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#11
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - May 20, 2026, 11:44PM
ITEMS MOD

If you're like me, you may be frustrated with the vanilla game's underwhelming (and sometimes jarring) loot. If you're like me, this mod is for you.

This mod adds tr_items (character-specific loot) for all OCP characters and modifies the effects of all tr_items to (hopefully) make them more useful and less unbalanced. It also renames most loot items because I am neurodivergent.

TR_ITEMS
- Added tr_items for ALL OCP characters.
- Added tr_items for all justice league members.
- Added tr_items for a couple of mod characters that are closely associated to the OCP roster (iron fist for luke cage, quicksilver for scarlet witch, etc).
- tr_items no longer add dots to a single power, but instead they have one of two effects:
1) they may give +6 to one trait (body, focus or striking) OR
2) they may give +1 (and only +1) to ALL talents of the specific character.

IMMERSION CHANGES/  NITPICKING
- Items that were named as weapons, armor or clothing have been renamed to reflect the sad truth that the character model does not actually carry a new weapon or wear a new armor/ suit.
- Items that were named as abstract concepts (attuma's wrath) or body parts (gross) have been given actual gear names (no more selling your radioactive touch).
- tr_items no longer have their owner's name (zero chance of finding "spider-man's socks" in Atlantis - you're welcome), being instead associated with a material or type relevant to the character ("radioactive" for spiderman, "Uru" for Thor, etc).

Like? Get:
https://www.dropbox.com/scl/fi/1cug1orgy212dhicyxkq4/Items-mod-by-JC.zip?rlkey=0v6jgn2pqgmvd1i6iout4u7lw&dl=0
#12
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - May 19, 2026, 09:10AM
OZYMANDIAS

Providing the silent capstone (as he would say) to my Watchmen Collection, here is Adrian Veidt, the baddie/ goodie of the tale, the World's Smartest Man, and the most terrifying villain Alan Moore could conjure up - a handsome, vegan millionaire.

PASSIVES - Acrobatics/ triple jump

POWERSET
1) Manners (melee) - grab and throw
2) Non-violent measures (melee) - A very violent stunning combo
3) Acrobatic Combat (charge) - Rolling charge attack/ escape
4) Perhaps Faster Than Me (radial) - melee radial
5) Memory of Bubastis (projectile) - summon a ghost of his dead lynx, bubastis, to attack enemies
6) Master Strategist (boost) - Increase speed and defense
7) Catch the Bullet (boost) - Slow time for enemies
Xtreme) Doomsday Clock - Airstrike +XP bonus

OUTFITS
Classic - Custom skin of the comic outfit
Adrian Veidt - Custom skin of his civilian clothes
Crimebusters - Custom skin of his masked persona

NEEDS
A proper soundset (currently using cyclops' voice files)
A proper mannequin (currently using skin_01 in t-pose)
A proper skin for Bubastis (currently using Outsider's snow wolf effect and pretending it's a ghost - since Bubastis is canonically dead anyway)

Mod number: 190 - mannequin & loading screens will clash with Beast, Darkseid, Saitama and Raiden Shogun (Genshin Impact)

Get it HERE
https://www.dropbox.com/scl/fi/4foj39u6ugu0elhfwdsti/Ozymandias-by-JC.zip?rlkey=g8t9ksmt1t26h0mjtffined4y&dl=0

CREDITS
superhiepsi/ JC - mod assembly, custom skin edits
Miles838 - original Obi-Wan Kenobi skin
Outsider - ghost wolf model
Dimonpru - Bubastis power coding
Mrkabblamofish/ak2yny - texture editing batch files
#13
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - May 19, 2026, 02:06AM
Booster: MARVEL CONAN

This booster is mostly aesthetic, intended to make conan look and feel less like Arnold and more like the Marvel character.

REQUIRES Outsider's Conan mod to work (get it here: https://marvelmods.com/forum/index.php/topic=8753.msg185420#msg185420 )

- Changed skins, removing Arnold and adding variant outfits. Changed the sword.
- Changed the talent/ power names/ descriptions to match the lore of Marvel Conan.
- Removed axe attacks; he now uses a sword for everything, and does not sheathe it as often.
- Changed the Herostat to fit the new skins and reduce his starting strength (it will be high anyway, since he's a bruiser, but it will no longer be as high as Thor).

