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#81
Mod Releases and Conversions / Deidara's stuff and mods
Last post by Deidara - October 14, 2025, 09:46AM
Hello everyone! I'm new here and looking forward to sharing content with the community!
#82
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Outsider - October 12, 2025, 11:16PM
Everyone, the following mods have been updated...

Angela (Outsider's Last Call): Now has some newer animations, more boltons & FX01 sword effect. Trigger count at 188.

Predator booster: Fixed up some animations, added popup to Wrist Blades, made 1st melee attack faster.

Rain: Added rain effect to his Son of Argus boost.



Now it's on to a special project that's an update for the Expanded Game (EXG), but could prove useful for the Official Characters Pack (OCP), and will prove useful who want to play the EXG with 50 or 51 characters without worrying about random glitches. Hopefully I can pull it off. Stay tuned...


#83
Mod Releases and Conversions / Re: Mortal Kombat - Release Ka...
Last post by Outsider - October 12, 2025, 11:36AM
A new fighter has been unlocked... Ashrah is here!!! Click on her portrait at the character select screen (first post) to check her out. Here is her bio.


ASHRAH:
The demonic swordswoman named Ashrah joins the forces of light against Shao Kahn as she ventures into an alternate Earth. During her travels, she runs into two young heroes -- a lady wearing a tight white bodysuit beaming with light, and a man with a large hooded black shroud covered in darkness. The lady sees her hopes of absolving her sins, while the man sees her fears of returning to the Netherrealm. This "Divine Pairing" warns Ashrah about her kriss, sensing evil within it and that it may be manipulating her. Unsure what to make of this revelation, Ashrah seeks to learn the truth during this war.


#84
Mod Releases and Conversions / The Outsider's Crypt - Ashrah
Last post by Outsider - October 12, 2025, 11:18AM
ASHRAH

The Mortal Kombat kollection of mods grow with the arrival of the demonic swordswoman named Ashrah. Wielding her kriss that she hopes will help absolve her sins and ensure she doesn't return to the Netherrealm, her powers are a nice mix between light and darkness, unbeknownst that her kriss named Datusha is an evil sword using its wielder to suit its own bloodthirsty intentions. Her moveset was heavily inspired by her moves in Mortal Kombat 1. Check her out.


FEATURES:
-Can switch between light and dark at any time.
-3 powers, 1 boost, and a Fatality in both light and dark forms.
-Abilities of Heaven & Hell and Mortal Kombat (can taunt and perform Stage Fatality)
-4 hex-edited skins, HUDs, icons, loading screen, mannequin & sound/voice file.
-Uses assigned number #212 (will clash mannequins with Gambit and Iris Yuma).


Trigger Count: 168


MOVESET:
1. Light Ascension: Flips up and swings her kriss fueled with light, causing an enemy to launch upward. Also strengthens Stage Fatality.
1. Dark Ascension: Flips up and swings her kriss fueled with darkness, causing an enemy to launch upward. Also strengthens Stage Fatality.
2. Heaven's Beacon: Launches a projectile of light that seeks out a wicked soul. Also improves grab smash.
2. Hell's Pillar: Creates a deadly flame of darkness from underneath an enemy. Also improves grab smash.
3. Astral Projection: With pure light, runs forward and fiercely slices enemies with her kriss, causing decent knockback.
3. Astral Manifestation: With corrupted darkness, runs forward and fiercely slices enemies with her kriss, causing nasty knockback.
4. (Boost) Blessed Light: Taps into the redeemed purity of her soul, blessing herself and her team with healing for a time.
4. (Boost) Cursed Darkness: The evil kriss named Datusha augments her with a curse that continuously attacks all enemies near her within a radius for a time.
5. (Fatality) Stairway To Heaven: Forms angel wings and delivers a lethal blast of light that burns the wicked. Also restores 50% of the party's health.
5. (Fatality) Highway To Hell: Forms demon wings and unleashes a deadly blast of darkness upon all enemies within a radius.


CREDITS:
Outsider - Mod creation & coding, Variant skin retexture, HUDs, icons, loading screen, sounds, hex-editing, effects, etc.
Escanor610 - Skins, kriss boltons, mannequin
UltraMegaMagnus - Custom menu anims
Hannah - Custom combat anims from the Bride

BUGS:
None so far.

