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#81
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - February 28, 2026, 11:55AM
Wolverine—X-Tunes Mini-Booster


In the same vein as my Spider-Tunes booster, here comes the Astonishing X-Tunes!

This soundpack adds various tracks from the X-Men's expansive history, simply hold down block and jump to play a minute's worth of music while you cut your way through bad guys and bosses!

Intended for use with Outsider's Wolverine Booster (Link here: https://marvelmods.com/forum/index.php/topic,8753.msg161965.html#msg161965 )

Download: https://mega.nz/file/OM8lEQAC#rDb663xL597nj4IxTGSJr0jdPnfRwvAzDYuA75292Hw

Credits:
Outsider: Original Logan Booster
#82
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.4
Last post by Outsider - February 28, 2026, 08:07AM

Everyone, the latest version of the Expanded Game (EXG) is here! Updated to version 1.4, some additions and quality-of-life fixes here were made. See the latest changes below:

- Updated version to 1.4
- NEW Boss Rush Mode! Fight in four rounds against a total of 32 bosses. Win a special item and rep points if you survive. Accessible at Doomstark Tower.
- NEW stage in the Astral Plane mission: Gateway of the Lost. There is a secret here. Can you find it?
- NEW area in X Mansion: Second floor is now accessible. Changed conversations at ground floor to coincide with it.
- The X Mansion now contains pop-up tags to the dorms of 18 X-Men to show that they live there, but only 9 are accessible.
- Fixed Attilan 2's data disc problem.
- Created solution to Helicarrier 2 random issue with the elevator after defeating Bullseye by connecting it to the objective. (This was an issue before the EXG.)
- Added difficulty levels, making previously weaker bosses like Swordsman and Zarathos stronger.
- Shut off the portal during EXG-exclusive boss fights to prevent accidental softlocking.
- Nerfed Magneto's forcefield and Victorious' 4-beam power to not use them as often.
- Buffed Blackheart's health and Enchantress' resistances.
- The Dark F4 now only have boss resistances in the initial fight, similar to how it was initially but without extra NPCs.
- Removed the large white flash from one of Electro's powers for light-sensitive users.
- Added an intimidating Hulk loading screen for Level 3 at the Omega Base.


There will be more additions in the near future, so as usual, boys and girls, stay tuned... :king: (evil laugh)


#83
Mod Releases and Conversions / Re: Arthur2600 Stuff
Last post by Arthur2600 - February 27, 2026, 02:26PM
Spider-Man Mini-booster by GabeJr25 & Arthur 2600
- Includes an old version of GabeJr25 booster which is my way to go to play with spidey
- New passives which encourage 2 fighting styles based on his 2 buffs

SKINS:     
- ANAD
- Miles Morales FF (His passive gives a cool red electric effect courtesy from Outsider mod)
- Superior (No legs version in extras)
- Iron Spider (No legs version in extras)
- 2099
- Future Foundation

**This is an old version of GabeJr25 mod, if you want something more updated try his latest version**

CREDITS:
- OG Booster - GabeJr25
Skins:
- Superior - Andersonbrazil
- ANAD & Miles - UltraMegaMagnus
- 2099, Iron spider, Future Foundation - Enchlore

Effects:
- Outsider - miles morales mod

LINK: https://www.mediafire.com/file/i3c3f2s19kra9b7/CUSTOM_Spiderman.rar/file
#84
Misc. Modifications / Re: XML2 Sound Pack Catalog
Last post by BaconWizard17 - February 27, 2026, 08:03AM
MAP SOUNDS
Avalon Hub Unique Music (Enigma)  Release Post

