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#11
Hi everyone! Here goes version 3.1 of my Banshee mod, in which I'm releasing a new skin (with hud) for his X-Corps uniform, after redesigning one of Zignutus' skins (thanks a lot, Zignutus!). Also, his 5th skin passives are now working just like the passives from the other four regular skins, thanks to a patch recently released by nikita488 (check it out here).



Many thanks to you all! :xmen_logo:
#12


Captain Jack Sparrow (Pirates of The Caribbean) Character Mod


Update: Patched some effects for Jack's XTreme, made some talent file tweaks to remove an error in his Rum power text, and threw in a new texture for converted enemies when using Jack's "Hoist the Colors!" power! Also patched his costume passives not working as they should.



Bio:

Captain Jack Sparrow was dead.


Well, he was pretty sure he was dead, the pernicious squid's favorite beastie wasn't one to spit out whatever it took in its nasty, uncomfortably rank beak. Like any decent, self-respecting captain who wasn't a shame to the title, he'd gone down with his ship—his beloved Black Pearl—once that Kraken had seized it with its tentacles...because being shackled to the mast by Turner's charming murderess made the possibility of making for the longboat had made that means of escape a veritable impossibility.


But no one had told him about how bloody cold Davy Jones's Locker would be.


"Bugger," he swore as he tried again to tug at the wheel, stuck from barrel to axle by the frost that had claimed the ship, embedded in the sea of ice as it had been since he'd met his end at the maw of that beast and had awoken to the sight of The Pearl frozen in place.


It was a special kind of Hell, he supposed, seeing something that so purely represented the freedom that he loved so bereft of it.


He tried again, harder now as the buggers came in quicker succession as his efforts were met with equal success.


"Bugger. Bugger. Bugger. Bugger!"


Releasing the wheel, the Pirate Lord of The Caribbean elected instead to take a gander at the state of the rest of his beloved Pearl, his gait that meandering swagger that was intrinsic to him as breathing air and drinking rum.


"Not good. Very not good. Very very not good...there will be no living with that woman after this...unliving with her. There shall be an irrevocable un-unliving policy for interacting with succubi of her ilk, all...sulky and temptingly giraffe-necked."

It was when he was inspecting the rigging of one of the tack lines that he noticed another peculiarity as to the nature of his predicament. Slinking out from the bowels of his ship to the gap in the baseboards that led to the lower decks were a scattering of figures garbed suspiciously in brown furs and horned helmets with large shields in their hands.


"Must be the French," he mused, blinking in confusion. He hadn't noticed them come aboard. Had they been there the whole time he was here? That was...decidedly unappealing a prospect. "No, not French, not nearly enough snails and fashion...come to join my crew, lads?"


One of the men shambled forward.


"No, mortal. But you will join ours...among the dead."


Then the rest of the figures shambled closer now, so close now that Jack could see the corpselike pale-blue hue of their skin and the gleam of their broadswords as they drew them in unison.


"The living have no sway here in Niffleheim, mortal! Stand and meet your end!"


Jack pondered it for a moment, compartmentalizing this information despite his unease. Still living, so he was not dead. Niffleheim, so not in Davy Jones's Locker.


"Ah...well that won't really do me well at all," Jack said, slowly backing away from the approaching tide of undead warriors. "My head's not really the right shape to be wearing a set of horns, Savvy?"


He took a step back. Then another...


"But you won't go entirely empty-handed, gentlemen," he said, confidence emboldening the delivery of his speech as he drew his cutlass with the screech of rusted iron scraping out of the leather of its sheath. "You'll remember this very day as the day in which you almost caught Captain Jack Sparrow!




Just couldn't keep away, eh?

Here with another exciting character release: Captain Jack Sparrow from Pirates of The Caribbean! Featuring a slew of moves, daring, sounds from The Legend of Jack Sparrow tie-in game and voicelines from Disney Infinity and Kingdom Hearts III; this mod's sure to enrich your gameplay experience. It's a pirate's life for those who are bold enough to install Captain Jack into their roster, savvy?

