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#21
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - December 04, 2024, 03:41PM
:spiderwoman: Spider-Woman Classic Unmasked Skin v1.0 :spiderwoman:

Preview: https://drive.google.com/file/d/10sF8VfmA3cgqfPq4XOgHn0AMXh_gsvvH/view?usp=sharing

https://drive.google.com/file/d/10SLA7AmxBgAeOrX5mIITA5wgl0lP8z5r/view?usp=sharing


**This is an Unmasked version of my fixed version of Spider-Woman's MUA1 Classic skin.
*I've recolored and modified the texture from my fixed version of her MUA1 Classic texture to make this by replacing her face (except for the lips) with the fixed version of her face from my Spider-Woman MUA1 SHIELD Agent skin.
*I made a 3D head, Cel Shaded and Non-Cel Shaded versions of the skin, XML2 and MUA1-style huds, and a character select portrait.



Credits:
*BaconWizard17: Scarlet Witch eye texture which I modified and used for the face
#22
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - December 04, 2024, 03:40PM
:spiderwoman: Spider-Woman MUA1 Classic Skin v1.0 :spiderwoman:

Preview: https://drive.google.com/file/d/1g0t8hJkfa3aIN_axEjUrTnxO6nScaw2Y/view?usp=sharing

https://drive.google.com/file/d/1RYpPSLZZKmQ37KPzabzdRj7GKD7FlIWq/view?usp=sharing


**This is my version of Spider-Woman's MUA1 Classic skin.
*I fixed all issues with the texture and model, including the following:
-Her eyes are white now instead of light bluish-gray.
-Fixed issue with part of her hair texture being brown instead of black.
-The exposed part of her face is now the same as her unmasked face on her MUA1 Shield Agent skin texture. This uses my fixed version of it from my version of that skin.
-I replaced the texture of her lips with a better looking and recolored version.
*I gave her a new and better skeleton.
*I made a 3D head and Cel Shaded and Non-Cel Shaded versions of the skin.
*Her default MUA1 hud is actually just a version of Selene the Black Queen's XML2 hud with the background removed and a mask painted over here eyes. Because of this, I haven't used this hud. Instead, I've replaced it with new XML2 and MUA1 style huds I made using her MUA1 loading screen and concept art. I also made character select portraits using both sets of art.


Credits:
*BaconWizard17: skeleton template
*Lego Ken: noticing Spider-Woman's MUA1 Classic hud was just a repainted version of Selene's XML2 hud
#23
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - December 04, 2024, 03:40PM

:shocker:Shocker MUA1 Ultra Skin v3.0 :shocker:


Preview: https://drive.google.com/file/d/1WjL5xb-LlVAkytX6W_c84qUTjE37u4H4/view?usp=sharing

https://drive.google.com/file/d/1IsfpwgF8wVd6j7qsnT79e7Oxb1xtxoe6/view?usp=sharing

**This is Shocker's MUA1 Ultra skin. I've converted this skin's texture and model to work in XML2, since it wasn't in the PS2 version of MUA1 and therefore didn't have a XML2 compatible version. Because I made various fixes to the model and texture, I've also included a version for MUA1.
*I've included Cel Shaded and non-Cel Shaded versions, as well as a 3D head, and a converted version of its MUA1 OCP conversation hud.
*Since there's no XML2 mod of Shocker, only the MUA1 versions are hex edited.


Credits:
*BaconWizard17: troubleshooting, showing me how to do this
*OCP: hud


Changelog:
Spoiler
*v3.0:
-Redid skin to fix some issues.
-Because I made various fixes to the model and texture, I've also included a version for MUA1.
*v2.0:
-Hex-edited something I forgot to before.
#24
Mod Releases and Conversions / Re: Enigma's X-Men Legends II ...
Last post by Enigma - December 04, 2024, 03:39PM
I've added the following skins to Enigma's Skin Releases thread:
Spider-Woman Classic Unmasked
Spider-Woman Earth-X
Spider-Woman MUA1 Classic
Spider-Woman MUA1 SHIELD Agent
Spider-Woman Original
Spider-Woman Secret Invasion
Spider-Woman Ultimate


