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#11
DEFAULTMAN
For XML1 and XML2

Here is where I'll post my optimized default skins for Defaultman! These include assets for XML1 and XML2. Each download has the following:
  • 2 variants of the skin, 1 with cel shading and 1 without cel shading.
  • A conversation portrait.
  • A 3D head.
  • 2 character select portraits (CSPs), 1 for XML1 and 1 for XML2.
There are variants for all console versions of XML1 and XML2.

Click the image for a full preview, or click the name to download!

Skins from XML1
Ice Form

Skins from XML2
Metal Form

Skins from MUA1
ClassicRock Form

Credits
- Raven Software: Defaultman XML1/XML2/MUA1 Assets
#12
This is a thread for optimized default skins! I'll be posting optimized versions of default skins to work with every game (at least that the character is in) and console. Here's how I'll do this:
  • Textures:
    • For each model, I will be using the best quality texture that's available for that specific model, including prototype/cut versions.
    • If a main texture is under 128x128, I will upscale it to 256x256 to avoid it being too small after optimizations.
    • I will not make any other alterations to any textures.
  • Rigging Data:
    • For all models, I will be using the original rigging data as extracted by actorConverter.
    • I will not make any changes to rigging data unless there's a super obvious error (like Wolverine's Classic costume's back in XML1).
    • If no rigging data is available (XML2 PSP skins, unused skins, etc.), I will create it myself, but do my best to stick to the default style.
  • Geometry:
    • I will use the geometry of the original model as extracted by actorConverter/igbConverter.
    • If there is a model without a corresponding skin (like a mannequin only), I'll make the best possible approximation of how it would look as a skin.
  • Cel Shading:
    • Like my custom models, the XML1/XML2 version will include skins with and without cel shading, and the MUA1/MUA2 releases will not have cel shading.
    • If the skin has cel shading by default, I will leave it unmodified for the versions with cel shading, and remove it for the versions without cel shading.
    • If the skin does not have cel shading by default, I will create it, approximating the default style as closely as possible.
  • Skin Segments:
    • If a character uses different skin segments in different games, different mods, or different NPC versions, I will include versions with the necessary skin segments for compatibility.
    • If the skin doesn't have a texture for the new skin segments, I will use a texture from another skin of theirs that does (Ex: Cable's XML2 skins don't have textures for his MUA2 boss battle gun skin segments, so I'll use his MUA2 Wii textures).
  • 3D Heads:
    • If the skin comes with a matching 3D head by default, I'll include it with the skin without modifications. It will also use the best-quality texture.
    • If the skin doesn't come with a matching 3D head by default, I'll create one. It will be created in the XML2 style, which uses the main skin's geometry and textures.
  • Mannequins:
    • If the skin comes with a matching mannequin by default, I'll include it with the skin without modifications. It will also use the best-quality texture.
    • If the skin doesn't come with a matching mannequin by default, I'll create one.
    • Like my custom model releases, I'll include variants of the mannequins that use all default poses.
  • Conversation Portraits (HUDs):
    • If the skin comes with a matching conversation portrait by default, I'll include it with the skin without modifications. It will also use the best-quality texture. If the texture is under 64x64, it will be upscaled.
    • If the skin doesn't come with a matching conversation portrait by default, I'll use the default one from that game.
  • Character Select Portraits (CSPs):
    • If the skin comes with a matching character select portrait by default, I'll include it with the skin without modifications. It will also use the best-quality texture. If the texture is under 64x64, it will be upscaled.
    • If the skin doesn't come with a matching character select portrait by default, I'll use the default one from that game.
#13
Welcome to Default Skins for All Games!

Links to my other projects and releases

This is where I post default skins that are optimized to work with all games and consoles. Click the links here to visit the character's page, and click the links there to download them.
  • All skins are compatible with X-Men Legends II and Marvel: Ultimate Alliance. Certain skins are also compatible with X-Men Legends and Marvel Ultimate Alliance 2.
  • For each skin, I will release an optimized version for each game and console. They will include version-specific content to make each skin complete.
  • You can use these optimized default assets for your projects without the need to credit me, as the primary work that I've done is just optimizations and re-exporting.
  • If there are any problems with my content, please let me know, and I will try to fix them.

SKINS
These skins are compatible with every console. All characters will include content for XML2 and MUA1. If the character appears in XML1/MUA2 or has a mod for those games, there will also be content for those games.
MARVEL

:cable2: CABLE :cable2:
For XML2 - For MUA1/MUA2

DEFAULTMAN
For XML1/XML2 - For MUA1/MUA2
#14
Modding Tools / Re: BaconWizard17's igbFinishe...
Last post by BaconWizard17 - March 11, 2026, 06:10AM
igbFinisher has been updated to v4.0.1!
  • Fixed various small syntax bugs for some edge cases.
#15
Mod Releases and Conversions / Re: Mods Made by SladeGx
Last post by SladeGx - March 10, 2026, 12:22PM
Another release for today is Star Lord Annihilation (i've did a Blue Skin if you want on Photoshop) credits for the original file i've used to Aventureiromax.

So if you want to use a Blue (i liked more), you can use it.
Just unzip and choose yours!
#16
Mod Releases and Conversions / Re: Mods Made by SladeGx
Last post by SladeGx - March 10, 2026, 10:16AM
Today i've managed to do the Juggernaut Colossus Manequinn!

This gave me a lot of work for it, i missed who is the person i need to credit, got the request on the discord.
#17
Mod Releases and Conversions / Mods Made by SladeGx
Last post by SladeGx - March 10, 2026, 01:08AM
I'm still learning how i can do this in a better way.

My First Manequin was for Moon Knight Marvel Now from Marvel Future Fight.
Converted by Jayglass, request made by Dale Johnson 865 take from the Oficial Discord Thread Suggestion-Box.

My Second one was for Cyclops Utopia, by TheDiscoKing also a request made by Dale Johnson 865 take from the Oficial Discord Thread Suggestion-Box.

And my First HUD is for Spider-man from Venomverse Marvel Future Fight Skin.

My Second HUD and final for this first post is Thanos Classic a resquest from Gaurdianprime on the Discord.
Image used was taken from Google Images.


Any requests feel free to send me a DM on Discord or send in here.

Remember this is my first day doing this! So be nice!
Special Thanks for ak2yny and 12guilherme12 for all the help with my questions!
#18
I've released some updates to Cable and Defaultman!

Cable:
  • Each skin has an additional new mannequin based on the pose of his unused mannequin from MUA2.

Defaultman:
  • Ice Form is now properly transparent, just like the default version.
  • Metal Form now has the correct orientation for the environment map components, making a sleeker look.
  • The "Form" skins now function properly when applied as part of a power effect.

Both:
  • Re-exported through the new version of igbFinisher, slightly reducing file size and optimizing the format.
#19
The existing assets on this thread have been updated! They've all been re-exported through the new version of igbFinisher, slighly optimizing the file size and format. Re-downloading is not necessary.
#20
 :hellion: tankyou.