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#11
Dash Rendar

Spoiler
An underrated fan favourite from the discontinued Star Wars Expanded Universe continuity (created as part of the massive multimedia 'Shadows of the Empire' project whose events took place between the Empire Strikes Back and Return of the Jedi), Dash Rendar was born into a life of wealth thanks to his parents' inheritance of a lucrative galaxy-wide shipping industry.

But despite having a comfortable and safe childhood, Dash desired a life of independence and adventure, choosing to join the Imperial Naval Academy.

His amassed skills as an expert pilot impressing both his instructors and fellow students (including future smuggler and Rebel general Han Solo), Dash's promising career as an Imperial officer came to an abrupt end (as the crime lord Xizor sabotaged one of the Rendar family's freighters, leading to the tragic death of Dash's older brother Stanton while his parents were exiled, under order of Emperor Palpatine).

Unceremoniously dismissed from the Imperial Academy and forced to share his parents' fate, Dash rebuilt his life as a spacer and took the skills he gained to make a decent living, taking jobs with higher risks for the best rewards or from those who offered him a lot of credits (amassing a lucrative career which earned him his own ship named the Outrider and his long-time droid friend, Leebo).

Encountering Han Solo several times before being hired by the Rebel Alliance to fight back against the Empire, Dash would be present during the legendary Battle of Hoth and assisted the rebel forces against the formidable AT-AT Walkers, buying the alliance enough time to escape mostly unharmed.

Soon learning that Han had been frozen in carbonite for the journey to Jabba the Hutt's palace on the planet Tatooine as a crude trophy, Dash ultimately agreed to take the highly-paid job offered by Princess Leia for help in locating Boba Fett and rescuing Han as a favor to Lando Calrissian, before the situation gradually escalated to something much more severe as plans for a second Death Star battle station were uncovered and a lethal bounty placed on Luke Skywalker's head.

Tracking the hit on Luke to his old enemy, Xizor (who had taken everything from him and his family several years prior), his grudge would eventually be satisfied as he played a part in the rescue of Princess Leia from imprisonment under Xizor's guards and the ultimate downfall of Xizor (faking his death to avoid retribution from the Black Sun crime syndicate remnants and escape the responsibility of having to formally side with the Rebel Alliance, allowing Dash to lay low as sporadic, uncomfirmed sightings would persist into galactic rumors while resuming his life as a spacer).

Unluckily for Dash however, his comforting sense of anonymity would run out as he found his travel through hyperspace disrupted by a sudden dimensional tear caused by the destructive future machinations originating from an alternate universe.

Unable to escape the current trajectory, the Outrider was pulled in and the tear newly sealed up as Dash soon knew no more...

NOTE: Dash currently lacks his own mannequin and will either use someone else's mannequin who he shares his animation number with or will simply not have one at all. Requires a skinner modder to create one.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of flight (Jetpack)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of the late John Cygan's voice
-Uses assigned number #88 (will clash with playable Skrull Commando, Ang Lee Hulk, Daimon Hellstorm, Mattie Franklin, the Umbrella Academy and Mortal Kombat's Noob Saibot in mannequin).

MOVESET:
1. Spacer Life: Dash grabs an unlucky enemy by the arm and slams them to the ground hard, dealing physical damage.
2. Quick Reaction: Dash pulls out a trusty blaster pistol and fires several shots, dealing energy damage to a struck target.
3. Cooking Flamethrower: Dash pulls out a flamethrower and activates it, continuously generating flames and dealing fire damage, so long as power button continues to be held down. Can move around and strafe whilst using this power!
4. Seeker Missiles: Dash pulls out a custom weapon and fires heat-seeking missiles, which home in on nearby targets, dealing fire damage.
5. Pulse Cannon: Dash pulls out a highly dangerous rifle and fires it, generating fast moving blue orbs which home in on nearby targets, dealing energy damage.
6. (Debuff) Stunner: Dash expertly strikes an enemy carefully, covertly applying an unseen handheld weapon which leaves a struck enemy stunned temporarily and open to attack.
7. (Boost) Overconfident Veteran: Due to his many years of experience as a spacer, Dash's overall damage and defense is increased temporarily.
8. (Xtreme) Outrider Barrage: Dash remotely directs Leebo to fire upon enemies from off-screen with the Outrider ship, dealing heavy energy damage to all on-screen threats.

