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Author Topic: Enigma's MUA1 Miscellaneous Mods  (Read 4591 times)

Offline Enigma

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Enigma's MUA1 Miscellaneous Mods
« on: February 18, 2022, 09:22pm »
Enigma's MUA1 Miscellaneous Mods:

Electro Unused MUA1 Classic Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203317.html#msg203317

Marvel Legends Menus:
https://marvelmods.com/forum/index.php/topic,11188.msg202682.html#msg202682

Radioactive Man MUA2 Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203609.html#msg203609

Spider-Man 2000 Game Cover Loading Screens
https://marvelmods.com/forum/index.php/topic,11188.msg203584.html#msg203584

Spider-Man Black Suit Randy Schueller Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203715.html#msg203715

Spider-Man MUA1 Classic Fixed Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203717.html#msg203717

Spider-Man MUA1 Other Fixed Default Skins
https://marvelmods.com/forum/index.php/topic,11188.msg203719.html#msg203719

Spider-Man Classic with Big Eyes Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203579.html#msg203579

Spider-Man Classic with Medium Eyes Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203763.html#msg203763

Spider-Man John Romita Sr Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203720.html#msg203720

Spider-Man Negative Zone Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203615.html#msg203615

Spider-Man Steve Ditko Amazing Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203726.html#msg203726

Spider-Man Steve Ditko Amazing Fantasy 15 Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203724.html#msg203724

Spider-Man Steve Ditko Original Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203722.html#msg203722

Super-Skrull Concept Art Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203201.html#msg203201

Super-Skrull Ultimate Skin
https://marvelmods.com/forum/index.php/topic,11188.msg202820.html#msg202820

Unused MUA1 Wolverine Leather Jacket Hud:
https://marvelmods.com/forum/index.php/topic,11188.msg202412.html#msg202412

Winter Soldier Boss Upgrade Mod
https://marvelmods.com/forum/index.php/topic,11188.msg203487.html#msg203487

Wolverine Bone Claws
https://marvelmods.com/forum/index.php/topic,11188.msg202892.html#msg202892
« Last Edit: January 27, 2023, 09:39pm by Enigma »

Offline Enigma

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Re: Enigma's MUA1 Miscellaneous Mods
« Reply #1 on: February 18, 2022, 09:23pm »
Unused MUA1 Wolverine Leather Jacket Hud

https://drive.google.com/file/d/107JSalt_joEiO5HJlHsR57e5ciGuCSec/view?usp=sharing

This is a version of Wolverine's unused MUA1 Leather Jacket hud for Wolverine's unused MUA1 leather jacket skin. The hud not included in any version of MUA1 and was only on the official MUA1 PSP website, where it was cropped into a hexagon.
I cut it out of the image, did 2 different AI Upcscaled that I merged together, then I painted in the missing parts, used part of the hair from BaconWizard17'a Wolverine Leather Jacket hud to fill out his hair, erased the blue glow and metal background, then I added in the texture template metal background, and added a new glow.

I have included versions with and without the blue glow.
All are hex edited and will work in either XML2 or MUA1.
« Last Edit: July 01, 2022, 06:22pm by Enigma »

Offline Enigma

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Re: Enigma's MUA1 Miscellaneous Mods
« Reply #2 on: May 24, 2022, 10:50am »
Marvel Legends Menus v5.0

https://drive.google.com/file/d/1nnIdUeWXH9t9r9wpyUPd2WEVJkYTgDWK/view?usp=share_link

The MUA1 Prototype, which is called Marvel Legends, has very different menus.
This mod enables as many of them as I could fix and get working in MUA1.

This mod changes the following menus, which have been fixed to work in MUA1:
*Character conversations menu
*In-Game Messages (Load Game, Unlock a new character or simulator mission, quit game, stuff like that)
*Save Point Menu
*Review Menu
-This has a small white Marvel Legends logo in the lower left corner.
*The Marvel Ultimate Alliance logo on the legal screen and main menu. (The Marvel Legends logo even has an animated gold sparkle! It doesn't appear to have been used in the MUA1 Prototype.)
-I also replaced the file m_logo_lg, which is another MUA logo. I don't know where this appears in-game. If you know of a 3rd place where the Marvel Legends logo show up, please let me know on the forums or discord so I can update this readme.
*Pause Menu
-This menu also has a small white Marvel Legends logo in the lower left corner.
-This had crashing issues, but I believe I've fixed them by removing a broken menu option that MUA1 doesn't have anyway. This means there is a blank spot in the menu. This was unavoidable, but there aren't any scrolling issues and every menu option comes up fine.
-If you experience any after installing this mod, and believe it's related, please let me know.
*Players Menu

*This mod also add a map visibility toggle option to the Pause Menu.

