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#11
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - November 06, 2026, 07:18PM
Hal Jordan (HBO's Lanterns) Voicepack




Hello Everyone!

Here with my next voicepack (and if you know me on Discord, you probably already could tell this was coming just from my memes and project releases): Kyle Chandler's new and already iconic performance as Hal Jordan from HBO's Lanterns!

Includes a general-purpose version for most Hal mods, as well as a version that's compatible with my and 12guilherme12's First Flight booster for him.

Download: https://mega.nz/file/7JkBnCDR#mM6O0VFesfvCi6hmgkQV7g0SMmWCwvCz19uYz8KehUQ
#12
Modding Tools / MUA3 Ability Maker
Last post by TheChrisYouKnow - November 06, 2026, 07:01PM
MUA3 Ability Maker
A Web-Based Ability Creation Tool for Marvel Ultimate Alliance 3



Overview
MUA3 Ability Maker is a tool designed to streamline custom ability creation for Marvel Ultimate Alliance 3. Load your extracted game files or open an existing project to start building, modifying, and exporting custom abilities.




Key Capabilities

• Roster Expansion: Assign up to four new abilities per hero (Slots 5–8), seeded from existing baseline moves, complete with localized names and descriptions.
• Combat & Stat Tuning: Adjust damage output and stagger metrics directly, or access advanced parameters for hit-box scaling and EP costs.
• 3D Animation Timeline: Cut, trim, and re-sequence animation clips across any hero in a 3D viewport. Layer clips sequentially, adjust play speeds, and trim recovery frames.
• VFX Studio: Position effects on a visual timeline, adjust spawn timings, reposition hitboxes around the hero model, and edit colors with real-time previews.
• Modular Workflow: Export standalone abilities for sharing or modular integration. Full global undo/redo history for uninterrupted editing.



Download

👉 Download MUA3 Ability Maker

License & Terms of Use

This tool is free to use to create and export custom content. Any mods, assets, or ability modules created using MUA3 Ability Maker must credit TheChrisYouKnow in the project description and release documentation.



Feel free to post feedback, report issues, or share your exported ability modules in the thread below!
#13
Mod Releases and Conversions / Re: NosbornGG's MUA3 mods
Last post by NosbornGG - November 06, 2026, 04:35PM
Cyclops Brown Jacket Costume
REPLACES C2

LINK
#14
Mod Releases and Conversions / Re: NosbornGG's MUA3 mods
Last post by NosbornGG - November 05, 2026, 09:21AM
Moon Knight Fist Of Vengeance
REPLACES C2

LINK
#15
Mod Releases and Conversions / Re: NosbornGG's MUA3 mods
Last post by NosbornGG - November 04, 2026, 08:59AM
Punisher Trench Coat Costume
REPLACES C2

LINK
#16
Mod Releases and Conversions / Re: Folv's Mods (C.A.P.E. and ...
Last post by Folv - November 04, 2026, 03:09AM
Updated CAPE to 2.5, SUIT to 0.3,

Added Xtra Enemies and Xtra Enemies (light) - x3 and x2 enemies respectively; as well as an xp modification remover addon.

Added a much more stable version of uValley's Jump Attacks that works in tandem with CAPE to not override other abilities, and corrects some other issues with certain stages and unique character jump conflicts.
#17
Mod Releases and Conversions / Re: Guiguis Skin; Anime, LOL, ...
Last post by Guiguis - November 03, 2026, 06:17PM
SINESTRO MOD


Download : https://www.mediafire.com/file/813q4cqp2fuwt0a/Sinestro%25282%2529.rar/file

Beware my power.....Sinestro Might!

Finally, a Sinestro mod! This was one of the DC characters I was most looking forward to playing. Sinestro is one of my favorite DC villains, and I hope you guys enjoy playing as him. I THINK HE IS PRETTY FUN AND PRETTY STRONG! He is the master of fear, after all.
Funnily enough, he started out as a Green Lantern before I started messing around with him.

Have fun, and strike fear into their hearts!

First Credits to :
Huge thanks for JOnohood for some code bases and effects.
Avenrureiro Max for the arm, some effects and Skins and mannequin.
Selena Repulsa for the Audio design.
And Ultramegamagnus for his Hal jordan.

mannequin Clash with Black Panther, Kevin Levin and Raimi Spider

Sinestro – Powers
P1: Hail of Blades: Fires a projectile of yellow construct energy that explodes upon impact, releasing a barrage of small blades that damage nearby enemies with mental energy. The exploding blades also have a chance to nullify enemies temporarily, preventing them from using their abilities.

P2: Energy Beam: Fires a powerful, concentrated beam of yellow energy from his ring, damaging and pushing enemies backward. Holding the attack increases its duration and damage output, allowing Sinestro to continuously bombard targets with devastating energy.

P3: Skeletal Attack: Uses his Power Ring to create a massive skeletal arm construct that strikes enemies with powerful melee attacks. Each attack deals physical damage, while the construct's strength is enhanced by Sinestro's ring energy.

P4: Levitation: Uses his ring to manipulate gravity, lifting enemies and objects into the air before throwing them with tremendous force. Can manipulate both light and heavy objects, dealing physical damage while lifting targets and additional damage when thrown.

P5: Cage of Fear: Creates a powerful construct cage around an enemy, trapping them inside while crushing them with yellow energy. The cage immobilizes its target and deals continuous crushing damage while they remain trapped.


