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#71
Mod Releases and Conversions / Re: Enigma's Skin Releases
Last post by Enigma - May 29, 2025, 02:48PM
:magneto: Magneto MUA2 Wii Skin v1.0 :magneto:

Preview: https://drive.google.com/file/d/1XQsq5iuY1KqrWd-Fksru4DVUn7EeWqMy/view?usp=sharing

https://drive.google.com/file/d/1frCe8-p2Lod5fWk6z25PXOYMRcdk_3tB/view?usp=sharing


**This is my version of Magneto's MUA2 Wii skin. (The original version used in MUA2 Wii was itself a modified unmasked version of Raven's Ultimate XML1 Magneto skin.)
-I started with Magneto's MUA2 Wii skin texture and replaced the hair, hands, and skin with those from BaconWizard17's Magneto Ultimate XML1 Unmasked skin. I made new textures for the foot bottoms and top and bottom of the belt because the MUA2 Wii texture lacked them. I also fixed various other issues with the texture. I put the texture over BaconWizard17's Magneto Ultimate XML1 Unmasked skin and removed the cape because the skin doesn't have one in MUA2 Wii.
*I put the texture on BaconWizard17's Magneto Ultimate XML1 Unmasked 3D head.
*I made Cel Shaded and Non-Cel Shaded skins, XML2 and MUA1 style huds and a character select portrait.


Credits:
*BaconWizard17: hair hands and skin from Magneto Ultimate XML1 Unmasked texture; Magneto Ultimate XML1 Unmasked skin and 3D head; screenshot template
*ak2ny: ripping texture
#72
Misc. Modifications / Re: Enigma's MUA1 Miscellaneou...
Last post by Enigma - May 29, 2025, 02:46PM
:magneto: Magneto MUA2 Wii Skin v1.0 :magneto:

Preview: https://drive.google.com/file/d/1XQsq5iuY1KqrWd-Fksru4DVUn7EeWqMy/view?usp=sharing

https://drive.google.com/file/d/1frCe8-p2Lod5fWk6z25PXOYMRcdk_3tB/view?usp=sharing


**This is my version of Magneto's MUA2 Wii skin. (The original version used in MUA2 Wii was itself a modified unmasked version of Raven's Ultimate XML1 Magneto skin.)
-I started with Magneto's MUA2 Wii skin texture and replaced the hair, hands, and skin with those from BaconWizard17's Magneto Ultimate XML1 Unmasked skin. I made new textures for the foot bottoms and top and bottom of the belt because the MUA2 Wii texture lacked them. I also fixed various other issues with the texture. I put the texture over BaconWizard17's Magneto Ultimate XML1 Unmasked skin and removed the cape because the skin doesn't have one in MUA2 Wii.
*I put the texture on BaconWizard17's Magneto Ultimate XML1 Unmasked 3D head.
*I made Cel Shaded and Non-Cel Shaded skins, XML2 and MUA1 style huds and a character select portrait.


Credits:
*BaconWizard17: hair hands and skin from Magneto Ultimate XML1 Unmasked texture; Magneto Ultimate XML1 Unmasked skin and 3D head; screenshot template
*ak2ny: ripping texture
#73
Pretty interesting idea you've come up with.
That's pretty cool.
#74
Mod Releases and Conversions / Venom Booster
Last post by Arthur2600 - May 28, 2025, 06:18PM
Venom Booster by Arthur 2600

FEATURES
- Totally overhauled powers
   - All powers have been tweaked in one way or another, effects or balancing issues, or replaced for new ones
- Reduced trigger count; I used EpicDragon94 Reducer as base
- Includes changes from past boosters
   - Includes Canino voice sounds, effects recolored by me, iconset and coding which I used and polished of a new power based on MY Control from Venom of MUA2 gen
   - Includes a recolored and resized version of the web shield along with a new blocking animations
   - Includes the extreme version from Nowhere Man boosters
- New powers; A total of 4 totally new powers, some useless or boring powers were replaced and also for the trigger count sake as some of them were too heavy
- 4 Hex edited skins

