Menu
 

Recent posts

#81
Mod Releases and Conversions / Re: Arthur2600 Stuff
Last post by Arthur2600 - July 18, 2025, 12:34PM
Iron-Man Booster by Arthur2600

FEATURES
- New power: Hulkbuster Armor
   - It replaces the armor upgrade power from Outsider booster and makes it a standalone power for the hulkbuster armor with reworked values
   - It includes all the additions from Zuluviking Hulkbuster mod
- A.P. Rockets now does critical hits when the enemy is airborne
- Removed Candela Disc & Photonic Shield to make it more lightweight and so it does not have 2 initial powers
- New Iconset with icons from Marvel Heroes Omega
- 4 Hed edited skins
   - +1 with the new Hulkbuster Skin from AoU
   - Includes skins from the MCU to match better the Hulkbuster skin
   - 2 extra skins by Cykal455
- New Passives

CREDITS
- The outsider, ZuluViking & Nowhere Man: Original Iron-Man Booster and Hulkbuster mod
- MrKablamm0fish: AoU & Infinity War Skins
- AventureiroMax: Endgame Skin
- Amit: Civil War Skin & HUDs
- Cykal455: Extremis armor and Iron Patriot skins
- Ultramegamagnus: Mannequin

LINK: https://www.mediafire.com/file/4d852kx632vmeki/CUSTOM_Iron_Man.rar/file

PREVIEW: https://youtu.be/2YHRn70OSEc

#82
Roxas 358/2 Days Booster has been updated!

Change: Power 6 Boost improved with improved volume and an additional voiceline from Kingdom Hearts Re:Coded to better match the volume and format of his Power 7 audio. Link has been updated in the original post, as well as in the MarvelMods server.
#83
Mod Releases and Conversions / Re: gabejr25's Mods n' Stuff
Last post by gabejr25 - July 16, 2025, 02:27PM
:spiderman:  :venom: Spider-Man Symbiote Transform Booster by gabejr25

"Not bad! Different... but not bad!" (Secret Wars, 1984)

Rebonding with a portion of his old symbiote partner, Spider-Man swings in to join Nick Fury's alliance, ready to tackle the globe-trotting and galaxy-spanning adventure against Dr. Doom! This booster for Spider-Man allows you to debilitate and disrupt the battlefield with your webbing, or wreck havoc with your destructive symbiote powers at will.

FEATURES:
- 40 nodes and 174 Triggers. Should be fine on a full team of 4, just mind the limits of the game and how heavy your other team member triggers are.
- Swap between the black and red suits, changing your gameplay on the fly.
- Overhauled animations. Uses Panaka_69's animations from his Spider-Man NWH Booster as a base.
- New Loading screens. 0901 is from concept art for Spider-Man: Web of Shadows, 0902 by Gabriele Del'Otto, and 0903 by Alex Ross.
- Includes Spider-Man's Back to Basics and Renew Your Vows outfits from MFF.
- Back to Basics converted by Tubularspacedude and Renew Your Vows skin and HUD by Amit.
- Includes ProfEscanor's Spider-Man Web of Shadows HD 2 Pack skins, as well the Web of Shadows DS skins as optional skins in the "xtras" folder.
- Move and rename these skins to the appropriate number in the actors folder (i.e 0901, 0902, 0951) to use fully with the booster.

