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#11
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Polygone - June 14, 2026, 11:33AM
Nice updates, cool that you keep updating old mods :)
#12
Console Versions / L.O.A.D.R. (Loading Overhaul A...
Last post by nildagoat - June 12, 2026, 03:31AM
Hey everybody! While :xmen_logo: C.E.R.E.B.R.O. :xmen_logo: sits in WIP hell, I decided to upload this miscellaneous mod bundle for PSP!

This assetsfb.wad file does three things:
1. Removes introductory loading screens, allowing the player to automatically load into the game without waiting for any loading screens!
2. Changes Playable Danger Room Characters!
3. Completely skips the tutorial segment of the game and loads the player into sanctuary from a new game!

This was supposed to be a personal mod for use on  :xmen_logo: Xbox Series S/X for :cuckoo: multiplayer, but I realized it was also super useful for modders who want to edit the assets and load straight into their mods without playing through the tutorial or loading screens first. This cuts mod testing time drastically, so I decided to release it here!

I also didn't like the playable bosses/characters in the Danger Room, so I changed some of them around to new ones. They're similarly unlockable to the original characters, so unlocking the new characters will be a surprise!  :madrox:

Don't worry, it is fully released and available to download, unlike C.E.R.E.B.R.O.
Here's the download link: https://www.mediafire.com/file/lfjbjzycoycj101/LOADRAssets.zip/file

Simply extract the .zip, open UMDGen, and replace the assetsfb.wad file in your .ISO, and rebuild it.
(Warning: make sure to start a new game, as with every other mod!)
#13
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - June 11, 2026, 08:34PM
WONDERMAN BOOSTER

After making my Vision booster, I now turn to his less popular (and equally neglected) "brother", and one of my favorite marvel heroes - Wonder Man!

More an update than a booster, this is a tuneup of sbarth13's 2012 wonder man mod, with retouched skins and a rebalanced herostat/ powerset.

BONUS: includes custom skin for MCU version! :)

REQUIRES
Sbarth's Wonder Man mod (http://www.mediafire.com/download/i10q8dm742bso5o/wonderman.rar)

CREDITS
JC/ superhiepsi - coding, mod assemgly, skin editing
sbarth13 - original Wonder Man mod
Enchlore - classic wonder man skin, original hank pym skins (from which I made half this mod's skins)

Find it HERE
https://www.dropbox.com/scl/fi/j24yyo5zuol3fywqz9akj/WonderMan-Booster-by-JC.zip?rlkey=m9w03b0kpnge2iz1mtsmba8tp&dl=0
#14
Pyrrha Nikos



Hailing from an alternate world known simply as "Remnant", Pyrrha Nikos was known as the Invincible Girl. An up and coming huntress who was untouchable in a fight due to her using her semblance of polarity to manipulate attacks into missing her. Her skills wouldn't go unnoticed for long as she was accepted into the prestigious Beacon Academy within the Kingdom of Vale to further train and become a licensed huntress. A huntress is a person who protects others from the Creatures of Grimm. Soulless demons hellbent on humanity's destruction.

During her short time at Beacon, Pyrrha would gain friends, as well as a crush. Who was the lucky boy? The unlikely leader of Team JNPR (Juniper) Jaune Arc. The boy who Pyrrha had to tutor to catch up with their classmates in the fighting department. She was smitten with him. Which is why when she was offered the chance to protect him and the rest of the kingdom by becoming the next Fall Maiden, she took it.

What is the Fall Maiden? They are one of four magical beings who possess the remnants of great magic from an era before the moon was shattered. When a maiden dies, their powers are transferred to the last girl in their thoughts. In this case Professor Ozpin was planning to artificially transfer the powers into Pyrrha to prevent them from ending up in the wrong hands. But things are never that simple, now are they?

They were ambushed during the process. Cinder Fall, the latest in a long line of pawns for the evil Salem. A witch who needs the powers of the maidens in order to end her immortality. Pyrrha did her best to fight off Cinder and to protect the school but in the end, she wasn't enough. Her life flashed before her eyes as Cinder drew her bow for the killing blow.

