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#41
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - November 09, 2025, 03:15PM



The Boba Fett Aesthetic Booster has been fleshed out further into its own gameplay booster: The No Disintegrations Booster!

Notes:
Changed Effects and Animations for various powers
Includes new Vintage Boba Fett voicelines (featuring Boba's original pre-special edition voices (Jason Wingreen, Gabriel Dell, and Tom Kane's performance from Star Wars Demolition and Jedi Academy) and an extra folder with Boba Fett's special edition voice still included
Buff to Calculated Burst power to do more damage
Changed No Good to Me Dead Buff to play two tracks ripped from Battlefront 2 (Jango and Boba Fett's themes).
Changed sounds for Calculated Burst and Charged Disintegration with sounds from EA's Battlefront 2 for the EE-3 and Ion Disruptor, as well as the pistol ground attack to use Jango Fett's Westar Pistols as its sound.
New HUD for Boba's default costume created by Miles838

https://mega.nz/file/TQszgArT#wBMUlwoqg-LnJxqpuK7RzQaB36sDiHqlMjBtZL-GG80
#42
Mod Releases and Conversions / Re: Cyborg Sun's Character Fac...
Last post by Cyborg Sun - November 09, 2025, 02:46PM
JUDY HOPPS

Introducing the main character of Disney's massive surprise hit from 2016, Officer Judy Hopps from Zootopia! Always the optimist, she's here to prove that just because she's a bunny, doesn't mean she can't be a good cop... or the savior of the Marvel Universe. Anyone can be anything, after all! Believe it or not, I haven't seen this movie until just a few weeks ago, but I absolutely fell in love with it and just HAD to make her here, and just in time for the release of the sequel as well. Hop into the action and counter-hustle those baddies with some neat techniques, including her iconic carrot pen recorder + what I believe is the first ever "fakeout death" power ever put to MUA.

FEATURES:
-5 moves, 1 boost, 1 debuff, and an Xtreme.
-Rabbit Physiology ability (moves & attacks 20% faster than normal, 20% Dodge chance, super sensitive hearing reveals nearby enemies on the map, Triple Jump)
-Leadership ability
-1 hex-edited skin, HUD, icons, sounds (Ginnifer Goodwin from Disney Infinity 3.0, plus a cameo from Jenny Slate as an old foe...), mannequin and 3 load screens.
-Assigned number #15, will clash with loadscreens and mannequins of any characters who also use that number. (As of writing, Iron Man from the vanilla game, plus Phil Urich and Kratos)

MOVESET:
1. Rabbit's Foot: Judy repeatedly kicks enemies with rabbit- er, rapid speed. (Rappid Tap)
2. Bun-cycle Kick: Judy performs an impressive airborne series of kicks to damage enemies in her path. Totally not inspired by a certain mortal combatant...
3. Lagomorph Leap: Judy leaps into the air, strategically stomping on all nearby enemies to deal some good physical damage.
4. ZPD Tranquilizer: Finally, Judy's been cleared to use a special ZPD-issued tranquilizer gun! These shots both deal damage and makes normal enemies hit by it pretty woozy... be sure to take advantage of that new opening! (Hold & Tap)
5. Play Dead: ...Blehhhhh, blood, blood, blood!!! And... death. Judy fakes being killed by an enemy (complete with ketchup, for dramatic effect), then just when they think they've won, surprises them with a spinning kick!
6. (Boost) Anyone Can Be Anything!: If a bunny can be a good cop, then surely the rest of the team can do well! Inspires the team, increasing their damage and critical hit chance.
7. (Debuff) It's Called A Hustle, Sweetheart: Plays a recorded message of one of the Masters of Evil's members from her carrot pen, showing that she's recording everything. Scares enemies into thinking twice about their actions, slowing them down. After all, it's now their word against theirs. Has a 1/8 chance of playing a recording of an old foe of hers as well...
8. (Xtreme) Protect And Serve: An impressive spinning drill kick combo that deals massive damage to all nearby lawbreakers!