Download Link: https://mega.nz/file/mdsBGT4D#MMWe48avq3kml8IBpIeObd54Y9LigL2n2KrnfrFsCIc

Credits:

ProfEscanor: MFF animation rips for Fandral
MarcyMidnight: Jack Sparrow Model Conversions
Outsider: Coin Effect and Model
Enigma: Cutlass and Pistol Boltons
SuperMaster10: Bottle model conversion from EA's Harry Potter games, run power coding
#13
Mod Releases and Conversions / Re: Selena's Mods
Last post by Selena Repulsa - June 08, 2026, 01:44PM
Third release, Ghostfreak from Ben 10.  This mod will see an update later. A third optional voice set.

Like always, thanks to my friends and fellow modders, including Escanor for his Puppet mod work.

If there are any issues, please, let me know.



Download here
#14
Shazam Mini-booster 

Requires Outsider original mod :
https://marvelmods.com/forum/index.php?topic=8753.msg180909#msg180909:~:text=15PM%20by%20Outsider-,SHAZAM,-Ever%20wanted%20to
Download : https://www.mediafire.com/file/qsrk2h9crbh5ohk/Shazam_Booster.rar/file
Changes :
The Power 1 effects
Power 2 Now is  a Electric chain
Speed of Mercury is now a active power

4 new skins for the Captain Marvel
2 For Mary Marvel
all already hex edited.

NEW ability:
Whenever Captain Marvel is defeated, he turns into billy batson, you must gather the Xtreme so you can say the magic Words Again!
 Added a Block combo to trasnform into Billy too "block + smash" , but there is no buff fight your way to have the power to scream the magic words again.

Credits to :
Outsider for the original mod
Ceamonks for the help and the code of ressurection, and the speed of Mercury code from Jay Garrick
Jonohood for the effects and the code of the First 2 powers.
ProfScanor, and ak2ny for help and doubts.
scottsum script for the wall of source.
#15
Nora Valkyrie



Hailing from an alternate world known simply as "Remnant", Nora Valkyrie is a former student of the prestigious Beacon Academy. As part of Team JNPR (Juniper), she was lead by Jaune Arc into battle. What started as training to become a Huntress, a person capable of defending the innocent from demonic entities known as Grimm, turned into something far more deadly. Nora Valkyrie, a lost girl with nothing but a hammer and her "best friend" Lie Ren were roped into a quest to save the world from an undying witch known as Salem.

Nora and Ren have always been alone, together. Having survived the destruction of their home village. At Beacon they felt like a family alongside Pyrrha and Jaune. That was until it got cold...with Pyrrha's death the remaining members vowed to help end Salem and avenge their fallen comrade. Travelling across Remnant to help protect the various kingdoms from another full on attack. But these 3 weren't alone. Their friends Team RWBY were there too. Their travels would take them away from Vale, to the beautiful kingdom of Mistral, the floating monolith that was Atlas and finally the sandy outback of Vacuo.

Things were rough following the fall of Atlas but Nora and the others managed to take care of the survivors and set up their own safe Haven with help from Teams SSSNN (Sun) and CVFY (Coffee). If finding out her team leader was secretly a fairytale character stuck in Neverland wasn't crazy enough. Nora and her friends would soon come face to face with the Justice League who needed their help to defeat the universe hopping Arthur Watts and the villain known as Kilg%re. Of course they managed to beat him, with Nora growing fond of Cyborg for how he was able to power her up for fights with his tech.

So naturally when Team RWBY got word from the Big Blue Boy Scout that the multiverse was in trouble it didn't take Nora long to get her trusty grenade launching hammer and head out...but not before Ren had to drag her away from drinking water from the Weeping Wall in the center of Vacuo's capital. What Nora didn't expect was to meet a man claiming to be a god with long golden hair and a hammer capable of shooting lightning. The man seemed oddly familiar to her. As someone who never knew her father, she felt a strange comfort in the man named Thor's presence. Same could be said with the warrior known as Thunderstrike. Of course to Nora this was great. After all if you strike her with a bolt of lightning, she won't die. She will just get back up stronger than before. She may not be an Odinson but she sure acts like one.


NOTE: This is version 1.0 of the mod.
NOTE: Has the following talents, Healing Factor, Might and High Voltage (allows the user to absorb electric damage into energy)
NOTE: Trigger count 94


Features
5 Hex-Edited Skins
1 Mannequins
Voice Files using Samantha Ireland's audio from "RWBY Grimm Eclipse"
2 Load Screens

Uses number 54 meaning that she will clash with Smoke (MK), Faith Conners, Rebecca Chambers, Patriot, Ulik, Prodigy (X-Men) and Madman in the mannequin.

