Click on the picture to download. MAKE A BACKUP OF YOUR HEROSELECT FOLDER IF YOU HAVE ANY OTHER MODS INSTALLED
(http://img293.imageshack.us/img293/5742/officialcharsbv4zo1.jpg) (http://www.mediafire.com/?jatnbnihlgy)
Size: 77.01mb
Contains every character that appeared in any version of Marvel: Ultimate Alliance:
The Next-Gen exclusives: :colossus: Colossus and :moonk: Moon Knight (including an exclusive fourth skin for Moon Knight)
The Xbox 360 Gold Edition Characters: :cyclops: Cyclops, :hawkeye: Hawkeye, :hulk_icon: Hulk, :nightcrawler: Nightcrawler, :doom: Dr. Doom, :magneto: Magneto, :stooth: Sabretooth and :venom: Venom
The PSP exclusives: :blackwidow: Black Widow, :genis: Captain Marvel and :ronin: Ronin (Hawkeye is counted in the 360 characters)
Also includes: Heroselect, a great program that will allow you to swap out characters. (there is a max of 27 characters in-game)
Colossus, Hawkeye, Hulk and Moon Knight come pre-installed. Use Heroselect to swap them out if you wish
Updates since the last release:
-Major overhauls to Hulk, Magneto, Hawkeye, and Silver Surfer
-New version of heroselect
-Various new mannequins
-Nightcrawler's sword bug fixed
-Sabretooth bug fix
-Cyclops boost sounds fixed
-Hulk is now unlocked by beating M.O.D.O.K., to avoid Bruce Banner meating Hulk on your first playthrough
Credits:
-Raven Software/Vicarious Visions: The original games (Vicarious Visions did the PSP port)
-Neversoft: For Venom's voice (from the PS1 Spider-Man game)
-THX: for the hosting of this site
-BliZZ: for heading up the mod, and doing the bulk of the conversions
-Tommyboy2002: for the Captain Marvel and Ronin models + Dr Doom mannequin
-Dark_Mark: Venom, Hulk, Hawkeye and Magneto models/mannequins + Sabretooth mannequin
-Iammingy: For incredible skins, fixing of effects, new boltons and the Black Widow update
-Norrin Radd: For Heroselect, the additional 3 Dr Doom skins, the Original Sabretooth skin and other misc
-Winstrol: for ZSMEditor, without which we wouldn't have sounds
-Teancum: Character sounds, compiling of beta 3
-Overload: For the posed Cyclops, Hawkeye, Hulk and Nightcrawler mannequins
-Burning Rage, darkmythology: initial 360 conversion research
-Anyone else I forgot: Thanks
Installation Instructions: (thanks Iammingy)
To install the mod correctly:
1. Back up your files - it will overwrite your herostat and other files. It will also reset your heroselect to include only the officials, you will have to readd other characters to heroselect.
2. Place OfficialCharsBV4.rar in ..\Activision\Marvel - Ultimate Alliance
3. Right click on OfficialCharsBV4.rar and click "Extract Here".
4. If it asks you to "confirm file replace", click "Yes to all", assuming that you have backed up your files already. If you haven't backed up your files, then click "No to all" and back up your files now.
5. Let it run for a bit.
6. After it's done extracting, the mod is ready for playing.
7. The default herostat contains Colossus, Hawkeye, Hulk and Moon Knight. You can swap in other characters with Heroselect. You can find the herostat entries of other "Official" characters in herostat.CFG from the "heroselect" folder.
What to expect in the next (final) release:
-Captain Marvel, Black Widow, and Ronin will have their Wii models
-Silver Surfer will get a Silver Savage mesh (or some other 4th skin)
-New simulator missions will be added
-Doom's sounds will be fixed
-Doom's xtreme effects will be fixed
-And More...
What about RavenCore Credits. His the one who build Nightcrawler w/sword, Cyclops Astonishing manny by... what his name again who built this manny.
Quote from: BliZZ on October 26, 2008, 04:45PM
What to expect in the next (final) release:
-Captain Marvel, Black Widow, and Ronin will have their Wii models
-Silver Surfer will get a Silver Savage mesh (or some other 4th skin)
-New simulator missions will be added
-Doom's sounds will be fixed
-Doom's xtreme effects will be fixed
-And More...
The purple one is the updates right. I'm still got Shaba's on the x_voice, doom & new thor sound fixed you want it & New Sims is a PSP Sims right. How about the other updates:
Complete PSP Char Sounds(only left is _m.zsm of Ronin Echo's Effect, Hawkeye Ricochet Rocket Bounces & Captain Marvel Flight)
Ronin Echo Effects sound fixed(take from DD, DP, Blade & Elektra)(need sheated/unsheated gun from Blade note in her powerstyle file)
Cyclops Roundhouse Kick sound fixed
Skin by iammingy: Magneto 2 skins(Classic & 80's) & Venom Classic bulky Marvel Knights bulky skin
Venom Classic bulky manny
Hulk sound fixed(i think Radioactive Man "Yes"(RESPAFIRM), "Attack"(CMDATTACK), "Smash Them All"(CMDTARGET) can be useful for his v.zss file & m.zsm file from XML2(made by Teancum)
Hulk skin made by iammingy(Classic + DLC Hud, Original) & Ravencore(Planet Hulk + DLC Hud)
31 different DLC herostat & team_back files(each 2 characters & slots would liked to use from 8 slots, if there was fixed 360 mlm_team_back. Example: 25 Originals + 2 DLC left= 27 Characters & Slots). There's:
7 Dr. Doom: with Sabretooth, with Magneto, with Venom, with Hulk, with Hawkeye, with Cyclops or with Nightcrawler
6 Sabretooth: with Magneto, with Venom, with Hulk, with Hawkeye, with Cyclops or with Nightcrawler
5 Magneto: with Venom, with Hulk, with Hawkeye, with Cyclops or with Nightcrawler
4 Venom: with Hulk(Original. Blizz picture in below), with Hawkeye, with Cyclops or with Nightcrawler
3 Hulk: with Hawkeye, with Cyclops or with Nightcrawler
2 Hawkeye: with Cyclops or with Nightcrawler
1 Cyclops: with Nightcrawler
I can help you for find some updates, if you really want to.
I can't able download the full downloads at my school. I can only able download the full one in my house. After i download it at my house, i better see inside this one. Please god. i wish this one is better mod.
Really nice screencaps! Are Ronin's two skins complete?
No. Iammingy is working on converting Ronin, but he's either really busy with school or has left modding entirely.
Are you sure about this Teancum. I don't know where Ronin reskin from.
Just downloaded the mod and it looks great.
However, my game crashes whenever I select any of the characters except :colossus: and :moonk: Any ideas why?
If you installed it right (which, really, is just extracting it right) it should look like this [after removing the four starting chars from the front of the screen] and all of the characters should be selectable.
(http://img406.imageshack.us/img406/209/39616951kg2.jpg)
Dude, what happen to Doctor Strange's manny.
Quote from: BliZZ on October 26, 2008, 08:19PM
If you installed it right (which, really, is just extracting it right) it should look like this [after removing the four starting chars from the front of the screen] and all of the characters should be selectable.
(http://img406.imageshack.us/img406/209/39616951kg2.jpg)
My default select screen doesn't look like that. When I downloaded the mod, it didn't give me a choice to extract, just gave me a .rar file that I had to unload into the seperate folders. Should I try redownloading the mod?
Just choose to extract the rar to the main MUA directory.
Blizz, does the DLC Conversations was on .rar file too, let me know. Ok what's that mean we have to avoid Banner meating Hulk, just give example okay & show the pics.
First I would like to say this program is simply awesome! I am perplexed on one thing though. I am trying to resize Thor as I think he should be taller, but I can't seem to figure out how. I used to just use XMLBCUI to compile/decompile herostat.engb but if I do that the changes do not take effect. When I try to edit the herostat.cfg I get wacky results such as two Wolverines, one of which replaces Thor in the start of the game. How can I edit the characters now?
eu baixei este programa mais so apareceu o hawkeye, o hulk não apareceu?? estava locked onde era para ele esta?? e eu não consequi usar o hero select?? por favor me ajudem.
there isn't a fix ??
Eh Blizz, i think i have a problem with Venom's manny &, you should insert his new manny(by Ravencore) & his bulky version(by iammingy) before you released this mod, his new manny is big & the skin is to Official. Such as Magneto(17501,02 & 04(w/ 10100 or 17504 skin from BV3)) & Hulk(17001(from iammingy's Hulk mod),02) Huds, just keep the DLC & The Keeper's Hud, use mine. He's eyes would be as the Hud.
So does anyone know how to resize the characters with this mod?
Scale_Factor of course, do you compiling the herostat file on XMLBCUI or herostat on HeroSelect.
That's Portuguese. Sasquatch's been helping him in another topic.
Quote from: Power Cosmic on October 27, 2008, 06:20PM
Scale_Factor of course, do you compiling the herostat file on XMLBCUI or herostat on HeroSelect.
I tried both and neither one worked. When I compiled herostat on XMLBCUI the editing did not change anything. When I did the same in Heroselect I got two Wolverines, one replacing Thor in the intial group. I already explained this though in my original post.
Are you out of compiling card. I got a same problem too years ago. & my other problem is Deadpool Characters, Magneto & Sabretooth Conversations & Script. Because i use talents Magneto_Hero & Sabretooth Hero. Ok, i was edit those 2.
Conversations:I Compiled just once not more
Scripts:Which one should i edit. Actor List(Magneto)(Sabretooth) or ifmagneto/ ifsabretooth
Quote from: Power Cosmic on October 26, 2008, 08:35PM
Dude, what happen to Doctor Strange's manny.
He floats now instead of just standing there - better reflecting his 'profession' as the master of magic ;)
Any mirror for this one? My link isnt working too well(I'm downloading with DAP)
I'll make some mirrors when I get home. Can you get into Sendspace/Megaupload/Rapidshare?
Can you give me links? Or else, I'll wait for the mirrors.
I haven't made the links yet, I'm asking whether making mirrors at those sites would be helpful to you.
Quote from: Grig 32 on October 28, 2008, 07:59AM
Quote from: Power Cosmic on October 26, 2008, 08:35PM
Dude, what happen to Doctor Strange's manny.
He floats now instead of just standing there - better reflecting his 'profession' as the master of magic ;)
Yep. And that frees up his slot for a character that can't fly.
Here is a mirror:
http://www.sendspace.com/file/0j0kdr
Quote from: BliZZ on October 28, 2008, 09:53AM
I'll make some mirrors when I get home. Can you get into Sendspace/Megaupload/Rapidshare?
MegaUpload, i can definiedly do, but still problem, i'll take to long for this.
I am still trying to figure out how to scale the size of the characters with this mod. Before I could do it easily by compiling/decompiling the herostat file on XMLBCUI but that doesn't work now. I tried editing the herostat file on HeroSelect but that doesn't work either. Neither way makes any changes. How can I edit the herostat file with this mod? My only beef is with Thor, he just needs to be taller.
Ok, figured out what I was doing wrong. Sorry about the rant.
Quote from: BliZZ on October 28, 2008, 10:17AM
I haven't made the links yet, I'm asking whether making mirrors at those sites would be helpful to you.
Well, I'm Ok with that as long as I can resume downloads....
