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#11
A new kombatant has entered the fray, though this time it's not by me... Kung Jin has been released by ProfEscanor. His portrait has been added to the Warrior Select screen at the first page. Here is his bio.


KUNG JIN
Wanting to further prove himself to the Shaolin, the archer Kung Jin joined his three friends through the portal to defend an alternate Earthrealm from Shao Kahn's invasion. As he began to train at the archery range, he saw a young woman dressed in purple impressively shooting arrows at her targets with agility and speed. He began to show off his own skills with his unique bow that doubles as a staff, which gained her attention. The two agreed to become allies in this war, as they both seek to make their respective mentors proud.

#12
Kung Jin





The younger cousin of Kung Lao. Who grew up on the streets following the loss of his family's fortune. He grew up ostracized by his family and angry that his cousin had died at the hands of Shao Kahn. One faithful encounter at the sky temple with Raiden would lead the young man to follow more closely in his cousin's footsteps and join the Shaolin.

Years later, an older Kung Jin would be recruited by Johnny Cage to form a special task force to help save earth realm from any invasions with the Nether Realm or Outworld. Kung Jin didn't see eye to eye with his team but would grow to trust them for the sake of the world and to bring honor back to his family following the death of Kung Lao.

Following the defeat of Shinnok for a second time, Lao would leave the team in favor of training more with the Shaolin. Armed with a razor sharp chakram and a bow capable of shooting fire, Jin was ready to make his family proud once more.

But nothing stays peaceful forever. A distortion would open up seeing the monk on an earth realm not too different from his own. Surrounded by red clad ninjas, Jin drew his bow to prepare to fight, only for the small army of ninjas to be swiftly dispatched by another archer. A woman clad in purple chuckling. This was Kate Bishop, the wisecracking second Hawkeye on a mission to take down the Kingpin so he can't take over New York again.

Thanking his new ally, Kung Jin asked where he was, only to be informed that the world was currently broken and that the purple archer recalled a blonde girl in armor mentioning a loudmouthed monk with flaming arrows. Jin immediately knew she was talking about Cassie Cage, his squad leader and asked if she could take him to the rest of his team. Kate agreed so long as Jin helped her make sure that Wilson Fisk didn't take over the city first.

With that the two archers drew their respective bows and started to take down ninja after ninja,  playfully counting defeats to see who was the better of the two. Doing trick shots off of walls and even using their secondary weapons of swords and chakrams  to scare a few more stylish defeats. It wouldn't be long now before the Kombat Kids were reunited. With Takeda, Jacqui and Cassie being happy to finally have their brother in arms back.



NOTE: This is version 1.0 of the mod.
NOTE: Has the Mortal Kombat Talent, Block and press left to perform a stage fatality uppercut, and press right to perform a taunt that damages nearby enemies.

Features
4 Hex-Edited Skins
1 Mannequins
Voice Files using  Johnny Yong Bosch's audio from "Mortal Kombat X"
2 Load Screens

Uses number 76 meaning that he will clash with White Ranger (Tommy), Alan Wake , Mega Man (Bad Boxart), Shadowcat, Senator Kelly and Phyla-Vell in the mannequin.

Trigger Count: 138

Abilities:


Straight Arrow: (Power) Fires a single arrow using your skills of archery. Hold to keep firing at rapid speed. $PT_HOLD Also strengthens ^Stage ^Fatality. ;

Fly Kick: (Power) Vault off of your bow for a devastating flying kick. Upgrades grab-smash.

Bo Flame:(Power) Shoot a fire ball from your bo staff that travels towards the enemy knocking them back on hit. Inflicts $DMG_FIRE.

Chak-a-rang:(Power) Throw a bladed chakram at incoming enemies that will stun anyone it hits and inflict bleed onto them. Hold down the button to guide the chakram around.

Smoke Show:(Power) Shoot 4 smoke bomb arrows at enemies stunning them in a cloud of smoke and lowering their damage output by 50% for a limited time.

Fire Quiver: (Boost) Give yourself a chance to ignite enemies with melee attacks, and also decreases $DMG taken. Additionally applies fire damage to all attacks.

Vampire Quiver:(Team Boost) Activate your vampiric arrows to boost allies. All members gain more projectile damage and gain life steal for a limited time. Increases momentum gain.

Target Practice: (Fatality) Shoot flaming arrows around you that bounce off walls and burn enemies at once.

Mod Download

https://www.mediafire.com/file/jc5r79k0mduqjlx/Kung_Jin.rar/file

CREDITS:
ProfEscanor: Mod creation, Voice Files, Skins, Coding, Effects, HUDs,Boltons
Outsider: Kate Bishop Smoke Arrow coding, Wins and Fatality audio and templates.
UltraMegaMagnus: Help with Cartwheel kick animation.
#13



Kain—Defiance Booster


Update 6/16/26: Fixed bugs with Mist Jump bugging out when under the effects of other character boosters, as well as Slow Time only allowing Kain to move normally when used and not his allies.