Download: https://drive.google.com/file/d/1RdNZ0n2tpDrikR8MnUCjXFmqMTAUbk1u/view?usp=drive_link
https://gamebanana.com/mods/591053
#12
Posted on Ceamonks890's behalf

Duke Nukem

By request of FrankyByDaylight, 3D Realms' most iconic character, Duke Nukem, finally arrives in Marvel Ultimate Alliance!

Spoiler
The main protagonist of his self-titled franchise, Duke Nukem originally served in the US army and CIA, before finding himself pulled into various misadventures as a hero who consistently saved his world time and time again by pure chance, more often than not to save women and boost his ego as a worldwide cultural icon.
Being an egotistical, cocky soldier with complete confidence in his abilities alongside an unrestrained potty mouth and irresistible compulsion to make all sorts of pop culture references, Duke's determination to save humanity from the schemes of the twisted Doctor Proton and various alien invaders who sought him out for one reason or another, never faltered.
Having taken up the role of the 69th US President after personally disposing of both Doctor Proton and returning alien invaders definitively, well-timed dimensional tears originating from another universe, would bring Duke out of his state of personal boredom, acquiring his regular arsenal from a secret compartment in his office before fearlessly journeying through it to parts unknown.
Exploring his new surroundings thoroughly, Duke quickly came to the realisation that he must be in some version of the Marvel Comics universe, witnessing reports on store TVs of natives that he personally knew, weren't supposed to be here in this universe either.
Shrugging his shoulders after having a brief recollection of travelling to the video game world of 'Bulletstorm' once, Duke figured being here was not too drastically different from that and prepared to do his part in saving all of existence from the expected big bads...

DISCLAIMER: This mod makes use of many uncensored swear words and frequent references to NSFW content within their audio files. If you're someone who's easily offended, than please don't download this mod.

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jon St. John's voice
-Uses assigned number #66 (will clash with Sunspot, Superior Spider-Man, Rintrah, Sheva Alomar and Mortal Kombat's Jax in mannequin).

NEEDS:
-An official model (Using Postal Dude as a placeholder in the meantime).
-A mannequin (preferably after Duke's received an official model).

BLOCK COMBOS:
Block + Jump (Stealth Generator)- Pulling out an obscure tool from Land of the Babes on PS1, Duke renders himself completely invisible to enemies, boosting critical hit chances temporarily.
Block + Action (Holoduke)- Duke spawns a modified holographic duplicate of himself to assist in combat temporarily, helping to distract enemies and give him some breathing room in combat.
Block + Light Attack (EMP Shades)- In reference to cut content from the 2001 build of DN Forever, Duke activates a feature on his sunglasses which shocks surrounding enemies briefly, dealing electric damage.
Block + Heavy Attack (Portable Medkit)- Duke pulls out some handy supplies, sharing them among his teammates as a portion of their health is restored. Won't work if allies are knocked out!

MOVESET:
1. Mighty Foot: Duke uses one of his reliable combat tactics, kicking an enemy in a vulnerable spot as physical damage is dealt.
2. Golden Shot: Duke pulls out his trademark gold painted desert eagle, firing several quick shots at a targeted enemy, dealing physical damage.
3. Fluctuating Temperatures: Duke chooses to use either his flamethrower or freezethrower, burning or freezing struck enemies. Press $ATTACK for flames or $SMASH for freeze. Press $MOVE to cancel.
4. Tempting Fate: Duke places a hidden trip mine on the ground, generating a laser which deals energy damage to enemies that recklessly pass through it.
5. X-3000: Duke pulls out a very powerful, obscure gun from Manhattan Project on PC, generating blue-colored lightning which deals electric damage with a 50% chance of instant kill!
6. Shrinking Piggies: Duke pulls out the Shrink Ray from Duke Nukem 3D, firing it as struck foes are significantly shrunk down, lowering their damage & defense for an easier defeat!
7. Devastating Bulletstorm: Duke pulls out a chaingun and proceeds to fire it constantly and deal physical damage to targeted enemies, so long as button is held down.
8. (Debuff) Balls of Steel: Duke throws a random taunt an enemy's way, infuriating them into attacking Duke as their overall defense is reduced.
9. (Boost) Drunken Antics: Duke drinks some very potent beer, boosting his overall damage and resistance temporarily.
10. (Xtreme) Piping Good Time: Duke throws several pipe bombs into the air, causing massive explosions as heavy fire damage is dealt to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
FrankyByDaylight- Moveset suggestions

DOWNLOAD: https://drive.google.com/file/d/1L3DD7mAeHJp25TII4Ee3qPaCLM2AdPfK/view?usp=drive_link
https://gamebanana.com/mods/590833
#13
Other Game Assets / Marvel Powers United VR Audio
Last post by Enigma - April 30, 2025, 12:38PM
Marvel Powers United VR Audio v1.0

https://drive.google.com/file/d/12lAd_jx8cS1jAyUG78ruW_l9T5fxAZag/view?usp=sharing


**This release contains all the audio from the game Marvel Powers United VR.
*I haven't included the music and the map sound effects because it would've doubled the already large filesize. If you want any of that stuff, let me know.
*Please credit me if you use anything from this release or anything else I've released.



