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#91
Mod Releases and Conversions / Re: Enigma's Skin Releases
Last post by Enigma - November 15, 2024, 06:55PM
:doom: Doctor Doom MUA1 Classic Skin v1.0 :doom:

https://drive.google.com/file/d/1sNbVtoPXS7V_JWaLfZgv4fW8oZt__JvX/view?usp=sharing
Preview: https://drive.google.com/file/d/1qTmt34Pl_DOg5ZuIw6Hng-FnnK6SqbmJ/view?usp=sharing


**This is my version of Doctor Doom's MUA1 Classic skin.
*I fixed issues with the model, including issues with his arms clipping through his elbows and his belt clipping through his belt buckle.
*I replaced the head of the skin with the version from my Doctor Doom Secret Wars skin.
*I gave him a new and better working skeleton and made Cel Shaded and non-Cel Shaded versions of the skin.
*I replaced the texture with a version that combines elements from the fixed and modified textures I made for my Doombot skin and for the head of my Doctor Doom Secret Wars skin. I also recolored the hood and the cape to match the color green that the rest of the texture is using. I also AI Upscaled and Denoised the cape texture.
*I made a 3D head.
*I modified the art used for the MUA1 DLC version of this skin to remove the weird red outline it has and to fix some issues with it. I then used that to make XML2 and MUA1 style conversation huds and a character select portrait.
*I also made XML2 and MUA1 style conversation huds and character select portraits using the following official art:
-A higher quality version of his MUA1 Promo Playing Card which I found.
-A remade version of his MUA1 NPC conversation hud which I made using a higher quality version of the model render sheet for his MUA1 I found.
-His MUA1 loading screen.
-A version of his unused alternate MUA1 loading screen which has had the following done to it: (I've removed the MUA1 logo from a higher quality extended version of this image and then I painted in what was missing. I also AI Upscaled and denoised it. metal venger1 then altered the parts I painted in to blend in better. I then went back and added the rightmost smoke trail on the right side his cape.)



Credits:
*BaconWizard17: skeleton template, screenshot template, troubleshooting
*UltraMegaMagnus: original source file of the skin's head (which I modified)
#92
Mod Releases and Conversions / Re: Enigma's Skin Releases
Last post by Enigma - November 15, 2024, 06:47PM
:rhino: Rhino Unused MUA1 Original Skin v1.0 :rhino:

https://drive.google.com/file/d/1gv8fERouvWbG8IwWfa_yr_ln98gp9eG6/view?usp=sharing
Preview: https://drive.google.com/file/d/1ZcpnjDBXJLe0RwD7QuuHuPq53K43qg3S/view?usp=sharing


**This is my version of Rhino's MUA1 Original skin, which is unused in MUA1 by default but which the OCP uses. There isn't an official PS2 version of this, so I've made one so that this skin can be used in XML2. Because I made various fixes to the model and texture, I've also included a version for MUA1.
*I fixed issues with the original model and texture and made Cel Shaded and Non-Cel Shaded versions of the skin.
*I made a XML2-compatible version of the OCP's higher quality version of the MUA1 hud then cutout that hud's art and made a XML2 style version of the hud.
*This is called Ultra Rhino in MUA1 PC, but this is actually his Original costume, so I've named it accordingly.
-The Marvel Masterworks version of his first comic appearance features him in a gray costume so that's why I've name it Original and not Classic.



Credits:
*OCP: improved version of MUA1 hud
#93
Mod Releases and Conversions / Re: Enigma's Skin Releases
Last post by Enigma - November 15, 2024, 06:44PM
Doomsman II MUA1 Original Skin v1.0

https://drive.google.com/file/d/1f0zD9KUmYF6BGGEcO5u9SrgiO-RfJwld/view?usp=sharing
Preview: https://drive.google.com/file/d/1qO2OTCxBy10LiXXcpnATRLL7Nb8n2j-W/view?usp=sharing


**This is my version of the MUA1 Doomsman skin.
*I fixed issues with the model, including replacing parts of the hands that had a weird gap in them.
*I made many fixes to the texture and recolored it to be as close to how it looks in the comics as possible.
*I made a 3D head and character select portrait.
*I made an XML2 hud as well as a new MUA1-style hud because the official one was pretty low quality and in pretty bad shape.
*I gave him a new and better working skeleton and made Cel Shaded and non-Cel Shaded versions of the skin.



