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Author Topic: Enigma's Skin Releases  (Read 2011 times)


Offline Enigma

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Re: Enigma's Skin Releases
« Reply #1 on: April 26, 2022, 11:42am »
XML1 Prototype Skin Pack v1.1

https://drive.google.com/file/d/1Z-8jTk8Ai1PED5VJjmb_0QnAEjQeQoK6/view?usp=sharing

*Pics are included in the mod.

*Included are all the skins that are only found in the XML1 Prototype and aren't in the retail version of X-Men Legend 1. Many are from the game's cut post-apocalyptic Act 4, some are from cut playable characters, like Havok, Bishop, Marrow, and Angel, and some are from cut NPCs.

*Also included in the "Higher Quality Than Retail" folders are skins that have much higher quality textures in the Prototype instead of the 128x128 textures they have in the retail.


*Everything is sorted according to what the skin is, what NPCstat calls it (if anything), and what Alchemy 5 says the internal filepath and texture map is called (Ex: Mutant Police (Mind Variant). Alchemy says the texture's filepath is mutantpolice and the texture is a number followed by "_mind.")


*The skins in the 256x256 are in the retail version of XML1 but are in higher quality here. That doesn't mean these are all used in retail version, however. Some, like Multiple Man Act 4 aren't. It just means they are in the retail version's files and are in higher quality here.

*These skins are compatible with XML2.


*Also included are 34 skeletons that aren't in retail. Alchemy 5 would only open 4 of the Prototype skeletons for me (and 2 of them are included in XML1 Retail so only the 2 that aren't are included here), but opening them in a hex editor shows they do have the same type of things in them that the retail skeletons do., and they do work in the XML1 Prototype.

*Also included are the 3 skyboxes from the Prototype that aren't in XML2 (the other 4 skyboxes in the Prototype are in XML2). I don't know if they're in XML1 retail, but I figured they would be a good resource.


*Use these for whatever you like, just credit me, as it look a long time to sort and take pics of everything. Enjoy!

*Please let me know if I forgot to include any!


Changelog:
Spoiler
*v1.1:
-Added Future X-Mansion Robot. That skin in the Retail version is unfinished, whereas the Prototype version is finished.
-Separated out the 2 skeletons that aren't in XML1 Retail and will open in Alchemy 5.
« Last Edit: June 28, 2022, 01:10pm by Enigma »

Offline Enigma

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Re: Enigma's Skin Releases
« Reply #2 on: April 26, 2022, 11:45am »
MUA1 Prototype Skins and Models Pack v1.0

https://drive.google.com/file/d/1JIw0UGvdc5u0Gtrjd4BSjcliqbCk-wfK/view?usp=sharing

This is a resource of all the skins, 3D heads, and models from the MUA1 Prototype.

The MUA1 Prototype contains cel-shaded versions of some of the MUA1 PS2 skins (MUA1 PS2 retail version isn't cel-shaded).
Some of these skins have different designs from the MUA1 PS2 skins, such as Ms. Marvel not having a mask and Captain America Ultimate having wings on his mask.
I have extracted and collected all the cel-shaded skins that are in the MUA1 Prototype.
I have done this because these are usable as-is in XML2 and might be as useful for someone else as they have been for me.

**This release contains the following:

*All the skins from the MUA1 Prototype. The ones that have XML2 character mods have had their filenames changed and have been hexedited so that they can be used with those mods. Human Torch's skin and 3D head are set to be his flame-on skin.

*All 17 of the MUA1 Prototype 3D heads that aren't in XML2, which includes 3 boss 3D heads. The ones that have XML2 character mods have had their filenames changed and have been hex edited so that they can be used with those mods.

*All the boltons, object models, and effects models, sorted by whether or not they're cel-shaded.

*I have also included in seperate folders the skins that are broken and/or unfinished, with notes as to what is wrong with them, as well as the only 2 skins that aren't cel-shaded (Spider-Man Classic, Baron Mordo, and Galactus). Spider-Man is hex edited. Baron Mordo and Galactus aren't because they don't have XML2 mods.

*Also, since most of MUA1 PS2's objects are packaged in a way that can't be extracted (and therefore can't be used), I've also included all the object models from the MUA1 Prototype that are in standalone files and therefore can be used in XML2 (unlike the MUA1 PC objects, which can't be).

