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#61
Mod Releases and Conversions / The Outsider's Crypt (XML2)
Last post by Outsider - March 20, 2025, 09:20PM

Welcome to the X-Men Legends II version of the mysterious and now-iconic graveyard! I'll be honest, I'm not certain that I'll create a lot of mods for XML2, as I'm usually very busy in real life as well as in modding for Marvel: Ultimate Alliance, but anything I create for this game, you'll find it here.



RULES:
-Do not edit or re-release these works without my approval. It took a lot of trial and error to do these mods & remixes.
-If you plan to edit them, make sure to give myself and other modders credit for our respective works.
-Don't claim any of these as your work.
-These works are exclusive to the Marvel Mods forum. Don't post them available elsewhere.
-Do not sell them for cash. You're not THAT desperate for a job, are you? (Don't answer that.)
-Back up all original files when adding these in case something unforeseen goes wrong. Don't go crying to me, as I didn't put a gun to your head and told you to overwrite the game's original files.


MODS:
Game Changer: https://marvelmods.com/forum/index.php?msg=206412

#62
Mod Releases and Conversions / Re: Arthur2600 Stuff
Last post by Arthur2600 - March 15, 2025, 09:56PM
:carnage: CARNAGE BOOSTER :carnage:
ORIGINAL MOD MADE BY The Outsider

Hello, this is my first work in the forum :)
In this weeks I have been learning the basics of the coding, I started doing some personal modifications on other characters quickly seeing all the potential of modding
I started with slight changes for Carnage which quickly escalated in scope due to my ambition and I didn't wanted to bother Outsider with updating him, so as ol' purple man says:


I should have choosen other thing as my first work lol because it took a lot of effort at some points, actually Im kinda burnt out, you'll see why hehe
Well enough blah let's start

FEATURES
- Completely revamped and overhauled powers: Either balance changes, new visuals, some fixes or enhancements to existing attacks
- New names for powers and passives, inherited from MUA2
- Symbiote Shield blocking effect from Dark_Mark's Venom (Modified to be red colored)
- New passives
- New Voice set, all sound now are from MUA2
- Skins from MUA2 have HUD Heads from...well...MUA2
- 4 Hex-edited skins
- BREAK LINES in case you want to add them to the X_Voice file

CREDITS
- Outsider: 70% of the booster is thanks to him, original charnage char mod and his modding tutorial helped a lot
- Ak2yny: HUD Heads from MUA2, Contest of Champions and Avengers Alliance
- Gabejr25: Spider-Man Booster and his Spider-Sense boost which I transfered here
- Vegetoid: User on youtube which included all Carnage lines from MUA2
- Cherryswirl: MFF Skins
- BLaw & Immingy: Retro Skin
- Maegawa: For the text template lmao
- Dark_Mark for his Venom Symbiote Shield effect
- Everyone who helped me on the discord server

LINK
https://www.mediafire.com/file/lpnbd0gselk0jhs/CHAR_Carnage.rar/file

PREVIEW VIDEO
#63
Mod Releases and Conversions / Arthur2600 Stuff
Last post by Arthur2600 - March 15, 2025, 08:40PM
Hello I'll be posting here all content I make
If I didn't mention someone in any work pls tell me or DM
Boosters

:carnage: Carnage: https://marvelmods.com/forum/index.php/topic,11560.msg206409.html#msg206409
#64
CASSIE

Introducing my 10th mod at last, Cassie from Dragon Tales! Those who grew up with PBS in the 2000s should hopefully remember this adorable, friendly pink dragon... with lots of knowledge, she's come up with some abilities that should be of great use in the fight against evil. Plus, she has a unique mechanic tied to her health. I hope you enjoy her!

FEATURES:
-5 powers, 2 boosts and an Xtreme.
-Abilities of Flight and "Dragon Confidence" (see below).
-1 hex-edited skin, HUD, 1 loading screen, icons and sound/voice file using Chantal Strand's voice from Dragon Tales.
-Uses assigned number #250, and skin number 11 (Clashes with Songbird and Onslaught in mannequin and loadscreens only).

MOVESET:
1. Dragon's Breath: Performs a basic fire breath ability that any dragon can do.
2. Flying Uppercut: Utilizes the natural dragon ability of flight to perform an uppercut, which knocks back enemies.
3. Cartwheel Champion: Cassie's got the best cartwheels in all of Dragon Land! She's found a way to turn it into an attack, using it to knock enemies upward. (Chargeable)
4. Whistling Wind: Gets help from her friend Windy the Whistling Wind, creating a small whirlwind that tosses enemies and objects around.
5. (Boost) Studious Prediction: Recognizes the enemy's attack patterns and warns her team, granting everyone a boost to defense as they brace for the enemy's attacks.
6. (Boost) Nuturing Sister: Cares for the team by granting everyone a healing factor, using magic originally learned to help better care for her many siblings.
7. (Debuff) Small Time: Carefully throws special thorns made from Shrinking Violet flowers, causing enemies that are hit by them to shrink.
8. (Xtreme) Newfound Confidence: Now extremely confident she can win, Cassie flies up and casts a newly learned magic spell; A brilliant blast of light that really damages & stuns the bad guys! Those already stunned take extra damage!

