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#41
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - February 08, 2026, 01:52PM
Solid Snake: Tactical Espionage Action Booster





Kept you waiting, huh?

Here with the latest of my boosters: me and SuperMaster10's take on the legendary Solid Snake of Metal Gear fame!

Sticking true to the framework provided by his original mod and the Stealth Legend Booster, this booster aims to pay respect to those previous works while also providing a few quality of life changes and additional aesthetic changes! Included are:

New Socom animations and accompanying model and effects.
Added grenade model to Stun Grenade Power
Modified Foxdie XTreme to be a bit quicker and more visually stable with the shaking.
New Old Snake costume from Metal Gear Solid 4 (with accompanying HUD).
New voicelines from Smash Brothers Brawl with accompanying attack grunt sounds and additional music. 
Modified Talent file to showcase list of block combos from TheElderSkrull's original Stealth Legend booster for easier in-game accessibility.
Changed light attack animations to more closely reflect the punch-punch-kick combo from the original games.

Download Link: https://mega.nz/file/7dl2EDZR#I0cqjOKJ0YdIvsErd3GAQoz4-P4jWEOWQRQ2hyTTl_4

Original Mods: https://marvelmods.com/forum/index.php/topic,8753.msg201671.html#msg201671

https://marvelmods.com/forum/index.php/topic,11427.0.html
#42
Mod Releases and Conversions / Re: Shabranigdu's boosters - B...
Last post by Shabranigdu - February 06, 2026, 04:25PM
Added Ghost booster
#43
Mod Releases and Conversions / Re: TheDiscoKing's Mods
Last post by TheDiscoKing - February 06, 2026, 03:06PM
Corsair

Corsair
#44
Mod Releases and Conversions / Re: TheDiscoKing's Mods
Last post by TheDiscoKing - February 06, 2026, 02:42PM
Venom

Venom Pack


Mannequin for Classic skin

Credits:
Andersonbrazil for converting Venom skin (I only did retextures)
#45
Mod Releases and Conversions / Re: TheDiscoKing's Mods
Last post by TheDiscoKing - February 06, 2026, 01:59PM
Human Torch

Human Torch


Dark Human Torch


Credits:
Enchlore for converting Human Torch skin (I only did a recolor)
#46
Mod Releases and Conversions / Re: TheDiscoKing's Mods
Last post by TheDiscoKing - February 06, 2026, 01:58PM
Mister Fantastic

Mister Fantastic


Mannequin included

Dark Mister Fantastic


Credits:
Enchlore for converting Mister Fantastic skin (I only did a recolor)
#47
Mod Releases and Conversions / Re: TheDiscoKing's Mods
Last post by TheDiscoKing - February 06, 2026, 01:38PM
Fénix de Plata

#48
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - February 06, 2026, 01:17PM
Spider-Man Noir Booster





Here with the first of my major character boosters/mods for Marvel (aside from voicepacks and minor patches): Spider-Man Noir!

This booster aims to change up his moveset with powers that reflect his more gritty and brawler-esque nature compared to his other Spider-Verse counterparts. In addition to new moves, effect color changes and icons, this booster also includes a brand new voicepack using Christopher Daniel Barnes' performance as Spider-Man Noir from Spider-Man: Shattered Dimensions.

Original mod link (required to install before use): https://gamebanana.com/mods/569343

Credits:
Ceamonks: Original Spider-Man Noir mod and assets, Regina (Dino Crisis) mod assets and coding
Enigma: Shattered Dimensions voiceline rips 
UltraMegaMagnus: Revolver Models
GabeJr25: Animation source, Symbiote Spider-Man and Classic Spider-Man Booster animations and power coding assets
Outsider: Scorpion "Get Over Here!" Coding and Tommy Gun model source (Agent Carter mod)
#49
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - February 02, 2026, 07:52PM
Regina (Dino Crisis) Mini-Booster/Unofficial Patch




Quick little mini-booster/unofficial patch for Ceamonks' Regina mod. Just changed a few models around to make the weapons for her powers more closely match their official game/icon versions. Also reworked Stun Gun into a melee weapon as it was in Dino Crisis 2 (for some reason) and fixed a bug in the Xtreme that had it not do any damage to enemies upon use.

Requires Original Mod to Work: https://gamebanana.com/mods/571754

Download Link: https://mega.nz/file/3INBQbIA#V9LW22HDRSMqxnB52rszihVl-vvZE-dYo2419Y1nQhA

Credits:
Ceamonks: Original Mod and Assets
Shabranigdu: Original Booster
A-Max: Stungun Placeholder Model
#50
Mod Releases and Conversions / Re: KyleCalibur15 Mod Releases
Last post by KyleCalibur15 - February 01, 2026, 10:07PM
Luke Skywalker (Original Trilogy) Mod:




A long time ago in a galaxy far, far away...