CREDITS:
Cyborg Sun - Mod Creation
ProfEscanor - 3ds Max Sonic Template
SuperMaster10 - "Blood" Effect
Outsider - Power Coding Referenced
whitepaopu - Model rip from Disney Magic Kingdoms
Smakkohooves - Carrot Pen model rip from Zootopia: Your Dream Diary (Chinese mobile game)

DOWNLOAD: https://gamebanana.com/mods/632711
#43
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - November 09, 2025, 11:45AM


Returning from the earlier years of the Star Wars Sage comes the Boba Fett Vintage Voicepack! This pack features various lines ripped from the pre-Special Edition versions of various parts of Star Wars media to give Boba Fett's voice the gravely tone he used to sport before the Prequel Trilogy, with other supplementary sources used to further flesh out the amount of lines he has.

Voice Sources:

Jason Wingreen—Star Wars: The Empire Strikes Back

Gabriel Dell—The Star Wars Holiday Special

Tom Kane—Star Wars Demolition/Jedi Academy


https://mega.nz/file/jAVRzLDQ#4t8ovWBlQ--0j0aUscRvx0_7ZQTpCZdYUGThKemaeQs
#44
Video Games Talk / Re: Are there any plans for an...
Last post by MarvelHero - November 08, 2025, 09:49PM
Thanks for the detailed reply.

That's a bummer. I guess I will have to go back dividing my teams again to fit XML2 properly.
#45
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Outsider - November 08, 2025, 09:07PM
In addition to the above updates, The Agent has been updated as well. She loses the 50% resurrection chance, which was OP, but gains stun immunity. Also, her mannequin has improved.

So, what next? Not gonna say! Stay tuned... :king: (evil laugh)

#46
Mod Releases and Conversions / Professor X booster
Last post by Deidara - November 08, 2025, 08:39PM
Professor Charles Xavier Booster

Here is a booster for a character that doesn't have very many but deserves the attention, so here is my take on Professor Charles Xavier :xavier: , the leader and mentor of the X-Men. The goal of this booster is to combine his moveset and powers from XML1 with his XML2 counterpart. There's a lot of good stuff here, featuring new abilities, old abilities, and more skins. This mod is intended as a booster for the OCP Xavier. Check it out!



FEATURES:

-New menu break lines (replaced the ones out of context for MUA). They are stored in the profx_v.zss file, simply replace the ones in your xvoice.
-Combined sound pack featuring dialogue and sound effects from both XML games
-Renumbered icons
-%100 mental dmg immunity
-Melee combat trail
-Almost all effects have been recolored to better match the color scheme of his XML1 powers
-Psychic Shock is now a hidden grab power, but will only resurrect allies
-New xtreme is Psychic Maelstrom (XML1 power) but retains all benefits of previous version of Psychic Shock
-Now has custom trip, knockback, and grab smash powers....all upgragable
-Psychic Cleave and Crushing Ego have been buffed. Psychic Storm has been removed alltogether (I never understood why Xavier had lightning powers in XML2)
-Uses Melee combat moveset, and menu idle from XML1 Astral Gladiator as the new menu idle and in game idle
-3 new skins and huds by BaconWizard17, one replaces Astral Gladiator from the OCP
-All huds have been changed from the OCP
-Herostat has changed

NEW POWERS:

-Astral Radiance (replaces Befuddle from OCP)- "Outward psionic blast trips foes and stuns upon impact. Moreover, Professor Xavier will further hone his psionic knockback power"
-Psychic Hammer (XML1 Power)- "Focuses his psychic power in a single point on his opponent, blasting them away"
-Psychic Blast (XML1 Power)- "Professor X channels his psionic might in a radial blast, knocking back all enemies caught in the wave"
-Cerebral Penance- "Concentrated psychic beam pierces opponents' minds, punishing and stunning them. Additionally stregthens Professor Xavier's mental grab power"

CREDITS:
Outsider - Upgradable grab smash, secret block power coding
MUALover - Shield block, trip, crushing ego hold effects. Crushing ego coding fix from their Professor X booster
Enigma - Inspiration from their XML2 Professor X booster, combat trail effect
Teancum - XML PC Project
Ak2yny - Animation mixing, global color fix
Blizz - knockback melee effect, huds for New X-Men and Classic skins
BaconWizard17- XML2 huds from Enigma's booster, Savage Land, Ultimate XML1 (unused), and X-Treme Gear
Deidara1046 - Effect recoloring, power coding, sound files, descriptions