*I haven't included the UI icons (3D arrows that point at stuff) because I'll be including those in a separate mod.

Enjoy!
« Last Edit: June 28, 2022, 01:11pm by Enigma »

Offline Enigma

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Re: Enigma's Skin Releases
« Reply #3 on: June 08, 2022, 01:05pm »
I updated XML1 Prototype Skin Pack to v1.1.
Check the changelog for details.

Offline Enigma

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Re: Enigma's Skin Releases
« Reply #4 on: June 08, 2022, 01:07pm »
Cyclops X-Treme Gear Without Visor v1.1

Preview Image: https://drive.google.com/file/d/1Lx-jDX8vcBXIxPOz4mTQ8WT02DfFsANO/view?usp=sharing

https://drive.google.com/file/d/1eFuwNhDT_uPWgS6eacGj_FsXWVorMciJ/view?usp=sharing

***Cyclops's X-Treme Gear skin was originally made for the cut Act 4 of X-Men Legends I. In that act, Cyclops wouldn't have needed his visor anymore and would've worn this costume without it, as is the case in that skin's unused loading screen and conversation hud.

**This mod includes a modified version of BaconWizard17's version of Cyclops X-Treme Gear skin with the visor removed, as well as a 3D head with the visor removed as well. It also includes the unused conversation hud of that skin from the XML1 Prototype, which also doesn't feature a visor.
-Both cel-shaded and non-cel-shaded versions of the skin are included.



Bonus:
*In the XML1 Prototype, Cyclops's conversation huds are all based around the same art. He has his X-Treme Gear one, with no visor and his Flashback/Original hud, which is the same hud but with a mask and visor added and a different colored background. Raven Software released screenshots before XML1 came out depicting a third hud in this same style for his Ultimate skin, which was the same as the X-Treme Gear hud but with the visor from the Flashback/Original hud but without the mask. It had the same color background as the X-Treme Gear hud. I have reconstructed this hud.
*Also contained are the 3 "Dead" versions of those 3 huds. Originally, XML1 was supposed to have a hud system like MUA1's except that if a character died, their hud turned black and white. I have included all 3 that are in the XML1 Prototype. While the Ultimate hud wasn't included in the Prototype, and so I had to remake it, the Dead version of that hud was.
*I've denoised all huds included to improve their quality.
*I've also included Cyclops's unused X-Treme Gear loading screen, which I was able to find online after much difficult searching. I've AI Upscaled it.
*I've also made a character select portrait featuring Cyclops's unused X-Treme Gear loading screen.


Changelog:
*v1.1: New screenshot

Credits:
*BaconWizard17: making the original skins and 3D head and showing me how to modify them to remove the visor, screenshot template

« Last Edit: June 14, 2022, 12:00pm by Enigma »

Offline Enigma

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Re: Enigma's Skin Releases
« Reply #5 on: June 10, 2022, 03:16pm »
Cyclops Ultimate XML1 Alternate Civilian Skin v1.0

Preview Image: https://drive.google.com/file/d/1VVdyPQAagI-bhY4O1vgPWRN3yocVasww/view?usp=sharing

https://drive.google.com/file/d/1BRyjX6799fXxg-7A8zMsVmC11Y5dKmX0/view?usp=sharing

*I made a variant of BaconWizard17's XML1 Civilian skin that also features the alternate colored parts from his Ultimate Alternate skin.
*I've also included a conversation hud I made by painting sunglasses onto the XML1 Prototype X-Treme Gear Hud that I included with my Cyclops X-Treme Gear Without Visor skin.


Credits:
BaconWizard17: Cyclops Ultimate XML1 Civilian and XML1 Alternate skins, skin model, and 3D head model, screenshot template

« Last Edit: June 10, 2022, 03:21pm by Enigma »

Offline Enigma

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Re: Enigma's Skin Releases
« Reply #6 on: June 10, 2022, 03:18pm »
Toad X-Men Destiny Skin v1.0

Preview Image: https://drive.google.com/file/d/1SDU8hQGJsqTh12VK5dLiwg3AyVax3alO/view?usp=sharing

https://drive.google.com/file/d/1ZEN1PB8U7BtJYf5-AYg5iGo6ruK0YJmm/view?usp=sharing


**This is a skin of Toad inspired by his look in X-Men Destiny. I ripped UltimateVeNoM's MUA1 skin texture of this and applied it to BaconWizard17's Ultiamte Toad model and 3D head, made Cel Shaded and Non Cel Shaded versions of the skin, and made a custom conversation hud.