Credits:
*BaconWizard17: skeleton template
#94
Misc. Modifications / Improved Hub NPCs
Last post by Rampage - November 15, 2024, 11:48AM
A mod that replaces the civilian hub NPCs (Stark Tower and Attilan) with characters from the OCP roster for the 2006 PC version of Ultimate Alliance. This mod requires the OCP.

Bugs
- Small areas in the hubs of Stark Tower or Attilan may have invisible barriers or NPCs that you can get stuck on so just walk past them.

Download - https://github.com/JordanLeich/Improved-Hub-NPCs/releases/tag/v1.0
#95
BETTY BRANT

STORY BIO
In this universe, as we all know, Peter Parker attended an exhibit at the science hall, alone, and was bitten by a radioactive spider there. Given incredible powers, he used them to become the superhero known as Spider-Man and now fighting alongside our very Alliance.
But let us depart this universe for a moment and look into another...where many things happened the same but some things not quite so, what were to happen if someone else was present with Peter at the exhibit that faithful day...
What if someone else besides Peter Parker had been bitten by the radioactive spider?

In this world, among the spectators are one J. Jonah Jameson and his secretary... Betty Brant.
Coming face to face with a young man known as Peter Parker, the two have shared a gaze long enough to share a smile too. Amidst the chaos...mostly caused by Jonah, Betty was bitten by a radioactive spider!
Peter, happening to see all this, helped Betty out of there and soon discovered the spider gave Betty amazing strength! Realizing what this could mean... it wasn't long before Peter convinced her to be a superhero and things were history from there.

Alas, Spider-Girl was born!
Using this as her chance to break out and let loose, Betty sewed herself a suit she'd never dare wear in her daily life...she did not like the idea of hurting people with her super strength however, even crinimals
So, Peter helped her by making web fluids, which came with all sorts of great ways to take down crinimal without punching them directly. He also came up with the brilliant idea of taking photos of her as the said hero for the Daily Bugle.
Peter also shared an interesting fact, that he held onto the spider, possibly to study it further to see just what's going on here.

Things were going well, Peter and Betty's relationship growing as strong as ever while Jameson was baffled about this new "menace" turning things up in the city.
Up until one day...! When Peter and Spider-Girl were returning from one of their Bugle shoots, a robber ran right past them! Having ran out of webbing in the said photoshoot, Betty had no way to pull her punches...as the robber got away in a cab!

Not heeding the disapointed security guard, Peter invited Betty over to his house for dinner....only to see police cars outside the house, what could be wrong?
It was Peter's uncle... Uncle Ben! Shot and murdered in cold blood! Hearing where he took off to, an angered Betty put on her costume and rushed to the warehouse!
Catching the scared robber by surprised, she webbed up his gun and gave him a big punch! She checked to see if he's okay, as she didn't want to hurt a human being even as lowly as so when...
It was him! That robber! She could've stopped her! But she didn't.... filled with heavy thoughts, she rushed back to Peter and apologized, feeling guilt over his uncle's death.

She decided to give up the mantle and dump the costume in a trash can, telling a comforting Peter that this was a responsibility that she just could not handle... as Peter took a look back at the costume shining brilliantly....
And thus....was the end of Spider-Girl....


Or was it?
It was a seemingly ordinary day when Peter came to visit Betty. "Hey, Betty." he greeted at the door. "How have you been?".
"Hey, Pete...you know, hanging on..." she said as she invited him in, a troubled look on her face. Peter took notice as he sat down next to Betty. "Are you still thinking about that night? It's been 5 months...you can't keep blaming yourself, Betty!" he said.
Betty looked down and sighed "I know...I know but I just can't help it! If I hadn't gone way over in my head with this whole thing, your uncle would still be alive!" she just sighed and looked away from Peter, ashamed. It was true, while some time have passed, it never truly felt like Betty moved on... lost for words, Peter just looked away, frustrated at his inability to help his friend.