Hello everyone! Here at it with another booster for y'all, this time for the iconic anti-hero of the Legacy of Kain series! This booster intends to emphasize Kain's skillset during Legacy of Kain: Defiance with a focus more on the powers and abilities present in that game given Kain's canonical outgrowth of some of his more esoteric abilities from the original Blood Omen game with his advancing evolution and age over the centuries between those games.

Original Kain Mod by Ceamonks (required to be installed before use, also worthy of trying out solo since it presents a more overall portrayal of Kain's powers throughout all of the games): https://gamebanana.com/mods/569891

Featuring:

-Buffed bite values for energy and health steal to that of Deidara and I's Blade Booster, as wall as adding a visual blood draining effect similar to that of the Legacy of Kain series.

-New Reaver Spell Animations/Effects to closely resemble their counterparts in Legacy of Kain: Defiance

-Fixed Dimension Slash ending with Kain's sword bolton glitching through his pelvis.

-Replaced Radial Spin with Cadaverous Laceration: a multi-hit melee combo move resulting in a vicious knockback.

-Replaced Energy Bolt with Blood Siphon: a visceral ranged attack that stuns enemies in front of Kain and draws their blood into him to heal him for a time, with a visual effect greatly inspired by the unique long-range blood drinking effect from Legacy of Kain: Defiance, Blood Omen, and Blood Omen 2

-Removed Barrier with Energist's Lightning: a new radial attack dealing electrical damage and causing knockback

-Replaced the "Vae Victis" Lightning Spell with a new effect and power, releasing a radial blast of spiritual white energy, symbolizing Kain's use of the purified Soul Reaver's Charged Spell from the end of Legacy of Kain: Defiance.

-Reworked ElderSkrull's Mist Dash/Jump so that it doesn't cancel out any boost powers active when used

-Nerfed Kain's automatic self-revive and removed healing factor for balancing reasons (considering the variety of health drain options, his survivability now is still fairly high)

-Replaced Wolf Form with the Scion of Balance Boost to free up a good many additional triggers, with the boost itself providing Kain with extra damage and striking strength while allowing him to sense enemies on the map through his now "purified" sight.

-New Icons and Textures from Legacy of Kain: Defiance

Credits:

Ceamonks: Original Kain Mod
TheElderSkrull: Original Booster
Outsider: Additional Effects


Credits:

Ceamonks: Original Kain Mod
TheElderSkrull: Original Booster
Outsider: Additional Effects
#14
Everyone, the 50 Roster Hack and the 36 Roster Hack have both been updated with Nikita's latest debug mode, to include FX editor and other features.

#15
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Outsider - June 15, 2026, 04:04AM
Everyone, the following stuff have been updated:

Jacqui Briggs:
Added texture files for those who may not have them.

MK Ultimate Alliance:
Added five more team stages, missing textures for Jacqui Briggs, and callout/team bonus support for Escanor's upcoming Kung Jin mod.

Spider-Girls:
:spidergwen: (Spider-Gwen) Lowered her node & trigger counts from 49 nodes & 166 triggers, to 43 nodes & 136 triggers.

Team Enhance:
Now has 29 icons to choose from.


Quote from: Polygone on June 14, 2026, 11:33AMNice updates, cool that you keep updating old mods :)

Thanks, man. I try whenever time allows me to.

#16
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Polygone - June 14, 2026, 11:33AM
Nice updates, cool that you keep updating old mods :)
#17
Console Versions / L.O.A.D.R. (Loading Overhaul A...
Last post by nildagoat - June 12, 2026, 03:31AM
Hey everybody! While :xmen_logo: C.E.R.E.B.R.O. :xmen_logo: sits in WIP hell, I decided to upload this miscellaneous mod bundle for PSP!

This assetsfb.wad file does three things:
1. Removes introductory loading screens, allowing the player to automatically load into the game without waiting for any loading screens!
2. Changes Playable Danger Room Characters!
3. Completely skips the tutorial segment of the game and loads the player into sanctuary from a new game!

This was supposed to be a personal mod for use on  :xmen_logo: Xbox Series S/X for :cuckoo: multiplayer, but I realized it was also super useful for modders who want to edit the assets and load straight into their mods without playing through the tutorial or loading screens first. This cuts mod testing time drastically, so I decided to release it here!

