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#41
Video Games Talk / Freedom Force vs The Third Rei...
Last post by MarvelHero - October 06, 2025, 05:07AM
Hello I am from the Freedom Force community. But I am also a fan of MUA and XML2.

I just wanted to know if some of you have encountered this game before?

This game is very moddable and the community has done almost every character you can think of in comicbookdom. Triple the size of MUA and XML2 skins.

It has massive map destruction, you can prowl on top of buildings, you can create custom missions.

What do you guys think?

https://i.imgur.com/o4rEuJl.jpeg

https://i.imgur.com/Zid3y05.jpeg

https://i.imgur.com/E8pSW6r.jpeg

https://i.imgur.com/Z1PAwoM.jpeg
#42
GASTON

Gosh, it's disturbed me to not see him in this game for so long, it got me so down in the dumps. I'm sure every guy here would've liked to be him, even when taking his lumps. There's no man in fiction as admired as him, he's everyone's favorite guy. Everyone here's awed and inspired by him, and it's not very hard to see whyyyyyyyyyyy...

Or at least... that's what Gaston would like you to think. Indeed, at long last, Disney's OTHER classic villain from France is here, and he's here to show everyone that no one gives the Masters of Evil the frights like Gaston! So all the beasts of the world watch out, the vain hunter and town hero is coming for you... much to the chagrin of all the other heroes here.

FEATURES:
-5 powers, 2 boosts and an Xtreme.
-1 hex-edited skin, HUDs, 3 loading screens, icons and sound/voice file (Richard White's Gaston performance from Disney's Beauty and the Beast & Disney Speedstorm)
-Uses skin number 16417, will clash with the mannequins & loadscreens of (as of writing) Hope, Valkyrie II (Runa), & James Earl Cash

MOVESET:
1. Hunter's Arm: A simple, but effective and efficient uppercut, an immediate attempt to show those enemies that no one hits like Gaston! (Chargeable)
2. Spitting Match: In a spitting match, nobody spits like Gaston! He's especially good at EXPECTORATING! P'tooey! Ten points for Gaston!
3. Sure Shots: No one can shoot multiple arrows at once quite like Gaston! The longer he holds, the more he shoots! Arrows also stun, because Gaston simply can't miss a weak spot. (Chargeable)
4. Flawless Firing: No one hunts with his trusty firearm like Gaston! We guarantee he won't miss a shot... Seriously, we dare you to make Gaston miss. Not happening. (Press and Hold)
5. No One Fights Like Gaston: Gaston shows off his wrestling skills, charging forward for an enemy to hit. When he connects, he lands an uppercut before following up with a slam to the ground! No one takes care of a group of enemies like Gaston!
6. (Boost) Five Dozen Eggs: When Gaston was a lad, he ate four dozen eggs every morning to help him get large. And now that he's grown he eats five dozen eggs, so he's roughly the size of a... BAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRGE
7. (Boost) Kill The Beast!: Always the inspiring leader, Gaston encourages his team to hunt down any wretched beasts that terrorize the land! Who's with him?!?! ...Wait, why isn't the rest of the team following him? Do they... not like Gaston?! But that's impossible, no one says "no" to Gaston!!!
8. (Xtreme) The Greatest Hunter: Gaston fires arrows in such a way that it bounces off the walls to hit even more enemies! He proves once and for all that no one finishes the fight like Gaston!

CREDITS:
Cyborg Sun - Mod creation
whitepaopu - Model rip from Disney Magic Kingdoms
Enigma - Cannonball PSP menu animations
Outsider & Ceamonks890 - Various power coding referenced
KomBatman - Shout out for being a great motivator!
ProfEscanor - Locating a bluderbuss model I can use (from Red Dead Redemption 1)

DOWNLOAD: https://gamebanana.com/mods/625118
#43
Mod Releases and Conversions / Re: Dimonpru Mods: Geralt of R...
Last post by DimonPru - October 05, 2025, 01:28PM
                                                                                                             

Hello everyone! I'd like to share my latest mod. I wanted to update my "Phantom 2040" mod and add a lot of new stuff, but it turned out to be too big, so I decided to split the mod and create two separate characters.
And that's a good thing, because they're truly different characters.

I present to you a character who was one of the first (costumed superheroes) to wear a tight suit and have white eyes under his mask.