"Do you believe in destiny?" Pyrrha's last words echoed within her head as her regrets played in slow motion. From not spending enough time with her team, to not telling Jaune she loved him sooner. These thoughts would come to an end once Cinder's arrow pierced her sternum. Or so she thought.

The next thing Pyrrha knew, she was before a tall metal woman claiming to be the Black Smith from an old fairytale. The woman offered Pyrrha another chance at life, of fighting for the greater good. All she had to do was pick a weapon that best represented the woman who she wanted to be. After some careful thought Pyrrha picked up her trusty javelin and shield which caused her vision to be enveloped by a bright white light. The next thing she knew she was standing in a great hall surrounded by tons of warriors drinking mead. This was Valhalla. The land in which warriors would go upon dying in battle.

Pyrrha was confused. If she was meant to fight the good fight, why was she still in the afterlife? All confusion would be laid to rest as the Hall doors opened causing the red head to gasp. Standing before her were not only her teammates Ren and Nora, but her team leader and crush Jaune Arc. They all looked older, as if what was mere moments for her had been over a year for them if not more.

Her feet moved before she could form words as she ran to Jaune and hugged him tightly. They were back. Team JNPR was finally whole once more and welcomed their old friend back with open arms. Once the pleasantries were over, Pyrrha asked why they were here, to which Jaune would stumble through an explanation before their friend Ruby Rose would interrupt and tell Pyrrha that they are on a mission to beat a man who was far worse than Salem. A man named Doom who threatened to erase everything, including Remnant. That was when it clicked. This was her destiny, to help fight this fight.

Pyrrha didn't know what would happen to her once the battle was done but for the time being. She was happy to be reunited with her friends. Even praising Jaune for his technique and the upgrades to his armor and weapons he made using the remains of her physical gear. Armed with a Xiphos sword that can turn into a rifle and a shield that had seen better days. Pyrrha Nikos was ready to reclaim her title as the Invincible Girl, and hopefully find a way to rejoin her friends properly. She had no idea that a masked girl with a reaper's hood and scythe was watching her. Weighing the benefits of reviving one of Valhalla's chosen.



NOTE: This is version 1.0 of the mod. The trigger count is 153.

NOTE: Minor glitch. If you attack immediately after using the heavy attack, your shield will not return. Simply do the heavy attack again or throw the shield to fix it.

NOTE: Has the following talents, Healing Factor, Invincible Girl (allows the user dodge 40% of attacks. Reduce damage taken by damage type metal by 40% and increase damage taken by fire by 20%).


Features
4 Hex-Edited Skins
1 Mannequins
Voice Files using Jen Brown's audio from "RWBY Grimm Eclipse" and "RWBY Amity Arena"
2 Load Screens

Uses number 74 meaning that she will clash with Sly Cooper, Wally West, Cole Phelps, Purple Man, Pete Wisdom and Gorilla-Man in the mannequin.


Abilities:

Vytal Points (Power):  Charge forward and deliver a rapid series of blows with Miló's xiphos form, stunning any enemy caught off guard. (Upgrades Grabsmash)

Pyrrhotite Shield (Power): Throw your shield at enemies. Hold down the button and use the $LEFT_STICK to steer projectile with your semblance.

Gravity Sweep (Power): Perform a circular attack with your javelin allowing you to cause bleed damage to anyone hit. Inflicting blade damage on enemies and pop them up in the air with gravity dust. $PT_CHARGE .

Huntress Aim (Power): Pull out a hunting rifle and shoot a burst of 3 shots at a single target knocking them back. This can't be blocked.

For Mistral! (Power): Charge forward with your spear causing bleed damage to struck foes. Has a chance of instakilling stunned enemies.

Polarity (Boost): Use your semblance to manipulate the nearby metal into causing projectiles and beams to be deflected off of you with ease.

Argus Girl (Boost): Boosts personal attack speed, momentum and dodge chance for a limited time. Dodge chance is increased by 30%.

Forever Falls (Xtreme): Create a metallic storm around you , crushing any enemies who threaten your team.  Additionally increase $DMG inflicted by other Xtreme attacks.