*Voice Actors List:

   Trevor Devall       ...    Rocket Raccoon / Kree Soldier
   Laura Bailey       ...    Captain Marvel (Carol Danvers) / Black Widow
   Fred Tatasciore    ...    Hulk / Black Bolt
   Jason Spisak       ...    Deadpool
   Jonathan Adams       ...    Ronan the Accuser
   Jennifer Hale       ...    F.R.I.D.A.Y. / Scientist Supreme
   Travis Willingham    ...    Thor
   Vanessa Marshall    ...    Crystal / Gamora / Madame Hydra (Viper)
   Crispin Freeman    ...    Loki
   Chris Cox       ...    Star-Lord / Hawkeye
   Robbie Daymond       ...    Spider-Man
   Keith Szarabajka    ...    Venom
   Liam O'Brien       ...    Doctor Strange
   Kimberly Brooks    ...    Storm
   Kevin Grevioux       ...    Groot (Baby)
   James Arnold Taylor    ...    Iceman / Magneto
   Steve Blum       ...    Wolverine / A.I.M. Eraditron
   Phil LaMarr       ...    Dormammu
   Jim Meskimen       ...    Ultron / Ultron Sentry
   Isaac C. Singleton Jr.    ...    Thanos
   Roger Craig Smith    ...    Captain America / Hydra Soldier
   James Mathis III    ...    Black Panther
        Unknown                 ...     Lockjaw


#14
Mod Releases and Conversions / Re: Ebonfowl's Mod Releases
Last post by ebonfowl - April 29, 2025, 11:56PM

NEW: Morgan Le Fay booster - see original post

Just realized the thread doesn't bump when I modify the first post, I have to post a reply. I will keep the released mods in the first post for now, but I will announce any new ones like this.

Next up I may update my old ones or maybe work on a male character as I have produced seven ladies in a row by happenstance.

Cheers!
#15
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.3
Last post by Outsider - April 29, 2025, 01:48AM
Quote from: Pichoon04 on April 28, 2025, 02:10AMHello, first of all, I want to say that your work is incredible. Honestly, every time I return to the community, I see your contributions, and they are beyond brilliant. I congratulate you for your great work. I'm about to try this out, so excited.

Likewise, from what I see, you're planning to release an extended version in the future. I've been back in the community for a few days since I didn't have a PC. If you need it and allow me, it would be an honor to help you with whatever you need. Years ago, I left my MUA 1.5 mod unfinished. Now that I'm back, I have so many ideas to do, but my knowledge isn't as extensive as yours. I can only congratulate you again on your work. Anything you can contribute, please count me in.  :glotón:  :logotipo del castigador:


I appreciate the kind words, and for that offer of assistance. I will keep that in mind. In the meantime, feel free to join our Discord server if you wish to, as we generally converse over there.

#16
A few more updates here.

Scorpion:
- Almost everything from the content UltraMegaMagnus provided has been implemented.
- His "Shirai Ryu" power is now a flaming flip kick, but is still named in honor of his clan.
- Movement and combat animations have changed, including the addition of his old school leg trip takedown. However, I've kept his taunt so he's in line with the others, and kept his menu animations since that's how he stands in early MK games.
- As a result of the changes, his trigger count has been reduced more by 13. (I couldn't do the animation changes previously due to lack of time.)

Sonya:
- Added package files for her 15111 skin.

Cassie Cage:
- Added missing gun models for those who don't have Mystique or don't have the models for some reason.

Khameleon:
- Updated with a newer mannequin.


#17
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.3
Last post by Pichoon04 - April 28, 2025, 02:10AM
Hello, first of all, I want to say that your work is incredible. Honestly, every time I return to the community, I see your contributions, and they are beyond brilliant. I congratulate you for your great work. I'm about to try this out, so excited.