I have Dr. Doom & PSP Char's full sounds(except Ronin, still need updates Echo Effect's sound:
Blade:NOT DONE
Daredevil:DONE
DeadpoolDONE
Elektra:DONE
I'll upload it on the other place not in a car.
Wow , great work on beta v4 :D
Pc crashed a few weeks ago so im a bit late on this but cant wait for the next release.
Does anyone know if this package has got a rapidshare link or megaupload link? I'm in China and this goddamn MAOland just firewalls mediafire and I can't access it!
TKS!
Seems I ran into a bug. I'm at the mission were you confront "brain washed" Jean Grey the second time. She is standing by the arcade machine and I am given no option to talk to her, the scene just freezes there. I restarted from a previous save but when I get to this part it does the same. I also notice when I tried to talk to Senator Kelly it does the same thing. Any way around this?
Captmorgan7 you must be talking about Murderworld 2. As it's said in the thread below, i think it's caused by cyclops and magneto's personalized conversations and dialogs. check out this:
http://marvelmods.com/forum/index.php?topic=1184.0
Yes, that's exactly what I am talking about. However, I did not back up my files when I installed the mod. Guess that means a uninstall/reinstall huh?
There really is another way, other than reinstalling the game, but I can't remember exactly how! I erased the conversation and dialog files added from the official pack and it did work! The problem is I don't remember which are those! My advise is if you're gonna reinstall everything, before adding a mod of any kind, even just a new skin, BACKUP! Sorry can't help more than this!
Awesome it worked great! I uninstalled minus the saved game and reinstalled. I then extracted the Betav4 mod into a empty folder and removed those files and then copied/paste into the MUA directory.
hi!!!I thought to add the Ronin mod for MUA but I don't know how is he!!
So, can anybody, please, show me some pictures about this avenger in the game in action??
PD:sorry for my english!!jeje.I try to do the best what I can!!
I thought Ronin is a woman.
Ronin is a secret identity. Originally Maya Lopez (also known as Echo) took the identity, but now Clint Barton (Hawkeye) has taken the Ronin identity.
http://marvel.wikia.com/wiki/Ronin
Oh yeah, i read the New Avangers. Ok, so Ronin is everything
BTW, if I install the Official Characters v4 on my MUA and currently I have v3, than I have to restart the game or not? (Sorry for the bad english mate)
So do you want to know who the 2nd Ronin is. The one who became Hawkeye.
Quote from: Power Cosmic on November 05, 2008, 10:11PM
So do you want to know who the 2nd Ronin is. The one who became Hawkeye.
Teancum already answered the question:
Quote from: Teancum on November 04, 2008, 07:55AM
Ronin is a secret identity. Originally Maya Lopez (also known as Echo) took the identity, but now Clint Barton (Hawkeye) has taken the Ronin identity.
http://marvel.wikia.com/wiki/Ronin
Oh, i did'nt see that note, thanks.
Dude, i have a problem from years ago before & until the BV3 & BV4 was released. Nightcrawler has bugged up during Bamf Unleashed(anywhere can be bugged up sometimes, but the worst one is on Hell Realm) & Sword Combat(during gameplay change a character sometimes).
I've got a weird problem. After I installed the mod, the fourth hero can't use his extreme and most of his powers can't be used either. Can somebody help me? I just just extracted all the files into my folder and changed the herostat like i always do, so i don't know where the problem is.
I know it's problem been asked before, but: 1. I've gotta a problem with DP! After I installed the V4 pack, now DP just holds all his weapons (guns, swords) in his hands, all the time! At the heroes menu, during play (doesn't affect game play, BTW)
Anyone can tell me what the problem is?
2. Black Panther's skins don't have anymore passives! I haven't add any skin for him!
Help anyone?
TKS!
Quote from: xlehnsherr on November 11, 2008, 09:45AM
I know it's problem been asked before, but: 1. I've gotta a problem with DP! After I installed the V4 pack, now DP just holds all his weapons (guns, swords) in his hands, all the time! At the heroes menu, during play (doesn't affect game play, BTW)
Anyone can tell me what the problem is?
You need to be using Deadpool's new herostat entry.
BliZZ:
Just did as you mentioned and inserted the new herostat entry. All worked out! Thanks a lot! :)
I've got a new for you. Some of the Hawkeye 4 skins can be useful as arrow. See the skin in hawkeye_arrow.igb files on Texture Finder.
There something in need w/ Hawkeye & Captain Marvel m.zsm sound.
Hawkeye: Bouncing arrow
Captain Marvel: Flybegin & Flyend
If someone have a sound of 2 PSP Char. Noel forgot that sounds.
hi!!! I have a problem!!Where can I find the herostat of ronin mod???
I download the Official Characters Beta v4 RELEASED and Isn't there!!
Please, can anybody give me the date of this mod??
From the first post:
Quote from: BliZZ on October 26, 2008, 04:45PM
Installation Instructions: (thanks Iammingy)
To install the mod correctly:
1. Back up your files - it will overwrite your herostat and other files. It will also reset your heroselect to include only the officials, you will have to readd other characters to heroselect.
2. Place OfficialCharsBV4.rar in ..\Activision\Marvel - Ultimate Alliance
3. Right click on OfficialCharsBV4.rar and click "Extract Here".
4. If it asks you to "confirm file replace", click "Yes to all", assuming that you have backed up your files already. If you haven't backed up your files, then click "No to all" and back up your files now.
5. Let it run for a bit.
6. After it's done extracting, the mod is ready for playing.
7. The default herostat contains Colossus, Hawkeye, Hulk and Moon Knight. You can swap in other characters with Heroselect. You can find the herostat entries of other "Official" characters in herostat.CFG from the "heroselect" folder.
I was wondering, can I use heroselect to swap out characters mid-game?
No.
If you change the herostat at all (which is what heroselect does for you), then you must start a new game with default statistics.
Thanks
Hello!!!
I would like to know what programme I can use to do any skin for any mod or to do some mode that isn't yet in the catalogue.!!!
If any want to answer me I'll stay to happy!!jeje.
(Sorry for my english) :deadpool: :hawkeye: :psylocke: :punisher_logo: :mystique:
thanks for the answer about ronin!!!!!I fixed the problem!!!
Nice to know, man. :)
Just wanted to let everyone know that the newest version of the Official Characters mod is being worked on, and it is AWESOME! I don't want to steal anyone's thunder by giving things away, but finally things will be considered complete. Only the max character/sim mission limitation stand in the way, but those are unlikely to be fixed. Still, you'll really enjoy the new version. We don't know when it will be released, but be excited... be VERY excited!
Oh yeah man! Definitely! Really can't wait for it! Can you give us just a little sneak peak of it? Like maybe new characters?
hehehehe...
No new characters. All of the official ones are already in it.
So, what will be new in the next version?
Updates. Major ones. Can't say much more than that.
OK, than I think I really-really wait for this stuff :D
Mayor updates, EXCELLENT, if this one was expectacular, I can harldy wait for the "final" one, keep the great work.
Cant get much better then the last update :D Guessing it will take awhile due to the kinda inactivity of modders.
We're not as inactive as you might think. There's 3 or 4 of us working on it right now.
Yeah, major props to all of you guys!!!!!
To be fair, it's not all of us working on it.
Quote from: Norrin Radd on November 17, 2008, 11:45AM
From the first post:
How do you open the herostat.cfg file so you can see what's in it for the herostats of the other official characters?
Have tried decompiling it but no luck!
Thanks in advance!
Right click and select edit, I think.
Edit isn't an option when you right click unfortunately :(
P.S. Really looking forward to your Rockslide, Sage and Mercury mods - Hellion and Surge are soooo much fun!
The right click and edit must be for just Vista, then.
Rockslide will probably be a while coming because of the skins. I haven't started on the other three yet.
Turns out it opens simply with notepad - duh!
Hi!!!I have a doubt!!!Is about Captain America.Can he take with his hands the massive objects or things to send his enemies?Because when I install hawkeye in the game suddenly Captain America can do that!!His has that power suddenly and I don't know why!!!And I install Hulk but his so weak that he can't take massive objects!!
Can you tell me something about that!!
Thanks for your time guys!!!!! :capamer: :capamer: :hulk_icon: :hulk_icon:
Do you started a new game?
Alright, I have gone backwards and forwards and from side to side and can't figure out what the HELL is making this entry for Deadpool so screwy. The weapons that he's SUPPOSED to only use when the powers are activated appear all over his body
stats {
autospend = bruiser_light ;
body = 7 ;
characteranims = 17_deadpool ;
charactername = Deadpool ;
level = 1 ;
menulocation = 8 ;
mind = 8 ;
name = Deadpool ;
playable = true ;
powerstyle = ps_deadpool ;
scriptlevel = 3 ;
skin = 1701 ;
skin_01_name = Classic ;
skin_02 = 02 ;
skin_02_name = Ultimate ;
skin_03 = 06 ;
skin_03_name = X-Men ;
skin_04 = 04 ;
skin_04_name = Assassin ;
sounddir = dphero_m ;
strength = 6 ;
team = hero ;
textureicon = 17 ;
Race {
name = Mutant ;
}
Race {
name = XMen ;
}
Multipart {
health = 0 ;
hideskin = sword_l_back ;
}
Multipart {
health = 0 ;
hideskin = sword_r_hand ;
}
Multipart {
health = 0 ;
hideskin = sword_l_hand_reverse ;
}
Multipart {
health = 0 ;
hideskin = guns ;
}
Multipart {
health = 0 ;
nonmenuonly = true ;
showskin = sword_l_back ;
}
Multipart {
health = 0 ;
hideskin = sword_l_hand ;
nonmenuonly = true ;
}
talent {
level = 1 ;
name = dead_p1 ;
}
talent {
level = 1 ;
name = dead_tele ;
}
talent {
level = 1 ;
name = melee_moves ;
}
talent {
level = 1 ;
name = dead_stealth ;
}
talent {
level = 1 ;
name = fightstyle_default ;
}
talent {
level = 1 ;
name = block ;
}
talent {
level = 1 ;
name = grab ;
}
talent {
level = 1 ;
name = healing_factor ;
}
}
Before you ask - YES I've installed cleanly and YES I've started a new game
Here's mine from my backup Herostat:
stats {
autospend = bruiser_light ;
body = 7 ;
characteranims = 17_deadpool ;
charactername = Deadpool ;
level = 1 ;
menulocation = 11 ;
mind = 8 ;
name = Deadpool ;
playable = true ;
powerstyle = ps_deadpool ;
scriptlevel = 3 ;
skin = 1701 ;
skin_01_name = Classic ;
skin_02 = 02 ;
skin_02_name = Ultimate ;
skin_03 = 03 ;
skin_03_name = Weapon X ;
skin_04 = 04 ;
skin_04_name = Assassin ;
sounddir = dphero_m ;
strength = 6 ;
team = hero ;
textureicon = 17 ;
Race {
name = Mutant ;
}
Race {
name = Brotherhood ;
}
Multipart {
health = 0 ;
hideskin = sword_l_back_segment ;
}
Multipart {
health = 0 ;
hideskin = sword_r_hand_segment ;
}
Multipart {
health = 0 ;
hideskin = sword_l_hand_reverse_segment ;
}
Multipart {
health = 0 ;
hideskin = guns_segment ;
}
Multipart {
health = 0 ;
nonmenuonly = true ;
showskin = sword_l_back_segment ;
}
Multipart {
health = 0 ;
hideskin = sword_l_hand_segment ;
nonmenuonly = true ;
}
talent {
level = 1 ;
name = dead_p1 ;
}
talent {
level = 1 ;
name = dead_tele ;
}
talent {
level = 1 ;
name = melee_moves ;
}
talent {
level = 1 ;
name = dead_stealth ;
}
talent {
level = 1 ;
name = fightstyle_default ;
}
talent {
level = 1 ;
name = block ;
}
talent {
level = 1 ;
name = grab ;
}
talent {
level = 1 ;
name = healing_factor ;
}
}
Hmm. Deadpool's Brotherhood race same as XML too. I think it's working.
the xmen/brotherhood race section is not used in MUA. It is leftover from XML2.