I also didn't like the playable bosses/characters in the Danger Room, so I changed some of them around to new ones. They're similarly unlockable to the original characters, so unlocking the new characters will be a surprise!  :madrox:

Don't worry, it is fully released and available to download, unlike C.E.R.E.B.R.O.
Here's the download link: https://www.mediafire.com/file/lfjbjzycoycj101/LOADRAssets.zip/file

Simply extract the .zip, open UMDGen, and replace the assetsfb.wad file in your .ISO, and rebuild it.
(Warning: make sure to start a new game, as with every other mod!)
#18
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - June 11, 2026, 08:34PM
WONDERMAN BOOSTER

After making my Vision booster, I now turn to his less popular (and equally neglected) "brother", and one of my favorite marvel heroes - Wonder Man!

More an update than a booster, this is a tuneup of sbarth13's 2012 wonder man mod, with retouched skins and a rebalanced herostat/ powerset.

BONUS: includes custom skin for MCU version! :)

REQUIRES
Sbarth's Wonder Man mod (http://www.mediafire.com/download/i10q8dm742bso5o/wonderman.rar)

CREDITS
JC/ superhiepsi - coding, mod assemgly, skin editing
sbarth13 - original Wonder Man mod
Enchlore - classic wonder man skin, original hank pym skins (from which I made half this mod's skins)

Find it HERE
https://www.dropbox.com/scl/fi/j24yyo5zuol3fywqz9akj/WonderMan-Booster-by-JC.zip?rlkey=m9w03b0kpnge2iz1mtsmba8tp&dl=0
#19
Pyrrha Nikos



Hailing from an alternate world known simply as "Remnant", Pyrrha Nikos was known as the Invincible Girl. An up and coming huntress who was untouchable in a fight due to her using her semblance of polarity to manipulate attacks into missing her. Her skills wouldn't go unnoticed for long as she was accepted into the prestigious Beacon Academy within the Kingdom of Vale to further train and become a licensed huntress. A huntress is a person who protects others from the Creatures of Grimm. Soulless demons hellbent on humanity's destruction.

During her short time at Beacon, Pyrrha would gain friends, as well as a crush. Who was the lucky boy? The unlikely leader of Team JNPR (Juniper) Jaune Arc. The boy who Pyrrha had to tutor to catch up with their classmates in the fighting department. She was smitten with him. Which is why when she was offered the chance to protect him and the rest of the kingdom by becoming the next Fall Maiden, she took it.

What is the Fall Maiden? They are one of four magical beings who possess the remnants of great magic from an era before the moon was shattered. When a maiden dies, their powers are transferred to the last girl in their thoughts. In this case Professor Ozpin was planning to artificially transfer the powers into Pyrrha to prevent them from ending up in the wrong hands. But things are never that simple, now are they?

They were ambushed during the process. Cinder Fall, the latest in a long line of pawns for the evil Salem. A witch who needs the powers of the maidens in order to end her immortality. Pyrrha did her best to fight off Cinder and to protect the school but in the end, she wasn't enough. Her life flashed before her eyes as Cinder drew her bow for the killing blow.

"Do you believe in destiny?" Pyrrha's last words echoed within her head as her regrets played in slow motion. From not spending enough time with her team, to not telling Jaune she loved him sooner. These thoughts would come to an end once Cinder's arrow pierced her sternum. Or so she thought.

The next thing Pyrrha knew, she was before a tall metal woman claiming to be the Black Smith from an old fairytale. The woman offered Pyrrha another chance at life, of fighting for the greater good. All she had to do was pick a weapon that best represented the woman who she wanted to be. After some careful thought Pyrrha picked up her trusty javelin and shield which caused her vision to be enveloped by a bright white light. The next thing she knew she was standing in a great hall surrounded by tons of warriors drinking mead. This was Valhalla. The land in which warriors would go upon dying in battle.

Pyrrha was confused. If she was meant to fight the good fight, why was she still in the afterlife? All confusion would be laid to rest as the Hall doors opened causing the red head to gasp. Standing before her were not only her teammates Ren and Nora, but her team leader and crush Jaune Arc. They all looked older, as if what was mere moments for her had been over a year for them if not more.

Her feet moved before she could form words as she ran to Jaune and hugged him tightly. They were back. Team JNPR was finally whole once more and welcomed their old friend back with open arms. Once the pleasantries were over, Pyrrha asked why they were here, to which Jaune would stumble through an explanation before their friend Ruby Rose would interrupt and tell Pyrrha that they are on a mission to beat a man who was far worse than Salem. A man named Doom who threatened to erase everything, including Remnant. That was when it clicked. This was her destiny, to help fight this fight.

Pyrrha didn't know what would happen to her once the battle was done but for the time being. She was happy to be reunited with her friends. Even praising Jaune for his technique and the upgrades to his armor and weapons he made using the remains of her physical gear. Armed with a Xiphos sword that can turn into a rifle and a shield that had seen better days. Pyrrha Nikos was ready to reclaim her title as the Invincible Girl, and hopefully find a way to rejoin her friends properly. She had no idea that a masked girl with a reaper's hood and scythe was watching her. Weighing the benefits of reviving one of Valhalla's chosen.