GET IT HERE: https://www.mediafire.com/?8hm2e1lpb7532ig


#85
Mod Releases and Conversions / Re: Arthur2600 Stuff
Last post by Arthur2600 - October 12, 2025, 04:09AM
Penance Mini-Booster by Arthur2600
Original Booster by UltraMegaMagnus

FEATURES
- New Blocking effect (Will deflect projectiles)
- Tweaked powers
   - Punch now does criticals to stunned enemies
   - Headbutt now has recoil damage instead of flat damage when the power activates it, and now stun enemies
   - Radial power now trips enemies
   - Beam power effect has been recolored
   - Xtreme now self harms Penance before doing it that way it may increase his power
   - Small tweaks in speed and other, now it is a very dynamic character
- Increased run speed
- His attonement buff has been reworked
   ≤75%HP: 10% Damage & 2.5% Defense
   ≤50%HP: 25% Damage & 5% Defense
   ≤25%HP: 50% Damage & 10% Defense
   - This way players are more encouraged to actually suffer some damage.
   
CREDITS
- Nowhere's Man: Coding for the new Attonement
- UltraMegaMagnus: Original Booster

LINK: https://www.mediafire.com/file/0nur3pphqqcmf3e/CUSTOM_Penance.rar/file
#86
Vegeta booster added
#87
Vergil from Devil May Cry mod by UltraMegaMagnus and Ceamonks890

https://gamebanana.com/mods/624380

Ceamonks's thread:
https://marvelmods.com/forum/index.php/topic,10976.0.html
https://gamebanana.com/members/3996297

Credits

Special Thanks To:

Marvel, Capcom, UMvC3 Development Team, and Artists

Devil May Cry and Dan Southworth (Voice of Vergil)

Contributors & Support:

Ceamonks890 - For finishing and polishing the mod

Aventureimax – Assistance, Blocking Effects

BloodyMares – Retargeting Discovery, Ideas, and Technical Support

Autodesk, Blender, Rokoko Developers, MrK, aky2ny – Knowledge Sharing and Tips

Outsider – Knowledge Sharing, Coding Support (from Dante Project)

Fixer, Jonohood – Effects Sources and Inspiration

Miles838:   HUDs for alternate costumes

Eduardo Lopes, tge, Eternal Yoshi for UMVC3 tools, research that made possible to get animations

Zirothos – Sound Rips

Music & Audio:

Outsider and SuperMaster10
– Music Scripting

"Bury the Light" by Casey Edwards feat. Victor Borba (from Devil May Cry 5)

Tools & Utilities:

Che, AFS Explorer, 3ds Max Model Importer/Exporter,
3ds Max Animation Importer/Exporter, and PAC Tool Developers
#88
Misc. Modifications / Re: Scottsum's mods - Justice ...
Last post by scottsum - October 08, 2025, 09:21PM
New conversations added to the Justice League conversation mod!

Added:
Batman & Kingpin
Supergirl & Dark Iron Man
Power Girl & Dark Iron Man
Power Girl & Wrecking Crew
Starfire & Shadow King
#90
Misc. Modifications / Ekluvya's hub patches....
Last post by Ekluvya - October 06, 2025, 09:10AM
The Cloak of Levitation in Sanctum Santorum.

The Cloak of Levitation(CoL) will appear as an artifact in Doctor Stranges room. The hint dialog will also appear when player is near it.
The animated CoL is already present in the game files, But I have still included it in mod zip(just in case).
The mod also fixes the hint-dialogs of 'Book of The Vishanti' and 'Wind of Watoomb'.
It also fixes DrStrange appearing in the foyer till end of the mephisto. He'll disappear as soon as you leave inner sanctum.
The Strange Trivia faces the corrected direction.

Preview: here
Preview2: here

Prerequisite: Make sure you have the latest OCP installed.

Download: here :strange:

I've rewrote some of the code in strange1.py and tested it personally and the reduced lines works.

Credits:
Game developer credits: Raven Software, Beenox, Activision, Marvel
XMLB Compiler/De-compiler IDE for MUA and XLM2
Nikita488: for Alchemy tools
ak2yny: for telling me the extraction point limit thing in Discord\help
People who made OCP and all the other mods.

The mod will work without the scripts folder. But then DrStrange will appear with cape while CoL is in display.
Note: It's made for the original 2006 port of MUA.



Attilan Shuttles.

In Attilan1 hub, when you use a viewing console a shuttle will flyby with random path.
I manually gave coordinates so the shuttle appears in every windows when respective console is used.

Image Preview: here
Video Preview: here

Download: here :blackshake:

Credits....
Game developer credits: Raven Software, Beenox, Activision, Marvel
XMLB Compiler/De-compiler IDE for MUA and XLM2
Nikita488: for Alchemy tools
ak2yny: for answering tons of questions
People who made OCP and all other mods.
THX and marvelmods