Likewise, from what I see, you're planning to release an extended version in the future. I've been back in the community for a few days since I didn't have a PC. If you need it and allow me, it would be an honor to help you with whatever you need. Years ago, I left my MUA 1.5 mod unfinished. Now that I'm back, I have so many ideas to do, but my knowledge isn't as extensive as yours. I can only congratulate you again on your work. Anything you can contribute, please count me in.  :glotón:  :logotipo del castigador:
#18
Misc. Modifications / Enigma's Restored Unique Conve...
Last post by Enigma - April 26, 2025, 02:46PM
Enigma's Restored Unique Conversations v2.5

https://drive.google.com/file/d/1DeIorJlt2-bFxytR0yup-LC2OtInqGPa/view?usp=sharing

****This mod restores many unique conversations that were cut from XML2.
*All of these have audio except the following: Cyclops and Abyss, Bishop NPC, Mister Sinister's Computer Placeholder, Banshee Placeholder, Stryfe Placeholder, Apocalypse's part of the Magneto and Apocalypse conversation.
*I've fixed all issues with their files and fixed all punctuation and spelling errors with the subtitles.
*I've also included a fixed version of the conversation with Mikhail's Bodyguards.


***It contains the following:

Act 0:
*Alternate Cyclops and Nightcrawler:
-This replaces Cyclops and Nightcrawler's dialogue when rescuing Professor Xavier at the start of the game with alternate lines.

*Cyclops and Mystique and Sabretooth:
-This mod also restores cut dialogue of Cyclops telling Mystique and Sabretooth to split up during the prologue/intro level after the door closes on them.
-By default, when the door closes on Mystique and Sabretooth, a generic line plays of whatever character you're controlling talking to them. I've restored a cut line of Cyclops telling them Mystique and Sabretooth to split up that replaces the generic line if Cyclops is on your team during the prologue/intro level, which he always is by default.


Act 1:
*Cyclops NPC:
-This restores a cut Cyclops NPC in the Sanctuary hub during act 1.
-This NPC appears after you can enter Genosha.

*Beast and Storm:
-This restores a cut unique conversation between Rogue and Magneto in the Sanctuary hub during act 1.
-This conversation is available as soon as you get to the Sanctuary hub for the first time at the start of act 1.
-It triggers if Storm is in your party when you talk to Beast.

*Rogue and Magneto:
-This restores a cut unique conversation between Rogue and Magneto in the Sanctuary hub during act 1.
-This conversation is available during act 1 as soon as Magneto's NPC appears in the Sanctuary hub, which is after you can enter Genosha.
-It triggers if Rogue is in your party when you talk to Magneto.

*Beast over the radio in the Dead Zone Radio:
-This replaces Forge's conversation over the radio in the Dead Zone with a cut voiced version by Beast.
-It also replaces Forge's random audio that plays during certain parts of the Dead Zone where he warns you to avoid the targeting beam with voiced versions by Beast.
-Raven probably cut and replaced Beast's audio with Forge's because if you move onto Act 2, where Beast is kidnapped at the start, then go back to Act 1, Forge has replaced Beast in the hub, but Beast's random audio would still play during the Dead Zone maps.

*Bishop and Grizzly:
-This restores a cut unique conversation between Bishop and Grizzly right before Grizzly's boss battle during act 1.
-It triggers if Cyclops is in your party when you meet Grizzly for the boss battle.
-This conversation provides additional character development and motivation for Grizzly, as well as providing an additional reason for why he left the X-Men.
-This conversation has an unused 5th dialogue option. Since XML2 has a limit of 4 per conversation, it was removed from the default version of this. I've removed one of the options, "Why are you with Apocalypse," because he already tells Bishop why this at the start of the conversation. I've restored the cut one, "Why are you in the Dead Zone" in it's place. It's voiced.

*Juggernaut and Blob:
-This restores a cut unique conversation between Juggernaut and Blob during act 1.
-It triggers if Juggernaut is in your party when you meet Blob for the first time in the Genosha Seawall during act 1.

*Colossus and Blob:
-This restores a cut unique conversation between Colossus and Blob during act 1.
-It triggers if Colossus is in your party after you save Blob and attempt to leave the Genosha Seawall map to go to the next map during act 1.

*Scarlet Witch and Varese (the Genosha blimp captain)
-This restores a cut unique conversation between Scarlet Witch and Varese in Genosha during act 1.
-It triggers if Scarlet Witch is in your party when you first meet Varese.

*Cyclops and Abyss:
-This restores a cut unique conversation between Cyclops and Abyss right before Abyss's boss battle during act 1.
-It triggers if Cyclops is in your party when you enter the room Abyss is in.