POWERS:
8 Active Powers
(4 normal, 4 symbiote)
2 Boosts
1 Xtreme

- Web Balls: Shoot rubbery bullets of webbing that pierce targets and ricochet off walls, and increase the damage taken by enemies webbed up in a web cocoon.
- Web Blossom: Buffed version of Spider-Woman's ensnare ability. Shoot up to 4 balls of webbing around Spider-Man, piercing enemies after webbed and leaving web traps on the ground. Upgrade to increase the amount of web traps that can stay on the ground, up to 8. Inspired by Web Blossom from Spider-Man PS4.
- Wrecking Web: Large radial ability where Spider-Man swings a heavy ball of webbing like a wrecking ball, knocking enemies down. When thrown the wrecking ball explodes on impact, slowing enemies by 30%.
- Web Grenades: Quickly tosses out 3 web bombs that each explode with webbing on contact, slowing enemies hit with sticky webbing. This webbing doesn't do much damage but it's web slow potency and time it affects them can be upgraded.
- Tendril Thrust: Venom's "Venom Thrust". Knockback is able to be upgraded to emulate the symbiote punch ability in Insomniac's Spider-Man 2. Only available while in the symbiote, and linked to the Web Balls power.
- Symbiote Burst: Ported power from Venom's Symbiote Flail. Only available while in the symbiote. Buffed from Venom's, up to 6 total targets and increased damage. Linked to Web Blossom.
- Symbiotic Beatdown: Brutal 3-hit beatdown on the enemy with symbiotic might. Linked to Wrecking Web. Inspired by Spider-Man Web of Shadows.
- Symbiote Eruption: Spider-Man smashes the ground, sending symbiote spikes underneath and erupting beneath nearby enemies, popping them up. Linked to Web Grenades.
- Symbiote: Overhauled version of the Symbiote power booster. Up to a 60% damage bonus, small healing factor, increased energy recharge, and a 50% weakness to fire damage. This power now puts Spider-Man into a state that grants him access to 4 new symbiote powers. Simply activate it again to deactivate the state and return to classic Spidey gameplay. Inspired by Spider-Man Web of Shadows.
- Spider-Sense: Increases Spidey's attack and movement speed, critical hit rate, as well as increases dodge chance. The increase in dodge chance was inspired by the Hyper-Sense ability in Spider-Man Edge of Time.
- Maximum Spider: Offensive Xtreme that rapidly attacks all enemies in an area before finishing with webbing in all directions.

REMOVED POWERS:
Web Throw
Slingshot
Web Snare
Web Shield
Web Yank
Bungee Bash

NEW SUIT PASSIVES:
Classic: Evade, Web DMG, DEF

Symbiote: Max HP, Momentum, DEF

Scarlet Spider: Web DMG, Max Energy, DEF

Iron Spider: Reflect Melee, Striking, DEF

NOTES:
- If Wrecking Web is still attached to your hand, it's likely you got interrupted or knocked down while using it. Simply use it again and throw the wrecking ball to get rid of it as the remove bolton trigger only kicks in after the move completes.
- If any effects are missing from the symbiote powers, make sure you have the latest OCP downloaded (2.4 at this time) and that it has the highest priority in your load order. This symbiote booster uses effects found in Venom's effects folder.

CREDITS:
By BLaw:
- Original Symbiote booster power.

By Enchlore:
- Maximum Spider Xtreme I used as a base for the revamped version now.

By ProfEscanor:
- Spider-Man Web of Shadows HD Skins
- Spider-Man Web of Shadows DS Skins

By Amit:
- Spider-Man Renew Your Vows skin and HUD.

By Panaka_69:
- Combat animations for Spider-Man from their NWH Spider-Man booster I used as a base.

By Tubularspacedude:
- Spider-Man Edge of Time Josh Keaton voicelines
- Spider-Sense FX
- Their booster's Spider-Sense coding which I modified to have a dodge chance and rebalanced the speed boost.
- Spider-Man Back to Basics skin and Mannequin

By Arthur2600:
- Dark Spikes power from his Venom Booster which I used for Spider-Man's 4th symbiote power.

By Outsider:
- Original source for Dark Spikes power which was used in Arthur2600's Venom Booster. From Outsider's Sub-Zero and Tremor character mods.
- Brooklyn Beatdown's hit FX (from his Captain America Booster) which I used in Symbiotic Beatdown.
- Wrecking Web power, coding, and effects from their Spider-Gwen character mod. Edited it to have 2 different damage values, less knockback, and a new web slow effect when the wrecking ball explodes.
- Web Bomb's explode FX which I used for the ending Web Slam in Maximum Spider.
- Reference for upgrading a grab smash via powers.

By Canino:
- Power Icons which were used as a base for Spider-Man's powers in this booster.
- Power Icons for Venom which were used for the Symbiote powers in this booster.

By Maegawa:
- burstline_gray Effect from their Spider-Man 2099 booster (Adding it fixed the missing trail during Maximum Spider).

By Sazandra125:
- Web Shield block effect.

By gabejr25:
- Web Blossom power and coding.
- Web Grenades power and coding.
- Alex Ross, Gabriele Del'Otto, and Web of Shadows Concept Art loading screens.
- New MUA1 Style HUD for Spider-Man's Back to Basics uniform.
- MUA3 Spider-Man Power icon conversion.
- New combat animations and animation mixing.
- Web Balls power and coding (Web ball ricochet).
- New web slow effect used for Wrecking Web and Web Grenades.
- Web ball ricochet entity and effect.
- MUA1 Style HUDs for Spider-Man's Web of Shadows skins (HD and DS).