I've released the following mod:

Spider-Woman
#25
Mod Releases and Conversions / Re: Enigma's Spider-Man Mod
Last post by Enigma - December 04, 2024, 03:38PM
I've updated him to v6.4.
Check changelog for details.
#26
Mod Releases and Conversions / Enigma's Spider-Woman Mod
Last post by Enigma - December 04, 2024, 03:35PM
:spiderwoman: Enigma's Spider-Woman Mod v1.0 :spiderwoman:

https://drive.google.com/file/d/1XDFxDEl8FzgFn8H2Om3R-VFUG7ENn_8p/view?usp=sharing


***This is my Spider-Woman mod. By default, Raven combined Spider-Woman and Arachne together for MUA1. I've separated out, overhauled, and expanded the Spider-Woman parts into a separate character. This mod contains the following:


Sounds:
*She uses her MUA1 lines and grunts voiced by Tasia Valenza.
-I cut a reference to MUA1's plot out of one of her Bored lines.
-Since her Stats lines aren't used in XML2, I've reused them for various other types of lines.
-I've rearranged some types of lines because I felt they fit better as other types of lines.
-All 3 No Work lines are doubling as No Power lines.
-I've expanded her MUA1 voicepack using her MUA1 NPC conversation lines and her Menu Breaks.
-I'm not using her MUA1 Xtreme callout since it's a combination of her and Arachne's powers, so I've made new Xtreme callouts for my new Xtremes.
*For her flight takeoff and landing sounds, I edited her Marvel Super Hero Squad Online flight takeoff sound into 2 separate sounds.
*Venom Blast uses 1 of its MUA1 power sounds.
*Bio-Electric Surge uses 1 of Spider-Woman's MUA2 PC power sounds and its MUA1 power sound.
*Bio-Electric Blitz randomly picks from between 2 of Spider-Woman's MUA1 Ensnare power sounds.
*Bio-Electric Discharge uses 1 of Spider-Woman's MUA1 Venom Blast power sounds and 1 of Spider-Woman's MUA1 Ensnare power sounds.
*Metabolic Aura uses its MUA1 power sound.
*Bio-Electric Field uses 1 of Spider-Woman's MUA2 PC power sounds.
*Attraction uses its MUA1 power sound.
*Repulsion uses 1 of Spider-Woman's MUA2 PC power sounds.
*Bio-Electric Conduit uses 1 of Thor's Marvel Super Hero Squad Online power sounds.


Powers:
*She uses her MUA1 skeleton.
-I've hex edited it to remove the Melee animations that won't work in XML2 and turned 1 of them into a menu idle animation.
*For all powers from MUA1 that I've used, as well as her unique Melee attacks, I've rebalanced them for XML2, recoded them to work in XML2, rewrote the power descriptions, rewrote the combo text (and added it in where it was missing), added in damage types where they were missing, and recoded the AI (and added it where it was missing).
*She has Flight, Might, Block, and Grab.
*She's immune to Radiation damage.
*She uses the finesee fightstyle.
*I've added the Regeneration passive and 2 new passives.
*She has her MUA1 power Venom Blast. I've made the following changes:
-It's now a tap the button power instead of a hold the button power.
-It now always pierces through enemies.
-It now does Electricity damage.
-It now energizes.
-I fixed an issue with the beam effect only looking like it was coming from her right hand instead of from both hands.
*She has her MUA1 power Bio-Electric Surge. I've made the following changes:
-It now does Electricity damage.
-It now energizes.
-The knockback now levels up.
*She has her MUA1 power Spider's Bite. I've made the following changes:
-I've renamed it to Bio-Electric Blitz.
-She now only fires the power from her hands and not also her feet because in the comics, she can only channel Bio-Electricity though her hands.
-It now does Electricity damage.
-It now energizes.
-In MUA1, this powers works in an odd way, since it creates projectiles that are heavy and sink in front of her. To make this power more useful, I've made the projectiles explode in a wide radius so that more enemies are damaged by them.
-The timing of the power and the effects now match up better.
*She has her MUA1 power Attract. I've made the following changes:
-I've renamed it Attraction.
-It's now listed as a Debuff instead of a Boost.
-I've removed the part where it would give her a 50% resistance to the last damage type she was hit with because that doesn't work in XML2.
-It now prevents enemies from using their powers.
*She has her MUA1 power Metabolic Aura.
*I've added the following new powers: Bio-Electric Discharge, Repulsion, Bio-Electric Field, Bio-Electric Cascade, Bio-Electric Conduit
*All powers that do Electricity damage now say they drain batteries.



