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#41
Mod Releases and Conversions / Re: Enigma's Cannonball Mod
Last post by Enigma - March 06, 2026, 07:35PM
I've updated him to v3.8
Check changelog for details.
#42
Mod Releases and Conversions / Re: Enigma's Captain America M...
Last post by Enigma - March 06, 2026, 07:32PM
Updated to v3.5
Check changelog for details.
#43
Mod Releases and Conversions / Re: Enigma's Jubilee Mod
Last post by Enigma - March 06, 2026, 07:30PM
Updated her to v5.3
Check changelog for details.
#44
Mod Releases and Conversions / Re: Enigma's Lady Deathstrike ...
Last post by Enigma - March 06, 2026, 07:28PM
I updated her to v2.0
Check changelog for details.
#45
Mod Releases and Conversions / Re: Enigma's Luke Cage Mod
Last post by Enigma - March 06, 2026, 07:26PM
I updated him to v1.7
Check changelog for details.
#46
Mod Releases and Conversions / Re: Enigma's Magma Mod
Last post by Enigma - March 06, 2026, 07:20PM
Updated her to v4.0
Check changelog for details.
#47
Mod Releases and Conversions / Re: Enigma's Spider-Man Mod
Last post by Enigma - March 06, 2026, 07:16PM
I've updated him to v6.8.
Check changelog for details.
#48
Mod Releases and Conversions / Re: Enigma's X-Man Mod
Last post by Enigma - March 06, 2026, 07:05PM
Updated him to v3.1
Check changelog for details.
#49
Mod Releases and Conversions / Re: Enigma's Sunfire Booster
Last post by Enigma - March 06, 2026, 07:00PM
I've updated him to v1.2
Check changelog for details.
#50
All Marvel: Ultimate Alliance commands

Quote
Command Parameters Data Types Example Usage Description
runscriptscriptPath String runscript("scripts/mission.py") Executes an external Python script file.
addSimulatorScorepoints Int addSimulatorScore(500) Increments the current Simulator challenge score.
getComicMissionVillainNone N/A v = getComicMissionVillain() Returns the string name of the mission's boss.
getComicMissionHeroNone N/A h = getComicMissionHero() Returns the required hero for the Comic Mission.
setComicMissionHeroPlayerplayerID Int setComicMissionHeroPlayer(1) Assigns the required hero to a specific player slot.
setSkinactor, skinID String, String setSkin("ironman", "0201") Swaps an actor's visual model/texture set.
spawnactor, node String, String spawn("Mephisto", "t_boss_01") Spawns an entity at a map trigger node.
spawnEffectfx, node String, String spawnEffect("fx_portal", "t_node") Plays a specific FX at the designated node.
spawnInventoryItemitem, node String, String spawnInventoryItem("xp_token", "t_1") Drops a physical item at the map location.
getZoneVarvarName String v = getZoneVar("door_state") Retrieves a variable local to the current zone.
setZoneVarvarName, val String, Mixed setZoneVar("is_active", 1) Sets a variable local to the current zone.
getGameVarvarName String v = getGameVar("gv_hero_count") Retrieves a global persistent variable.
setGameVarvarName, val String, Mixed setGameVar("gv_unlocked", 1) Sets a global persistent variable.
setInvulnerableactor, bool String, Bool setInvulnerable("hero1", true) Toggles damage immunity for the actor.
setInvisibleactor, bool String, Bool setInvisible("hero1", true) Makes an actor invisible to NPCs and players.
setNoClipactor, bool String, Bool setNoClip("hero1", true) Disables physical collision for the actor.
setNoGravityactor, bool String, Bool setNoGravity("hero1", true) Prevents gravity from affecting the actor.
setAIActiveactor, bool String, Bool setAIActive("boss", false) Enables or disables the AI for a specific NPC.
unlockCharacterheroID String unlockCharacter("SilverSurfer") Adds a hero to the character select screen.
lockCharacterheroID, bool String, Bool lockCharacter("Blade", true) Removes or locks a character from selection.
setTeamLevellevel Int setTeamLevel(99) Overrides the player's team level.
addXtremePipamount Int addXtremePip(1) Grants a portion of the Xtreme power meter.
playAnimactor, anim String, String playAnim("hero", "ea_idle") Forces the actor to play a specific animation.
setAnimSpeedactor, val String, Float setAnimSpeed("hero", 2.0) Multiplies animation playback speed.
setScaleactor, val String, Float setScale("hero", 1.5) Resizes the actor's model scale.
setAlphaactor, val String, Float setAlpha("hero", 0.5) Sets the transparency of the actor model.
lockControlsbool Bool lockControls(true) Disables all player controller inputs.
setHudVisiblebool Bool setHudVisible(false) Toggles the visibility of the UI/HUD.
showHealthBaractor, bool String, Bool showHealthBar("boss", true) Displays the boss health bar UI.
killEntityactor String killEntity("minion_01") Removes an entity from the world immediately.
addBoltonact, item, bone String, String, String addBolton("hero", "sword", "hand_r") Attaches a model piece to an actor's bone.
setGoalactor, node String, String setGoal("npc", "t_destination") Sets an AI navigation destination.
actionFigureRewardfigureID String actionFigureReward("fig_thor") Grants the player a collectible action figure.
checkpointSaveNone N/A checkpointSave() Forces a checkpoint save to the profile.
setMusicOverridetrack String setMusicOverride("boss_fight") Forces a specific audio track to play.
setUnderWaterbool Bool setUnderWater(true) Enables water physics/visuals for the zone.
pauseNone N/A pause() Pauses the internal game clock/logic.
resumeNone N/A resume() Resumes the internal game clock/logic.
getHeroNameactor String name = getHeroName("hero1") Returns the string display name of a hero.
setHealthactor, val String, Int setHealth("hero1", 100) Sets the health points for an actor.
getHealthMaxactor String hp = getHealthMax("hero1") Returns the maximum health of an actor.
setAggressionactor, val String, Int setAggression("npc", 100) Adjusts the NPC's AI aggression level.
setAnglesactor, x, y, z Str, Float x3 setAngles("hero1", 0, 90, 0) Sets the rotation angles of an actor.
setOriginactor, x, y, z Str, Float x3 setOrigin("hero1", 10, 0, 50) Sets the XYZ position of an actor.
setVelocityactor, x, y, z Str, Float x3 setVelocity("hero1", 50, 0, 0) Applies a velocity vector to an actor.
showMoviesbool Bool showMovies(true) Enables playback of cinematic files.
setSpecialModemodeID Int setSpecialMode(1) Sets internal engine state (debug/special).