NEW POWERS
- Web Cannon - Projectile: Basically a shotgun of symbiote web bullets that bounce through enemies lol, have fun playing tennis
- Dark Spikes - Radial: Symbiote spikes surging from beneath the enemies feet, popping them up in the air
- Leaping Feast - Melee: a x4 melee combo with knockback at the last hit
- Infection - Projectile: Based on a power from Venom of MUA2 of Vicarous, spews symbiote which controls the enemy to fight for you, enemy suffers harming damage which transforms into HP for Venom

REMOVED POWERS
- Symbiote Thrust
- Symbiote Swing
- Venom Bite
- Terror

CREDITS
- Canino: Sounds, icons, effects and infection power from his Venom booster
- EpicDragon94: Venom Reducer
- Nowhere's Man: Venom balance booster
- gabejr25: Took the code from his Spiderman booster for the combo power
- Waggens7uP: Mannequin
- Andersonbrazil: MvCI and Anti-Venom Skins
- Julio Cabral: Classic and Animated skins
- Ak2yny: New tongue model and HUD Heads from MCoC, Avengers Alliance and MUA3
- Outsider: I used his effects from his Sub-Zero booster and Tremor mod for the Symbiote Surge power
- Sazandra125: Symbiote
- Dark_Mark: Tongue model from his Venom Mod

LINK: https://www.mediafire.com/file/mmj5s4fr6fdzobo/CUSTOM_Venom.rar/file
PREVIEW: https://youtu.be/xi1A21SJn58
#75
Console Versions / PS2 Mod - MUA Special Edition
Last post by PS2Modder - May 28, 2025, 12:55AM
A rather simple patch mainly focused on restoring all the intended game content that, caused by dev oversights, or, exclusivity contracts of that time, is normally unavailable.
It also fixes some small aesthetic and harmless (but annoying) bugs.

DOWNLOAD  (ROMHack Plaza)

To install, apply the xdelta patch to an unmodified ISO (USA version) of the game.

Changelog:
  • Ported all fixes from EUR version (characters, campaing and simulator)
  • Fully restored Colossus and Moon Knight (items, loading screens, mannequins...)
  • Restored 5 simulator missions (music fixes from EUR version)
  • Restored WW2 Captain America loading screen
  • Fixed Ultimate Iron Man loading screen not properly unlocking
  • Fixed Enchantress and Galactus loading screens not properly unlocking
  • Fixed Ms. Marvel resistances
  • Fixed Daredevil batons (playable and NPC)
  • Fixed Iceman Spiky and Bobby Drake effects
  • Fixed Moon Knight crescent effect
  • Fixed Uatu effects not deactivating when having conversation
  • Fixed Galactus lifebar not indicating invulnerability
  • Fixed Invisible Woman conversation with Black Widow in Attilan
  • Fixed Mr. Fantastic conversation with Triton in Attilan
  • Fixed Blade interaction with Gorgon bug after having the special conversation
  • Fixed Dr. Strange conversation with Doom at the beginning of Doom Castle
  • Fixed Thor statue lightning cutscene playing twice bug
  • Fixed quest order in questlog (by obj number)
  • Overhauled the Eye of the Shadow Queen quest (now it works the same as Pym's helmet quest)
  • Fixed Mephisto, Doomstark and Niffleheim missions not being marked as completed
  • Restored Skrull Empress quest on questlog (Skrull mission can be marked as completed now)
  • Fixed Colossus misnamed audio files
  • Fixed Black Panther simulator mission misnamed audio files

There is a detailed changelog inside the "Loose Files" folder.
#76
Mod Releases and Conversions / Re: (My) Nexus Mods
Last post by Clarityman - May 27, 2025, 08:35PM
I love your mannequins, especially the dual character ones. Such a cool concept for skin swaps!

