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#81
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - November 06, 2025, 06:36PM
Disclaimer: Includes Foul Language (self explanatory given the express purpose behind the mod)

Quick little sound booster I whipped up for a friend on Discord for Outsider's Scorpion Mod: The Vulgaritality Sound Pack!

This gives Scorpion a few additional voicelines ripped from Mortal Kombat: Shaolin Monks, expanding his Spear Throw move with some of the secret (and less kid-friendly) lines Scorpion sometimes throws out.

Download Link: https://mega.nz/file/7MNyWaZA#L_ahtq4R3iWIUSgFdOFeTRZ6HPy_0TXGypguW9Mq2PE

Credits:
Outsider: Scorpion Mod

#82
Mod Releases and Conversions / Re: Shabranigdu's boosters - B...
Last post by Shabranigdu - November 04, 2025, 05:53PM
Nightcrawler booster updated
#83
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Outsider - November 03, 2025, 07:02PM
Everyone, the following mods have been updated.

Alistair Smythe: "Spider-Slayer TJ69" now incurs energy correctly.
:fantomex: Fantomex: Fixed up animations, restored his flight via E.V.A, changed his Weapon XIII skin. Herostat has changed.
Ironheart: Altered coding for her xtreme, which is now called "Particle Cannon" in case Iron Man gets his Proton Cannon.
:ronin: Ronin (booster): Added two MCU skins & HUDs, lowered trigger count to 248. Herostat has changed.
 :wolverine: Wolverine (booster): Improved Muramasa Blade power in damage, animation, effect & bolton. Trigger count lowered to 186.
Zatanna: Fixed errors in talents file.


#86
Mod Releases and Conversions / Re: Da_Pestillence's Skin Rele...
Last post by Ekluvya - November 02, 2025, 06:56AM
Love your vision npc skin.
The way he walks in inner sanctum and the lights reflect on him looks awesome.
#87
Added Dovahkiin Booster (Skyrim), Yoda from Soulcalibur IV, and Bret Hart from WWE SVR 2011.
#88
Rules and Information / Re: X-Men Legends II Ultimate ...
Last post by BaconWizard17 - November 01, 2025, 11:08AM
X-MEN  LEGENDS  II  ULTIMATE  PATCH
OCTOBER 2025 UPDATE




Update
    We're getting closer to closing out Phase 1! We currently have 63 out of 97 maps transferred, which includes all of the Act 3 maps. It's looking like Phase 1 can be wrapped up by the end of this year! We've also been putting work into smaller aspects of Phase 2; character updates keep coming, and changes to maps have been happening too. Outside of that, my progress on the tutorials and tools that I mentioned last month is still continuing, and I'm hoping to have those updates complete by the end of this year as well.
#89
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.35
Last post by Outsider - October 31, 2025, 07:56PM
For Halloween, I offer you bones and ghouls not a trick, but a treat: The Expanded Game (EXG) has been updated, though the version number has not changed as I view this more as a clean-up than an enhancement. See the latest changes below:

- Eliminated 65 unused and redundant NPCs all throughout the main game and sim missions to lower limit for 50 Roster Hack players, and allow more space for future EXG missions / enemies.
- :phoenix: Jean Grey boss fight is harder, and she also drops an item called "Flame of the Phoenix Force" when defeated at the "Big Top" in Murderworld.
- Added Global Color to :electro: Electro and Shadow King's weapons.
- Improved first line of Victorious upon meeting her (thanks to scottsum).


While I am confident in my work and haven't found any issues personally, if you happen to have any issues -- particularly those of you who want to play it with the 50 Roster Hack, please let me know, as I have the previous version on standby just in case and will take notes on any problems.


#90
New Release!
MFF Marvel Zombies. Happy Halloween!





KAMALA KHAN

DOCTOR STRANGE

CAPTAIN AMERICA

CAPTAIN MARVEL