NOTE: This is version 1.0 of the mod. The trigger count is 153.

NOTE: Minor glitch. If you attack immediately after using the heavy attack, your shield will not return. Simply do the heavy attack again or throw the shield to fix it.

NOTE: Has the following talents, Healing Factor, Invincible Girl (allows the user dodge 40% of attacks. Reduce damage taken by damage type metal by 40% and increase damage taken by fire by 20%).


Features
4 Hex-Edited Skins
1 Mannequins
Voice Files using Jen Brown's audio from "RWBY Grimm Eclipse" and "RWBY Amity Arena"
2 Load Screens

Uses number 74 meaning that she will clash with Sly Cooper, Wally West, Cole Phelps, Purple Man, Pete Wisdom and Gorilla-Man in the mannequin.


Abilities:

Vytal Points (Power):  Charge forward and deliver a rapid series of blows with Miló's xiphos form, stunning any enemy caught off guard. (Upgrades Grabsmash)

Pyrrhotite Shield (Power): Throw your shield at enemies. Hold down the button and use the $LEFT_STICK to steer projectile with your semblance.

Gravity Sweep (Power): Perform a circular attack with your javelin allowing you to cause bleed damage to anyone hit. Inflicting blade damage on enemies and pop them up in the air with gravity dust. $PT_CHARGE .

Huntress Aim (Power): Pull out a hunting rifle and shoot a burst of 3 shots at a single target knocking them back. This can't be blocked.

For Mistral! (Power): Charge forward with your spear causing bleed damage to struck foes. Has a chance of instakilling stunned enemies.

Polarity (Boost): Use your semblance to manipulate the nearby metal into causing projectiles and beams to be deflected off of you with ease.

Argus Girl (Boost): Boosts personal attack speed, momentum and dodge chance for a limited time. Dodge chance is increased by 30%.

Forever Falls (Xtreme): Create a metallic storm around you , crushing any enemies who threaten your team.  Additionally increase $DMG inflicted by other Xtreme attacks.

Mod Download
https://www.mediafire.com/file/gw826tm7s3mwccb/Pyrrha_Nikos.rar/file

CREDITS:
ProfEscanor: Mod creation, Voice Files, Skins, Coding, Effects, Textures, HUDs, Boltons
KyleCalibur15: Shield Coding, Additional Voice Clips, Rapid Hit coding.
MarcyMidnight: Moveset contributions.
SuperMaster10: Shield Coding.


#20
Modding Tools / Alchem Engine Display Mods for...
Last post by Kaiko - June 11, 2026, 07:51AM
Alchemy-engine display mods — X-Men Legends II & Marvel Ultimate Alliance

This is a github repo for allowing you to run both games in a windowed state.



https://github.com/KaikoClanworth1/XML2-MUA-Display-Mods

Install & use
Copy your game's folder contents next to its EXE, then double-click a Display - *.cmd (or run the .ps1). -Status shows the current state; -Revert undoes everything.

X-Men Legends II — copy XML2/ next to XMen2.exe
Requires dgVoodoo2 already in the game folder (the usual modern-PC fix; most community builds include it).

Shortcut   Result
Display - Windowed.cmd   Titled, centered, movable 1280×720 window
Display - Borderless Fullscreen.cmd   Fills the monitor, no border, Alt-Tab friendly
Display - Exclusive Fullscreen.cmd   True exclusive fullscreen
.\XML2_Display_Mode.ps1 -Status
.\XML2_Display_Mode.ps1 -Mode windowed -Width 1600 -Height 900
.\XML2_Display_Mode.ps1 -Mode borderless
.\XML2_Display_Mode.ps1 -AddMenuResolutions 1920x1080,2560x1440   # add modes to the in-game menu
.\XML2_Display_Mode.ps1 -Revert
Marvel Ultimate Alliance — copy MUA/ next to Game.exe
Native D3D9, no dgVoodoo. Use -Launch (the shortcuts already do) so the script can size/center the window after the game opens:

Shortcut   Result
Display - Borderless Fullscreen.cmd   Desktop-res borderless, fills the screen, Alt-Tab friendly
Display - Windowed.cmd   Titled, centered 1280×720 window (recommended for the steadiest behavior)
Display - Exclusive Fullscreen.cmd   Stock exclusive fullscreen
.\MUA_Display_Mode.ps1 -Status
.\MUA_Display_Mode.ps1 -Mode windowed   -Launch
.\MUA_Display_Mode.ps1 -Mode borderless -Launch
.\MUA_Display_Mode.ps1 -Revert
If PowerShell blocks a script, the .cmd shortcuts already bypass that; or run powershell -ExecutionPolicy Bypass -File .\<script>.ps1 ....