But I especially love the Black Widow classic mannequin (and the duo with Yelena). That model is so sick.

By any chance, is there a skin that correlates with it? I've looked everywhere but cannot find one.

EDIT: Never mind, after weeks of searching, I finally found it! The skin is Enchlore's End Time Arena conversion. I'll just leave this here in case it helps anyone else in a similar predicament.
#77


Reborn in the fires of Mustafar, Darth Vader has become more machine than man—the iron fist of the new Galactic Empire. The swaggering confidence and hidden uncertainty had been masked by a mask of black-plated durasteel that would become synonymous with fear and domination.

Standing on the bridge of the Executor, the prototype Super Star Destroyer that he had taken on as his flagship, Darth Vader stared out into the miasma of nebula and stars that occupied this part of the Unknown Regions. He had deviated from his intended course of the secretive Maw Installation and drawn here, to the unease of the bridge crew.
 There was something amiss, a tremor in The Force that echoed through deep space. As engrossed in thought as he was, he was not so imperceptive enough as to not notice Admiral Piett's approach before the first words had even left his parched lips.

"Lord Vader," Admiral Piett said, his voice reserved and uncertain, as if one wrong syllable would spell a quick end to his position as second in command of this ship. "Our ships have just finished their sweep of the surrounding system. Our analysts confirm a special distortion in the south-east quadrant."
Vader nodded, his imposing stature making the gesture seem more like a hawk staring down prey than any gesture of politeness.

 "Very good Admiral, move your fleet to the Maw Installation as planned and transmit the coordinates to my personal holo-frequency. You have the bridge, Admiral Piett."
Vader turned away from the viewport, black cape billowing behind him like black wings as he strode past his crewmen and toward the end of the corridor.
"Have my starfighter prepared for launch, I will tend to the matter alone."

------------------------------------------------------------------------------------------------------------------------------------------
What Vader did not tell his subordinates as he took his TIE Advanced in through the swirling hyperspace anomaly was that—like the echo of a thrown stone radiating through the walls of a great cavern—he could sense the presence of his kin through the anomaly.
His son was somewhere on the other side.

Pressing forward on the throttle, Vader took his ship nose-first through the swirling distortion of amorphous interstellar gas. His ship bucked and rattled, held as much by sheer force of will as it was by the strength of the hull. Outside of the viewport, it was as if he had piloted clear into a cosmic storm, terrible to behold and beholden to the chaotic whims of the universe.

When the storm cleared, Vader found himself above a sparkling blue marble of a world dotted with swathes of greenery and industrialization of a peculiar make. Stretching out his perceptions, he followed the trail of his son's presence to its source: a large airborne ship wreathed in fire, swarmed by smaller landing craft piloted by droids with a Glasgow-grin. One of the ships made the mistake of turning their fire upon Vader as he approached—before erupting in a blooming fireball after a burst of green turbolaser fire enlightened it to the folly of such thinking.

Touching his TIE down on an unoccupied landing pad, Vader stepped out onto the deck and scanned his surroundings. In the skies, he could see the flash of thunder brought down from the heavens at the behest of a blonde man of muscular make.

"Most impressive," Vader mused, striding over the body of a blue-suited man, one of the soldiers who failed in their duty to defend this vessel. Further ahead, he could sense the presence of more individuals. The air almost crackled with the static of discharged supernatural energies, stray spells from the defenders, and the corona-flares of laser-fire.

Then he saw more of the droids engaging a young man brandishing a gleaming green energy blade.
Vader drew his own lightsaber to his hand at the approach of more of the skull-faced droids, who had noticed his approach and divided their forces to deal with this new intruder.

