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31
Misc. Modifications / Re: Enigma's MUA1 Miscellaneous Mods
« Last post by Enigma on March 25, 2023, 11:25am »
Corsair's Revolver Bolton v1.0

https://drive.google.com/file/d/1SE_FKtvYmBwxY1GzXEITCvNZSsIDmsMD/view?usp=share_link


**Corsair has a revolver gun weapon as part of his MUA1 skin as a skin segment. I've separated it and turned it into its own bolton.
*I've made left and right handed versions as well as Cel Shaded and Non-Cel Shaded versions.
*Credit me if you use this or anything else I've made for anything.


Credits:
*BaconWizard17: tutorial
32
Mod Releases and Conversions / Re: Enigma's Skin Releases
« Last post by Enigma on March 25, 2023, 11:24am »
Corsair's Cutlass Bolton v1.0

https://drive.google.com/file/d/1j8NQKKjC4u1Trc-aY2YZ63XRKJNg-c5N/view?usp=share_link

**Corsair has a cutlass sword weapon as part of his MUA1 skin as a skin segment. I've separated it and turned it into its own bolton.
*I've made left and right handed versions as well as Cel Shaded and Non-Cel Shaded versions.
*Credit me if you use this or anything else I've made for anything.


Credits:
*BaconWizard17: tutorial
33
Misc. Modifications / Re: Enigma's MUA1 Miscellaneous Mods
« Last post by Enigma on March 25, 2023, 11:24am »
Corsair's Cutlass Bolton v1.0

https://drive.google.com/file/d/1j8NQKKjC4u1Trc-aY2YZ63XRKJNg-c5N/view?usp=share_link

**Corsair has a cutlass sword weapon as part of his MUA1 skin as a skin segment. I've separated it and turned it into its own bolton.
*I've made left and right handed versions as well as Cel Shaded and Non-Cel Shaded versions.
*Credit me if you use this or anything else I've made for anything.


Credits:
*BaconWizard17: tutorial
34
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by edward on March 25, 2023, 10:54am »
Rip canino, he was on here a while and put a lot of effort in his work. And thank you for all this amazing mods and the tribute for him.  :thumbsup2:
35
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on March 25, 2023, 12:53am »
AGENT CAIN

Originating from the cult classic 2000 PC exclusive game, Sanity: Aiken's Artifact, there exists a man known as Nathaniel Cain who was predestined to stop the coming of a 'great darkness' which threatened to take over his world with dangerous psionic abilities if it wasn't stopped.

Set in an alternate future somewhere within the 2040s which still felt very inspired by the 1990s in overall aesthetics, a mysterious otherworldly artifact was discovered somewhere in the middle east in 2028 which would have a profound impact on humanity.

The artifact carefully studied by renowned scientist Doctor Joan Aiken over the course of many years, she eventually managed to create a revolutionary 'Psionic Booster' serum that would finally allow humans of Cain's world to access strange unused portions of their brains.

However, it would quickly be discovered that initial batches of the serum led to nasty side-effects in fully developed human brains, causing them to become irreversibly insane when utilizing their newfound power over time (Aiken changing up her approach as she discovered the more unappealing side-effects of the serum would be significantly reduced and easier to manage when injected into fetuses while babies were still developing).

Cain being among the successful subjects to accept the Psionic enhancements through this method, he would grow up into a man who possessed a short temper but was often very clever and quick on his feet, possessing a strong moral code and sense of justice as he stood up for the weak and the helpless, in spite of frequent overwhelming enemy odds and coming to constant blows with his unstable foster brother, Abel, as the two joined the newly founded Department of National Psionic Control or DNPC to confront the rising threat of Psionic-enhanced criminals.

Becoming the founding member of the Psionic Totem for fire while his brother Abel would be the founding member for the Psionic Totem of electricity, Cain soon became one of the DNPC's best field agents as he thwarted crime after crime, locking up many Psionic criminals behind bars.

Unfortunately, his foster brother Abel would soon turn on the DNPC and went rogue as Cain was forced to bring him into custody (tragically leading to much loss of innocent life as the two brothers fought off one another with their incredible powers).

Guilt-ridden and not wishing to risk such an event from happening again, Cain volunteered to have the experimental DNPC 'Aggression Control Chip' surgically implanted into his brain as a safety measure, triggered to take Cain down nonlethally if he ever harmed someone else that displayed no signs of aggression.

