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#81
Mod Releases and Conversions / Professor X booster
Last post by Deidara - November 08, 2025, 08:39PM
Professor Charles Xavier Booster

Here is a booster for a character that doesn't have very many but deserves the attention, so here is my take on Professor Charles Xavier :xavier: , the leader and mentor of the X-Men. The goal of this booster is to combine his moveset and powers from XML1 with his XML2 counterpart. There's a lot of good stuff here, featuring new abilities, old abilities, and more skins. This mod is intended as a booster for the OCP Xavier. Check it out!



FEATURES:

-New menu break lines (replaced the ones out of context for MUA). They are stored in the profx_v.zss file, simply replace the ones in your xvoice.
-Combined sound pack featuring dialogue and sound effects from both XML games
-Renumbered icons
-%100 mental dmg immunity
-Melee combat trail
-Almost all effects have been recolored to better match the color scheme of his XML1 powers
-Psychic Shock is now a hidden grab power, but will only resurrect allies
-New xtreme is Psychic Maelstrom (XML1 power) but retains all benefits of previous version of Psychic Shock
-Now has custom trip, knockback, and grab smash powers....all upgragable
-Psychic Cleave and Crushing Ego have been buffed. Psychic Storm has been removed alltogether (I never understood why Xavier had lightning powers in XML2)
-Uses Melee combat moveset, and menu idle from XML1 Astral Gladiator as the new menu idle and in game idle
-3 new skins and huds by BaconWizard17, one replaces Astral Gladiator from the OCP
-All huds have been changed from the OCP
-Herostat has changed

NEW POWERS:

-Astral Radiance (replaces Befuddle from OCP)- "Outward psionic blast trips foes and stuns upon impact. Moreover, Professor Xavier will further hone his psionic knockback power"
-Psychic Hammer (XML1 Power)- "Focuses his psychic power in a single point on his opponent, blasting them away"
-Psychic Blast (XML1 Power)- "Professor X channels his psionic might in a radial blast, knocking back all enemies caught in the wave"
-Cerebral Penance- "Concentrated psychic beam pierces opponents' minds, punishing and stunning them. Additionally stregthens Professor Xavier's mental grab power"

CREDITS:
Outsider - Upgradable grab smash, secret block power coding
MUALover - Shield block, trip, crushing ego hold effects. Crushing ego coding fix from their Professor X booster
Enigma - Inspiration from their XML2 Professor X booster, combat trail effect
Teancum - XML PC Project
Ak2yny - Animation mixing, global color fix
Blizz - knockback melee effect, huds for New X-Men and Classic skins
BaconWizard17- XML2 huds from Enigma's booster, Savage Land, Ultimate XML1 (unused), and X-Treme Gear
Deidara1046 - Effect recoloring, power coding, sound files, descriptions

BUGS:
None so far but remember to back up your files

Get it here!:
https://www.mediafire.com/file/q6btdprwyqt6ut1/Professor_X_booster_by_Deidara.zip/file
#82
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.35
Last post by Outsider - November 08, 2025, 08:05PM
Quote from: Outsider on October 31, 2025, 07:56PMFor Halloween, I offer you bones and ghouls not a trick, but a treat: The Expanded Game (EXG) has been updated, though the version number has not changed as I view this more as a clean-up than an enhancement. See the latest changes below:

- Eliminated 65 unused and redundant NPCs all throughout the main game and sim missions to lower limit for 50 Roster Hack players, and allow more space for future EXG missions / enemies.
- :phoenix: Jean Grey boss fight is harder, and she also drops an item called "Flame of the Phoenix Force" when defeated at the "Big Top" in Murderworld.
- Added Global Color to :electro: Electro and Shadow King's weapons.
- Improved first line of Victorious upon meeting her (thanks to scottsum).


While I am confident in my work and haven't found any issues personally, if you happen to have any issues -- particularly those of you who want to play it with the 50 Roster Hack, please let me know, as I have the previous version on standby just in case and will take notes on any problems.


