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#1
these look so good
#2
that moon knight got a skin?
#3
Mod Releases and Conversions / Re: Irelon's mods
Last post by IronManRocks - Today at 06:37AM
:stark: IRON MAN :stark:

Very well guys, Irelon aka Rirgaril aka IronManRocks  :stark:  here, with my new mod!

What is it?
Long ago I released in the MUA1 modding channel a folder of fixed effects for Outsider/NowhereMan mod, and a fixed ps_ironman in order to make his shield actually deflect all kind of projectiles, but now, using a combination of my coding and NowhereMan/Outsider/Rdh94 items as well, as my nickname suggests, it's an Iron Man OCP fully independent booster mod!

What's inside of it?
It features restored Plasma Disc/Candela Disc original power (now named Plasma Blasts), restored HQ original effects (you definitely gotta try guys, they're so freaking cool  :pyro:  ), with carried over A.P. Rockets, Uni-Beam(the real one), and... yes, his iconic Ray Repulsors :stark: as well!, without removing anything, and giving some new names and descriptions thus being much closer to his Comics counterparts!

Also a couple of tweaks in the boosters to give him some extra justice.
So, say welcome back to The Invincible Iron Man!

That's what we got:
P1) Repulsor Rays: with "new effects"
P2) Plasma Blast: (old Candela Disc/Plasma Disc): did you notice your boosted Iron Man felt quite...weak? That's because NoWhereMan/Outsider mod nerfed this power halfing his damage so that it would have had the same power of his Repulsors Rays only when fully charged and removed the increasing explosion radius. Very well, so I restored that increasing radius and reverted the power to its original glory, thus if you don't charge it, it will have same power of Repulsors Rays, but when you do it fully, it will be much more powerful, exactly as it was in vanilla and as it is in his comics (fully charged blast > rays). Also kept the sexy stun effect too 
P3) Rocket Punch: Iron Man blasts here and there, but he can definitely kick asses hard as well, he punches even Hulk without HulkBuster, so removing it would be sacrilegious. In The Invincible Iron Man #132, Tony channels every ounce of his regular armor's power into a desperate, single punch and manages to score a brief, shocking knockout against the Hulk
P4) Attack Hi-Tech: like other powers, simply restored name from the power style, which is more comic accurate
P5) Red Pulse Barrage: (old uni-beam)
P6) A.P. Rockets
P7) Uni-Beam: (the new/real one) slightly increased animation charging time from 0.5 to 0.7, it was too slow
P8) Speed Override: Now it also increases damage of his powers, not only melee ones and can also move faster
P9) R.E.S.C.U.E. Field: (old Energy Reroute) same as before, energy cost reduction for the party, but now, using his nano technology, he also creates an anti-projectile field and cure his allies for a while. IMPORTANT: the shield only protects Iron Man, allies still get cured though

That's it Ladies and Gentlemen, have fun flying, kicking and blasting your foes around 
Best Regards,
Irelon aka Rirgaril aka IronManRocks  :stark:


:stark: Mod Download link (Discord): :stark:
https://discord.com/channels/449510825385000960/929457958159548506/1543611544750006443
#4
Raziel—Soul Reaver Booster



Raziel...You are worthy...



Hello everyone! After three months of work, I'm pleased to announce that my booster for Legacy of Kain's Raziel is finally complete and ready for publishing! Featured in this mod are a number of different changes to him both aesthetically, sound-wise, and power-wise to give players an experience very close to how he played in Legacy of Kain: Defiance like its sibling mod: the Kain—Defiance Booster.

-Overhauled powerset featuring new powers and boost abilities, as well as a reworked XTreme to fully incorporate the various elemental enchantments, Wraith Blade powers, and telekinetic powers that Raziel employed during Legacy of Kain: Defiance.

-New music from Legacy of Kain: Soul Reaver 1 and 2, press jump while blocking to activate one of them mid-game!

-New Grabsmash: "Feed the Reaver', allowing Raziel to stab into an unlucky opponent to replenish his health and energy by draining the soul of the Wraith Blade's unfortunate victim.

-Various effects tweaks to assorted powers incorporating the Reaver to give it an "energy crackling" effect like it has with certain powers/actions in Soul Reaver 1 and 2.

-Buffed "Reaver Bolt" power with improved damage, as well as recolored effects for impact power consistency with the main projectile.

-Nerfed Raziel's resurrection after dying to a 50 percent chance of reviving rather than a guaranteed 100 percent chance to revive for balancing reasons to compensate for Raziel's grabsmash and XTreme both restoring health and energy a good deal when used, as well as his HP on kill passive restoring health.

-"Reaver Killing Strike" and improved dodging from Shabranigdu's original Raziel booster has been included.

-Trigger reduction: removed block/combo chaining into normal powers from the Shabriganidu booster, as well as the magical shield power/effect from the original mod based on cut content, for trigger reduction purposes.

Download here:

Requires original Raziel mod to be installed first:

Credits:

KyleCalibur15: Booster Creation
Ceamonks890- Mod creation & coding, HUD.
Outsider: Iron Man Armor Boost Power coding (reworked with base Iceman Ice Gloves boost for Elemental Reaver boost)
iammingy- Moon Knight Cape Glide coding
Shabranigdu- Additions from Raziel booster
UltraMegaMagnus- Raziel model, mannequin
#5
Added Optimus Prime skin from Transformers: Rise of the Beasts
#7
Mod Releases and Conversions / Re: The Outsider's Crypt (MUA)
Last post by Outsider - August 24, 2026, 04:13AM
Some updates have been made for The Agent, :blackcat: Black Cat and the Sentinel.

BLACK CAT:
Added Future Fight icons, AI allies can no longer use the "Sex Kitten" power, slowing down gameplay.

