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#11
Rules and Information / Re: Forum Site Rules
Last post by BaconWizard17 - November 02, 2026, 09:22AM
MARVEL MODS RULES
Forum Rules


    The following rules are applicable to the Marvel Mods forums at MarvelMods.com.
  • Don't use all caps. Never post a message with all caps, nor a topic. It's considered rude, and it's more difficult to read.
  • Post meaningful and clear topics and posts. Topics should clearly state what you need help on. This is more of a guideline rather than a rule, and we understand that this may be difficult if English isn't your first language, but please try your best. If you find errors or want to change something, make use of the edit/modify button for your post.
  • Don't hijack someone else's thread with your own work or requests. Posting one image of yours in someone else's thread for comparison is okay. If you want to post more than that, create your own thread and provide a link to it in the other person's.
  • Multiple user accounts are not allowed. There is absolutely no reason to have more than one account. If you want to rename your account, an admin can change it if the new one is available. If you are having trouble logging in, reach out to us via Discord and we can help sort out the issue.
  • Don't spam. This includes posting pointless messages to increase your post count, double posting without good reason, resurrecting old topics for no reason, posting the same thing in multiple places, etc. We have special ranks that we'll give you if you spam, and you won't like them.
  • Don't ask questions in the Knowledge Base. The Knowledge Base board is only for information about the game, tutorials on modding, and other useful information. If you have a question, ask in the Technical Problems board.
  • Don't log in under another user's account. If you feel your account has been breached, notify an Admin before the violator has a chance to get you banned. We have had some occasions where a sibling got a member's account and had a field day.
  • Don't abuse/misuse the report function. The report function on a post is to help alert the staff to rule violations and major issues. It should not be used to report broken links or to ask questions.
#12
Rules and Information / Re: Forum Site Rules
Last post by BaconWizard17 - November 02, 2026, 09:22AM
MARVEL MODS RULES
Content Rules