"You will know the power of the Dark Side," Vader said, igniting his blade, casting shimmering red shadows along his figure as he strode forward into battle.
_________________________________________________________________________________________________________________________________________________________________________________________

Moves:

Force Choke—Vader reaches out with the Force to catch an opponent in a telekinetic stranglehold,

Lightsaber Throw—Vader throws his lightsaber with lethal accuracy, dealing damage and tripping enemies in its path,

Force Push—Vader uses the Force to grasp an opponent or object with telekinesis, throwing them about at his leisure and dealing damage,

Telekinetic Savant—Every aspect of the environment serves as a tool at Vader's disposal, the earth is no different. Using the Force, Vader wrenches several large boulders from the ground and throws them at his opponents,

Indomitable Might—Unleashing his power, Darth Vader reaches out to surrounding enemies and deals direct damage to them, knocking them back and dealing continued damage with each press of the button,

Force Rage—Tapping into the depths of his power, Vader's power increases ten-fold, increasing his speed and damage accordingly,

Force Horror—Tapping into techniques possibly learned from records of Darth Zannah, Vader's aptitude for inspiring fear and dread in his opponents is legendary. With this, he causes his enemies to abandon their courage and flee in terror,

Vergence in The Force (XTreme)—Unleashing his power in a ferocious maelstrom of Force Energy, Vader's power is made manifest and deals catastrophic damage to any foe unlucky enough to impede his Empire,

Abilities:

Leadership

Might

Force Wave (Block + Spacebar)—Deliver a telekinetic wave of power that triggers popup in enemies

Force Dash (Block + F )—Propel yourself forward in a burst of Force Energy

The Chosen One: The One said to bring balance to The Force, Vader's Sith training, experiences during the Clone Wars and years hunting Jedi, and nigh-unmatched Force Sensitivity make him able to gain more experience and regenerate energy at double the speed, alongside being 15% resistant to physical and energy damage, 20% resistant to mental damage, 40% resistant to fire and cold damage and complete immunity to stuns and radiation damage. 



_________________________________________________________________________________________________________________________________________________________________________________________
Allow me to present my first foray into the modding world with the Lord of The Sith himself: Darth Vader

This mod is designed to update Darth Vader with more moves, as well as tweaked sounds and visuals to bring him closer to some of the newer Star Wars mods that have been made in recent years. All files should be included, so there is no need to download the original mod, just download and copy all included files into the game installation and you're good to go 🙂

Huge thanks to ProfEscanor for creating and converting the icons, -𝖀𝖑𝖙𝖗𝖆𝕸𝖊𝖌𝖆𝕸𝖆𝖌𝖓𝖚𝖘-  and TheElderSkrull  for their original boosters, JulioCabral for the original mod, as well as everyone else who served as direct inspiration for this project (all credit included in the Read Me file)

Credits:

Ceamonks--Move Coding, Animation Mixing, and Additional Sounds and Effects
Hannah and Tubularspaceman--Additional Sounds and Force Clutch Coding
Julio Cabral--Original Mod/Lord of The Sith skin
UltraMegaMagnus--Booster
TheElderSkrull/Programancer--Booster
ProfessorEscanor--Concept Vader skin and Hud, Icons, Icon Conversion

V.2 Download (Current Version)
https://mega.nz/file/6MNTTAZI#Oo94D6Vcklm8D4s8-Otal1lrSVxtJoL2kWVtLWeM7V0


V.1 Download (Old Version with old Choke and Push Versions, left for posterity)
https://mega.nz/file/DNF0UJxC#CSnUU8bvmsMfrIMNs7WdTfGj3kr1iOxgeUK-SkeHf7g
#78
Everyone, the following MK warriors have been updated:

Frost - Changed passives and herostat so that her primary skin matches the mannequin.

Jade - Added MK Trilogy and MK9 Alt skins. Herostat has changed.

Kano - Herostat change: Mind = 6, Strength = 8.

Khameleon - Added MK Trilogy skins.

Kitana - Added MK Trilogy skin & HUD. Herostat has changed.

