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#11
Mod Releases and Conversions / Re: TheDiscoKing's Mods
Last post by TheDiscoKing - February 06, 2026, 01:38PM
Fénix de Plata

#12
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - February 06, 2026, 01:17PM
Spider-Man Noir Booster





Here with the first of my major character boosters/mods for Marvel (aside from voicepacks and minor patches): Spider-Man Noir!

This booster aims to change up his moveset with powers that reflect his more gritty and brawler-esque nature compared to his other Spider-Verse counterparts. In addition to new moves, effect color changes and icons, this booster also includes a brand new voicepack using Christopher Daniel Barnes' performance as Spider-Man Noir from Spider-Man: Shattered Dimensions.

Original mod link (required to install before use): https://gamebanana.com/mods/569343

Credits:
Ceamonks: Original Spider-Man Noir mod and assets, Regina (Dino Crisis) mod assets and coding
Enigma: Shattered Dimensions voiceline rips 
UltraMegaMagnus: Revolver Models
GabeJr25: Animation source, Symbiote Spider-Man and Classic Spider-Man Booster animations and power coding assets
Outsider: Scorpion "Get Over Here!" Coding and Tommy Gun model source (Agent Carter mod)
#13
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - February 02, 2026, 07:52PM
Regina (Dino Crisis) Mini-Booster/Unofficial Patch




Quick little mini-booster/unofficial patch for Ceamonks' Regina mod. Just changed a few models around to make the weapons for her powers more closely match their official game/icon versions. Also reworked Stun Gun into a melee weapon as it was in Dino Crisis 2 (for some reason) and fixed a bug in the Xtreme that had it not do any damage to enemies upon use.

Requires Original Mod to Work: https://gamebanana.com/mods/571754

Download Link: https://mega.nz/file/3INBQbIA#V9LW22HDRSMqxnB52rszihVl-vvZE-dYo2419Y1nQhA

Credits:
Ceamonks: Original Mod and Assets
Shabranigdu: Original Booster
A-Max: Stungun Placeholder Model
#14
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - February 01, 2026, 10:07PM
Luke Skywalker (Original Trilogy) Mod:




A long time ago in a galaxy far, far away...

"Yeah, I know I know!" Luke said, wincing as sweat stung at the skin around his bright blue eyes. "The instruments are fighting me. Focus on keeping us from breaking up before we get past atmosphere!"

He dared not blink, keeping them wide open as he fought with the yolk—trying to keep both it and the nose of the ship steady. Behind him from the intercom link between the ship's central console and the Astromech droid port in the back, he heard Artoo let out an indignant sounding series of trills and whistles. He didn't need to look down at the scrawling line of translated text on the targeting computer to get the gist of what he was saying. He glanced down at the readout on the screen, the stick fighting him like a snake trying to escape the mouth of a jungle predator.

"I'm not getting a read on the engines and—oh that's not good. The thruster stabilizer's disconnected. We're picking up too much speed!"

Artoo let out another series of whistles, its dome swiveling around back and forth in angry disbelief.

"Alright, I'm going to have to get the attitude thrusters up and running. Artoo, you try and get that stabilizer locked down!" Luke said, letting go with his left hand and going to the primary control systems interface. He punched in the topmost button, trying to get the atmospheric flight systems back up and running. Outside, clouds whipped by them—shrouding the two of them in dense fog as their X-Wing dove in freefall.

The console let out a slow shuddering groan, the canopy rumbling as the velocity compensators rocked from the force of atmospheric re-entry...

—and Luke suddenly lurched forward as the front engine's emergency thrusters blazed into life!

"Just hold on a few more moments!" Luke said, pushing up on the acceleration controls for the reverse thrusters on the accelerometer. If they could just slow their fall, they'd be able to land without ending up as a ball of ignited ionized gas on the surface of the planet—which was easier said than done. Outside, through the orange haze of atmospheric entry-induced heat, he could see a large sprawling land mass—oceans and forests with large patchworks of glowing lights from industrialization—steadily rising to meet them.