Abilities:


Magnhild's Might (Power): Knock enemies off their feet with a mighty hammer slam. Upgrades Grabsmash.

Love Launcher (Power): Fire grenades at incoming enemies, hold down the button to spam it. Tap to spam.

Electro Blast (Power): Summons lightning down on victim. Can chain to more victims at higher levels with rapid tapping.

Love Bombing (Power): Shoot 6 grenades into the air. Any enemy hit by them will be knocked off their feet from the incoming explosion.

Lightning Rounds (Boost): Reduce physical damage taken by 33% and add electricity damage to all melee attacks for the entire team by sharing electric dust to coat weapons.

Be Strong and Hit Stuff (Boost): Activate the taser on Magnhild to trigger your semblance. Increasing your speed and damage for a limited time. Additionally increase energy regen and become immune to slowness.

Queen of the Castle (Xtreme): Charge lightning into your mighty hammer and strike down, dealing $DMG_ELECTRICITY to all nearby enemies. Additionally energizing your team to continue fighting.


Mod Download
https://www.mediafire.com/file/g0lmmfgyl3iet54/Nora_Valkyrie.rar/file

CREDITS:
ProfEscanor: Mod creation, Voice Files, Skins, Coding, Effects, Textures, HUDs, Boltons
SuperMaster10: Projectile Coding
Ceamonks980: Explosive Coding
UltraMegaMagnus: PSP Cable Animations
#16
Blade—The Daywalker Booster 



Hello everyone! Well it's been a bit since I've done a Marvel character related booster (and this one in particular's one that I've been putting off for a good long while because fixing some effect-related issues were making me get more gray hairs than I thought it would XD ) but here's me and deidara1046's collaborative take on a movie-inspired booster for Blade!  :blade:

Featuring:

New Powers and Animations
- Shotgun Strafe (from Blade's MUA2 moveset): Deal ranged damage with Blade's shotgun to cause knockback while still being able to freely move around while firing.
- Vampiric Kata: Unleash a devastating series of consecutive kicks to an enemy, knocking them around for as long as the power button is held.

Reworked powers including, but not limited to:
-Spike of Destruction throws three spikes rather than one with a new animation
-Slayer Slash lunges forward to deal damage, with an improved arc and damage values as well as a forward momentum that allows it to close distance for safer use (inspired by Bang!'s booster)
-Glaive Strike has been reworked to be thrown as a radial power, throwing the glaive in a spiral arc around him to deal damage and knockback before returning to Blade's hand
-Blood Haze now recolored with red effects, as well as the effect of revealing those caught in the spray as their true vampiric forms, weaking them with debuffs while they suffer poison damage for a short time afterwards and leaving them vulnerable to follow-up attacks!
-Some improvements inspired by Nightcrawler's Blade Booster
     -Grabsmash steals health and energy from enemy on use
     -Additional shotgun effects on knockback
     -Jump smash animation from prototype build
     -Additional healing factor and critical strike passives to herostat
     -Increases damage taken while using Blood of The Warrior (now renamed "Sate the Thirst") but improved movement speed, striking, and attack speed.

New Voicepack and Soundpack inspired by Wesley Snipes

New Effects

-Credits:

Deidara1046 for collaborating with me on this project, help with Blade's voicefile, loadscreens, new block combos, trigger reduction and reworked Spike of Destruction power, as well as ripping several animations from the X-Men Legends games for use with his new martial arts-focused Vampire Kata power, as well as converting the Morlock model from XML1 used as the skin for converted Vampires, and for!

Nightcrawler171711, Bang!, and Outsider (as well as those credited in their mods) for the excellent boosters that were used as inspiration and reference when making this booster, as well as Outsider's Neo character mod for the skin swapping with his XTreme power.