    The following rules are applicable to any mods, tools, resources, or other content released within the Marvel Mods community.
  • Release your creations on the website. We have always been supportive of creators posting their works to other websites, whether that's simply hosting your files on an external download site like MediaFire or posting them to a modding website like GameBanana. However, we ask that any creator who is a member of Marvel Mods post at least a link to their mod on the Marvel Mods website in the appropriate section. We want to ensure that the website stays the one-stop shop for people to find mods for the games that we play.
  • Don't edit or re-release mods without an author's approval. If you want to edit something that someone else made, we highly advise you to check if the creator has a specific usage policy for their work. Some have "just credit me" as a rule, others have "ask permission first and credit me" as a rule, and some don't want their work reused at all. Creators spend a lot of time on their custom releases, so it's important to respect their wishes. When in doubt, we recommend that you ask permission from the original author through a PM (forums) or DM (Discord). If a creator with an "ask first" policy has been offline for many years, the staff may make the decision to allow edits with credit only.
  • Consent to archiving: the Marvel Mods staff maintain a backup archive of all releases posted to the forums. Trusted users can have access to their own archive folders to help the staff maintain their own mods. This archive is in place to help keep old mods available, as many older releases have been lost to time when their creators stop being active in the community. Links to the mods within will only be used if the original download link becomes unavailable and the original creator can no longer be reached.
    • The released content of active modders within the community will always be maintained in the archive. We can't offer exceptions due to the complexity of keeping track of who's being excluded.
    • If a creator is banned from the community, the staff reserve the right to keep the creator's mods within the archive.
    • A user who leaves on their own volition may request the staff to remove their mods.
  • Regarding non-Marvel characters and mods: The folks at Marvel, Raven Software, and Activision have been good enough to look the other way when we convert things from the X-Men Legends games to Marvel: Ultimate Alliance and vice versa. They probably realize that modding helps PC sales, and that ideas for a game's sequel can often spring from mods for the first game. That being said, we always welcome Marvel-to-Marvel conversions, as our ideas can become the springboard to creating new games.
    As of July 13th, 2011, we do allow non-Marvel releases. We have been a long living community. We will cancel this rule if it causes problems.
    Completely original characters are always welcome and always will be. There haven't been many 100% original characters created, but they're totally safe, as they're your creations. However, they must be 100% your work and no one else's.
  • Regarding NSFW content in mods: For clothing (found in skins, mannequins, and artwork) and poses (found in animations, mannequins, and artwork), we've definined 3 levels: Not Allowed, On the Fence, and Allowed.
    • Not Allowed: Content at this level cannot be included in a mod. If it is included, you will be given one opportunity to remove it. A lack of cooperation or repeat offenses will result in content removal and appropriate disciplinary action.
    • On the Fence: Content at this level will need to be reviewed by the staff. You can reach out to the staff to get it reviewed. While we will generally allow it, we may recommend some level of blurring, censorship, or warning with the release of the content. Much of this content is context-specific, and we're happy to discuss it with you. Regardless of the conclusion for the release, we recommend that this type of content is marked as a spoiler when announced on Discord, as Discord can be viewed in a more casual setting. If the character is a minor, then this level of content falls under Not Allowed.
    • Allowed: There's no problem with you posting this content, and no warnings or censorship are needed. Use your best judgment. If it's borderline, feel free to reach out to the staff for our review. If we think it's On the Fence, we'll discuss it with you as well. If the character is a minor, we reserve the right to evaluate this content as needed.
    Clothing Content:
    • Not Allowed: Exposed genitals, silhouettes of genitals, or fully exposed female breasts.
      • We recognize that there is a double standard with female vs male chests. However, most websites and online platforms structure their rules in such a way, so we will follow suit to help provide clear guidelines.
    • On the Fence: Near-nudity, anything more revealing than a typical swimsuit or bikini
    • Allowed: Typical superhero costume things, i.e., deep necklines, shirtless men, bare midriffs, strapless tops, underwear-type bottoms, and of course, any higher level of coverage.
    Poses:
    • Not Allowed: Deliberately sexual poses, i.e., spread legs, characters bent over, grabbing at genitals/breasts, covering themselves in a way that would otherwise make themselves nude.
    • On the Fence: Highly sexy but not sexual poses, i.e., emphasizing the butt or chest. This category is a bit harder to define because of the broad range, but if you reach out to the staff, we can help come to a conclusion about it.
    • Allowed: Casually sexy poses (for example, Spider-Woman's mannequin), and of course, poses with no sexual connotations.
    We will do our best to evaluate future content per these rules. As long as you are open to discussion and willing to cooperate, we will work with you. We want people to be able to make the mods that they're interested in, but we also want to have clear rules that guide creators and protect our audience.
  • Regarding AI-generated content in mods:
    • Generative AI may be used in the creation of code for mods, tools, engine tweaks, de/recompilations, etc. However, the source code must be available so that it can be checked for safety. The code must also be labeled as AI-generated in release posts, release announcements, and any documentation.
    • Generative AI may not be used in the creation of images (artwork, textures, release materials, etc.), videos (in-game cutscenes, release materials, etc.), or audio (voice lines, music, release materials, etc.) within any content released on the site. If your content is determined to be AI-generated, you will be given one opportunity to remove or modify it. Repeat offenses or a lack of cooperation will result in content removal and escalating disciplinary action up to a ban.
    • AI-powered tools that don't generate content (such as image upscaling, sorting, or automation) are fine to use and do not require an AI label.
  • Regarding mods based on real people: Mods of real-world people may be created so long as they meet the following criteria:
    • The individual's main career and public legacy must be in entertainment, art, sports, science, or technology, not politics, lobbying, religion, or social/ideological commentary.
    • The mod must be a respectful tribute to the person's work or a good-faith parody based on their appearances in other media. Fictionalized, satirical, or comic-book variants of real-world individuals who are historically associated with genocide, hate groups, or severe real-world violence are strictly prohibited, regardless of the media source.
    The staff reserve the right to evaluate all mods of real people against real-world context and may remove them at any time if they cause intense ideological arguments or toxic discourse within the community, or if the real-world context around the person drastically changes.
#13
Rules and Information / Re: Forum Site Rules
Last post by BaconWizard17 - November 02, 2026, 09:21AM
MARVEL MODS RULES
Community Rules