"The Ghost Who Walks", "The Man Who Never Dies", Mr. Kit Walker    —    THE PHANTOM

-----------------------------------------------------------------------------------------------------------

FEATURES::
- 5 abilities, 2 boosts and Xtreme.
- Ability: Stealth Suit, (when you press a block + attack), this specially designed suit can bend light, rendering its wearer invisible, even in daylight. Increases critical chance of all attacks.(Can only be used on the 4th skin). ;
- 6 hex edited skins (17921-17926), 6 HUDs, icons, 3 loading screens, an animated mannequin and a sound/voice file voiced by Daniel Moore ("The Phantom"- the game of 2025).

Uses assigned number #179 (Mannequin will clash with Toxin, Carnage, Li Mei, Colossa.)

SPECIAL NOTE:
-

NOTE:
-

REQUIRED:
-

CREDITS:
Dimonpru: Mod creation,coding, skins, huds, boltons, weapons, icons, sounds, loading screens, mannequin, etc.
GTTeancum: Drax skin - Classic-MFF
BLaw: Green Goblin
Hannah + Spaceman: Handsome Jack
Ceamonks890: Ezio Auditore

-----------------------------------------------------------------------------------------------------------

HOW TO:
Just extract the folder and move the files into your Marvel - Ultimate Alliance folder. Then decompile the herostat.engb file and sub out a hero for him.

WARNING:
Back up your original files, as I'm not responsible if something goes wrong. Do not sell, modify, or reupload this work without my consent. Exclusive to Marvel Mods.

If you find any errors, please write to me!!!

GET IT HERE: https://www.mediafire.com/file/oxwhe968xw86wqb/The_Phantom_%2528Dimonpru%2529.7z/file
#44


I'm finally releasing my Boba Fett Aesthetic Booster, featuring effects tweaked for greater accuracy to the galaxy far, far away. Includes changed blaster bolt effects, altered animations and effects for his flamethrower and wrist blaster, as well as jetpack effects and a new hud for his default costume courtesy of @Miles838 !



https://mega.nz/file/3cEVnKiK#srye6ZVBqvqBOASqiJgoqkUcBY-GOIKU0mt45r4xQXo
#45
Mod Releases and Conversions / Re: TheDiscoKing's Mods
Last post by TheDiscoKing - October 04, 2025, 02:06PM
Psylocke

Pack (MFF Style)


Pack (Classic Style)


Credits:
Aventureiromax: Base model of Classic Betsy Braddock
BaconWizard17: Base model of Classic Style Psylocke
Da_Pestillence: Converting Psylocke (X-Men: From the Ashes)
Teancum: Converting Modern Psylocke from Marvel Future Fight
???: Base model of Classic Style Psylocke (X-Men costume)
#46
Mod Releases and Conversions / Re: TheDiscoKing's Mods
Last post by TheDiscoKing - October 04, 2025, 01:54PM
Gambit

Pack (MFF Style)


X-Treme (Classic Style)


Credits:
BaconWizard17: Base model of Classic Style Gambit
#47
Mod Releases and Conversions / Re: TheDiscoKing's Mods
Last post by TheDiscoKing - October 04, 2025, 01:50PM
Jimmy Hudson

Jimmy Hudson Pack (Classic Style)


Credits:
BaconWizard17: Base model of Classic Style Jimmy Hudson and Wolverine
???: Base model of Poison
#48
Mod Releases and Conversions / Re: TheDiscoKing's Mods
Last post by TheDiscoKing - October 04, 2025, 01:47PM
Storm

Storm Pack


Credits:
JZS: Cape rig
#49
Mod Releases and Conversions / Re: TheDiscoKing's Mods
Last post by TheDiscoKing - October 04, 2025, 01:42PM
Mister Sinister

Pack (MFF Style)


Sins of Sinister (Classic Style)


Credits:
???: Base model of Classic Style Mister Sinister
#50
What's up! THE OUTSIDER here, giving you guys and gals a breakdown of the game's limits that you can find based on my research. First things first, if you have the 36 or 50 Roster Hack, press F6 at anytime to toggle on/off Debug Mode. With it, you can do many things, but this tutorial is on the various limit statistics.