Mod Download
https://www.mediafire.com/file/gw826tm7s3mwccb/Pyrrha_Nikos.rar/file

CREDITS:
ProfEscanor: Mod creation, Voice Files, Skins, Coding, Effects, Textures, HUDs, Boltons
KyleCalibur15: Shield Coding, Additional Voice Clips, Rapid Hit coding.
MarcyMidnight: Moveset contributions.
SuperMaster10: Shield Coding.


#15
Modding Tools / Alchem Engine Display Mods for...
Last post by Kaiko - June 11, 2026, 07:51AM
Alchemy-engine display mods — X-Men Legends II & Marvel Ultimate Alliance

This is a github repo for allowing you to run both games in a windowed state.



https://github.com/KaikoClanworth1/XML2-MUA-Display-Mods

Install & use
Copy your game's folder contents next to its EXE, then double-click a Display - *.cmd (or run the .ps1). -Status shows the current state; -Revert undoes everything.

X-Men Legends II — copy XML2/ next to XMen2.exe
Requires dgVoodoo2 already in the game folder (the usual modern-PC fix; most community builds include it).

Shortcut   Result
Display - Windowed.cmd   Titled, centered, movable 1280×720 window
Display - Borderless Fullscreen.cmd   Fills the monitor, no border, Alt-Tab friendly
Display - Exclusive Fullscreen.cmd   True exclusive fullscreen
.\XML2_Display_Mode.ps1 -Status
.\XML2_Display_Mode.ps1 -Mode windowed -Width 1600 -Height 900
.\XML2_Display_Mode.ps1 -Mode borderless
.\XML2_Display_Mode.ps1 -AddMenuResolutions 1920x1080,2560x1440   # add modes to the in-game menu
.\XML2_Display_Mode.ps1 -Revert
Marvel Ultimate Alliance — copy MUA/ next to Game.exe
Native D3D9, no dgVoodoo. Use -Launch (the shortcuts already do) so the script can size/center the window after the game opens:

Shortcut   Result
Display - Borderless Fullscreen.cmd   Desktop-res borderless, fills the screen, Alt-Tab friendly
Display - Windowed.cmd   Titled, centered 1280×720 window (recommended for the steadiest behavior)
Display - Exclusive Fullscreen.cmd   Stock exclusive fullscreen
.\MUA_Display_Mode.ps1 -Status
.\MUA_Display_Mode.ps1 -Mode windowed   -Launch
.\MUA_Display_Mode.ps1 -Mode borderless -Launch
.\MUA_Display_Mode.ps1 -Revert
If PowerShell blocks a script, the .cmd shortcuts already bypass that; or run powershell -ExecutionPolicy Bypass -File .\<script>.ps1 ....
#16
Hi everyone! Here goes version 3.1 of my Banshee mod, in which I'm releasing a new skin (with hud) for his X-Corps uniform, after redesigning one of Zignutus' skins (thanks a lot, Zignutus!). Also, his 5th skin passives are now working just like the passives from the other four regular skins, thanks to a patch recently released by nikita488 (check it out here).



Many thanks to you all! :xmen_logo:
#17


Captain Jack Sparrow (Pirates of The Caribbean) Character Mod


Update: Patched some effects for Jack's XTreme, made some talent file tweaks to remove an error in his Rum power text, and threw in a new texture for converted enemies when using Jack's "Hoist the Colors!" power! Also patched his costume passives not working as they should.



Bio:

Captain Jack Sparrow was dead.


Well, he was pretty sure he was dead, the pernicious squid's favorite beastie wasn't one to spit out whatever it took in its nasty, uncomfortably rank beak. Like any decent, self-respecting captain who wasn't a shame to the title, he'd gone down with his ship—his beloved Black Pearl—once that Kraken had seized it with its tentacles...because being shackled to the mast by Turner's charming murderess made the possibility of making for the longboat had made that means of escape a veritable impossibility.


But no one had told him about how bloody cold Davy Jones's Locker would be.


"Bugger," he swore as he tried again to tug at the wheel, stuck from barrel to axle by the frost that had claimed the ship, embedded in the sea of ice as it had been since he'd met his end at the maw of that beast and had awoken to the sight of The Pearl frozen in place.


It was a special kind of Hell, he supposed, seeing something that so purely represented the freedom that he loved so bereft of it.


He tried again, harder now as the buggers came in quicker succession as his efforts were met with equal success.


