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#11
Mod Releases and Conversions / Re: TheDiscoKing's Mods
Last post by TheDiscoKing - January 05, 2026, 07:45AM
Thor

Thor Pack


Mannequin included for Modern skin
#12
Link down?
#13


-Update: 1/3/26: Jill's mini-booster has been updated to include sounds from the Resident Evil Games for some of her powers!
_________________________________________________________________________

Here with a quick little mini-booster for everyone's favorite member of S.T.A.R.S: Jill Valentine!

This mod is intended to be used with Outsider's original Jill Valentine mod and features some coding tweaks and models from A-Max's booster and weapon pack, to provide a close-to-original experience with Outsider's mod, but with some slight quality of life tweaks and animation changes that A-Max's booster provided while still being able to play the game with Outsider's original skins (as well as a few tunes from the games and movie). Additional changes to come in the future for a full booster and overhaul.

Credits:

Outsider: Original Jill Mod

A-Max: Original Jill Booster and Models




Intended for use with this mod, please install this first: https://marvelmods.com/forum/index.php/topic,8753.msg177530.html#msg177530


Download Link: https://mega.nz/file/SVVznIpa#3JRSJCoXL7YwvFFag3eVGPsmttBA6eStatEQnbAqqWA


#14
Rules and Information / Re: X-Men Legends II Ultimate ...
Last post by BaconWizard17 - January 02, 2026, 01:26PM
X-MEN  LEGENDS  II  ULTIMATE  PATCH
December 2025 UPDATE




Update
    Phase 1 is officially complete! This is a huge milestone for the project and something that's been in the works for a long time, so I'm very happy to have it complete. This gives us the flexibility to work on any asset from the game without having to decompile everything. It will also make it much easier to convert the project to the other consoles in the future.
    With Phase 1 complete, we can now work on Phase 2 in fully force. I've updated the progress tracker on the first post to include some more detail on what's left for this phase to be complete. There are lots of skins still for me to do, and various other things we need to comb through and implement. First on the list, though, is me completing the updates to igbFinisher and the Modeling Tutorial. Stay tuned!
    I'll be on vacation for the last week of January and the first week of February, so my next update will likely be later than normal.
#15
New Release.
MFF Cosmic Ghost Rider







MEDIAFIRE DOWNLOAD
#16
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Outsider - January 01, 2026, 09:17PM
Everyone, ALL of the Mortal Kombat mods have been updated. Here's a breakdown:

Erron Black - Corrected spelling of "Zaterran Acid."
Fujin - Nerfed energy regen & resurrection chance for game balance; Adjusted height & mass. Herostat has changed.
Geras - Adjusted height & mass. Herostat has changed.
Jax - Adjusted height & mass. Herostat has changed.
Kronika - Nerfed energy regen & resurrection chance for game balance.
Raiden - Nerfed energy regen & resurrection chance for game balance; Adjusted height & mass. Herostat has changed.
Scorpion - Added animated mannequin.
Shang Tsung - Adjusted heights & mass when morphing into certain characters.
Shinnok - Nerfed energy regen & resurrection chance for game balance; Adjusted height & mass. Herostat has changed.
Tremor - Adjusted height & mass. Herostat has changed.

(ALL) - Added the Fatality graphic effect, so the word FATALITY appears on screen.


As a result of these changes, the Mortal Kombat Ultimate Alliance (MKUA) package has been updated as well:
- Added Kotal Kahn, Ashrah, Cetrion & Geras to the package, finalizing the roster.
- Added all character mod changes listed above.




Well, I think this ought to be the end for Mortal Kombat from me -- the Outsider. 51 kombatants (which is the maximum amount of kharacters for a single roster) and a full game mode for them is a lot, but I finally did it, as the new year arrives. A special thank you to all of the kontributors who have directly or indirectly assisted me over the years to kreate this full roster. That said, I'd rather not kreate another kombatant only for them to be left out of the roster. So unless the game's maximum goes up to 52 and beyond (which I honestly can't see happening), I think I'm pretty much done here. I'll still make any updates to the warriors though, and I know now to never say "never."

But don't worry -- there are other modders out there who may want to bring in more kombatants, so who knows what they'll do. Nonetheless, I sincerely hope you all enjoy this kollection of mods from my favorite fighting game series. It's been a pleasure. :rockon:

#17
Mod Releases and Conversions / Re: Mortal Kombat - Release Ka...
Last post by Outsider - December 31, 2025, 08:17PM
A new fighter has been unlocked... Geras has arrived!!! Click on his portrait at the character select screen (first post) to check him out. Here is his bio.


