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#91
Tutorials / Re: [All Games] Marvel Mods Ae...
Last post by BaconWizard17 - March 04, 2026, 02:37PM
Placeholder for future content if needed.
#92
Modding Tools / Re: Marvel Mods GIMP Scripts
Last post by BaconWizard17 - March 04, 2026, 02:36PM
The Marvel Mods GIMP Scripts have been updated to version 3.0.0 with the following updates:
  • Coding for 2D and 3D asset textures has been reduced, with alternate formats removed, as igbFinisher can now perform all texture optimizations using different versions of Alchemy.
  • Scripts for secondary textures have been removed, as this distinction is no longer required.
  • Lots of code has been rewritten to a better format.

This update has some file names changed. Before installing, delete the following folders:
  • (GIMP installation)\GIMP 2\lib\python2.7\site-packages\Marvel_Mods_Basic_Gimp_Procedures
  • (GIMP installation)\GIMP 2\lib\python2.7\site-packages\Marvel_Mods_Export_Previews
  • (GIMP installation)\GIMP 2\lib\python2.7\site-packages\Marvel_Mods_Export_Textures

If you use igbFinisher, be sure to update to the latest version as well.
#93
Modding Tools / Re: BaconWizard17's igbFinishe...
Last post by BaconWizard17 - March 04, 2026, 02:36PM
igbFinisher has been updated to v4.0.0 with lots of changes!
  • The program is now called as an exe from the command line or a batch file.
    • You can now specify a custom settings file (if no settings file is specified, the default name is used)
    • The program runs once and then closes rather than staying open, so this no longer freezes your file explorer window.
  • Settings have been revised for better control:
    • You can now specify paths for all games.
    • There are more options for names and numbers.
    • You can specify a different path for each game.
    • You can selectively control each console.
    • Many new settings are added to work with the new capabilities.
    • Error checking is much more simple and straightforward.
  • Console-specific texture folders are no longer needed! igbFinisher now only needs plain png files. The Marvel Mods GIMP Scripts have been updated to account for this.
    • Textures are resized and texture formats are now converted with Alchemy optimizations using Alchemy 3.2 and Alchemy 5.
  • Alchemy 3.2 optimizations slightly reduce the file size of static models for last-gen consoles.
  • Added new Alchemy optimizations: generating collision and setting up advanced textures.
  • Improved error handling.
  • Improved overall process flow for speed and efficiency.

Be sure to update to the latest version of the Marvel Mods GIMP Scripts before use.
#94
:sunfire: Sunfire Power Booster v1.0 by V. Aquilegia :sunfire:

This is a booster for a character I've loved since I first picked up this game.
Sunfire's been given a much needed overhaul. He's had his existing skillset upgraded alongside 2 new abilities that allow him to dominate the playing field, while still providing a challenge for players to enjoy.


With this, you can now take control of the full power of the Sun!
- Credits -
     - BaconWizard17 : Skins, 3D Heads, and Textures
     - Enigma : Powerstyle Coding, Power Descriptions, VFX, 1208 HUD (Using art by BaconWizard17), Modified 1201 Skin Texture


- Overall Changes -
- Sunfire is now a 'Light Support' Type Hero
- He now has both Fire DMG Immunity & Radiation DMG Immunity
- He has been given 2 new powers, several reworks to his previous moveset and new skins!
- All of his abilities can now affect downed enemies.
- His abilities and passives have all been renamed for visual flair and to emphasize his Japanese heritage
     - NOTE : All of his ability names use the Romaji spelling of different Japanese phrases.
- All of the abilities Sunfire has now inflict a status effect. That status effect has been given it's own Damage value in the talent and powerstyle coding.
- The passive ability 'Ionize' has been removed


- Power List -
[Reworked - Lvl. 1] Taiyo no Hikari - Special = Sunfire sprays his enemies with blistering flames, dealing continuous Fire DMG and burning them for a time.
- Changes -
     - Increased hit count
     - Increased arc size and range
     - Extended length of Burn effect
       - Added visuals to show inflicted burn

[Reworked - Lvl. 2] Honou no Ken - Melee = Sunfire creates a sword of made of Fire, swinging it in a sweeping arc. This attack knocks his enemies away, dealing Fire DMG and burning them for a time.
- Changes -
     - Increased attack range
     - Inflicts Knockback
     - Inflicts Burn
     - Visuals added to emphasize burn debuff

[Reworked - Lvl. 4] Hi no Hana - Projectile = Sunfire launches a set of plasmic projectiles at enemies, dealing Fire DMG on hit and Irradiating foes. This ability inflicts Knockback. Level up to increase the number of fireballs.
- Changes -
     - Increased default projectile count from 1 > 3
     - Inflicts Knockback
     - Inflicts Irradiation

[Reworked - Lvl. 8] Honou no Hashira - Blast = Sunfire superheats the air around him, creating a pillar of Solar flame, blasting away foes and inflicting burns on all nearby enemies. This ability deals Fire DMG.
- Changes -
     - New Animation
     - Combines the abilities 'Ignite' and 'Flame Geyser'
     - Multi-Hit AOE Attack
     - Inflicts Knockback

