Multiple Man Boss Battle v2.0https://drive.google.com/file/d/1LBlLEYIaCMY9n85YeMzJTSAI0k6yvSIE/view?usp=sharing
***Multiple Man was supposed to have a boss battle in XML1 in an rainy outdoor map of Muir Island. Moira would've told you he overextended himself and his duplicates went rogue and that you needed to defeat them. But, both the boss battle and the map were cut out of the final version of the game.
So, with that idea in mind, I have created a Danger Room boss battle for him in XML2.This mod adds the following:
*A Multiple Man boss battle Danger Room course.
*An improved version of nodoubt_jr's Multiple Man NPC mod that's also playable in the main menu Danger Room.Power Features:
*Uses his unused XML1 skeleton/animations.
*I did a complete overhaul of his powerstyle so that everything now works properly, as nodoubt_jr used him unused XML1 powerstyle almost entirely unaltered and it didn't work properly in many different ways.
*He no longer has might, as super strength isn't something Multiple Man should have.
*I gave him boss resistences and rebalanced him overall to be stronger.
*Switched his animations to be more fitting for his duplicate power.Sound Features:
*His 2 unused XML1 power sounds were unfinished. They each split into 6 separate pieces. I have reconstructed these pieces by assembling them into the 2 originally intended full length power sounds.
*His 2 MUA2 power sounds fit in with his unused XML1 power sounds, so I've included them as well. This way, he will alternate between the sounds randomly and won't always use the same sounds to create duplicates.
*In XML1's files, he only has grunts and NPC lines and no boss lines. So I have made use of his large number of MUA2 boss lines and grunts, which are by a different actor, Wally Wingert.
*His sounds now work properly.Visual Features:
*He uses his unused XML1 effects. They didn't have any color originally, so I made them dark green.
*He features my version of his XML1 skin.
-I put the higher quality Prototype texture in the right format and reskinned his XML1 Retail model with it because the Prototype models have issues that the Retail version doesn't.
*Includes his unused XML1 3D head.
*Includes a higher quality version of his XML1 conversation hud from the XML1 Prototype that I denoised to further improve its quality. He doesn't use his conversation hud in this mod, but it's there for completionism.Misc Features:
*New packages for both skins. I have some minor fixes and changes to them.
*You can play as him in the main menu Danger Room.
*For the Danger Room course itself, I have chosen the unused Savage Land Cave Arena, as I felt that out of all the outside Danger Room maps, this one felt the most like it could be on Muir Island. Just imagine it's a cave somewhere on Muir Island.Bonus Features:
*The higher quality XML1 Prototype versions of his unused alternate XML1 skin, which can be used instead.Changelog:Spoiler
-Replaced the skins with my versions. I put the higher quality Prototype textures in the right format and reskinned his XML1 Retail model with them because the Prototype models have issues that the Retail version doesn't.
-Renamed map to what it'll be called in the Ultimate Patch.
-Changed his mini convo hud (which is what's used in the main menu Danger Room) to the correct number.