Act 2:
*Colossus and Mikhail:
-This restores a cut unique conversation between Colossus and Mikhail right before Mikhail's boss battle during act 1.
-It triggers if Colossus is in your party when you enter the room Mikhail is in.
-This ties in with the briefing for this mission in which Colossus talks about his brother.
-The first line, which is spoken by Mikhail, has 2 different versions. They are the same written line but the line reading/performance by the actor is different. I've made the default 1 the version I felt was best and made the other version as an alternate.


Act 3:
*Bishop NPC:
-This restores a cut Bishop NPC in the Weapon X hub during act 3.
-This NPC appears as soon as you get to the Weapon X hub for the first time at the start of act 3.
-Originally, this NPC was supposed to appear in the Sanctuary hub during act 1, but that hub can only support 1 more NPC and Cyclops's cut NPC is both voiced and fits there better, so I moved this one to the Weapon X hub.

*Mister Sinister's Computer Placeholder:
-There is an alternate unused placeholder conversation that breaks the fourth wall and has a very Deadpool sort of sense of humor, so I've restored it and made it a unique conversation for Deadpool.
-Because this conversation mentions Deadpool, I've changed that part to be written in first person.

*Juggernaut and Holocaust:
-This restores a cut conversation between Juggernaut and Holocaust before Holocaust's boss battle during act 3.
-It triggers if Juggernaut is in your party when Holocaust shows up during the boss battle.


Act 4:
*Brain Trust Door Guard:
-This restores a voiced cut conversation with one of the guards that are guarding the door to the Brain Trust. It replaces a simple generic player character line about wanting to break down the door, which Raven appears to have used to replace the cut voiced guard conversation.
-Based upon how Raven numbered conversation audio lines, I've reconstructed the way the developers intended the conversation to play out. Because there was a missing generic unvoiced line for the playable character to say after the NPC's first line, I've written one.
-The enemy that's speaking in the conversation has no hud by default.


*Banshee Placeholder:
-This replaces the conversation when you find Banshee in the Sewers with an alternate unused placeholder conversation that's parodying the way Banshee speaks.


*Stryfe Placeholder:
-There is an alternate unused placeholder conversation with Stryfe that is a sort of parody of Stryfe and also features the player character making jokes about him. I have restored this and made it a unique conversation for Spider-Man since the writing fits his style of humor.
-One of the player's lines makes fun of Stryfe for using 2 made up words, but Stryfe doesn't use both of them. I have added the 1 he doesn't use in the spot that I felt made the most sense.
-Because I couldn't get the priority-based method MUA1 uses to allow the same NPC to have multiple unique conversations, installing this will disable Toad's unique conversation with Stryfe.



Act 5:
*Magneto and Apocalypse:
-This restores a cut unique conversation between Magneto and Apocalypse before Apocalypse's boss battle at the end of the game.
-It triggers if Magneto is in your party when you enter the room Apocalypse is in.
-This conversation also confirms that either Raven didn't intend for Polaris to be Magneto's daughter in XML2 or that he didn't know she was.
-It also gives him some great character development and ties in with what Scarlet Witch says about her and Quicksilver trying to be positive influences on him.


Conversation Fixes:
**Mikhail's Bodyguards:
-By default, the door to the room where Mikhail is on his warship is guarded by 3 enemies. The conversation calls them "Bodyguard1" "Bodyguard2" and "Bodyguard3." They also have no huds. I've replaced their names with the names of the enemies that are supposed to be speaking, which also gives them the huds of those enemies when they speak.
-By using this file, it also means you can delete the npcstat entries for "Bodyguard1" "Bodyguard2" and "Bodyguard3."
**I capitalized Hero Stash's name in its description in the Sanctuary and Weapon X hubs. The conversations that take place in those maps feature those fixes.



IMPORTANT NOTES:
*Read these before seeking troubleshooting help:
-I don't know if there's a limit on unique conversations in XML2 or what it is if there is. Everything seems fine as far as I can tell, but if something doesn't work, that might be why.
-The map genosha5, Genosha Seawall, is where both the Blob conversations and the Scarlet Witch conversation take place. This map can only handle 1 more unique conversation. The files from these 3 unique conversations are not compatible with each other. Don't install all 3 of those together! You can only install 1 of these at a time!
-The act 1 hub map, Sanctuary, is where both the Storm and Beast conversation and the Rogue and Magneto conversations take place. This map can only handle 1 more unique conversation. The files from these 2 unique conversations are not compatible with each other so son't install them together. You can only install 1 of these at a time!
-After both the Storm and Beast conversation and the Rogue and Magneto conversation, the conversations end instead of going to Beast's/Magento's dialogue options. If you talk to them again after that, it's fine. I'm not sure why this happens. The only default unique conversation with an NPC in a hub map is Colossus and Kitty, which works very differently than this one does, so maybe they're supposed to work this way, but in any case, I was unable to fix that.
-In the unique conversation between Magneto and Apocalypse, only Magneto has audio because in the XML2 Prototype, only Magneto's half of the audio was there and not Apocalypse's audio.