SENTINEL:
Removed a critical error in its death that unknowingly would have froze the game.


THE AGENT

UNIVERSAL:
- She cannot be harmed during her grab smash; Nerfed the radius of the tremor from the slam.
- Allies AI are now unable to use "Seductive Aura."
- Changed the timing of her "Body Gem" xtreme impact on enemies.
- "The Outsider's Edge" is now her second xtreme to avoid her being OP or players spamming the power.

HOTSHOT VARIATION:
- Changed "Set It Off" where it is no longer chargeable, and now damages differently based on range. The closer you are, the harder it hits.
- Fixed the effect issues with "Flashy Fire" and "Demon Slayer."
- "Crowd Control" now has a chance of stunning enemies rather than absolute stun.
- "Demon Slayer" is now chargeable for more potential damage, but costs more.

32 Fightmoves, 160 Triggers

KUNOICHI VARIATION:
- Buffed damage for "Crescent Moon."
- Increased starting number of enemies in "Ninjutsu" from 2 to 3.
(May consider more changes down the road.)

33 Fightmoves, 135 Triggers

SORCERESS VARIATION:
- Corrected spelling of some power descriptions.
- "Eternal Winter" now inflicts cold damage, though there is a bug that it doesn't inflict as much damage as the description suggests.
- Nerfed the range of the blast from "Thunder Storm."
- Changed the effect of "Dark Angel" so it's less intense.
(May consider more changes down the road.)

32 Fightmoves, 125 Triggers

WRESTLER VARIATION:
- Talent descriptions for "Punishing Piledriver," "360 Throw," and "Aerial Press Slam" have been changed so players understand that they these moves are to be peformed near the enemy, but won't work on bosses.
- The damage from "Punishing Piledriver" has been buffed; she cannot be harmed during this move since she is jumping and enemies should miss.
- With "360 Throw," you have more control on where you can throw the enemy; she cannot be harmed during the swing.
- Changed the timing of the damage from "Aerial Press Slam," added a mechanic to briefly immobilize nearby enemies to set up for her elebow drop. She cannot be harmed during this move since she is jumping and enemies should miss.

35 Fightmoves, 157 Triggers


I'm in the middle of creating more content for the EXG, so more updates will have to wait.

#8
Master Chief Mini-Booster



Quick booster for Ceamonks' Master Chief Mod designed to further evolve your gameplay experience with new music from Halo: Combat Evolved and Halo II, as well as some sound tweaks to Master Chief's Assault Rifle power to use sound effects from Combat Evolved as well.

Mod Download: https://mega.nz/file/nZcAhZoa#6Wjxn75U_XaiA6KZp6laWLitL-Wg0f6ENLjQBO0oUJc

Requires Ceamonks' original Master Chief mod before install: Master Chief (Halo) Mod for Marvel: Ultimate Alliance | MUA Mods

Music can be triggered by pressing Jump while blocking.

Song List:
Halo
Rock Anthem for Saving the World
Blow Me Away (by Breaking Benjamin)
Brothers in Arms
Walk in The Woods
Under Cover of Night
Shadows

Disclaimer: All music belongs to their respective owners. I take no credit for their creation or composition.
#9
Mod Releases and Conversions / Re: Guiguis Skin; Anime, LOL, ...
Last post by Guiguis - August 23, 2026, 06:24PM
NIGHTWING BOOSTER !!!


DOWNLOAD : https://www.mediafire.com/file/53hibwnemh8lqa7/Nightwing_booster.rar/file

First Credits to Jonohood and Bloodymare for the code of some powers from Black widow and Daredevil, also to dimonopru for the Batman claw.
And of course credits to Blaw for the original Mod.


IMPORTANT!!! YOU NEED TO INSTALL THE ORIGINAL MOD FIRST !!!


So Lets go for the changes. I did Changed almost every power from him Nightwing no has 6 powers and a new xtreme, and new animations. i DIDINT touch the boost passives, just changed some effects. Also correct a value in the Talents where skin attack was minimun. SO lets get for the changes.

NIGHTWING new powers : 

Electric Darts
Type: Projectile
Fires a specialized acoustic dart that stuns the target and explodes with electrical damage.

Spin Kick
Type: Radial
Performs a spinning martial-arts kick that hits nearby enemies and causes heavy knockback.

Grapple Line
Type: Special
Fires a grapple line at an enemy, pulling them directly into melee range and dealing damage.

Electric Strike
Type: Melee
Performs a lethal melee combo with electrically charged Escrima batons.

Rebounding Baton
Type: Projectile
Throws an Escrima baton that bounces off walls, stuns enemies, and has a chance to disarm them.

Acrobat Finisher
Type: Finisher
Performs a powerful acrobatic kick that causes Bleed and knocks out enemies below 20% HP.

Justice Among Us
Type: Xtreme
Overcharges the Escrima batons and unleashes a massive electrical surge on nearby enemies while restoring energy to the entire team.


Obs: i Included together some Skins and huds i converted too.
Have fun! THE NIGHT BELONGS TO NIGHTWING!!!
#10
Mod Releases and Conversions / Re: Selena's Mods
Last post by Selena Repulsa - August 22, 2026, 09:12PM
Here's some more mods from me, including a micro booster to a Canino mod.

In this order, I give you, the Notorious Ivan Vanko, known as Whiplash....a fix for Hyperion,  the strange visitor from another reality,  so he no longer clashes in sounds with his counterparts known as Superman...and an update for Bullseye (Wilson Bethel) featuring him masquerading as Daredevil.







Whiplash

Hyperion

Bullseye Update


Original Hyperion mod here.  Thanks to Canino.