Well that new text entry solved one problem... and added a new one. Now ALL of Deadpools weapons are invisible. Whenever he swings his swords they don't appear and when he uses his guns they don't appear either
I have a same stuff too.
Quote from: Grig 32 on November 26, 2008, 08:16PM
Well that new text entry solved one problem... and added a new one. Now ALL of Deadpools weapons are invisible. Whenever he swings his swords they don't appear and when he uses his guns they don't appear either
Try mine! It's from the V4 pack and works alright!
stats {
autospend = bruiser_light ;
body = 7 ;
characteranims = 17_deadpool ;
charactername = Deadpool ;
level = 1 ;
menulocation = 11 ;
mind = 8 ;
name = Deadpool ;
playable = true ;
powerstyle = ps_deadpool ;
scriptlevel = 3 ;
skin = 1701 ;
skin_01_name = Classic ;
skin_02 = 02 ;
skin_02_name = Ultimate ;
skin_03 = 03 ;
skin_03_name = Weapon X ;
skin_04 = 04 ;
skin_04_name = Assassin ;
sounddir = dphero_m ;
strength = 6 ;
team = hero ;
textureicon = 17 ;
Race {
name = Mutant ;
}
Race {
name = Mutant.XMen ;
}
Multipart {
health = 0 ;
hideskin = sword_l_back ;
}
Multipart {
health = 0 ;
hideskin = sword_r_hand ;
}
Multipart {
health = 0 ;
hideskin = sword_l_hand_reverse ;
}
Multipart {
health = 0 ;
hideskin = guns ;
}
Multipart {
health = 0 ;
nonmenuonly = true ;
showskin = sword_l_back ;
}
Multipart {
health = 0 ;
hideskin = sword_l_hand ;
nonmenuonly = true ;
}
talent {
level = 1 ;
name = dead_p1 ;
}
talent {
level = 1 ;
name = dead_tele ;
}
talent {
level = 1 ;
name = melee_moves ;
}
talent {
level = 1 ;
name = dead_stealth ;
}
talent {
level = 1 ;
name = fightstyle_default ;
}
talent {
level = 1 ;
name = block ;
}
talent {
level = 1 ;
name = grab ;
}
talent {
level = 1 ;
name = healing_factor ;
}
}
i have the old mod but cant get this one
can you make a link straight from the page so i can update it?
xmental signing out
Wow i've been away for a few months and this is full of goodness congrats everyone for your terrific job.But i have a minor complaint,moon knight cape still "break" near his feet and goes inside it. Is there a way to fix it ?
You mean the clipping issues? Nope.
Does anyone else have the game crash when you save senator Kelly? His picture doesn't show up, and there's no writing to be read.
This happened after I modded with the Beta v4.
See this thread to solve your problems.
The guys here are still working on it!
http://marvelmods.com/forum/index.php?topic=1184.0
I have a feeling wrong on Venom conversation note read w/ Mysterio. It does'nt seem same as the videos. Anyway, look at 2999 on Texture Finder. it's Wolverine & it look kind a creepy & make me puke. A ha ha ha haaa!. & i prefer this skin as the NPC of him, but it does'nt show the hud, i already change into 09 into pkgb file, can you show me how to make a Hud same while the characters are NPC. & i have a problem w/ Storm Boost for her & her allies.
Quote from: Teancum on November 20, 2008, 07:07AM
Just wanted to let everyone know that the newest version of the Official Characters mod is being worked on, and it is AWESOME! I don't want to steal anyone's thunder by giving things away, but finally things will be considered complete. Only the max character/sim mission limitation stand in the way, but those are unlikely to be fixed. Still, you'll really enjoy the new version. We don't know when it will be released, but be excited... be VERY excited!
Any Updates/News?
Yep... it's still being worked on.
tormentor :P
Right, to tell you the truth, I check this thread everyday to see if the Final version has come out ;-) Hope Destiny or Sage could tell me when and save me some energy @
Happy new year to all and Your work will definitely be the most wanted release of the year 2009 ! :sage:
I suppose there's no harm in posting our to-do list publicly.
QuoteCHARACTERS:
:blackwidow: Black Widow
-Export of Wii models with updated PSP textures
-Export of above mannequin
:genis: Captain Marvel
-Comic Book cover *Teancum* :done:
-Export of Wii models with updated PSP textures :done:
-Simulator Mission (found in PSP Captain Marvel's disc slot) :done:
-Kitbash of PSP Super Skrull for Simulator Mission
:colossus: Colossus
-Comic Book cover *Teancum* :done:
:cyclops: Cyclops
-Comic Book cover *Teancum* :done:
:doom: Doctor Doom
-Comic Book cover *Teancum* :done:
-Sounds, including Xtreme sound from trailer (even though it sounds really crappy, people want it) *Teancum*
-Figure out how to get the Xtreme effects to show on low particle detail
:hawkeye: Hawkeye
-Comic Book cover *Teancum* :done:
-Simulator Mission (found in PSP Hawkeye's disc slot) :done:
-Export of Wii Swordsman model with updated PSP textures for Simulator Mission
-Sounds for Simulator Mission
:hulk_icon: Hulk
-Comic Book cover *Teancum* :done:
-Simulator Mission (found in PSP Black Widow's disc slot) :done:
:magneto: Magneto
-Comic Book cover *Teancum* :done:
-DLC Kitbash for Xorn (?)
:moonk: Moon Knight
-Comic Book cover *Teancum* :done:
-Simulator Mission (found in PSP Ronin's disc slot) :done:
:nightcrawler: Nightcrawler
-Comic Book cover *Teancum* :done:
-DLC Kitbashes for Astonishing, Classic, AoA, Ultimate (?)
:ronin: Ronin
-Comic Book cover *Teancum* :done:
-Export of Wii models with updated PSP textures *Iammingy*
-Export of above mannequin
:stooth: Sabretooth
-Comic Book cover *Teancum* :done:
-DLC Kitbashes for Classic, AoA, Ultimate (?)
:silvers: Silver Surfer
-Silver Savage (or some other 4th skin)
-Simulator Mission (unlocked by default) :done:
:venom: Venom
-Comic Book cover *Teancum* :done:
OTHER NEEDS
-Replace Colossus with Captain Marvel as a starting character, including replacing Colossus' item drops w/ Marvel's :done:
-x_voice: Shaba Ultimates, Magneto, etc sounds fixed *Teancum*
-Fix conversation files (including references to Magneto & Sabretooth) :done:
As you can see, we're mostly waiting on the final Wii models to be finished, but that's no easy task. We have some (big thanks to Dark_Mark) but Black Widow, Ronin and Swordsman's models still need to be done. The rest of the tasks will go relatively quickly once that's done, but those are huge undertakings. There are other fairly large things that could be done, but they are denoted with a
(?), meaning they aren't 100% necessary, but it would be nice to have them done. To make it simple, here's the same list with all completed tasks removed:
QuoteCHARACTERS:
:blackwidow: Black Widow
-Export of Wii models with updated PSP textures
-Export of above mannequin
:genis: Captain Marvel
-Kitbash of PSP Super Skrull for Simulator Mission
:doom: Doctor Doom
-Sounds, including Xtreme sound from trailer (even though it sounds really crappy, people want it) *Teancum*
-Figure out how to get the Xtreme effects to show on low particle detail
:hawkeye: Hawkeye
-Export of Wii Swordsman model with updated PSP textures for Simulator Mission
-Sounds for Simulator Mission
:magneto: Magneto
-DLC Kitbash for Xorn (?)
:nightcrawler: Nightcrawler
-DLC Kitbashes for Astonishing, Classic, AoA, Ultimate (?)
:ronin: Ronin
-Export of Wii models with updated PSP textures *Iammingy*
-Export of above mannequin
:stooth: Sabretooth
-DLC Kitbashes for Classic, AoA, Ultimate (?)
:silvers: Silver Surfer
-Silver Savage (or some other 4th skin):
OTHER NEEDS
-x_voice: Shaba Ultimates, Magneto, etc sounds fixed *Teancum*
I have a problem that I can't choose nightcrawler, everytime i do i am often pushed out to the desktop, can you guys have me ?
When that happens you're usually missing the skin files, or at least that's been the case for me in the past.
It also happens when added new character but didn't start new game. And still in this issue, it also occurs when something's wrong in the herostat. It's worth to take a look!
Quote from: Dihan on January 08, 2009, 07:41AM
When that happens you're usually missing the skin files, or at least that's been the case for me in the past.
can you tell me how you solved it? I'm sure that I started a new game and i copied exactly all things from the herostat to my data
Quote from: martin_mystery3112 on January 08, 2009, 10:11PM
can you tell me how you solved it? I'm sure that I started a new game and i copied exactly all things from the herostat to my data
You're surely missing something! Or it won't crash like that!
Try and reinstall the mod pack again!
So the next release will have all the sound improved for Dr Doom?
Speaking of sounds, I've got a question about Hawkeye in the V4 pack. Every time Hawkeye gets hit or injured, plays a weird sound (I think the same as one of the Iron Man's power, not sure which one). Is it a glitch? Also, when using the mid-air punch it's got no sounds at all!
Is it gonna be fixed?
TKS A LOT!
Quote from: oolongT on January 11, 2009, 09:26PM
So the next release will have all the sound improved for Dr Doom?
Yes, as much as we can. There just aren't enough sounds to do some good voice work for Doom, but powers should be better.
Are the two incomplete skins done yet?
What skins are you talking about?
Now, this may be a dumb question, but many of the heroes in my change character screen are blacked out, are these guys unlocked as I progress through the game, or have I messed up the installation somehow?
I dont now if there unlocked through the game but you can use the all chraracters password to unlock the at any in game character selection.
i'm with the same problem as cloudblade, coud you please post the cheat to unlock all characters for pc? i found some in the internet but don't work.
thanks
the cheat for all characters is:
up, up, down, down, left, left, left
There are a lot at:
www.gamewinners.com
thanks =)
Quote from: Teancum on January 12, 2009, 04:17AM
Yes, as much as we can. There just aren't enough sounds to do some good voice work for Doom, but powers should be better.
I kinda like "Silent Doom". It actually fed my imagination for a possbile - but not very original - story reason for him being there fighting himself. It could be that, at the end of the game, when Doom is struck by Odin's lightinning, he is sent back in time - confined in that 'Secret Wars' armor and unable to speak - in order to fight his past self over and over again.
AWESOME mod, one of the best, but i had a little problem
when i reached act 2 in murderworld, after i beat JEAN the first time and then made my way to the tent where i have to fight her the second time, the game just blocks.
the minute i enter the tent jean doesnt talk and nothing happens, i can just look at the characters standing and nothing happens i cant start battling her. I had to press Ctrl+Alt+Delete to exit the game because there was nothing i could do
i just had to delete the stuff from the CONVERSATIONS folder, the ones that were from the mod, and it works.
