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#11
Mod Releases and Conversions / Re: NEW STORM MOD INCOMMING!
Last post by shadowsire - June 19, 2026, 10:12AM
 :storm: Here is a preview of her first Power Lighting! Video showcasing Rapid Tap and the Hold Feature.
#12
Mod Releases and Conversions / Re: NEW STORM MOD INCOMMING!
Last post by shadowsire - June 19, 2026, 09:47AM
Here is a video Preview of her Popup Finisher Attack I recently worked on.:storm:
#13
Mod Releases and Conversions / New Storm Mod!
Last post by shadowsire - June 19, 2026, 09:31AM
Hi All,

I just want to thank this amazing site and mod authors...you have inspired me to create my own storm "overhaul" as it will feature new/revamped powers, 6 costumes (that i personally like) and new icons for powers I have designed.:storm:

I look forward to sharing this awesome mod with you guys, as i have discovered a way to implement rapid tap and a hold version on a single power giving us more possibilities than ever.

Stay Tuned For more!

XOXO - Shadowsire
#14
Credits
Huge thx to nikita for all the research leading to modding tools, without him, no converssion would have been possible!

Credit of course to Marvel, Disney, Raven Software, Vicarious Visions, and Activision for Marvel: Ultimate Alliance, as well as developers of Marvel Heroes, Marvel Heroes Omega: Gazillion Entertainment Secret Identity Studios, Netmarble, Marvel Future Fight. Thanks also to the original creators of the game models used.

Appreciation also goes to Autodesk, 3ds Max, and Blender for providing essential tools used in this work.

Mods are sorted by categories from oldest to newest.

I claim zero ownership over models/asset from games I mod and take them down by request if wanted by the owners.
This content should be considered as free fan-arts and is not made to earn money from it.

Installation and warning
My instruction for now will be somewhat vague, , will try to make a very exhaustive modding tutorial.
It is recommended you come to Discord for help.
For now you need MUA2 Remastered PC version, unpack .bin file for actors, material and texture .bin., then move out the .bin files elsewhere, keep it elsewhere as backup files.
Once done you can download my mod and mod exactly like you do for MUA1 PC by drag and dropping files into your game folder. Remember to make backup of files you are replacing!!!
HUGE WARNING: THE GAME IS UNPLAYABLE ON KEYBOARD, IT WILL CRASH BECAUSE CONTROLS ARE JUST WASTED BY THE PORT, PLAY WITH CONTROLLER OR YOU WILL HAVE CRASH!!!!

Skins
Iron Man - Civil War from Marvel Heroes
https://gamebanana.com/mods/684062
Iron Man - Age of Ultron from MFF
https://gamebanana.com/mods/684062
Hulk - Iron Man Hulkbuster AOU MH
https://gamebanana.com/mods/684671
Captain America - Civil War from Marvel Heroes
https://gamebanana.com/mods/685122
Spider-Man - Civil War from Marvel Heroes
https://gamebanana.com/mods/685344
#15
A new kombatant has entered the fray, though this time it's not by me... Kung Jin has been released by ProfEscanor. His portrait has been added to the Warrior Select screen at the first page. Here is his bio.


KUNG JIN
Wanting to further prove himself to the Shaolin, the archer Kung Jin joined his three friends through the portal to defend an alternate Earthrealm from Shao Kahn's invasion. As he began to train at the archery range, he saw a young woman dressed in purple impressively shooting arrows at her targets with agility and speed. He began to show off his own skills with his unique bow that doubles as a staff, which gained her attention. The two agreed to become allies in this war, as they both seek to make their respective mentors proud.

#16
Kung Jin





The younger cousin of Kung Lao. Who grew up on the streets following the loss of his family's fortune. He grew up ostracized by his family and angry that his cousin had died at the hands of Shao Kahn. One faithful encounter at the sky temple with Raiden would lead the young man to follow more closely in his cousin's footsteps and join the Shaolin.

Years later, an older Kung Jin would be recruited by Johnny Cage to form a special task force to help save earth realm from any invasions with the Nether Realm or Outworld. Kung Jin didn't see eye to eye with his team but would grow to trust them for the sake of the world and to bring honor back to his family following the death of Kung Lao.

Following the defeat of Shinnok for a second time, Lao would leave the team in favor of training more with the Shaolin. Armed with a razor sharp chakram and a bow capable of shooting fire, Jin was ready to make his family proud once more.

But nothing stays peaceful forever. A distortion would open up seeing the monk on an earth realm not too different from his own. Surrounded by red clad ninjas, Jin drew his bow to prepare to fight, only for the small army of ninjas to be swiftly dispatched by another archer. A woman clad in purple chuckling. This was Kate Bishop, the wisecracking second Hawkeye on a mission to take down the Kingpin so he can't take over New York again.

Thanking his new ally, Kung Jin asked where he was, only to be informed that the world was currently broken and that the purple archer recalled a blonde girl in armor mentioning a loudmouthed monk with flaming arrows. Jin immediately knew she was talking about Cassie Cage, his squad leader and asked if she could take him to the rest of his team. Kate agreed so long as Jin helped her make sure that Wilson Fisk didn't take over the city first.

With that the two archers drew their respective bows and started to take down ninja after ninja,  playfully counting defeats to see who was the better of the two. Doing trick shots off of walls and even using their secondary weapons of swords and chakrams  to scare a few more stylish defeats. It wouldn't be long now before the Kombat Kids were reunited. With Takeda, Jacqui and Cassie being happy to finally have their brother in arms back.



NOTE: This is version 1.0 of the mod.
NOTE: Has the Mortal Kombat Talent, Block and press left to perform a stage fatality uppercut, and press right to perform a taunt that damages nearby enemies.