"Bugger. Bugger. Bugger. Bugger!"


Releasing the wheel, the Pirate Lord of The Caribbean elected instead to take a gander at the state of the rest of his beloved Pearl, his gait that meandering swagger that was intrinsic to him as breathing air and drinking rum.


"Not good. Very not good. Very very not good...there will be no living with that woman after this...unliving with her. There shall be an irrevocable un-unliving policy for interacting with succubi of her ilk, all...sulky and temptingly giraffe-necked."

It was when he was inspecting the rigging of one of the tack lines that he noticed another peculiarity as to the nature of his predicament. Slinking out from the bowels of his ship to the gap in the baseboards that led to the lower decks were a scattering of figures garbed suspiciously in brown furs and horned helmets with large shields in their hands.


"Must be the French," he mused, blinking in confusion. He hadn't noticed them come aboard. Had they been there the whole time he was here? That was...decidedly unappealing a prospect. "No, not French, not nearly enough snails and fashion...come to join my crew, lads?"


One of the men shambled forward.


"No, mortal. But you will join ours...among the dead."


Then the rest of the figures shambled closer now, so close now that Jack could see the corpselike pale-blue hue of their skin and the gleam of their broadswords as they drew them in unison.


"The living have no sway here in Niffleheim, mortal! Stand and meet your end!"


Jack pondered it for a moment, compartmentalizing this information despite his unease. Still living, so he was not dead. Niffleheim, so not in Davy Jones's Locker.


"Ah...well that won't really do me well at all," Jack said, slowly backing away from the approaching tide of undead warriors. "My head's not really the right shape to be wearing a set of horns, Savvy?"


He took a step back. Then another...


"But you won't go entirely empty-handed, gentlemen," he said, confidence emboldening the delivery of his speech as he drew his cutlass with the screech of rusted iron scraping out of the leather of its sheath. "You'll remember this very day as the day in which you almost caught Captain Jack Sparrow!




Just couldn't keep away, eh?

Here with another exciting character release: Captain Jack Sparrow from Pirates of The Caribbean! Featuring a slew of moves, daring, sounds from The Legend of Jack Sparrow tie-in game and voicelines from Disney Infinity and Kingdom Hearts III; this mod's sure to enrich your gameplay experience. It's a pirate's life for those who are bold enough to install Captain Jack into their roster, savvy?

Download Link: https://mega.nz/file/mdsBGT4D#MMWe48avq3kml8IBpIeObd54Y9LigL2n2KrnfrFsCIc

Credits:

ProfEscanor: MFF animation rips for Fandral
MarcyMidnight: Jack Sparrow Model Conversions
Outsider: Coin Effect and Model
Enigma: Cutlass and Pistol Boltons
SuperMaster10: Bottle model conversion from EA's Harry Potter games, run power coding
#18
Mod Releases and Conversions / Re: Selena's Mods
Last post by Selena Repulsa - June 08, 2026, 01:44PM
Third release, Ghostfreak from Ben 10.  This mod will see an update later. A third optional voice set.

Like always, thanks to my friends and fellow modders, including Escanor for his Puppet mod work.

If there are any issues, please, let me know.



Download here
#19
Shazam Mini-booster 

Requires Outsider original mod :
https://marvelmods.com/forum/index.php?topic=8753.msg180909#msg180909:~:text=15PM%20by%20Outsider-,SHAZAM,-Ever%20wanted%20to
Download : https://www.mediafire.com/file/qsrk2h9crbh5ohk/Shazam_Booster.rar/file
Changes :
The Power 1 effects
Power 2 Now is  a Electric chain
Speed of Mercury is now a active power

4 new skins for the Captain Marvel
2 For Mary Marvel
all already hex edited.

NEW ability:
Whenever Captain Marvel is defeated, he turns into billy batson, you must gather the Xtreme so you can say the magic Words Again!
 Added a Block combo to trasnform into Billy too "block + smash" , but there is no buff fight your way to have the power to scream the magic words again.