GREAT mod by the way
Yeah, it's easy to fix that bug. And, yes, the mods are great - as is heroselect. Can't thank you guys enough.
I had the same problem with the mod - the murderworld conversation with Senator Kelly doesn't happen and then the game just stops when you enter the Big Top.
Please include the "fix" for this bug in the final version. Not knowing what exactly wsa the problem, I reinstalled from the DVD and then installed the NextGen (MK & Colossus) mod. Since I am playing the FF as my team, I didn't need the full Oficial Characters roster. I would like to play them eventually, though.
J
Hello, jtd871.
You might want to check this http://marvelmods.com/forum/index.php?topic=1184.15 - pay attention to Dark_Mark's posts.
when i try to add character mods besides the packs the character name shows up but when i select it the game crashes can anyone help me
I don't know if this will help, but you shouldn't work fast with heroselect. That might be what's making it crash.
Hey guys, having some problems with :colossus: Colossus, he can't pick anything heavy up (but he can pick up damn near anything in the 360 version). I haven't modified his file at all, so he should be basic Beta 4 OC. Anyone know a fix?
Have you started a new game?
You can check your herostats-file if his strength is high enough (i'd say use the value of Wolverine).
Do you have to start a new game everytime you change the herostat or just everytime you install a new mod? Because I didn't start the game until after all of the mods I wanted were installed, but I was having issues with heroselect so I've changed the heroselect a few times.
His strength is set to 10, and we haven't had any other issues with other installed chars as far as I can tell, just him.
Just wanted to update you all again. I sent rips of the Wii model versions of Black Widow and Ronin to Dark_Mark, and he will be updating their textures and re-exporting them from 3DSMax. Hawkeye is of course done, and Captain Marvel's models are also finished. I have been getting the audio from the 360 Gold Edition of the game, so you'll have bigger and better soundsets for all 360 characters. The crashes and freezes will be fixed, we promise. BliZZ also created simulator disc pickups for Moon Knight, Hawkeye, Hulk and Captain Marvel, all of which will be installed by default. No other characters will get a sim disc, though. He's been missing-in-action since December 30th, so hopefully he comes back and gets us access to his files.
Venom will get his 360 voice and not the voice he has now so that he can have his special conversations. The voice will be modulated (made to sound lower) so he sounds more like the voice we know and love. The current Venom voice will be opened up for another character that fits that sound.
No time frame of when the final version will be out. I just wanted to update you.
Teancum:
Just outta curiosity! Since you guys are all working together, will Dark_Mark's versions Hulk, Magneto, Venom mods be incorporated to the Official Pack, or those will still be separated? Are his files being incorporated in any way?
Thanks a lot!
They'll be part of the pack, but I'm sure Dark_Mark will have them as a separate download as well in case he updates them again in the future.
Quote from: Teancum on January 30, 2009, 07:45PM
They'll be part of the pack...
Meaning the ones from the previous release of the Official Pack will be replaced? 'Cause I don't know about the manikins but the skins are surely different. Really don't know about the tech parts though! And also, Dark_Mark has explained to me that in his Magneto mod there are some bug free files included, right?
The only difference between Dark_Mark's mods and the OC mod will be the skins. For instance, Venom will have his Xbox 360 skins, while Dark_Mark's mod will have different ones. Other than that they will be exactly the same.
Great news! I'm looking forward to Magneto's mod that leads to a different ending... but I'll wait 'til the pack is ready.
:sunfire: when i use heroselect and add a new character other than the packs it shows the name when i change my team but when i select the characters the game crashes is ther anyone that can help me
Good things come to those who wait ...
(http://i302.photobucket.com/albums/nn113/DarkMarkZX/th_OOFinalTeaser2.jpg) (http://s302.photobucket.com/albums/nn113/DarkMarkZX/OOFinalTeaser2.jpg)
Looks GREAT!!
Is there a reason Official Characters doesn't use OpenHeroSelect? I found it and it seems to have less problems then heroslect (which I couldnt get working correctly).
Hello! This is my first post. I love MUA and just yesterday found out about all these mods. I've been reading alot and trying to soak it all in. I got the Official Character Mod installed and chose certain heros with the Heroselect program. I still have ALOT to learn and hope to be able to contribute some day.
Right now, I have a question I hope someone can answer. I really like Dark_Mark's mods of Hulk and Magneto. But, what do I have to do to get those installed in place of the Hulk and Magneto that come with the Official Character Mod?
Quote from: bloodien0se on February 03, 2009, 02:13PM
Is there a reason Official Characters doesn't use OpenHeroSelect? I found it and it seems to have less problems then heroslect (which I couldnt get working correctly).
It's probably more the other way around. There's nothing special about the mod that shouldn't make it work.
Quote from: fox456 on February 03, 2009, 03:46PM
Right now, I have a question I hope someone can answer. I really like Dark_Mark's mods of Hulk and Magneto. But, what do I have to do to get those installed in place of the Hulk and Magneto that come with the Official Character Mod?
I would advise you to take a look at the readme files for the respective mods.
Quote from: Dark_Mark on February 03, 2009, 11:42AM
Good things come to those who wait ...
(http://i302.photobucket.com/albums/nn113/DarkMarkZX/th_OOFinalTeaser2.jpg) (http://s302.photobucket.com/albums/nn113/DarkMarkZX/OOFinalTeaser2.jpg)
WOW, WTF is that? How did you?... is that for PC... how come... OMG it's Mar-vell... what models are those... and how... ok... i gotta calm down and wait for you to explain that pic... plz! ^^
Cheers
They're Wii models.
Quote from: Rasdel on February 09, 2009, 11:04AM
WOW, WTF is that? How did you?... is that for PC... how come... OMG it's Mar-vell... what models are those... and how... ok... i gotta calm down and wait for you to explain that pic... plz! ^^
Cheers
its a mixture of psp and wii models, so it is the official models for the pc check them out here http://marvelmods.com/forum/index.php?topic=2911.0
Ah yes! Teancum's discovery of the PSP exclusives hidden on the Wii version! I remember now.
i'm still wondering when the final version will see the light i just can't wait anymore :P lol
Well, BliZZ is still missing, so we might just compile it without his updates. That means no simulator missions for a few characters, but a lot of other stuff would be intact.
Is Cyclops's astonishing skin gonna be darker in the next official characters pack?
Maybe it's just me, but I think it looks better like this:
(http://img247.imageshack.us/img247/1637/marvel0133kv5.png)
No, but only because it's a rip of the official skin. You're welcome to release a reskin if you want.
Quote from: Teancum on February 12, 2009, 03:57AM
No, but only because it's a rip of the official skin. You're welcome to release a reskin if you want.
I'll second that. I'd love to have that 'reskin'.
I'll do my best...
Hi, I don't know it's just me or not, I'm very curious to see how the X360 managed to arrange all those characters in the personnage selection screen, might give some clues of how they get around the 27 limits. I tried to find it on the net but so far still unlucky to get one. Does anybody have a picture of what it looks like of MUA's personnage selection screen in X360? I really wanna have a look.... Thanks in advance!! :beast:
The character limit is hard-coded. The Xbox 360 received an update in the executable that allowed for more characters. There is no way to have more than 27 characters on the PC.
Yeah, I've heard of that for too long, but I'd even bribe someone from Raven Soft to get an update for the PC exe as well... or just tell us where the bug is so we can remove it. Considering it has been out for some time, they should be doing it for the sake of all the Marvel fans out there... :bheart: I still want to have the picture anyway, it make me feel better to have them all there, I'm a completist :juggernaut:
noobie here, Im currently playing with the beta v4 mod just wanted to ask if hulk and hawkeye have special conversations with npc's?
Nope.
played through the mod it was great thanx alot guys for making this mod and hoping for the extra missions...........keep up the good work guys
hey guys, excellent job with this mod its great to have all these other characters, but i do have one problem: when i play the 4th character in battle/mission, that character cant perform his powers no matter which one it is, and if i move him as the 3rd, 2nd or 1st in the game character selection
screen he can do all of them. i can only play 3 characters in the game instead of 4 because the 4th wont do any of his powers or extreme only its melee attacks. please HELP!!!!!
no glitches guys from start to finish perfect mod love the hawkeye and hulk models specially green and red hulk (my son calls green hulk brocoli head :hulk_icon:)
In the way of updates:
- All of the PSP/Wii models have been converted, thanks to Dark_Mark, and are 100% done. Captain Marvel, Ronin, Black Widow, Hawkeye and Swordsman are all in-game and done (but you already knew that if you've been following this topic).
- As of right now Iammingy's Black Widow skins won't work with our current updates to Black Widow. I am looking into setting it up so both the actual BW skins (redone by Dark_Mark) and Iammingy's will work, so you can choose.
- The 360 characters will have their conversation bugs fixed. No more crashy on the new special convos. This isn't 100% finished, but is being worked on, so I thought you should know.
- The audio for the special conversations is being ripped by yours truly from my 360. This is in-game stuff, so some conversations (like Magneto talking to Xavier from Mephisto's Realm) will have some background noise, but 95% of them don't.
- Character audio is also being ripped. For consistency's sake all characters will have their 360 voices, which means that Venom and Cyclops will sound totally different (different voice actors), and a few others will sound only slightly different (same actors, but it's been a few years since they did this role). This means Xtreme yells, menu breaks, etc are going to be in.
- BliZZ is back. He has had some real life issues he's had to deal with (and is still dealing with), but he still has all of his files so once he has more time he'll be able to contribute those. That means the four extra characters that come installed by default (Moon Knight, Captain Marvel, Hawkeye and Hulk) will all have simulator missions.
Just wanted you guys to know we haven't forgotten about you, but real life creeps up on us, and with so much to do and only 3 of us actively working on the mod it's hard to keep up!
There is no release date set. This is to be the final version of the mod so we want to take our time and get it right.
am i late here or something or did something wrong but i installed the current version character mod ver.4 just by simple rar file extraction the default characters that were installed were hulk, hawkeye, moonknight and colossus? is the newer version comes with captain marvel not colossus
The newer version that has Captain Marvel pre-installed hasn't been released yet. If you wish to install Captain Marvel you'll have to replace someone in the herostat with his entry. A video tutorial about this can be found on the Marvel Mods youtube channel.
ok tried your advice and it worked fine tnx just one note i replaced nick fury with colossus when you try to talk to fury his hud head is gone and beside the blank huds have this %nickfury% before the phrase his saying...............sorry for the questions guys im just naive with these things:(
Search around the threads, there's a "how to" avoid it. If I recall it correctly, just decompile the "npcstat.engb" and add the herostat of the character you replaced, minus the "menulocation line" and then recompile it again, back up the original file, then replace it in the data folder! It worked fine for me.