[Reworked - Lvl. 10] Hiyake - Trap = Sunfire flings a salvo of searing flames on the ground, setting it ablaze. This ability deals $DMG_FIRE to enemies hit and inflicts irradiation for a time.
- Changes -
     - Default projectile count increased from 1 > 3
     - New VFX

[NEW - Lvl. 12] Taiyofuu = Trap = Sunfire summons fierce solar winds against his foes. This ability deals Fire DMG to enemies hit, lifts them into the air, and inflicts irradiation for a time.
- Details -
     - Creates two Flaming Tornadoes
          - Count does not increase
     - Deals Fire Dmg for entire duration
     - Irradiates enemies

[NEW - Lvl. 14] Jigoku no Hi = Blast = Sunfire envelops his immediate area in flames, destroying any and everything in his wake. This ability deals extensive Fire DMG to enemies hit and inflicts serious burns for a time.
- Details -
     - Multi-hit AOE attack
     - Inflicts Popup
     - 4-part Segmented Range

Boosts:
[Reworked - Lvl. 5] Atatakai Hikari = Sunfire absorbs the sunlight around him, creating a field of ionized energy that rejuvenates him and burns nearby enemies.
- Changes -
     - VFX Changed
     - Added HP Regen effect
     - Increased radial Fire DMG

[Reworked - Lvl. 10] Moeru Te = Sunfire absorbs Radiation from his environment, metabolizes it, and blankets the party with it. This increases EP Regen and makes all non-powered Melee attacks for the entire party deal added Fire DMG for a time.
- Changes -
     - Overall ATK increase removed
     - Added EP Regen effect
     - Added Melee Fire DMG Effect
     - Improved VFX

Xtremes:
[Reworked - Lvl. 15] SUPERNOVA = Radial = Sunfire channels all of his might to create a solar flare, dealing massive Fire DMG. This inflicts irradiation on enemies with a chance for a Critical Hit.
- Changes -
     - Now hits multiple times
     - Inflicts Irradiation
     - Inflicts severe knockback
     - Decreased Range
     - Added Crit. Chance

[Reworked - Lvl. 20] RISING SUN = Boost = Sunfire draws in as much solar energy as possible, turning himself into a living battery. This removes all $EP cost from his abilities and grants Shiro increased power damage for a time.
- Changes -
     - Invincibility Removed
          - 100% EP Cost Reduction Added
     - Removed overall DMG Boost
          - Specified to Power DMG instead

Passives:
[Lvl. 3] Yama Kaji = Adds Fire damage to all non-powered Melee attacks.

[Lvl. 18] Kazoku no Hokori = Increases damage and Critical chance of all powered and non-powered Fire damage and Radiation damage attacks and increases his resistance to Fire damage and Radiation damage.


-- Thank you for downloading!
#95
:jubilee: Jubilee Power Booster v1.0 by V. Aquilegia :jubilee:

Give 'em a show they won't forget!

This is a Power Booster created around Enigma's character mod for Jubilee.
She's gotten a couple of upgrades to her kit, including a slew of new abilities and effects, new VFX, and a drastic increase to her survivability!


- Credits -
     - BaconWizard17 : Skins, 3D Heads, and Textures
     - Enigma : Base Mod & New VFX (AOE Ability VFX pulled from Dazzler Mod)


- Overall Changes -
- Jubilee is a 'Heavy Support' Type character with a high starting Strike stat, high Body stat, avg. Speed and avg. Mind
- She has been given 'Energy Immunity' and halved resistance to Fire DMG
- Jubilee has 4 new abilities added to her arsenal
- The passive ability 'Point Blank' has been removed
- Several of her original powers have been reworked and renamed. See the 'Power List' for more details.
     - Fun Fact : The majority of her powered attacks have been named after different types of fireworks!


- Power List -
[Reworked - Lvl. 1] : Firecrackers - Projectile = Jubilee flings homing bolts of pure Light energy at her enemies, dealing Energy Damage and inflicting 'Knockback'.
- Changes -
     - Now has 2 attacks
       - Default 3 projectiles per attack
     - Inflicts knockback to enemies
     - Homing effect added
       - Speed reduced to better facilitate tracking
     - New Projectile VFX Created

[Lvl. 2] : Whistling Star - Blast = Jubliee unleashes a strobing pulse of Lumikinetic Energy that stuns and immobilizes enemies.
- Changes -
     - Attack range now segmented

[NEW - Lvl. 4] : Light Show - Boost = Jubilee rallies the entire party, increasing EP Regen, reducing Damage taken, and adding Energy damage to the party's ATK for a time.
- Changes -
     - Replaces 'Pep Rally' Boost
     - Flat DMG Reduction Rate of 35%
     - Melee Energy DMG and EP Regen increase per level

[NEW - Lvl. 6] : Iron Flower - Blast = Jubilee charges the ground with Light energy, creating a violent explosion that inflicts 'Pop Up' on enemies.
- Details -
     - 4-Hit AOE Blast
     - Attack range segmented
     - Max Range - 180ft