Bonuses:
*Marvel Legends Full Main Menu:
-I took screenshots of some of the Marvel Legends main menu elements in Alchemy Insight, expanded them, and put them together as a loading screen to recreate, as close as I could, what the Marvel Legends unused main menu looked like, and altered the main menu's engb file to have a loading screen instead of a video playing.
*Marvel Legends Main Menu Select Bar:
-This replaces the default main menu select bar with the unused Marvel Legends version. Unfortunately, I couldn't get the molecules overlay to appear on it as the Marvel Legends files make it clear it was intended to. It also appears in the Options menu, where it overlaps a little bit, but it's not a big deal.
*MUA1 Logos:
-This adds a gold MUA1 logo to the main menu loading screen and main menu (thanks to tubularspaceman for finding this) and a white MUA1 logo to the pause menu.
*Unused Main Menu Select Bar:
-This replaces the default main menu select bar with an unused version from MUA1 PC's files.
*Debug Menu:
-This adds the Debug Menu to the Pause Menu and changes the Debug Menu to it's Marvel Legends version.
-The Debug Menu is empty, so this isn't very useful.
-It's only here for preservation and for anyone that want to take a look at it.

Credits:
*tubularspaceman: finding the gold MUA1 logo.


Bugs:
-There is one lingering issue. The objectives menu doesn't quite work right and if you open it, the game sometimes crashes. I'd recommend not entering the Objectives Menu while using this mod. But since it's not used very much, I figured releasing this with the disclaimer was okay. Also, your current objectives appear on the main pause menu anyway, so you don't really need to open the menu anyway.



Changelog:
*v5.0:
-Added bonus MUA1 Logos. This adds a gold MUA1 logo to the main menu loading screen and main menu (thanks to tubularspaceman for finding this) and a white MUA1 logo to the pause menu.
*v4.0:
-Added Marvel Legends Full Main Menu
-Added Marvel Legends Main Menu Select Bar
-Added Unused Main Menu Select Bar
*v3.0:
-Added Pause Menu, which I've fixed. Also includes a new map visibility toggle option.
-Added Players Menu
-Added Debug Menu and an optional alternate file that lets you access it.
-I had accidentally forgotten to include the In-Game Messages and Save Point Menus files.
*v2.0:
-Added Marvel Legends Logo to the legal screen and main menu.
-Added image of conversation menu which I'd forgotten in v1.0.
« Last Edit: January 19, 2023, 08:10pm by Enigma »

Offline Enigma

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Re: Enigma's MUA1 Miscellaneous Mods
« Reply #3 on: June 27, 2022, 06:18pm »
:sskrull:Super-Skrull Ultimate Skin v1.0 :sskrull:

https://drive.google.com/file/d/1fmp92KcYzDh1enALVnL5d-cGkGmeF4xK/view?usp=sharing

I've taken the unused MUA1 Super-Skrull Ultimate skin texture (taken from MUA1 PSP lead artist Jason Harlow's website) and put it on the PS2 Super-Skrull model and the MUA1 Prototype Cel-Shaded Super-Skrull model.
I have also recolored Super-Skrull's MUA1 hud to match the skin's colors.

**Credits:
*BaconWizard17: help
*MrKablamm0fish: ALchemy 3.2 Optimizer
« Last Edit: July 11, 2022, 09:17am by Enigma »

Offline Enigma

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Re: Enigma's MUA1 Miscellaneous Mods
« Reply #4 on: July 01, 2022, 06:21pm »
Updated Marvel Legends Menus to v4.0

Offline Enigma

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Re: Enigma's MUA1 Miscellaneous Mods
« Reply #5 on: July 11, 2022, 09:14am »
:wolverine:Wolverine Bone Claws :wolverine:

https://drive.google.com/file/d/1lsthQst2535npyDmzsFZxZUOIEYea7LF/view?usp=sharing


I reskinned BaconWizard17's Wolverine Metal Bone Claws Bolton with a bone claw texture I made.
There are Cel-Shaded and Non-Cel-Shaded versions.
These will appear on all skins.


