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#11
Cut Skins. I think there are cut skins, there, as far as I know.
#12
HUNK—The 4th Survivor Booster





Happy Halloween, everyone! This year to cap off spooky month, I decided to boost a mod of one of Resident Evil's Fourth Survivor: HUNK.

Changes include:

-Reworked Assault Rifle Power (New effects, no longer strafes and does more damage while also greatly reducing triggers and fightmoves).

-Additional effects for Looming Dread Boost (Umbrella Logo).

-Support for four costumes rather than just one.

-New rifle model.

-New playermodels from Waggens from Resident Evil 2, Resident Evil 2 Remake, Resident Evil: The Mercenaries 3D, and Resident Evil 9.

-New Neck Breaker power: HUNK enters a ready-stance and waits for an enemy to lunge at him, either grabbing them and delivering an arm-break and a throw to cause knockback or grabbing them and delivering a lethal neck break attack.

-Additional music tracks for Looming Dread boost power from Resident Evil 2, Resident Evil 4, Resident Evil 4 Remake, and Resident Evil: Operation Raccoon City.

-Reworked XTreme: Reworked triggers and added blackout effect to make the XTreme not only more cinematic, but to allow HUNK to spawn in Vector from Operation Raccoon City to provide support for a short time as an additional squadmate.

Vector:

-Separate fightmoves from HUNK, allowing him to use more attacks than just the default light attacks that minion summons generally use.

-Assault rifle power to deliver a quick burst of AR-fire to enemies, giving him added ranged viability.

-Rifle Butt to knock an enemy back and create distance.

-Able to still function as normal after being hit, keeping him viable as support and not restricted to just spamming the default light attack 1 like older minion summons would when damaged.



Credits:

Ceamonks: Original Mod and Assets, Starkiller Psyche Domination coding base for Neck Breaker power.

Waggens: New HUNK and Vector models, HUDs, assault rifle model, mannequins.

A-Max: Sasuke coding base used for separating minion fightmove coding from HUNK's default fightmoves.

Download Link: https://mega.nz/file/WUlQ1K6I#sbYWfMacVc0nXNSGK3towWczJ7XNpd23BvHpo-IAY4E

Original HUNK mod by Ceamonks (Required before install): https://gamebanana.com/mods/609907


#13
Mod Releases and Conversions / Re: NosbornGG's MUA3 mods
Last post by NosbornGG - October 30, 2026, 04:25AM
Captain America Winter Soldier Costume
REPLACES C2

LINK
#14
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - October 29, 2026, 11:54PM


WILDCAT by JC

This is a mod of Ted Grant/ Wildcat, one of the oldest "mystery men" of the DC universe, whose only superpower is being the best and most badass boxer in the world. And that's how he plays.

Mod #199 - crashes with Electro, Batman Beyond and the Brotherhood of Steel Paladin.
Includes skins/mannequins/HUDs/icons/loading screens/sounds, with voiceset by Brian Bloom (as converted by Ceamonks for his Jim Hammond mod).
136 triggers total.

Get HERE
https://www.dropbox.com/scl/fi/iiyi145ssinr2x97u8phk/Wildcat-by-Superhiepsi.zip?rlkey=i6kml7dr174hei0ouhq6oic3j&dl=0

POWERSET

Passive - Critical strike
1) Lead Uppercut (Melee) - Charged punch, massive damage
2) One-two Punch (Melee) - Double punch with stun
3) Alley Cat (Radial melee) - Radial punch with knockback
4) Spinning haymaker (melee) - Double spinning radial punch with extra damage
5) Pummel (melee) - Punches the enemy faster and faster as long as button is held
6) Cat-o-cycle (charge) - Ride cat-o-cycle and ram enemies
7) Mentor (boost) - Sense enemies and increase team's defense

Xtreme) Champions of Justice - Summon Batman, Black Canary, Catwoman and/or Alan Scott

SKINS
Classic by guiguis12
Ted Grant/Maskless custom by JC/guiguis
Tom Bronson/Tomcat echo custom (adds bleed damage) by A-Max/JC
Green Lantern corps (adds green plasma fists and cat-o-cycle) by guiguis12

CREDITS
JC/Superhiepsi - modding, assembly, textures, custom skins
Guiguis12 - converted kins
A-Max/JC - custom skins
Ceamonks - voice file
#15
Mod Releases and Conversions / Re: NosbornGG's MUA3 mods
Last post by NosbornGG - October 28, 2026, 07:33AM
Angel(Falcon)
REPLACES C2

LINK
#16
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - October 27, 2026, 06:58PM


THE DEMON by JC

This mod adds Jason Blood, DC's immortal cursed warrior, to your roster. He has magic abilities, a holy sword, and the ability to transform into Etrigan the Demon, Prince of Hell and a staple of DC's magical world.