The silence was short lived however as, suddenly a blue portal opened in the middle of Betty's living room! They both stood up in awe! Just what on Earth was this!? Peter came close and wondered what it is when...
"Peter, get back!" Betty suddenly jumped between Peter and the portal and slammed her fist right into an incoming robot without a thought! Sending the sudden assaulter to the ground as it laid motionless, with it's circuits buzzing from the impact.
Betty breathed heavily as Peter just looked in shock, suddenly the pain of what she suddenly did caugh up to Betty as she held her shoulder with an "Oww!". "Betty, are you alright?!" Peter asked urgently, "Yeah, yeah, I'm fine, you?" Betty calmly replied.

"What on earth was that thing?!" Peter asked as he walked closer to the robot on the ground to inspect. "I don't know... but... gosh, can't a girl get a peaceful afternoon to herself?! This portal in the middle of my living room is just what I needed!". She held her head as her Spider Sense wouldn't let up at the presence of it.
Peter turned around and chimed in and suggested they should investigate this thing. Only for Betty to object and suggest they call the police again. "Betty... you really think the police are qualified to handle this? We have a phenomenon happening right here! It could be dangerous! Someone should look into it so nobody gets hurt like I almost did! Someone like... "
Betty looked at him with a look of sadness "Don't. Don't say it, Pete. I know what you're getting at. The answer is no.". Peter just sighs, obviously, he understands but the situation is...

No time to think! Suddenly not one but two robots jump out of the portal! Betty struggles with one as it charges right at it, quickly overpowering it and throwing it back. "Ugh!" she exclaims, frustrated. Other robot is walking right up to Peter but not for long as Betty grabs it from behind and lifts it up in the air. "Can't I get one moment of peace to speak with my man?!" she yells as she breaks the robot in two over her knee, throwing the pieces into the portal and dusting her hands off.
"Whew" she sighs and puts her hands on her waist. She notices Peter's gaze and gives him a straight "What?". Peter just looks and asks " 'Your Man'? ". Betty's eyes widen and "corrects" him. "My friend, I said my friend.". Betty sighs "Listen, I'm still not crazy about this thing but... fine. I don't need these things going around terrorizing you or anyone else with a fashion sense as good as yours!" ...."I'll need a costume... guess I'll throw something toge-"
"About that..." Peter says as he opens his briefcase to show Betty her previously discarded costume. "What...? Peter, you didn't!" Betty asks in surprise. "I couldn't just let Spider-Girl go to waste like that...don't worry, I took the liberty of cleaning it up and keeping it in mint condition like a brand new comic book!". Betty grabs her costume and looks at it "I don't know what to say...thank you, Pete... I guess the world needs a Spider-Girl afterall, huh?" she says with a smile in what feels like forever.

Peter nods and adds "Go get em, Tigress.", Betty chuckles and nods.
Suiting up, the heroic and Amazing Spider-Girl is ready for action. Throwing the other robot into the portal as well, they both stand bravely to face this brand new phenomenon, Spider-Girl turns behind to Peter and asks: "I probably shouldn't let you do this but... are you sure about this?"
"And miss the photo opportunity of a lifetime? No way! Where Spider-Girl goes, I go! Don't worry about me, I can take care of myself.". Betty nods and turns back to face the portal once again. Bracing herself and grabbing Peter, she jumps right into it. As if it was waiting for this moment, the portal quickly closes behind them.

Finding themselves falling through the air on the other side, Spider-Girl holds tight to Peter and looks around for somewhere to swing from, catching the sight of a huge flying metallic ship in the sky, she shoots her web to swing from it.
Spider-Girl looks around, "I'll find us somewhere safe to land, hold onto your lunch, Pete!", to which he replies "Erm...right!". After swinging for a while, they find themselves above what looks to be New York...albeit it looks a little different from their own, with chaos involving what seems to be... ninjas and cops going on? Swinging from a few buildings as they get closer to them and having a soft landing, they land right in from of a... very stylish looking and bright house, almost as if it's magical.
Before they can further take their sights in, the door opens and speaks a man with stern voice: "Ah, welcome, my friends! Please, make yourselves at home!"
What awaits our heroes in this strange new world? Will they find out what's causing all this? Will Betty finally truly get comfortable in the shoes of Spider-Girl? Join us, true believers! As we find out just how strange a certain afternoon can get for one Betty Brant and a Peter Parker!