Egypt Hub Unique Music (Enigma)  Release Post

Omega Red Boss Fight Music (Enigma)  Release Post

Spider-Man 90s Theme for Main Menu (Enigma)  Release Post

Spider-Man Unlimited Theme for Main Menu (Enigma)  Release Post

Weapon X Ambience (Enigma)  Release Post

Weapon X Hub Unique Music (Enigma)  Release Post

X-Men 90s Theme for Main Menu (Enigma)  Release Post

X-Men Evolution Theme for Main Menu (Enigma)  Release Post

XML1 Main Menu Music (Enigma)  Release Post
#85
Misc. Modifications / Re: XML2 Sound Pack Catalog
Last post by BaconWizard17 - February 27, 2026, 08:03AM
SOUND PACKS FOR NON-MARVEL CHARACTERS
    Character                    Source                                          Actor                                  Creator                                             Release Post
Batman?Adam WesttubularspacedudeLink
Batman?Christian BaletubularspacedudeLink
Flash (Jay Garrick)Injustice 2Travis WillinghamhemlotLink
Flash (Wally West)Justice League HeroesChris EdgerlyhemlotLink
#86
Misc. Modifications / Re: XML2 Sound Pack Catalog
Last post by BaconWizard17 - February 27, 2026, 08:03AM
SOUND PACKS FOR MARVEL CHARACTERS
    Character                    Source                                          Actor                                  Creator                                             Release Post
:angel_hero:
AngelMarvel Super WarJordan ReynoldstubularspacedudeLink
:angel_hero:
AngelXML1 Prototype?EnigmaLink
:angel_hero:
AngelArchangel from XML2Dave WittenbergEnigmaLink
:blob:
BlobXML1Mark KlastorinEnigmaLink
:genis:
Captain Mar-VellMarvel HeroesJosh KeatonEnigmaLink
:genis:
Captain Mar-VellMarvel HeroesJosh KeatontubularspacedudeLink
:genis:
Captain Mar-Vell?Crispin FreemantubularspacedudeLink
:dazzler:
Dazzler?Ashly BurchtubularspacedudeLink
:emmafrost:
Emma FrostMarvel HeroesKari Wahlgrentubularspacedude and nickjustintLink
:havok:
HavokMarvel HeroesLiam O'BrienEnigmaLink
:hawkeye:
HawkeyeMarvel HeroesChris CoxhemlotLink
:humant:
Human TorchMUA2, Ultimate Spider-ManDavid KaufmanEnigmaLink
:hulk_icon:
HulkGray Hulk from Hulk (2003 Game)Michael DonovantubularspacedudeLink
:hulk_icon:
HulkMarvel HeroesFred TatasciorehemlotLink
:hulk_icon:
HulkMUA2Fred TatascioretubularspacedudeLink
:hulk_icon:
HulkTHQ Avengers?EnigmaLink
:hulk_icon:
HulkWorld War Hulk from Pinball FX2JB BlancEnigmaLink
:magik:
MagikMarvel HeroesTara StrongtubularspacedudeLink
:marrow:
MarrowXML1Nancy LenarilermmLink
:psylocke:
PsylockeMUA2Kimberly BrooksEnigmaLink
:quicks:
QuicksilverFlash (Wally West) from Justice League HeroesChris EdgerlyhemlotLink
:spiderman:
Spider-ManSpider-Man: Shattered DimensionsDan GilvezanEnigmaLink
:spiderman:
Spider-Man?Christopher Daniel Barnestubularspacedude and stickbroLink
:spiderman:
Spider-Man?Rino Romanotubularspacedude and stickbroLink
:spiderman:
Spider-Man?Tobey Maguiretubularspacedude and stickbroLink
:spiderman:
Spider-Man (Symbiote)?Christopher Daniel Barnestubularspacedude and stickbroLink
:thing:
The ThingFantastic Four (2005 Video Game)Michael ChiklisEnigmaLink
:thor:
ThorThor: God of ThunderChris HemsworthEnigmaLink
#87
Misc. Modifications / Re: XML2 Sound Pack Catalog
Last post by BaconWizard17 - February 27, 2026, 08:03AM
SOUND PACKS FOR DEFAULT CHARACTERS
    Character                    Source                                          Actor                                  Creator                                             Release Post
:cyclops:
CyclopsMUA2Zachary HanksEnigmaLink
:cyclops:
CyclopsMUA3Nolan Northtubularspacedude and stickbroLink
:cyclops:
CyclopsXML1Robin Atkin DownesEnigmaLink
:cyclops:
CyclopsXML1Robin Atkin DownestubularspacedudeLink
:cyclops:
CyclopsMultiple (Marvel Heroes, MUA3, Super War)Scott PortertubularspacedudeLink
:deadpool:
DeadpoolGreen Lantern from Green
Lantern: Rise of the Manhunters
Ryan ReynoldsEnigmaLink
:gambit:
GambitXML1 and XML2Scott MacDonaldEnigmaLink
:phoenix:
Jean GreyXML1 and XML2Leigh-Allen BakerconeyLink
:phoenix:
Jean Grey?Jennifer Haletubularspacedude and HannahLink
:stark:
Iron ManMUA1John Sygantubularspacedude and stickbroLink
:magneto:
MagnetoXML1Tony JayEnigmaLink
:nightcrawler:
NightcrawlerXML2 (German Dub)?EnigmaLink
:nightcrawler:
NightcrawlerMarvel HeroesLiam O'Brientubularspacedude and nickjustintLink
:rogue:
RogueDeadpool (Game)Melissa DisneyEnigmaLink
:rogue:
RogueXML1Erin MatthewsConeyLink
:storm:
StormMUA3Mara Junottubularspacedude and stickbroLink
:storm:
StormXML1Cheryl Cartertubularspacedude and stickbroLink
:wolverine:
Wolverine?Hugh JackmantubularspacedudeLink
:wolverine:
WolverineUltimate Spider-ManKeith SzarabajkaEnigmaLink
:wolverine:
WolverineXML2 and MUA1Steve BlumtubularspacedudeLink
#88
Mod Releases and Conversions / Re: Deidara's stuff and mods
Last post by Deidara - February 26, 2026, 07:59PM
:magneto: MAGNETO BOOSTER :magneto:

As we approach the 20th anniversary of Marvel Ultimate Alliance, I thought I'd bring something special to the community, my love letter to one of the few characters who appeared in all 5 games of the X-Men Legends and MUA franchise, the Master of Magnetism himself, Magneto. This booster features a partially customizable experience, as it incorporates his animated cape from XML1, or players can replace that with hard cape skins. Also features 3 full and complete voice packs featuring the talents of Tony Jay (XML1), Richard Green (XML2 & MUA), and Tom Kane (MUA3). Additionally brings powers directly taken or inspired by all 5 of his appearances. Features full compatibility with the EXG and my playable Acolyte mod. Features parts of MUALover's and Outsider's Magneto boosters. Requires the OCP to use.


FEATURES:

-New menu break lines for all three voice actors. Also includes Richard Green's menu breaks from XML2 if you want to swap them. All three include a menu break line referencing Professor Xavier (fun nod to my Xavier booster referencing Magneto!)
-Includes roster callout by Sir Patrick Stewart
-Combined sound pack featuring dialogue and sound effects from both XML games, MUA1, MUA2, and new sounds I added
-New icons and 2 loading screens
-100% mental dmg immunity and 70% Energy resistance
-Many new animations, also removed all of Invisible Woman's animations from his moveset so he no longer has feminine moves
-Several new effects and recolors
-Now has two grabsmashes
-Xtreme callouts for Tom Kane and Richard Green, additional files in the sound folders to reflect their respective callouts (I couldn't really work one in for Tony Jay)
-Now has custom trip, knockback, stun, melee finish, and grab smash powers (custom stun will freeze enemies␄ in a metal shell, including shielded enemies like the AIM Agents)
-Uses Melee combat moveset, and idle from XML1 boss
-Flight now deflects projectiles and makes Magneto immune to damage
-2 new skins and huds for his heroic clone known as Joseph and classic skin with the shadow face
-Now has knockback immunity
-Herostat has changed
-Tom Kane voicepack was made from scratch using dialogue from MUA3 and MVC3. Richard Green features additional dialogue from XML2. I added and reorganized to Enigma's XML1 Tony Jay voicepack, with additional dialogue from XML1 cutscenes
-Summoned Acolyte will be of 2 random skins of the Acolyte Masters from XML1. Will have two unique animations different from Magneto and one unique voice line
-Two new Joseph huds, with the extra one in the extra files


TALENTS:

Master's Hand: Magneto will summon metallic debris from beneath an enemy, immediately followed by a magnetic explosion when pressing $SMASH while blocking (Inspired by MUA2)
Magneto's Acolytes :beetle: :Press $MOVE while blocking and Magneto will summon one of his loyal Acolytes to assist him in battle
Metallic Mayhem: Press $ATTACK while blocking to create a gravity well, sucking enemies and debris towards him, then release it in a massive radial blast. (Inspired by XML1)
EMP Wave: Press $GUARD while blocking to detonate an EMP blast, stunning the victim and forcibly attracting enemies to their location (Inspired by XML2)
Magnetic Strike: Press $MOVE while grabbing an enemy to activate secondary grab smash. Magneto will pop an enemy up into the air followed by a quick knockback strike
Master's Power: Magneto's helmet protects from his psychic attacks, granting him 100% $DMG_MENTAL immunity, while his magnetic powers help repel a certain amount of $DMG_ENERGY



POWERS:

-Magnetic Hold -(inspired by XML1) "Magneto discharges highly concentrated energy from his hands that cripples and magnetically holds all enemies in his path. Will also strengthen damage done by Metallic Mayhem"
-Magnetic Freeze (inspired by XML2)- "A beam of pure magnetic energy that will encase the enemy in metal upon impact. Will also strengthen damage done by the EMP Pulse"
-Iron Grasp (inspired by MUA3)- "Magneto uses his magnetic powers to grab enemies and crush them, before throwing them back on the ground resulting in a massive radial blast. Will also increase damage done the Master's Hand"
-Shockwaves (MUA Power)- "A concussive blast of magnetic energy that radiates in front of Magneto."
-Magnetic Toss (inspired by XML2)- "Magneto hurls several piercing metallic shrapnel at foes. Will also stregthen stats of the Summoned Acolytes"
-Deadly Debris (inspired by MUA3)- Magneto hurls several chunks of random debris at his enemies.
-Magnetic Shield (MUA Power/inspired by XML1)- A protective shield surrounds Magneto consisting of magnetic energy. While in his shield, Magneto is impervious to all damage.  Shield has a chance to deflect projectiles
-(Xtreme) Magnetic Tempest (MUA Power/inspired by XML2)- Magneto causes a magnetic storm and summons pieces of metal that rain down on his enemies. Further releasing a massive burst of magnetic energy, crushing surrounding foes. His attack also increases $DMG inflicted by other Extreme attacks.




CREDITS:
Outsider - Upgradable grab smash, secret block power coding, EXG Magneto Boss coding, shadow face skin, loading screen from Magneto booster
Shabranigdu - coding assistance and tips
MUALover - Various effects, next gen sounds
Jonohood - Various effects
Enigma - Tony Jay voicepack
Teancum - XML PC Project
Kylecalibur17 - icon assistance, animation mixing
Ak2yny - Animation mixing, global color fix, hex editing, help with Joseph HUD, skin segment removal, animated cape recolor
???? - X-Men Evolution Magneto HUD
BLAW- Joseph Skin
Canino- Magneto icons
BaconWizard17 - metal defaultman skin
UltraMegaMagnus - idle fron Dr. Fate booster
Deidara1046 - Effect recoloring, power coding, sound files, descriptions, loading screen, animation mixing, second Joseph hud, hex editing, global color fix, icons

BUGS:
-Not really a bug but a minor inconvenience. I could not figure out how to display the animated cape in the CSS without it appearing on Xorn or Joseph. If anyone can help, reach out to me on discord!

-Another minor thing is when the summoned Acolyte expires, sometimes they will reappear with Magneto's cape and all his animations. This doesn't always happen and I'm not sure what causes that. It doesn't cause any gameplay issues I could identify. So just think of it as a more powerful Acolyte arriving when/if that happens lol!

Get it here!:
https://www.mediafire.com/file/z9xcjf20jwpdva2/Magneto_Booster_by_Deidara.zip/file
#89
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - February 26, 2026, 06:48PM


Sub-Zero Voicepack (Mortal Kombat vs DC Universe—Mortal Kombat (2011))

Here with my next voicepack: Jim Miller's iconic performance as Mortal Kombat's Sub-Zero from the late 2000s and early 2010s!

https://mega.nz/file/uI8y1KrR#8MrU4dbZ20xPrANpFrMg4L9TFbl2GAR6FVptlulOM_w
#90
Mod Releases and Conversions / Re: Deidara's stuff and mods
Last post by Deidara - February 26, 2026, 01:44PM
The Acolytes