The ship started to slow in its descent, the front and upward altitude engines pushing at maximum power to stabilize their momentum...

"Alright Artoo, engage the landing cycle in 3...2...1!"

With a jolt, Luke was rocked back forward, his stomach slamming hard into the console as the ship swooped upward—righting itself a kilometer from the ground. This was going to be close!...

Luke's hand clenched hard on the thrust controls—pulling it back steadily till he could safely bring down the landing gear. The ship shuddered, rattling as it descended...and to the relief of both man and droid alike, safely touched down on solid ground.

"Great job Artoo!" Luke said, blowing out a side of relief. That went a lot smoother than his stellar crash landing on Dagobah at least. "You alright back there?"
Artoo warbled, dome spinning around to look at the cockpit as the spunky little Astromech droid beeped and chirped in the affirmative—though it did have a bit of an impatient tempo to its delivery.

"Yeah, you and me both. Let's not make any more hyperspace jumps with a cracked Shilo pin for a little while...stay with the ship and keep the scanners running, I'm going to take a look around..."

Luke popped the canopy open in a rush of steam and decompressing air and gave the surroundings a cursory glance. From what he could see, he'd brought the ship down in some kind of valley steeped in mist. In the distance, he could see some kind of palace of an ornate and sophisticated design...

Something was off, but he wasn't going to get any kind of help just standing around here and admiring the scenery.

"I've got a bad feeling about this..."

______________________________________________________________________________________________________________________

Here with my next character mod: my own take on Star Wars' original hero: Luke Skywalker! This mod intends to portray Luke as he was during the events of his journey to becoming a Jedi Knight moreso than his time as a powerful Jedi Grandmaster (though Ceamonks' own Luke mod does a great job in showcasing that), featuring moves that more adhere to his powerset during the Original Trilogy.

Download Link: https://mega.nz/file/iQVQhKLK#0_5sYJOPaxLqmu4hWUkR4eMuWSFpLLSUeW0Uelk9u6s


For those looking for a more Expanded Universe-inspired playstyle, here's Ceamonks' excellent original version of Luke Skywalker: https://gamebanana.com/mods/571345



Credits:

Ceamonks: Original Luke Skywalker Mod and assets

Shabranigdu: Original Luke booster and assets

UltraMegaMagnus- Luke Skywalker ROTJ skin, lightsaber bolton, mannequin, custom movement animations from Magik and Vergil boosters

Waggens7uP- Concept Luke skin and assets

Miles838- A New Hope, Empire Strikes Back & X-Wing skins and HUDs
#15
Padme Amidala (Star Wars) Mod:





Bio:
Padme had thought it would've been a simple mission. She'd had reassurances from Chancellor Palpatine that this visit to Sullust would be a better alternative to another battle when diplomacy could just as effectively—and without needless bloodshed and devastation to the people on the planet—bring the world back into the arms of the Republic and away from Count Dooku's promises of violent secession.


Instead, Padme had found her personal shuttle swept up in a spatial disturbance that had seemed to bleed out of hyperspace like a spurting wound, crackling jets of incandescent energy that washed over the ship.


She awoke to a world of smoke and ozone. The sound of battle raged around her, whirring engines and the distant sound of plasma discharge immediately brought her to alert. Diplomat she may have been, but she wasn't so peaceful that she was afraid to keep a blaster on her person when diplomacy failed and self-defense became an unavoidable necessity. What she saw didn't make her breathe any easier. Men and women in blue-and-white bodysuits littered the deck, over railings and in great heaps of smoking rubble. Armed patrols of droids–a model that Padme had never seen before among the legions of the Trade Federation or Techno Union's factory-made armies—shot bursts of blue plasma from arm cannons as they battled with the survivors.


Padme's heart clenched with each pull of the trigger, but she knew there was nothing she could do, not at this range. The key to surviving and understanding what had happened involved not being spotted. She didn't know who either faction represented or if both of them would shoot her on sight. Clinging to the shadows, Padme made her way through the debris. It wasn't until she took cover behind a downed landing craft that she heard it, distinct even through the chaos.