Soon brought back into active service as a DNPC agent a month later, Cain would find himself drawn into a case with all sorts of weird twists and turns during his missions to bring down what were dubbed as 'Psionic terrorists', visiting a trailer park housing the dangerous 'Eye of Ra' group, breaking into the deathtrap building of legendary Psionic illusionist Adrian Starr, investigating the secretive dark manor of Professor Krebspawn and even invading Aiken Pharmaceuticals' main base of operations itself among others, Cain would gradually amass an incredible, varied amount of powerful Psionic abilities over the course of his quest to find answers.

Discovering that the mysterious 'Golgotham' was the one involved in presumably ending the world, Cain used his contacts at the DNPC to assist in learning more about his unknown adversary, encountering connections to Joan Aiken and her 'Children of Tomorrow' as he did what he could to protect its prized member, Bobby and the mysterious sentient artifact which turned out to be a living alien brain in a glass case affectionately nicknamed 'Ted' by Bobby, from harm.

Battling through many strenuous losses and trials over the course of his journey, Cain would ultimately live up to his destiny as he fought back against Golgotham and the invading otherworldly demonic creature known as the 'Sanity Devourer' which inhabited Golgotham's original human body, vanquishing the threat of Golgotham for good before fighting off against his foster brother Abel one last time, using his Psionic Push talent to telekinetically push Abel off to his death into the dam below.

Relishing over a thorough job well done, Cain, Bobby and Ted set off back for DNPC headquarters, the obnoxiously smug and sarcastic Ted pushing his luck way too far as Cain swiftly lost patience, picking up the glass case containing Ted in life-giving liquids from Bobby's backpack before smashing Ted onto the ground and leaving him for dead, as Cain and Bobby drove off into the night.

But this well-earned peace of mind was not to last as mysterious dimensional tears started to pop up across the vast multiverse as a byproduct of a very different Earth's own future events, one of them appearing outside DNPC Headquarters as Cain rushed to see what the situation was about, saving the life of a dangling DNPC agent at the cost of his own safety as he was pulled into the quickly sealed tear by its strong gravitational pull and knew no more, Bobby and Cain's fellow DNPC agents left to ponder what had become of their world's savior...

FEATURES:
-6 powers, 3 boosts and an Xtreme
-Ability of Psionic Blessing (50% resistant to fire, radiation, electricity and mental damage as a result of always-on protection talents).
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Ice-T's voice from Sanity: Aiken's Artifact
-Uses assigned number #101 (will clash with Thanos, Balder and Mortal Kombat's Chameleon in mannequin).

REQUIRES:
-A proper custom skin for Agent Cain (Using Luke Cage's primary skin as a placeholder in the meantime). If any skinner is interested in making a more authentic-looking skin for Cain, creative reference screenshots are included in the mod contents.
-A mannequin (preferably after Cain's received a more accurate skin).

BLOCK COMBOS:
Block + Jump (Reveal)- Cain uses the Psionic power of Truth to reveal nearby enemy positions on the map whilst reducing energy cost for entire team.
Block + Action (Clone)- Cain uses the Psionic power of Science to generate an identical clone to assist in combat for a time.
Block + Light Attack (Haste)- Cain uses the Psionic power of Fire to boost overall movement speed for a full minute.
Block + Heavy Attack (Heal)- Cain uses the Psionic power of Sun to heal himself and his teammates.

MOVESET:
1. Fireball: Cain channels the Psionic power of Fire, throwing a meteor-styled projectile at enemies as fire damage is dealt to struck targets.
2. Wave of Force: Cain channels the Psionic power of Storm, generating a powerful surge of energy in front of him that deals physical damage to struck threats. Charge attack for max damage!
3. Demonic Rift: Cain channels the Psionic power of Demonology, creating a radial destructive demonic wave from his position and travels across a specific range, dealing special damage.
4. Star Shower: Cain channels the Psionic power of Sun to rain down multiple yellow blasts from the sky, dealing special damage that stacks up on surrounding enemies.
5. Pit of Venom: Cain channels the Psionic power of Death to generate a poisonous dark fluid on nearby enemies, adhering them to the ground while damage is dealt continuously for 30 seconds.
6. Electrical Storm Glyph: Cain channels the Psionic power of Storm, generating a hidden trap glyph on the ground which triggers a painful blast of lightning to any enemy that walks past it, stunning them briefly.
7. (Boost) Invisibility: Cain channels the Psionic power of Illusion, becoming completely invisible to enemies for 60 seconds whilst increasing critical hit attack chances.
8. (Debuff) Psionic Suppression: Cain channels the Psionic power of Science, throwing incredibly potent Psionic grenades which suppress surrounding enemies, preventing them from accessing their special abilities for 20 seconds.
9. (Boost) Shield of Truth: Cain channels the Psionic power of Truth to create a white-colored barrier of purity that protects him from any source of damage for a full minute.
10. (Xtreme) Lightning Strike: Cain channels the Psionic power of Storm to generate a powerful bolt of lightning, dealing heavy electric damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/0v0mo89p5hgbiqi/Agent_Cain_%2528Sanity_-_Aiken%2527s_Artifact%2529-_Ceamonks890.7z/file
36
Boosters / Colossus Booster
« Last post by Bang! on March 24, 2023, 09:57pm »
Colossus

