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Enigma's Skin Releases

Started by Enigma, November 24, 2021, 08:08PM

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:spiderman: Spider-Man Ben Reilly Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1CBy60t00yZsFc2Kpqr5QxsmsqQtNKuVW/view?usp=sharing

https://drive.google.com/file/d/1qfu5TClyXJpymx5XWeeF2mDNTLFgo98k/view?usp=sharing

**This is my skin of Ben Reilly's Spider-Man costume. I used a version of Spider-Man's Classic MUA1 PS2 model which I modified to fix issues.  I started off with BLaw's Ben Reilly texture, made various fixes to the texture, repainted the spider on his torso to be black instead of blue and to fix issues with it, replaced the eyes with the ones from Spider-Girl's MUA1 skin texture which I modified to fix some issues and make some changes, replaced the hand textures with versions of Spider-Girl's MUA1 hand textures which I modified, and added Spider-Girl's MUA1 web shooter models and textures.
*I made versions with and without web wings, which are versions of BLaw's web wing models and their textures that I modified to fix some issues. I made Cel Shaded and non Cel Shaded versions of each.
*I've made a 3D head, a character select portrait, and XML2 and MUA1 style huds.


Credits:
*BLaw: original Ben Reilly texture, original web wing models, original web wing texture
*tubularspaceman: feedback


October 12, 2024, 08:56PM #169 Last Edit: October 14, 2024, 10:00AM by Enigma
:doom: Doctor Doom MUA1 Ultimate Skin v1.0 :doom:

Preview: https://drive.google.com/file/d/1Fnt4f__banmLDWHLzBpkbMJXp8WAvZCb/view?usp=sharing

https://drive.google.com/file/d/1TBiKRFthXq8uku8_Kz0c0OLAETCBKR4F/view?usp=sharing


**This is my version of Doctor Doom's MUA1 DLC Ultimate skin.
*I've basically made a PS2 version of this skin, which it never had. I replaced the hands on the model with the hands and wristbands from Doctor Doom's MUA1 Classic PS2 skin. I replaced the metal parts of the texture with those from his MUA1 Classic PS2 skin as well as using the thumb texture from the Doombot PS2 skin texture. I then recolored them to match the color of the metal parts of  Doctor Doom Ultimate's texture as closely as possible.
*I also made various fixes to the model and texture.
*I did the following recoloring to match how the comics:
-Recolored the irises of his eyes from green to red to match the comics.
-Recolored belt to all be the same color and recolored belt buckle to be silver
*I've added textures to the following parts that were missing them: neck, sides parts of face, mouth (mouth used modified texture made by BaconWizard17)
*I made a 3D head.
*I've also removed the red outline from his official MUA1 DLC hud. I then used it to make XML2 and MUA1 style huds and a character select portrait.
*UltraMegaMagnus kindly weighted/rigged the skeleton for me.


Credits:
*BaconWizard17: mouth texture
*UltraMegaMagnus: weighting/rigging skeleton, original source file of the skin (which I modified)

October 12, 2024, 09:02PM #170 Last Edit: November 15, 2024, 07:11PM by Enigma
:doom: Kristoff Vernard MUA1 Acts of Vengeance Skin v2.0 :doom:

Preview: https://drive.google.com/file/d/1kOBvgy4BLA5jnHbowlVHg_ej6e-RrUtH/view?usp=sharing

https://drive.google.com/file/d/1xuIsaHZ6r30lAwb8FF7T_w_m6cts9R4B/view?usp=sharing



**This is my version of Doctor Doom's MUA1 DLC Kristoff skin. I've renamed it according to what the MUA1 DLC design is based off of, which is the cover of The Mighty Thor Volume 1 #410, which is part of the Acts of Vengeance story arc (this design isn't actually used inside that issue itself or any other issue I could find. It's only used on that comic cover.)
*I've basically made a PS2 version of this skin, which it never had. I've used the chainmail arm textures from the official texture and done everything else myself.
*I've redesigned the skin to be more accurate to the comic cover it's based on.
*I made a 3D head.
*I've also removed the red outline from his official MUA1 DLC hud. I then used it to make XML2 and MUA1 style huds and a character select portrait.