Thanks to rdh94:
- Their War Machine character mod was a helpful guide and reference to designing a character that had a second set of powers which can be used when activating a boost.

Thanks to Ceamonks890:
- Helping troubleshoot and identify the problem with Maximum Spider's missing effects.

LINK: https://www.mediafire.com/file/adycidm1rgnkajl/Spider-Man_Symbiote_Transform_Booster_V2.zip/file

PREVIEW:
#84
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - July 15, 2025, 12:56PM
Professor Xavier Unused XML Gladiator Alternate Skin 1.1

Preview: https://drive.google.com/file/d/1KI74bAFqI5WlTu2bZR5VlEnf05yyxXJO/view?usp=sharing

https://drive.google.com/file/d/1YxMbLX5vtUBoZWZufUB0iQdPRU3xx9eb/view?usp=sharing


***This is my version of the unused unfinished alternate version of Professor Xavier's XML1 Gladiator skin that's in XML2 PC's files.
*Parts of the texture are placeholder wireframes, but the ones that are finished are very different from the final Gladiator skin used in XML1. Here is a list of the non-wireframe differences:
-He has a different skintone that's pale and grayish.
-He has same type of eyes that some of the Brotherhood Gladiators do in XML1 (solid white eyes with black outlines).
-The arms and legs have yellowish gold armor textures on them.
-The skirt's texture is completely different. It's the same as textures on the unused XML1 Prototype Olympian civilians's toga's skirts.
-The chest harness and belt textures are different.
-The chest armor is completely different and his upper back is bare.
-His heels weren't bare and instead, they had the same armor texture as the feet do in the XML1 version.

*Since some of the X-Men and Brotherhood were supposed to be transformed in XML1's cut act 4, since this version of the skin has the "Gladiator eyes" some of the Gladiator villain skins do and the Olympian civilians' skirt (the Olympians were the citizens of Magneto's Roman Empire-esque mutant city), since Magneto had a son with Rogue and named him Charles in act 4, since Jean, Rogue, and Angel appear to have been meant to switch sides, I suspect that he was meant to be a brainwashed boss of some kind and this texture is a leftover unfinished version of that and the final used Xavier Gladiator skin was reworked and recycled in much the same way Magneto's Gladiator skin was reworked and recycled into the final version of XML1's Gladiator Colossus and Gladiator Shadow King skins.


**Changes from BaconWizard17's version:
*Skin:
-BaconWizard17 did a much improved version of Professor Xavier's Gladiator skin that has a better and less oversaturated skintone than the original XML1 Gladiator version has.
-For my version of the alternate Gladiator skin, I've created the eyes and I've made the skintone about the same degree of difference from BaconWizard17's version's skintone as the unused version is from the original XML1 version's skintone to preserve the spirit of what I felt Raven was going for.
*Armor:
-I used the unused version's chest harness and belt textures.
-I used the unused version's chest armor and combined it with the parts of BaconWizard17's chest texture that was bare skin. I also used the parts of the unused version's torso that was only bare skin on that version, recolored it to match the color I made the rest of his skin, and fixed some issues.
*Arms and Legs:
-The unused version has yellowish gold armor textures on the arms and legs. I have recolored the arms and legs of BaconWizard17's texture to replicate them as close as possible.
*Feet:
-The heel texture is the only part of the foot texture that's not a wireframe. Because it matches the feet in the XML1 version, I combined them.


**I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and 2 conversation huds: a XML2-style one and a MUA1 style one.


Credits:
*BaconWizard17: Professor Xavier Gladiator model and 3D head model, conversation hud background, and screenshot template.



Changelog:
Spoiler
*v1.1:
-Fixed some issues with how the texture is mapped onto the skin.
-Renamed it to be more clear about what this skin is.
-Added MUA1 versions of the skins and MUA1-style hud.
#85
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - July 15, 2025, 12:56PM
:iceman:Iceman New X-Men Skin v2.0 :iceman:

Preview: https://drive.google.com/file/d/1u6Q3oxBXmjBwGgY6XqAE1-BufEcQy-nI/view?usp=sharing

https://drive.google.com/file/d/1CwlFKSj5bKGU0Z3TPwzt6Fo3a9yA3a3Y/view?usp=sharing

Originally, in XML1, the playable characters would've all worn New X-Men costumes.