It was the sound of a lightsaber.


Padme's pace quickened. If there was a Jedi here–wherever here was–then they were likely her best chance of finding help here and returning to the Republic. The sound grew clearer, fiercer even as she pressed onward, vaulting over downed shuttlecraft and wreckage. And then she saw it. A black-clad figure, cutting down a squad of mechanical footsoldiers with the famed weapon of the Jedi Knights. Only there were two notable differences that immediately set Padme on edge.


For one, Jedi did not typically wear armor, much less a full suit of it that seemed like a mix of an old Krath War Droid and General Grievous's armored exoskeleton, scorched and damaged as it was from fighting. The other was the fact that the figure's lightsaber was a deep blood color, like that of Count Dooku and the horned assassin who had struck down Qui-Gon Jinn on Naboo so many years ago.


The gasp that left her lips was instinctive. The figure turned, blade whipping out to the side, ready to cut her down instantly. Her eyes squeezed shut in reflex, waiting for the bright flash of pain that signaled the end...


But there was nothing.


She opened her eyes and saw that—miraculously—the blade was still, hovering so close that she could practically feel the humming of its crimson edge against her skin.


Her eyes left the blade to focus on the man holding it, or what little could be seen through the cracked visage of his helmet. Pale skin disfigured and warped by intense heat. Scars over the right eye and back across the scalp. But when she found the eyes through the helmet—she found herself taken back to a different time, a different place that didn't smell of scorched metal and the promise of war. Freshly cut grass, the ambient scent of freshwater falls carried by the afternoon winds, the clenching of a steel hand around her palm, metallic fingers interlocking with hers in a way that belied their coldness...


She knew those eyes as well as she knew her own, separated as they'd been for the better part of this war, even when set behind this black mask and armor that seemed so paradoxically, irrefutably wrong on him. The name came to her lips, breathless and raw with shock.


"Ani?"


For what must've been the span of an eternity, the only sound that could be heard was the hoarse rasp of his breathing and the crackling of his blade in the air. Then with a final flash of white as it retreated back into the emitter, the blade extinguished.


"Ani...when did this happen?" she asked, taking a step forward, her hand already up to trace along the edge of the exposed fracture in his mask, framing his scarred features. "I didn't...I don't understand..."


The voice that came out was an echo of the man she knew, familiar despite the hoarseness, yet overlaid with a deep synthetic growl that made her ears feel as if undergoing audible cognitive dissonance.


"What type of trick is this?" He intoned. His hand came up, framing her chin in his massive, gloved hand as he tilted her head up to meet his gaze, turning it slightly to the left and then to the right as if visually inspecting every aspect of her face down to the most minute of details. It was.* "Another test of The Emperor? A clone?"

His grip tightened, but only by the slightest of margins. It was a controlled pressure, but one that shook with the undercurrents of fury and desperation.

"Speak."

"Ani..."

She shook her head, slipping out of his hold as she took a step back.

"You look...Ani, I didn't even know you were injured like this! If I'd have known, if the Chancellor—"

"The Chancellor?" He asked, his hairless brow narrowing tightly with confusion and contemplation. His eye flicked down to her stomach, staring long and hard. It widened slightly, though Padme couldn't even begin to imagine what conclusion he'd come to just by staring at her stomach. He straightened his posture, the damage to his person doing little more than to make his imposing stature the very silhouette of war. "Then you are unaware of it...you are from before..."


He turned, striding with his billowing black cloak flowing behind him.


"If you are who you claim to be...then I will unravel this mystery as well."


He stopped. For a brief moment he just stood there, silently contemplating, or perhaps hesitating...


There are...others who it would be wise to ally with for the time being."


Then he turned and extended his gloved hand towards her, flat and open towards her.


"Come with me."



Padme glanced down at the offered hand, reaching out hesitantly...then brought it back down to the blaster at her hip, drawing it in concert with the ignition of his lightsaber as he swept down to the spot where her body was moments before, intercepting a bolt of streaking blue light that had been primed to strike her right in the side.