EG:
stats {
ailevel = 1 ;
autospend = support ;
body = 7 ;
characteranims = 21_nickfury ;
charactername = Nick Fury ;
level = 1 ;
menulocation = 20 ; <------------ REMOVE
mind = 8 ;
name = NickFury ;
playable = true ;
powerstyle = ps_nickfury ;
scriptlevel = 3 ;
skin = 2101 ;
skin_01_name = Classic ;
skin_02 = 02 ;
skin_02_name = Stealth ;
skin_03 = 03 ;
skin_03_name = Ultimate ;
skin_04 = 04 ;
skin_04_name = General Fury ;
sounddir = fury_m ;
strength = 6 ;
team = hero ;
textureicon = 5 ;
Multipart {
health = 0 ;
hideskin = gun_left_segment ;
}
Multipart {
health = 0 ;
hideskin = gun_right_segment ;
}
talent {
level = 1 ;
name = grab ;
}
talent {
level = 1 ;
name = block ;
}
talent {
level = 1 ;
name = nickf_p1 ;
}
talent {
level = 1 ;
name = melee_moves ;
}
talent {
level = 1 ;
name = fightstyle_default ;
}
}
i tried it and placed it under the bottom in the npcstat.engb file before compiling still thesame npc fury has no hud (just black) try to look for the "how to" thread cant find any or just did not search enough :P....anyway guys tnx i can do without npc fury's hudhead
Okay, I just trying to upload an edited npcstat file with the herostat of the characters I replaced put at the bottom of the file! Can't seem to access that site anymore. Tell me your e-mail address. I'll send it to you. Just check it, if it helps you, compile it and replace your original one (not forgetting to backup before, of course!)
I'm currently using this one: http://www.mediafire.com/?ozvymwyff2t
Add it in "Marvel - Ultimate Alliance/data", and back up your npcstat.engb just in case.
Besides Nick Fury, it includes Silver Surfer and Dr. Strange (I'm not sure if the same thing happens to them, but I have them in just in case), and the entries needed for Norrin Radd's side missions.
Quote from: Gevth on February 26, 2009, 08:58PM
Besides Nick Fury, it includes Silver Surfer and Dr. Strange (I'm not sure if the same thing happens to them, but I have them in just in case), and the entries needed for Norrin Radd's side missions.
It does happen to any replaced character! I've replaced Spider-Woman, Elektra and others before, and when they have any convo, it happens! A good place to try it would be the Stark Lab!
Yes, but at least those are all optional conversations. Anyways, the same process done for Nick Fury will work for all other characters, so that's a good thing. The bad thing is that there's a limit of how many characters you can put in "npcstat.engb", though I can't remember what that limit was.
For the time being, these are all the characters that would need npcstatification:
Everyone of the original 23, minus Ms. Marvel, Human Torch and Luke Cage
? Why not those three? I'm pretty sure they all have unique conversations.
Quote from: Teancum on February 26, 2009, 11:39AM
In the way of updates:
- All of the PSP/Wii models have been converted, thanks to Dark_Mark, and are 100% done. Captain Marvel, Ronin, Black Widow, Hawkeye and Swordsman are all in-game and done (but you already knew that if you've been following this topic).
- As of right now Iammingy's Black Widow skins won't work with our current updates to Black Widow. I am looking into setting it up so both the actual BW skins (redone by Dark_Mark) and Iammingy's will work, so you can choose.
- The 360 characters will have their conversation bugs fixed. No more crashy on the new special convos. This isn't 100% finished, but is being worked on, so I thought you should know.
- The audio for the special conversations is being ripped by yours truly from my 360. This is in-game stuff, so some conversations (like Magneto talking to Xavier from Mephisto's Realm) will have some background noise, but 95% of them don't.
- Character audio is also being ripped. For consistency's sake all characters will have their 360 voices, which means that Venom and Cyclops will sound totally different (different voice actors), and a few others will sound only slightly different (same actors, but it's been a few years since they did this role). This means Xtreme yells, menu breaks, etc are going to be in.
- BliZZ is back. He has had some real life issues he's had to deal with (and is still dealing with), but he still has all of his files so once he has more time he'll be able to contribute those. That means the four extra characters that come installed by default (Moon Knight, Captain Marvel, Hawkeye and Hulk) will all have simulator missions.
Just wanted you guys to know we haven't forgotten about you, but real life creeps up on us, and with so much to do and only 3 of us actively working on the mod it's hard to keep up!
There is no release date set. This is to be the final version of the mod so we want to take our time and get it right.
with this final release character mod with it be possible just installing the sim missions for just three default characters such as hawkeye, hulk and moonknight and would that be complicated if possible? sorry for the excitement on the progress of the final version mods and just want to retain colossus :colossus:......and a quick note tnx to Xlehnsherr used his edited ncpstat.engb and it worked fine
Only the four characters that come with the mod will have sim missions, because those are the only extra simulator disc locations we have (there were four extra disc locations on the PSP). Since we don't have more discs we can't give everyone a mission. So if you swap out, for example Hulk for Colossus you will be able to play as Colossus, but will still be able to pick up Hulk's simulator disc. It will not be Colossus' sim disc (he doesn't have one).
Oh, I should point out one other thing that someone else was kind enough to remind me of. Each level can only have so many conversations, so there will be times where we may have to cut a DLC conversation out entirely to get the game to work. We'll try to make it as painless as possible.
Quote from: Teancum on February 26, 2009, 11:39AM
Just wanted you guys to know we haven't forgotten about you, but real life creeps up on us, and with so much to do and only 3 of us actively working on the mod it's hard to keep up!
Just wanted to thank you three for all the work you're doing on this mod and elsewhere for this site and MUA.
I was wondering if the new version will (1) correct the Jean Grey problems many people had with Murderworld and (2) replace the white mannequins that are supposed to be android copies of the heroes being played -- Hulk, Magneto, Hawkeye, and Captain Marvel currently have this problem.
Something I noticed: When Captain America is replaced, when you get in the comic mission, instead of him, the entire team goes in. That's alright... until the end of it, when arriving the last room to face Winter Soldier! After entering that room, it shows nothing at all! Kinda like when it's Iron Man facing Ultimo!
Quote from: xlehnsherr on February 28, 2009, 01:27AM
Something I noticed: When Captain America is replaced, when you get in the comic mission, instead of him, the entire team goes in. That's alright... until the end of it, when arriving the last room to face Winter Soldier! After entering that room, it shows nothing at all! Kinda like when it's Iron Man facing Ultimo!
This same thing happened to me when I was using Blade's mission (and he had been replaced in my game) -- except that when I got to the boss at the end, the entire game crashed.
So, is it true that if you aren't using a particular hero in your 27 characters chosen through Heroselect, that you can't use their simulator mission either?
I'm pretty sure that's right fox456, that's how its always been for me.
i can't wait to try this!! i'm new to this site, but i've played almost every version of the game, save the PC and 360 versions. i'm getting the pc version, so i can't wait!! everything looks pretty great!
I was just wondering if all the characters in this mod have loadscreens?
Yes, in fact, they do!
Oh yeah. Wait, how does Ronin's loadscreen look like? I don't recall any loadscreen of her for the PSP MUA. Is it a comic pic?
it's Ronin with sword in hand attacking some Hand ninjas.
Oh, that sounds cool.
I just downloaded the mod, and extracted it in the MUA folder, but can't find the heroselect program that supposedly also installed. Do I just go into the Actors file and replace some character files with others?
Heroselect IS included in the pack!
*grimace*
where is it?
tight on the root, right after you uncompress the package!
If you still can't find it, go to http://www.box.net/shared/mczl81m8s1
I've uploaded a few stuff and heroselect is included.
I extracted it to a different folder (it wouldn't let me do it in the MUA folder), but do I need to move the extracted stuff there for it to work?
Sorry if this is a dumb question, but I'm new at this...
After you decompress the entire pack,just moving everything (minus the heroselect folder) into the MUA folder, replacing the original files (of course, backup everything before you do it) and then run heroselect!
wow, having to copy and paste every file is a lot of work...why can't you just extract it in the MUA folder?
heroselect should have it's own folder inside the pack.
Just select everything minus the heroselect folder and cut into the MUA directory. That's it.
Oh dear. I'm afraid we'll have to ban you for that.
GAH no! I was worried about that! I was going to buy it tomorrow at the mall because it never works to download games :(
Quote from: Dihan on March 14, 2009, 10:44AM
Oh dear. I'm afraid we'll have to ban you for that.
??? What just happened ???
Teleknetic9 deleted his post which was what I had responded to.
Basically, he had admitted to illegally downloading the game. Discussion of any illegal activities is a warrant for a ban. We do not want anything like that happening because it could jeopardise the future of the site.
It's unfortunate, but such bannings happen quite regularly. We do not condone such activities.
OK, thanks for clearing that up.
When is the new version of this mod going to come out? I'm sorry if this has already been answered or asked but I really don't want to read through 13 pages of text. (Telekentic9, you're a cheapskate to not simply buy the game. What is it? $15 on eBay? I mean, c'mon!)
The short answer: When it's finished
Also, there's no need to respond to him. It's been dealt with. End of.
Oh, and welcome to the site. :D
I've noticed that Lizard drops his item, which he wouldn't drop in a unmodded game. Any plans to implement the other 2 unused items in the game (Doom's Mask and Krang's something)?
Dunno. BliZZ will have to answer that, but he's got a lot of real life stuff going on at the moment.
i still cannot install/add these characters, immediately after clicking on Extract Here, i got a WinRAR: Diagnostic messages popup screen with messages saying "...Cannot create actors...igb Access is denied" when i played the game, still no changes in the roster of characters
help plase
I've been waiting for the full Black Widow mod for ages.
My current of this one goes back a version or two...
Just waiting for BW to be final, then I'll be grabbing
this one. Looking forward to it.
You may be waiting awhile. BliZZ is still having to focus on real life and nobody else is leading the OC mod. A lot is done, but it's all in pieces.
Quote from: shinobi on March 22, 2009, 12:00PM
i still cannot install/add these characters, immediately after clicking on Extract Here, i got a WinRAR: Diagnostic messages popup screen with messages saying "...Cannot create actors...igb Access is denied" when i played the game, still no changes in the roster of characters
help plase
Try Redownloading..it's a huge file, so you'll need a download resumer...
i have tried reading the extra slots thread i was just wondering what had happened to teancum's experiment on adding characters on the herostat for extra sim missions(was it automatic crash or some play could be made until clicking the sim mission). Cuz i have tried adding mr marvel to my herostat with all of the available 27 menu locations being occupied by a character and assigning different menu location numbers like 35, 50 47 to mr marvel but to no avail it had an automatic crash upon clicking the mua shortcut icon.......Im just wondering if it would be a specific number menu location or its just impossible to do this kind of thing. I just wanted to be cleared of this idea cuz im prepping for the next coming mod beta version with the 4 extra sim missions(logic is keeping hawkeye, colossus, moonknight and hulk but able to play mr marvel sim mission with mr marvel of course). thnx for the time reading my querries and trying to answer them. :)
I never could find a way around. 27 characters seems to be hard coded no-matter-what.
i guess executables for the 360 would not work for the pc since its at 64bit while most pc's run on 32 bit computing....well i guess have to stick to changing characters in the herostat thnx teancum
That and the two executables are nothing alike.
Just wondering, did ya'll take out the skins for Collosus, I downloaded this and got everything but his skins. I couldn't select him because of it. So if there's a way that maybe there's a link to download just him or somethin' I would really appreciate it. :rogue:
Ok, I've got a problem that I can't identify. I installed the v4 pack a few months ago. Everything has been working fine. Recently I wanted to replace some of the supplied skins with some custom jobs (such as Dark_Mark's new skins for Ronin, Black Widow, and Captain Marvel, man those are awesome and I can't wait for the final release!).