Credits:
*BaconWizard17: Wolverine Metal Bone Claws Bolton

Offline Enigma

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Re: Enigma's MUA1 Miscellaneous Mods
« Reply #6 on: September 25, 2022, 11:52am »
:sskrull:Super-Skrull Concept Art Skin v1.0 :sskrull:

Preview: https://drive.google.com/file/d/1vTVaKBVzSfy1oEXrj8IX8zJ1lg9uDLVg/view?usp=sharing

https://drive.google.com/file/d/1AdGuy_Ordxc4Ldx-b3Ygv0_Z1CqpNavs/view?usp=sharing

In MUA1's concept art gallery, Super-Skrull's skin is shown as having his right arm and hand be the Thing's and his right arm and hand be the Human Torch's. They are also shown as being different sizes. Whereas in the final game, he doesn't.
This changes his arms and hands to both be the Thing's, which is as close as I can get because his arms are both the same size and shape, and they're well-suited to look like the Thing's arms. I also think it looks great like this anyway.

I have included 2 versions: 1 version on the PS2 Super-Skrull model and 1 version on the MUA1 Prototype Cel-Shaded model.

Because the Captain Marvel Simulator Mission boss version of Super-Skrull in the Official Character Pack uses a custom hud using art not from MUA1, I've included a version of his campaign boss hud that's hexedited for the Simulator boss version.

Offline Enigma

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Re: Enigma's MUA1 Miscellaneous Mods
« Reply #7 on: October 23, 2022, 10:57am »
:electro:Electro Unused MUA1 Classic Skin v1.0 :electro:

Preview: https://drive.google.com/file/d/1PFhGkKEq_hKmPaGJjuF67uPTKYAPXaoh/view?usp=sharing

https://drive.google.com/file/d/1u0qy2gZVfNo1vopD80Ybg2rgVupW-bqh/view?usp=sharing

**This is Electro's unused MUA1 PS2 Classic skin, which was reused in MUA2 Wii/PS2/PSP.
*I ripped the MUA2 Wii version of the model, applied the texture to it which ak2ny had ripped, gave it a new and better working skeleton, and fixed the model.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and 3 converation huds: an XML2-style one, a MUA1-style one, and a MUA1 boss-style one.
*The MUA1 version has been hex edited, so that it's all ready to use with Enchlore's Electro Boss mod and the Electro character mod.
*The XML2 version isn't hex edited, as there isn't a XML2 Electro mod.

Credits:
*ak2ny: ripping texture
*BaconWizard17: skeleton template, screenshot template, troubleshooting
*UltraMegaMagnus: troubleshooting
« Last Edit: October 23, 2022, 01:17pm by Enigma »

Offline Enigma

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Re: Enigma's MUA1 Miscellaneous Mods
« Reply #8 on: November 20, 2022, 10:10am »
Winter Soldier Boss Upgrade Mod v1.0

https://drive.google.com/file/d/1iO0cLs-t1AbFF3FSdHngxVXheC6vzTNT/view?usp=share_link

**This mod adds and changes things about the Winter Soldier boss's gun power that are only in the MUA1 Prototype version of him:
*It now does knockback.
*It now has a charge effect.
*Its beam effect and impact effect are different.

« Last Edit: November 20, 2022, 10:12am by Enigma »

Offline Enigma

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Re: Enigma's MUA1 Miscellaneous Mods
« Reply #9 on: December 29, 2022, 02:49pm »
:spiderman: Spider-Man Classic With Big Eyes Skin v2.0 :spiderman:

Preview: https://drive.google.com/file/d/1STHeDeC8rrwjfggOqqsOKcXJzE-zAEvN/view?usp=share_link

https://drive.google.com/file/d/1oMQr46GfBjeGEDyBOJlyMwzJpxMcUJty/view?usp=share_link