Credits to :
Outsider for the original mod
Ceamonks for the help and the code of ressurection, and the speed of Mercury code from Jay Garrick
Jonohood for the effects and the code of the First 2 powers.
ProfScanor, and ak2ny for help and doubts.
scottsum script for the wall of source.
#20
Nora Valkyrie



Hailing from an alternate world known simply as "Remnant", Nora Valkyrie is a former student of the prestigious Beacon Academy. As part of Team JNPR (Juniper), she was lead by Jaune Arc into battle. What started as training to become a Huntress, a person capable of defending the innocent from demonic entities known as Grimm, turned into something far more deadly. Nora Valkyrie, a lost girl with nothing but a hammer and her "best friend" Lie Ren were roped into a quest to save the world from an undying witch known as Salem.

Nora and Ren have always been alone, together. Having survived the destruction of their home village. At Beacon they felt like a family alongside Pyrrha and Jaune. That was until it got cold...with Pyrrha's death the remaining members vowed to help end Salem and avenge their fallen comrade. Travelling across Remnant to help protect the various kingdoms from another full on attack. But these 3 weren't alone. Their friends Team RWBY were there too. Their travels would take them away from Vale, to the beautiful kingdom of Mistral, the floating monolith that was Atlas and finally the sandy outback of Vacuo.

Things were rough following the fall of Atlas but Nora and the others managed to take care of the survivors and set up their own safe Haven with help from Teams SSSNN (Sun) and CVFY (Coffee). If finding out her team leader was secretly a fairytale character stuck in Neverland wasn't crazy enough. Nora and her friends would soon come face to face with the Justice League who needed their help to defeat the universe hopping Arthur Watts and the villain known as Kilg%re. Of course they managed to beat him, with Nora growing fond of Cyborg for how he was able to power her up for fights with his tech.

So naturally when Team RWBY got word from the Big Blue Boy Scout that the multiverse was in trouble it didn't take Nora long to get her trusty grenade launching hammer and head out...but not before Ren had to drag her away from drinking water from the Weeping Wall in the center of Vacuo's capital. What Nora didn't expect was to meet a man claiming to be a god with long golden hair and a hammer capable of shooting lightning. The man seemed oddly familiar to her. As someone who never knew her father, she felt a strange comfort in the man named Thor's presence. Same could be said with the warrior known as Thunderstrike. Of course to Nora this was great. After all if you strike her with a bolt of lightning, she won't die. She will just get back up stronger than before. She may not be an Odinson but she sure acts like one.


NOTE: This is version 1.0 of the mod.
NOTE: Has the following talents, Healing Factor, Might and High Voltage (allows the user to absorb electric damage into energy)
NOTE: Trigger count 94


Features
5 Hex-Edited Skins
1 Mannequins
Voice Files using Samantha Ireland's audio from "RWBY Grimm Eclipse"
2 Load Screens

Uses number 54 meaning that she will clash with Smoke (MK), Faith Conners, Rebecca Chambers, Patriot, Ulik, Prodigy (X-Men) and Madman in the mannequin.

Abilities:


Magnhild's Might (Power): Knock enemies off their feet with a mighty hammer slam. Upgrades Grabsmash.

Love Launcher (Power): Fire grenades at incoming enemies, hold down the button to spam it. Tap to spam.

Electro Blast (Power): Summons lightning down on victim. Can chain to more victims at higher levels with rapid tapping.

Love Bombing (Power): Shoot 6 grenades into the air. Any enemy hit by them will be knocked off their feet from the incoming explosion.

Lightning Rounds (Boost): Reduce physical damage taken by 33% and add electricity damage to all melee attacks for the entire team by sharing electric dust to coat weapons.

Be Strong and Hit Stuff (Boost): Activate the taser on Magnhild to trigger your semblance. Increasing your speed and damage for a limited time. Additionally increase energy regen and become immune to slowness.

Queen of the Castle (Xtreme): Charge lightning into your mighty hammer and strike down, dealing $DMG_ELECTRICITY to all nearby enemies. Additionally energizing your team to continue fighting.


Mod Download
https://www.mediafire.com/file/g0lmmfgyl3iet54/Nora_Valkyrie.rar/file

CREDITS:
ProfEscanor: Mod creation, Voice Files, Skins, Coding, Effects, Textures, HUDs, Boltons
SuperMaster10: Projectile Coding
Ceamonks980: Explosive Coding
UltraMegaMagnus: PSP Cable Animations