Colossus isn't a terrible character. But he certainly is a victim of the game's balance when presented with challenges that others can take care of more easily than he could. It's more an issue with how they balanced big characters in general with few exceptions (like Hulk, he's pretty damn good). Radial damage skills aren't worth using most of the time, and the big boys have those in spades. They're also not even that durable either. So lets take a look at an Iron man... wait wrong character. Lets take a look at the Man of Steel... wait... whatever.

(I'm finding these judgements playing on hard difficulty and therefore they are primarily balanced for that difficulty)

Skill 1 Pulverizing Punch:
Honestly, solid skill. I left this one alone. But if I get a little more time to playtest, maybe that will change in the future.

Skill 2 Earthquake:
For the energy investment, this skill and the others like that are super not worth it. So like any sane person would, I made it stronger. Punch the floor stronger, and for longer!
- Increased the damage of the repeating slams.
- Reduced the energy cost.


Skill 3 Soaring Strike:
Not a bad skill really. It does some damage and pops people up. A lot of radial skills on these bruiser types do pathetic damage, and since damage is king in this game I couldn't leave it as is.
- Increased the damage.

Skill 4 Take Down:
This skill sucks. When the alternative is the usual bullrushing-big-man-charging move, this move has very little to offer for what it costs. It doesn't do enough damage, doing this move leaves you vulnerable for a long period of time, and the energy cost is ridiculously high for a move that can't hit multiple times in its charge. So it got a lot of love from me. 
- Increased the damage of the ground and pound portion of the move.
- Increased the damage of the initial tackle against enemies that are slowed.
- Colossus now takes reduced damage while punching his opponents into the dirt.
- Energy cost per second is removed, you now can run as long as you want.

- Increased the initial cost of the ability to compensate for the energy cost per second being removed.

Skill 5 Intimidation (Debuff):
It has its moments of being useful as a 'oh god we're surrounded move', but its still pretty clunky to use. I didn't know that the enemies were slowed as they were feared, because they sure as hell weren't slow enough. Causing enemies to run far away, and way too fast to capitalize on their vulnerable positions. Also with the slow, it's a good move to single out an enemy for the take down move as it now does bonus damage to slowed enemies! (Also this move cost wayyyyy too much energy.)
- Further increased the slowing effect of the intimidation.
- Reduced energy cost

- Decreased the radius of the move. Which isn't as bad as it sounds, that's half the reason why enemies could run 4 lightyears away from your team.

Skill 6 Thick Skin (Boost)
Pretty boring skill, these defense boosts aren't really noticeable on hard. So I changed it up pretty heavily. The damage from reflect gives you momentum, you're gonna have your Xtreme quite a lot. So I had to adjust some numbers significantly.
- Added damage reflection.
- Reduced duration significantly.
- Increased energy costs.


Xtreme
Left this one untouched. Any buffs would be a little overkill considering that being a melee character and thick skin will make you see colossal crash a little more often than usual

Etc.
Changed the XP passive of his Classic costume to Health on kill. Step one to removing all XP passives.


Come get it!: https://www.mediafire.com/file/ihy24hyp91re03z/Colossus_Booster.rar/file




37
Boosters / Blade Booster
« Last post by Bang! on March 24, 2023, 09:15pm »
Hello everyone this is my first booster mod! I'm not exactly amazing at this, but we all gotta start somewhere don't we? So lets just introduce my first project.

The boosters I'll make probably will try to stay as vanilla as possible, trying hard not to add any new skills or switch any out with better ones from other heroes.

