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#41



Bio:

Ben fully expected to die in the next ten seconds.

He came to terms with it, pissed as he was when Maeve rammed the both of them through Vought Tower's top floor. He barely felt it, the impact tremors that would have wracked his body if his muscles weren't built like industrial load lifters, the glass shards that would have torn his skin if it weren't developed to a diamond-hard level of density.

But he felt the burning though, the heat swallowing up every blood vessel in his body, like a thermonuclear bomb primed and ready to atomize both him, this one-eyed She-Ra, and any other poor bastard caught up in the blast.

All because Huey and Butcher decided to stop right at the finish line—Homelander dead to rights—because of what, that accident in Time's Square? Because that prissy sparkler princess—whatever the hell her hero name was—stamped her feet because they weren't taking him down her way? So what is their brilliant counter-strategy, their course correction?

Teaming up with the prick and deciding to start a fight with Soldier Boy instead, for sticking to his word and going through with the terms of the mission. So what all did Butcher and his merry band of screwups accomplish here other than getting him, Maeve, and a whole bunch of innocent people blown to hell? 

Nothing.

Nada.

Everything burned now. He couldn't see anything beyond the glare his body was giving off now. Guess it was time...time to see what eighty years of boozing, killing, serving...living life the best that a f*** up like him could. What would be his reward, his punishment...

Anything would be better than being put on ice for another forty years, unable to die while they pumped his guts full of poison and shot fire down his throat to see what could kill him. But now he knew...

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--that being thrown into another universe felt like having the mother of all f****** hangovers.

The glare had died down, allowing Soldier Boy's eyes to take in shapes—blurry at first and making not a lick of damn sense—then they regained focus and details became clearer.

Didn't mean it made any sense though. Because as far as he knew, Vought hadn't managed to churn out flying saucers. What did he know, he didn't get any time to look it up on an "internet"—he still wasn't convinced that was a real word—so who knows.

Pushing himself up onto his feet, Soldier Boy's mind snapped sharply into combat-readiness, taking his bearings. The metal plating beneath his boots, guard rail to his right, and strip of running lights against the wall to his left suggested that he was on a ship of some kind—and aircraft carrier judging by the size so far, he'd been on a few of them back in World War 2 and a couple in Vietnam. The overwhelming tang of gasoline told him that something was wrong. The smoke told him that something was VERY wrong.
Then he made the astute choice to go over to the railing to see if there were any other ships—Commie ships making this bird take more missiles than Marilyn Monroe backstage at the Golden Globes—and came to another conclusion.

This aircraft carrier was flying too. 

"So son, what are you supposed to be? Another one of Hydra's copycats?"

Ben spun around, shield cocked back as he slid into a boxer's ready stance.

"Speak for yourself a******," Soldier Boy said, bearded face twisting into a sneer as he took in this star spangled knockoff. The colors were way too on the nose, especially with the tones of the American flag on the shield. "Christ on a cross, at least be subtle with the America First imagery."

The blue-garbed placebo looked stoic, not rising to the bait. He looked as if he was about to chastise him about his language or some sanctimonious crap like that when an honest-to-God robot hoped up behind him. Spinning around, he cold cocked it with enough force to half-bury his fist in scrap—knocking it clear over the railing and down into the swirl of cloud bank below.

Then another one took its place...

...and another

...and another.

"We'll worry about copyright later," the blue soldier said, cocking his shield back and rearing to throw it like an Olympic discus. "That agreeable to you, soldier?"

"Fine by me," Soldier Boy said, his chest beginning to glow as he readied himself for another scrap. "Let's see who can rack up more of these tin bastards."

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This is a conversion of Outsider's US. Agent mod to convert him into the breakout, foul-mouthed Captain America archetype from Amazon Prime's The Boys: Soldier Boy!
(REQUIRES OUTSIDER'S US. AGENT MOD TO FUNCTION PROPERLY, PLEASE INSTALL THAT FIRST): https://marvelmods.com/forum/index.php/topic,8753.msg188518.html#msg188518
_____________________________________________

FEATURES:
-Altered Effects
-Changed Sounds and Voicelines of Jensen Ackles' portrayal from the show
-1 Altered Boost Power
-Addition of Healing Factor to his talents
-2 hex-edited skins, HUDs, loading screen, icons, 2 mannequins

CREDITS:
Outsider - Original US Agent Mod and Associated Assets
Professor Escanor - Icon Conversion
Waggens7uP - Models, Shield, and Mannequins

#42
Magik booster added
#43
Misc. Modifications / RDM (HUDS)
Last post by MarvelRDM - October 23, 2025, 07:36PM
 :wolverine:  Wolverine (HUD) – Featuring Wolverine in a leather jacket and shirt.
https://drive.google.com/file/d/1gCV4CjpywFuDIUgmcET0x2IsB6yR2sl4/view



 :venom:  Venom (HUD) – Classic Venom HUD for the ultimate symbiote vibe.
https://drive.google.com/file/d/1PZ1phOLwLpdgnE83a5iW09KFY23UFcy5/view



🎬 See them in action:
#44
Console Versions / Re: PSP "Platinum Edition" mod
Last post by Teancum - October 22, 2025, 05:52PM
I don't think I ever finished or released this. But if you're looking for a great PSP mod, get the Next Gen Patch v1.21 https://marvelmods.com/forum/index.php/topic,9915.0.html

Backup download link for it: https://www.moddb.com/games/marvel-ultimate-alliance/downloads/mua-psp-next-gen-patch-v11
#45
Mod Releases and Conversions / Re: TheDiscoKing's Mods
Last post by Psylocke13 - October 22, 2025, 03:16PM
 :psylocke: This Psylocke's skins are AMAZING! Loving it
#46
New Release!
ProfEscanor [UK]'s custom Timeless Luke Cage (MFF).