Credits:
*BaconWizard17: skeleton template


Changelog:
Spoiler
*v2.0:
-Fixed issues with skirt. There's still some clipping, but it's a lot better than the default version.


October 12, 2024, 09:03PM #171 Last Edit: November 15, 2024, 07:10PM by Enigma
:doom: Doombot MUA1 Skin v2.0 :doom:

Preview: https://drive.google.com/file/d/1A3_cG_VfhEOblDEkEzoQyd9Z2RdfiQEe/view?usp=sharing

https://drive.google.com/file/d/1Gn73RrCQ2BowAqkR52TnlTnC6WalPpFw/view?usp=sharing


**This is my version of the MUA1 Doombot skin.
*I fixed issues with the model, including issues with the arms clipping through his elbows and his belt clipping through his belt buckle.
*I AI Upscaled and Denoised his MUA1 hud and also made an XML2 version of it.
*I made many fixes to the texture, including the following:
-I replaced the metal parts of the texture with fixed versions of the metal textures from Doctor Doom's PS2 Classic skin, except for the thumb, head, and eyes.
-I recolored the texture for the inside of the skirt.
-I added textures for the top and bottom of the belt, which were missing.
-I made various other smaller fixes.
*I made a 3D head and character select portrait.


Credits:
*BaconWizard17: skeleton template


Changelog:
Spoiler
*v2.0:
-Fixed issues with skirt. There's still some clipping, but it's a lot better than the default version.


Doomsman II MUA1 Original Skin v1.0

https://drive.google.com/file/d/1f0zD9KUmYF6BGGEcO5u9SrgiO-RfJwld/view?usp=sharing
Preview: https://drive.google.com/file/d/1qO2OTCxBy10LiXXcpnATRLL7Nb8n2j-W/view?usp=sharing


**This is my version of the MUA1 Doomsman skin.
*I fixed issues with the model, including replacing parts of the hands that had a weird gap in them.
*I made many fixes to the texture and recolored it to be as close to how it looks in the comics as possible.
*I made a 3D head and character select portrait.
*I made an XML2 hud as well as a new MUA1-style hud because the official one was pretty low quality and in pretty bad shape.
*I gave him a new and better working skeleton and made Cel Shaded and non-Cel Shaded versions of the skin.



Credits:
*BaconWizard17: skeleton template

November 15, 2024, 06:47PM #174 Last Edit: November 15, 2024, 07:06PM by Enigma
:rhino: Rhino Unused MUA1 Original Skin v1.0 :rhino:

https://drive.google.com/file/d/1gv8fERouvWbG8IwWfa_yr_ln98gp9eG6/view?usp=sharing
Preview: https://drive.google.com/file/d/1ZcpnjDBXJLe0RwD7QuuHuPq53K43qg3S/view?usp=sharing


**This is my version of Rhino's MUA1 Original skin, which is unused in MUA1 by default but which the OCP uses. There isn't an official PS2 version of this, so I've made one so that this skin can be used in XML2. Because I made various fixes to the model and texture, I've also included a version for MUA1.
*I fixed issues with the original model and texture and made Cel Shaded and Non-Cel Shaded versions of the skin.
*I made a XML2-compatible version of the OCP's higher quality version of the MUA1 hud then cutout that hud's art and made a XML2 style version of the hud.
*This is called Ultra Rhino in MUA1 PC, but this is actually his Original costume, so I've named it accordingly.
-The Marvel Masterworks version of his first comic appearance features him in a gray costume so that's why I've name it Original and not Classic.



