Menu
 

Recent posts

#11
The Marionette (The Puppet)



Let's rewind the clock back a few decades, to 1983 in Hurricane Utah. A little girl named Charlotte was having a birthday party. Everything was going well until some kids tricked her into going out the emergency exit and locked the door behind her so she couldn't get in. Locked outside in the pouring cold rain, Charlotte would frantically pound on the door to try and get someone's attention so she could be let in. Her father Henry didn't trust her with a key to the restaurant just yet, after all she wasn't even 10 yet. The puppet that was designed to protect Charlie whilst her father was away was unable to open the door for her due to being strung up on pullies across the restaurant. Something her father made after her mother had left suddenly in the divorce with her twin brother Sammy.

Charlotte, or Charlie as she liked to be called, continued to pound on the door as the rain crept into her doors. Everyone inside had seemingly forgotten about her. After a few minutes, what she thought was her savior emerged in a purple car. Breath reeking of alcohol and a wicked grin on his face. She thought she was safe, after all this was William Afton, a man who was like an uncle to her. He was co-owner of the building she was locked out of. Surely he had a key, right?

It happened so quick that Charlie didn't have time to react, the man she thought was her uncle had plunged a knife into her, all the whilst laughing, shouting about how "Henry deserves this after what happened". It wouldn't be long before the poor girl's life would expire. But not before the Security Puppet had finally gotten free of their chains and found them. Breaking down due to the rain, the puppet managed to reach Charlie and hug the poor girl in her final moments.

From that day everything changed. Charlie's soul didn't go up or down, it went sideways. Into her mechanical guardian angel. Her soul latched onto the mechanical puppet and was given new life, as well as some new powers. Charlie felt scared and alone at first until she realized William Afton had struck again. This time taking the lives of 5 victims and stuffing their bodies within the pizzeria's animatronic suits. Wanting to help these poor children, Charlie gave them a gift, the gift of life, using her new found powers she was able to bring the children back...sort of. Like her, they ended up possessing the animatronics they were stuffed inside of. This was Charlie's purpose, to be the guardian angel for these other lost souls, like how her father had been to the Afton children when their mother had left, or when poor Dave had been bitten by one of the animatronics.

Charlie's new role as the Marionette would continue for over 30 years, until her father finally managed to hunt her down and set her metal prison a blaze to set her soul free. Charlie was happy, she thought her time as a guardian was over...that was until she was woken up once more, like all those years before. No longer trapped within the L.E.F.T.E.(Lure Encapsulate Fuse Transport and Extract) unit, Charlie felt different. She felt as if every aspect of her life was all there at once. She was still possessing the Marionette but she felt a darkness there as well. The Nightmare that Michael Afton had spoke of, the one his father had made to haunt him. As well as other voices, all fragments of her life across space and time. The Phantom hallucination of a Horror Attraction gone wrong, the mechanical prison of Lefty that was set a blaze, the soft robotic soul of a version of her that lived into adulthood, the creepy anger of a clown who wished to be beautiful and the voice of a girl who just wanted to help others.

Rising to her pinpoint feet, one thing was immediately obvious, their powers were enhanced, they could walk and float without the need of wires within the building, nor did they need the music box to keep the rage subdued anymore. Another thing that was obvious was that she was no longer in the burnt down Freddy Fazbear's Pizza location. Despite her last memories being of her and Michael Afton looking at each other with a knowing look. In fact, Charlie found herself in an odd location, a base of scientists constantly moving across the United States. Using her powers to appear as merely a shadow, she searched the place for any signs of escape, that is when she came across a strange man.

Doctor Robert Bruce Banner was in the middle of a transformation into the Incredible Hulk. Charlie was surprised to see something so savage happen to a person, so she peered inside the monster's head and discovered the truth. Bruce had been a victim as a kid, he had watched a man much like William Afton murder his mother and force him to develop a "Hulk" persona to cope with his life. Digging deeper she found that there wasn't just one Hulk but multiple. Bruce's mind was a chaotically organized place, each closet door was a portal to a different fragment of the mind. The cold and crude Joe Fixit, the Warrior King known as the Green Scar, the childlike innocence of the Savage Hulk and behind all of them, the Devil Hulk. A fragment of Bruce's mind that had manifested as a guardian, the father he never had. The father that tried to protect the system from harm.