"ORGANICS DETECTED," an automated voice called out—another of those droid sentries with the disconcerting skull-faces—spoke out as it came to land at a point on the deck. "PREPARE FOR ERADICATION IN THE NAME OF ULTRON—."


The remainder of its speech broke out into a series of screeching warbles as her blaster bolt found its mark. The screeches became a low whirr and then finally silence as it toppled to the deck. Soon after, another android of the same model touched down next to it, followed by another...then two others...five...


"We're having a talk about this later," Padme said, pistol angled out and forward as the black armored figure with her husband's eyes readied his own weapon, ready for the oncoming firestorm. "A long talk."

_____________________________________________

Well everyone, it is with great pride and humbleness that I release this community chosen mod to celebrate Marvel Mods' 19th Anniversary: Padme Amidala of Star Wars fame!

This is a collaborative effort brought on by the efforts of myself and a few other prolific modders in the community: Professor Escanor and Deidara1046. Featuring a slew of different boosts and powers that take inspiration from her various appearances in both Expanded Universe and Disney Canons, this senator is ready to meet any aggressive negotiations leveled towards her by the imperious forces of the Masters of Evil.

Also included are several associated tracks from the Star Wars Prequel Trilogy! Simply press Block and Jump at the same time to play.

Disclaimer: Shares skin numbers with Surtur and Green Lantern (Hal Jordan) and will clash mannequins with them if put in the same roster.

Download Link: https://mega.nz/file/fFVGxTQA#YxuNusWNlWWFD-Fbe_A-qqRsyKWsyEWktbzp2-R4oMM

Credits:

KyleCalibur15: Modding lead, icons, loading screens, and coding.

Deidara1046: Audio assets, effects (Booma), additional animations

ProfessorEscanor: Skins
#16
Update: Street Clothes Wolverine now has an optional alternate skin featuring a short hair variant







MEDIAFIRE DOWNLOAD
#17
New Release: MFF Moon Knight (MCU)





MEDIAFIRE DOWNLOAD
#18


Brotherhood of Steel Paladin:

Bio:
War. War never changes.

The Macedonians waged war to expand influence and wealth. Napoleon conquered the bulk of Europe in the years after a sweeping revolution in his homeland. Cesar forged an empire from the rules and structure of a fragmenting republic.

But war never changes.

In the 21st century, the cycle of war reached its zenith when East and West finally let loose their nuclear arsenals, reducing the very territories and ideologies they were fighting for in cinders. From the ashes of the old world military came the Brotherhood of Steel, soldiers clad in armor like the knights of old seeking to conserve the remnants of technology from any who might seek to misuse them...

You are a Paladin for the Brotherhood of Steel, clad in a suit of the finest Power Armor and armed for the perils of the wasteland. Bereft of a squire, you ventured forth out into the wastes of California to investigate an energy surge in The Glow, only to find yourself adrift in a world that resembled closely with that of pre-war America, working alongside armored avengers and clawed mutants to prevent a collapse that would spread into and destroy even the scorched remains of the Wasteland...

Life for the Paladin is about to change...


Introducing the latest in my line of character mods (and the first one that's entirely done from scratch and not a grounds-up overhaul): a Paladin from Fallout's Brotherhood of Steel! Intended to be a representation of the average wastelander in Power Armor, he serves as an icon of the Brotherhood's mission to preserve technology in a post-nuclear world.

Featuring:

7 Powers featuring sounds from the original two Fallout games.

Ron Perlman's iconic narration as the voice behind the Paladin.

Brotherhood of Steel theme from Fallout 1 that plays as a block combo (block + jump)

Download Link: https://mega.nz/file/aRl3jSDT#8GuyHs0U9Y8mBYOm7_Id2ukGAxcKhfRwowbxb0Bys3w

Credits:

UltraMegaMagnus: Porting Power Armor model from Fortnite

A-Max: Terminator Coding inspiration and gun models

Outsider: Nemesis Coding for Plasma Rifle and Frag Grenade coding from Jill Valentine mod, model for Plasma Rifle

Ceamonks: Pistol coding
#19


Here with my next voicepack: Matthew Waterson's masterful portrayal of Magneto from X-Men '97!