What's up, again. Because of some conversation mishaps that was reported and a fix for the Castle Doom cutscene, I updated the Expanded Game (EXG) once more with the following changes:

- Fixed :ghostr: Ghost Rider & Loki Troll conversations. (Thanks to SuperiorSpyder for reporting.)
- Changed Kingpin's model and weapon.
- Restored "LukeCageNPC" and "WarbirdSimple" but got rid of "SilverSurferSimple" and "DrStrange_NPC" in NPCStat.
- The Fantastic Four at the Baxter Building now have starting and talking animations.
- Fix for the cutscene at Castle Doom after you've collected all of the items. It'll still repeat each time you come back there (unless you beat Victorious), but the steps will not reverse and the conversations will not repeat. (Thanks to Scottsum for his script fix.)
- Rose Hill in the New York City mission now has its name in big text appear, though slightly longer than usual.
- Added a hidden stage accessible from Asteroid M in the Time Warp mission. Can you find it?

#83
Video Games Talk / Re: Are there any plans for an...
Last post by BaconWizard17 - November 08, 2025, 08:33AM
Quote from: MarvelHero on November 07, 2025, 10:10PMAs the title says. Are there any plans to expand the roster on the XML2 game?

I think it's a shame that they did it for MUA when it is limited. The 50 roster hack is kind of redundant when the Danger Room mode is missing.

As a long time player. I've finished MUA on PC and PSP a couple of times already.

The thing that keeps me playing XML2 is the availability of the Danger Room.

Do you guys share the same sentiments? :wolverine:

Theoretically, it would be possible to make a roster hack for XML2. However, there are very few with the technical know-how to do it, and XML2 on the whole isn't as popular of a game. nikita488 has published documentation on how it was done for MUA1 here. I don't know if anyone has current plans to do it.
#84
Video Games Talk / Are there any plans for an XML...
Last post by MarvelHero - November 07, 2025, 10:10PM
As the title says. Are there any plans to expand the roster on the XML2 game?

I think it's a shame that they did it for MUA when it is limited. The 50 roster hack is kind of redundant when the Danger Room mode is missing.

As a long time player. I've finished MUA on PC and PSP a couple of times already.

The thing that keeps me playing XML2 is the availability of the Danger Room.

Do you guys share the same sentiments? :wolverine:
#85
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - November 06, 2025, 06:36PM
Disclaimer: Includes Foul Language (self explanatory given the express purpose behind the mod)

Quick little sound booster I whipped up for a friend on Discord for Outsider's Scorpion Mod: The Vulgaritality Sound Pack!

This gives Scorpion a few additional voicelines ripped from Mortal Kombat: Shaolin Monks, expanding his Spear Throw move with some of the secret (and less kid-friendly) lines Scorpion sometimes throws out.

Download Link: https://mega.nz/file/7MNyWaZA#L_ahtq4R3iWIUSgFdOFeTRZ6HPy_0TXGypguW9Mq2PE

Credits:
Outsider: Scorpion Mod

#86
Mod Releases and Conversions / Re: Shabranigdu's boosters - B...
Last post by Shabranigdu - November 04, 2025, 05:53PM
Nightcrawler booster updated
#87
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Outsider - November 03, 2025, 07:02PM
Everyone, the following mods have been updated.

Alistair Smythe: "Spider-Slayer TJ69" now incurs energy correctly.
:fantomex: Fantomex: Fixed up animations, restored his flight via E.V.A, changed his Weapon XIII skin. Herostat has changed.
Ironheart: Altered coding for her xtreme, which is now called "Particle Cannon" in case Iron Man gets his Proton Cannon.
:ronin: Ronin (booster): Added two MCU skins & HUDs, lowered trigger count to 248. Herostat has changed.
 :wolverine: Wolverine (booster): Improved Muramasa Blade power in damage, animation, effect & bolton. Trigger count lowered to 186.
Zatanna: Fixed errors in talents file.


#90
Mod Releases and Conversions / Re: Da_Pestillence's Skin Rele...
Last post by Ekluvya - November 02, 2025, 06:56AM
Love your vision npc skin.
The way he walks in inner sanctum and the lights reflect on him looks awesome.