When I copied the new .igb files into the actors folder there were no existing .igb files there for those characters. I named my igb files correctly to be skins 1-4 but when I start a new game I get the skins from the pack no matter what. All the characters still work fine. Basically, it looks like the game is loading them from somewhere else and it doesn't matter what is in my actors folder. This is true for most (if not all, haven't tested everyone) characters in the pack Edit: this is an exaggeration, see my next post, but not individual character mods I got elsewhere on the site (I have almost everybody from the catalog installed). I have searched my entire MUA install folder for .igb files with those names and found none.
Since you guys made the pack I was just wondering if you had any idea what is going on here. Also, when the final pack comes out will I have to do a complete uninstall & reinstall to get the new skins?
Did you edit your herostat to use that specific skin?
Let's say: Dark_Mark's Magneto
skin = 17501 ;
skin_01_name = Classic ;
skin_02 = 02 ; <------ If you wanna replace this skin, instead of [02] input the number of the relevant skin!
skin_02_name = 80's ;
Yeah, I know how to edit the herostat.
I did some more testing, and it is not every character. Just Ronin, Black Widow, Captain Marvel, Dr. Doom, and Nightcrawler. In case I wasn't clear in my earlier post, the problem is basically this:
I look in my actors folder and have no files for skins 1-4 for these characters. The game runs just fine and is able to display all skins for every character with no problem. I can install skins 5-X just fine, and change the herostat just fine, but since 5th and 6th skins haven't been officially released for Ronin, BW, CM, and Doom I was attempting to overwrite their original 4, which I am unable to do. No matter what I put in the actors folder, even if I rename it to be skins 1-4, it will still display the original four skins in the game. I am positive I am editing the herostat and compiling heroselect correctly.
Basically, for Nightcrawler, for example, his skins are 01 = 4702, 02 = 4703, 03 = 4704 and 04 = 4705. If you want to replace the original ones, I suggest you move then out of the actors folders into another place, backing them up and them rename the igb files you want in-game to eg. 4701, 4702, 4703, 4704... then, edit the herostat entry! Do the same thing with the other characters. I know it's the dumb way, it works for me!
EDIT* My guess of why the mod skins start at 02 instead of 01 is because there already is a 01 skin in-game (the nightcrawler prisioner in mephisto area) So if you're gonna replace the mod skins, replace the ones from the OC pack, starting 02.
I'm not sure about this though!
Yeah 4701 is the Nightcrawler npc from the game.
I guess I am still not being clear what my problem is. What I am saying is that in my actors folder I only have 4701.igb. I do not have 4702,4703,4704,4705. There are no files named 4702.igb, etc. in my MUA intall folder anywhere, yet my game still runs fine and is able to display all of Nightcrawler's skins. If I were to place a file called 4702.igb into my actors folder, it would not display that skin file, but instead it would display what 4702 should be according to the skin image gallery.
So if I copied a Gambit skin file, renamed it 4702.igb, put it in my actors folder (I have no file there with the same name to remove), started a new game, and chose Nightcrawler, he would still appear as Nightcrawler and not Gambit. Since there are no .igb files in my actors folder for Nightcrawler (aside from the npc one), this makes it impossible for me to remove skins 4702-4705 from the game. It is also impossible for me to overwrite those files as I cannot find them. My question is, where the heck is the game getting the skin files from if not the actors folder!? It shouldn't be able to display them. As I said before, this happens for Ronin, Black Widow, Captain Marvel, Nightcrawler, and Dr. Doom.
Note: I have no problem downloading 4706.igb from the Alternate Skin Downloads and swapping it in for 4702 using heroselect. I can even overwrite 4706 with the Gambit skin if I wish and it displays Gambit. I just can't overwrite 4702 because as far as I can tell, it doesn't exist. But I want to be able to overwrite 4702-4705 to skins that I want, especially with ronin, captain marvel, and black widow when their new skins come out. That way, for example, I can assign the new Black Widow skins to 14802-14805 like she is supposed to be, and not have to write .pkgb files to put her in 14806-14810.
Confusing enough? This has been boggling my mind for days. Sorry to hijack this thread but I think my computer is haunted.
do a search of 4702.igb or one of the skins you added and see were the computer tells u its located.
That's just it, I have searched my entire MUA install folder for 4702.igb and there isn't one anywhere in any of the folders. Oh, and I just found out that this problem is also true for Cyclops, Hawkeye, Moon Knight (only the skin from Official Characters), and Sabretooth. It is not a problem for Magneto, Hulk and Venom, probably since I installed different mods after the ones included in the Official Characters Pack. I have no idea why Colossus isn't affected. Basically every skin installed from the characters pack doesn't appear in the actors folder but still works in the game.
EDIT: Holy Jeez, I may have figured it out. I just expanded the search to include my entire computer and found this:
c:\Users\...\AppData\Local\VirtualStore\Program Files\Activision\Marvel - Ultimate Alliance\actors\4702.igb
Could this possibly be where the game is supplying the skins from? They are all in there. Dare I delete it? I think I'm going to give it a try. May need to reinstall the Characters Pack but I will update if it works.
EDIT2: Sweet Goodness it worked! I deleted that folder, reinstalled Official Characters Pack, and now all those .igb files appear in the actors folder as they should and I can now edit them. Thanks xlehnsherr and nodoubt_jr for throwing suggestions at me. Why the heck would the game be loading files from a hidden folder!? Whatever the reason I blame it on Vista.
Actually, it's because the pack files were unpacked into that folder! And since I've never used Vista (dunno if that's your case) I can't help much more.
But here's what I do, running XP: I usually open the rar file, then select everything I want from the pack (for instance, I don't need to extract the heroselect folder because I already have that) and drag it all to a folder I create for them so I can locate them and move/copy to wherever is needed.
Aha! A Google search turned up my problem:
QuoteStarting with Vista, normal programs are no longer allowed to write into the Program Files path. If a program designed for Vista attempts to write anywhere into Program Files, a permission denied error will occur. Vista will save it to an alternate location called "VirtualStore". This is done automatically, and usually without the knowledge of the user. The VirtualStore location for the Program Files path is here:
C:\Users\<username>\AppData\Local\VirtualStore\Program Files
So a word to all Vista users out there:
Follow xlehnsherr's advice and never attempt to unzip directly into Program Files! Copy to an external folder first. Thanks everyone for your help. I now return this thread to everyone else. Again, sorry for hijacking but this problem has been plaguing me for days.
P.S. I knew it was Vista's fault!
I have Vista, but I don't use the original unzip program that cam e with Vista, I use Winrar. That's such an awesome program. Been using it for over a year now, since I got Vista.
7-Zip is what I use. It will open .zip, .rar, and .7z files. In my experience .7z files pack tighter than anything else.
Hello my friends I really am happy with the mods i have been playing this game a long time. I recently learned about this option.
I have 1 big problem while playing at Murderworld when i reach the senator he doesn't speak and when i reach the point that i have to fight with Jean grey? phoenix in front of the arcade machine nothing happens and the game is stuck.
I can't do anything from then on and i have to close the game in a bad way
Hello all.
So, I downloaded the pack on the first page of this here thread, did what it says, but I have a problem.
When i try to launch HeroSelect, I get an error saying "The application failed to initialize properly (0xc0000135). Click on OK to terminate the application."
What's the problem?
JJcool:
It's a problem with the conversation files. Read this thread: http://marvelmods.com/forum/index.php?topic=1184.0
It should help you. Or faster, you could download and install Dark_Mark's Magneto mod. it's got corrections to replace the ones in the game and should correct this problem for now.
Sherban:
To use heroselect, you have to have the M$ ,Net Framework installed, otherwise it won't work!
THanks, I'll do that now :)
is it possible to have the all the DLC characters in simultaneously with the original lineup?
No. There's only a limited amount of character slots.
Was there ever a fix for the Deadpool holding all his weapons problem? I found a couple of herostat entries in this thread but none of them worked. One made the weapons invisible all the time (even when he does his powers you can't see them). If anyone could post a working herostat entry I would appreciate it.
The one from the OC pack is the most up-to-date one!
The entry from the regular herostat in the heroselect folder makes him hold all his weapons at once. Is there a different one in another folder somewhere?
I use this one and it's fine!
stats {
autospend = bruiser_light ;
body = 7 ;
characteranims = 17_deadpool ;
charactername = Deadpool ;
level = 1 ;
menulocation = 11 ;
mind = 8 ;
name = Deadpool ;
playable = true ;
powerstyle = ps_deadpool ;
scriptlevel = 3 ;
skin = 1701 ;
skin_01_name = Classic ;
skin_02 = 02 ;
skin_02_name = Ultimate ;
skin_03 = 03 ;
skin_03_name = Weapon X ;
skin_04 = 04 ;
skin_04_name = Assassin ;
sounddir = dphero_m ;
strength = 6 ;
team = hero ;
textureicon = 17 ;
Race {
name = Mutant ;
}
Race {
name = Mutant.XMen ;
}
Multipart {
health = 0 ;
hideskin = sword_l_back ;
}
Multipart {
health = 0 ;
hideskin = sword_r_hand ;
}
Multipart {
health = 0 ;
hideskin = sword_l_hand_reverse ;
}
Multipart {
health = 0 ;
hideskin = guns ;
}
Multipart {
health = 0 ;
nonmenuonly = true ;
showskin = sword_l_back ;
}
Multipart {
health = 0 ;
hideskin = sword_l_hand ;
nonmenuonly = true ;
}
talent {
level = 1 ;
name = dead_p1 ;
}
talent {
level = 1 ;
name = dead_tele ;
}
talent {
level = 1 ;
name = melee_moves ;
}
talent {
level = 1 ;
name = dead_stealth ;
}
talent {
level = 1 ;
name = fightstyle_default ;
}
talent {
level = 1 ;
name = block ;
}
talent {
level = 1 ;
name = grab ;
}
talent {
level = 1 ;
name = healing_factor ;
}
}
Yeah that's the one from the pack. It's what I'm using and he still appears to be holding all his weapons all the time. I saw the other one on pg 6 of this topic but that makes his weapons invisible all the time, even during powers. So it appears my choices are to have the weapons always displayed or never, but not only during powers?
Dunno what could be causing this problem. I did have this problem once, but after replace the previous one with the entry from the pack, it all came back to normal.
:sigh: Well they say problems happen in threes so hopefully after I get this one fixed I will finally get the game running how I want it and be able to play! I'm starting to feel like the most needy member on the boards. I'm sure I will find a solution eventually.
Nah, just like Teancum said before, the game is crash, bug free if you don't mess with! And to be honest, it's bug free even after added the OC pack. At least for me! Mine started crashing after I installed some individual mod releases...
I'm sure that's my problem. I had OCM installed for a couple months and recently I wanted to try out some more characters. Now I have practically everyone from the mod catalog installed and have been getting a few problems. At least this one isn't game breaking, just a minor annoyance.
I must be cursed. I got the Deadpool problem fixed. Recopied all the files for Deadpool from the OCM. (Third time) But now I have a problem with Ronin. Power 1 (flying nunchaku or something like that) crashes the game. :banghead: All other moves are fine. What do you think, texture/model problem?