    The following rules are applicable to the Marvel Mods community as a whole, both on the website and the Discord server, in both public posts/messages and private messages.
  • Be civil and respectful of one another. Treat others how you would want to be treated. Do not insult anyone, regardless of the situation or whether they're online. Racist, sexist, homophobic, transphobic, or otherwise hateful speech will not be tolerated. Discrimination or harassment will result in a mute. Really egregious cases or repeat offenses will get you banned.
  • Avoid discussions of real-world topics. This includes things like politics and religion. This community is about modding, and is not a place for such serious discussions.
  • Do not post porn/sexual content. This includes usernames, writing, images, avatars, artwork, audio, videos, etc. This content will always be deleted, and repeated offenses will result in a ban. Non-sexual NSFW content should be hidden with a spoiler. Exercise good judgment and practice common sense. Don't post anything that you wouldn't want a child or your boss to see. If you're unsure, speak to the staff. For information on NSFW content in mods, see the Content Rules.
  • Don't discuss software piracy or share pirated links. We understand that certain software can be hard to come by legally. However, if we catch you engaging in piracy, we must ban you. We don't want lawyers coming to us with issues. Legally preserved abandonware that is archived through official sites is an exception to this rule, as there is no other method of acquiring this software. However, if we encounter issues with this exception, it will be voided. Discussions of emulation are perfectly acceptable, provided that the games being emulated are legally acquired. Recompilations of old games that run on non-native consoles but still require an original copy of the game to build can also be discussed.
  • Do not use AI-generated content in posts. There is not only a moral/ethical/environmental issue with it but a legal issue that could get us in trouble. AI-powered tools that don't generate content (such as image upscaling, sorting, or automation) are fine to use, as they don't rely on the work of others to function. Using AI for coding or programming assistance is allowed under specific conditions. Please check out the Content Rules for more information.
  • Do not offer, request, or accept money or other financial payment for any services in this community. Modders cannot set a monetary price for their services. Everything offered here is offered for free, and always will be.
    • Public messages asking for work in exchange for payment (as a buyer or a seller) will be deleted, and repeat offenses will result in escalating action up to a ban.
    • Any creator found to be taking money in exchange for services in the community will be instantly banned, and their work will be removed.
    Making profit for any services connected to games we don't own is against the law. We don't want cease and desist letters coming at us.
  • Do not violate an author's rules for their releases. Most, if not all, authors have certain rules set up for each of their downloads, whether it be a full mod, skin, or anything else. We highly suggest to abide by their rules. This primarily includes warehousing and hot linking on other sites without crediting the original author.
  • Don't play "Junior Moderator". If a user is doing something wrong, kindly explain how they can fix it. If it becomes a problem, let the staff do their job. Usually, if we don't do something about it, there's no need. If you feel that it should be reported, please reach out to the staff with a description of what's going on and a link to the problem.
  • Do not attempt to circumvent any type of ban. You were banned for a reason. If you have a problem with it, reach out to the staff with the reason you feel it was a mistake. Be nice about it. Don't burn your bridges. If you made a mistake, apologizing or kindly working out the problem helps the situation get resolved quickly. If users show genuine remorse and willingness to improve, we have lifted bans in the past. If we made a mistake, we'll be willing to work it out too.
  • Have fun! Although these rules may seem strict, they are just in place to help us clearly sort out any issues and ensure that the community stays safe. We like to keep a friendly and relaxed environment where we can all enjoy our shared hobby!
#14
Mod Releases and Conversions / Folv's Mods (C.A.P.E. and S.U....
Last post by Folv - November 02, 2026, 04:43AM



A.I. Disclaimer: I have limited coding experience, but love-it-or-hate-it Artificial Intelligence has allowed me to restore many old games, add multiplayer where none previously existed, and create various other useful advancements/utilities over the last several years to restore and improve many different titles that I love and grew up with. I have recently been working on several mods for MUA1 to hopefully expand the reach and potential of talented coders/artists/modders to do what they do best, and by no means seek to replace them. Many of these tools/mods required decades of knowledge from the testing and coding of dedicated modders on this website to achieve.







Updated 11/02/2026 to CAPE 2.0 | added H.E.R.O (Herostat Expansion & Resource Overhaul)

Updated 11/04/2026 to CAPE 2.5 | Vastly Increased Metrics across the board, greatly expanded number different values increased from Boltons and other elements that caused errors. Should allow for nearly any hero combination with limited to no issue and up to 50-60 characters on screen at once during play with no quality/stability loss.