P9: The Entity of Fear: Releases a portion of Parallax's power, creating a powerful magnetic energy field that affects nearby enemies over time. The initial impact deals energy damage, followed by crushing physical damage as the field continues to surround and torment its targets.

P10: Sword Mastery: Charges forward while wielding two powerful yellow energy swords created by his Power Ring, striking enemies with a series of devastating melee attacks. The dual blades enhance his attack strength, allowing him to deliver increasingly powerful physical strikes.

P6 (Boost): Bone Saws: Summons multiple skeletal blade constructs that absorb incoming damage and automatically attack nearby enemies. These constructs surround Sinestro, protecting him while striking opponents with powerful physical attacks. The number of summoned constructs and their effectiveness increase with the power of his ring.

P7 (Boost): Sinestro Corps: Empowers his teammates by providing them with yellow Power Ring energy, increasing their critical strike chance. When activated, the rings also have a chance to inflict fear upon nearby enemies, temporarily weakening their ability to fight. The enhancement lasts for a limited duration.


P8 (Xtreme): Sinestro Might: Channels energy directly from the Central Power Battery while reciting his oath, supercharging his Power Ring to unleash an enormous radial explosion of yellow energy. The devastating blast damages all nearby enemies with tremendous physical force. Charging the ability increases its destructive power, unleashing an even more devastating explosion.
#18
Abilities Reloaded - Official Launch

Welcome to the launch of Abilities Reloaded, a comprehensive combat expansion mod for Marvel Ultimate Alliance 3.



WHAT THIS DOES
Adds 44 new abilities across 22 heroes, each with its own icon, description, and synergies. New abilities unlock as a hero levels up (levels 10, 20, 30 and 40). Extra AP and orbs are added automatically so you can rank them up.

Heroes: Black Panther, Cable, Captain America, Deadpool, Doctor Doom, Doctor Strange, Falcon, Gambit, Hawkeye, Hulk, Invisible Woman, Iron Man, Loki, Luke Cage, Magneto, Nightcrawler, Punisher, Scarlet Witch, Spider-Man, Storm, Wasp, Wolverine



Key Features
• 44 Custom Abilities: 22 characters.
• 100% Save-Friendly: Fully compatible with existing save files and fresh playthroughs.
• Vanilla Alignment: Designed to integrate cleanly alongside vanilla abilities and synergize naturally with existing team mechanics.



Showcase Trailer


(Click image to watch the showcase on YouTube)



Download & Installation
You can view the full release notes, character ability breakdowns, and installation instructions via MediaFire:

👉 PC Download on MediaFire

👉 Nintendo Switch Download on MediaFire

👉 Mod Hub & Forum Discussion



Feel free to leave feedback, report bugs, or share team build ideas in the comments below!
#19
Rules and Information / Re: News Bulletin Board
Last post by BaconWizard17 - November 02, 2026, 09:28AM
The Marvel Mods Rules page has received a big update. For the first time in a long time, all rules relating to our community are now in one place. They've been split up into 4 categories: Community Rules (rules applying to our community as a whole), Content Rules (rules applying to the content found in releases), Forum Rules (rules applying specifically to the forums), and Discord Rules (rules applying specifically to the Discord server). We did this to make the rules more accessible to everyone without having to look in a bunch of different places.

By and large, these rules are the same as they've been before. We just streamlined them, removed redundancies, clarified applicability, and improved legibility. 2 new rules have been added regarding content: one deals with AI content in releases, and the other deals with mods relating to real people. You can read about these on the new rules page.
#20
Rules and Information / Re: Forum Site Rules
Last post by BaconWizard17 - November 02, 2026, 09:22AM
MARVEL MODS RULES
Discord Rules


    The following rules are applicable to the Marvel Mods Discord server.
  • All behavior must abide by Discord's policies. This includes their Terms of Service and Community Guidelines.
  • Check the tutorials before asking for help. You can find tutorials and other important information in the #tutorials-and-faq channel within the server.
  • Ask for help in the correct channel. The #help❗ channel is the best place to go to ask for help if you don't understand something in a tutorial or keep running into issues. Be patient and someone will help you when available.
  • Don't spam. This includes excessive off-topic messages in a chat, excessive use of the @everyone tag, or repeating a message multiple times in one or more channels. Doing so intentionally will get you muted. Continued intentional engagement in this behavior after three mutes will result in a ban.
  • Try to keep to the channel topic. We're not super strict, but use the channels as a guide. When discussing recent spoiler content, use the spoiler function. Otherwise, your message will get deleted.
  • The #mod-releases channel is only for announcing mod releases. Don't use this channel for discussions. For announcements, please avoid long messages that are redundant to the mod's release post. Only those with the @Modders, @Skinners, and @Animators roles can post in this channel.
  • Don't hassle anyone with DMs or by tagging them repeatedly. Ask questions in the suitable channel. Please avoid excessive pinging of large roles (such as @everyone or @here). The everyone or here tags should be used sparingly, and only @Modders, @Skinners, and @Animators can use them. Here are cases where they would be appropriate:
    • Major mod project releases (something on the scale of the 36RH/50RH or the EXG)
    • Major mod breakthroughs (overcoming limits, etc.)
    • Major tutorial releases
    • Major announcements
    • Polls about major topics
    • Any critical updates to your mods that fix any kind of issues.
    The @Modders/@Skinners/@Animators tags, while a bit more lenient, should not be abused either.