There's an optional voicepack (in the xtras folder) from Ceamonk's Shroud mod, which sounds both tougher and smarter than Arnold. Didn't make it the mod's standard voice because it might not suit everyone's taste. The xtras folder also includes a variant herostat that uses the corresponding voice.

Get the Booster HERE:
https://www.dropbox.com/scl/fi/ue40u6nwi75jyt8z39fjr/Marvel-Conan-by-JC.zip?rlkey=xfjh87t2e0xo0kqq3z2r4ot6t&dl=0

CREDITS
JC/ superhiepsi - mod assembly, custom skin editing
Outsider - original Conan mod
Aventureiromax - original conan skin, original he-man skin
ProfEscanor - original doc samson skin
Ceamonks890 - alt voice files
mrkablammofish, ak2yny - texture editing batch files

#14
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - May 18, 2026, 09:58PM
Here are the next two members of my Watchmen collection:

SILK SPECTRE

First comes Laurie Juszpecyk, the heart and soul of the non-team - The Silk Spectre!

POWERSET
1) Juspeczyk Smash (melee) - melee grab + high damage
2) Black & Sweet (melee) - Melee combo with no milk and two sugars
3) Two-Finger Punch (melee) - Laurie gives foes the finger (up the nose bridge): Melee chargeable
4) Spinning Kick (radial) - Flying spinning kick; melee radial
5) Gymnastics Run (charge) - charge ahead, finish with a flip kick
6) Polish Taunt (debuff) - weaken and bait nearby enemies
7) Polish Inspiration (boost) - Inspire allies, increasing HP/EP
Xtreme) Polish Revenge - Hit every enemy nearby

OUTFITS
Crimebusters - Custom skin trying to approximate the comic outfit
DCEU - Custom skin based on movie outfit
Sally Jupiter - Echo Champion of Laurie's mom

NEEDS
A proper soundset (currently using scarlet witch's voice files)
Better skins

Mod number: 188 - mannequin will clash with Doctor octopus, Weapon Hex, Rapunzel and Saint Walker

CREDITS
superhiepsi/ JC - mod, custom skin editions
AventureiroMax - original psylocke/ Talia skins
JZS - original Golden Age Wonder Woman skin
Mrkabblamofish/ak2yny - texture editing batch files

Get her here:
https://www.dropbox.com/scl/fi/h8ewiuwsgl1n8jaez0bw1/Silk-Spectre-by-JC.zip?rlkey=2hfsfzqmuv8o96liu0idq8glz&dl=0


THE COMEDIAN

After Laurie I kinda made her father - the series' bad guy/ protagonist/ victim; the Comedian!

I say i KINDA made him because, since their powersets are so similar, this mod is basically a reskin/reducer for Outsider's Punisher Mod, with just enough variation to qualify as an echo champion.

POWERSET
1) Dual Guns (beam) - fire from both pistols as long as button is held
2) Riot Tactics (debuff + projectile) - Frighten targets and shoot them in the back
3) Scorched Earth (beam) - Flamethrower, Vietnam-style
4) Burst Out Laughing (radial) - Grenade volley
5) Just Don't Ask Me Where I Was (projectile) - sniper shot, like the one he totally did NOT make at Dallas
6) See The Funny Side (debuff) - Flash grenade that stuns enemies
7) Government Issue (boost) - Reduce damage taken and energy costs
Xtreme) The Punchline - Call down a government-sanctioned airstrike

OUTFITS
Classic - Custom skin trying to approximate the comic outfit
Government Operative - Same as above, but different
Peacemaker - Literally the Peacemaker skin from Ceamonk's mod

BUGS
For some reason, weapon sounds don't work; haven't found a fix yet

NEEDS
A proper soundset (currently using wolverine's voice files)
Better skins

Mod number: 189 - mannequin & loading screens will clash with Kyle Rayner, Quicksilver and Vulture

CREDITS
superhiepsi/ JC - mod assembly, custom skin edits
Outsider & Blizz - original punisher mod, weapon models
AndersonBrazil - original punisher 2099 skin
amitam2 - cable MFF skin
Guiguis_12 - Peacemaker skin
Mrkabblamofish/ak2yny - texture editing batch files

Get him here: https://www.dropbox.com/scl/fi/moa8ahh2vts9y4qb89m7y/The-Comedian-by-JC.zip?rlkey=w5y7l2itamjkmhl2r8et1aa0k&dl=0
#15
Modding Tools / Re: IGB Blender Addon By Kaiko
Last post by Kaiko - May 18, 2026, 08:02PM
mannequin RESERVED POST
#16
Modding Tools / Re: IGB Blender Addon By Kaiko
Last post by Kaiko - May 18, 2026, 08:01PM
Custom Model Conversion RESERVED POST
#17
Mod Releases and Conversions / Re: Selena's Mods
Last post by Selena Repulsa - May 18, 2026, 04:23PM
Here Comes my first release.