Visuals:
*I made icons by using BaconWizard17's higher quality version of the XML2 Regeneration icon and recoloring and modifying icons he made for the following characters: Cannonball, Dark Phoenix, Magma, Psylocke, Storm, and X-Man.
*Spider-Woman's MUA1 effects are inconsistently colored. For all her effects I've used, I've recolored them to be consistently colored. They're all now light green with a little white here and there, instead of also using various other colors.
*Venom Blast uses recolored versions of 2 of its MUA1 effects.
*Bio-Electric Surge uses a recolored version of its MUA1 effect.
*Bio-Electric Blitz uses recolored versions of 2 of its MUA1 effects.
*Attraction uses a recolored version of its MUA1 effect.
*Metabolic Aura uses a remake of its MUA1 effect that I also modified to remove parts that didn't look and work very good.
*Bio-Electric Combat, Bio-Electric Discharge, Repulsion, Bio-Electric Field, Bio-Electric Cascade, and Bio-Electric Conduit all use effects I made.
*Spider-Woman has no Flight effect in MUA1 so I've made one.



Bonuses:
*Concept Art:
-This is an AI Upscaled version of Spider-Woman and Arachne's MUA1 concept art from the in-game gallery. I've removed the SHIELD frame so that it will fit in with the character concept art in XML2's in-game gallery. I've put it on an AI Upscaled blank version of the background that the concept art in the XML2 gallery uses and added the same blue border around it that they use too.
*Bonus Character Select Portraits:
-The Mattie Franklin one uses the same source as the hud I made, which is her MUA1 Concept Art, which I AI Upscaled.
-A SHIELD Agent one I made using her MUA1 Concept Art, which I AI Upscaled.
-Classic Alternate also uses her MUA Concept Art.
-Secret Invasion also uses the same source as the hud I made, which is some Mars Attacks trading card-style promo art that was made for the Secret Invasion comic event.
-I made the rest using the same source as the huds, which use screenshots I took of the skins and a background using part of her MUA1 loading screen.
*Bonus Conversation Huds:
-Alternate Classic and SHIELD Agent huds I made using her MUA1 Concept Art, which I AI Upscaled.
-The MUA1 SHIELD Agent hud as well as MUA1-Style huds I made for all skins.
*Non-Cel Shaded Assets:
-Non-Cel Shaded versions of her skins I made.



Skins:
-Skin: Classic (17701)
-Skin_Astonishing: Mattie Franklin Modern (17702)
-Skin_AOA: Earth-X (17703)
-Skin_60s: Original (17704)
-Skin_70s: Classic Unmasked (17705)
-Skin_WeaponX:
-Skin_Future: Ultimate (17707)
-Skin_Winter: Secret Invasion (17708)
-Skin_Civilian: Shield Agent (17709)


Credits:
*BaconWizard17: icons for Cannonball, Dark Phoenix, Magma, Psylocke, Storm, X-Man
*Ceamonks890 and ProfEscanor: identifying Marvel Heroes voice actor
*Dorpond: ripping Marvel Super Hero Squad Online audio
#27
Mod Releases and Conversions / Re: Enigma's Skin Releases
Last post by Enigma - December 04, 2024, 03:29PM
:spiderwoman: Spider-Woman Ultimate Skin v1.0 :spiderwoman:

Preview: https://drive.google.com/file/d/1Dg4DMPgSngDJpQFOtbrfV3WoediqQsBe/view?usp=sharing

https://drive.google.com/file/d/1jB8UaiUh2FouqqRRKENWxrAQkJ2XdOIu/view?usp=sharing



**This is my version of Spider-Woman's Ultimate design.
*This costume's design is very inconsistent from page to page and issue to issue, so I've picked what I liked the best from the various different variations. I've done the more recent version of the costume, which is a brighter deeper red instead of black with red highlights, since it was both easier to do and because it makes it more different from my Arachne skins.
*I used the hair texture from BLaw's Spider-Woman Ultimate skin and recolored it. I made the rest of the texture.
*I made a 3D head, Cel Shaded and Non-Cel Shaded versions of the skin, XML2 and MUA1-style huds, and a character select portrait.