This stunned Charlie, for a moment she pondered her own mental state and how it appeared the various experiences across various lives were melding in a similar way to the Hulk's. Before she could ponder too much, the Devil Hulk spoke "You shouldn't be here, kid. There's a war coming and if it isn't stopped, everyone will be done for."

Charlie was surprised that the Devil Hulk was able to recognize her presence, most people weren't able to see the spirit inside the puppet unless they were oxygen deprived but this creature understood. Sensing that the Devil Hulk meant her no harm and that they sensed some sort of kinship with the girl's quest to protect children. They explained the situation, and as they did the various other personas emerged from their rooms to the center to speak. They were in a war with a man named Doom who planned to rewrite existence to his liking. They asked her to join, if she wanted any chance of protecting children.

It was then that Charlie knew that this was her final task. Save every soul one last time or risk her unlife's work being for nothing. So she agreed. What choice did she have, it was in her nature to be a protector. Even if she now possessed her own "Hulks" of sorts that were trying to take the wheel from her. Before setting off, the Devil Hulk said one more thing that made the metaphorical blood of the Puppet run cold. "Your killer, is here." Charlie wasn't about to let William Afton claim another soul. Maybe that's why she had received these voices in her head. They were there to help her decide on how to exterminate Afton once and for all.

NOTE: Uses assigned number #128 (will clash with Luke Skywalker, Fantomex, E.V.A. and Shaolin Monk in the mannequin)
NOTE: Has special talents of Flight, Remnant (Self Revive) and No Strings on Me which grants various damage increases and decreases along with some passive health on hit.

FEATURES:
7 Hex-Edited Skins
1 Mannequins
Voice Files using Reagan Rundus and Aleks Le's audio from Ultimate Custom Night as both the Marionette/Lefty and Nightmarionne respectively.
2 Load Screens


Abilities:

Phantom Pain (Power)- Swipe a wave of mental energy outwards that has a chance of doing 1/3rd of the enemy's total damage.

Tentacle Tangle (Power)- Shoot out a burst of nightmarish tentacles that drain the life of those they hit.

Jumpscare (Power)- Release a sonic screech that stuns enemies for a limited time.

Puppet Master (Power) - Make enemies, the puppets on strings by forcing them to rip their heads out of their sockets, doing intense damage.

Give Gifts, Give Life (Special)-Resurrect dead teammates from the grave and resurrect enemies, forcing them to possess animatronic parts so they do your bidding for a limited time.

Remnant Wraith (Boost)- Hunger for life force, the more damage you do , the more your energy is restored.

Wind Up (Boost)- The calming tones of the music box allows you to focus on granting your team temporary Immortality, as well as speed up your movement.

Happiest Day (Xtreme)- Unleash a screech that deals soul damage. Any damage dealt becomes health for you and your allies.


CREDITS:
Professor Escanor - Most Models, Coding, Voice File, Custom Tendril Texture, Icons, Phantom Puppet Retexture
Aventureiromax - Jessica Jones Skin Base
TheElderSkrull - Victim Coding
BloodyMares - Victim Coding
SuperMaster10 - Victim Coding
Ceamonks890- Immortality Coding
Farzin - FNAF Box Assets
ImCall and SolucionesCamilo.fix  - Custom Security Puppet Model

Box Asset https://steamcommunity.com/sharedfiles/filedetails/?id=801182443
#12
Mod Releases and Conversions / Re: JC's mods
Last post by superhiepsi - May 15, 2026, 01:50PM
NITE-OWL mod

I'm halfway into my Watchmen mods, and we turn now to Nite-Owl, which is the most fun I've had since I started modding - as it's my first serious foray into effect edition.

POWERSET
1) Extreme Violence - melee radial + charge, for dealing with big groups of enemies
2) We Fix' Em! - The Hollis Mason punch (chargeable)
3) Grappling Gun - Trip and reel enemies
4) Screechers - use the Owlship's subsonic screechers to stun enemies
5) Archie's blitz - Call down a lightning storm from the Owlship
Boost) Infrared goggles - detect enemies, crit bonus for the whole team
Boost) A brother to dragons - Cover the area in fog, granting the team a dodge bonus and slowing enemies down
Xtreme) Owlship airstrike - Call down the Owlship's missile battery