BUGS:
None so far but remember to back up your files

Get it here!:
https://www.mediafire.com/file/q6btdprwyqt6ut1/Professor_X_booster_by_Deidara.zip/file
#47
Mod Releases and Conversions / Re: Expanded Game (EXG) v1.35
Last post by Outsider - November 08, 2025, 08:05PM
Quote from: Outsider on October 31, 2025, 07:56PMFor Halloween, I offer you bones and ghouls not a trick, but a treat: The Expanded Game (EXG) has been updated, though the version number has not changed as I view this more as a clean-up than an enhancement. See the latest changes below:

- Eliminated 65 unused and redundant NPCs all throughout the main game and sim missions to lower limit for 50 Roster Hack players, and allow more space for future EXG missions / enemies.
- :phoenix: Jean Grey boss fight is harder, and she also drops an item called "Flame of the Phoenix Force" when defeated at the "Big Top" in Murderworld.
- Added Global Color to :electro: Electro and Shadow King's weapons.
- Improved first line of Victorious upon meeting her (thanks to scottsum).


While I am confident in my work and haven't found any issues personally, if you happen to have any issues -- particularly those of you who want to play it with the 50 Roster Hack, please let me know, as I have the previous version on standby just in case and will take notes on any problems.


What's up, again. Because of some conversation mishaps that was reported and a fix for the Castle Doom cutscene, I updated the Expanded Game (EXG) once more with the following changes:

- Fixed :ghostr: Ghost Rider & Loki Troll conversations. (Thanks to SuperiorSpyder for reporting.)
- Changed Kingpin's model and weapon.
- Restored "LukeCageNPC" and "WarbirdSimple" but got rid of "SilverSurferSimple" and "DrStrange_NPC" in NPCStat.
- The Fantastic Four at the Baxter Building now have starting and talking animations.
- Fix for the cutscene at Castle Doom after you've collected all of the items. It'll still repeat each time you come back there (unless you beat Victorious), but the steps will not reverse and the conversations will not repeat. (Thanks to Scottsum for his script fix.)
- Rose Hill in the New York City mission now has its name in big text appear, though slightly longer than usual.
- Added a hidden stage accessible from Asteroid M in the Time Warp mission. Can you find it?

#48
Video Games Talk / Re: Are there any plans for an...
Last post by BaconWizard17 - November 08, 2025, 08:33AM
Quote from: MarvelHero on November 07, 2025, 10:10PMAs the title says. Are there any plans to expand the roster on the XML2 game?

I think it's a shame that they did it for MUA when it is limited. The 50 roster hack is kind of redundant when the Danger Room mode is missing.

As a long time player. I've finished MUA on PC and PSP a couple of times already.

The thing that keeps me playing XML2 is the availability of the Danger Room.

Do you guys share the same sentiments? :wolverine:

Theoretically, it would be possible to make a roster hack for XML2. However, there are very few with the technical know-how to do it, and XML2 on the whole isn't as popular of a game. nikita488 has published documentation on how it was done for MUA1 here. I don't know if anyone has current plans to do it.
#49
Video Games Talk / Are there any plans for an XML...
Last post by MarvelHero - November 07, 2025, 10:10PM
As the title says. Are there any plans to expand the roster on the XML2 game?

I think it's a shame that they did it for MUA when it is limited. The 50 roster hack is kind of redundant when the Danger Room mode is missing.

As a long time player. I've finished MUA on PC and PSP a couple of times already.

The thing that keeps me playing XML2 is the availability of the Danger Room.

Do you guys share the same sentiments? :wolverine:
#50
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - November 06, 2025, 06:36PM
Disclaimer: Includes Foul Language (self explanatory given the express purpose behind the mod)

Quick little sound booster I whipped up for a friend on Discord for Outsider's Scorpion Mod: The Vulgaritality Sound Pack!

This gives Scorpion a few additional voicelines ripped from Mortal Kombat: Shaolin Monks, expanding his Spear Throw move with some of the secret (and less kid-friendly) lines Scorpion sometimes throws out.

Download Link: https://mega.nz/file/7MNyWaZA#L_ahtq4R3iWIUSgFdOFeTRZ6HPy_0TXGypguW9Mq2PE

Credits:
Outsider: Scorpion Mod