These were cut from the final game, we don't have Raven's versions of them, and for many characters, we have no screenshots or art of what they would've looked like. Plus, some characters didn't have New X-Men costumes in the comics, meaning Raven would've had to create their own.

For Iceman, he didn't have one in the comics, and we don't know what Raven's design looked like.

So I created my own by altering BaconWizard17's Iceman Modern skin, texture, and 3D head.

I also made a character select portrait and XML2 and MUA1 style conversation huds (in both the normal and boss styles). The XML2 style hud is an altered version of one BaconWizard17 made for the X-Men Legends II Ultimate Patch.



Credits:
*BaconWizard17: Iceman Modern model, texture, conversation hud and 3D head; screenshot template, character select portrait template


Changelog:
Spoiler
*v2.0:
-Hex-edited something I forgot to before.
#86
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - July 15, 2025, 12:56PM
:iceman:Iceman MUA1 Classic Skin v3.0 :iceman:

Preview: https://drive.google.com/file/d/1GqsrtB0rAQ4bFXzzG9G6KOwri9zPBO9C/view?usp=sharing

https://drive.google.com/file/d/1pXilDLtsOKDY-TRw1b01ax6zMaRU-5Ex/view?usp=sharing

**This is my XML2 and MUA1 version of Iceman's MUA1 Classic skin. I've combined elements of the MUA1 PC and PS2 versions of this skin.
*I've replaced the bottom half of the leg textures on BaconWizard17's Iceman Classic skin texture with those from the MUA1 PS2 Iceman Classic texture.
-Since I thought the bare feet textures didn't really work that well for this model's feet and since I don't really think his toes should be visible in his iceform anyway, I modified them to remove the toes and modified the sole of the feet on BaconWizard17's Iceman Classic texture.
*I made some fixes to how the texture is mapped onto the skin.
*I've removed the belt and tops of the boots from BaconWizard17's Iceman Classic model.
*Like the MUA1 PC version of this skin, and unlike the MUA1 PS2 version, he doesn't have the dark blue armband.
*I made versions of the skin with blue reflective environmental mapping on them.
*I made a new 3D head that has fixes to how the texture is mapped on it and blue reflective environmental mapping.
*I've made Cel Shaded and non-Cel Shaded versions of this skin, as well as a 3D head, a character select portrait based off of his MUA1 loading screen, and 4 conversation huds: 1 XML2-style hud based off of his MUA1 loading screen, 1 XML2-style hud based off of his MUA1 hud with the glow removed and background replaced, 1 MUA1 boss-style hud, and a converted version of his MUA1 hud.
*I made MUA1 versions of the skin with and without blue environmental mapping.

Credits:
*BaconWizard17: Iceman Classic model, 3D head model, texture, conversation hud background, screenshot template, figuring out how to get the environment mapping working
*Enchlore: figuring out how to get the environment mapping working

Changelog:
Spoiler
*v3.0:
-Since I thought the bare feet textures didn't really work that well for this model's feet and since I don't really think his toes should be visible in his iceform anyway, I modified them to remove the toes and replaced the sole of the foot with a modified version of BaconWizard17's Iceman Classic version.
-I made some fixes to how the texture is mapped onto the skin.
-I made versions of the skin with blue reflective environmental mapping on them.
-I made a new 3D head that has fixes to how the texture is mapped on it and blue reflective environmental mapping.
-I added MUA1 versions of the skin with and without blue environmental mapping.
*v2.0:
-Hex-edited something I forgot to before.
#87
I've updated Cable with an animation mixed skeleton, new powers, and the newest versions of his skins.

I've also updated the following mods with animation mixed skeletons:
Mystique
Omega Red

I've updated the following boosters:
Iceman
Storm
Sunfire

I've updated the following skins in the Enigma's Skin Releases thread:
Iceman MUA1 Classic
Iceman New X-Men
MUA1 Prototype Skins and Models Pack
Professor Xavier Unused XML Gladiator Alternate Skin
#88
Updated him to v3.7
Check changelog for details.
#89
Mod Releases and Conversions / Re: Enigma's Sunfire Booster
Last post by Enigma - July 15, 2025, 12:46PM
I've updated him to v1.1
Check changelog for details.
#90
Mod Releases and Conversions / Re: Enigma's Iceman Booster
Last post by Enigma - July 15, 2025, 12:44PM
I've updated him to v1.9.
Check changelog for details.