3 Skins (with HUDs):
DCEU - The movie outfit, courtesy of Julio Cabral
Crimebusters - Custom comic outfit, edited from outfit 1
Winter outfit - Custom snow outfit, edited from outfit 1

Get it HERE
https://www.dropbox.com/scl/fi/5svgjzlo0mseqv2qdxmff/Nite-Owl-Watchmen-by-JC.zip?rlkey=l1yfuovu2j0otg3w5dorvx28m&dl=0

NEEDS
A proper mannequin (currently using skin_01 on T-pose)
A proper soundset (currently using mr fantastic's voice files)
A comic-accurate model for outfit 2

Mod number: 187 - Clashes with Night Thrasher, Morningstar, and stand-alone Star Sapphire

CREDITS
superhiepsi/ JC - mod, custom skin edition, fog cloud effects
Dimonpru - Grappling gun coding
Julio Cabral - model/ skin conversion
Mrkabblamofish/ak2yny - texture editing batch files (my favorite modding tool so far)

Special thanks to Outsider for his modding guides
#13
Mod Releases and Conversions / Re: Aionas Mods/Boosters
Last post by Aionas - May 14, 2026, 06:18PM
Mannequins

Forge


Cannonball
#14
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:25PM
:daredevil: Daredevil Marvel Nemesis Dark Skin :daredevil:

Preview: https://drive.google.com/file/d/1sfsD5skwyu3bX2BKV7t7xzu7GKBgbrjB/view?usp=sharing

https://drive.google.com/file/d/1NzgaEu_shjMhTcqjm8L0WmcabSYtyBPq/view?usp=sharing

**This is my skin of Daredevil's Marvel Nemesis Dark costume.
*I fixed various issues with the Daredevil MUA1 Classic PS2 model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them. The middle part of the model also blends in better.
*Since the PS2 texture for Daredevil's Classic PS2 texture had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well, including an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out. I then recolored the costume, eyes, and skin. I also designed the costume somewhat, such as making it look more like a recolored version of his classic costume and giving him the same color eyes, boots, gloves, batons, and leg strap as his chest logo.
*I made Cel Shaded and Non-Cel Shaded versions of the skin, a 3D head, and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with and recolored it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with and recolored it.


Credits:
*BaconWizard17: skeleton template, screenshot template
#15
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:24PM
:daredevil: Daredevil Marvel Nemesis Skin :daredevil:

Preview: https://drive.google.com/file/d/1_fCTkbTvzxxJyIC5SyCEezgUglc_8xLY/view?usp=sharing

https://drive.google.com/file/d/1MAgEaKFFKto0CHDX5wfJ6WBc_6VWJOBt/view?usp=sharing

**This is my skin of Daredevil's Marvel Nemesis costume.
*I fixed various issues with the Daredevil MUA1 Classic PS2 model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them. The middle part of the model also blends in better.
*Since the PS2 texture for Daredevil's Classic PS2 texture had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well, including an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out. I then recolored the costume and eyes. I also designed the costume somewhat, such as making it look more like a recolored version of his classic costume.
-I also fixed an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out.
*I made Cel Shaded and Non-Cel Shaded versions of the skin, a 3D head, and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with and recolored it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with and recolored it.


Credits:
*BaconWizard17: skeleton template, screenshot template
#16
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:24PM
:daredevil: Daredevil All-New All-Different Skin :daredevil:

Preview: https://drive.google.com/file/d/1DAHelOrJBkG8zFW3Jud8mR6EIFzn0FsX/view?usp=sharing

https://drive.google.com/file/d/1OqIv8NENb0I5A62e8XqcOwv0JR1p2mJl/view?usp=sharing

**This is my skin of Daredevil's All-New All-Different costume.
*I fixed various issues with the Daredevil MUA1 Classic PS2 model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them. The middle part of the model also blends in better.
*Since the PS2 texture for Daredevil's Classic PS2 texture had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well, including an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out. I then recolored the costume and eyes.
*I made Cel Shaded and Non-Cel Shaded versions of the skin, a 3D head, and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with.