FEATURES:
- 5 Powers, a Debuff, a Boost and an Xtreme
- 4 hex-edited skins, 4 HUDs, 2 loading screens, icons, mannequin and sound/voice file using Rachel Kimsey's voice as Nozomi Nakahara from Persona 4: Dancing All Night (who previously Betty in Spider-Man 3: The Game)
- 4 x_voice callouts
- Uses the number #234 (clashes with Clashes with Boom-Boom, Victorious & Santa Claus on mannequin & loadscreens)

POWERS:
1. Disarm: Spider-Girl sends out binding webs. That'll make 'em think twice before committin' another crime! (Rapid tap) Also upgrades her Web Zip and Grab Smash.
2. Time-Out!: "Alright, that's enough out of you, bud!" says Betty as hangs the enemy from the ceiling to let them think about what they've done for a while!
3. Web Trip: Spider-Girl leans down and shoots a web right at a bad guy's foot, making 'em trip with a chance to get stunned!
4. Take You for a Ride: "How about we go for a ride, handsome?" says Betty with her itchy web fingers. IF FULLY CHARGED: She'll lasso the enemy around, if the button is pressed and held again during this phase, she'll keep going. IF NOT CHARGED: she'll simply pull the enemy towards herself.  (Hold and charge)
5. Web Dome: Spider-Girl weaves a dome around herself and suddenly explodes it into pieces, spreading 'em everywhere and causing massive damage and knockback to bad guys!
6. (Debuff) Got it, Honey!: Peter comes in just in time to snap a picture for the Bugle! Wheter it's of Spider-Girl or the scenery, Betty's confidence will increase and nearby enemies' fighting abilites will decrease!
7. (Boost) Pummelin' Sensation: Betty's Spider Sense kicks in as she realizes the innocents are in danger! Webbing up her fists and no longer holding back, this is one tough chick you don't wanna mess with!
8. (Xtreme) Web of Destiny: Spider-Girl covers the stage like snow as she shoots richocheting webs in every direction. That's what you get for messing with The Amazing Spider-Girl!

SPECIAL TALENTS:
Might
Web Zip (Damage and Knockback upgrades with level)
Don't Wanna Hurt Ya, Tough Guy! - Betty doesn't wanna hurt anyone with her super strength, even lowlives such as these. As a result, she holds back and does 10% less damage.

SKINS (23413-23416):
1. Spider-Girl (What If? #7)
2. Spider-Geddon
3. Spider-Man 3 (Raimiverse)
4. 1967 Animated
23417 is used for Peter

NOTES:
- Betty Brant is indeed, the perfect woman.

CREATOR'S COMMENTARY
Ah, Betty... it's hard to not love Betty. While she appears on and off in adaptations, what made me love the character as an adult (and not so much as a kid) was the Raimi trilogy.
That was also my primary inspiration to want to make a Betty for MUA after seeing pretty much all Spidey supporting cast getting mods (hopefully Robbie gets a Spider variant any day now).
While thinking how to do this, the What If? variant luckily came in as an excuse for me to give her spider powers. I read the issue and really loved it and it ended pretty open ended, which left a lot of room for a followup. I also love Betty and Peter's relationship there and how she decides to let loose and dress in a way she'd never dare to as Betty Brant, which I also leaned into with the mod. Her relying more on webs cuz of not wanting to hurt anyone with her super strength is also an interesting angle.
I know some might find her costume to be lacking or off or "improper" (more so in an underdesigned way than a revealing way), hey, including me at the start but once you read it and understand she designed it this way cuz she wanted to let loose and break free, it becomes pretty damn beautiful in my opinion, I wouldn't think Betty would want to loosen herself up like this (akin to how Peter quips a lot more and becomes more confident) but I'm all for it!
I also wanna mention Escanor read the comic ahead of me and provided a lot of ideas and summed it and I wanna thank him for that. Also shoutouts to Felicia for being so supportive and being a fellow fan of Betty. I thought to mix in quirks of Raimiverse and 616 Betty if need be but since she's basically 616 up to 1977 and with Raimiverse being such a damn close adaptation, there was really no need. I wanna acknowledge that she was in Spider-Man Unlimited mobile game, Spider-Verse 2014 comic event and Spider-Geddon comic event but I didn't really find them fitting for her bio here so I skipped them.
I guess you could have MUA take place before them as her first multiversal adventure though.