Now I really can't say what it could be... To be honest, I've never played with Ronin before. I've played with: Colossus, Moon Knight, Cyclops (fixed in my roster) , Hawkeye and Sabretooth once in a while. As for Venom, Magneto and Hulk, I ALWAYS install Dark_Mark's mods on top of the OC's.
i have a problem with the mod, when i select some characters in the heroesselect program like venom,magneto and dr doom, and i then play the game, I have just the default select screen en no venom or doom whatsoever
Hey guys! I'm new here and need some help. I tried placing the Official CharsBV4.rar into the folder but when I right click there is no option to extract. Did I do something wrong? It's just an .rar file not a zip file. IDK
Thanks
.zip or .rar is pretty much the same if you're using winrar.
Just open the compacted file (double click it) then select everything in it and drag (it will decompress and copy automatically) to C:\program files\activision\marvel - ultimate alliance\ and replace everything!
I have the problem with senator kelly too. when i press enter and keep pressing the conversation ends, but then when i enter the tent I have the same problem with jean grey, she just stands there, no conversations, i can't move but i can use my powers, but i cant get any further
Please read this thread from the top to get the answers!
http://marvelmods.com/forum/index.php?topic=1184.0
And to shorten it, install Dark_Mark's Magneto mod (please use the search function) on top of everything else you installed to correct this problem.
Just for public knowledge, I'm stepping down as a member of this project. I don't play MUA PC except to prep Xbox stuff, and I don't have time to follow this. This project could really do with a veteran to step up and take the lead, or even better for some of you n00bs to step up and help :P
I'd like to help but life will be getting busy for me pretty soon so I can't be in charge of the project.
I'm with Dihan. I just began my internship which lasts for 10 weeks or so.. So I'll be a bit more busy with that.
Quote from: Teancum on April 15, 2009, 02:12PM
Just for public knowledge, I'm stepping down as a member of this project. I don't play MUA PC except to prep Xbox stuff, and I don't have time to follow this. This project could really do with a veteran to step up and take the lead, or even better for some of you n00bs to step up and help :P
Sorry to hear that, Teancum. Thanks for all the work you've done for MUA in the past!
Quote from: BLaw on April 15, 2009, 02:57PM
I just began my internship which lasts for 10 weeks or so.. So I'll be a bit more busy with that.
An internship in what area, BLaw?
Quote from: Dihan on April 15, 2009, 02:17PM
I'd like to help but life will be getting busy for me pretty soon so I can't be in charge of the project.
Wow! They're dropping like flies! Who IS going to be working on this project? If they need help, I'd be willing to do what I can....
I was never actually working on the project to begin with. :P
I'd like to help and I probably can, it's just my attention will be focused primarily on the upcoming exams. After June I will be free until September.
administration fox,
I could help with:
- Mannequins
- Loadingscreens
- Skins
But powers and such.. I'll skip that, since it's a great project.
Quote from: fox456 on April 15, 2009, 03:34PM
Sorry to hear that, Teancum. Thanks for all the work you've done for MUA in the past!
I'll make fox456's words mine. The OC - and several mods here, including War Machine - provided me hours of fun on a partcularly hard time.
I do plan to do some modding, but I'm afraid that won't be until June, as I barely have free time to play mua right now.
Teancum do you have a list of what in particular needs to be completed so us noobs could step-up ? :P
Yep:
QuoteCHARACTERS
:blackwidow: Black Widow
-Export of Wii models/mannequin :done:
-Update of powerstyle (reverting back to original powerstyle)
:genis: Captain Marvel
-Comic Book cover :done:
-Export of Wii models/mannequin :done:
-Simulator Mission (found in PSP Captain Marvel's disc slot) :done:
-Wii version of Super Skrull (PSP Simulator Mission version)
:colossus: Colossus
-Comic Book cover :done:
:cyclops: Cyclops
-Comic Book cover :done:
:doom: Doctor Doom
-Comic Book cover :done:
-Sounds *Teancum*
-Figure out how to get the Xtreme effects to show on low particle detail
:hawkeye: Hawkeye
-Comic Book cover :done:
-Simulator Mission (found in PSP Hawkeye's disc slot) :done:
-Export of Wii Swordsman model :done:
:hulk_icon: Hulk
-Comic Book cover :done:
-Simulator Mission (found in PSP Black Widow's disc slot) :done:
:magneto: Magneto
-Comic Book cover :done:
:moonk: Moon Knight
-Comic Book cover :done:
-Simulator Mission (found in PSP Ronin's disc slot) :done:
:nightcrawler: Nightcrawler
-Comic Book cover :done:
:ronin: Ronin
-Comic Book cover :done:
-Export of Wii models :done:
-Export of above mannequin :done:
:stooth: Sabretooth
-Comic Book cover :done:
:silvers: Silver Surfer
-Silver Savage (or some other 4th skin)
-Simulator Mission (unlocked by default) :done:
:venom: Venom
-Comic Book cover :done:
OTHER NEEDS
-Replace Colossus with Captain Marvel as a starting character, including replacing Colossus' item drops w/ Marvel's :done:
-x_voice: Shaba Ultimates, Magneto, etc sounds fixed *Teancum*
-Xbox 360 sounds ripped *Teancum* (in progress)
-Fix conversation files (including references to Magneto & Sabretooth) :done:
The biggest thing that needs to be done is that we need someone to take the lead and actually work on getting all this stuff together in a nice package. That means extracting the V4 installer to a temporary folder and to start updating that folder with what's seen above. If you need any files ask any Marvel Modder (but ONLY if you want to work on the project, just asking for them won't help make your game any better, because they need to be all put together and packaged to make a difference).
LOADSCREEN UPDATES (http://www.mediafire.com/download.php?jj3uiogmmzt)
I could make an Installshield setup for this..
hi...sorry for my english but i'm spanish...i have a problem...i have installed this mod and now i have all the new characters...but these new characters haven't their special powers...anyone could help me?
At first, make sure all the folders and files are in the right places. Make sure all files are where they're supposed to be (c:\program files\activision\marvel - ultimate alliance\) . And also, did you start a new game with default stats? Always, always start new game using default stats, when you install new mod or change your roster.
Quote from: Teancum on April 16, 2009, 06:20AM
Silver Surfer
-Silver Savage (or some other 4th skin)
If I remember right, BLaw already has a classic Silver Surfer skin.
Yep, we already talked about that, but like I said, I'm not involved anymore so I didn't update this.
QuoteSorry to hear that, Teancum. Thanks for all the work you've done for MUA in the past!
I'll make fox456's words mine.
ditto.
I'm sorry you can't work on it anymore teancum, thank you for all you've done so far.
If I knew how to do this kind of stuff, I would jump on whatever needs to be done, since I have all the time in the world, but I don't. Sorry. But like they said, thanks for the work you've put into this. I really do appreciate it. :thumbsup2:
I could help too. But, like Teancum said, we need someone to take the lead.
Well , If noone else is going to I could step up possibly and try to put together as a package with Blaw making the installer.
I have picked up the project for now. Expect a release in the upcoming week.
wow...these are amaaaazing news! thanks dark_mark
Quote from: Dark_Mark on April 18, 2009, 01:20PM
I have picked up the project for now. Expect a release in the upcoming week.
Thanks, Dark_Mark! I've noticed that you've been a key player here ever since I joined up a couple of months ago. Good luck with the project.
He is. Especially with his fantastic meshes and their textures. The meshes look better than MUA itself.
Sorry, I'm new to this site but I was wondering is this mod for the PC version? Does it add the bonus characters from the other systems? If not, is there a mod that does?
PC version. Read the instructions (and the first post completely).
Oops, sorry. Thanks for pointing that out. Also a big thanks to the mod creators!
I put the files into the UA directory but when I run Hero select, it doesn't allow me to do anything. I did change the herostat.cfg file to point to the right directory in Vista.
C:\\Program Files (x86)\\Activision\\Marvel - Ultimate Alliance\\Data
Yet I go run the program and everything is greyed out.
In the run game part here is the address it shows:
C:\Program Files\Activision\Marvel - Ultimate Alliance\MUA.exe
I did change it to"
C:\Program Files (x86)\Activision\Marvel - Ultimate Alliance\MUA.exe
Still everything is greyed out.
Any ideas anyone?
Also, on a side note, I am running:
Intel Core 2 Q9300 Quad core @2.50Ghz per core
Nvidia 9800 GT 512MB
4 GB Ram
Vista 64
Any help would be appreciated.
To the left, select an option. This will make you select your heroes.
Seems simple, but I couldn't read if you did this IMPORTANT step already.
Quote from: Nowhere Man on April 19, 2009, 07:25PM
wow...these are amaaaazing news! thanks dark_mark
Quote from: fox456 on April 19, 2009, 07:57PM
Thanks, Dark_Mark! I've noticed that you've been a key player here ever since I joined up a couple of months ago. Good luck with the project.
Quote from: BLaw on April 20, 2009, 02:41AM
He is. Especially with his fantastic meshes and their textures. The meshes look better than MUA itself.
Thank all of you, I really appreciate it. :) However, let's not forget that Official Characters is a community effort and would not be possible without the involvement of all the people who have been working on it. :xmen_logo:
Speaking of which, I have the new version ready and we will be uploading it soon. Stay tuned ! :D
I have a proble with this mod(or game).Mod works fine for me i mean characters abilities.But when i loading save game,the games shutdowns.And that happens every single time i try to load i saved game.Please help is that game problems or mod?Anyways thanks for hearing me and thanks for anwsers.
When you install a char or mod you need to start a NEW game with DEFULT settings.
Quote from: GreeN on April 24, 2009, 06:23AM
When you install a char or mod you need to start a NEW game with DEFULT settings.
So when i pick "start new game with default settings" i can load my older saved games?
You can only load older savegames if you remove the mods from your roster.
Okay to make thing more simple. If you have a new mod you can't load the old save games.
Status update on the new version of the pack:
Good news: Teancum decided to capture the remaining voices for Xbox 360 conversations. This means that the next version of the pack will finally be semi-complete.
Bad news: Release of the pack will be delayed until all the voices are captured, so don't expect it before the end of the month.
Thanks, Teancum. The more "complete," the better!
Thanks for all the effort, Dark_Mark. Just by giving these news it shows that you are a class act.
Great news ! I hope that the next realase will fix my bugs :) and have most of the chars sounds.
sorry for the noobish question, but I tried to download the file and it cant be found.
Its working for me must just be mediafire mucking up , try it again.
mediafire has been weird for the last two days, so like venom said try it again later.
If u can't see the pic to download use this link Clicky (http://www.mediafire.com/?jatnbnihlgy)
hey dark_mark, I've sent you a pm eons ago that I think you missed, would you mind checking when you have the time? thanks
sorry everybody for the pm about a pm here.
so is there an official date for the last release of the official characters?
Not really, but we're trying to finish it asap. I'm making a 4th Silver Surfer skin, it could be included in the OCP, and some sounds need to be added to the OCP.
Is your class Silver Surfer skin gonna be included?
I am completely new to this. Will the OfficialCharsBV4.rar open in Windows Vista because It looks as if it is a program that cannot be opened in Vista and I am not sure if it will open properly.
I'm running Vista and don't got this problem. Unpack the OC pack into some other place like D:\ or desktop or anywhere you can find it easily. Then, copy the folder into your MUA game directory. When the system asks for permission, just allow it!
Is there any way to make Magneto walk/run normally, instead of doing that weird float thing?
Final pack status update:
Bad news: Teancum did not manage to capture the voiceovers for any conversations past Mephisto's realm. This means they will not be included in the pack.
