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Author Topic: Dihan's Mods  (Read 391468 times)

Offline Dihan

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I think I've fixed the Max Health passive. Please make sure you get the latest versions.

It's not useful when bugs are reported from old versions.

I'll get the texture for that effect now and reupload soon.

It would also be helpful if more people reported bugs instead of just leaving it and letting someone else do it. How could this effect glitch, for example, not be reported when it's in the first power? Same with everything that was wrong when I first uploaded. I had nearly 50 downloads but the first I heard of the problems was hours later.
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Offline xxoldlacexx
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I can't wait to try Psylocke out :]

Offline Jeanfan321

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That's funny how people had problems with cerebral bolt.cause it works perfect for me.but I remember I downloaded the mua2 assets and that happened.also, I'm not sure if this is a bug but is she suppose to use telekinesis?

Offline Dihan

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Re: Dihan's Mods - Psylocke mod updated! (19:11 GMT+0)
« Reply #513 on: June 13, 2010, 11:12am »
New version has been uploaded.
The missing texture should be in there now.

And no. I removed the Telekinesis power because it didn't work as it should.
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Offline Marquis

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Re: Dihan's Mods - Psylocke mod updated! (19:11 GMT+0)
« Reply #514 on: June 13, 2010, 11:22am »
Dihan, power effects appeared
but
icons are still missing
and her double jump seems weird to me - she jumps back not forward

Offline Quentin Hex

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Re: Dihan's Mods - Psylocke mod updated! (19:11 GMT+0)
« Reply #515 on: June 13, 2010, 11:24am »
and her double jump seems weird to me - she jumps back not forward
that's why she has a tripple jump :D

Offline Dihan

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Re: Dihan's Mods - Psylocke mod updated! (19:11 GMT+0)
« Reply #516 on: June 13, 2010, 11:31am »
Is anyone else apart from Marquis having icon problems?
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Offline MarvelFan12345

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Re: Dihan's Mods - Psylocke mod updated! (19:11 GMT+0)
« Reply #517 on: June 13, 2010, 11:47am »
Her icons have been working for me.

Offline BloodyMares

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Re: Dihan's Mods - Psylocke mod updated! (19:11 GMT+0)
« Reply #518 on: June 13, 2010, 11:48am »
No, my icons look pretty.

Offline Grig 32

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Re: Dihan's Mods - Psylocke mod updated! (19:11 GMT+0)
« Reply #519 on: June 13, 2010, 12:09pm »
Power three and four seem to work for me... not sure what missing mesh or icons are missing for people either :lol: seems perfect from my pov

but then I'm nuts ;)

Offline Pentasaurus
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Re: Dihan's Mods - Psylocke mod updated! (19:11 GMT+0, 13th June)
« Reply #520 on: June 13, 2010, 03:22pm »
All the icons are fine for me as well, and I'm using a gamepad.

I downloaded and installed the latest version (v1.02), but for me Psylocke's grabsmash still looks like the Black Widow one. Is that her intended grabsmash, or is she meant to have a unique one?
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Offline Dihan

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Re: Dihan's Mods - Psylocke mod updated! (19:11 GMT+0, 13th June)
« Reply #521 on: June 13, 2010, 03:34pm »
Describe Black Widow's to me and I'll confirm or deny :P
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Offline mccordlarsen
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Re: Dihan's Mods - Psylocke mod updated! (19:11 GMT+0, 13th June)
« Reply #522 on: June 13, 2010, 06:02pm »
Just wondering if you have an idea as to when you'll be doing Pixie? I love your mods and I can't wait for this one!

Offline Quentin Hex

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Re: Dihan's Mods - Psylocke mod updated! (19:11 GMT+0, 13th June)
« Reply #523 on: June 13, 2010, 06:10pm »
Describe Black Widow's to me and I'll confirm or deny :P
straddles there face, spins around the head and flips them over her.

Offline Nowhere Man

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Re: Dihan's Mods - Psylocke mod updated! (19:11 GMT+0, 13th June)
« Reply #524 on: June 13, 2010, 10:21pm »
downloaded the latest version and other than the grabsmash everythings seems to be fine. it does look exactly like black widow's except there is no interact_victim event going on.
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