Credits:
BaconWizard17: Toad Ultimate skin model and 3D head model
UltimateVeNoM: original skin texture

Offline Enigma

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Re: Enigma's Skin Releases
« Reply #7 on: June 11, 2022, 06:16pm »
Iron Man 2020 Skin v1.0

Preview: https://drive.google.com/file/d/1oOoSRRbFGuLVuc5TFSvkfrRNooQfytOS/view?usp=sharing

https://drive.google.com/file/d/1xfC5DuKynQMfvkqOoRy9NWwxjWOygpSO/view?usp=sharing

**This is a skin of Iron Man 2020.
The original skin texture was done by UltimateVeNoM for a MUA1 skin. I extracted the texture, touched it up to fix some issues which including redoing his face, and applied it to BaconWizard17's Iron Man Classic model and 3D head. I made Cel Shaded and Non Cel Shaded versions.
I've included 2 conversation huds: a remake of UltimateVeNoM's original one and one I made.
I've also included a character select portrait I made.



Credits:

*BaconWizard17: Iron Man Classic skin, model, and 3D head model, screenshot template
*UltimateVeNoM: original skin texture and hud texture

Offline Enigma

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Re: Enigma's Skin Releases
« Reply #8 on: June 11, 2022, 06:17pm »
Iron Man Model 7 Stealth Skin v1.0

Preview: https://drive.google.com/file/d/1yyW-ERj-WvwQo4_KE8qhLOIX89hMwWlH/view?usp=sharing

https://drive.google.com/file/d/1JZrM33VQcG83gIUJsalfHBub5Rax2qhb/view?usp=sharing

**This is a skin of Iron Man in his Model 7 Stealth Armor.
The original skin texture was done by iammingy for a very old MUA1 skin. I modified the skin texture to fix various issues and change the eyes from the angry MUA1 Doom Iron Man eyes to the normal Classic Iron Man eyes. I then applied the texture to BaconWizard17's Iron Man Classic model and 3D Head. I made Cel Shaded and Non Cel Shaded versions.
I also made a custom conversation hud and character select portrait.



*Credits:

*BaconWizard17: Iron Man Classic skin model and 3D head model, screenshot template
*iammingy: original skin texture

Offline Enigma

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Re: Enigma's Skin Releases
« Reply #9 on: June 11, 2022, 06:18pm »
War Machine Model 3 Initiative Skin v1.0

Preview: https://drive.google.com/file/d/1GytmGE0mIhnzqz3LgFP_HfebY1DIhLRz/view?usp=sharing

https://drive.google.com/file/d/1lLbuZkl35KM2NgAGcPNBd-tidPWycpCL/view?usp=sharing


**This is a skin of Iron Man in his Model 7 Stealth Armor.
The original skin texture was done by iammingy for a very old MUA1 skin. I modified the skin texture to fix various issues and change the eyes from the angry MUA1 Doom Iron Man eyes to the normal Classic Iron Man eyes. I then applied the texture to BaconWizard17's Iron Man Classic model and 3D Head. I made Cel Shaded and Non Cel Shaded versions.
I also made a custom conversation hud and character select portrait.



Credits:

*BaconWizard17: Iron Man Classic skin model and 3D head model, screenshot template
*iammingy: original skin texture

Offline Enigma

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Re: Enigma's Skin Releases
« Reply #10 on: June 15, 2022, 08:16pm »
Angel New X-Men Alternate Skin v1.0

Preview: https://drive.google.com/file/d/1uvWku9_otTre88XhJwyeHQ3e_krnnTms/view?usp=sharing

https://drive.google.com/file/d/1U6Bxq0XRYvSlzafzmhVRyIuxtjw6H0VX/view?usp=sharing

**Originally, all the playable characters in XML1 would've worn their New X-Men costumes. Angel was a cut playable characters in XML1, but we don't know what his New X-Men costume in XML1 would've looked like. BaconWizard17 made the comic version of his New X-Men costume, which has blue skin and long hair. Angel probably would've had his default XML1/XML2 haircut and wouldn't have become Archangel and gotten blue skin until the cut Act 4 of XML1. So, I made this skin to match what I think his XML1 New X-Men costume might've looked like.
*I put my skin texture on BaconWizard17's Angel Classic model and 3D head.
*I also made a custom conversation hud and a custom character select portrait.