STATS
- Powerset based on Etrigan's canon appearances throughout the eras
- Voiceset converted from official DCUO Etrigan and Soul Calibur edgy player voice (soundfile contains mixed barks from both characters; inevitable, but it works)
- Mod Number 201 - Clashes with Aurora and Cammy (SF)
- 152 triggers in either his Blood or Etrigan forms
- ONE skin only (Jason Blood) - Second skin (Etrigan) accessible via basic ability; Basic skin & mannequin correspond to Jason Blood

CREDITS
JC/ Superhiepsi - Coding/modding/sounds/icons/textures
Guiguis - Etrigan skins
Bret "The Hitman" Hart & Superhiepsi - Jason Blood skin

Get HERE
https://www.dropbox.com/scl/fi/a7cn7iqa56es4ueaujnt7/The-Demon-by-JC.zip?rlkey=8psp2z0sl0d0slley3h3axy01&dl=0

NOTES ON SWITCHING SKINS
- This is a unique mod in that it has only one skin - Jason's alt skin is Etrigan, the Demon, which he can transform into with his basic ability.
- You can remain as Jason Blood and still use most of his magical spells, and hit enemies with your walking cane.
- Becoming Etrigan (using power 1) costs energy and a few seconds of animation, but increases your powers quite a bit and gives access to two extra abilities.
- You CANNOT return to Jason Blood form until you visit the CSS, a hub or a new map.
- Both skins/ forms can use the Xtreme.
- The Xtras folder contains an alt Etrigan skin, which you may use to replace the standard Etrigan form - or even Jason Blood's base model, so that he looks like Etrigan all the time. You still need to use power1 to gain Etrigan's full stats, tho.

PASSIVES (both forms)
- Critical strike
- Elemental Resistant

PASSIVES (Etrigan only)
- Might
- Double jump
- Striking bonus

POWERSET
power 0 (boost) - Gone gone form of man: become Etrigan, gaining extra passives and skills
power 1 (ranged, Etrigan only) - Hellfire Breath: cone of high-damage fire, chargeable
power 2 (ranged) - Eldritch Blast: Continuous magic beam
power 3 (special) - Infernal Jaunt: Teleport burning enemies on arrival
power 4 (Radial/ Trap) - Elemental Storm: Whirlwind that deals both wind and fire damage
power 5 (Melee AoE) - Cursed Knight: Smash enemies with a holy or hellish sword (depending on your current skin)

power 6 (boost/ debuff, Etrigan only) - Scorching Form: Burning aura that ignites enemies
power 7 (special) - Tempus Frangit: slow time and sense enemies

Xtreme - Philosopher's Stone: Transform nearby enemies into stone + ignite them
#17
Mod Releases and Conversions / Re: NosbornGG's MUA3 mods
Last post by NosbornGG - October 26, 2026, 05:26AM
Spider-Man Last Stand
REPLACES C4

LINK
#18
Mod Releases and Conversions / Re: NosbornGG's MUA3 mods
Last post by NosbornGG - October 26, 2026, 05:25AM
Spider-Man 2099
REPLACES C3

LINK
#19
Mod Releases and Conversions / Re: NosbornGG's MUA3 mods
Last post by NosbornGG - October 25, 2026, 02:21PM
Pixie(Wasp)
REPLACES C2

LINK
#20


Starkiller—The Force Unleashed Booster


Hey y'all! Another Star Wars booster for y'all. Growing up, I was a huge Force Unleashed fan. I played the Wii version, the PS2 version, PS3 version, Ultimate Sith Edition, and even went on to read the trade paperback novelization and comic adaptation of the first game. As such, figured I'd try my hand at giving Starkiller a bit of a boost and put my on spin on the character out there for y'all to enjoy :)

Features:

Reverse lightsabers like in Force Unleashed 1 and 2

New saber models matching Starkiller's from the first game (and bonus blue lightsabers for those wanting to better reflect his more light-sided appearance in both games)

Reworked animations and effects for some powers and attacks

New melee animations from the Atlantean enemies in the game, giving him flashier and more dynamic lightsaber combat

Removed certain powers like his Dun-Moch, Sith Seeker, and Saber Dash powers to reduce triggers.

Removed Force Fury XTreme and replaced it with a buffed version of his base Force Repulse power, giving him a flashy and dynamic finishing move that pays homage to his Repulse's destructive power from the Force Unleashed 2 cinematic trailers!

Added new Unleashed Lightning power, letting Starkiller release storms of Force Lightning on those unfortunate enough to stand in his way, using assets from Jonohood's Thor mod and Magneto's animations to reflect his lightning animation in the original two games.

Original Mod (Required First): https://gamebanana.com/mods/615171

Download Link: https://mega.nz/file/aBMylTbK#O8G0GdFYi3PlLugf15AXwHzFQO1BrW5Iea8ofPO12mQ

Credits:

Ceamonks: Original mod, power effects/assets from original Luke Skywalker mod
Professor Escanor: Starkiller Saber Files and Template
Hannah: Blue Ahsoka sabers
nikita488: Converted Starkiller Saber Conversion for Offhand Saber
Jonohood: New Lightning Effect