GERAS:
As a fixed point throughout time and history, the immortal construct named Geras has seen it all. He was not surprised to see Shao Kahn's forces invade an alternate Earthrealm filled with super heroes, and Raiden's forces vowing to stop them. Once loyal to his creator Kronika, Geras has seen her failure in a past timeline, as well as the rise of fire god Liu Kang in another. Thus, he takes no side and only fights to ensure this Earth's balance remains intact. However, a time-traveling "conquerer" from the future threatens that balance as well, and Geras knows the two must and will engage in battle.


#18
Mod Releases and Conversions / The Outsider's Crypt - Geras
Last post by Outsider - December 31, 2025, 08:05PM
GERAS

After giving you guys a gift on Christmas Eve, I figured why not also give y'all something on New Year's Eve? Rounding out my Mortal Kombat kollection is the powerful, immortal construct entering the MK field known as Geras. To say I'm proud of how this mod came out is an understatement. It may be one of my best yet... How fitting to have him as we count the minutes and seconds towards 2026. So don't waste time. Say goodbye to 2025 the right way, and check this dude in action.


FEATURES:
-Unique time manipulation system where he gains chrono energy by attacking enemies over time. Once filled, he can use his time powers for 10 seconds.
-6 powers, 3 boosts, and a Fatality.
-Abilities of Healing Factor, Might, Immortal Construct (immunity to mind control & slow movement, takes 25% less damage, can resurrect except for falling from heights), Time Manipulation (if there's a clock in the stage, he can rewind time by 5 minutes) and Mortal Kombat (can taunt and perform Stage Fatality).
-1 hex-edited skin, HUD, icons, loading screen, mannequin & sound/voice file.
-Uses assigned number #80 (will clash mannequins with Silver Surfer, Morrigan, Johnny Ohm, and Savage She-Hulk Lyra).


Trigger Count: 129


MOVESET:
1. Gauntlet of History: Punches with his big-fisted gauntlet covered with sand. Also strengthens Stage Fatality.
1. Time Stop: Snaps his fingers and pauses enemies in time for a short duration. Will not work on bosses.
2. Sand Mace: Fires a large projectile of sand shaped as a mace at an enemy. Also strengthens grab smash.
2. Fixed Point: Creates a mark at one spot, then moves throughout time to attack up to five enemies at the speed of light before returning to that same mark.
3. Raging Sandstorm: Releases a dangerous storm of sand around himself to pull enemies closer and damage them.
3. Chrono Trigger: Rewinds time and heals himself and allies up to a specific amount of health lost. Will also resurrect fallen allies to the same amount of health.
4. (Boost) Shifting Sands: Turns himself into sand form, reducing damage taken and gaining immunity from stuns and grabs.
4. (Boost) Temporal Advantage: Slows down time for everyone except Geras and his allies.
5. (Boost) Lost Ring of Delia: Uses a special konsumable so that his next Stage Fatality uppercut will inflict godlike damage.
6. (Fatality) Timeline Extinction: Pauses all enemies in time, and creates a massive sandstorm throughout the past, present and future of that area, shredding all enemies.


CREDITS:
Outsider - Mod creation & coding, sand form retexture, HUDs, icons, loading screen, sounds, hex-editing, effects, etc.
ProfEscanor - Skin, mannequin, hourglass models
UltraMegaMagnus - Snap animation, gauntlet bolton
BLaw - Penance grab smash data, Sandman mace
Dihan - Some effects from his Dust mod

BUGS:
None so far.

GET IT HERE: https://www.mediafire.com/?jq6h4vu7rskj2lr


#19
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Outsider - December 31, 2025, 08:03PM
What is the Outsider going to do in the next year, 2026? Oh, nothing... just working on some cool additions of the Expanded Game (EXG) and will bring some more mods to the table. As usual, boys and girls... stay tuned. :king: (evil laugh)

#20
Quote from: phenom on May 25, 2025, 10:45AMThere was a small typo in the Herostat (missing a blank line between the fly effect and race code). I'm not sure if that lack of space caused any issues, but I uploaded a corrected one just to be sure.

Hey Phenom, nice idea. I just couldn't find the herostat though. Could you look into it, please? Thanks.