TRIGGER LIMIT:
The trigger limit is the main issue that causes some glitches if going over it when using your team of four characters while playing the game. So it's important to know how to locate the count of your chosen team. Here's how you do it:

Choose the four characters you want and enter the game. During gameplay, press F6 to toggle on the debug mode. There, go to where it says "Limit Statistics."(I have mine at the upper left corner. You can move each list to wherever you want. In the picture below, I am using Mortal Kombat warriors Liu Kang, Kung Lao, Sonya and Johnny Cage.)



Next, scroll in that menu down to where it says "Requires" and click on where it says "Node/Event Statistics."



Here, you will see all kinds of information, including the fightmove counts (nodes) and trigger counts (events) for the stage (zone) you're playing at, and for your chosen four characters. Trigger count is the one that matters most because some character mods when teamed together can go over that game limit, leading to game glitches, slowed movements, deformed effects, etc.

The overall trigger limit is 1520, so be mindful of that. View the Hero: part to see the fightmove counts (nodes) and trigger counts (events). 250 is the maximum trigger count for a generally good mod, but obviously the lower the trigger count a character mod has, the better. A character mod with a trigger count higher than 250 is considered a "trigger heavy" mod. Characters such as :venom: Venom and :nightcrawler2: Nightcrawler are considered trigger heavy and will cause problems in teams of four, but not in teams of three.  When looking at the trigger count, a character mod's internal name will be shown. (Ex. "lkang" for Liu Kang.)



As you can see, none of these four characters are over 250 -- in fact, three of them are not even at 100, so this team of four will not cause any problems in the game. And if you look at Triggers:, you'll see the number says 729/1520, so it's fine. That's what to aim for -- not going near or over that limit.

Keep in mind that shape shifters such as :mystique: Mystique or Shang Tsung will generally go over 250, but should team with most characters just fine. Also note that sometimes the trigger count will shift a bit higher or lower depending on what stage you're playing at. Stages such as Murderworld and Mephisto's Realm are heavier and may need teams of three instead of four, depending on who you got.




GAME LIMITS:

Now there are other limits to be mindful of, and you can view these even at the character select screen. Press F6 to turn on the debug mode, and go to Limit Statistics. Here are some of the limits you will find:

CStats: This is the combination of all playable characters on your roster and any NPCs on a given stage. Its limit is 63. So, if you're playing with the 50 Roster Hack, then it will load all 52 spots (including "defaultman" and "team_character") so then the stage you're at must have a maximum of 11 NPCs to avoid going over that limit. Fortunately, Stark Tower has the highest amount of NPCs with 11, so you won't go over. (Modders should keep this in mind before trying to add NPCs anywhere.)

SCharacterKey: This is the overall limit of characters in the game, which is 350. This limit is shared between the playable characters found in your Herostat, and the NPCs (non-playable characters) found in the game's NPCStat. This is the reason why sometimes having 50 or 51 characters on your roster with the Expanded Game (EXG) is risky because you could reach or go over that limit, causing various glitches or even crashes. (I have a near-future project that will likely help with this limit, so stay tuned for that.)




HEROSTAT LIMITS:

Hero: The number of playable characters in your game. The limit is 52. This includes "defaultman" (which is a placeholder, but can be replaced with another playable character) and "team_character" (which is used for the MyTeam feature). So 51 is the maximum amount of playable characters. This is a hard limit, meaning if you try to put more characters in, the game will crash.

NPC: The amount of NPCs in a given stage. The limit is 13, so HUB stages like Stark Tower can be quite heavy. Fortunately, you won't go over this limit.

Talent Start Info: The amount of special talents listed in the herostat among the various characters. You'll see them start with talent {. The limit is 70. This DOESN'T include commonly shared talents such as fightstyle_default, melee moves, might, flight, healing factor, etc.

StatEffect: The amount of visible effects seen on your roster's characters listed in the herostat. You'll see them start with StatEffect {. The limit is 36.

BoltOn: The amount of boltons (such as swords, guns, etc.) listed among the characters on your roster. You'll see them start with BoltOn {. The limit is 32.

Characters with Multipart's: The amount of skin segments listed for particular skins within your roster's characters. You'll see them start with Multipart { in your herostat. The limit is 20, so this one is quite low.


Keep these limits in mind, because if any of them go over, then some of your later characters can have glitches such as effects or boltons missing, all of their skin segments showing, some powers or skills not working, etc.




As more information comes in on these limits, I will update this tutorial accordingly. Hope this helps.