UNIQUE MECHANIC:
Dragon Confidence: Cassie will lose confidence in herself and shrink when her health is low; While this slows her down, her dodge chance also increases.

CREDITS:
Cyborg Sun - Mod Creation
JCThornton - Custom Cassie Model
Professor Escanor - 3DS Max "Sonic Styled" Skeleton
Outsider - Power Coding Referenced from Various Mods
UltraMegaMagnus - Penance Coding Referenced (for the health-based mechanic)

Download: https://gamebanana.com/mods/581528
#65
Mod Releases and Conversions / Re: Jury's Mods (Red Goblin, C...
Last post by Jury - March 11, 2025, 02:31PM
UPDATE

Mr Negative has been updated with mannequins gently offered by MyNexus, all credits to him.
#66
Awesome Booster. I just wanna let you know the link is down.
#67
Cool updates :)
#68
THE WEREHOG

STORY BIO
A more aggressive, werewolf-like form taken by Sonic the Hedgehog unwillingly after being exposed to the negative energy of the Chaos Emeralds during the opening events of Sonic Unleashed, Sonic had no choice but to make use of this new form at night in order to stop Doctor Eggman's latest scheme (returning to normal during daytime).

Granted increased strength, sharp claws and inexplicably stretchy arms in this form at the cost of his distinct super speed being rendered inaccessible whilst encountering the mysterious imp he affectionately named 'Chip' after a brutally long fall from outer space, Sonic forged a durable friendship with the amnesic Chip as the two travelled across the shattered world in order to set things right by restoring the Chaos Emeralds' power and putting the planet back together at special, ancient temples.

And while it would eventually be revealed that Chip was the 'Light Gaia', the opposite to the openly malicious 'Dark Gaia' who threatened to release its full power if the planet wasn't put back together (Sonic having the Werehog form permanently stripped from him by Dark Gaia during the final encounter after stopping Eggman once again), the Werehog & Chip would find themselves unexpectedly pulled from their original timestream within the Sonic universe before they could face off against Dark Gaia proper, to that of an alternate reality where superpowered humans dressed in colourful costumes were commonplace.

Sonic & Chip taking a moment to examine their new surroundings of unfamiliar city streets, they realised immediately that it was daytime but Sonic mysteriously wasn't changing back to his true, blue-coloured speedy form this time around (Chip pondering whether this new dimension followed different rules from their own).

But before the Werehog could comment, the two would be surprised to encounter future versions of Sonic and his usual cast among a group of dimensionally-displaced heroes who were out on patrol, the two Sonics at a loss for words as to how this was even possible as they stared at each other mesmerised.

However, timely screams from innocent citizens over a large pink dragon and group of green ogres nearby would make the two Sonics acknowledge that they would have to sort this mess out later as the heroes proceeded to investigate the local disturbance...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jason Griffith's voice from Sonic Unleashed
-Uses assigned number #13 (will clash with Human Torch, Abomination and Jason Voorhees in mannequin).

NEEDS:
-A mannequin

MOVESET:
1. Agile Slice: The Werehog punches and kicks surrounding enemies, dealing physical damage.
2. Werehog Concussion: The Werehog spins around, performing some helpful crowd control as he slashes multiple enemies with his claws, dealing physical damage.
3. Wereclap: The Werehog claps his hands together, stunning nearby enemies briefly as physical damage is dealt.
4. Feral Wild Whirl: The Werehog starts to perform a spin attack, dealing physical damage to surrounding enemies (so long as button is held down).
5. Ultimate Wild: The Werehog performs a quick spiral attack, dashing forward as he slices multiple enemies with his claws, dealing physical damage.
6. (Debuff) Savage Taunt: The Werehog taunts surrounding enemies, forcing them to attack him while their overall damage output is reduced.
7. (Boost) Unleashed Mode: The Werehog lets out a howl as his overall strength and defense is increased temporarily.
8. (Xtreme) Wild Fury: The Werehog performs a vast radial attack, slashing multiple targets at once as they channel excess Dark Gaia energy, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Converted Sonic the Werehog skin

Download link: https://gamebanana.com/mods/580549
#69
Mod Releases and Conversions / Re: coney's Boosters (New Rogu...
Last post by edward - March 07, 2025, 10:21PM
You know exactly what people wanted from the characters, thank you!
#70
Mod Releases and Conversions / Re: Enigma's X-Men Legends II ...
Last post by Enigma - March 07, 2025, 04:04PM

I've updated Captain Mar-Vell with animation mixing using his MUA1 PSP animations.
Luke Cage now uses his MUA2 Wii menu action and menu idle animations and Iron Man's XML2 menu action for his menu goodbye.
Quicksilver now uses Hermod's MUA1 walk and run animations.
I've made various other fixes and changes to them where necessary.

I've also updated my Captain Mar-Vell Marvel Heroes Voicepack for the power sound changes I had to make for the main mod.