Changelog:
Spoiler
*v2.5:
-Restored the cut voiced Cyclops NPC to Sanctuary hub and fixed issues with subtitles and conversation file.
-Restored the cut unique conversation between Storm and Beast using audio from the XML2 Prototype, changed the unused subtitles to match the audio where necessary, and fixed issues with the conversation file.
-Restored the cut unique conversation between Colossus and Mikhail using audio from the XML2 Prototype and reconstructing the rest myself.
-Added audio to the following conversations from the XML2 Prototype and changed the subtitles to match the audio where necessary: Bishop and Grizzly,  Colossus and Blob, Juggernaut and Blob, Juggernaut and Holocaust, Rogue and Magneto, Scarlet Witch and Varese, Magneto and Apocalyse (Only Magneto's audio was in the XML2 Prototype)
-Restored Bishop's cut unvoiced NPC but moved him from the Sanctuary hub to the Weapon X hub because the Sanctuary hub can't handle having any more NPCs in it. I also fixed typos and such in Bishop's NPC conversation file.
-Fixed issues with Rogue and Magneto's conversation file.
-Capitalized Hero Stash's name in its description in the Sanctuary and Weapon X hubs. The conversations that take place in those maps feature those fixes.
-Merged my Alternate Intro Dialogue mod into this mod.
*v2.4:
-Added a cut voiced conversation that is Beast over the Dead Zone Radio instead of Forge.
-Restored a placeholder conversation with Stryfe and made it a unique conversation for Spider-Man.
-Restored a placeholder conversation with Mister Sinister's Computer and made it a unique conversation for Deadpool.
-Restored a placeholder conversation with Banshee.
-Added a couple missing files for the Rogue and Magneto conversation.
-Fixed issue with Cyclops and Abyss conversation.
*v2.3:
-Added a cut conversation with one of the guards at the entrance to the Brain Trust map.
-Added a fixed version of the Mikhail's Bodyguards conversation.
*v2.2:
-Fixed a typo in the Juggernaut and Holocaust conversation.
*v2.1:
-Fixed a small issue with the Bishop and Grizzly script.
*v2.0:
-Restored cut Bishop and Grizzly unique conversation.
-Replaced a Grizzly dialogue option, "Why are you with Apocalypse" with an unused voiced one, "Why are you in the Dead Zone?" The removed one is redundant because he tells Bishop why at the start of the conversation.
-Restored cut Colossus and Blob unique conversation.
-Restored cut Juggernaut and Blob unique conversation.
-Restored cut Scarlet Witch and Varese (the Genosha blimp captain) unique conversation.


Credits:
*ak2ny: troubleshooting for act 0 conversations
*Enchlore: idea for moving Bishop to the Weapon X hub and coordinates for where to put him, troubleshooting for act 0 conversations
*Generic Unit: finding the cut Brain Trust guard audio files and troubleshooting with getting its audio files to play
*tubularspaceman: idea to have the unused placeholder Stryfe conversation be turned into a unique conversation for Spider-Man, teling me about Banshee placeholder conversation, bug reports
#19
Mod Releases and Conversions / Re: Enigma's X-Men Legends II ...
Last post by Enigma - April 26, 2025, 02:38PM
I've updated my Restored Unique Conversations mod to v2.5
Thanks to the XML2 Prototype, I've been able to update my Restored Unique Conversation mods with a ton of new content!
Almost all of the restored conversations are now voiced, and I've restored a previously unknown fully-voiced cut conversation: Colossus and Mikhail!
I've also restored the cut Cyclops and Bishop NPCs!
I've also merged my Alternate Opening Dialogue mod into this one to make things easier and better organized.
I've also moved this mod to its own thread because of now big the mod now is.
https://marvelmods.com/forum/index.php/topic,11571.0.html
#20
Misc. Modifications / Re: SpiderMatt's Mod Collectio...
Last post by spidermatt - April 26, 2025, 01:32PM
The mod has been updated to version 10 with new Loading Screens and Hud Heads.