Credits:
*OCP: improved version of MUA1 hud

:doom: Doctor Doom MUA1 Classic Skin v1.0 :doom:

https://drive.google.com/file/d/1sNbVtoPXS7V_JWaLfZgv4fW8oZt__JvX/view?usp=sharing
Preview: https://drive.google.com/file/d/1qTmt34Pl_DOg5ZuIw6Hng-FnnK6SqbmJ/view?usp=sharing


**This is my version of Doctor Doom's MUA1 Classic skin.
*I fixed issues with the model, including issues with his arms clipping through his elbows and his belt clipping through his belt buckle.
*I replaced the head of the skin with the version from my Doctor Doom Secret Wars skin.
*I gave him a new and better working skeleton and made Cel Shaded and non-Cel Shaded versions of the skin.
*I replaced the texture with a version that combines elements from the fixed and modified textures I made for my Doombot skin and for the head of my Doctor Doom Secret Wars skin. I also recolored the hood and the cape to match the color green that the rest of the texture is using. I also AI Upscaled and Denoised the cape texture.
*I made a 3D head.
*I modified the art used for the MUA1 DLC version of this skin to remove the weird red outline it has and to fix some issues with it. I then used that to make XML2 and MUA1 style conversation huds and a character select portrait.
*I also made XML2 and MUA1 style conversation huds and character select portraits using the following official art:
-A higher quality version of his MUA1 Promo Playing Card which I found.
-A remade version of his MUA1 NPC conversation hud which I made using a higher quality version of the model render sheet for his MUA1 I found.
-His MUA1 loading screen.
-A version of his unused alternate MUA1 loading screen which has had the following done to it: (I've removed the MUA1 logo from a higher quality extended version of this image and then I painted in what was missing. I also AI Upscaled and denoised it. metal venger1 then altered the parts I painted in to blend in better. I then went back and added the rightmost smoke trail on the right side his cape.)



Credits:
*BaconWizard17: skeleton template, screenshot template, troubleshooting
*UltraMegaMagnus: original source file of the skin's head (which I modified)

:doom: Doctor Doom MUA1 Statue Skin v1.0 :doom:

https://drive.google.com/file/d/1LLeNiaj_2pu9SKlZnI6JXLslF6Z83Qg5/view?usp=sharing
Preview: https://drive.google.com/file/d/1UuJ8x8duwDDavvz1JJLEWUyKImfd1w3W/view?usp=sharing


**This is my skin of Doctor Doom's MUA1 Statue.
*I started with the fixed Doctor Doom Classic skin I made, which I fixed issues with the model, including issues with his arms clipping through his elbows and his belt clipping through his belt buckle, which I replaced the head of the skin with the version from my Doctor Doom Secret Wars skin, and which I gave a new and better working skeleton and made Cel Shaded and non-Cel Shaded versions of the skin. I then replaced the texture with the texture of the MUA1 statue of Doctor Doom. The cape texture I modified to make it work on the cape part of the skin and created the missing texture for the bottom edge of the cape.
*I made a 3D head, character select portrait, and XML2 and MUA1 conversation huds.


Credits:
*BaconWizard17: skeleton template, screenshot template, troubleshooting
*UltraMegaMagnus: original source file of the skin's head (which I modified)

:doom: Doctor Doom God Emperor Skin v1.0 :doom:

https://drive.google.com/file/d/1l2ggx7GgaN1diMPt9PIgC9529C8mUurL/view?usp=sharing
Preview: https://drive.google.com/file/d/17FcCRox8kL0OSZ6vPivcsDC1DZg1N7c3/view?usp=sharing


**This is my skin of Doctor Doom's God Emperor costume.
*I started with the fixed Doctor Doom Classic skin I made, which I fixed issues with the model, including issues with his arms clipping through his elbows and his belt clipping through his belt buckle, which I replaced the head of the skin with the version from my Doctor Doom Secret Wars skin, and which I gave a new and better working skeleton and made Cel Shaded and non-Cel Shaded versions of the skin. I then reskinned the white parts of the textures to be white.
*I made a 3D head.
*I modified the art used for the MUA1 DLC version of this skin to remove the weird red outline it has and to fix some issues with it. I then recolored the green parts to be white and used that to make XML2 and MUA1 style conversation huds and a character select portrait.


Credits:
*BaconWizard17: skeleton template, screenshot template, troubleshooting
*UltraMegaMagnus: original source file of the skin's head (which I modified)


Updated the following skins:
Beast X-Factor Alternate Skin
Doombot MUA1 Skin
Kristoff Vernard MUA1 Acts of Vengeance Skin