[Reworked - Lvl. 8] : Practical Joke - Debuff = Jubilee blinds her enemies, dealing minor Energy damage and stunning them for a time.
- Changes -
     - Formerly 'Bait' Debuff
     - Increases DMG inflicted to enemies caught in range

[NEW - Lvl. 10] : Energy Conservation - Boost = Jubilee absorbs the ambient light in the room, reducing the EP cost of her abilities and gaining HP Regen for a time.
- Details -
     - Replaces 'Energy Nullification' Boost
     - Adds HP Regen Effect
     - Adds EP Cost reduction
     - New VFX

[Reworked - Lvl. 12] : Peony Salute - Radial = Jubilee releases a powerful wave of Lumikinetic Energy that blows enemies away, dealing heavy Energy damage.
- Changes -
     - Burn Effect removed
     - Inflicts heavy Knockback
     - Added index coding to create multi-hit

[Reworked - Lvl. 14 : Cherry Bombs] - Projectile = Jubilee launches a set of fireworks at her enemies that explode violently upon contact.
- Changes -
     - Projectile count increased from 1 > 3
     - Homing Effect Added
     - Proj. Speed reduced to facilitate tracking
     - New Proj. VFX created

[Reworked - Lvl. 18 : Judas's Belt] - Special = Jubilee manipulates Energy to detonate matter at an atomic level, sending her enemies flying and knocking back nearby enemies.
- Changes -
     - No longer requires a point of contact
     - Enemies within 90ft of range affected by charge
     - Detonation interval slightly decreased
     - Added 7-12 Energy DMG to charge/contact

Xtremes:
[Lvl. 15] - INDEPENDENCE DAY - Blast = Jubilee fills the sky with brilliant fireworks that rain down upon enemies and explode, inflicting 'Bounce'.
     - No significant changes were made to this ability, only the addition of the Damage Mod 'Bounce'.

[NEW - Lvl. 20] - HAPPY BIRTHDAY! - Boost = Jubilee causes a celebratory ruckus, significantly increasing EXP gain and raising the chance of restorative items appearing in the field.
- Details -
     - Replaces 'Lumikinetic Shield'
     - Increases Item Drop Chance & EXP Gain

- DISCLAIMER : 2 of Jubilee's abilities use animations from the 'Hero' Fightstyle. If you decide to change her fightstyle in the Herostat, it will affect their visuals.
     - Abilities affected : Firecrackers, Iron Flower


Passives:
[Lvl. 3] : Roaming Candles = Adds Energy damage to all non-powered Melee attacks
[Lvl. 10] : Lumikinetic Mastery = Increases the damage and Critical chance of all powered and non-powered Energy damage.

-- Thank you for downloading!
#96
Booster has been updated to v1.25.

- Changes -

- All reported Multi-hit attacks have been given index coding to properly add the necessary amount of attacks.
     - Included -
       - Telekinetic Drill
       - Psi Style : Tsuihou
       - Psi Style : Furisosogu Ame
       - Psychic Onslaught


- Psi Style: Futaken's code has been updated to remove EP conversion created by being attacked by enemies.
#97
Added Aragorn (Lord of the Rings) character mod.
#98
Cabba (Dragon Ball)
https://gamebanana.com/mods/656628
Shares mannequins with Jubilee, Night Nurse and Sam (from Evil Dead)

========================================================================
                          CABBA (DRAGON BALL)                         
                      MARVEL: ULTIMATE ALLIANCE                       
========================================================================

[ MOD INFORMATION ]
------------------------------------------------------------------------
Character: Cabba (Universe 6 Saiyan)
Version:  1.0
Base:      Julio Cabral's Vegeta Mod

[ CREDITS ]
------------------------------------------------------------------------
  - Inspired by the original Vegeta mod by Julio Cabral.
  - Link: https://marvelmods.com/forum/index.php/topic,8986.0.html

  - Skins and textures: Dragon Ball Power Awakened (Galactic Clash) and Dragon Ball Legends.
  - Audio: Dragon Ball Xenoverse, Legends, and Sparking! ZERO.
  - Voice Actor: Clifford Chapin.
  - Animations: Dragon Ball Sparking! ZERO.

  - Dragon Ball created by Akira Toriyama.
  - Rights: Bandai Namco, Toyotaro, TOEI Animation, & SHUEISHA.
  - MUA: Marvel, Activision, and Raven Software.

[ SPECIAL THANKS ]
------------------------------------------------------------------------
Big thank you to the community and tool creators:
- Outsider          - ak2yny          - BloodyMares
- nikita484        - Julio Cabral    - Aventureimax

[ Permission to use on others mods ]
------------------------------------------------------------------------

With permission only, unless you are credited here or that I already gave you permission.
#99

Wasp (Earth's Mightiest Heroes) Voicepack




Here with one more voicepack before vacation: Colleen O'Shaughnessey's iconic vocal performance as Wasp from Avengers: Earth's Mightiest Heroes!

Link: https://mega.nz/file/LBszlI4I#pja8UFbSCryTakAqdfpiq2gUmqoiH7yRjOJaon7sMvM
#100
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.4
Last post by Polygone - March 02, 2026, 01:54PM
Sounds like fun updates! Definitely one of my favorite mods to look out for here.