in the middle of the screen). In the next screen, you'll get the option to change any details about the repository. You can also control if the repository is private or not.
         
  • Publishing your repository will allow you to access this repository from any device and share it with others. You're now ready to start managing files!



Using GitHub Desktop
    Once you've set up GitHub Desktop, you can start using it to keep track of your files. Here's how it works.
Expend to see steps
  • Whenever you add a file into the repository folder, make changes to an existing file, or delete a file, that will show up on the left side of the screen.
  • Any time you're satisfied with your current files, you can write your commit. A commit is like a freeze frame that captures all the files in their current state. Generally, this is done when you've completed something within your project (like finishing writing a power or completing a skin), but you can do it at any time. To make a commit, add a title to it at the bottom left corner. Make sure it describes what you've changed since last time, but keep it brief. You can put an extended description below if needed, which I recommend. Once you're done with that, simply click "Commit to main" at the bottom left.
  • After making your commit, you'll have the option to "Push origin" at the top middle. This will push the changes from being local on your computer to being hosted online, allowing you to access the files from anywhere.
  • After you make a commit, any new changes that you make will be tracked from that point.
  • If you're not happy with changes that you've made, you can discard them by right clicking and choosing "discard."
  • If you're working with others on a repository, make sure you always click on "Pull Origin" before you make any changes or commits, as you might get conflicts otherwise.



Learning More
    This tutorial only touches on the very surface-level features of GitHub, but it has lots more capabilities. It's a widely used platform, so you can find lots of information online. The best place to start is the official GitHub Desktop documentation.
#87
Mod Releases and Conversions / Re: Shabranigdu's boosters - B...
Last post by Shabranigdu - September 15, 2025, 12:49PM
Superman updated, Darkseid and Wonder Woman added
#88
Mod Releases and Conversions / Re: Hyperion Booster
Last post by golax - September 13, 2025, 09:56PM
New Hyperion Booster

This booster is a whole new hyperion, not an upgrade, all new skills, new animations, and new effects, test it for your own as i will not spoil ..
note : requires the basic Canino Hyperion mod to work, of course
credits to our friend Canino

https://www.mediafire.com/file/443vxfuyn9f2pku/Hyperion_Booster_by_Golax.rar/file
#89
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - September 13, 2025, 08:16PM


Quick little booster I whipped up, nothing much changed except for changing the colors for New Goblin's sword powers and boosts to have more green in them instead of the default colors their original sources had.

Intended for use with Ceamonks' New Goblin Mod

https://mega.nz/file/aUsHXLCJ#TyVpexGNoKNKVZuat1F3EBJ2O6GMAoKXMmG_yDPFuw8

#90
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - September 13, 2025, 03:58PM


UPDATE: FIXED DISAPPEARING BOLTONS WHEN USING MELEE MOVES AND GRABBABLE WEAPONS

Here with my next addition to my modding portfolio: The Spirit of Vengeance Booster for Ghost Rider!

This mod is intended for use with Outsider's Ghost Rider Booster (please install that first as it is required for this to work.) This booster includes a few visual changes for Ghost Rider, such as giving him his hellfire shotgun to use during his chain flechette power, as well as reworking his XTreme into a version of his Penance Stare (his Penance Stare booster has been renamed to fit this change). In addition, I've included a 40-ish second snippet of Spiderbait's rendition of Ghost Riders in The Sky from his 2007 movie that plays when he uses his Hellcycle.


Credits:

Outsider: Original Booster and Coding from Solid Snake mod

Escanor610: Shotgun boltons


https://mega.nz/file/DIsUkRCL#RXVvo-c8OsD8bLNninjrSsEUII9gbL8WE68Zha4Ih5g