Also included is a version compatible for Jonohood's Magneto Booster.

Download: https://mega.nz/file/ScFxiJyS#NcBi7HdA5JAEjapfSwSadXfiUaJyGm_SyiqILIk6zIY
#20
Mod Releases and Conversions / Re: Deidara's stuff and mods
Last post by Deidara - January 29, 2026, 09:16PM
               Avalanche Character Mod


I always felt Avalanche tends to be forgotten by X-Men and Marvel fans and almost seen as lesser compared to other infamous mutants like Blob, Pyro, and Mystique. Heck, even the devs neglected him for XML2! So without further-ado, here is a brand new character mod for the unsung powerhouse of the Brotherhood of Evil Mutants, Dominikos Petrakis, AKA Avalanche :avalanche: ! This mod uses all his XML1 abilities, sounds, and effects, alongside several new abilities, extra skin, and new animations! Must have the OCP installed first. Check it out!


FEATURES:

-New menu break lines and roster callout by Sir Patrick Stewart. They are stored in the avalan_v.zss file, they have the correct hashes so should be simple to add into your xvoice.
-Complete sound pack featuring dialogue and sound effects from XML.
-New icons
-Uses his Modern and Astral Gladiator loading screens from XML
-Physical and radiation resistance. Boss resistances as well
-Several new Melee combat moves
-All abilities have been buffed or reworked with new effects and values
-Uses two secret block abilities
-Now includes his Astral Gladiator skin and hud from XML1
-All five skins are now hex edited and global color fixed
-Uses in game boss hud for modern, x-corps, and freedom force skins
-Herostat has changed


Secret Block Powers:

-Seismic Shockwave: Avalanche will stomp the ground releasing a powerful seismic wave, knocking foes into the air upon impact when pressing $SMASH while blocking.
-Earth Shield: Press $ATTACK while blocking to create a surrounding shield of rock, then release it in a radial blast.

POWERS:

-Seismic Blast: Launches three earthen spikes at the enemy, causing popup on contact.
-Earth Shake: Using both fists, Avalanche smashes the ground causing huge ripples in the earth, knocking enemies off their feet and stunning them. Will also stregthen damage done by the seismic shockwave.
-Earth Slide: Slides on a wave of raised ground, damaging and knocking back enemies.
-Entrapment: Sets a trap for the enemy, encaging them in rock and dealing physical damage.
-Molten Pillars: Avalanche slams his fists into the ground, generating multiple pillars under enemies' feet, popping them into the air and dealing physical damage. Will also increase damage done by Earth Shield.
-Rumble: Shakes the ground, devasting nearby enemies to become disoriented and move slower. Also boosts damage done by Grab Smash.
-Earth Armor: Causes all nearby enemies to attack him for the duration of boost. Reduces damage taken, and reflects all projectiles back at attackers. Level up further to completely negate all damage.
-Quake: Avalanche generates a devastating seismic blast, knocking back all foes and sending debris up in the air only for it to come crashing down upon his victims.


CREDITS:
Outsider - Upgradable grab smash, secret block power coding
Enigma - Inspiration from their XML2 Avalanche mod, icons, protype XML1 sounds, sled model
Teancum - XML PC Project
Ak2yny - Global color fix, hex editing, classic Avalanche hud, Astral Gladiator loading screen and sled model conversion
Blizz - Original MUA Avalanche Mod
Mr RDM - Hud finalization
Rdh94- Animation mixing
KnifrPrty- Animation mixing
Deidara1046 - Effect recoloring, power coding, sound files, descriptions

BUGS:
None so far but remember to back up your files

Get it here!:
https://www.mediafire.com/file/ulibr0pyugg9abq/Avalanche_by_deidara.zip/file