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#11
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.4
Last post by Outsider - March 30, 2026, 10:44PM
Everyone, the Expanded Game (EXG) has been updated. Here are the following changes:

- Added NPC trigger reduction files from epicandragon94 / rdh4 and worked with him to make all stages friendlier to teams of four that each have 250 triggers or less, or 1000 triggers total. Forced to bring back two NPCs to help with stability.
- Magneto's bio in the X-Men files now says that his real name is Erik Lehnsherr.


Larger additions such as more missions, enemies and bosses are in the future, so stay tuned... :king: (evil laugh)

#12
Mod Releases and Conversions / Re: Arthur2600 Stuff
Last post by Arthur2600 - March 30, 2026, 09:27PM
Songbird Reducer by Arthur2600

- Includes all necessary files, no extra installations needed
- Uses MUALover booster as base
- Uses his alt Thunderbolts skin (because I think it matches the PS2 aesthetic) all other skins remain untouched
- Reduced trigger count to 282 without taking any of her powers
- Removed all her extra melee moves
- Replaced all her melee animations for those of Spider-Woman (With the exception of the ehavy attack)
- New blocking effect, will deflect projectiles
- Now all her icons show correctly
- New Wii Songbird MUA2 voice conversion made by Miles838
- Replaced the aura effect of his 2nd boost so those white squres no longer appear when she gets hit
- Removed unecessary block talent of his herostat file

CREDITS
Whiteking: Original Songbird mod
MUALover: Original Songbird booster
Miles838: Wii Songbird MUA2 voice conversion

LINK: https://www.mediafire.com/file/17q9byezg01i1jo/CUSTOM_Songbird.rar/file
#13
Hey everyone, Forge v1.6 is up--thanks to JZS and Panaka_69 for that!

On the to-do list, I still need to generate a new sound file from our ZSND tool. Once I finally learn how to do that, I'll publish the next Forge update (and hopefully new skins will appear by then!). Oh, and I also need to update his Holographic Transmitter power, now that we've got the amazing Expanded Game!

I also plan to update Banshee and Armor with their latest skins. Banshee even comes with an incredible mannequin based on a different skin. I want to rework their sound files as well.

And finally, I intend to resume work on Synch — the most complex of the four projects.
#14
Mod Releases and Conversions / Re: Nicaras' Skins
Last post by Nicaras - March 28, 2026, 01:04PM
Dr. Doom classic skin (recolored)


Download link: MediaFire

For this skin to be displayed properly, the Advance Lighting option must be on.

Thanks to AndersonBrazil for the original skin, MarvelMods Community for all the tools and tutorials, and davisbr for the skin request!
#15
Mod Releases and Conversions / Aionas Mods/Boosters
Last post by Aionas - March 27, 2026, 12:01PM
:xmen_logo:



SYNCH MOD


Presenting a different take on the X-Man Synch. I've been a fan since his Generation X days and loved Nicarus' idea for the character. I took it in a different direction focusing on his Krakoa time and not making him dependent on which teammates he's with. So he now borrows powers from each of his teammates from his 1st X-Men team on Krakoa as well as his original headmasters during his Gen X days. The character also borrows different powers for all of his finishers and you can put them together to make some really cool power combos.

Power 1: Cyclops Optic Beam :cyclops:
Power 2: Rogue Dash & Smash :rogue:
Power 3: Banshee Scream :banshee:
Power 4: Polaris Magnetic Burst :polaris:
Power 5: Jeans Telekinetic Protection :phoenix:
Power 6: Emma's Mind Nightmare :emmafrost:
Power 7: Sunfires Flamethrower :sunfire:
Power 8: X-23's claws and healing :x-23:
Power 9: Power Explosion :laola:

Edit: In my excitement to get the character out I overlooked a few things. The updated file now has an improved sound file, animations and change Jean's power to a protection buff to lay off some of the offense of the character.


https://app.mediafire.com/folder/6mwo6i29npjyu


Chamber Booster :chamber:

Visual and damage update to Chamber. He now feels more powerful and looks more modern with some updated effects.