Credits:
*BaconWizard17: skeleton template, screenshot template
#17
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:24PM
:daredevil: Daredevil Shadowland Skin :daredevil:

Preview: https://drive.google.com/file/d/1BF2b3L5Bx8DmUDjc9aLEvzd53vlfwBzN/view?usp=sharing

https://drive.google.com/file/d/1_Vn2-7OBeKWSxJzQV_lkwc81ycwPTFJL/view?usp=sharing

**This is my skin of Daredevil's Shadowland costume.
*I fixed various issues with the Daredevil MUA1 Classic PS2 model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them. The middle part of the model also blends in better.
*Since the PS2 texture for Daredevil's Classic PS2 texture had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well. I then recolored the costume and eyes.
-I also fixed an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out.
*I made Cel Shaded and Non-Cel Shaded versions of the skin, a 3D head, and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with.


Credits:
*BaconWizard17: skeleton template, screenshot template
#18
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:23PM
:daredevil: Daredevil Earth-X Skin :daredevil:

Preview: https://drive.google.com/file/d/1gDkMmB_ApEZT3NN3LY4Lpo_4l5qnPbfj/view?usp=sharing

https://drive.google.com/file/d/13DFSc3MktIHtjwdpLiGK2-4x0dTKvsol/view?usp=sharing

**This is my skin of Daredevil's Earth-X costume.
*I fixed various issues with the Daredevil MUA1 Classic PS2 model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them. The middle part of the model also blends in better.
*Since the PS2 texture for Daredevil's Classic PS2 texture had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well, including an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out. I then recolored the costume and eyes.
*I made Cel Shaded and Non-Cel Shaded versions of the skin, a 3D head, and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with and recolored it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with and recolored it.


Credits:
*BaconWizard17: skeleton template, screenshot template
#19
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:23PM
:daredevil: Daredevil 80s Cartoons Skin :daredevil:

Preview: https://drive.google.com/file/d/12Q88y_kX8cFeeNL_FOPVrKrapbEaMK_g/view?usp=sharing

https://drive.google.com/file/d/1tiCLpyX3hBw7eTVbEOASof-qmqH_E3lv/view?usp=sharing

**This is my skin of the costume Daredevil wore in Spider-Man and his Amazing Friends and in the concept art for the cancelled 80s Daredevil cartoon.
*I fixed various issues with the Daredevil MUA1 Classic PS2 model. The belt pouches of the model had no backs and since this costume didn't have them in the comics, I removed them. The middle part of the model also blends in better.
*Since the PS2 texture for Daredevil's Classic PS2 texture had a lot of issues, I instead used the PC texture but shrunk it down to the same 256x256 resolution that most PS2 skins have. I replaced the hand and foot texture with recolored versions of the ones from the PS2 texture. I also saturated the PC parts of the texture, which also makes his skin not appear gray. I replaced the eyes with the ones from the texture of his PC Original skin and recolored and modified them. I recolored the bottoms of his feet to match the color of his boots. I fixed various other issues with the texture as well, including an issue with the texture that caused the middle part of the chest not to blend in and instead to badly stick out. I then recolored the costume's logo and the eyes to be yellow.
*I made Cel Shaded and Non-Cel Shaded versions of the skin, a 3D head, and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with.


Credits:
*BaconWizard17: skeleton template, screenshot template
#20
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 14, 2026, 03:23PM
:daredevil: Daredevil MUA1 Original Skin :daredevil:

Preview: https://drive.google.com/file/d/1pxKoLho1lJzo-s5nVwi1m6YEcuQPSMIh/view?usp=sharing

https://drive.google.com/file/d/1wM-PMV-fIDDC2kzCGRMSdKSIac6usaVN/view?usp=sharing


**This is my version of Daredevil's MUA1 Original skin.
*I gave him a new and better skeleton.
*I've fixed all issues with the model and texture, including recoloring the batons to be light brown to match the comics, replacing the eyes textures with recolored versions of the MUA1 PC Original versions, completely redid the hand textures, and removed the belt pouches.
*I've made Cel Shaded and Non-Cel Shaded of the skin.
*I've made a 3D head and a character select portrait.
*I made XML2 and MUA1 style huds by cutting out the art from his MUA1 Classic hud, fixing issues with it, and recoloring it.
*I've also included Cel Shaded and Non-Cel Shaded versions of his extended baton skin model, which I've also fixed some issues with.
*I've also included Cel Shaded and Non-Cel Shaded versions of his unused baton projectile bolton model (which was originally intended to be used for Extensive Strike because it's in one of that power's unused effects), which I've also fixed some issues with.


Credits:
*BaconWizard17: skeleton template, screenshot template