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1
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on Today at 07:07 pm »
CEAMONKS890 would you be thinking of a Rorscharch and Deathstroke mod for the MUA?
would love to see them playable.

No. I'm not much of a DC fan and those characters don't personally interest me. So I'll have to respectfully decline.

You're more than welcome to learn how to make mods yourself though, as there are converted skins available for those characters by Julio Cabral and Doctor Bruce Banner respectively.

Considering how openly passionate you are for Deathstroke and Rorschach, you'd probably do them justice in MUA far better than I ever could.
2
Misc. Modifications / Re: Enigma's MUA1 Miscellaneous Mods
« Last post by Enigma on Today at 05:05 pm »
Senator Kelly Skin v1.0

Preview: https://drive.google.com/file/d/1rAvgL3WxSpBaKMa0lw9dIv8q4uw7KIAV/view?usp=share_link

https://drive.google.com/file/d/1-e_5RJjPi26kWKUVbrk_jvcI9itmdqkp/view?usp=share_link

**By default, Senator Kelly's PS2 skin is broken. His right arm has a large weird trianglar part extending from the back of it when moves. Since he uses the same model as Tony Stark in his suit, I've reskinned BaconWizard17's custom model version of that skin to make a fixed version of Kelly.
*I've also made Cel Shaded and non-Cel Shaded versions, as well as a 3D head and a version of his MUA1 hud that works in XML2.
*The skins are hex edited for Mystique in XML2 and for Kelly in MUA1.
*Thanks to BaconWizard17 for telling me the models are the same.
*Credit me if you use this or anything else I've made for anything.


Credits:
*BaconWizard17: Tony Stark suit model and 3d head, screenshot template
3
Mod Releases and Conversions / Re: Enigma's Skin Releases
« Last post by Enigma on Today at 05:05 pm »
Senator Kelly Skin v1.0

Preview: https://drive.google.com/file/d/1rAvgL3WxSpBaKMa0lw9dIv8q4uw7KIAV/view?usp=share_link

https://drive.google.com/file/d/1-e_5RJjPi26kWKUVbrk_jvcI9itmdqkp/view?usp=share_link

**By default, Senator Kelly's PS2 skin is broken. His right arm has a large weird trianglar part extending from the back of it when moves. Since he uses the same model as Tony Stark in his suit, I've reskinned BaconWizard17's custom model version of that skin to make a fixed version of Kelly.
*I've also made Cel Shaded and non-Cel Shaded versions, as well as a 3D head and a version of his MUA1 hud that works in XML2.
*The skins are hex edited for Mystique in XML2 and for Kelly in MUA1.
*Thanks to BaconWizard17 for telling me the models are the same.
*Credit me if you use this or anything else I've made for anything.


Credits:
*BaconWizard17: Tony Stark suit model and 3d head, screenshot template
4
I've added the following to the Enigma's Skin Releases thread:
MUA1 Prototype Skins and Models Pack v1.3
Senator Kelly Skin v1.0
5
Mod Releases and Conversions / Re: Enigma's Skin Releases
« Last post by Enigma on Today at 05:01 pm »
I updated MUA1 Prototype Skins and Models Pack to v1.3
Check changelog in post for details.
6
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by StarAndy on Today at 04:51 pm »
CEAMONKS890 would you be thinking of a Rorscharch and Deathstroke mod for the MUA?
would love to see them playable.
7
News and Rules / Re: [MUA1] Mod Installation Guide
« Last post by BaconWizard17 on Today at 03:19 pm »
(Reserved for future content)
8
News and Rules / Re: [MUA1] Mod Installation Guide
« Last post by BaconWizard17 on Today at 03:19 pm »
(Reserved for future content)
9
Boosters / Re: Boosters with Bang!
« Last post by BaconWizard17 on Today at 03:18 pm »
Congrats on the release! I've added your booster to the booster catalog. Many modders (and much of our community in general) are active in our Discord server, and they will announce their releases there in our #mod-releases channel. If you'd like, you can join as well and announce your booster there. Just mention who you are when you join, and we can give you the Modders rank that will allow you to announce your releases in that channel.
10
Boosters / Boosters with Bang!
« Last post by Bang! on March 22, 2023, 08:39pm »
Hello everyone this is my first booster mod! I'm not exactly amazing at this, but we all gotta start somewhere don't we? So lets just introduce my first project.

The boosters I'll make probably will try to stay as vanilla as possible, trying hard not to add any new skills or switch any out with better ones from other heroes.

___________


 
Blade

Lets face it. Blade is widely considered to be one of the worst characters in MUA. I know there are a few defenders of him, but even with Deadpool, Ironman, and Elektra supporting him, he just doesn't do enough damage to justify him being the chosen damage dealer for the team which I assume he was designed for. Playing as him always felt like ice-skating uphill. Lets do a rundown of the changes and why I changed them.

(I'm finding these judgements playing on hard difficulty and therefore they are primarily balanced for that difficulty)

Skill 1 Slayer Slash:
Honestly not an awful skill in Vanilla, but very little usefulness outside of average damage.
- Added a small dash to it so he can more easily close gaps and reposition.
- Increased the arc of the swing so it can more easily hit more than one target.


Skill 2 Circle of Death:
Unlike the first skill, this IS an awful skill in vanilla. It had decent range, but poor damage making it not worth the investment. The changes give blade solid AOE burst damage if he gets the crit after using flash bomb.
- Increased the damage slightly.
- Added a 50% to crit while the enemy is stunned.


Skill 3 Glaive Strike:
In vanilla this skill was okay, but okay on Blade is pretty bad. I reworked it. While this makes the crowd clearing capabilities a little inconsistent, it does do a lot more damage if you land both glaives on the same target as well as give a chance for the glaive to come back and hit the enemy again for additional single target damage.
- Increased the damage slightly.
- Increased projectile speed.
- Throws two glaives instead of one.
- Each glaive bounces 3 times off walls and enemies.

- Removed the ability to pierce targets.

Skill 4 Gun Blast:
Honestly, the skill isn't as bad as some people say. This skill was awkward to use as the sole skill to capitalize on stuns, because when you did a stun combo in melee range, this would whiff 9/10 times. So Circle of Death is another alternative to get that sweet crit chance.
- Increased the damage.

Skill 5 Spike of Destruction:
This skill was probably the only skill that did impressive damage in vanilla, but still quite underwhelming and clunky.
- Increased the projectile speed.
- Increased secondary explosion damage slightly.
- Timer of detonation is also reduced.


Skill 6 Flash Bomb (Boost)
Blade's best skill in Vanilla. Barely needed tweaking. There's plenty of stun abilities in the game, it didn't make sense for Blade to sacrifice so much of his energy for his own. And sure the damage decrease is okay, but definitely not at that cost.
- Slightly reduced the energy cost.

Skill 7 Blood of the Warrior (Boost)
Honestly, it's not as bad as people make it out to be. It's a solid boost on it's own. However the increasing the damage you take was a really puzzling decision especially considering how much it scaled up when you put points into it.
- Removed the taking increased damage penalty.

Xtreme
Left this one untouched. AOE radiation damage xtreme is pretty good.

Etc.
Changed the critical chance passive of his Classic Costume to Power damage. 10% critical chance isn't super worth it imo. Feel free to tell me I'm wrong on that one though if I am.


Come get it!: https://www.mediafire.com/file/lrz45h6ifzjii54/Blade_Booster.rar/file


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