Debuting in 1991, The Acolytes :beetle:  are a group of powerful mutants that revere and serve Magneto. Although changing membership throughout the years, The Acolytes almost always are portrayed as the loyal followers of Magneto and protectors of Genosha. Reintroduced in X-Men Legends, the Acolytes are once again portrayed as members of the Brotherhood of Mutants honorbound to Magneto and his ideal of Homosuperiority. They fail to appear in the sequel, but instead two skins reappear as enemies ranamed as the Shock Trooper and Shock Captain. I believe they are absent by name due to Apocalypse himself. During the seige of Genosha, the Acolytes undoubtedly aided in the defense of the island nation alognside the Brotherhood, but were ultimately defeated. As a result, Mr. Sinister was free to experiment and test on the Genoshan mutants, most likely including the Acolytes and forcing them to join Apocalypse's army. With Apocalypse defeated and Genosha liberated, the Acolytes have returned to their master's side and are ready to aid him in defeating the Masters of Evil! This mod brings the abilities of the three Acolyte minions from XML1 and combines them into one.

FEATURES:
-6 powers, 2 boosts, and an Xtreme.
-3 hidden powers that can activate while blocking.
-Upgradable grabsmash.
-Ability of mental, physical, and energy resistances.
-Uses all 9 variations of the Acolyte skins.
-9 hex-edited skins, 3 HUDs, icons, 1 loading screen, 1 mannequin, and sound/voice file.
-Uses official number #251.

MOVESET:
1. Arc Blast: Charges an energy blast in both hands that will stun foes upon impact. (Acolyte Master power).
2. Ground Blast: Delivers a supercharged punch to the ground, blasting all enemies away. Will also increase damage done by grab smash. (Acolyte Warrior power).
3. Sweeping Arc Blast: Discharges a powerful blast sweeping in a 90 degree arc, tripping foes. (Acolyte Master power).
4. Critical Smash : Concentrates a large amount of energy in their right hand, inflicting massive physical damage on their pitiful foes. (Acolyte Warrior power).
5. Seismic Wave: Utilizing training from fellow Brotherhood member Avalanche, the Acolytes smash the ground, releasing an earth blast deeling radial damage towards enemies and blasting them into the air.
6. Mental Beam: Discharges a quick but traumatic blast of mental damage, blasting enemies away and damaging their minds. (Acolyte Adept power).
7. (Boost) Comradery : The Acolytes are steadfast loyal to each other, and expect the same from their new begrudging allies. Shares their mutant ability with the team to reduce incoming damage and deflects all projectiles. Will also add health to resurrection ability.
8. (Boost) Mutant Mastery : Channels their mutant ability inwards, energizing their suit and adding electricity damage to their melee combat. Will also boost stats of a summoned Acolyte.
9. (Xtreme) Magneto's Will: Sworn loyal to Magneto, The Acolytes release a massive burst of radial energy, devastating their pitiful adversaries in the name of their master.

Blocking Abilites:
1. Teleport - The Acolytes have various mutant powers they use to better serve Magneto, The Acolytes can teleport by pressing $SMASH while blocking. (Acolyte Adept power).
2. Revive - The Acolytes will fight until their last breath and will not tolerate any weakness from their allies. Press $ATTACK while blocking to resurrect fallen allies. (Acolyte Adept power).
3. Brotherhood of Evil - There is stregth in unity. The Acolytes are stronger together when fighting as one. Press $MOVE while blocking to summon an Acolyte to aid in battle.

Bonus:
* includes roster call out by Sir Patrick Stewart and menu break lines. Extra sounds are in the acodlc_v.zss file with correct hashes. Simply drag them into your xvoice_v.zss file and it should work.

Note :
* Mannequin will clash at #251 with Baron Mordo, Kingpin, and Flemma.

CREDITS:
Blitz-St0rm - Shocker character mod (serves as the foundation of this mod)
Outsider - Upgradable grab smash, EXG Acolyte HUD, blocking power code
Enigma - Upscaled loading screen
MUALover - Magneto booster icons
Teancum - XML1 PC Project
Ak2yny - Mannequin, hex editing, global color fixing, animation mixing
Deidara1046 - power coding, effect recoloring, sound files/pack, descriptions

Get it here!:

https://www.mediafire.com/file/hnp6czkdd0y5yg3/acolytes.zip/file