"Yeah, I know I know!" Luke said, wincing as sweat stung at the skin around his bright blue eyes. "The instruments are fighting me. Focus on keeping us from breaking up before we get past atmosphere!"

He dared not blink, keeping them wide open as he fought with the yolk—trying to keep both it and the nose of the ship steady. Behind him from the intercom link between the ship's central console and the Astromech droid port in the back, he heard Artoo let out an indignant sounding series of trills and whistles. He didn't need to look down at the scrawling line of translated text on the targeting computer to get the gist of what he was saying. He glanced down at the readout on the screen, the stick fighting him like a snake trying to escape the mouth of a jungle predator.

"I'm not getting a read on the engines and—oh that's not good. The thruster stabilizer's disconnected. We're picking up too much speed!"

Artoo let out another series of whistles, its dome swiveling around back and forth in angry disbelief.

"Alright, I'm going to have to get the attitude thrusters up and running. Artoo, you try and get that stabilizer locked down!" Luke said, letting go with his left hand and going to the primary control systems interface. He punched in the topmost button, trying to get the atmospheric flight systems back up and running. Outside, clouds whipped by them—shrouding the two of them in dense fog as their X-Wing dove in freefall.

The console let out a slow shuddering groan, the canopy rumbling as the velocity compensators rocked from the force of atmospheric re-entry...

—and Luke suddenly lurched forward as the front engine's emergency thrusters blazed into life!

"Just hold on a few more moments!" Luke said, pushing up on the acceleration controls for the reverse thrusters on the accelerometer. If they could just slow their fall, they'd be able to land without ending up as a ball of ignited ionized gas on the surface of the planet—which was easier said than done. Outside, through the orange haze of atmospheric entry-induced heat, he could see a large sprawling land mass—oceans and forests with large patchworks of glowing lights from industrialization—steadily rising to meet them.

The ship started to slow in its descent, the front and upward altitude engines pushing at maximum power to stabilize their momentum...

"Alright Artoo, engage the landing cycle in 3...2...1!"

With a jolt, Luke was rocked back forward, his stomach slamming hard into the console as the ship swooped upward—righting itself a kilometer from the ground. This was going to be close!...

Luke's hand clenched hard on the thrust controls—pulling it back steadily till he could safely bring down the landing gear. The ship shuddered, rattling as it descended...and to the relief of both man and droid alike, safely touched down on solid ground.

"Great job Artoo!" Luke said, blowing out a side of relief. That went a lot smoother than his stellar crash landing on Dagobah at least. "You alright back there?"
Artoo warbled, dome spinning around to look at the cockpit as the spunky little Astromech droid beeped and chirped in the affirmative—though it did have a bit of an impatient tempo to its delivery.

"Yeah, you and me both. Let's not make any more hyperspace jumps with a cracked Shilo pin for a little while...stay with the ship and keep the scanners running, I'm going to take a look around..."

Luke popped the canopy open in a rush of steam and decompressing air and gave the surroundings a cursory glance. From what he could see, he'd brought the ship down in some kind of valley steeped in mist. In the distance, he could see some kind of palace of an ornate and sophisticated design...

Something was off, but he wasn't going to get any kind of help just standing around here and admiring the scenery.

"I've got a bad feeling about this..."

______________________________________________________________________________________________________________________

Here with my next character mod: my own take on Star Wars' original hero: Luke Skywalker! This mod intends to portray Luke as he was during the events of his journey to becoming a Jedi Knight moreso than his time as a powerful Jedi Grandmaster (though Ceamonks' own Luke mod does a great job in showcasing that), featuring moves that more adhere to his powerset during the Original Trilogy.

Download Link: https://mega.nz/file/iQVQhKLK#0_5sYJOPaxLqmu4hWUkR4eMuWSFpLLSUeW0Uelk9u6s


For those looking for a more Expanded Universe-inspired playstyle, here's Ceamonks' excellent original version of Luke Skywalker: https://gamebanana.com/mods/571345



Credits:

Ceamonks: Original Luke Skywalker Mod and assets

Shabranigdu: Original Luke booster and assets

UltraMegaMagnus- Luke Skywalker ROTJ skin, lightsaber bolton, mannequin, custom movement animations from Magik and Vergil boosters

Waggens7uP- Concept Luke skin and assets

Miles838- A New Hope, Empire Strikes Back & X-Wing skins and HUDs