C.A.P.E. raises several of Marvel: Ultimate Alliance's built-in limits, giving the game more room to handle demanding character teams and larger enemy groups.

What it changes

Spoiler

C.A.P.E. 2.5 — Previous Limits → New Limits
Actor records: 32 → 128
Per-actor combat contexts: 32 → 128
Mutable actor states: 32 → 128
Actor AI decision records: 32 → 128
Actor path records: 32 → 128
Model actor components: 32 → 192

Combat events: 1,400 → 6,080
Trigger links: 1,520 → 6,080
Combat nodes: 380 → 1,520
Node lookup entries: 380 → 1,520
Rare node data: 228 → 1,368
Combat chains: 228 → 1,368
Fightstyle definitions: 32 → 128
Combat requirements: 300 → 1,200
Shared name-storage bytes: 35,840 → 143,360

Starting talent records — HERO: 70 → 280
StatEffect records — HERO: 36 → 144
BoltOn attachment records — HERO: 32 → 128
Multipart records — HERO: 20 → 80

Shared powerup Affecter records: 384 → 768
Shared PowerupBoltOn records: 32 → 64

Shared character stat records*: 63 → 126
Character definitions*: 350 → 700
NPC metadata records*: 13 → 26
Character-info records: 31 → 128
Characters with costume-flag tracking: 29 → 64
Characters with progress counters: 29 → 64

* These three increases require 50 Roster Hack 3.0.


How it works
The included loader applies checked changes in memory for dozens of different base game limitations when it launches (booting up immediately similar to how ReShade loads). It enlarges the storage areas and updates the game to use them, without permanently modifying Game.exe. Install and enable it through Mod Organizer 2 for the most direct approach. Still working on direct installation approach, but others have installed it that way with success.

Testing so far
Worked with 80 Captain America's in selection screen, selecting four to fight 60 enemies at once in the first area in the room up the ramp with no loss of shield boltons, abilities, attacks, throws, etc.

Also completed one hour of standard gameplay after that point with no crash or noticeable bugs.

[80 CHARACTER SELECTION HAS NOT BEEN WORKED IN YET; THIS IS A DEMONSTRATION OF STABILITY OF BOLTONS AND HITTING HIGHER NUMBERS WITHOUT CRASHING
















Updated 11/02/2026 to SUIT 0.2.2

Updated 11/04/2026 to SUIT 0.3

SUIT adds a Modded Options menu to Marvel: Ultimate Alliance, with controller, camera and HUD settings you can change in-game.

Current features
• Eight controller power slots: Hold R2/RT for your usual four powers, then add L2/LT to access four more in the same layout. Release L2/LT to switch back. L2/LT alone still calls allies.

• Farther Zoom: Increases the maximum camera distance by 50%, using the normal zoom controls.

• Tilted Zoom: Gradually tilts the camera upward as you zoom in, giving a different viewing angle.

• Compact HUD: Shrinks most HUD elements to reduce screen clutter.

• Reduce Lighting Glare (Requires Advanced Lighting enabled): Reduces the glow/haze effect of advanced lighting.

How to use it
Install and enable SUIT in MO2. Its included loader handles startup automatically, and CAPE is optional.

Open Options → Modded Options → Gameplay, choose your settings and select Apply. Changing these settings does not require a restart.

To equip the second power bank, select a learned power on the Powers screen, hold L2/LT first, add R2/RT, then press a face button while Powers [2] is displayed. Assignments are saved per character.

Controller power banks are on by default. Camera and HUD tweaks default to off.