Amit for his excellent MFF Blade skin used as the new default 

Download: https://mega.nz/file/KQNgjK7K#ZTRRUikOCboBtGe_MdON4L2-LzLXQDw9uoLK0FXV1u8


#17
Mod Releases and Conversions / V FOR VENDETTA
Last post by superhiepsi - June 04, 2026, 03:39PM


V For VENDETTA

"Did he feel this? This Verve, this Vitality... La Voie, la Verité, la Vie..."

Here it is, my favorite character ever, playable at last in MUA. This is a big deal for me, and the hardest mod I've tackled so far.

- 5 powers, 2 boosts, 1 xtreme
- 2 skins based on the same model, very slight color variation (one with a palette closer to the comic book, and the other to the film), with animated cape Bolton by Julio Cabral
- custom voice file by Crescendo and me, with inestimable help from ak2yny
- Mod number #05 (I had to), so mannequins and screens will clash with the Thing, Julie (Power Pack), Exar Kun (Star Wars), and Haru Estia (Soulworker)

He plays as a bruiser_light, favoring mind/focus so his physical abilities won't skyrocket (a pet peeve of mine)

POWER SET
1) Vicissitude - nerve pinch, stuns the target
2) Violence - two consecutive slashing spins, chargeable
3) Venom/Volcano - the signature mix of mustard gas and napalm that burned Larkhill down
4) Various Valentines - four mini-explosives in close area of effect
5) Vengeance - charge attack with high turn rate, lasts while holding button or until energy runs out

boost 1) Veritable Vanishing - bow out, become unseen, increase crit chance AND damage
boost 2) Virtue Victorious - inspire allies to gain health and energy from kills

Xtreme - Vi Veri Veniversum Vivus Vici - detonates everyone around to the beat of the 1812 overture

passive - ideas are bulletproof: immune to pain and mind control

CREDITS
JC/superhiepsi - modding, coding, edition
miles838 - for converting the skin and starting me down this rabbit hole
Julio Cabral - cape bolton animations
Crescendo/JC - custom voice pack extracted from the WB film
ak2yny - because he's always there


Get it Here:
https://www.dropbox.com/scl/fi/98jh8mt92cbu3gurzyi4s/V-for-Vendetta-by-JC.zip?rlkey=m2meqzxd6a5wj25zhkpcj3z45&dl=0

NEEDS
A proper mannequin (currently using skin_01 in t-pose)
#18
Mod Releases and Conversions / Re: Selena's Mods
Last post by Selena Repulsa - June 03, 2026, 05:38PM
Here's my second release, Ben Tennyson as Diamondhead.

Using assets from the original mod, and other material. Credit also goes to KyleCalibur and Ceamonks for their contributions to this project.

I hope you all enjoy him, like I did working on him.

And yes, I will be making more of these characters in the nest future.



Download source
#19
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - June 03, 2026, 04:09PM
:shard: ADAM WARLOCK REDUCER

This mod is intended to modernize/ reduce/ streamline Adam Warlock, as the existing versions have not received the attention they deserve.

UPDATE: redid skin_02/ "HIM"; it looks almost good now

CHANGES
- removes redundant code.
- reduces powerset to the 5 moves/2 boosts/xtreme standard, and renames some powers to include as much of the canon as possible.
- removes the cocoon block effect, which didn't do that much (except bloating the code).
- removes the magus identity/boost and all the corresponding references/ fallbacks.
- changes skins and mannequin, using more recent models (skin_02 is a custom edited by me).
- changes xtreme to recruit/ resurrect like professor X.
- replaces voiceset with marvel rivals sounds, as extracted by Ahmed Moustafa and Brian1960.

Get it HERE
https://www.dropbox.com/scl/fi/xpzo7fxchj7mvzrmt2gs1/AdamWarlockByJC.zip?rlkey=l4ari5ou45g0pgpj12ncmax4r&dl=0

CREDITS
Mellomods - original mod
Ebonfowl - code streamlining
JC - editing, coding and assembly
ProfEscanor - skin01
Guiguis - original tempest skin for skin_02
Andersonbrazil - skins 03 and 04
Smile - mannequin
Ahmed Moustafa, Brian1960 - converted voice files



#20
Misc. Modifications / Re: Spanish Voice Pack Project
Last post by BaconWizard17 - June 02, 2026, 09:28AM
Congrats on your releases! Since you've created so many Spanish voice packs, I've created a new section for them in the sound pack catalog.