***This is my skin of Spider-Man's unused big eyes version of his MUA1 Classic skin.
*This is also included in my XML2 Spider-Man mod.
*Originally, Spider-Man's Classic skin was supposed to have big eyes in MUA1, but it was replaced with the small eyes version for the game's final release. There were multiple different official designs of this (an unused loading screen, 2 different unused cutscene models, and a MUA1 promo playing card), but there aren't any screenshots of an in-game skin, so I made my own design that's based upon these.
*Spider-Man's MUA1 Classic hud still uses this design and the concept art page that features Spider-Man's cutscene model still features the unused design as well.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I've done a XML2-style version of his conversation hud, as well as a character select portrait, both featuring the unused big eyes loading screen that I restored for my Spider-Man mod.
*I've made a version of the Official Characters Pack version of his MUA1 Classic hud that works in XML2.
*Versions hex edited for both XML2 and MUA1 are included.

Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
*Official Characters Pack: fixed version of MUA1 Classic hud


Changelog
Spoiler
*v2.0:
-I fixed various flaws and issues with the original MUA1 Classic texture.
« Last Edit: January 18, 2023, 11:58am by Enigma »

Offline Enigma

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Re: Enigma's MUA1 Miscellaneous Mods
« Reply #10 on: December 31, 2022, 12:21pm »
:spiderman:Spider-Man 2000 Game Cover Loading Screens v1.1 :spiderman:

https://drive.google.com/file/d/1mpoL9d3QdDl1-cjlhpTCvF-DNYEGGhyo/view?usp=share_link

These are based off of a high quality version of the Spider-Man 2000 PS1 game box art without logos that I found.
There are 2 versions.
One is the original version I found and features small eyes (which the game box doesn't so this is presumably an unused variant of the art) and for the other, I AI Upscaled the Amazing Spider-Man 2001 Annual cover, which uses big eyes like the game box does, and edited the eye parts into the image.
For both, I fixed an issue on the right side of Spider-Man's head and Denoised them.

I've included the fullsized images of both.

Changelog:
*v1.1:
-Fixed issue with them appearing as the wrong colors in-game.
« Last Edit: January 02, 2023, 11:48pm by Enigma »

Offline Enigma

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Re: Enigma's MUA1 Miscellaneous Mods
« Reply #11 on: January 02, 2023, 11:47pm »
Updated Spider-Man 2000 Game Cover Loading Screens to v1.1:
Fixed issue with them appearing as the wrong colors in-game.

Offline Enigma

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Re: Enigma's MUA1 Miscellaneous Mods
« Reply #12 on: January 03, 2023, 12:40am »
Radioactive Man MUA2 Skin v1.0

Preview: https://drive.google.com/file/d/1sOdau6Lc5YO3zzdzJ2YGheqBVwXD0_1Z/view?usp=share_link

https://drive.google.com/file/d/1wWGY0T0DlpMI7LxFgLsrE1NGiP7hCNY6/view?usp=share_link

This is Radioactive Man's MUA2 skin from MUA2 Wii/PS2/PSP.
I've converted the original texture to the proper format, reskinned his MUA1 PS2 model with the texture, and recolored his MUA1 hud, as well as fixed an issue with a weird bit of blue glowing on the right side of the hud.


Credits:
*ak2ny: ripping all the MUA1 Wii textures.
« Last Edit: January 03, 2023, 12:43am by Enigma »

Offline Enigma

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Re: Enigma's MUA1 Miscellaneous Mods
« Reply #13 on: January 03, 2023, 11:07am »
:spiderman:Spider-Man Negative Zone Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1-w5oj4LksqM35O3d4oZabBdq21My0c-6/view?usp=share_link

https://drive.google.com/file/d/1UXhO2YKmJ2tjVJ4ysFKE7ekDQfnlO48N/view?usp=share_link

***This is my skin of Spider-Man's Negative Zone costume.
*This is also included in my XML2 Spider-Man mod.
*I made the texture.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I've done XML2-style and MUA1-style versions of his conversation hud, as well as a character select portrait, all using part of a Spider-Man Shattered Dimensions promotional render of this costume.
*Versions hex edited for both MUA1 and XML2 are included.

Credits:
*tubularspacedude: making the Cel Shaded version of the skin.

Offline Enigma

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Re: Enigma's MUA1 Miscellaneous Mods
« Reply #14 on: January 18, 2023, 11:58am »
I've updated Spider-Man Classic with Big Eyes to v2.0
Check thread for details.