8 ABILITIES FOR CONTROLLER RT+LT/R2+L2





NEW MENU OPTION







NEW CAMERA ZOOM OUT DISTANCE INCREASE AND ANGLED-UP CLOSE ZOOM






REDUCED ADVANCED LIGHTING GLOW/HAZE










Xtra Enemies

Xtra Enemies (Light)

Xtra Enemies Give Full XP [addon]
(both Xtra Enemies mods have xp balances worked in to try to keep leveling in step with base game; this addon removes that function. You will level much faster from the extra kills with the xp changes removed)

C.A.P.E. HEAVILY recommended due to strain on limits with increased enemy count

Xtra Enemies increases the spawns of NORMAL non elite/boss mobs throughout the game. Choose only one of either Xtra Enemies or Xtra Enemies (light), combining the two would be problematic. The base versions of Xtra Enemies (3x spawns) and Xtra Enemies Light (2x spawns) are balanced in such a way that they will give you, at most, 10-20% extra xp compared to standard, helping reduce the over-leveling that occurs when killing so many additional mobs. If you want straight Double or Triple the xp, there is an optional addon above that you can download to remove the standard mob xp reduction balance I put in place. Whatever you find most fun, you have the choice.







-Allows for attacks in the air, created by uValley; bugfixed for Atlantis level, and nearly dozen heroes that had conflicts like web swingers, etc. C.A.P.E. recommended




Source Codes:

Spoiler
#15
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - November 01, 2026, 07:20PM
Hal Jordan (Green Lantern)—First Flight Booster



Hello everyone!

Took a good bit, a few breaks, an intended trade-off to and eventually an outright return to collaborate on it afterwards, but I finally have that booster for Green Lantern that I've talked about but have been relentlessly procrastinating on for months now. So now, here's me and 12guilherme12's booster for Green Lantern!

And we're only just getting started...

Featuring:

-A great deal of trigger reduction for many powers, bringing his overall count to around 160 and allowing him to be playable in full teams without issue.

-New Icons.

-New Powers, both from prior Green Lantern mods as well as other base Marvel Ultimate Alliance characters with recolored effects.

-New models and animations from 12guilherme12.

-Reworked Knockback attack incorporating Tien/Outsider's Green Fist returning projectile, reworking it into a standard projectile that fades after a set amount of time, causing damage and knockback to any enemies it comes into contact with.

Download Link: https://mega.nz/file/zZ121ZrQ#NAq387mnHM6T_d5tx9YKOxcsEbrGVAeSKqY2AcxmMnU

Note: Intended for use with UltraMegaMagnus's version of Hal Jordan (will not work with the Tien/Outsider Boosted versions): Download that here: https://www.mediafire.com/?7msq72mss4sqp1l

Credits:

12guilherme12 and KyleCalibur15: Booster Co-Creation

Outsider, UltraMegaMagnus, Tien shinhan: Original Hal Jordan Mods/Boosters and their respective assets
#16
Modding Tools / Re: IGB Blender Addon By Kaiko
Last post by thetommyboy2002 - November 01, 2026, 04:28AM
Hi, I'm trying to use this, and although I can import .igb models, if I try to export the "igb actor > Skin" is greyed out for me. I'm using Blender 5.2. Any suggestions?
#17
Projectiles Plus




Increases projectile counts, bullet spawns, and repeat rates for 36 playable characters across the full roster (base game + all DLC).

👉 Download Projectiles + on GameBanana
#18
Proper Third Person Camera




Rebalances default camera framing and distance for a closer perspective during combat.

👉 Download Proper Third Person Camera on GameBanana
#19
Solo Mode

[table width=600]

A challenge mod that turns AI teammates into bystanders so you can fight solo without removing them from your squad.

• AI teammates stop using standard light/heavy attacks and automatic abilities.
• Synergy attacks can still be triggered manually on your command.
• Dynamic hero switching: whichever hero you control plays normally, while previous heroes go idle.

👉 Download Solo Mode on GameBanana
#20
Mod Releases and Conversions / TheChrisYouKnow's MUA3 mods
Last post by TheChrisYouKnow - October 31, 2026, 02:48PM
TheChrisYouKnow's MUA3 Mods Hub
Welcome to my central modding thread for Marvel Ultimate Alliance 3: The Black Order.



UPCOMING RELEASE: Abilities Reloaded
Status: Releasing this Tuesday
Summary: A major combat overhaul adding 44 brand-new handmade abilities across 22 roster characters. Fully compatible with existing saves and fresh playthroughs. Official thread and download links will go live on launch day.


Released Mods Directory

• Solo Mode — Jump to Showcase / Download
• Proper Third Person Camera — Jump to Showcase / Download
• Projectiles Plus — Jump to Showcase / Download