As I made her, not only I wanted her to be a wonderful Betty but also to encapsule that classic "saturday morning" Spider-Man vibe you'd find in the 60s-70s comics, 1967 cartoon, 1994 cartoon, PS1 game and so on. As such I took inspiration from those aswell, Web Dome and Web Fists in particular, I wanted to carry over the Dome to MUA for a while but had no idea how, luckily MUA2 n-Space has the assets for it, after some help and trial and error I think we did a great job carrying it over to make a new move involving webs.
Honestly this is one character where her being a clone or semi-clone would be more than justified and understood but I still went out of my way to differentiate her as much as possible, I actually played with pretty much every Spider variant mod and booster out there as inspiration! As for the Web Pull and Web Throw, I could simply reuse these per slot from Peter but I decided to give them a new edge by making them 2 different ends of the special charge move: "Take You for a Ride" and I thought it was pretty innovative hehe.
She was fun to build overall, occasionally I do babes like her to relax and re-energize myself and I especially needed this after Godzilla. Especially considering that we have Spiders and spider assets already and I used pretty much everything besides mods too, I looked a lot into Marvel Legends and MUA2 n-Space on the side. Sound effects are a mix of MUA1 PC, Marvel Legends, MUA2 Wii and Spider-Man 3 PS2, topped all off with the TAS Spider Sense sound.

What else can I say about Betty Brant in general? Wheter it's 616, Raimi, What If?/This mod or otherwise. She's fun, she's confident, she's sexy and I believe I've put all of that together to good use here. She's a mod I had a lot of fun making and I'm very proud of the result, I hope you enjoy playing as her too!

CREDITS:
SuperMaster10 - Mod Creation, Coding, SM3 & 1967 Skins, HUDs, Loading Screens, Icons & Banner, Effect Customization etc.
ProfEscanor – Comic skins & mannequin, Providing a lot of context and ideas, Camera animation
ak2yny & BloodyMares – Fixing the textures of the Web Dome and further help on it
Outsider – Upgradable Grab Smash system. Spider-Gwen's "Leave You Hangin'" code. Source of Web texture used for fists.
Enigma – XML2 Spider-Man Mod's "Web Snare" code. Ripping Marvel Legends Spider-Man sound effects
iammingy – XML2 Spidey Victim Coil Bolton
Maegawa – Spider-Man 2099's Crawler Assault Xtreme effect and projectile code reference. Snared enemy fix
tubular_spacedude – Spider Sense effect
Jonohood – Code and inspiration from the Storm assist in his Bishop's "Recharge"
Felicia - Special thanks for being so supportive and a fellow fan of Betty

ASSET CREDITS:
UltraMegaMagnus – XML1, ML and MUA2 Assets
nodoubt_jr - XML2 PS2 Assets
ShrineFox & SkylaDoragono – Ripping Nozomi Nakahara's voice from P4:DAN
? (username) – Ripping Spider-Man 3 (PS2) sound effects
Xenozinol – Ripping TAS Spider Sense Sound

BUGS:
None so far.

All characters and used material belong to their respective owners.
This is a mod made for entertainment purposes.

If I blush, no one will notice under my mask!:
https://www.mediafire.com/file/lr6uctykt4y6plr/Betty_Brant_for_MUA_-_SuperMaster10.rar/file
#96
Mod Releases and Conversions / Re: Shabranigdu's boosters - B...
Last post by Shabranigdu - November 10, 2024, 09:39AM
Wolverine booster added
#97
Mod Releases and Conversions / Re: Professor's Mod Release Th...
Last post by Escanor610 - November 09, 2024, 01:36PM
Weiss Schnee

Hailing from an alternate world known simply as "Remnant". Weiss Schnee, once the heiress to the Schnee Dust Company (a company that specialises in distributing a mineral called "Dust" which in its various forms is able to harness the elements). Weiss ran away from her home kingdom of Atlas in search of a way to forge her own path. The path of a huntress, enrolling at the prestigious Beacon Academy, the young girl didn't know just what she was getting herself into.