Credits:
BaconWizard17: Angel Classic skin model and 3D head model, Angel New X-Men skin texture, screenshot template

Offline Enigma

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Re: Enigma's Skin Releases
« Reply #11 on: June 15, 2022, 08:17pm »
Beast X-Treme Gear Alternate Skin v1.0

Preview: https://drive.google.com/file/d/1KBBFvPQ7kq8ZUei8MbDuLILF_Xd8lMl6/view?usp=sharing

https://drive.google.com/file/d/168EoALdoT6I8Zout5QmNy-NzKKZI_hi_/view?usp=sharing

**Originally, Beast's X-Treme Gear skin features him without blue fur. This is because that skin was originally made for the cut Act 4 of XML1 which would've featured Beast somehow losing his blue fur. I made this variant so that his X-Treme Gear skin could also have the blue fur. Also included is a 3D head for this skin.
*I also made a custom conversation hud and a custom character select portrait.

Credits:
BaconWizard17: Beast X-Treme Gear skin model and 3D head model, Beast Ultimate skin texture, screenshot template

Offline Enigma

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Re: Enigma's Skin Releases
« Reply #12 on: June 15, 2022, 08:19pm »
Iron Man Model 1 Mark III Original Gold Skin v1.0

Preview: https://drive.google.com/file/d/1lJIERfcbxbWdUNET-vBX5YfaV3-MOXaR/view?usp=sharing

https://drive.google.com/file/d/1I1-5tuI797mF79GbPzbYaE-VuEzN1Mri/view?usp=sharing


**I recolored BaconWizard17's Iron Man Model 1 Original skin and 3D head to be the gold version from the comics.
*I also made a custom conversation hud and a custom character select portrait.


Credits:
BaconWizard17: Iron Man Model 1 Original skin model, skin texture and 3D head model, screenshot template

Offline Enigma

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Re: Enigma's Skin Releases
« Reply #13 on: June 15, 2022, 08:20pm »
Magneto MUA2 Skin v1.0

Preview: https://drive.google.com/file/d/1yinoczaTxaIWu0cMShKFsyLerodiaLDL/view?usp=sharing

https://drive.google.com/file/d/1qq4mOchYs5vE-V8a96qoznGO9IAu_D7z/view?usp=sharing

**I recolored BaconWizard17's Magneto Ultimate XML1 skin and 3D head to look like Magneto's MUA2 default skin, as his default skin in that game is just his XML1 skin but different colors. (The red parts of his costume are as close to dark purple and the rest of it is now much darker shades of black and grey. I got the colors as close to MUA2's as I could.)
*I also made a custom conversation hud and a custom character select portrait using Magento's MUA2 concept art.


Credits:
BaconWizard17: Magneto Ultimate XML1 skin model, skin texture and 3D head model, screenshot template
« Last Edit: June 15, 2022, 08:23pm by Enigma »

Offline Enigma

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Re: Enigma's Skin Releases
« Reply #14 on: June 15, 2022, 08:23pm »
Magneto MUA2 Helmetless Skin v1.0

Preview: https://drive.google.com/file/d/1zDRvK4FHhC8_y_PBuqKjL-IIRKBFL55v/view?usp=sharing

https://drive.google.com/file/d/1a6JxfCQ3Vv3OGCJq0EkKIdT6JkaoTQ-8/view?usp=sharing

**I recolored BaconWizard17's Magneto Ultimate XML1 skin and 3D head to look like Magneto's MUA2 default skin, as his default skin in that game is just his XML1 skin but different colors. (The red parts of his costume are as close to dark purple and the rest of it is now much darker shades of black and grey. I got the colors as close to MUA2's as I could.) This is the helmetless version.
*I made a custom conversation hud and custom character select portrait.


**Credits:
BaconWizard17: Magneto Ultimate XML1 Helmetless skin model, skin texture and 3D head model, screenshot template