Features
4 Hex-Edited Skins
1 Mannequins
Voice Files using  Johnny Yong Bosch's audio from "Mortal Kombat X"
2 Load Screens

Uses number 76 meaning that he will clash with White Ranger (Tommy), Alan Wake , Mega Man (Bad Boxart), Shadowcat, Senator Kelly and Phyla-Vell in the mannequin.

Trigger Count: 138

Abilities:


Straight Arrow: (Power) Fires a single arrow using your skills of archery. Hold to keep firing at rapid speed. $PT_HOLD Also strengthens ^Stage ^Fatality. ;

Fly Kick: (Power) Vault off of your bow for a devastating flying kick. Upgrades grab-smash.

Bo Flame:(Power) Shoot a fire ball from your bo staff that travels towards the enemy knocking them back on hit. Inflicts $DMG_FIRE.

Chak-a-rang:(Power) Throw a bladed chakram at incoming enemies that will stun anyone it hits and inflict bleed onto them. Hold down the button to guide the chakram around.

Smoke Show:(Power) Shoot 4 smoke bomb arrows at enemies stunning them in a cloud of smoke and lowering their damage output by 50% for a limited time.

Fire Quiver: (Boost) Give yourself a chance to ignite enemies with melee attacks, and also decreases $DMG taken. Additionally applies fire damage to all attacks.

Vampire Quiver:(Team Boost) Activate your vampiric arrows to boost allies. All members gain more projectile damage and gain life steal for a limited time. Increases momentum gain.

Target Practice: (Fatality) Shoot flaming arrows around you that bounce off walls and burn enemies at once.

Mod Download

https://www.mediafire.com/file/jc5r79k0mduqjlx/Kung_Jin.rar/file

CREDITS:
ProfEscanor: Mod creation, Voice Files, Skins, Coding, Effects, HUDs,Boltons
Outsider: Kate Bishop Smoke Arrow coding, Wins and Fatality audio and templates.
UltraMegaMagnus: Help with Cartwheel kick animation.
#17



Kain—Defiance Booster


Update 6/16/26: Fixed bugs with Mist Jump bugging out when under the effects of other character boosters, as well as Slow Time only allowing Kain to move normally when used and not his allies.

Hello everyone! Here at it with another booster for y'all, this time for the iconic anti-hero of the Legacy of Kain series! This booster intends to emphasize Kain's skillset during Legacy of Kain: Defiance with a focus more on the powers and abilities present in that game given Kain's canonical outgrowth of some of his more esoteric abilities from the original Blood Omen game with his advancing evolution and age over the centuries between those games.

Original Kain Mod by Ceamonks (required to be installed before use, also worthy of trying out solo since it presents a more overall portrayal of Kain's powers throughout all of the games): https://gamebanana.com/mods/569891

Featuring:

-Buffed bite values for energy and health steal to that of Deidara and I's Blade Booster, as wall as adding a visual blood draining effect similar to that of the Legacy of Kain series.

-New Reaver Spell Animations/Effects to closely resemble their counterparts in Legacy of Kain: Defiance

-Fixed Dimension Slash ending with Kain's sword bolton glitching through his pelvis.

-Replaced Radial Spin with Cadaverous Laceration: a multi-hit melee combo move resulting in a vicious knockback.

-Replaced Energy Bolt with Blood Siphon: a visceral ranged attack that stuns enemies in front of Kain and draws their blood into him to heal him for a time, with a visual effect greatly inspired by the unique long-range blood drinking effect from Legacy of Kain: Defiance, Blood Omen, and Blood Omen 2

-Removed Barrier with Energist's Lightning: a new radial attack dealing electrical damage and causing knockback

-Replaced the "Vae Victis" Lightning Spell with a new effect and power, releasing a radial blast of spiritual white energy, symbolizing Kain's use of the purified Soul Reaver's Charged Spell from the end of Legacy of Kain: Defiance.

-Reworked ElderSkrull's Mist Dash/Jump so that it doesn't cancel out any boost powers active when used

-Nerfed Kain's automatic self-revive and removed healing factor for balancing reasons (considering the variety of health drain options, his survivability now is still fairly high)

-Replaced Wolf Form with the Scion of Balance Boost to free up a good many additional triggers, with the boost itself providing Kain with extra damage and striking strength while allowing him to sense enemies on the map through his now "purified" sight.

-New Icons and Textures from Legacy of Kain: Defiance

Credits:

Ceamonks: Original Kain Mod
TheElderSkrull: Original Booster
Outsider: Additional Effects


Credits:

Ceamonks: Original Kain Mod
TheElderSkrull: Original Booster
Outsider: Additional Effects
#18
Everyone, the 50 Roster Hack and the 36 Roster Hack have both been updated with Nikita's latest debug mode, to include FX editor and other features.

#19
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Outsider - June 15, 2026, 04:04AM
Everyone, the following stuff have been updated:

Jacqui Briggs:
Added texture files for those who may not have them.

MK Ultimate Alliance:
Added five more team stages, missing textures for Jacqui Briggs, and callout/team bonus support for Escanor's upcoming Kung Jin mod.

Spider-Girls:
:spidergwen: (Spider-Gwen) Lowered her node & trigger counts from 49 nodes & 166 triggers, to 43 nodes & 136 triggers.

Team Enhance:
Now has 29 icons to choose from.


Quote from: Polygone on June 14, 2026, 11:33AMNice updates, cool that you keep updating old mods :)

Thanks, man. I try whenever time allows me to.

#20
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Polygone - June 14, 2026, 11:33AM
Nice updates, cool that you keep updating old mods :)