Weiss always felt alone, prior to enrolling at Beacon Academy. Any friends she had were either in it for her money or were killed by the terrorist organisation known as the "White Fang". This left Weiss, cold, bossy, isolated. Made worse by finding out that her father only married into the family for money which led to her mother walling herself off from Weiss and her siblings, and Weiss' sister Winter to go off and join the military.  Over time, the icy exterior melted into a warm hearted humanitarian keen on restoring the Schnee name to how it was prior to her father's extortion of Faunus (A sub species of humans posing animal traits such as ears, tails or scales).

Despite butting heads with her team, (namely her team leader and partner Ruby Rose) Weiss would come to see them as her real family. One her father couldn't divide. With her team, she'd face many trials. From fighting off a Grimm Parasite that slowly corrupted her mind, to watching as her whole Kingdom burn and crash into the very mines it forced people to slave away in, to meeting members of the Justice League and helping them fight off the formerly deceased Doctor Arthur Watts. Armed with her trusty sword Myrtenaster which allows her to channel different dust for effects (further enhanced by her family's semblance of Glyphs which lets her shape how the dust works and even summon deceased foes to battle for her.) Weiss followed her partner Ruby into yet another brave new world to fight off the forces of evil. Thankfully the kind sorcerers were able to throw them a bone by making it so dust would work outside of Remnant's own atmosphere. Even after losing her home to the Grimm, Weiss was still ready to throw down her life if it meant saving those who she once thought were beneath her.





NOTE: This is version 1.0 of the mod. I intend to update this in the near future with more accurate animations and more costumes once all members of team RWBY are done.

Features
10 Hex-Edited Skins
1 Mannequins
Voice Files using Kara Eberle's audio from both "RWBY Grimm Eclipse" and "Blazblue: Cross-tag battle"
2 Load Screens

Uses number 150 meaning that she will clash with Zatanna, Morgan Le Fay and Mewtwo in the mannequin.

Abilities:

Riposte (Power)- In perfect form, just Myrtenaster forward into incoming enemies.

Quick Summons (Power)- Spawn miniature Nevermore Grimm to home in onto targets. (Upgrade to increase the number of Nevermores).

Ice Pillar (Power)- Slam into the ground to cause a wave of ice to jut out of the ground into incoming enemies.

It's My Turn (Power)- Spawn the Arma Gigas to swing its mighty sword towards surrounding enemies.

Novacaine (Power)- Use stored dust within Myrtenaster to unleash a freezing blast at enemies, capable of draining the life from enemies.

Time Dilation (Boost)- Increase the team's perception of time as health slowly heals.

Self Reflection (Boost)- Temporarily increase the team's max damage and crit chance for a time.

This Life is Mine! (Xtreme)- Briefly spawn a Queen Lancer to generate a vortex in front of you, restoring the party's HP and doing more damage to stunned or frozen enemies.

Tunes (Boost) By pressing guard + block play one of 7 iconic songs from the RWBY franchise,  themed around Weiss herself.


This mod uses 6 minutes of audio from the RWBY soundtrack made by Jeff and Casey Lee Williams. Additionally uses the track "The Reflection" by Void_Chords and L for the Ice Queendom Anime.

Note: Skin 15019 is the skin that the Arma Gigas uses to spawn. Do not swap this with one of Weiss' skins or else it'll replace the model.

Total list of songs are : "Mirror Mirror" "Mirror Mirror Part 2", "Path to Isolation" , "The Reflection" , "This Life is Mine", "It's My Turn", and "It's Time to Say Goodbye (Acoustic)"

Mod Link Download: https://www.mediafire.com/file/i2rx9z4ypr6zemr/Weiss_Schnee.rar/file

