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#11
Talk about anything / Need help making a mod game fo...
Last post by Rodimus_2316 - September 21, 2026, 07:40AM
I want it to tell the story of the original 90's Marvel 2099 stories, by each issue, in chronological order.  I've narrowed it down to some choices:

Freedom Force
Freedom Force vs. the Third Reich
Marvel: Ultimate Alliance
Some point-and-click game of some type
An interactive movie game of some type
Something else?

Anyone have thoughts?  I'm not going to make this right away, working on another major 2099 project right now, but when it's done, I'll fully focus on this.  Please lmk your thoughts. 
#12
Video Games Talk / Re: MarvelMods Community Disco...
Last post by SuperSaiyanGodzilla - September 20, 2026, 05:00PM
Hello my Discord Account got hacked earlier and I was kicked off, but I requested help from Discord support and changed my username, password and stuff so could someone allow me back in please?
#14
Mod Releases and Conversions / Re: Enigma's X-Men Legends II ...
Last post by Enigma - September 17, 2026, 02:11PM
I've updated the following mods and boosters:
Wolverine
#15
Mod Releases and Conversions / Re: Enigma's Wolverine Booster
Last post by Enigma - September 17, 2026, 02:11PM
I've updated it to v1.3.
Check changelog for details.
#16
Rules and Information / Re: News Bulletin Board
Last post by Outsider - September 16, 2026, 10:04PM
For their stellar contributions and their commitment to :marvelmods: Marvel Mods, Darkcloud / Keme and superhiepsi have earned the Marvel Modder rank! Congratulations!

Visit their threads to check out their respective works that enrich our collection to a higher degree.


Darkcloud / Keme: https://marvelmods.com/forum/index.php/topic,11548.0.html

superhiepsi: https://marvelmods.com/forum/index.php/topic,11680.0.html



#17
Mod Releases and Conversions / Re: Storm Uncanny Booster (Coh...
Last post by rachel_grey - September 16, 2026, 05:29AM
link caido :/
#18
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Outsider - September 13, 2026, 07:42PM
Just to let everyone who is here at the forum but not at our Discord know, I am currently working on an expansion for the Expanded Game (EXG) mod. Obviously because it's a LOT of work to do, I haven't been releasing any new character mods. Admittedly, I'm getting older (and busier) and I'm not as fast as I used to be. But I still have some characters I'd like to do, so as usual, boys and girls... Stay tuned. :king: (evil laugh)

#19
Mod Releases and Conversions / Re: Jubilee Power Booster v1.0...
Last post by IlAmeronlI - September 13, 2026, 05:41PM
Booster has been updated to v1.25.

- Changes -

- A talent file discrepancy regarding the ability 'Peony Salute' has been fixed.
     - Details -
     - The ability was given the wrong values, causing the power to use the incorrect amount of EP and deal less Dmg than intended.

- The powers listed below have been provided index coding to give them multi-hit properties.
     - Included -
       - Peony Salute
       - Firecrackers
#20
Mod Releases and Conversions / Re: Jubilee Power Booster v1.0...
Last post by IlAmeronlI - September 13, 2026, 03:43PM
Quote from: BroddieLee on July 11, 2026, 01:42PMbtw, she has no starting power, her firecrackers talent is at zero

note: i think peony salute is using the wrong requirements, im new to this but it was using %jub_flash_req for its level req instead of %jub_wave_req

Hey, sorry for the late response. I'm in the process of fixing the talent file now (thank you for pointing that out, btw).

But I was looking at the herostat file that I have attached for her, and her lv. 1 power should have a skill point by default. I made sure to have everything coded correctly there so that I could test her properly. Did you add her new herostat file to the roster folder or switch out any previous file she had in the roster folder?