1. Psionic Blast- standard charge and release blast
2. Psychic Pulse- radial psychic pulse that confuses enemies
3. Psionic Beam- A quick beam attack
4. Psionic Eruption- Radial blast that knocks enemies up and damages them
5.Psionic Barrage- Flamethrower type attack dealing constant psionic damage
6. Psionic Endurance- Boost that increases energy for all allies
7. Chamber Release- Xtreme attack

https://app.mediafire.com/folder/wtkmvy0sj7q81
#16
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - March 24, 2026, 03:03PM
The Flash Kingdom Come Skin v1.0

Preview: https://drive.google.com/file/d/1w3mJdbDCUMJQf42v-B-VyYQrfuwfYKUg/view?usp=sharing

https://drive.google.com/file/d/1__R6jGGYgTJ_LaELySCvamCiqXcgBvJq/view?usp=sharing


**This is my skin of The Flash from Kingdom Come.
*I used BaconWizard17's Jay Garrick model and helmet texture, made some fixes to the helmet texture, and made the rest of the texture myself.
*I made Cel Shaded and non Cel Shaded versions of the skin and also made versions of each with and without red reflective environmental mapping.
*I made a 3D head, character select portrait, and XML2 and MUA1 style huds.



Credits:
*BaconWizard17: The Flash Jay Garrick texture, skin model, screenshot template
#17
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - March 24, 2026, 03:02PM

:spiderman: Spider-Man Raimi Black Suit v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1z5xWymtR769oAROadrlQUKekRlo9mL3B/view?usp=sharing

https://drive.google.com/file/d/13VYNWAVNyrcKiZLz1w95pt14g2IYslgH/view?usp=sharing



**This is my skin of Sam Raimi's Spider-Man 3 movie Black Suit costume. I used a version of Spider-Man's Classic MUA1 PS2 model which I modified to fix issues. I started with TonyStark's Raimi Black Suit skin and modified it to fix issues. I also completely redrew all webbing, added silver outlines on the edges of various parts, and redid the chest spider to be more accurate.
*I've made Cel Shaded and non-Cel Shaded versions of the skin, a 3D head, a character select portrait, and XML2 and MUA1 style huds.



Credits:
*TonyStark: original texture
#18
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - March 24, 2026, 03:01PM
:spiderman: Spider-Man Raimi Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1QaRkEcxDd4I6X7uc805IKng8RjYhgnCW/view?usp=sharing

https://drive.google.com/file/d/1zn-Tg7-DrRDlWan2azKz0LDdLZlF2F9B/view?usp=sharing



**This is my skin of the Sam Raimi movies's Spider-Man costume. It takes elements from the slightly different versions used in each of the Raimi Spider-Man movies. I used a version of Spider-Man's Classic MUA1 PS2 model which I modified to fix issues. I started with TonyStark's Raimi skin and modified it to fix issues. I also completely redrew all webbing to be silver, added silver outlines on the edges of all red parts, and redid the chest and back spiders to be more accurate.
*I've made Cel Shaded and non-Cel Shaded versions of the skin, a 3D head, a character select portrait, and XML2 and MUA1 style huds.



Credits:
*TonyStark: original texture
#19
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - March 24, 2026, 03:00PM

:spiderman: Spider-Man 2099 Captain Universe v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1LQir1l2nCjqkVE_tYgmpjYz_m0fgLygO/view?usp=sharing

https://drive.google.com/file/d/1yDMwwmWiVbPJDmcho3t8_pH1jeqHNWcT/view?usp=sharing


**This is my skin of Spider-Man 2099's Captain Universe costume from Spider-Man Shattered Dimensions. I used a version of Spider-Man's Classic MUA1 PS2 model which I modified to fix issues. I used UltimateVeNoM's Spider-Man 2099 Captain Universe texture and modified it to fix issues and make various changes, including adding the white dots and lines to his back since they were missing. I also removed the mouth and used iammingy's 2099 texture for the mouth instead, which I modified to fix issues and make some changes. I modified the arm talons from ProfEscanor's 2099 skin and gave them a new texture.
*I've made a 3D head, a character select portrait, and XML2 and MUA1 style huds.
*I've made versions with and without the cape as well as Cel Shaded and non Cel Shaded versions of both of those.



Credits:
*UltimateVeNoM: original texture
*iammingy: original mouth texture
*ProfEscanor: original arm talon models
#20
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - March 24, 2026, 03:00PM

:spiderman: Spider-Man Superior Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1T2GWCe_l723jn-mscSugWSkUbAJH93oP/view?usp=sharing

https://drive.google.com/file/d/1hRfvRnMWMacIHpVsQCWws3BgAtN8_NNk/view?usp=sharing



**This is my skin of the original Superior Spider-Man costume. I used a version of Spider-Man's Classic MUA1 PS2 model which I modified to fix issues. I used a texture BLaw made which I modified to fix some issues and make some changes. I redid the eyes and bottom of the feet. I used a back spider done by UltimateVeNoM for his Superior Spider-Man skin.
*I've made Cel Shaded and non-Cel Shaded versions of the skin, a 3D head, a character select portrait, and XML2 and MUA1 style huds.



Credits:
*BLaw: original texture
*UltimateVeNoM: original back spider texture