Good news: He did capture new voices for Doom, Hulk and Venom as well as menu callouts and announcer voices. Apart from this, I went over all characters and fixed issues like missing sounds, powerstyle problems, etc. Adding this to the fact that most characters will be getting new models (PSP Exclusives, Hulk, Magneto, Venom) or skins (Hawkeye, Cyclops), this may well be the biggest single update to the pack in its history :D
Right now we have no ETA, as we are waiting for Blaw to finish his Silver Savage skin. However, unless the sky falls down on us, I would like to release it late May/early June.
YAY! AWESOME, GUYS! YOU ROCK!
Quote from: Dark_Mark on May 12, 2009, 05:26AM
Final pack status update:
Bad news: Teancum did not manage to capture the voiceovers for any conversations past Mephisto's realm. This means they will not be included in the pack.
Good news: He did capture new voices for Doom, Hulk and Venom as well as menu callouts and announcer voices. Apart from this, I went over all characters and fixed issues like missing sounds, powerstyle problems, etc. Adding this to the fact that most characters will be getting new models (PSP Exclusives, Hulk, Magneto, Venom) or skins (Hawkeye, Cyclops), this may well be the biggest single update to the pack in its history :D
Right now we have no ETA, as we are waiting for Blaw to finish his Silver Savage skin. However, unless the sky falls down on us, I would like to release it late May/early June.
Man, this sounds awesome! I'm really waiting for it!
Sounds awesome. You modders are so cool!
Quote from: marvelfan12345 on May 12, 2009, 01:57PM
Sounds awesome. You modders are so cool!
seconded :)
I'm waiting with mouth-watering anticipation.
There is one small request I would like to make, if no one objects. Is it possible to remove the sound Hawkeye makes when he gets hurt by attacks? Its not a normal sound, its sounds like a rocket gone mad! It gets irritating when he gets assaulted again and again! Again, thanks for all the hard work!!!
Hey, that's true! I've always thought it was so weird! The first time I heard it, I thought it was something on the background desktop, until I was playing with him and got hit by enemy!
there isnt a section for ronin in the herostat. where can i get one?
Quote from: CosmoChakra on May 16, 2009, 06:12AM
There is one small request I would like to make, if no one objects. Is it possible to remove the sound Hawkeye makes when he gets hurt by attacks? Its not a normal sound, its sounds like a rocket gone mad! It gets irritating when he gets assaulted again and again! Again, thanks for all the hard work!!!
It appears one of his unused power sounds was improperly assigned as a pain voice. Needless to say, I have already corrected it and it will be fixed in the final pack. Still, it makes one wonder how it managed to stay unnoticed for such a long time.
If you find any more errors, please report them here.
I have a problem with mine. i downloaded the official character mod and downloaded Dark_Marks hulk, magneto and venom and i downloaded some alternate skin to put in the game and when i tried the heroselect menu. it crashed and i couldnt use it then. what do i do?
There's way too many variables with what you've added - you'll need to be more specific on what characters you've changed and what skins you've added :scratchhead:
I changed the skins as i did before and then it worked but now i have a problem opening the game with the characters i have chosen to the game. :wolverine: :capamer: :thor: :spiderman:
You guys maybe have to make a big update pack since i can't use heroselect at all. i tried to download the pack all over and send it to the game but it just wont work. you need to built it all over and fix the bugs too
It works for everyone else.
Quote from: Patrib1103 on May 25, 2009, 05:59AM
you need to built it all over and fix the bugs too
i cant give an exact time as to how long the FIRST version of this mod took to make, but i know it was a hell of a long time. And im also pretty sure that the latest versions have taken even longer. In all honesty, if i was one of the modders who spent countless hours trying to make this mod the best damn thing it can be, and i read something like that, i think i would feel like shooting someone...
As far as im concerned you guys are legends :)
Sorry for that Shauny but i dont know what to do. When i downloaded it the first it worked but then my computer got a crash because of the cards. when it's fixed and i download the Marvel game and mods, then the heroselect crash so i dont know what to do.
Patrib:
Check the folder settings. Sometimes the answer may lie in the location of the game. If all else fails, relax, and try the modding steps all over again and carefully read the instructions(They are everywhere). These mods are a result of hard work and are in no way failures.
Dark_Mark:
This is not exactly a bug, but it kind of bothers me. Whenever I use the Official characters to fight against the Arcade Androids(the shape shifting ones) in Murderworld, they don't show the character but a white model. It happens for all other mods as well. Is there a way you can fix this?
Quote from: Patrib1103 on May 25, 2009, 11:04AM
Sorry for that Shauny but i dont know what to do. When i downloaded it the first it worked but then my computer got a crash because of the cards. when it's fixed and i download the Marvel game and mods, then the heroselect crash so i dont know what to do.
Re-install the game and re-add the characters. If it still doesn't work then there's something wrong with your computer - not the mod
Quote from: CosmoChakra on May 25, 2009, 01:25PM
Dark_Mark:
This is not exactly a bug, but it kind of bothers me. Whenever I use the Official characters to fight against the Arcade Androids(the shape shifting ones) in Murderworld, they don't show the character but a white model. It happens for all other mods as well. Is there a way you can fix this?
I've experienced this as well -- but only for certain mods. Someone once suggested to "simply" substitute a hero you don't like and want to take out some aggression on for the figureless white androids.... But, they gave no instructions on how/where to make these alterations. Some of the heros that have the white androids are in the Official Character Pack.
Admins :
Quote from: Patrib1103 on May 25, 2009, 11:04AM
Sorry for that Shauny but i dont know what to do. When i downloaded it the first it worked but then my computer got a crash because of the cards. when it's fixed and i download the Marvel game and mods, then the heroselect crash so i dont know what to do.
Quote from: CosmoChakra on May 25, 2009, 01:25PM
Dark_Mark:
This is not exactly a bug, but it kind of bothers me. Whenever I use the Official characters to fight against the Arcade Androids(the shape shifting ones) in Murderworld, they don't show the character but a white model. It happens for all other mods as well. Is there a way you can fix this?
I have investigated this issue and as far as I know the androids are hardcoded (i.e. there are no scripts or packages that say which model to use for which hero). The white models are defaultmen, who are used when the game does not recognize a particular hero. The only solution I can think of would be swapping the defaultman model with someone else (e.g. the unused MUA Sentinel, who would somewhat fit the Android theme).
Dark_Mark:
While we're on that, this happens only with your Magneto mod! As far as I've played with all mods I've installed, that's the only hero that has that default man instead of the actual hero android!
133 arcade android happens to have no offsets. Found that out while searching for the PS2 offsets.
The Arcade androids take their internal IGB numbers (133xx) from whatever four heroes' numbers are being played at the time. New meshes don't have internal IGB numbers like the shipped meshes do, so it can't find em' and goes with the default.
Quote from: xlehnsherr on May 26, 2009, 02:43AM
Dark_Mark:
While we're on that, this happens only with your Magneto mod! As far as I've played with all mods I've installed, that's the only hero that has that default man instead of the actual hero android!
Do you mean that Hulk, Hawkeye, Venom, Black Widow, Ronin and Captain Marvel work without problems?
Dunno about these characters, since I don't have them in my roster! Sorry. Don't recall having problem with a mod, other than Magneto.
Quote from: Dark_Mark on May 26, 2009, 04:00AM
Do you mean that Hulk, Hawkeye, Venom, Black Widow, Ronin and Captain Marvel work without problems?
Ive had this issue with Hawkeye (i have black widow, ronin, and capt marvel in my herostat but havent played through that area with them)
Quote from: Venom on May 25, 2009, 11:13PM
Admins :QuoteSorry for that Shauny but i dont know what to do. When i downloaded it the first it worked but then my computer got a crash because of the cards. when it's fixed and i download the Marvel game and mods, then the heroselect crash so i dont know what to do.
He's banned. Nice catch Venom.
Quote from: Dark_Mark on May 26, 2009, 04:00AM
Do you mean that Hulk, Hawkeye, Venom, Black Widow, Ronin and Captain Marvel work without problems?
Here is a list I compiled awhile back:
Quote from: fox456 on February 23, 2009, 04:45AM
Regarding Murderworld (and the training simulations that take place there), I am experiencing an interesting situation. When the heroes meet up to battle with their "android" look-a-likes, well, they don't all look alike. Some of them do, while others look like different characters, while still others look like white, ghostly figures. Here is a list of the mods I have tried so far and what look-a-like appears to go with them:
Quicksilver Himself
Vision Himself
Namor Himself
Sabretooth Himself
Nightcrawler Himself
Cyclops Himself
Angel Thor
Dazzler Black Widow
Banshee Dr. Strange
Cable Thing (I think)
Captain Marvel White ghostly figure
Hulk White ghostly figure
Magneto White ghostly figure
Venom White ghostly figure
Beast White ghostly figure
Hawkeye White ghostly figure
*sigh*
Quote from: Teancum on May 26, 2009, 03:11AM
The Arcade androids take their internal IGB numbers (133xx) from whatever four heroes' numbers are being played at the time. New meshes don't have internal IGB numbers like the shipped meshes do, so it can't find em' and goes with the default.
Just one page back I explained this.
Sorry, I thought some people still had questions about which characters were affected.
Yeah, all custom meshes have this problem.
Good news is I found out how to fix it, so the final version of the pack should finally make you happy :P
Another thing you might want to fix is the black widow powerset. Red Dawn gives her +100 (not +100%) defense plus -10% damage taken, which makes her absolutely unvulnerable for 3 minutes. Controlled Burst does waaay too much damage, over 700 per shot O.o''. She's way too overpowered in my opinion.
Oh, and sometimes (maybe this just happens with me) her guns are in hand when she's not using them (including a pistol she never uses), even in safe places. That still happens even after I substituted her powerstyle for the new one dark_mark released.
Quote from: Dark_Mark on May 27, 2009, 07:35AM
Yeah, all custom meshes have this problem.
Good news is I found out how to fix it, so the final version of the pack should finally make you happy :P
Great! No more Pasty Face models!!
Quote from: Nowhere Man on May 27, 2009, 07:44AM
Another thing you might want to fix is the black widow powerset. Red Dawn gives her +100 (not +100%) defense plus -10% damage taken, which makes her absolutely unvulnerable for 3 minutes. Controlled Burst does waaay too much damage, over 700 per shot O.o''. She's way too overpowered in my opinion.
I will have to check this, but I am pretty sure that is how her official powerstyle works. And since this is OFFICIAL Characters, I don't know if we should do anything about it.
Quote from: Nowhere Man on May 27, 2009, 07:44AM
Oh, and sometimes (maybe this just happens with me) her guns are in hand when she's not using them (including a pistol she never uses), even in safe places. That still happens even after I substituted her powerstyle for the new one dark_mark released.
I've already fixed this in the final pack.
thanks dark_mark, do check her powerset...there's probably something wrong...specially with red dawn.
Quote from: Dark_Mark on May 27, 2009, 08:07AM
I will have to check this, but I am pretty sure that is how her official powerstyle works. And since this is OFFICIAL Characters, I don't know if we should do anything about it.
I agree with this, unless theres like a major mistake like a wrong label it should be left alone so its "official", as close to as it was to the original version.
Quote from: Dark_Mark on May 27, 2009, 07:35AM
Yeah, all custom meshes have this problem.
Good news is I found out how to fix it, so the final version of the pack should finally make you happy :P
Awesome!!! That's GREAT news. Thanks, Dark_Mark.