Credits:
*BLaw: hair texture from his Spider-Woman skin texture which I modified
#28
Mod Releases and Conversions / Re: Enigma's Skin Releases
Last post by Enigma - December 04, 2024, 03:28PM
:spiderwoman: Spider-Woman Original Skin v1.0 :spiderwoman:

Preview: https://drive.google.com/file/d/1EkGmLSGdi_HDCIngmCDft8FsyoYa4R8F/view?usp=sharing

https://drive.google.com/file/d/1A4kicC7WeF75jppaO0ugXkI-g50bIhrr/view?usp=sharing



**This is my version of Spider-Woman's Original costume.
*I modified the texture and model of my fixed version of Spider-Woman's MUA1 Classic skin to look like her Original costume.
*I made a 3D head, Cel Shaded and Non-Cel Shaded versions of the skin, XML2 and MUA1-style huds, and a character select portrait.
#29
Mod Releases and Conversions / Re: Enigma's Skin Releases
Last post by Enigma - December 04, 2024, 03:27PM
:spiderwoman: Spider-Woman MUA1 SHIELD Agent Skin v1.0 :spiderwoman:

Preview: https://drive.google.com/file/d/1WO6hLZtpTZ5CZFd1L-wsgzAKajIm8C0m/view?usp=sharing

https://drive.google.com/file/d/1VRQc-BnPhqQNfvETDpQjSiyoibRY0yJW/view?usp=sharing


**This is my version of Spider-Woman's MUA1 SHIELD Agent skin.
*I fixed all issues with the texture and model, including the following:
-I replaced her eye textures with the one from BaconWizard17's Scarlet Witch skins.
-I've replaced her hair texture with my fixed version of Spider-Woman's MUA1 Classic hair texture which I fixed part of her hair texture being brown instead of black.
-The color of her eyebrows now matches her hair color.
-I replaced the texture of web wings with my fixed version from Spider-Woman's MUA1 Classic skin.
*I gave her a new and better skeleton.
*I made a 3D head and Cel Shaded and Non-Cel Shaded versions of the skin.
*I made an XML2-compatible version of her MUA1 hud and also made an XML2-style version of that hud. I also made XML2 and MUA1-style huds using her MUA1 concept art. I also made character select portraits using both sets of art.
*As far as I can tell, this skin isn't from the comics and was instead an original design by Raven Software.



Credits:
*BaconWizard17: Scarlet Witch eye texture, skeleton template
#30
Mod Releases and Conversions / Re: Enigma's Skin Releases
Last post by Enigma - December 04, 2024, 03:26PM
:spiderwoman: Spider-Woman Secret Invasion Skin v1.0 :spiderwoman:

Preview: https://drive.google.com/file/d/1kW8Vvu0v1v_qkUydpLBfl9VHOptYI-Zy/view?usp=sharing

https://drive.google.com/file/d/1CecZfoI8f4bgnYMoOaUobPOeXWnsaxiB/view?usp=sharing


**This is my version of Spider-Woman's Secret Invasion costume.
*I've recolored and modified the texture from my fixed version of her MUA1 Classic texture to make this by replacing the exposed part of her face. I
didn't use the Skrull Empress's skin texture because the MUA1 version is just looks like a green version of a normal human female-looking face. Instead I combined a part of Super-Skrull's face with the nose from the Skrull Empress since those combined look as close as possible to the art I used for the huds and character select portrait.
*I made a 3D head and Cel Shaded and Non-Cel Shaded versions of the skin.
*For the XML2 and MUA-style conversation huds and character select portrait, I used the art from trading card-esque promo art Marvel made of her for the Secret Invasion comic event, inspired by the old Mars Attacks trading cards.