MEDIAFIRE DOWNLOAD
#47
Mod Releases and Conversions / Re: TheDiscoKing's Mods
Last post by TheDiscoKing - October 18, 2025, 11:32AM
Black Tom Cassidy

Black Tom Pack


Mannequin included for Classic and Modern skins

Notes:
Includes .blend and .obj files to convert the Wooden Club
#48
Console Versions / Re: PSP "Platinum Edition" mod
Last post by asdfas69 - October 18, 2025, 11:13AM
Mod link is dead. Can you update the link?
#49
New Release!
DiscoKing's MFF Cyclops (MFF).









UTOPIA

CLASSIC

ORIGINAL
#50
Mod Releases and Conversions / Acolyte Playable Character Mod
Last post by Deidara - October 14, 2025, 10:14AM

The Acolytes
Debuting in 1991, The Acolytes :beetle:  are a group of powerful mutants that revere and serve Magneto. Although changing membership throughout the years, The Acolytes almost always are portrayed as the loyal followers of Magneto and protectors of Genosha. Reintroduced in X-Men Legends, the Acolytes are once again portrayed as members of the Brotherhood of Mutants honorbound to Magneto and his ideal of Homosuperiority. They fail to appear in the sequel, but instead two skins reappear as enemies ranamed as the Shock Trooper and Shock Captain. I believe they are absent by name due to Apocalypse himself. During the seige of Genosha, the Acolytes undoubtedly aided in the defense of the island nation alognside the Brotherhood, but were ultimately defeated. As a result, Mr. Sinister was free to experiment and test on the Genoshan mutants, most likely including the Acolytes and forcing them to join Apocalypse's army. With Apocalypse defeated and Genosha liberated, the Acolytes have returned to their master's side and are ready to aid him in defeating the Masters of Evil! This mod brings the abilities of the three Acolyte minions from XML1 and combines them into one.

FEATURES:
-6 powers, 2 boosts, and an Xtreme.
-3 hidden powers that can activate while blocking.
-Upgradable grabsmash.
-Ability of mental, physical, and energy resistances.
-Uses all 9 variations of the Acolyte skins.
-9 hex-edited skins, 3 HUDs, icons, 1 loading screen, 1 mannequin, and sound/voice file.
-Uses official number #251.

MOVESET:
1. Arc Blast: Charges an energy blast in both hands that will stun foes upon impact. (Acolyte Master power).
2. Ground Blast: Delivers a supercharged punch to the ground, blasting all enemies away. Will also increase damage done by grab smash. (Acolyte Warrior power).
3. Sweeping Arc Blast: Discharges a powerful blast sweeping in a 90 degree arc, tripping foes. (Acolyte Master power).
4. Critical Smash : Concentrates a large amount of energy in their right hand, inflicting massive physical damage on their pitiful foes. (Acolyte Warrior power).
5. Seismic Wave: Utilizing training from fellow Brotherhood member Avalanche, the Acolytes smash the ground, releasing an earth blast deeling radial damage towards enemies and blasting them into the air.
6. Mental Beam: Discharges a quick but traumatic blast of mental damage, blasting enemies away and damaging their minds. (Acolyte Adept power).
7. (Boost) Comradery : The Acolytes are steadfast loyal to each other, and expect the same from their new begrudging allies. Shares their mutant ability with the team to reduce incoming damage and deflects all projectiles. Will also add health to resurrection ability.
8. (Boost) Mutant Mastery : Channels their mutant ability inwards, energizing their suit and adding electricity damage to their melee combat. Will also boost stats of a summoned Acolyte.
9. (Xtreme) Magneto's Will: Sworn loyal to Magneto, The Acolytes release a massive burst of radial energy, devastating their pitiful adversaries in the name of their master.

Blocking Abilites:
1. Teleport - The Acolytes have various mutant powers they use to better serve Magneto, The Acolytes can teleport by pressing $SMASH while blocking. (Acolyte Adept power).
2. Revive - The Acolytes will fight until their last breath and will not tolerate any weakness from their allies. Press $ATTACK while blocking to resurrect fallen allies. (Acolyte Adept power).
3. Brotherhood of Evil - There is stregth in unity. The Acolytes are stronger together when fighting as one. Press $MOVE while blocking to summon an Acolyte to aid in battle.

Bonus:
* includes roster call out by Sir Patrick Stewart and menu break lines. Extra sounds are in the acodlc_v.zss file with correct hashes. Simply drag them into your xvoice_v.zss file and it should work.

Note :
* Mannequin will clash at #251 with Baron Mordo, Kingpin, and Flemma.

CREDITS:
Blitz-St0rm - Shocker character mod (serves as the foundation of this mod)
Outsider - Upgradable grab smash, EXG Acolyte HUD, blocking power code
Enigma - Upscaled loading screen
MUALover - Magneto booster icons
Teancum - XML1 PC Project
Ak2yny - Mannequin, hex editing, global color fixing, animation mixing
Deidara1046 - power coding, effect recoloring, sound files/pack, descriptions

Get it here!:

https://www.mediafire.com/file/hnp6czkdd0y5yg3/acolytes.zip/file