CREDITS:
ProfEscanor: Mod creation, Voice Files, Skins, Coding, Effects, HUDs, Boltons
BloodyMares: Tutorial on Mirroring animations, as well as a tutorial on an alternate animation converting method.
Ceamonks890s: Help with coding and power suggestions.
Hannah: Actor Spawning Coding
Outsider: Music Script, Sub-Zero Ice Pillar coding
SuperMaster10: Guidance, Coding Advice, optimization and testing
#98
Mod Releases and Conversions / Re: Shabranigdu's boosters - B...
Last post by Shabranigdu - November 08, 2024, 04:35PM
Ms America booster added
#99
Mod Releases and Conversions / Re: Ceamonks890's Character Mo...
Last post by Ceamonks890 - November 06, 2024, 02:12AM
KREIA

STORY BIO
A Jedi historian during the era of the 'Old Republic' in the Star Wars Expanded Universe timeline, Kreia spent countless hours in deep meditation attempting to make sense of the galaxy's vast mysteries.

Eventually losing her eyesight, Kreia adapted to living life without it through use of the Force (training many students for decades as a Jedi Master whilst constantly challenging their perspectives on the concept of power.
Her teachings narrow-mindedly dismissed by her veteran Jedi colleagues as quaint nonsense while her taught students were fascinated by her lessons, the galaxy would go through utter turmoil as Kreia's students either went off to join the incoming Mandalorian Wars or be corrupted into formidable Sith such as Revan.

But through it all, Kreia never faltered in her strong opinions and outlook even after being cruelly exiled by the Jedi Order as a perceived failure, eventually joining the ranks of the Sith as Darth Traya after being directed to ancient texts, which claimed the truth of existence was not intended for people in their right mind.

Coming to discover that all Force users lived in a compromised, chaotic existence as the Force itself apparently allowed everyone to live a lie of an aimless and often contradictory reality (possessing a will of its own), Kreia attempted to continue the perceived great work of Revan.

Unfortunately, Kreia would come to be betrayed by her new allies in the Sith as their ideals became much more divergent from her own for the worst as they grew more power-hungry and sadistic (soon stripping Kreia of her connection to the Force altogether as she was exiled from the ranks of the Sith as well).

Now believing there was no truth in the Force on either side and content to enact her grand plans for the galaxy from the shadows, Kreia slowly put her grand plans into action behind the scenes, tracking down and joining the ranks of another exiled Jedi known as Meetra Surik.

Attempting to provide all sorts of confusingly blunt but well-meaning insight to Surik over the course of their long journey (trying to show that ethical implications for every potential action were far more complicated than it first appeared, being above the basic viewpoints of good and evil or light and darkness), Kreia and Surik would eventually arrive back on the planet of the Jedi Council.

The senior Jedi Masters being just as narrow-minded as ever about differing viewpoints which weren't their own, they would attempt to drain Meetra Sulik's lifeforce as a perceived 'wound' in the Force itself, Surik having unconsciously deafened herself to the Force long before encountering Kreia in order to survive up to now.

Not hearing any of it and refusing to lose her star pupil to such mindless zealots, Kreia stormed into the Jedi Temple and drained the link to the Force from them, killing them instantly.

Returning to the Sith planet known as Malachor V where she had originally been turned into a Sith, Kreia turned back into the persona of Darth Treya once more (accepting that she was lost forever, but could still save Surik from falling to corruption).

Kreia's grand plan revealed to be a sacrificial lamb at Surik's hands in battle (so a major unchecked wound in the Force would be fully opened and destroy the Force itself forever in theory), this mad scheme would ultimately not go the way Kreia had envisioned.

Defeated by Meetra Surik in battle as she forgave Kreia for everything she had done and still attempted to save her from madness, Kreia would tell her star pupil that she already had and hoped that Surik would follow a meaningful path in life as Kreia offered Surik three equally valid, major choices that would decide the future of the galaxy and the many Jedi, Sith & general adventurers to come (as the wound in the Force unexpectedly healed itself instead from Kreia's defeat).

Finally surrendering herself to what she once despised, Kreia's essence became one with the Force... or so it seemed as the Sith planet of Malachor V was blown up by a powerful 'Mass Shadow' Generator and wiped from physical existence.

And while Meetra Surik went off to engage with what decision best suited her future goals, Kreia found herself awakening on board a mysterious ship floating above a city within a star system she didn't recognise (suddenly alive and well).