A reducer for the Shredder mod by Erik Lensherr, which you need to install first.  That's Here. Original mod..





This mod attempts to make the original mod more team friendly,  and definitively 2003 Ch'rell focused.

All credit goes to everyone who made this mod possible, especially Erik and A-Max.

Download link here.
#18
Mod Releases and Conversions / Selena's Mods
Last post by Selena Repulsa - May 18, 2026, 02:34PM
This will be where I post my various mods, be they boosters or fully new characters, or what have you.

Mods will be forthcoming.  Finally.
#19
My second character (and also my start on the Dark Heroes characters) is now finished! ^^


                                                 Dark Spider-Man - (Playable Ver.)

                                                              BE WARNED, This mod will clash with who ever's mods ID's are on #158.
                             WARNING - Dark Spider-Man mod clashes mannequins with : Punisher, Ghost Rider 2099, and Tenebris; (#158)



                                         
                                                                                                                Download Link
#20
Modding Tools / Re: IGB Blender Addon By Kaiko
Last post by Kaiko - May 17, 2026, 07:40AM
Tutorial. For IGB Actors.

What this will cover:
1. How to get the addon setup for Actors.
2. How to import a game actor (XML2) and then export it to test.

Blender Version Used: 4.4
Recommended Addons.
https://github.com/teamneoneko/Cats-Blender-Plugin/releases/tag/4.4.1.4


Step 1: Select you're game directory in the "IGB Actor" of the N Panel. (Use the "N" key to open it while hovering the main view) The game directory should look something like "C:\Games\X-Men Legends II"



Step 2: I recommend you import a normal actor first (please note that skins made in 3ds max 5 tend to not import well or at all at this time)



It may come up like this with what skin you want, you can import the "03_wolverine" file if you wish to select more than 1 skin at once.



Step 3: now that you have a model imported we should change some settings shown in the images below, first open the armature and hide the outline, if you dont want the outline feel free to delete it, Now goto the "Object" tab of the window below and find the "Viewport Display" now with the armature select hit "in front" this will help with selecting bones. Now you are all setup i recommend you save this as a .blend file before continueing.





Step 4: Settings/Tabs inside of "IGB Actor".



We will go top to bottom.
"Import Options" does as it says, lets you choose to import the skins with animations materials etc, Game: lets you choose the game if it detects wrong (I recommend you leave this on auto)

"Skin Setup" This will let you know if there is anything wrong with you're model, for example we have a warning because "1 bone(s) are connect (should be disconnected)" this is a error we can safly ignore but if you have more than 1 error it maybe a good idea to resolve them, bones and meshes are what they say and "Target" is you're target platform normaly this is set to whatever you imported/Game Directory.

"Active Actor" this shows the skin name and the number of bones.

"Skins" Tab, this is where the magic happends, you will see a "Skin_" and a "Skin_ (outline)" this is just to show you what meshes are in you're armature right now, under "Segments" you will find "Body" which maybe named differnt but can't be changed then "0904" with a box icon and "outline: 0904_skin_outline" this is where you can do things like add guns that you can hide (like bishop) or in this case have a outline that dont show up in MUA but does in XML2.



Note: you can use the little pen to rename the objects but normaly it will go off the mesh name "0904_skin_outline".

Step 5: From here i recommend you backup the orignal .igb you imported and then export from blender to make sure there not errors and it works in-game.



Here is the export menu there are 2 settings here. "Texture Format": which i would leave on "CLUT" which works on both XML2/MUA, and only change it to "DXT5" if you want to do more advanced things with shaders that only work in MUA. and then there is "Texture Resolution" what this will do is force all textures in you're actor to be that size, Honestly i have not found a limit yet (tested up to 4x 2048x2048 without crashing) not to say there is not limit or issues having that high of a texture can cause.
Name you're file and replace the skin to test in-game.

If the game loads then YAY the blender export is working!!.