Mileena - Added MK Trilogy skin & HUD. Herostat has changed.

Nightwolf - Herostat change: Strength = 5.

Scorpion - Herostat change: Body = 9, Strength = 7.

Skarlet - Added MK Trilogy Variant skin. Herostat has changed.

Sub-Zero - Herostat change: Body = 9, Strength = 7.

Tanya - Added MK2 & Trilogy variant skins, added additional package files. Herostat has changed.


Please note that the "MK on MUA Content Mod" has not yet reflected these changes.

#79
HUDS

This is a collection of HUDS I created for myself that I wanted to release for others. There are HUDS from the games Marvel RIVALS + Marvel Future Fight in addition to some custom ones I created myself. There's also a collection of HUDS meant for NPCs that I started but never finished ♡ Included are HUDS for characters on my roster so I'm sorry to the fans of those missing! Some HUDS are in the classic style and others are transparent, mostly due to the evolution of my what I like!

Some of these are hex-edited, others not. 99% have been tested by me in game and work well but please let let me know if any don't! Many of these HUDS were created years ago so I'm not quite sure of the specifics ♡

LINK: https://mega.nz/file/IEckzA7A#Q-m3uKmDM6kzWCFaX9Z-6IEINjP2SIDDokmCYIeB4TQ

Preview images are in each folder as well






VOICEPACKS

Marvel RIVALS - Cloak  :cd:
https://mega.nz/file/oI0HmYSL#EdqKkbpS730gezufE4sRyG-nn2xZyAuGpOvYd2564uM


Marvel RIVALS - Dagger  :cd:
https://mega.nz/file/cM1FSSII#HOwdNfGAiXIutbILg7LyEjis-i4_KcjD0js2qj-iP9k

Marvel RIVALS - Invisible Woman  :iwoman:
https://mega.nz/file/UV1X1axD#6lQgm-e7hX7WrweaRekkPCro8aGKvDhoSt3ebHOnG04

Marvel RIVALS - Magneto  :magneto: 
https://mega.nz/file/xJVFUThZ#7P5BhUTXUIMo1vCJq_7YqauNW-WNHjY6PfPVh88O3HM

Marvel RIVALS - Mantis
https://mega.nz/file/IZdhhTrS#bq4Jccsbi234XIZBzGkwh89Uh9EfBMg_oKvXIamUPuM

Marvel RIVALS - Mister Fantastic  :fantastic:
https://mega.nz/file/kZlRlCST#reeq_VdbQNYGvrtOOxBTH80rL31PYB5JTqArWj5pVBQ

Marvel RIVALS - Loki  :loki: 
https://mega.nz/file/BNsX0ADD#faDQhKfN1YsPc_ZmlCZ46QNrVDJabvwlp4cArFsQMTU

Marvel RIVALS - Namor :namor: https://mega.nz/file/gdNnzRAS#PTflED68y1yVD7xJyNg4UFvEVeVNHT42vUck2DirQj0

Marvel RIVALS - Psylocke (Sai)  :psylocke: https://mega.nz/file/dU03xKLA#urmev4pya_HA-GYlMRX0StYzu9s5ghZmDCNS3N0OBmc

Marvel RIVALS - Scarlet Witch :scarletw:  https://mega.nz/file/FJdjUbiD#Wf4GioSoD2jHcNfo6nrogZFPIGaSwaFZKbcL7X_2RSY

Marvel RIVALS - The Thing :thing:   https://mega.nz/file/sI0HRbbb#BaZcRqjJiwdfWeaPtm4CZl57pv_bvWEjs6_gfiR6864

♡ Feel free to use these for any future mods, but please give me credit ♡


Credits: MARVEL, Netmarble, & NetEase games for their assets, all the copyright belongs to them
ak2yny, Baconwizard17, Hannah & Outsider for their outstanding tutorials/help!
#80
Uploaded boosters for all versions of Iceman available on MarvelMods