___________


 
Blade

Lets face it. Blade is widely considered to be one of the worst characters in MUA. I know there are a few defenders of him, but even with Deadpool, Ironman, and Elektra supporting him, he just doesn't do enough damage to justify him being the chosen damage dealer for the team which I assume he was designed for. Playing as him always felt like ice-skating uphill. Lets do a rundown of the changes and why I changed them.

(I'm finding these judgements playing on hard difficulty and therefore they are primarily balanced for that difficulty)

Skill 1 Slayer Slash:
Honestly not an awful skill in Vanilla, but very little usefulness outside of average damage.
- Added a small dash to it so he can more easily close gaps and reposition.
- Increased the arc of the swing so it can more easily hit more than one target.


Skill 2 Circle of Death:
Unlike the first skill, this IS an awful skill in vanilla. It had decent range, but poor damage making it not worth the investment. The changes give blade solid AOE burst damage if he gets the crit after using flash bomb.
- Increased the damage slightly.
- Added a 50% to crit while the enemy is stunned.


Skill 3 Glaive Strike:
In vanilla this skill was okay, but okay on Blade is pretty bad. I reworked it. While this makes the crowd clearing capabilities a little inconsistent, it does do a lot more damage if you land both glaives on the same target as well as give a chance for the glaive to come back and hit the enemy again for additional single target damage.
- Increased the damage slightly.
- Increased projectile speed.
- Throws two glaives instead of one.
- Each glaive bounces 3 times off walls and enemies.

- Removed the ability to pierce targets.

Skill 4 Gun Blast:
Honestly, the skill isn't as bad as some people say. This skill was awkward to use as the sole skill to capitalize on stuns, because when you did a stun combo in melee range, this would whiff 9/10 times. So Circle of Death is another alternative to get that sweet crit chance.
- Increased the damage.

Skill 5 Spike of Destruction:
This skill was probably the only skill that did impressive damage in vanilla, but still quite underwhelming and clunky.
- Increased the projectile speed.
- Increased secondary explosion damage slightly.
- Timer of detonation is also reduced.


Skill 6 Flash Bomb (Boost)
Blade's best skill in Vanilla. Barely needed tweaking. There's plenty of stun abilities in the game, it didn't make sense for Blade to sacrifice so much of his energy for his own. And sure the damage decrease is okay, but definitely not at that cost.
- Slightly reduced the energy cost.

Skill 7 Blood of the Warrior (Boost)
Honestly, it's not as bad as people make it out to be. It's a solid boost on it's own. However the increasing the damage you take was a really puzzling decision especially considering how much it scaled up when you put points into it.
- Removed the taking increased damage penalty.

Xtreme
Left this one untouched. AOE radiation damage xtreme is pretty good.

Etc.
Changed the critical chance passive of his Classic Costume to Power damage. 10% critical chance isn't super worth it imo. Feel free to tell me I'm wrong on that one though if I am.


Come get it!: https://www.mediafire.com/file/lrz45h6ifzjii54/Blade_Booster.rar/file



38
Boosters / Re: MUA1 Booster Catalog
« Last post by BaconWizard17 on March 24, 2023, 04:16pm »
Does a Magma booster exist somewhere? If it does then I can't find it lol

If not I feel like she's overdue haha.  :magma: :magma: :magma:

If a booster isn't listed here, then that means one doesn't exist. You can always learn to make your own boosters if you want to see one, though. The Outsider's Guide to Modding is a great resource for learning. https://marvelmods.com/forum/index.php/topic,10705.0.html
39
Boosters / Re: MUA1 Booster Catalog
« Last post by planetjash on March 23, 2023, 11:37pm »
Does a Magma booster exist somewhere? If it does then I can't find it lol

If not I feel like she's overdue haha.  :magma: :magma: :magma:
40
Mod Releases and Conversions / Re: Ceamonks890's Character Mods
« Last post by Ceamonks890 on March 23, 2023, 07:07pm »
CEAMONKS890 would you be thinking of a Rorscharch and Deathstroke mod for the MUA?
would love to see them playable.

No. I'm not much of a DC fan and those characters don't personally interest me. So I'll have to respectfully decline.

You're more than welcome to learn how to make mods yourself though, as there are converted skins available for those characters by Julio Cabral and Doctor Bruce Banner respectively.

Considering how openly passionate you are for Deathstroke and Rorschach, you'd probably do them justice in MUA far better than I ever could.
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