Questioning why she was robbed of a definitive end (initially believing the Force itself had betrayed her once again before coming to realise that a far different force of life was responsible for her undesired resurrection), Kreia witnessed a sudden vision of the future which hinted at complete destruction of all life across the entire multiverse.

Unsurprised by power corrupting yet another individual with more ego than sense (but visibly frustrated to be part of yet another meaningless conflict which boiled down to basic good or evil levels of morality), Kreia decided to explore this strange universe and attempt to pass down her insight to the so-called heroes and villains both local and foreign to this universe, in the hopes that they may go on to live more fulfilling lives long after they returned to their proper places in time and space when she returned to the universal realm of the dead.

Drawing her red lightsaber with her remaining right hand, Kreia bore witness to countless dimensional tears forming across the skies and the world below, transporting all sorts of special people and creatures within seconds at a time to this world as she prepared to face off against vile droids...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of 30% resistance to energy damage, immunity to mind control, stun and radiation & mental damage types
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Sara Kestelman's voice from Star Wars: Knights of the Old Republic II
-Uses assigned number #103 (will clash with playable Lady Sif, Aunt May and Meteor Man in mannequin).

NEEDS:
-An official skin from KOTORII (Using Volla's MUA1 model as a placeholder in the meantime).
-A mannequin (preferably after Kreia's received an official skin).

BLOCK COMBOS:
Block + Jump (Force Valor): Tapping into remnants of the Light Side of the Force within her, Kreia boosts overall resistances for herself and her allies temporarily.
Block + Action (Mind Trick): Kreia uses this trademark Force power to forcibly turn enemies to her side temporarily, as they proceed to turn on their own allies.
Block + Light Attack (Force Drain): Kreia uses this Dark Side power to drain the lifeforce of an unlucky foe, gaining increased strength, speed and defense temporarily.
Block + Heavy Attack (Force Heal): Understanding the necessity of others, Kreia reluctantly uses the Force to heal herself and her teammates at the cost of all her available energy.

MOVESET:
1. Telekinetic Lightsabers: Kreia spawns multiple purple-coloured lightsabers which orbit around her and attack enemies which come into range, dealing physical damage.
2. Force Speed Strikes: Kreia uses the Force to seemingly move between enemies at impressive speed, striking them with her lightsaber as physical damage is dealt.
3. Force Crush: Kreia effortlessly lifts an unlucky enemy off the ground and flings them away, dealing physical damage with a 50% chance for instant kill as their body implodes from the strength of the technique.
4. Stasis Field: Kreia suddenly freezes an enemy in place, dealing special damage.
5. Force Whirlwind: Kreia unleashes a formidable whirlwind through the Force, sending surrounding enemies into the air as physical damage is dealt.
6. Force Lightning: Kreia uses this trademark Sith Force ability to electrocute struck foes, dealing electric damage over time (so long as button is held down).
7. Force Scream: Kreia involuntarily lets out a scream, dealing heavy radial damage to surrounding enemies.
8. (Boost) Force Camouflage: Kreia uses a handy Force power to render herself entirely invisible, erasing herself temporarily from the memories of enemies.
9. (Debuff) Force Horror: Kreia uses this formidable Force power to cause enemies to uncontrollably run away in fear as their overall defence is reduced.
10. (Xtreme) Force Wave: Kreia uses her most dangerous Force power, unleashing a concussive burst of pressurized air that deals heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/ldr9txfirsb42o3/Kreia_%2528Star_Wars%2529-_Ceamonks890.7z/file
#100
Mod Releases and Conversions / Re: The Outsider's Crypt (cont...
Last post by Outsider - November 06, 2024, 12:13AM
Everyone, the following mods have been updated.

:bheart: Blackheart: Removed his 13810 skin, as it is not used anymore.
Monica Rambeau: Fixed up her voice file so she no longer sounds like Storm.
Stryker: Fixed up Gun Blast, Death Penalty Fatality, and ground attack anims.
The Agent: Fixed up all of her pink costumes so they no longer look blinding white.


Quote from: Jury on November 04, 2024, 04:53AMThis is wonderful work as always. I was preparing an Alistair Smythe skin too with the idea to transform it to a full mod in a distant future, can't be happier to see that the great Outsider made him a full mod.

I appreciate the kind words, man.